[SSBU] Smash's Hidden Stat

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  • Опубліковано 23 тра 2024
  • What goes up must come down - even you, Sora mains.
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КОМЕНТАРІ • 352

  • @horaciodossantoscaminero1865
    @horaciodossantoscaminero1865 Місяць тому +1254

    8:34 -can't jump
    -goes off the platform
    -starts floating
    -refuses to elaborate

  • @Trebolt
    @Trebolt Місяць тому +701

    6:34 "could allow for stupid shit like this"
    *shows coolest thing ever*

    • @vivelespatat2670
      @vivelespatat2670 Місяць тому +49

      Leaked Project M mod for Ultimate (no fake)

    • @PassTheSnails
      @PassTheSnails Місяць тому +39

      See how cool you think it is after getting hit by that for the 20th time in a night. Lol

    • @oussama7132
      @oussama7132 Місяць тому +26

      that's a smash 64 combo

    • @exhaviero4186
      @exhaviero4186 16 днів тому +1

      melee type of combo

    • @crazykid1325
      @crazykid1325 3 дні тому +1

      Let me point you in the direction of melee, a game that has “stupid shit like this” happen all the time and is still alive 23 years after it was made because of it

  • @VarsVerum
    @VarsVerum Місяць тому +335

    The number of characters who would be so freaking insane if they could spam landing bair with their back airs the way fox can is off the charts.

    • @brokenvesselenthusiast6833
      @brokenvesselenthusiast6833 Місяць тому +4

      Vars sighting in the wild? I am a big ceiling fan, carry on.

    • @Boileryard
      @Boileryard Місяць тому +4

      Imagine Donkey or any sword character. Instant best character in the game

    • @justsomewheel9379
      @justsomewheel9379 Місяць тому +3

      ok now give it to Piranha Plant

    • @tumultoustortellini
      @tumultoustortellini Місяць тому +2

      Try playing cm. It's a custom stagelist and set of spirits that has it's own competitive ruleset and community. And yeah, the entire cast becomes busted. Fun as hell, and overall, balance actually too terrible once you account the new ruleset.

    • @Cheezmonka
      @Cheezmonka 5 днів тому

      ​@@tumultoustortelliniWhat is "cm"? I'm trying to find the spirits and rules online.

  • @AngieYonaga
    @AngieYonaga Місяць тому +547

    Back to back Brawlternative and FireThePyro uploads I'm gonna cry we're eating so good

    • @thetisor24
      @thetisor24 Місяць тому +62

      I’m glad to see not one, but TWO smash UA-camrs on the rise putting out such good content

    • @ItsMeChair1
      @ItsMeChair1 Місяць тому +2

      And Hunter R., but that’s animal crossing.

    • @HammySigvard
      @HammySigvard Місяць тому +7

      Now who’s gonna be the Smash 64 & Smash 4 UA-camr?

    • @DrakeyBerg
      @DrakeyBerg Місяць тому +3

      Literally exactly what I was thinking

    • @dc_dachi
      @dc_dachi 22 дні тому +1

      @@HammySigvard I miss MySmashCorner...

  • @MishKoz
    @MishKoz Місяць тому +213

    This was an insanely well-produced and well-edited video.

    • @KingKalashnikov
      @KingKalashnikov Місяць тому +5

      bigfoot spotted

    • @MishKoz
      @MishKoz Місяць тому +3

      @@KingKalashnikov hiiiiii Kalashnikov 😳

    • @shanerpressley
      @shanerpressley Місяць тому +3

      Always a treat to see you in the comments

  • @12amocha
    @12amocha Місяць тому +32

    3:18 love how Bassmage's tag in this clip is "calm." and the gameplay is anything but calm

  • @miibrawler
    @miibrawler Місяць тому +59

    6:36 actually the most based combo of all time

  • @GoldMario777
    @GoldMario777 Місяць тому +268

    Fun fact: VKG was introduced in Brawl, meaning that contrary to popular belief, Melee's combo heavy game is mainly thanks to the lack of it, and not to its hitstun duration, which is actually the same as Brawl onward, if we ignore the fact hitstun cancelling exists.

    • @jhozan
      @jhozan Місяць тому +81

      This is inaccurate, VKG was introduced in Ultimate. What Brawl introduced was a multiplier for vertical knockback that increased it in accordance with the character's gravity, with high gravity characters taking more KB to try and compensate. They do similar things, but are two different systems.

    • @GoldMario777
      @GoldMario777 Місяць тому +33

      ​@@jhozan You are right, my mistake. Additionally (and I just learned that from SmashWiki), both of these mechanics do not apply to moves that ignore the weight stat, most notably Cloud's Finishing Touch, because of course they don't, thanks Sakurai.

    • @bencrandall-malcolm8303
      @bencrandall-malcolm8303 Місяць тому +9

      That is part of it, but it's not the entire story. Gravity values are also significantly lower on average post-Melee (unless you're Roy, who has had 0.114 gravity in every game he's existed in, or Sheik, whose gravity has been getting higher and higher with every appearance), so even for more horizontal hits, most characters will get a good bit more airtime than they would in Melee.

    • @crazykid1325
      @crazykid1325 3 дні тому

      Oh well I guess this answers my question I should have read first before asking lol. This is what I was thinking tho it really does look like melee when he turns off VKG in the video

  • @cullenhutchison6528
    @cullenhutchison6528 Місяць тому +26

    The real forgotten stat that also matters when it comes to mobility, combo routes, multi-hits connecting, and survival is "air friction". It matters more than you would think.

  • @PuppetMasterIX
    @PuppetMasterIX Місяць тому +71

    Excluding Giga Bowser, Fox has the highest gravity value in *all five games* in the series, so it seems like his high gravity is considered an integral and perhaps even non-negotiable part of his design.

    • @gonderage
      @gonderage 23 дні тому +8

      his gravity isn't an integral. it's a *derivative* ( ͡° ͜ʖ ͡°)

  • @deadlyore3986
    @deadlyore3986 Місяць тому +49

    I love silly videos like this about less discussed mechanics, makes you really appreciate what makes these characters so different apart from moves
    (Also I dig the Petscop Music)

  • @namenamename390
    @namenamename390 Місяць тому +132

    0:57 I can't see that clip of Gibby falling without thinking about the fact that that was an unprotected fall. The stuntman who did that broke his ribs doing so. Jesus Christ.

    • @TheReZisTLust
      @TheReZisTLust Місяць тому +12

      Did he get a good paycheck?

    • @kipper1668
      @kipper1668 Місяць тому +17

      Fuck we assumed that was like, a doll not an actual living human wtf

    • @jakeswierdfriend7204
      @jakeswierdfriend7204 Місяць тому +39

      This is actually a rumor! The guy who did it was a professional stuntman and both he and the floor were properly padded up. You can actually see the padding under his shirt if you look closely at the fall.

    • @gregvs.theworld451
      @gregvs.theworld451 Місяць тому +2

      @@kipper1668 WHY WOULDN'T THEY JUST THROW A DOLL?!?

    • @christiancasaverdepertica1802
      @christiancasaverdepertica1802 29 днів тому

      ​@gregvs.theworld451 Dolls are generally only used when doing it for real would be like actually super dangerous. A small fall like that is nearly a free lay day

  • @DeadweightLKS
    @DeadweightLKS Місяць тому +32

    Man, the editing and script are right up my alley. Love how we have this channel and now Brawlternative to cover niche Smash mechanics and competitive trivia like AsumSaus has done with melee for years. Keep it up

  • @DeadweightLKS
    @DeadweightLKS Місяць тому +856

    Wait, not watched the video yet, but is this about gravity? Because I’ve played these games for 11 years and only learned the “gravity” variable existed today, a couple hours ago
    EDIT: man that’s a wild coincidence. I even learned about Pichu’s fast fall earlier today too lol

    • @deringjosuegarcia1531
      @deringjosuegarcia1531 Місяць тому +54

      "do you believe in gravity?"

    • @hermosas_rosas
      @hermosas_rosas Місяць тому +12

      @@deringjosuegarcia1531i only believe in toasters 😤

    • @kvithink6726
      @kvithink6726 Місяць тому +2

      Yoo just curious, where did you learn about gravity because I've never heard of it until now

    • @Hoengae
      @Hoengae Місяць тому +1

      yappayappa

    • @DeadweightLKS
      @DeadweightLKS Місяць тому +4

      @@kvithink6726 The wiki! I went down a bit of a rabbithole after I happened to see a PM Sonic do an unfamiliar pose in a 4 year old GRsmash compilation

  • @FireThePyroYT
    @FireThePyroYT  Місяць тому +54

    Hey folks, thanks for watching! Reminder that I've got a Ko-fi page up now for anyone who wants to support me:
    ko-fi.com/firethepyro
    $3 tier gains access to post-video writeups, $10 tiers are featured at the end of the video (for this month, I decided to credit all early adopters).
    I appreciate all the support I've gotten over the last few months. More stuff to come :)

  • @HaydenTheEeeeeeeeevilEukaryote
    @HaydenTheEeeeeeeeevilEukaryote Місяць тому +10

    in melee gravity and fall speed actually do affect vertical knockback, so a lightweight like fox who was meant to die early would end up surviving vertical kill moves later than he was meant to

    • @TheTrueBrawler
      @TheTrueBrawler 13 днів тому +3

      In NTSC Melee (and possibly even PAL Melee, where Fox's weight was reduced), Fox has more vertical survivability than Samus, the third heaviest character in the game.

  • @HomeboiNinja
    @HomeboiNinja Місяць тому +31

    Wake up new FireThePyro upload

  • @captainturbo_LevelHead
    @captainturbo_LevelHead Місяць тому +11

    Bro had peak editing in his last two videos, and is still cooking now. Great job FTP, can't wait for your sub count to explode, you've definitely earned it.

  • @z-leigh6554
    @z-leigh6554 Місяць тому +5

    Noteably, the verticle gravity thing is a huge part of why combos are so insane in melee.

  • @justsomeweirdperson
    @justsomeweirdperson Місяць тому +7

    fun fact that idk if you know, gravity is extra important in melee, since it still gets applied during hitstun regardless of angle, meaning fox is harder to kill off the top than samus, despite having a much lower weight than her

  • @JAMllostthegame
    @JAMllostthegame Місяць тому +5

    From what I can tell, negative values give you the fastest teabags. It's an Elite Smash player's wet dream.

  • @ethanman8008
    @ethanman8008 Місяць тому +3

    DUde you are absolutely gonna skyrocket in popularity with your videos. i love the way you edit everything is perfectly visually synced this is TOP TOP tier quality stuff seriousyl

  • @GameFreak839
    @GameFreak839 Місяць тому +19

    8:34 *insert DuckTales Moon theme*

  • @DigiPlayz
    @DigiPlayz Місяць тому +3

    Your videos are absolutely amazing: these are so fun, well made, and enjoyable to watch. I hope you keep doing them!

  • @wolfbeat6427
    @wolfbeat6427 Місяць тому +2

    Really love your editing style and the balance between being funny and informative, while still being short.

  • @IOSALive
    @IOSALive Місяць тому +1

    FireThePyro, This is fantastic! I subscribed because I love it!

  • @TopOfAllWorlds
    @TopOfAllWorlds 26 днів тому +3

    "Bass it hasn't even been 15 seconds yet" had me laughing lol

  • @JforJonas
    @JforJonas Місяць тому +2

    Incredible editing and pacing. Insane how much your sfx replacement on tournament VODs makes it sound coherent to the video.

  • @Shink42
    @Shink42 Місяць тому +6

    One of the highest quality smash channels. Nice to see that it's active

  • @Juiceboks
    @Juiceboks Місяць тому +3

    Dog your videos in this format are amazing please keep it up!

  • @zeusdeegoose
    @zeusdeegoose Місяць тому +5

    0:58 missed the tech window 😔

  • @lkeblock1662
    @lkeblock1662 Місяць тому +1

    This was a really interesting breakdown! I love seeing the interesting and intricate mechanics in games and what effects they have.

  • @TurtleDynamic
    @TurtleDynamic Місяць тому +1

    1 minute in and I already love the editing. Especially when you layer the sounds the attacks make over the tournament sets

  • @lasercraft32
    @lasercraft32 5 днів тому +2

    5:36 Okay but that would make a GREAT special move! Like Mii Brawler's helicopter kick but it doesn't put you in free fall... That would be sick!

  • @alt_meta3077
    @alt_meta3077 Місяць тому +2

    This channel is absolutely amazing!
    I really hope you get popular, because the content is top quality, and really genuine.

  • @FateSSB
    @FateSSB Місяць тому +1

    insane quality and editing damn bro it’s phenomenal O_O

  • @tumultoustortellini
    @tumultoustortellini Місяць тому +2

    If anyone wants to try out ult but where most chars get fox-like gravity, play cactus melee. It's a stagelist and spirit set that is meant to come bridge the gap and bring ult closer to melee w/out mods. Speaking of, the extended tilts (dash, turnaround, forward tilt) you can do in regular ult actually gain a whole new set of properties based on how much slide is given, with some sliding w/out that input some sliding w/ that input, and others not sliding even w/ that input, and that applies to all grounded options. We call them RSDs, Looking over those could be a good idea for a vid.

  • @B-R23
    @B-R23 Місяць тому +1

    dude your editing is genuinely amazing great video

  • @kowjordan
    @kowjordan Місяць тому +1

    Adding the game sounds in for the tourney clips must’ve been a lot of work but it really added to the video! Good shit

  • @AverageDoctor345
    @AverageDoctor345 Місяць тому +1

    Great video! I love how you played around with the stats too, I've always wanted to mess with that aspect of the game.

    • @AverageDoctor345
      @AverageDoctor345 Місяць тому +1

      Another interesting stat I like looking at is air friction, most notable with characters like Dr Mario and Mega Man (high friction) or Marth/Lucina and Ryu/Ken (low friction). Ryu and Ken in particular are interesting because their air friction stat is variable, with it being 0 if they jump and 0.015 otherwise. Ah, I just love talking about numbers!

  • @armango_am9317
    @armango_am9317 Місяць тому +1

    you have started a fire with this editing style its so good

  • @ikei6940
    @ikei6940 Місяць тому +6

    GRAHHHHHHH NEW FIRETHEPYRO CONTENT 🗣️🗣️🗣️🔥🔥🔥🔥🔥🔥

  • @bauz5565
    @bauz5565 16 днів тому

    Your editing is great. If it doesn’t burn you out keep it up. It’s really engaging.

  • @CuppaBro1
    @CuppaBro1 26 днів тому

    Honestly one of my new favorite channels and it's not even close. Love the editing, great commentary, reminds me a lot of AsumSaus--and that's high praise.

  • @lakidaalakisda700
    @lakidaalakisda700 28 днів тому

    I am loving the snappy editing.

  • @StarWalker-si4nm
    @StarWalker-si4nm Місяць тому

    Second video I’ve watched from you, total coincidence. So instead of just coincidentally watching you I’ll make sure it’s on purpose, you’ve earned my sub.

  • @thebenwilbert
    @thebenwilbert 27 днів тому +3

    Don't worry.
    I'm a time traveler so I'm going to go back in time and prevent Newton from inventing gravity, and then all will be right with the world

  • @joelhendley2947
    @joelhendley2947 Місяць тому

    i love your style! keep up the good work

  • @grim436
    @grim436 Місяць тому

    Keep it up! I love your video style!

  • @Snazzypreformance
    @Snazzypreformance Місяць тому +2

    NEW UPLOAD
    THE GOAT IS BACK

  • @RodrigoIglesias
    @RodrigoIglesias Місяць тому

    What an amazing video, good job explaining it! 😮

  • @slippy9197
    @slippy9197 Місяць тому +1

    I’m loving this new wave of obscure smash tech and info

  • @AkaneSasuSora
    @AkaneSasuSora Місяць тому

    another banger from firethepyro

  • @CottonCandyCrisis17
    @CottonCandyCrisis17 Місяць тому +1

    YOOO NEW FIRETHEPYRO UPLOAD LETS GO

  • @Micha-Hil
    @Micha-Hil 25 днів тому +1

    7:56 this could be called the best "Fuck you" tool in the game now that I think about it

  • @underFlorence
    @underFlorence Місяць тому +1

    Loooove actually modding in the changes and seeing them in action! Also, I always appreciate Petscop music!

  • @TimoDmon007
    @TimoDmon007 Місяць тому

    My god
    After 5 years of intense smash bros I thought I knew everything, especially when you see the "fun fact" or "hidden secrets" videos on UA-cam, and you already know what's coming...
    But you just enlightened my day man :)👍

  • @kuracyn
    @kuracyn Місяць тому

    the quality of your videos is so good dude holy shit

  • @tubbytubic
    @tubbytubic Місяць тому

    Bro this is actually so fascinating good stuff

  • @lulin2546
    @lulin2546 Місяць тому +1

    your editing is crazy

  • @redhare9621
    @redhare9621 Місяць тому

    big man is my new favorite smashtuber, thank you for joining the scene, your videos are insanely good 🙏🙏🙏
    i have your channel bookmarked lol

  • @jedisquidward
    @jedisquidward Місяць тому

    Great video. It goes to show how deep this game and this series goes and all of the stuff that often goes overlooked. For VKG in particular, it reminded me a lot of some of the other games. Without VKG, it reminded me a lot of Project M, where characters being fastfallers would make them take considerably longer to kill vertically even if they were a lot lighter. On a visual level, too, having a really low VKG looks a lot like Brawl to me in the way the character is launched.

  • @shadownshaws
    @shadownshaws 28 днів тому

    Great vid bro :)

  • @boraccichannel
    @boraccichannel Місяць тому +1

    Spreading the good word of the all-important gravity stat I see :)
    Definitely the most vital stat for gamefeel on any given character.

  • @ComiColaMan
    @ComiColaMan Місяць тому

    I LOVE YOUR NEWEST VIDEOS OMGOMGOMGOMGOMGOMG

  • @criticalsweeper7965
    @criticalsweeper7965 19 днів тому

    8:27
    "You can't bring ballons into the car!"
    "Aw, it's too late. We're flying way."

  • @swaggin1716
    @swaggin1716 Місяць тому

    Woah awesome super cool I can’t watch the video rn but I like your videos so I’m commenting for the algorithm woah haha I didn’t know that I learned something subscribe

  • @samiiscool8181
    @samiiscool8181 Місяць тому +1

    I can't wait to see the next video

  • @Antiwan
    @Antiwan Місяць тому +2

    To start the summer we get a banger

  • @Mixa_Lv
    @Mixa_Lv Місяць тому +2

    6:35 I'd love this, anything that keeps the opponent closer while being in hitstun is good for creative combos. To deter single move spam, I'd add something like knockback scaling (not knockback growth) to weak moves so that every time they are used, they send the opponent a bit further away, I don't think that move staling is a good enough system by itself.

  • @masterofdoom5000
    @masterofdoom5000 4 дні тому

    The sheer power some characters get with only a frame or two added or removed in the right place is comical, you never realise how close you are to the horrors until you go looking.

  • @cratostony2832
    @cratostony2832 Місяць тому

    my fav smash youtuber already

  • @Sb00777
    @Sb00777 Місяць тому

    Why is your content so good? What the hell bro

  • @StepBaum
    @StepBaum Місяць тому

    Awesome video!

  • @Somthing8P
    @Somthing8P Місяць тому +1

    Literally fire content

  • @ColorWheelHero
    @ColorWheelHero Місяць тому

    7:03 NOoo waaaayyy Fox is so broken!!!¡!
    Fr tho, great video! I never really given much thought to Gravity, and I didn't even know about VKG. Learn something new everyday lmao

  • @cullenhutchison6528
    @cullenhutchison6528 Місяць тому +1

    Note that there is one other scenario when characters' gravity values are changed: during weight-independent knockback, the character's fall speed and gravity are set to 1.5 and 0.087 for the first 10 frames of launch before reverting to their original values; it also overrides what you call VKG. This can lead to slightly funky launch trajectories on high-hitstun moves like Falcon nair 1, Joker fair 1, or Roy nair 2 and can cause many characters to fall out of Ike's up b after hit 1.

  • @jetstreamsham4968
    @jetstreamsham4968 Місяць тому

    I knew of gravity, but never understood its full implications. Your video clears this up. ITs a good video. Thank you.

  • @Actaract-vids
    @Actaract-vids Місяць тому

    Keep up the engaging content. I always wonder if you'll run out of things to talk about in terms of quality as the months go by. This video was interesting icl

  • @raindrop1016
    @raindrop1016 Місяць тому

    Love the vids Pyro! Speaking of lagless aerials can we talk about link nair?

  • @Heavy_Blues
    @Heavy_Blues Місяць тому

    That thumbnail is absolute genius lmao

  • @d0tS...
    @d0tS... 19 днів тому

    this is an actual amazing video

  • @ripfrickingben
    @ripfrickingben Місяць тому

    the resurgence of my goat

  • @ivanrodrigues3362
    @ivanrodrigues3362 Місяць тому

    Wait, Hold On, I Just Subscribed. Great Video, Shit Was Funny And Genuinely Interesting

  • @littlemisseevee2309
    @littlemisseevee2309 Місяць тому

    also I wanna add more to the statement about vertical knockback gravity, the reason it exists is due to melee, specifically the spacies due to living vertical hits super well due to said gravity and fall speed they had, its really neat and I love this topic, ever since brawl

  • @wn4426
    @wn4426 Місяць тому

    Beautiful video

  • @DenDa_Arts
    @DenDa_Arts Місяць тому +2

    Beautiful editing on this video, chef’s kiss 💛

  • @driptcg
    @driptcg Місяць тому

    Great vid

  • @OlaAremu
    @OlaAremu Місяць тому

    Just realized that the thumbnail is GOLD

  • @Instafail
    @Instafail Місяць тому

    Good vidya. I had an inkling of which stat it would be, but had a good time nonetheless.

  • @theherolost0237
    @theherolost0237 Місяць тому

    Oh baby a new analysis video on a game I don't play. Time to watch this every other day for the next month.

  • @compactpizza6337
    @compactpizza6337 Місяць тому

    Why are your vids so good?

  • @crazykid1325
    @crazykid1325 3 дні тому +1

    Dude your videos are cool. Also as a side note I wonder if this VKG thing is in melee? I assume not because in that game it feels like fall speed/gravity is way, way more impactful in combos, in fact in melee you can’t even latter combo most fast fallers because of how quickly they get back down. And looking at how some of the characters behaved with VKG turned off it reminds me of how they act in melee, an even more close compression would be HDR remix (the mod that makes ult more like melee). I wouldn’t be supersized if VKG was a measure taken by Nintendo to counteract combos like Marth chain grab or sheiks never ending f tilt combos in brawl.

  • @BobzBlue
    @BobzBlue Місяць тому +1

    "Physically Accurate Smash Bros.":
    •Relativity (Momentom).
    •Universal constant for gravity stat and perhaps other things.
    •Minimalist intangibility (not to make dodges and other things short but instead reduce use cases such as get-ups. This may require increasing the speed of get-ups and techs, and a get-up jump might be nice).
    •Unnecessarily accurate hitboxes and launch directions.
    Any other Ideas?

  • @glAssiscracked
    @glAssiscracked Місяць тому

    THIS IS WHAT I SUBBED FOR

  • @pietrobrattico9272
    @pietrobrattico9272 Місяць тому +1

    This is one of the most interesting facts about smash mechanics ever

  • @rosellarade
    @rosellarade Місяць тому

    heck yeah new video!!!

  • @psy-fi64
    @psy-fi64 Місяць тому

    Figure 1. Well prepared soldier lmao

  • @kowalski_0234
    @kowalski_0234 Місяць тому

    I had a feel it was gravity! Surprised you didn't mention its effect on brawler's onslaught

  • @Magic_Ice
    @Magic_Ice Місяць тому +1

    I love enabling strong gravity in special smash. It’s something so ignored but it changes the game so much.