I'm looking to get back into making stuff. Likes, sharing, and subscribing would be heavily appreciated to fight the algorithm. Next video is already in the works, expect something at least once a month.
Most counters have a dramatic pause before the counterhit, but counter throw is so fast which makes it pretty funny how you just go 'no u'. It makes it hard to DI so it can net you some early deaths
Honestly the speed of the animation might be the reason for the very specific properties against Olimar hitbox. Plant not withstanding, most animations against Counter Grab look natural, and it would be incredibly weird to throw Min Min by the arm, or Olimar by his Pik. This is as good as the move is allowed to be without looking weird or replacing spot dodge
To add insult to injury: the counterattack hitbox of the grounded version of Counter Throw only hits a bit on front of him, and the hitbox is mostly horizontal. This leaves the grounded version of the counterattack highly susceptible to whiffing against characters below or above him if you somehow manage to land the counter against said characters, and whiffs easily against big disjoints. This is less of a problem with the aerial version since the counterattack is significantly bigger, but it is just an extra annoying thing the move has to deal with.
@@coldmill8615 there are many things to know about ESK (has armor, reversible, kinda just better falcon punch, etc), and failing to know any of them can cost you a stock.
Throw Counter being the worst counter in the game with the caveat of being hilarious elevates it to being objectively the best counter in the game, because you know you're upsetting whoever gets caught by it. And that's truly all that matters.
Years ago I tried to convince an entire UA-cam comment section that Counter Throw is the worst, and they just kept saying "But it's really strong!" and cited Mac, Lucario, and Greninja. To that I say, AT LEAST THEIR COUNTERS ACTUALLY ACTIVATE!!
Counter Throw is more about prediction than reaction. Once you understand that and break the habits taught by the more generous counters, it becomes a lot more usable.
@@homerman76 Well yeah, doesn't _necessarily_ make it good. When you're talking about like the second or third strongest counter in the game (strongest outright discounting DLC), though... Seriously, next y'all gonna be telling me Ivy Valentine is bad in Soul Calibur.
This move is frustrating to think about because the other, cripplingly bugged Mii move got patched eventually. Swordfighter's Side B 2, Gale Stab. It functions like Ike's Quickdraw. But when hitting someone with it, you were unable to grab a ledge after making contact, kind of like Jigglypuff's Rollout in every game before Ultimate. And just to make sure the move was worse than Ike's they never included the ability to continue your recovery after making midair contact. So if you knew about the bug and Swordfighter was attempting to use it to reach the ledge, you could run to the ledge and hold shield. The attack would hit your shield and Swordfighter would fall past the ledge to his death every time, no spacing could get past that simple trick. Even if your shield health was low, simply tanking the hit would also work. Somehow, someone on the dev team noticed the problem two years after the game released and fixed it, turning the move suddenly viable. It's too bad they didn't do the same for Counter Grab.
Gale Stab was the only move in the entire game that could kill get you killed from someone doing absolutely nothing, laying down on the ground without using any get-up option. In fact, even ledge hanging would've killed the mii. I can't think of any other situation where that could have happened. How did that make it past QA?! At least they fixed it! Unlike Counter Throw...
5:44 In the game's code/parameters, Min Min's arms are considered unreflectable projectiles, which would explain why that happens. It may also apply to Olimar's aerials but I'm not sure
I think the biggest insult to injury is that Counter Throw actually replaced one of Mii Brawler's down specials from Smash 4, Foot Flurry, which I'm pretty sure was Mii Brawler's best edgeguard move
It was, & was actually just a really cool move. But out of the three of them, I don't know what else could have viably been replaced. Feint Kick is, well _Feint Kick,_ & Head On Assault is just fucking hilarious. I do really miss Foot Flurry though, Mii Brawler doesn't have enough kicks to balance out the punching anymore. Honestly, I feel like it should've actually been a side special, & replaced that rush attack that sucks ass.
@@ssctiyo4735it does, but that's because sora has the ULTIMATE DLC counter, which straight up ignores EVERY interaction by just not letting anyone continue with their attack. Every other counter grants invincibility to Wonderwing, but fails to actually punish it. Counter Throw is the only one designed actually make Banjo regret his decision to randomly throw out side specials.
Funny part of that counter-triggerbox is that it aligns perfectly to fighting games and their special counters. SNK's counters usually have a upper and lower variant and get stuffed by cross-ups. They also can't activate against projectiles. What, you think you can lower-counter a wave of seismic energy? Puh-leese, Mother Earth is *not* amused. I think that alongside Smash Ultimate's design choices regarding new takes on counters, they may have wanted to see what would happen if they introduced a more traditional counter to the game. Anyways, good video. I hope that you'll continue to make things like this!
Conspiracy theory: the ENTIRE purpose of this move was because they planned on adding Terry as DLC which means they were gonna add Geese as a Spirit fight which means the game needed a throw counter somewhere
Using Bomberman 64: The Second Attack music? That's a win in my book! Aside from your great taste in a music, this was a nicely edited video! I think you've got the potential to make it big as long as you're consistent! So keep up the great work! =)
2:06 AYO WHAT A CALL BACK I DID NOT EXPECT MY CHILDHOOD GAME TO COME BACK HERE IN THE FORM OF MUSIC Nice (its timeman's (world) theme from Megaman Powered Up, kinda an underrated game cuz it also had a lvl creator even before mario-maker i believe)
They shoulda made it so if a projectile hits the detection window, the mii grabs the attack and throws it back while spinning around in the same way you would throw a discus.
I've been a brawler main for the longest and never had any issues with this move. It's a very tight window but I've had more dubs than losses with it. I mostly use it on stage to punish overly aggressive people or at random intervals because of how quick it is. Genuinely my favorite move because I'm not overly reliant on it and people always get caught using basic jabs or tilts trying to catch the speedy little bastards.
honestly if feint jump didn't exist, i could see people arguing between using counter or head on assult, but feint jump is a good recovery tool for a character who doesn't really have many good recovery mixups (especially if you use thrust uppercut)
@@ayoraster2970 when people try to spike me off stage i use this to save myself a meteor, or axe kick them. as long as they can't get behind me recovery isn't an issue unless the kick back towards the stage sends me a bit too close or someone uses a projectile. even then, the side kick hits most of them and you can just keep going. it's easy to switch into a counter or axe, but after the first time probably won't work again. ig just don't let yourself get thrown off stage cause yeah.. their recoveries are very bad. I still love the axe kick though, and combined with up tilt you can clash or hit any pokes trying to hit you on the ledge or even pull people down with you while recovering if you tilt back at just the right angle, it's great.
I love using counter throw dude. The sound it makes when it connects is music to my ears. The counter overall just sucks but when it activates its basically like marth grab and is so hilarious picking up people from mars. It really needs to be buffed somehow though like maybe it being the size of soras, getting to chose which direction to throw, or idk working against any projectile but its still fun. Its crazy how this is basically the only melee counter that doesn't work on min min or olimar but works against mii gunner f smash
This was such a lovely video. Rarely do I get taught new things I didn’t know about the game, but it just kept on giving! I even learned that my main Greninja has invincibility in specific parts of his body long after the counter starts!
I made an entire video IN SMASH (Simply called Yeet) Dedicated to Counter Throw Kills. Its such a fun move to land, even with all of its downaides. Best part? As someone pointed out, The Exploding Side Kick and its ridiculous lack of end frames makes it the perfect counter to punishes. And one time, I did pull a cloud from underneath the platform when the up-smashed. Absolutely hilarious. 11/10 counter.
This video is fantastic! Based on its quality I expected this to be a multi year channel I had missed, but it’s your first in this style. Real excited to see what you do next!
I mean, I feel like every other percent-based counter would do the same thing? I think that was a downward Fsmash which means countering is almost as strong as countering Falcon Punch!
That last bit with pirahna plant really reminds me of Big Yellow when he talks about Zangeif's Tundra Strom (Leg counter move that sucks) And he says "you can make any dhalsim player uninstall the game
Saw your Shotput vid in my recommended and had to check this one out too. Love the editing style and how well everything flows together. I haven't played Ultimate in a long while but I'm looking forward to whatever you put out next!
TBH, the "Fein Jump" is the best Down-Special the Mii Brawler can have It's quite useful for surprise attacks and if you know how to handle it well, it is an excellent lateral recovery
As someone with 450 hours on brawler, most of which have been using counter throw, here are my responses to your "cons" at 6:16 - With the small window and short duration, good brawler players can still get the timing and spacing pretty easily, and land it consistently. - With your point that it's bad at edgeguarding, if you use a B reverse, you can launch opponents away from the stage and get insanely early kills. - You said it doesnt help brawler to land, but that doesn't really matter for brawler, since it has so many landing options anyway (nair, soaring axe kick, flashing mach punch) - yeah it ignores projectiles, but that also doesnt really matter for brawler, since f-tilt and nair block like 90% of medium strength projectiles. - yeah it loses out on minmin and olimar. Those two characters have a combined competitive usage rate of 0.6%. - and yes, youre right about the fact that it loses to d-tilt, but you wouldnt use counterthrow against a downtilt anyway, you would use a spaced fair or bair, or even jump over them and dair.
Unironically one of my most desired Mii Brawler buffs, just because I think this move is sick. Even if they don't want to make it more consistent, they could instead make it absurdly strong.
You know who else can counter Wonderwing and Stone? Mii Swordfighter. And it's a normal counter so his whole body is protected during his long counter window.
Just saw this and your strongest projectile vid after it being randomly recced to me. Very nice. Educational and entertaining. Seem to be your first videos of this style, and I'm looking forward to more from you.
0:04 Hey, just so you know, counters aren't cool. Like, seriously, not cool. I can't stress this enough, counters are just not cool. Let's not even go there with bad counters, they're definitely not cool. Did I mention how counters are totally not cool? Yeah, definitely not cool.
I always thought they were cool until I saw this comment, really opened my eyes to see that counters aren’t cool. Like, they’re not cool. Really not cool
I would much rather this move be a combo starter you throw out in neutral instead of this where it's one of the worst moves in the game. It probably still wouldn't be good but it would at least accomplish the goal of being unique and interesting
I disagree - the nerfs to counter throw were exclusively in who it could grab and how far it could grab (particularly behind himself). It didn't change anything about the reliability of connecting the detection box, which was and still is the move's biggest problem. It was certainly better pre-nerfs, though in situations that the move rarely found itself in. Honestly I wish they took the opportunity to re-tool the move as they did with stuff like Ike's Aether, but it is what it is.
I’m giving you a subscribe But however I’m not switching out my counter throw I’m a proud mii brawler player and would rather keep the counter without it my entire way I play brawler falls apart I know it’s not for everyone but I know it’s for me :D
So glad you mentioned the one good thing about it, as bad as it is I put it on every brawler set just because it's funny and satisfying to watch them clank and yeet an opponent off stage the 1 time I actually get it to work.
If brawlers counter was a normal one i’d just like to think of how he would grab an opponent that hits him with a sword, would he just bite the bullet and grab the end of it or is he just strong enough to pinch the sides with his fingers to bring them closer.
"It's tHe w0rst coUnteR in th3 gAme." Ok? I completely agree with everything you said in the video. It's too funny, which is why I won't change my moveset, not even for competitive.
Great videos man. As a mii brawler main, but also very informative with how many details you include and take time to edit. I just play Smash, I don’t know anything about frames really, or meta but it’s great to learn even as a casual
Ah yes, that counter in Smash that doesn't work on Lows. Or Overheads sometimes. Or disjoints. Or projectiles. Or just whenever it feels like taking a break.
I'm looking to get back into making stuff. Likes, sharing, and subscribing would be heavily appreciated to fight the algorithm. Next video is already in the works, expect something at least once a month.
Looking forward to it. Keep up the good work. 👍
Genius video and genius editing, hope you blow up
This is fantastic content
Hi just found ya, welcome back looking forward to new smash videos
This is some dang good video cadence
Counter throw would go so hard if it made mii brawler catch the projectile and throw it back
Watching Mii Brawler literally grab a laser out of the air and chuck it back like a Baseball pitcher would be funny to see.
hitting the kung fu panda 2 would be amazing
@@ihap5180take the laser and make it into a hadoken with insane speed
😂 I mean we have villager and Isabelle for example right guys? 😊
Bruh someone make a Po Mii now@@Orio435
The Worst Counter competitively.
The best counter to land
Not really the best to land when Shulk's counter exists
@@AacroX Counterpoint: Counter Throw is funny
Reverse Gut Check 0 to death:
@@AacroXis that the guy in the shock server??!??!!
The only counter effective against move that normally make others completely invincible lol
Most counters have a dramatic pause before the counterhit, but counter throw is so fast which makes it pretty funny how you just go 'no u'. It makes it hard to DI so it can net you some early deaths
Not forgetting the highest launch multiplier.
@@Scout_from_deep_rock_galacticgrounded version only
@@nathanlevesque7812 yes. Killing on the ground at 5% is still insane
Honestly the speed of the animation might be the reason for the very specific properties against Olimar hitbox. Plant not withstanding, most animations against Counter Grab look natural, and it would be incredibly weird to throw Min Min by the arm, or Olimar by his Pik. This is as good as the move is allowed to be without looking weird or replacing spot dodge
The sound effect and the "got em" feeling is all i need
JoJo Punch noise xd
7:20
Plant: "Say sike right now."
Mii brawler: YEET!!
He learned from Marth
I thought Plant would say "Nope"
'u srs rite now'
Mii Brawler: “Nah.” *YEET*
To add insult to injury: the counterattack hitbox of the grounded version of Counter Throw only hits a bit on front of him, and the hitbox is mostly horizontal. This leaves the grounded version of the counterattack highly susceptible to whiffing against characters below or above him if you somehow manage to land the counter against said characters, and whiffs easily against big disjoints.
This is less of a problem with the aerial version since the counterattack is significantly bigger, but it is just an extra annoying thing the move has to deal with.
and the worst thing about the aerial version of the counter throw is weaker than the grounded one
The best purpose is to combine with ESK for a stupid knowledge check
if only you could have esk, this, and head on assault on the same moveset
This one time I killed my friend at zero with it because he accidentally misinput a fully charged Straight Lunge.
Why is it a knowledge check?
@@coldmill8615 there are many things to know about ESK (has armor, reversible, kinda just better falcon punch, etc), and failing to know any of them can cost you a stock.
@@coldmill8615 It's safe on shield, if they try to punish with a smash attack or something you can counter it
Throw Counter being the worst counter in the game with the caveat of being hilarious elevates it to being objectively the best counter in the game, because you know you're upsetting whoever gets caught by it.
And that's truly all that matters.
Years ago I tried to convince an entire UA-cam comment section that Counter Throw is the worst, and they just kept saying "But it's really strong!" and cited Mac, Lucario, and Greninja. To that I say, AT LEAST THEIR COUNTERS ACTUALLY ACTIVATE!!
Counter Throw is more about prediction than reaction. Once you understand that and break the habits taught by the more generous counters, it becomes a lot more usable.
@@Mordecai02 You can say that about almost any bad move. "Just read them."
@@Mordecai02Mfw I read a Pikachu's Down Tilt but this rat just step on my toe and combo me for it :
@@Mordecai02 Any move can be usable if used right, doesn't make it good.
@@homerman76 Well yeah, doesn't _necessarily_ make it good. When you're talking about like the second or third strongest counter in the game (strongest outright discounting DLC), though...
Seriously, next y'all gonna be telling me Ivy Valentine is bad in Soul Calibur.
This move is frustrating to think about because the other, cripplingly bugged Mii move got patched eventually. Swordfighter's Side B 2, Gale Stab. It functions like Ike's Quickdraw. But when hitting someone with it, you were unable to grab a ledge after making contact, kind of like Jigglypuff's Rollout in every game before Ultimate. And just to make sure the move was worse than Ike's they never included the ability to continue your recovery after making midair contact. So if you knew about the bug and Swordfighter was attempting to use it to reach the ledge, you could run to the ledge and hold shield. The attack would hit your shield and Swordfighter would fall past the ledge to his death every time, no spacing could get past that simple trick. Even if your shield health was low, simply tanking the hit would also work.
Somehow, someone on the dev team noticed the problem two years after the game released and fixed it, turning the move suddenly viable. It's too bad they didn't do the same for Counter Grab.
*Throw
Gale Stab was the only move in the entire game that could kill get you killed from someone doing absolutely nothing, laying down on the ground without using any get-up option. In fact, even ledge hanging would've killed the mii. I can't think of any other situation where that could have happened. How did that make it past QA?! At least they fixed it! Unlike Counter Throw...
@@ZappBranniglenn so what your saying is that it can now grab the ledge even after hitting the opponent?
@@samuelbrown1283 yes
@@ZappBranniglenn Noice, so that Swordfighter moveset guide was outdated
Finally some good ass smash content
Oxymoron lol
i know im late but ass and smash should never be 2 words right next to eachother
You can't stop me from taking this to bracket. I will take my single set and leave proudly
5:44
In the game's code/parameters, Min Min's arms are considered unreflectable projectiles, which would explain why that happens. It may also apply to Olimar's aerials but I'm not sure
source spaghetti type shit wtf
Wait, huh?! That's how they coded her arms?
@@hourglass8090 I mean if it works it works I guess
@@Callie_with_a_bible it's a very loose interpretation of "works" but okay
@@Ezoc I didn't say it works well lel
The only reason this is my favorite mii brawler move is because my friends are idiots
I think the biggest insult to injury is that Counter Throw actually replaced one of Mii Brawler's down specials from Smash 4, Foot Flurry, which I'm pretty sure was Mii Brawler's best edgeguard move
It was, & was actually just a really cool move. But out of the three of them, I don't know what else could have viably been replaced.
Feint Kick is, well _Feint Kick,_ & Head On Assault is just fucking hilarious. I do really miss Foot Flurry though, Mii Brawler doesn't have enough kicks to balance out the punching anymore. Honestly, I feel like it should've actually been a side special, & replaced that rush attack that sucks ass.
4:19 BRO GRABBED THE CHAIN, PULLED EM UP AND LAUNCHED HIM TO THE STRATOSPHERE
I use to complain about Shulks counter because when mine activates it doesn’t connect. Now I’m grateful it at least activates
Counter Throw is the only true counter to Banjo's Wonderwing.
True, but only without the rest of the DLC.
Wait Sora's Counter doesnr work as well?
Just grab, dummy
@@ssctiyo4735it does, but that's because sora has the ULTIMATE DLC counter, which straight up ignores EVERY interaction by just not letting anyone continue with their attack.
Every other counter grants invincibility to Wonderwing, but fails to actually punish it. Counter Throw is the only one designed actually make Banjo regret his decision to randomly throw out side specials.
sora's counter even stops kaclang
Damn, this video’s editing is really good. And yeah, counter throw sucks
This is ESAMS editor you’re talking about
Ah yes, the only truly balanced counter.
100%
Lore accurate counter
0:38 I thought that was the lick oh my od
What
@@BruoBrno search 'the lick jazz'
I can't un hear that now😭
6:31 as someone who doesn’t play Smash, that suicide move caught me so off guard it legitimately got me laughing 😂
It's also genuinely a viable option in gameplay if:
A. The opponent cannot make it back to the stage
B. They're at a lower percent than you
@@williamgeorge3111 C. You have more stock
Its a instawin if ur opponent is on their last stock
Funny part of that counter-triggerbox is that it aligns perfectly to fighting games and their special counters. SNK's counters usually have a upper and lower variant and get stuffed by cross-ups.
They also can't activate against projectiles. What, you think you can lower-counter a wave of seismic energy? Puh-leese, Mother Earth is *not* amused.
I think that alongside Smash Ultimate's design choices regarding new takes on counters, they may have wanted to see what would happen if they introduced a more traditional counter to the game.
Anyways, good video. I hope that you'll continue to make things like this!
even in casual
it just doesn’t work due to the fact that smash is very much movement based unfortunately
I just have one thing to say: PREDICTABO.
Conspiracy theory: the ENTIRE purpose of this move was because they planned on adding Terry as DLC which means they were gonna add Geese as a Spirit fight which means the game needed a throw counter somewhere
Oh boy! A new channel the algorithm has shown me with a format I enjoy with a fun editing style! Let’s check what else he’s uploa-
Aww it’s new
3:32 Well, one of the game's Tips LITERALLY says that the move "can't block low attacks."
Oh my god, it was intentional this entire time. What were the devs thinking?
I love how he LITERALLY calls out the move *MADE FOR DODGES AT THE LEDGE*
6:38
Using Bomberman 64: The Second Attack music? That's a win in my book!
Aside from your great taste in a music, this was a nicely edited video! I think you've got the potential to make it big as long as you're consistent! So keep up the great work! =)
I like those odds 6:09
More good-ass Mii Brawler content? Hell yeah 🎉
Hi BigLord!!
Yes, the Mii Brawler is my favorite character
2:06
AYO WHAT A CALL BACK
I DID NOT EXPECT MY CHILDHOOD GAME TO COME BACK HERE IN THE FORM OF MUSIC
Nice
(its timeman's (world) theme from Megaman Powered Up, kinda an underrated game cuz it also had a lvl creator even before mario-maker i believe)
1:06 great sfx
One of my favorite moves just because it looks sick, and that one smooth motion is very satisfying; when it actually works
You haven’t uploaded in 3 years and come out with. Banger thanks
This was an insanely good video man really fun and also informative!
Imma keep it real, I once counter threw my friend who was using max charge Jigglypuff rollout and instant killed him and fell in love with the move
this video is way more fucking awesome than anyone has described thus far i promise you that
This was genuinely a great video. You’re very talented at editing. Well
Done
I've seen enough Smash clips to know that it's not about winning, it's about sending a message.
And 6:46 will definitely send a message.
i actually like this video a lot. Love the mii characters, was nice to see someone talking about them :D
They shoulda made it so if a projectile hits the detection window, the mii grabs the attack and throws it back while spinning around in the same way you would throw a discus.
I've been a brawler main for the longest and never had any issues with this move. It's a very tight window but I've had more dubs than losses with it. I mostly use it on stage to punish overly aggressive people or at random intervals because of how quick it is. Genuinely my favorite move because I'm not overly reliant on it and people always get caught using basic jabs or tilts trying to catch the speedy little bastards.
honestly if feint jump didn't exist, i could see people arguing between using counter or head on assult, but feint jump is a good recovery tool for a character who doesn't really have many good recovery mixups (especially if you use thrust uppercut)
@@ayoraster2970 when people try to spike me off stage i use this to save myself a meteor, or axe kick them. as long as they can't get behind me recovery isn't an issue unless the kick back towards the stage sends me a bit too close or someone uses a projectile. even then, the side kick hits most of them and you can just keep going. it's easy to switch into a counter or axe, but after the first time probably won't work again. ig just don't let yourself get thrown off stage cause yeah.. their recoveries are very bad. I still love the axe kick though, and combined with up tilt you can clash or hit any pokes trying to hit you on the ledge or even pull people down with you while recovering if you tilt back at just the right angle, it's great.
I love using counter throw dude. The sound it makes when it connects is music to my ears. The counter overall just sucks but when it activates its basically like marth grab and is so hilarious picking up people from mars.
It really needs to be buffed somehow though like maybe it being the size of soras, getting to chose which direction to throw, or idk working against any projectile but its still fun.
Its crazy how this is basically the only melee counter that doesn't work on min min or olimar but works against mii gunner f smash
I know it’s bad but I just have to use it
This video is amazing! Super professionally-made and has a great sense of humor. Looking forward to more! :D
This was such a lovely video. Rarely do I get taught new things I didn’t know about the game, but it just kept on giving! I even learned that my main Greninja has invincibility in specific parts of his body long after the counter starts!
This is a great video about a move that I’ve never touched.
I made an entire video IN SMASH (Simply called Yeet) Dedicated to Counter Throw Kills.
Its such a fun move to land, even with all of its downaides. Best part? As someone pointed out, The Exploding Side Kick and its ridiculous lack of end frames makes it the perfect counter to punishes.
And one time, I did pull a cloud from underneath the platform when the up-smashed. Absolutely hilarious. 11/10 counter.
Hopefully this counter gets improved in Smash 6
This video is fantastic! Based on its quality I expected this to be a multi year channel I had missed, but it’s your first in this style. Real excited to see what you do next!
7:11 what do you MEAN it kills Mac below 60% in the center of the stage ??
I mean, I feel like every other percent-based counter would do the same thing? I think that was a downward Fsmash which means countering is almost as strong as countering Falcon Punch!
@@user-jw2it4qf2r Wtf, is it THAT strong ?
@@ventom13 Yep, it does 24% compared to the normal Fsmash's 20%, and Falcon Punch does 25%
Plus Mac is kind of light so he's just getting deleted
@@user-jw2it4qf2r damn
And yet I’m completely enamoured with it
Now talk about ESK for Brawler, arguably the best physical charge move in the game
That last bit with pirahna plant really reminds me of Big Yellow when he talks about Zangeif's Tundra Strom (Leg counter move that sucks)
And he says "you can make any dhalsim player uninstall the game
Bro comes back to UA-cam after 3 years and drops the most banger smash video out of nowhere
Saw your Shotput vid in my recommended and had to check this one out too. Love the editing style and how well everything flows together. I haven't played Ultimate in a long while but I'm looking forward to whatever you put out next!
Bro i PROMISE you i be hitting the NASTYIST counter throws with Mii Brawler
This statement still stands to this day.
TBH, the "Fein Jump" is the best Down-Special the Mii Brawler can have
It's quite useful for surprise attacks and if you know how to handle it well, it is an excellent lateral recovery
As someone with 450 hours on brawler, most of which have been using counter throw, here are my responses to your "cons" at 6:16
- With the small window and short duration, good brawler players can still get the timing and spacing pretty easily, and land it consistently.
- With your point that it's bad at edgeguarding, if you use a B reverse, you can launch opponents away from the stage and get insanely early kills.
- You said it doesnt help brawler to land, but that doesn't really matter for brawler, since it has so many landing options anyway (nair, soaring axe kick, flashing mach punch)
- yeah it ignores projectiles, but that also doesnt really matter for brawler, since f-tilt and nair block like 90% of medium strength projectiles.
- yeah it loses out on minmin and olimar. Those two characters have a combined competitive usage rate of 0.6%.
- and yes, youre right about the fact that it loses to d-tilt, but you wouldnt use counterthrow against a downtilt anyway, you would use a spaced fair or bair, or even jump over them and dair.
Unironically one of my most desired Mii Brawler buffs, just because I think this move is sick. Even if they don't want to make it more consistent, they could instead make it absurdly strong.
You know who else can counter Wonderwing and Stone?
Mii Swordfighter.
And it's a normal counter so his whole body is protected during his long counter window.
Just saw this and your strongest projectile vid after it being randomly recced to me. Very nice. Educational and entertaining. Seem to be your first videos of this style, and I'm looking forward to more from you.
2:30 Cries in Robin
Looks at byleth in the corner.
"...she doesn't need one"
who?
They said with a counter.
Really good video! Great editing and a script that is both fun and informative. Looking forward to future content from you!
“Smash worst counter but also the funniest counter” should be the title
That's the thing about bad stuff in fighting games. They're always funny
0:04 Hey, just so you know, counters aren't cool. Like, seriously, not cool. I can't stress this enough, counters are just not cool. Let's not even go there with bad counters, they're definitely not cool. Did I mention how counters are totally not cool? Yeah, definitely not cool.
Let's say hypothetically, counters are not cool
I always thought they were cool until I saw this comment, really opened my eyes to see that counters aren’t cool. Like, they’re not cool. Really not cool
just don't be predictable
i love hitting greninja counter spikes 😍
@@Billbobs678madeline?
brawler counter is the definition of "meaty whack- hearty chuckle" meme, so gratifying when it works, so bad for my GSP
3:09 😂😂😂😂😂😂😂😂😂😂😂😂😂😂
Ooooo I love in depth breakdowns of small things in fighting games!
The only acceptable counter, remove lucario
this video is so good dude, awesome editing and I love nice little analyses about single moves that are fun to talk about
I would much rather this move be a combo starter you throw out in neutral instead of this where it's one of the worst moves in the game. It probably still wouldn't be good but it would at least accomplish the goal of being unique and interesting
I can’t really think of anyone who makes this style of content specifically for Ult. I would love to see more like this, the editing is great!
Counter throw pre nerf was broken as fuck lol
I disagree - the nerfs to counter throw were exclusively in who it could grab and how far it could grab (particularly behind himself). It didn't change anything about the reliability of connecting the detection box, which was and still is the move's biggest problem. It was certainly better pre-nerfs, though in situations that the move rarely found itself in. Honestly I wish they took the opportunity to re-tool the move as they did with stuff like Ike's Aether, but it is what it is.
Besides the detection window thing, I think counter throw should be able to be angled, kinda like cargo throw attached to a counter
Not a Smash player or viewer at all, but this video was well paced and edited very well. Great stuff!
This is a REALLY well made video. Also really entertaining, keep it up! 👍
I’m giving you a subscribe But however I’m not switching out my counter throw I’m a proud mii brawler player and would rather keep the counter without it my entire way I play brawler falls apart I know it’s not for everyone but I know it’s for me :D
So glad you mentioned the one good thing about it, as bad as it is I put it on every brawler set just because it's funny and satisfying to watch them clank and yeet an opponent off stage the 1 time I actually get it to work.
You guys are just doing it wrong
Real
Yes
Ah yes. Simply just get better scrub
I’ll be honest, it’s sometimes really funny to use it as a reversal for getting edgeguarded, but even then, it’s not that good.
Tbh I time it so it’s not that bad
Great video! Can't wait to see more from you, I'm so down for it
0:18 Wasn't it in Smash 3DS/Wii U?
No, it replaced some foot flurry move that moved brawler forward on ground or in the air, stall
Aye, like a Falcon Kick Flurry. Brawler don’t got that in ult cause counter throw replaced it
This video was incredible bro. Also you’re really entertaining and the pacing was also great. Keep it up man 😄
If brawlers counter was a normal one i’d just like to think of how he would grab an opponent that hits him with a sword, would he just bite the bullet and grab the end of it or is he just strong enough to pinch the sides with his fingers to bring them closer.
I love that you added extra layers of sound effects, it's always nice when important sounds like that are emphasised.
I genuinely have NO IDEA what they were thinking when they made this move. WHY. They must have been high when they coded it. Its the only explanation.
You made this video like you've been making them your whole life
7:20
plant was like
"wait what the fu-"
Ok, but you have to admit that the sound it makes is really satisfying.
Love the editing and the useful information about Mii brawler counter.
"It's tHe w0rst coUnteR in th3 gAme." Ok? I completely agree with everything you said in the video. It's too funny, which is why I won't change my moveset, not even for competitive.
Thankfully, Counter Throw has the best trait a bad move can wish for.
The ability to replace it with a better move.
I love your smash videos! Very high quality. Can’t wait for more!
you should keep making these, you could be like an asumsaus for the SSBU community; love this video
Great videos man. As a mii brawler main, but also very informative with how many details you include and take time to edit. I just play Smash, I don’t know anything about frames really, or meta but it’s great to learn even as a casual
Min Min's arms and Olimar's aerials are functionally projectiles. Like Bayo's Smash attacks.
Ah yes, that counter in Smash that doesn't work on Lows. Or Overheads sometimes. Or disjoints. Or projectiles. Or just whenever it feels like taking a break.
LOVE the editing and info on this vid, keep at it!
I wished I watched this sooner this was FANTASTIC, hope to see you make more like it