This is why I think being a concept artist is one of the most hardest jobs out there. The amount of knowledge you need to know in design is staggering. From physics, biology, chemistry, mechanical engineering, architecture, history, psychology, entertainment, and who knows what else. You basically have to mentally build and display on paper something that can work and function or be living and breathing in the real world yet have to display it so that others can relate to it and find it entertaining.
While concept art using any of these topics will be in demand, it's very improbable if not impossible to find someone who's a master of them all - usually we pick whatever topics interest us the most and focus on being very good at a handful of things instead of spreading our time too thin! Studios will look for the right artist for fill the role in the project they're looking to hire for :) That having said, it's good to have a base process that makes you adaptable to many prompts, some people can choose to be generalists as well!
@@brandonvuong4710 Maybe that is why becoming a master of the arts isn't taught in school. Only a few chosen can ever achieve such feats, history has proven this.
It amazes me that you still upload after all these years and with everything you have to do on a daily basis. You give away free information and for someone like me who is learning on my own (plus I am starting Brainstorm this fall) it is invaluable. I can strategically learn and prep my portfolio all thanks to you.
@@mygraphicprocess365 Doubt that is the main focus. If he wanted to advertise he could make a quick two minute long video showcasing what they'll be doing and make that an actual ad. Like those skillshare or udemy ads. He barely makes anything off of this as the school is already a very recognized one.
This is literally Gold. I was going to transition to 3D Modelling actually but it's just not as fun as Concept Art. But knowing the pipeline better now, CA is just technically aid for 3D in-game assets. Dang, this makes me want to go back to Concept Art. Thanks so much Feng.
Thank you for telling the truth about what concept art is… vs. what other guys tell us what we want concept art to be, and where we want to be in it. I’m heartbroken, but grateful. I see no reward in what you’ve described as a concept artists job. Just long hours, drawing things you hate, for people who probably don’t care, to be told it’s not good enough. I’ve got some age, maybe even a little talent, and damn if I don’t love to paint. But what you’ve described in this video, as helpful as it is to other artists who want to be in this industry, just makes me want to give it up, pitch the computer and stylus out the window, drive to the coast and eat a bullet. But, like I said, I’m grateful you cleared the air around what the business is. Saves me a lot of time chasing what I felt like would be a great job, only to be disgusted and disappointed by what it really is. Now the harder job is to figure out what to do to replace the desire I had for it.
I'm feeling very similar these days... I've been loving drawing and painting for more than a decade now, alnd I never doubted I would be making a living out of it. But lately the pressure is too hard, and even I'm questioning if I enjoy drawing anymore... I first pursued comics, and then I turned to concept art since it seemed a more feasible option. But the job is not artistic and rewarding as it seemed, is just as you described. And on top of that, competition is fierce with thousand of talented young artist fighting against you, and if that wasn't enough now there is fucking AI questioning whether even concept art is going to continue to exist in a few years. It is hell. For the first time in my life, I'm really considering if a normal job would not be better than all this pressure and frustration. Did you make something clear out of this situation?
Sometimes looking through the job requirements feels pretty weird though. There are so many companies that look for junior 2d/3d artists with at least 3 years of experience
Fenzu you are the best teacher ever! Thank you for creating content like this. Because just like me I don't have a chance to go school because is expensive. But you are there to share your knowledge,experience and skill. Thank you fenzu
i just can't say in words how much this has been useful, so i will just say "thank you very much" because it is closer, to be even more closer i need to draw it
Hi @FZDSCHOOL, Feng I've listened to your channel for many years, and the content is very helpful and entertaining, thanks for your time and knowledge. I have one *Question* that I think have been answered many times, but I think that your insight and opinion in this would help so much... *"How unstable is the Concept Design career in the video game industry?"* _I ask this because I've heard so many times that you can't think of money when becoming a Concept Artist, but not all of us have the privilege of "job/city/country hopping until we are 60 years old"_ and I guess I ask this also because I am an Immigrant outside USA and kind of know how tough is to start from scratch in another country, but if on top of that there is no job security, things would be a bit unbearable. Thank you!
I can't stop being impressed by what this guy is giving to the community for free, while we see all these young artists selling the most basic art advices on their gumroads and patreons. Huge respect. Also would like to notice, that we always hear that artstation-like resources may misguide you in a sense of what a mundane concept art job in big studios requires. Can anyone share some resources, to grab "proper" concept art inspiration and reference images for your work?
I took a class with Feng and Hong Ly in 2003 at Gnomon and he is still as awesome as he was back then. There is just so much great info in such a short amount of time. It's pretty crazy that he is still going strong.
Can't wait to watch the next episodes ! I consider production painting kinda like a reward, you can showcase all the other designs that you did in a "screenshot of the game" type of camera, so it's normal to have this ratio of 20%/80%. The video has a lot of informations, might need to rewatch multiple time, that's cool you don't get everything just by watching once. The default requirements are so high, you need to know the fundamentals and have some nice drawing skills and even with that it's not enough, becoming a junior is hard, can't imagine skipping the steps to go straight to senior concept artist, lot's of hard work and design thinking, it's easy to get discouraged if you are a super beginner, but you can go back to episode 89 and just draw !
I come from the apparel industry where the creation pipeline is very similar (just longer) and I can tell you that all the content in this channel is exceptionaly well presented. Bravo!
Thanks for always putting in the effort to do these videos Feng. You might not read these comment from a random stranger but we just want you to know that we really appreciate what you're doing. Your lessons will always be a big part of our future career.
Thank you very much Feng! I really appreciate your generosity in sharing all your knowledge of the industry, and the approaches one might choose to pursue a career as conceptual artist.
Interesting to hear about your early career Feng, would love to hear more of your stories. It's inspiring to see your junior work as well, helps me to see my goal better! Always appreciate you Feng, thank you.
8:05 that must be Finnian Macmanus, hahaha. Btw thanks a lot for the video! This is gold! So much essential knowledge and info for us newbies that probably for a lot of other artists/instructors won't share for free!
Another amazing video! Other pros only want to sell us painting tutorials and brush packs. Nothing else. Feng Zhu gives us the actual information you'll need to have a career... for free. Thank you so much, Feng!
Holy shit, you worked on battle realms? Damn, I loved that game so much. You have such a great career history, and you were making so much money at 21. Thank you so much for sharing this , it gives me a lot of inspiration.
wow ,this was exactly what i needed, been spending time learning foundations and general design stuff, feel like am finally ready to go work somewhere but didn't know what to do with my portfolio, this whole channel is just a blessing, thank you so much!
Thank you so much for keeping up with the Design Cinema series, Feng! Been watching since 2014 and I absolutely love everything you share with us. Thank you for everything you do!
Yo, I've been playing battle realms since last year and I couldn't believe my eyes when I saw the thumbnail. Can't wait to hear what it's all about. Love the work!
even though i am a hobbyist artist at best, it is so exciting to hear about how it is to work in the concept art industry and its making my hands itch to start drawing! really exciting episode, loooking forward to the next ones!
This is so helpful and exactly what a junior concept artist need to know and understand while preparing to get into the industry. Thanks for sharing these information!
ive been applying for jobs recently and have been strugling to hear back, when ever i spoke with artists at industry events id be told my work was good enough yet the i never got the jobs, so this has been super helpful as my portfollio is geard towards the higher end renders and less with the iterations and ideas so il be sure to be changing that up and hopefully il have some luck, thanks as always Feng, this videoo and all your others are so valuable for people self learning.
this is honestly amazing, I'm not even into concept art and I can find so much great content in this channel I'm actually going through all your videos. Keep up the great work.
damn I teared up a bit when I saw battle realm's concept art, it gave me so much nostalgia of my childhood and Im watching the guy behind those cool awesome designs I adored as a kid and now here I am doing everything what Feng says pursuing concept art, you're literally the best concept art teacher Feng thank you for giving us this educational videos for free.
yo Feng Zhu, I start drawing at my late 20s. I took a few courses here and there but never really invested time for practicing as there was not a clue about what is the industry standard to me. Now I sketch 5 hours a day using pomodoro method and your videos playing along to help me focusing. Thank you, I mean, a lot~
@@allamericanrejects2671 Yo, pomodoro is a method you have to stay completely focus in 25 min and can relax for 5 min later. You've done 1 round, you get 1 tomato (pomodoro means tomato in Japanese). So my goal is to get 10 daily => 5 hours like a breeze. Hope this help~
FHENG!! My man always come thru with the info! Much needed industry knowledge and answers to the question most of us jr low lvl artist needed from an industry professional. I get the feeling most of us want to do something like this, but the industry can be so vague that we dont even know what questions to ask. Thanks for the episode man seriously saved me by reminding me why I wanted to do this in the first place!
Hey Feng, it would be great if you could one day do an episode on art direction in entertainment and what it takes to become a great art director. Thanks 🙏
Oh wow! I played Battle Realms as a kid and I can’t believe you were the concept artist for it! I always wondered how it was designed and if I could do desigb character like that too one day. It seems I was already inspired by you before finding you. Amazing work and thank you Feng Zhu!
One thing interests me... Why doesn't anyone do this? I don't mean people that are trying to get a job. I mean people who already have experience and know what their work involves. When we search for "Junior concept artist [company] artstation" for example, we will find perhaps one in fifty portfolios that contain this. The point is that so many people got a job with a "wrong" portfolio and wades further into wrong direction, into this type of work (nice pictures). I know u mentioned it, but it is just mind bogling that so many people in the industry don't know what they do even after few years of work...weird.
Thank you so much, this was amazingly enlightening. I wish you would talk about the film side too tho, in my country there isn't a lot of game industry work, but there's a lot of american films coming here.
"It looks easy" For you maybe :)) Love the tutorial, I am actually in the process of rebuilding my portfolio to get into AAA game industry and this helped me a lot!
QUESTION: Hi Feng - just looking at the pyramid and I have a business question... in terms of the senior roles; are any of those guys responsible for any scheduling or managing the project timelines? Or is there a specific Project Manager role for concept pipelines?
@EramSemperRecta More responsiblity, more politics, and less hands on work the higher up you go. At least in the world of IT and product design. I wouldn't be surprised if game studios were similar.
I would assume that there would be a specific role of PM in a game/film pipeline. Since it's pretty specific, it's not something you can just give to a designer or a senior for that matter.
@@nomadic-mind what do you mean by more politics? as in more people discussing about their political ideologies like left and right? I thought the lower levels have all of that. Sorry I have 0 experiences in business
@@saipudinho1186 It can mean real politics like you said, but the term, as I understand it, describes more of the dynamic between team members, leaders and sometimes external parties as well. Just think about your school where you have achievers, power-grabbers, cheaters, leaders, thieves, bullies and so on, and workplace politics is pretty much all those and more. Terrible bosses, backstabbing colleagues, unreasonable deadlines, favoritism, budget reductions, unpaid overtime, 'that's our company policy', 'HR procedures', jobs no one wants to do but it lands on you anyway, finger-pointing, clients from hell... you get the idea.
@@saipudinho1186 No, not people discussing their political ideologies. In a bad organization politics can mean favoritism, bullying, cliques, and high school mentalities. Although it isn't always like this and greatly depends on the company and how toxic the culture is. In a good org politics has more to do with how well you can persuade and convince people to push a project a long making sure everyone is on board with a projects direction etc.
Amazing video again to Feng and his team! This is perhaps a mundane question, but how do different teams (i.e. concept art, 3D, marketing) most often communicate their work in house? Via email? SAS Cloud based software? Calls? Many thanks!
These videos are actually so much more helpful than any other tutorials
Yup, I’m so glad I found this wealth of knowledge 👍👍
This is why I think being a concept artist is one of the most hardest jobs out there. The amount of knowledge you need to know in design is staggering. From physics, biology, chemistry, mechanical engineering, architecture, history, psychology, entertainment, and who knows what else. You basically have to mentally build and display on paper something that can work and function or be living and breathing in the real world yet have to display it so that others can relate to it and find it entertaining.
While concept art using any of these topics will be in demand, it's very improbable if not impossible to find someone who's a master of them all - usually we pick whatever topics interest us the most and focus on being very good at a handful of things instead of spreading our time too thin! Studios will look for the right artist for fill the role in the project they're looking to hire for :)
That having said, it's good to have a base process that makes you adaptable to many prompts, some people can choose to be generalists as well!
Very well put
That's exactly why it is so fun!
@@brandonvuong4710 Maybe that is why becoming a master of the arts isn't taught in school. Only a few chosen can ever achieve such feats, history has proven this.
It amazes me that you still upload after all these years and with everything you have to do on a daily basis. You give away free information and for someone like me who is learning on my own (plus I am starting Brainstorm this fall) it is invaluable. I can strategically learn and prep my portfolio all thanks to you.
Hi. Do you have a discord channel? I have some quetsions about drawing.
83ptA 8YiQCNh What questions do you have?
@anna wair what is Brainstorm?
This is an advertisement for him and for his school that he keeps going on. It's a double-side exchange.
@@mygraphicprocess365 Doubt that is the main focus. If he wanted to advertise he could make a quick two minute long video showcasing what they'll be doing and make that an actual ad. Like those skillshare or udemy ads. He barely makes anything off of this as the school is already a very recognized one.
I love how everyone uses PowerPoint or something when he's brutally using Photoshop for presentation. That's a true artist.
FINALLY someone shows how to do production art
My god. This video's timing is perfect for me
Haha, can't believe I recognized your name from Even's streams. Good luck!
This is literally Gold. I was going to transition to 3D Modelling actually but it's just not as fun as Concept Art. But knowing the pipeline better now, CA is just technically aid for 3D in-game assets. Dang, this makes me want to go back to Concept Art. Thanks so much Feng.
You know he's an artist when he uses PS for a PowerPoint presentation.
Thank you for telling the truth about what concept art is… vs. what other guys tell us what we want concept art to be, and where we want to be in it. I’m heartbroken, but grateful.
I see no reward in what you’ve described as a concept artists job. Just long hours, drawing things you hate, for people who probably don’t care, to be told it’s not good enough.
I’ve got some age, maybe even a little talent, and damn if I don’t love to paint. But what you’ve described in this video, as helpful as it is to other artists who want to be in this industry, just makes me want to give it up, pitch the computer and stylus out the window, drive to the coast and eat a bullet.
But, like I said, I’m grateful you cleared the air around what the business is. Saves me a lot of time chasing what I felt like would be a great job, only to be disgusted and disappointed by what it really is.
Now the harder job is to figure out what to do to replace the desire I had for it.
I'm feeling very similar these days...
I've been loving drawing and painting for more than a decade now, alnd I never doubted I would be making a living out of it. But lately the pressure is too hard, and even I'm questioning if I enjoy drawing anymore...
I first pursued comics, and then I turned to concept art since it seemed a more feasible option.
But the job is not artistic and rewarding as it seemed, is just as you described. And on top of that, competition is fierce with thousand of talented young artist fighting against you, and if that wasn't enough now there is fucking AI questioning whether even concept art is going to continue to exist in a few years.
It is hell. For the first time in my life, I'm really considering if a normal job would not be better than all this pressure and frustration.
Did you make something clear out of this situation?
Just 10 minutes ago I thought if there would be a new episode soon. Wasn't disappointed.
Sometimes looking through the job requirements feels pretty weird though. There are so many companies that look for junior 2d/3d artists with at least 3 years of experience
Fenzu you are the best teacher ever!
Thank you for creating content like this.
Because just like me I don't have a chance to go school because is expensive. But you are there to share your knowledge,experience and skill. Thank you fenzu
i just can't say in words how much this has been useful, so i will just say "thank you very much" because it is closer, to be even more closer i need to draw it
Hi @FZDSCHOOL, Feng I've listened to your channel for many years, and the content is very helpful and entertaining, thanks for your time and knowledge.
I have one *Question* that I think have been answered many times, but I think that your insight and opinion in this would help so much...
*"How unstable is the Concept Design career in the video game industry?"*
_I ask this because I've heard so many times that you can't think of money when becoming a Concept Artist, but not all of us have the privilege of "job/city/country hopping until we are 60 years old"_ and I guess I ask this also because I am an Immigrant outside USA and kind of know how tough is to start from scratch in another country, but if on top of that there is no job security, things would be a bit unbearable. Thank you!
I can't stop being impressed by what this guy is giving to the community for free, while we see all these young artists selling the most basic art advices on their gumroads and patreons. Huge respect.
Also would like to notice, that we always hear that artstation-like resources may misguide you in a sense of what a mundane concept art job in big studios requires. Can anyone share some resources, to grab "proper" concept art inspiration and reference images for your work?
Thank you Feng Zhu!
With love from Russia. I hope one day I will have the opportunity to study in FZD School!
Даааа заработать 40к бачей в россиии если только лет через 20
Battle Realms in the thumbnail, one of the most unique, unforgettable games i have ever played.
I took a class with Feng and Hong Ly in 2003 at Gnomon and he is still as awesome as he was back then. There is just so much great info in such a short amount of time. It's pretty crazy that he is still going strong.
Can't wait to watch the next episodes ! I consider production painting kinda like a reward, you can showcase all the other designs that you did in a "screenshot of the game" type of camera, so it's normal to have this ratio of 20%/80%. The video has a lot of informations, might need to rewatch multiple time, that's cool you don't get everything just by watching once.
The default requirements are so high, you need to know the fundamentals and have some nice drawing skills and even with that it's not enough, becoming a junior is hard, can't imagine skipping the steps to go straight to senior concept artist, lot's of hard work and design thinking, it's easy to get discouraged if you are a super beginner, but you can go back to episode 89 and just draw !
I come from the apparel industry where the creation pipeline is very similar (just longer) and I can tell you that all the content in this channel is exceptionaly well presented. Bravo!
Battle Realms is my major childhood game and you are my major art childhood. You influence my whole life Feng! You are a legend!
Man! I grew up with playing Battle Realms, still miss the time playing it with my cousins and friends. You’re a legend!
We're literally getting art school for free here, i really mean that you're blessings us, so Thank You sincerely...
I loved Battle Realms, one of the best games ever made. And it was you... wow... thank you!!!
Thanks for always putting in the effort to do these videos Feng. You might not read these comment from a random stranger but we just want you to know that we really appreciate what you're doing. Your lessons will always be a big part of our future career.
you are always putting me back on the track whenever I am just about to trail off, thanks, man!
Thank you from the bottom of my soul. I really needed this right now.
Thank you very much Feng! I really appreciate your generosity in sharing all your knowledge of the industry, and the approaches one might choose to pursue a career as conceptual artist.
I'm so upset that I didn't know this is actually a real job. I'm blown away by all of the information. Thank you for making this video.
This is one of the most important tutorials from him! There is so much information in this one tutorial that can not be fathomed in one go!
I played Battle Realms back then.. its great to know that you design it!
Interesting to hear about your early career Feng, would love to hear more of your stories. It's inspiring to see your junior work as well, helps me to see my goal better! Always appreciate you Feng, thank you.
8:05 that must be Finnian Macmanus, hahaha. Btw thanks a lot for the video! This is gold! So much essential knowledge and info for us newbies that probably for a lot of other artists/instructors won't share for free!
Thank you so much for all that you've done for the self taught artists! Could you do one of these for the film industry? You're amazing!
Another amazing video!
Other pros only want to sell us painting tutorials and brush packs. Nothing else. Feng Zhu gives us the actual information you'll need to have a career... for free. Thank you so much, Feng!
Thank you so much for these videos! They're by far the most informative materials I could find on concept design. And they're so motivating!
Holy shit, you worked on battle realms? Damn, I loved that game so much. You have such a great career history, and you were making so much money at 21. Thank you so much for sharing this , it gives me a lot of inspiration.
wow ,this was exactly what i needed, been spending time learning foundations and general design stuff, feel like am finally ready to go work somewhere but didn't know what to do with my portfolio, this whole channel is just a blessing, thank you so much!
Thank you so much for keeping up with the Design Cinema series, Feng! Been watching since 2014 and I absolutely love everything you share with us. Thank you for everything you do!
its kinda crazy because i just keep listening u pla pla pla about Art without getting boring haha
literally could not be better timing, was stressing so hard about the job hunt and i open youtube BOOM fzd about job hunting!! thanks dude
Yo, I've been playing battle realms since last year and I couldn't believe my eyes when I saw the thumbnail. Can't wait to hear what it's all about. Love the work!
even though i am a hobbyist artist at best, it is so exciting to hear about how it is to work in the concept art industry and its making my hands itch to start drawing! really exciting episode, loooking forward to the next ones!
Man, that was the best episode for young people who starts this! Great stuff, was super interesting. Thank you for doing this.
This is so helpful and exactly what a junior concept artist need to know and understand while preparing to get into the industry. Thanks for sharing these information!
ive been applying for jobs recently and have been strugling to hear back, when ever i spoke with artists at industry events id be told my work was good enough yet the i never got the jobs, so this has been super helpful as my portfollio is geard towards the higher end renders and less with the iterations and ideas so il be sure to be changing that up and hopefully il have some luck, thanks as always Feng, this videoo and all your others are so valuable for people self learning.
Feng, you are an absolute legend, sir. Love you!
this is honestly amazing, I'm not even into concept art and I can find so much great content in this channel I'm actually going through all your videos. Keep up the great work.
damn I teared up a bit when I saw battle realm's concept art, it gave me so much nostalgia of my childhood and Im watching the guy behind those cool awesome designs I adored as a kid and now here I am doing everything what Feng says pursuing concept art, you're literally the best concept art teacher Feng thank you for giving us this educational videos for free.
I would also love to see you continue with these projects! They look fun!
Man I always end up back on this vid when I dont get a job, really helps me build a new plan for portfolio building
yo Feng Zhu, I start drawing at my late 20s. I took a few courses here and there but never really invested time for practicing as there was not a clue about what is the industry standard to me. Now I sketch 5 hours a day using pomodoro method and your videos playing along to help me focusing.
Thank you, I mean, a lot~
Can you explain the pomodoro method? And 5 hours a day?? I wish
@@allamericanrejects2671 Yo, pomodoro is a method you have to stay completely focus in 25 min and can relax for 5 min later. You've done 1 round, you get 1 tomato (pomodoro means tomato in Japanese). So my goal is to get 10 daily => 5 hours like a breeze.
Hope this help~
Your videos are the Best Feng! great information, to the point, and with a lot of knowledge behind. Thank you very much for the time you put on it.
FHENG!! My man always come thru with the info! Much needed industry knowledge and answers to the question most of us jr low lvl artist needed from an industry professional. I get the feeling most of us want to do something like this, but the industry can be so vague that we dont even know what questions to ask. Thanks for the episode man seriously saved me by reminding me why I wanted to do this in the first place!
Thank you for these long format videos! Such amazing advice for artists.
Battle Realms is the reason why im here! Such an AWESOME game! just amazing! so cool you work on it!
Hey Feng, it would be great if you could one day do an episode on art direction in entertainment and what it takes to become a great art director. Thanks 🙏
That's exactly what I needed, thank you as always.. You are the best
Just thank you for this video again. Not a minute too long!
Oh wow! I played Battle Realms as a kid and I can’t believe you were the concept artist for it! I always wondered how it was designed and if I could do desigb character like that too one day. It seems I was already inspired by you before finding you. Amazing work and thank you Feng Zhu!
Is it possible to make same video just for film industry?
Same requirement. Main thing to do is make a STORY that ties all your design work.
Amazing information! Keep up the good work!
I was just playing Battle Realms! It's one of my favorite RTSs. :D
If this channel (or the internet) had existed in 1991 I probably would have skipped art school and just watched these videos.
Amazing , just what i needed to hear and know . Thank you so much ,
ok, im gonna follow this and see where i end up. wish me luck
One thing interests me... Why doesn't anyone do this?
I don't mean people that are trying to get a job. I mean people who already have experience and know what their work involves.
When we search for "Junior concept artist [company] artstation" for example, we will find perhaps one in fifty portfolios that contain this. The point is that so many people got a job with a "wrong" portfolio and wades further into wrong direction, into this type of work (nice pictures). I know u mentioned it, but it is just mind bogling that so many people in the industry don't know what they do even after few years of work...weird.
Thank you so much, this was amazingly enlightening. I wish you would talk about the film side too tho, in my country there isn't a lot of game industry work, but there's a lot of american films coming here.
i never wrote a comment to you, but i wonnna thank you for the great work all over the years!
Thanks for sharing Feng! You are an inspiration!
This video is Gold. I would pay money for this video. Thank you!
This is gold
Bro I still play Battle Realms, by far my favorite game up to date... never knew you were behind it lmao!!! Well fkn done
Of all the things I expected to see on my feed, I never expected a thumbnail of Battle Realms.
That AI reference at 24:25 is harrowing
Hi feng ! Thank you for all the videos! I want to request you to make a video on the art fundamentals as they are the most confusing ones.
"It looks easy" For you maybe :)) Love the tutorial, I am actually in the process of rebuilding my portfolio to get into AAA game industry and this helped me a lot!
Looking forward for ep. 107!
Thank you for doing this. This is great information!
Thanks for putting this out, really informative and inspiring!
Welcome back Feng!!
"Damn, I hope I can do something like this in maybe a year"
*"These are horrible looking"*
Thank you so much for this video
really really amazing content!!...thanks for everything
25:09 Feng: I'll take a pause here to see if he stops .
*gunshots*
Feng: Okay, let's get back here. So the lawn mower has stopped...
Awesome! Yah hello fengzhu nice to see you again yay!
Fabulous video!
Thanks a lot for these videos, Feng. So helpful!
QUESTION:
Hi Feng - just looking at the pyramid and I have a business question... in terms of the senior roles; are any of those guys responsible for any scheduling or managing the project timelines? Or is there a specific Project Manager role for concept pipelines?
@EramSemperRecta More responsiblity, more politics, and less hands on work the higher up you go. At least in the world of IT and product design. I wouldn't be surprised if game studios were similar.
I would assume that there would be a specific role of PM in a game/film pipeline. Since it's pretty specific, it's not something you can just give to a designer or a senior for that matter.
@@nomadic-mind what do you mean by more politics? as in more people discussing about their political ideologies like left and right? I thought the lower levels have all of that. Sorry I have 0 experiences in business
@@saipudinho1186 It can mean real politics like you said, but the term, as I understand it, describes more of the dynamic between team members, leaders and sometimes external parties as well. Just think about your school where you have achievers, power-grabbers, cheaters, leaders, thieves, bullies and so on, and workplace politics is pretty much all those and more. Terrible bosses, backstabbing colleagues, unreasonable deadlines, favoritism, budget reductions, unpaid overtime, 'that's our company policy', 'HR procedures', jobs no one wants to do but it lands on you anyway, finger-pointing, clients from hell... you get the idea.
@@saipudinho1186 No, not people discussing their political ideologies. In a bad organization politics can mean favoritism, bullying, cliques, and high school mentalities. Although it isn't always like this and greatly depends on the company and how toxic the culture is. In a good org politics has more to do with how well you can persuade and convince people to push a project a long making sure everyone is on board with a projects direction etc.
I knew there was something about you mr feng zhu, i knew it!! I didn't know you worked on Battle realms.
I played this game a lot when i was younger.
I would love to see sequels to episode 105 for day2 and day3 :D
Thank you so much!
This is some really useful insight, thanks so much
Amazing video again to Feng and his team! This is perhaps a mundane question, but how do different teams (i.e. concept art, 3D, marketing) most often communicate their work in house? Via email? SAS Cloud based software? Calls? Many thanks!
I came here from Trent Kaniuga Channel.
He sent me here for actual genuine meat and potatoes for those who want to work in the game industry
Very inspiring ep. Thanks for sharing! :)
Feng is the realest.
Battle Realms is beatuful game! I liked this visual
Great content as always!
cool episode! it would be geat if you could make episode about concept art for movies