Just wanted to say thanks for the inspiration to go into Myrkul as a thrower. I failed twice at Myrkul solo using STACKED classes (one TB monk and one xbow swords bard). They couldn't out-sustain/out-damage the legendary action + pulls. Went in as a 6/4 barb/EK thrower and literally just sat at the top hucking a hammer until it died. I ended the fight with 60hp left and not a single fear/pull hit.
if you use firewall on the left side across the center platform. you can completely ignore the add then Aylin and elemental can take turn taking dmg on right side and keep scratch under the platform to ress Aylin, so you can focus only on boss alone(this strat use 2-3 greater elementals and 2 scroll of firewall in order to work). I did this strat on solo barb thrower and solo lock in HM. It took 15-25 minutes for me.
Nicely done! It was my first time on the fight in Honour mode and I was far too cautious, scared of that finger of death. I think I did way too much add control, should have started focusing the boss earlier. I didn't know how well spike growth would work or how much damage he would be doing.
cool - thanks for showing his legendary ability. Doesn't look too bad, given that I'll also go into here with adamantine plate, bliss spores, and bless, like you. I think I'll try the acuity helm, blindness, and wall of fire, and ilmater arrows, along with coating with oil of combustion. He resists piercing, but I'll have fire, psychic, thunder, and acid to supplement
Yeah you'll probably burn him down even faster. I had messed up my bless and bliss spores by this point but they will make it easy to pass most of the saves, which keeps the damage way down.
Sweet man. I’m considering trying a solo honor mode run too. Are you going rogue 3 last 3 levels? Also, why eldritch knight over champion? The -1 Crit range seems better to me
I was trying out different throwing builds and played around with bits of Ranger/EK on this character. Eldritch Knight allowed me to throw a Light Hammer +1 with Weapon Bond to have a Returning bludgeoning weapon. Apostle of Myrkul is resistant to magic piercing weapons like Returning Pike, but not resistant to magic bludgeoning weapons like Light Hammer +1. EK also has some nice spells like Shield and Rituals. When I got to Act3 and played around with Dwarven Thrower and Nyrulna I didn't have any use for Weapon Bond so the value of EK dropped a lot. Champion, Thief, or Assassin could be better.
Yep I didn't long rest from Level 6 to Level 10 to Keep Shar Buffs (+5 INT/WIS/CHA) and Morninglord's Radiance (1d4 Radiant) buffs. I messed up and lost the bless (1d4 attack and saves) from Dream Guardian got around the same time, but had it for most of level 6 to 9. This including doing all Creche, Act2, Owlbear, Ethel, Grym. I occasionally drank potions to restore spell slots, drank a lot of healing potions, and used a few Potion of Angelic Reprieve's. I probably respecc'ed about 4 times which gives spells back but not long or short rest abilities, but I didn't ever do this just for the spells. I think this is only viable for certain classes who don't rely heavily on long rest abilities, Gloomstalker Ranger is one of them.
@@subject8776 no, you can't, just dont use conj classes, easy. only one characters is solo play, let me take a ranger and a necromancer druid. and we will be all together like 10 characters biting bosses ass:) nice solo, isn't it
My rules are arbitrary but I defined it as solo I use 1 of the 4 party member slots for all fights. I used summons especially Scratch and Us, and temporary companions like Act1 Halsin and Glut. I also recruited companions and brought them to non-combat situations where it would give me XP. The final fight makes you take a temporary companion as well. This seems challenging and pretty fun to me and I haven't completed an Honour Mode run with these rules yet. If I'm able to complete a game playing like this I might look for a difficulty increase, which could be a pure-solo with no familiars/companions ever.
Using scratch to save Alyn is absolutely genius and hilarious, never seen such a well thought out fight before
Just wanted to say thanks for the inspiration to go into Myrkul as a thrower. I failed twice at Myrkul solo using STACKED classes (one TB monk and one xbow swords bard). They couldn't out-sustain/out-damage the legendary action + pulls.
Went in as a 6/4 barb/EK thrower and literally just sat at the top hucking a hammer until it died. I ended the fight with 60hp left and not a single fear/pull hit.
if you use firewall on the left side across the center platform. you can completely ignore the add then Aylin and elemental can take turn taking dmg on right side and keep scratch under the platform to ress Aylin, so you can focus only on boss alone(this strat use 2-3 greater elementals and 2 scroll of firewall in order to work). I did this strat on solo barb thrower and solo lock in HM. It took 15-25 minutes for me.
Nicely done! It was my first time on the fight in Honour mode and I was far too cautious, scared of that finger of death. I think I did way too much add control, should have started focusing the boss earlier. I didn't know how well spike growth would work or how much damage he would be doing.
Fantastic job.
cool - thanks for showing his legendary ability. Doesn't look too bad, given that I'll also go into here with adamantine plate, bliss spores, and bless, like you. I think I'll try the acuity helm, blindness, and wall of fire, and ilmater arrows, along with coating with oil of combustion. He resists piercing, but I'll have fire, psychic, thunder, and acid to supplement
Yeah you'll probably burn him down even faster. I had messed up my bless and bliss spores by this point but they will make it easy to pass most of the saves, which keeps the damage way down.
Sweet man. I’m considering trying a solo honor mode run too. Are you going rogue 3 last 3 levels?
Also, why eldritch knight over champion? The -1 Crit range seems better to me
Shield >>>> -1 Crit chance.
I was trying out different throwing builds and played around with bits of Ranger/EK on this character. Eldritch Knight allowed me to throw a Light Hammer +1 with Weapon Bond to have a Returning bludgeoning weapon. Apostle of Myrkul is resistant to magic piercing weapons like Returning Pike, but not resistant to magic bludgeoning weapons like Light Hammer +1. EK also has some nice spells like Shield and Rituals. When I got to Act3 and played around with Dwarven Thrower and Nyrulna I didn't have any use for Weapon Bond so the value of EK dropped a lot. Champion, Thief, or Assassin could be better.
great job, but how do you still have the morning lords radiance buff?
Not long resting
Yep I didn't long rest from Level 6 to Level 10 to Keep Shar Buffs (+5 INT/WIS/CHA) and Morninglord's Radiance (1d4 Radiant) buffs. I messed up and lost the bless (1d4 attack and saves) from Dream Guardian got around the same time, but had it for most of level 6 to 9. This including doing all Creche, Act2, Owlbear, Ethel, Grym. I occasionally drank potions to restore spell slots, drank a lot of healing potions, and used a few Potion of Angelic Reprieve's. I probably respecc'ed about 4 times which gives spells back but not long or short rest abilities, but I didn't ever do this just for the spells. I think this is only viable for certain classes who don't rely heavily on long rest abilities, Gloomstalker Ranger is one of them.
holy that is some commitment@@shadowvor
it is not solo at all
i mean, its just a dog, a tiny walking brain, and a gust of wind man
By that logic you can never do a solo run with a conjuration character.
@@subject8776 no, you can't, just dont use conj classes, easy.
only one characters is solo play, let me take a ranger and a necromancer druid. and we will be all together like 10 characters biting bosses ass:) nice solo, isn't it
@@riamfarizzan4017 dog does mechanic, me and gust deal damage. no solo no even in two, lol
My rules are arbitrary but I defined it as solo I use 1 of the 4 party member slots for all fights. I used summons especially Scratch and Us, and temporary companions like Act1 Halsin and Glut. I also recruited companions and brought them to non-combat situations where it would give me XP. The final fight makes you take a temporary companion as well. This seems challenging and pretty fun to me and I haven't completed an Honour Mode run with these rules yet. If I'm able to complete a game playing like this I might look for a difficulty increase, which could be a pure-solo with no familiars/companions ever.