@¡AnitmationPup¡ lol no. This would be under fair use so no copyright issue. I was unsure to put it in out of worries that it might make the video too silly lol
@@TheObsessiveGamer It was fun, and there’s nothing wrong with that. It was relevant, nostalgic, and not over the top. No need to hold back on those touches. Great work!
Notice the patches of grass at the edge of Cinnabar “Island”. This is probably why the very edge of Cinnabar is coded for encounters, and is why you can encounter so many weird things on the coast (such as MissingNo if you do the Old Man trick). People have theorized that Cinnabar was originally bigger with some grass for a while, so it’s really neat to see those theories confirmed.
INN‘s definitely were the PKMN-Centers. No doubt about it. I mean we all remember the glitch in the Hotel where you can use a PC without a PC actually being there.
@@TheObsessiveGamer Actually, that was just because they copied the hotel layout and forgot to delete the PC. Developers do stuff like that all the time.
@@Wiimeiser Oh that I know, but the idea of taking a Pokemon Centre and making an "inn" out of it in the final game might be a throwback to their development days all together
I know we don't have much story information, but I can't help but wonder if there was something similar to Sun and Moon going on with the original plot. In that Silph would turn out to be the real villains, and they had hired Team Rocket to do their dirty work. It would explain whey Porygon, a pokemon they created, is being distributed at a casino that Team Rocket runs. It feels like Saffron was supposed to be the last city, as it's last in the fly order, and the guards were probably supposed to check your badges instead of getting water. Maybe someday we'll find out what was going on in this old build.
Saffron City is confirmed to be where the last gym would have originally been as Sabrina was supposed to be the 8th gym leader originally, so there is some credence to that theory actually i'd say... and honestly the Pokemon version of Tokyo would make a hell of a lot of sense as the grand finale anyways
Saffron City was a fortress for Team Rocket in the Manga with Silph Co being their base if I remember correctly. There was a barrier created by a Mr Mime that made entry almost impossible. It was more of a climax with Team Rocket having all 3 Legendary Birds under their command. With the manga story Saffron City is comparable to New Pork City from Mother 3 in that they are huge cities with climax tones & then more stuff after falling from a skyscraper.
i remember watching a video a few years ago that explained silph co was suppose to be the final boss of the game but do to date issues on the cartage and crunch time they cut that whole idea out
I think weve got everything we can possibley find since all this comes from the source code leak. The only reason the spaceworld demo ROMs exist was most likely because they were archived from the event. Beta ROMs for red/green would have no need to be archived. After I finish my hack kanto explorers through time, I was thinking of making the sequal be set in ancient kanto which would act more like Capumon
Wow the harbour in celadon city in the alpha map is really intriguing, because it hints to the intented destination of Saint Ann/ S. S. Ann. Kinda sad that Game Freak cut that part including the little island in between these two cities.
As far as I understand, that is basically just a rumour. No concept art shows the trainer themselves involved and rather they simply whipped their own Pokemons to do their biddings
They aren't rumors - it was confirmed in an interview! The same interview also explains the whips in early designs, you'd originally use one to fight, but it was scrapped to make the Pokémon the main focus of battles.
I swear, year after year and there's always something new discovered about old pokemon games. I guess these games really are timeless. Makes you realize how much more content the older games could of have.
I’m piecing together that Erika started out as the leader of a gym on an island which sank beneath the waves, moving to Celadon afterwords. She then went on to defeat and replace every single one of the various existing gym leaders in Celadon’s local league, forcing the gyms to sell their buildings to various other tenants.
16:20 A House in a ravine of sorts, the path towards it blocked by lines of trees growing inside said ravine, on an island at a place that's southwards blocked from the outside world by an absolutely unscaleable cliffside(as impossible as it may be). Someone really did NOT want to have any visitors...
man, I hadn't noticed it before, but with so much complication in the development of these games, it's almost a miracle that they were launched in stores without any catastrophic glitch, and it was still successful
It's been how many years since it's been out and awesome amazing people like you are STILL finding hidden and lost things that are really interesting and cool! Thank you for making this video and all the work you do
The stacked towers of houses WERE placeholders as you said, but the random incorrect blocks like how some of the entrances to buildings in the alpha map are garbled (Like at 11:28), or how Route 24 and Route 20 in the beta map have ledges where the water should be, that's due to the source code of the maps getting corrupted before the images were made, which resulted in a map with the wrong tiles, because the corruption changed the tiles there. TCRF agreed with this. You are 100% right about the stacked houses being placeholders. This is also why half Route 3, Route 18, Route 14, and a few others are either fully or partially missing, many of the tiles could've been blanked out by corruption or in the case of Viridian City, it could've either not been archive, or just plain old lost. The square of blocks in Saffron City was a placeholder too.
Yeah I can agree with this, but I still question when we already had water tiles elsewhere, why only that section of the water was using ground and ledge pieces? It's why I do wonder if maybe those could be intentional at least for the time. The garbled stuff and the missing maps I 100% agree with however being corruptions.
I have a feeling the Alpha map was built with some kind of show floor demo in mind, based on how everything from Pallet Town to Pewter City seems to be in working order, but everything beyond those is in a very rough, placeholder-ish state. Chances are, the demo would have started at Pallet Town and taken you through Veridian City to Pewter City, where the demo would have likely ended once you defeated Brock or whoever the gym leader there was at the time. With the Spaceworld demo build of Gen II having been found, it'll be interesting to see if eventually this demo build of Gen I turns up. As for the Beta map, I think what where seeing there is the world map in the middle of a tileset transition. Most likely, the map is still using the old tile layout combined with the new tile definitions. This is why most of the Routes look somewhat okay - the tile definitions for those areas likely didn't change much - whereas the towns and a few of the later routes are a scrambled mess. As for the completely missing areas, my guess is that the tileset changes there were so drastic that the game could no longer load certain tiles without crashing, so they removed those areas in order to keep the game in a somewhat playable state while they ironed out the kinks.
I actually think instead of PMG it says PMC, for PokéMon Center. I think the Inns definitely had the FUNCTION of Pokémon centers as they were in the final version, but the Pokémon Centers initially had a different purpose in mind. Maybe a kind of shop or even a gym as you suggest.
While I think it is a stylized G since the line at the bottom is thicker, it's always possible it is a C and maybe it could have been a different name for the classic gym such .Maybe it stood for Pocket Monster Championship even if it is indeed a C.
I do like this video, but what's odd is that in Pallet Town, those are trees, not rocks. Gen. 2 used similar tree tiles, but colored in green, so that's how I know. Not a big, big deal, but still.
I disagree with the Inn being the Pokemon Center. To me, the northern building looks like it says "PMC", which could've stood for Pocket Monster Center. However there is some evidence against this- like Vermillion city not having a PMC/G. However that's also evidence for it not being a gym either.
The reason I can't think of it as Pokemon Centre is cause an Inn already exists in the game and Inns in JRPGs are always your healing zone. Thus it be redundant
Actually it is incomplete simply cause these were not ripped from any roms that wouldn't have the proper tileset it needs, but rather from the source file itself. We especially know this to be the case since every building for example has houses stacked on top of each as a placeholder rather than a garble of tiles
Inns were meant to be the Centers, yes! In the old concepts, that where the trainers were shown to stay. If you take a small bit more time to dig, you'll also find that, yes, SilphCo. is meant to be a sort of Indigo League tournament. In the final game, you can find many unused Tournament style ranks and badges. Youd fight through a gauntlet of trainers and leaders before fighting Professor Oak(also unused fight in the final game!!) And then itd have ended with a dungeon with Mewtwo! But this was ofc moved to where it is now in the final game and a lot shorter.
@@TheObsessiveGamer it's just a little tougher to find, the original idea was silphco being where the indigo league was, and it was supposed to be a big tourney type thing, code of this tourney exists in the final game but going through older archives, like Helixchamber I believe(been a long time)has some more of those things. Sabrina being the last gym also makes sense, since if Silphco was the Indigo League, it made sense to put it in the final place and in the biggest city!
this is so nice! I feel honored that you may have heard my wish 💗 the video is so good! I got curious though, what happened to the stage 1-2 maps? could they be looked at too 🥰
Thanks for the feedback. It assisted in the creation of this video :) Stage 1 and 2 as I showed were just simply... drawings. Stage 1 was just a concept of what the world could look like, while stage 2 is just a simple map a lot like the town map that's already in the game + the island.
@@TheObsessiveGamer ah right, thank you! Also, it would be fun to discuss the early maps, and wonder what could have been the ideas behind the original ideas and the changes that have been made! You go over the factual changes really quick, and the amount of time spent on a picture is not enough to intake much... It would be nice to be able to analyse the content with the community you have here!
@@kultw1837 Yeah there's a crazy amount of maps here to not go fast otherwise this video would be a few hours long lol but as you say, i'm always happy to discuss them here. As for the original ideas from the stage 1 map, I feel they drew a basic idea to start planning things from using the Kanto region of Japan as influence, but didn't actually build a proper map until Stage 2 with where towns and routes were to go, before then actually making it from stage 3 onwards.
@@TheObsessiveGamer I know we wouldn’t mind having longer videos! ☺️ The first draft sure is curious, since it depicts the original vision for the world. The third, ”alpha” is the one in particular I would like to analyse. In Viridian for example: Why have the roadblocks? Why is there the forest maze? Why are the cities lay-outs changed? I would love to hear your thoughts on the changes, while having enough time to see what is there. Thank you for the responsiveness and the content ☺️
@@kultw1837 Well I did explain whatever truly stood out in my opinion like the roadblocks being for not letting people through prior to having 8 badges. Different city layout I personally believe is just a creative choice as opposed to a gameplay choice in this case.
Here's a topic I may suggest to you that hasn't even been explored, Unused content on DVDs. For example, The Curious George Movie's DVD Release has the 1998-2012 Universal Pictures Home Entertainment logo when you play Title 33 but it isn't used. It might have been leftover from the international releases of the movie on DVD like the Australian one uses the logo.
I theorize it's more "Pocket Monster Championship". Inns traditionally cover your healing mechanic in a JRPG, so it'd be redundant otherwise i'd think.
Some things are missing from the beta map because they got corrupted or accidentally deleted, you can even see some parts of the existing maps are corrupted. Also that gigantic block of fences is where the Silph Co building is supposed to be IIRC EDIT: I am NOT talking about the stacked buildings. I'm talking about the incorrect tiles on the edges of some of the maps, why Viridian City is missing, and how half of Route 3 is missing.
Actually that isn't the case as these were found as image file assets as opposed to ripped from an existing rom of the game. We know these were using these as placeholders since the constant stacking of buildings especially are prevalent.
@@TheObsessiveGamer I meant how half of Beta Route 3 was missing and how some of the cities from the beta map are entirely absent. The stacked buildings WERE placeholders, and so was the giant block of fences. I was referring to things OTHER than the stacked buildings, like how some of the tiles in the edges of many of the maps seemed to be the wrong tile or how portions of the maps are blank (Like Route 3 in the beta map). I'm sorry my wording was bad, I tend to get easily confuse people with wording (And get confused by it myself). ^^; I do appreciate you trying to correct me, because you have a valid reason to believe this. Although, assuming these images were created from .asm files of the maps like you'd find in pret's disassemblies of the actual games, then the tiles COULD be wrong, if the .asm files used to generate the images were partially corrupted. They were probably not just raw images, they were probably created with a mapping tool from a map file actually meant to be used in the game, and the image of the map is all we have of it, with the mapping tool and the actual map data file being lost.
The problem with that is that we already have the "inn" which Inns traditionally act like what is the Pokemon Centers in RPGs. PMC might have stood for Pocket Monster Championship, which is a fitting name for a beta gym
Very interesting info but your playlists are not ordered in a chronological way thus making them difficult to follow the way you might intended, apart from that you've done a pretty good job covering these early development mysteries to see what the creators may have originally expected for these games to be. The Legend of Zelda ones are my favorites since I grew up surrounded by all the myths and urban legends about missing items and mechanics that never made it into the final game and it's great to finally see that many were on point with what the people had theorized in the past.
It's official we need "Every Copy of Pokemon is Personalized" meme & to get what Castle Plexus is for Mario 64 to Generations 1&2 of Pokemon. Just imagine going into some random door or talking to a certain person & finding yourself in a somewhat different region. Some Pokemon can only be found in Beta Kanto & some can only be found in Alpha Kanto. We can expect some massive maze to reach Mew or something crazier in some entirely different Cerulean Cave.
@@TheObsessiveGamer I don't think Gen 1 games are capable of this kind of labyrinth. FireRed & Emerald are the games most Rom Hackers have experience with. What if this Kanto Plexus were made in FireRed given Gen1 & Gen 2 Maps? Then maybe we could have 5 different versions of Kanto. Then we make things even crazier by having scrapped pokemon, glitchmon, & even wild trainers added back into the game. Pokemon Kanto Plexus seems like an interesting idea.
Well problem is that the Inn already represents the Pokemon Centre as that's where one normally heals in any JRPG. Also the last latter has a thicker bottom that may indicate it is a stylized "G" and thus a Gym. If it is a C, maybe it's a "Pocket Monster Championship". Regardless it can't be the Pokemon Center because of that Inn
Alpha/Beta Route 1 is similar to a rom hack that I played almost 10 years ago that had starters on route 1 at lvl 5. Was a difficult rom that I've been looking for for years now as I enjoyed it. It was black & white, not color. If anyone knows of it, lmk. Thnx
I think it says PMG simply because the bottom part is thicker than and thus likely a stylized G. Also Inns are much more likely the original Pokemon Centres as that is what they normally do in any JRPG anyways lol
Perhaps the Old Man being drunk in the Japanese version is a holdover from when the Inns were in the towns? For that matter perhaps the guards' behaviour in letting you go through was due to them getting drunk and neglecting their responsibilities? Plausible.
As the GB cart was maxed out they removed of many unnecessary things including some Pokemon but they coded a pokemon with pokedex no 000 that became missing no
@@TheObsessiveGamer awesome! Cover those different super GameBoy borders, and skateboard animations among others! haven’t seen anyone talk about those in detail
The line at the bottom is thicker, so I am theorizing it's a G. However it can't be a Pokemon Centre even if it was a C as the INN serves that purpose considering that is what inns do in most jrpgs
@@TheObsessiveGamer but pokemon isn't like most jrpgs. There is a inn thats left over in the final ver of red blue yellow. And its just a blank building that has a invisible pc in it. Suggesting it was a access point for something before it was outdated with the pokecenter. I just have a hard time believing that the pmg is a gym when there's already a big ass building called gym.imo it's PMC and was a early pokemon center. And not a gym. And the thick line under it is just the border of the sign. Just my opinion 🤷😌
@@cody181818 at that point it clearly was being made more like a traditional JRPG. Interviews exist where their desire to make this game even stemmed from Dragon Quest. Regardless, inns are in virtually every town in that build and it would have a purpose likely and that purpose likely would serve to heal your team like in most jrpgs of the era. Also I did not see any buildings in the Alpha build that said gym on it. "PMG/PMC" The beta version is when we see the modern gym buildings and the disappearance of the PMG/PMC buildings. Also that line is a boarder. It lines up with the other characters who share space on that line. Thus this is my theory.
i don t understand many steps of game creation... i mean... in 3 days... with a program like "rpgmaker 2003" i (alone) can draw the entire joto region within 5 to 8 days... (inside of buildings includes... maby 15 days for the entire completed map with dungeons and secrets passages includes)... for interactives stuffs like tall grass and cutable trees it can takes me about 10 more days... drawing all the pokemons and their stats from scratch can takes about a month for a single person (exept that "rpgmaker 2003" have difficulties handeling few details like the pokemon storage system... but thoses issues cleared... it is a breez) ... meaning ... alone with enough dedication... i could have created alone that game in less than 4 months... so... what is the deal???
The Inn's already serve as the Pokemon Center, so that can't be a Pokemon Centre. And the reason I think it's a G as opposed to C is cause the line at the bottom is thicker, which might point to a stylized G.
@@TheObsessiveGamer I disagree, my theory would be that the inn would have served a different purpose, that has been scrapped. Perhaps the player had health too in early concepts. I think this is supported by the huge inn, which would have been a combination of both and Inn and a pokemon centre. I'm by no means the authority, its just my theory :) the video was awesome regardless, I live for this stuff!
@@fromthegamethrone Inns are traditionally used as a means to heal your whole party in JRPGS. This also means it would have served that purpose too especially since by interviews Pokemon was created after they played Dragon Quest. Nothing in the concept shows that the player would have a health bar or be involved directly in battles themselves. It's always been about the Pokemon.
@@TheObsessiveGamer you're entitled to your opinion and I'm entitled to mine, they don't have to match. But I'd be interested in your take on why both Gyms and pokemon gyms exist, then?
@@fromthegamethrone But of course, this is all theory we both are doing and I like discussing them like this with others, so much to each others opinions. The reason I don't see why gyms and Pokemon gyms would be separate is cause the concept never showed humans actually fighting and it's always been about Pokemon fights in the end. Thus why anything there is to heal and utilize your Pokemon to my understanding.
PS. Was very unsure originally to keep the "Viridian City" song, but I think it turned out well in the end afterall :P
Does 4Kids even exist anymore though?
@¡AnitmationPup¡ lol no. This would be under fair use so no copyright issue. I was unsure to put it in out of worries that it might make the video too silly lol
@@TheObsessiveGamer It was fun, and there’s nothing wrong with that. It was relevant, nostalgic, and not over the top. No need to hold back on those touches. Great work!
@@TheObsessiveGamer I thought it was hilarious :D it was short enough that it was just a funny gag 👌
I think you are the only person that calls the S. S. Anne the Saint Anne lol
Notice the patches of grass at the edge of Cinnabar “Island”. This is probably why the very edge of Cinnabar is coded for encounters, and is why you can encounter so many weird things on the coast (such as MissingNo if you do the Old Man trick). People have theorized that Cinnabar was originally bigger with some grass for a while, so it’s really neat to see those theories confirmed.
Good eye. It does perfectly line up too. Theory confirmed!
INN‘s definitely were the PKMN-Centers. No doubt about it. I mean we all remember the glitch in the Hotel where you can use a PC without a PC actually being there.
ooh good thinking. Quite possibly a throwback by the team themselves.
@@TheObsessiveGamer Actually, that was just because they copied the hotel layout and forgot to delete the PC. Developers do stuff like that all the time.
@@Wiimeiser Oh that I know, but the idea of taking a Pokemon Centre and making an "inn" out of it in the final game might be a throwback to their development days all together
I know we don't have much story information, but I can't help but wonder if there was something similar to Sun and Moon going on with the original plot. In that Silph would turn out to be the real villains, and they had hired Team Rocket to do their dirty work. It would explain whey Porygon, a pokemon they created, is being distributed at a casino that Team Rocket runs. It feels like Saffron was supposed to be the last city, as it's last in the fly order, and the guards were probably supposed to check your badges instead of getting water.
Maybe someday we'll find out what was going on in this old build.
Saffron City is confirmed to be where the last gym would have originally been as Sabrina was supposed to be the 8th gym leader originally, so there is some credence to that theory actually i'd say... and honestly the Pokemon version of Tokyo would make a hell of a lot of sense as the grand finale anyways
Saffron City was a fortress for Team Rocket in the Manga with Silph Co being their base if I remember correctly. There was a barrier created by a Mr Mime that made entry almost impossible. It was more of a climax with Team Rocket having all 3 Legendary Birds under their command. With the manga story Saffron City is comparable to New Pork City from Mother 3 in that they are huge cities with climax tones & then more stuff after falling from a skyscraper.
i remember watching a video a few years ago that explained silph co was suppose to be the final boss of the game but do to date issues on the cartage and crunch time they cut that whole idea out
I hope that one day a rom of the true beta will be leaked like the space world demo
I think weve got everything we can possibley find since all this comes from the source code leak. The only reason the spaceworld demo ROMs exist was most likely because they were archived from the event. Beta ROMs for red/green would have no need to be archived. After I finish my hack kanto explorers through time, I was thinking of making the sequal be set in ancient kanto which would act more like Capumon
I wonder if finding HM1 cut on the ship was a reference to the city the boat would travel to being cut
Lmao it would make sense
I wonder if the barren routes in the alpha stage were just basically them saying "ok here are the routes, let's plan them out as we go along."
That's EXACTLY what they were doing.
Uhhh thats how building routes and trails in all games and real life works 🤡
“Im here, can’t see you”
“Oh I’m just chilling, next to the 4”
Wow the harbour in celadon city in the alpha map is really intriguing, because it hints to the intented destination of Saint Ann/ S. S. Ann. Kinda sad that Game Freak cut that part including the little island in between these two cities.
Yeah unfortunately the GB Cart was maxed out, so some things had to be sacrificed including 40 Pokemon
@@TheObsessiveGamer they got to see the light of day later in Gen. 2 so its ok :D
Saint Ann/ Satan barf
There's rumors that in a very early version, you would've fought Pokémon yourself, so the inn might have made sense.
As far as I understand, that is basically just a rumour. No concept art shows the trainer themselves involved and rather they simply whipped their own Pokemons to do their biddings
@@TheObsessiveGamer Whoa. I definitely prefer the friendship based one they went for instead.
They aren't rumors - it was confirmed in an interview! The same interview also explains the whips in early designs, you'd originally use one to fight, but it was scrapped to make the Pokémon the main focus of battles.
I swear, year after year and there's always something new discovered about old pokemon games. I guess these games really are timeless. Makes you realize how much more content the older games could of have.
The more things leak out, the more we learn about how much it changed. Anything more would
be if we could get our hands on a beta rom of it I imagine
i want to make a fan-game and map design is something that probably scares me more than anything else
I mean the Alpha map at least looks pretty stable besides some places just not being touched yet
Don't be, it's all about making what you like, you do need lots of playtesting and things will fit into their place eventually
I’m piecing together that Erika started out as the leader of a gym on an island which sank beneath the waves, moving to Celadon afterwords. She then went on to defeat and replace every single one of the various existing gym leaders in Celadon’s local league, forcing the gyms to sell their buildings to various other tenants.
This lore is now canon according to me :P
Probably Saffron city was the intended last city with some kind of final dungeon or tower
Maybe Silph co could have been that final dungeon then?
@@TheObsessiveGamer Makes sense, since there is removed content regarding a boss in Silph Co.
16:20 A House in a ravine of sorts, the path towards it blocked by lines of trees growing inside said ravine, on an island at a place that's southwards blocked from the outside world by an absolutely unscaleable cliffside(as impossible as it may be).
Someone really did NOT want to have any visitors...
I really wanna see how the NPC inside the house would have reacted now if you entered it lol
man, I hadn't noticed it before, but with so much complication in the development of these games, it's almost a miracle that they were launched in stores without any catastrophic glitch, and it was still successful
Well it was in development for 5 years, so they managed to get things working that way at least. By no means a rushed game at least
It's been how many years since it's been out and awesome amazing people like you are STILL finding hidden and lost things that are really interesting and cool! Thank you for making this video and all the work you do
The stacked towers of houses WERE placeholders as you said, but the random incorrect blocks like how some of the entrances to buildings in the alpha map are garbled (Like at 11:28), or how Route 24 and Route 20 in the beta map have ledges where the water should be, that's due to the source code of the maps getting corrupted before the images were made, which resulted in a map with the wrong tiles, because the corruption changed the tiles there. TCRF agreed with this. You are 100% right about the stacked houses being placeholders. This is also why half Route 3, Route 18, Route 14, and a few others are either fully or partially missing, many of the tiles could've been blanked out by corruption or in the case of Viridian City, it could've either not been archive, or just plain old lost. The square of blocks in Saffron City was a placeholder too.
Yeah I can agree with this, but I still question when we already had water tiles elsewhere, why only that section of the water was using ground and ledge pieces? It's why I do wonder if maybe those could be intentional at least for the time. The garbled stuff and the missing maps I 100% agree with however being corruptions.
I have a feeling the Alpha map was built with some kind of show floor demo in mind, based on how everything from Pallet Town to Pewter City seems to be in working order, but everything beyond those is in a very rough, placeholder-ish state. Chances are, the demo would have started at Pallet Town and taken you through Veridian City to Pewter City, where the demo would have likely ended once you defeated Brock or whoever the gym leader there was at the time. With the Spaceworld demo build of Gen II having been found, it'll be interesting to see if eventually this demo build of Gen I turns up.
As for the Beta map, I think what where seeing there is the world map in the middle of a tileset transition. Most likely, the map is still using the old tile layout combined with the new tile definitions. This is why most of the Routes look somewhat okay - the tile definitions for those areas likely didn't change much - whereas the towns and a few of the later routes are a scrambled mess. As for the completely missing areas, my guess is that the tileset changes there were so drastic that the game could no longer load certain tiles without crashing, so they removed those areas in order to keep the game in a somewhat playable state while they ironed out the kinks.
I actually think instead of PMG it says PMC, for PokéMon Center.
I think the Inns definitely had the FUNCTION of Pokémon centers as they were in the final version, but the Pokémon Centers initially had a different purpose in mind. Maybe a kind of shop or even a gym as you suggest.
While I think it is a stylized G since the line at the bottom is thicker, it's always possible it is a C and maybe it could have been a different name for the classic gym such .Maybe it stood for Pocket Monster Championship even if it is indeed a C.
I love it! Finally getting a look at the lost city fills a hole in my soul that I didn't know was there
The Helix Chamber Pokémon green has that 2 new gyms
Great content!! Indigo Plateau is so different and would have loved seeing super powerful pokemon in that grass and water
I do like this video, but what's odd is that in Pallet Town, those are trees, not rocks. Gen. 2 used similar tree tiles, but colored in green, so that's how I know. Not a big, big deal, but still.
You are right. The dark colours makes it look stone like so it threw me off.
Next April Fools you should do a video of cut and unused content in Chess
That's gonna be some deep dive into its history I imagine lol
@@TheObsessiveGamer You have a whole year to prepare ;)
"PMG" are you sure? It looks like "PMC" for Pocket Monster Center and the buildings with the little monster on the sign is the Pocket Monster Gym
Awesome vid. Learned a lot! Elite 4 theories were great!!
It’s funny how I believe the poke marts said CVS on them which would completely break any immersion into the world
I noticed that too! Lol
I didn't get notified yesterday, but I'm happy I checked my subscriptions tab manually! Keep up the good work!
Weird, even with notifications turned on?
@@TheObsessiveGamer It sometimes fails :( I hope it doesn't for the next update, though!
I like the designs of the buildings seen in the Alpha version. Very RPG-like.
I disagree with the Inn being the Pokemon Center. To me, the northern building looks like it says "PMC", which could've stood for Pocket Monster Center. However there is some evidence against this- like Vermillion city not having a PMC/G. However that's also evidence for it not being a gym either.
"Were No Strangers To That" My Mind: I Know The Rules And So Do You
3:29 I think that says PMC for Pokemon Center
The reason I can't think of it as Pokemon Centre is cause an Inn already exists in the game and Inns in JRPGs are always your healing zone. Thus it be redundant
This was really cool to watch! Great video!
Obsessive is yelling to us today, I like this, it means he is going through a lot in real life, support him!!
Nah i'm doing fine irl lol just excited
I like to think that the island west of vermilion was where the ss Anne would take you
Tbh it wasn’t because tilesets were incomplete it’s because tiles were removed shifted around and/or replaced completely during development
Actually it is incomplete simply cause these were not ripped from any roms that wouldn't have the proper tileset it needs, but rather from the source file itself. We especially know this to be the case since every building for example has houses stacked on top of each as a placeholder rather than a garble of tiles
@The Obsessive Gamer Thank you for your efforts for making these videos. :) ~ Travis.
Bro how do you not have more subs, you're amazing!
Inns were meant to be the Centers, yes! In the old concepts, that where the trainers were shown to stay.
If you take a small bit more time to dig, you'll also find that, yes, SilphCo. is meant to be a sort of Indigo League tournament.
In the final game, you can find many unused Tournament style ranks and badges.
Youd fight through a gauntlet of trainers and leaders before fighting Professor Oak(also unused fight in the final game!!) And then itd have ended with a dungeon with Mewtwo! But this was ofc moved to where it is now in the final game and a lot shorter.
I haven't ever seen evidence of Silph Co itself being the League itself. That always appeared to be theory since Sabrina was the 8th gym originally.
@@TheObsessiveGamer it's just a little tougher to find, the original idea was silphco being where the indigo league was, and it was supposed to be a big tourney type thing, code of this tourney exists in the final game but going through older archives, like Helixchamber I believe(been a long time)has some more of those things.
Sabrina being the last gym also makes sense, since if Silphco was the Indigo League, it made sense to put it in the final place and in the biggest city!
As a long time Pokemon fan 2:56 made me belly laugh. I don't sub to much but you earned mine
I have a theory on the truck, so basically they just put the place where the truck is into a place where no one can see it or find a way to see it
Love this video!! I haven't seen this up close before- and I watch a ton of Pokemon videos
amazing, keep going! :D
this is so nice!
I feel honored that you may have heard my wish 💗
the video is so good!
I got curious though, what happened to the stage 1-2 maps? could they be looked at too 🥰
Thanks for the feedback. It assisted in the creation of this video :) Stage 1 and 2 as I showed were just simply... drawings. Stage 1 was just a concept of what the world could look like, while stage 2 is just a simple map a lot like the town map that's already in the game + the island.
@@TheObsessiveGamer ah right, thank you! Also, it would be fun to discuss the early maps, and wonder what could have been the ideas behind the original ideas and the changes that have been made!
You go over the factual changes really quick, and the amount of time spent on a picture is not enough to intake much... It would be nice to be able to analyse the content with the community you have here!
@@kultw1837 Yeah there's a crazy amount of maps here to not go fast otherwise this video would be a few hours long lol but as you say, i'm always happy to discuss them here.
As for the original ideas from the stage 1 map, I feel they drew a basic idea to start planning things from using the Kanto region of Japan as influence, but didn't actually build a proper map until Stage 2 with where towns and routes were to go, before then actually making it from stage 3 onwards.
@@TheObsessiveGamer I know we wouldn’t mind having longer videos! ☺️
The first draft sure is curious, since it depicts the original vision for the world. The third, ”alpha” is the one in particular I would like to analyse. In Viridian for example: Why have the roadblocks? Why is there the forest maze? Why are the cities lay-outs changed? I would love to hear your thoughts on the changes, while having enough time to see what is there.
Thank you for the responsiveness and the content ☺️
@@kultw1837 Well I did explain whatever truly stood out in my opinion like the roadblocks being for not letting people through prior to having 8 badges. Different city layout I personally believe is just a creative choice as opposed to a gameplay choice in this case.
hyped for gen.2!
Nice vid!
very very VERY very very very interesting video
thanks for making it
Here we gooo!
Here's a topic I may suggest to you that hasn't even been explored, Unused content on DVDs. For example, The Curious George Movie's DVD Release has the 1998-2012 Universal Pictures Home Entertainment logo when you play Title 33 but it isn't used. It might have been leftover from the international releases of the movie on DVD like the Australian one uses the logo.
If I ever expand to movies, there's plenty of Cut Content there I can always explore lol
@@TheObsessiveGamer Lol!
Yo TOG, why did they keep scraped data on the game when the cartridge was at full memory?
I think PMC stood for Pocket Monster Center.
I theorize it's more "Pocket Monster Championship". Inns traditionally cover your healing mechanic in a JRPG, so it'd be redundant otherwise i'd think.
It would be cool to see someone recreate the ideas/tileset of the alpha into a complete game.
Honestly would be a fun demake (though they'd need more PMG gyms to fill in the remaining of the badges)
Some things are missing from the beta map because they got corrupted or accidentally deleted, you can even see some parts of the existing maps are corrupted. Also that gigantic block of fences is where the Silph Co building is supposed to be IIRC
EDIT: I am NOT talking about the stacked buildings. I'm talking about the incorrect tiles on the edges of some of the maps, why Viridian City is missing, and how half of Route 3 is missing.
Actually that isn't the case as these were found as image file assets as opposed to ripped from an existing rom of the game. We know these were using these as placeholders since the constant stacking of buildings especially are prevalent.
@@TheObsessiveGamer I meant how half of Beta Route 3 was missing and how some of the cities from the beta map are entirely absent. The stacked buildings WERE placeholders, and so was the giant block of fences. I was referring to things OTHER than the stacked buildings, like how some of the tiles in the edges of many of the maps seemed to be the wrong tile or how portions of the maps are blank (Like Route 3 in the beta map). I'm sorry my wording was bad, I tend to get easily confuse people with wording (And get confused by it myself). ^^;
I do appreciate you trying to correct me, because you have a valid reason to believe this.
Although, assuming these images were created from .asm files of the maps like you'd find in pret's disassemblies of the actual games, then the tiles COULD be wrong, if the .asm files used to generate the images were partially corrupted. They were probably not just raw images, they were probably created with a mapping tool from a map file actually meant to be used in the game, and the image of the map is all we have of it, with the mapping tool and the actual map data file being lost.
Lol your voice reminds me Saul Goodman 😂 love your videos 🤩
I don't hear this one enough but I like that comparison lol. Thanks!
Oh sh#t im late love beta/cut content vid cheers dude nice info
Always a next time :) and thank you! :D
Nice vid bro, but I'm pretty sure it says PMC ( Pokemon Center)
The problem with that is that we already have the "inn" which Inns traditionally act like what is the Pokemon Centers in RPGs. PMC might have stood for Pocket Monster Championship, which is a fitting name for a beta gym
This is such a great channel I love the Zelda videos 👏🏼👏🏼👏🏼
Your content is pretty amazing keep it up , liked,subbed;)
This is very interesting how on earth did i miss this?
honestly, i always thot the rocks surrounding stuff was tree's. lol
Thanks for sharing this niche pokemon info!
I always like content like this when i happen upon it liked, subbed, and a request for a vid like this for the golden sun games perhaps
I just don’t see PMG. I see it as PMC. That would make it the PokeMon Center.
Very interesting info but your playlists are not ordered in a chronological way thus making them difficult to follow the way you might intended, apart from that you've done a pretty good job covering these early development mysteries to see what the creators may have originally expected for these games to be.
The Legend of Zelda ones are my favorites since I grew up surrounded by all the myths and urban legends about missing items and mechanics that never made it into the final game and it's great to finally see that many were on point with what the people had theorized in the past.
They should be in chronological order of release of video? i'll double check them. Thanks for letting me know!
It's official we need "Every Copy of Pokemon is Personalized" meme & to get what Castle Plexus is for Mario 64 to Generations 1&2 of Pokemon. Just imagine going into some random door or talking to a certain person & finding yourself in a somewhat different region. Some Pokemon can only be found in Beta Kanto & some can only be found in Alpha Kanto. We can expect some massive maze to reach Mew or something crazier in some entirely different Cerulean Cave.
Well we officially need someone to make this a real mod now :P
@@TheObsessiveGamer I don't think Gen 1 games are capable of this kind of labyrinth. FireRed & Emerald are the games most Rom Hackers have experience with. What if this Kanto Plexus were made in FireRed given Gen1 & Gen 2 Maps? Then maybe we could have 5 different versions of Kanto. Then we make things even crazier by having scrapped pokemon, glitchmon, & even wild trainers added back into the game. Pokemon Kanto Plexus seems like an interesting idea.
Rad man. Fellow PokeTuber. Subbed 🖤✌🏻
Thanks fellow PokeTuber :3
03:30 PMC Pokemon Medical Center makes more sense to me
Well problem is that the Inn already represents the Pokemon Centre as that's where one normally heals in any JRPG. Also the last latter has a thicker bottom that may indicate it is a stylized "G" and thus a Gym. If it is a C, maybe it's a "Pocket Monster Championship". Regardless it can't be the Pokemon Center because of that Inn
@@TheObsessiveGamer OkayChamp
Alpha/Beta Route 1 is similar to a rom hack that I played almost 10 years ago that had starters on route 1 at lvl 5. Was a difficult rom that I've been looking for for years now as I enjoyed it. It was black & white, not color. If anyone knows of it, lmk. Thnx
Couldnt it be “PMC”. Pocket monster center?”
I think it says PMG simply because the bottom part is thicker than and thus likely a stylized G. Also Inns are much more likely the original Pokemon Centres as that is what they normally do in any JRPG anyways lol
Perhaps the Old Man being drunk in the Japanese version is a holdover from when the Inns were in the towns? For that matter perhaps the guards' behaviour in letting you go through was due to them getting drunk and neglecting their responsibilities? Plausible.
Yeah that sounds quite possible. The Inn might have had a bar within it too afterall
That Island that likely housed Lt. Surge…
So… anyone else notice that world tiles in alpha and beta are only placed in 2×2 groupings, and not individually?
Amazing job, really
Giovanni the flying gym leader....
or rather Yujirou the flying gym leader back then.
@@TheObsessiveGamer you right
thanks for the video
Amazing video
I thought the dark round structures surrounding some towns were trees or bushes.
Hype!!!
As the GB cart was maxed out they removed of many unnecessary things including some Pokemon but they coded a pokemon with pokedex no 000 that became missing no
Missingno was never intentional.
Modern players: The routes are too linear
Beta map: Hold my Fresh Water
We now sending all Sword and Shield haters to the those maps :P
what about the keys in the game corner, i always thought it weas for the truck
Definitely not lol The Truck never can be move or does anything
Playing The Legend of Zelda: The Minish Cap and Pokemon Theta Emerald while watching the vid
cartridge limitation suuuuucks, this version seems way more fun than the actual game.
Now we know the truth under the truck
Wish I could play this on switch. Trying to get Red or Blue on 3DS seems so confusing.
In the beginning you say the beta had mountainous rocks. Those are still trees you can see the base of the trunk still.
Yeah typo though. They look kinda dark here so it looked more like rocks for a bit there
Has a Pokemon Red & Blue beta rom been found?
Unfortunately not. The fact that we have these maps are cause someone leaked out assets from the game but couldn't get a hold of the rom itself.
I think one day we will see that
Hoping for cut content episodes for gen 2!
Gen 2 is planned next!
@@TheObsessiveGamer awesome! Cover those different super GameBoy borders, and skateboard animations among others! haven’t seen anyone talk about those in detail
@@Mante_killa Planning to do all that once I start the Gen 2 Cut Content videos
I'm sad the little island got cut
16:11 How could you skip Ho-Oh in Gen 2... Also on top of a tower.
Oops, missed the premiere luckily it’s not a live stream
Even my livestreams are saved to watch later, so nothing is ever missed here :)
That's a lotta gyms
It's not a G. It's a C. It's PMC for Poke Mon Center..
CVS is the store.
The line at the bottom is thicker, so I am theorizing it's a G. However it can't be a Pokemon Centre even if it was a C as the INN serves that purpose considering that is what inns do in most jrpgs
@@TheObsessiveGamer but pokemon isn't like most jrpgs. There is a inn thats left over in the final ver of red blue yellow. And its just a blank building that has a invisible pc in it. Suggesting it was a access point for something before it was outdated with the pokecenter. I just have a hard time believing that the pmg is a gym when there's already a big ass building called gym.imo it's PMC and was a early pokemon center. And not a gym. And the thick line under it is just the border of the sign. Just my opinion 🤷😌
@@cody181818 at that point it clearly was being made more like a traditional JRPG. Interviews exist where their desire to make this game even stemmed from Dragon Quest.
Regardless, inns are in virtually every town in that build and it would have a purpose likely and that purpose likely would serve to heal your team like in most jrpgs of the era.
Also I did not see any buildings in the Alpha build that said gym on it. "PMG/PMC" The beta version is when we see the modern gym buildings and the disappearance of the PMG/PMC buildings.
Also that line is a boarder. It lines up with the other characters who share space on that line.
Thus this is my theory.
Hes absolutely right!
These games were originally created more traditionally, and Inns, in the concept sketches, were a place for everyone to heal up!
@6:21 - Those tiles 😐
i don t understand many steps of game creation... i mean... in 3 days... with a program like "rpgmaker 2003" i (alone) can draw the entire joto region within 5 to 8 days... (inside of buildings includes... maby 15 days for the entire completed map with dungeons and secrets passages includes)... for interactives stuffs like tall grass and cutable trees it can takes me about 10 more days... drawing all the pokemons and their stats from scratch can takes about a month for a single person (exept that "rpgmaker 2003" have difficulties handeling few details like the pokemon storage system... but thoses issues cleared... it is a breez)
... meaning ... alone with enough dedication... i could have created alone that game in less than 4 months... so... what is the deal???
When was this stuff discovered? Very cool.
Don't got the exact date, but check out Helix Chamber as they may have some dates lying around for when
@@TheObsessiveGamer Thank you.
2:34
Those are trees, not rocks
Good job bud
Surely it's "PMC", pokemon center?
The Inn's already serve as the Pokemon Center, so that can't be a Pokemon Centre. And the reason I think it's a G as opposed to C is cause the line at the bottom is thicker, which might point to a stylized G.
@@TheObsessiveGamer I disagree, my theory would be that the inn would have served a different purpose, that has been scrapped. Perhaps the player had health too in early concepts. I think this is supported by the huge inn, which would have been a combination of both and Inn and a pokemon centre.
I'm by no means the authority, its just my theory :) the video was awesome regardless, I live for this stuff!
@@fromthegamethrone Inns are traditionally used as a means to heal your whole party in JRPGS. This also means it would have served that purpose too especially since by interviews Pokemon was created after they played Dragon Quest. Nothing in the concept shows that the player would have a health bar or be involved directly in battles themselves. It's always been about the Pokemon.
@@TheObsessiveGamer you're entitled to your opinion and I'm entitled to mine, they don't have to match.
But I'd be interested in your take on why both Gyms and pokemon gyms exist, then?
@@fromthegamethrone But of course, this is all theory we both are doing and I like discussing them like this with others, so much to each others opinions.
The reason I don't see why gyms and Pokemon gyms would be separate is cause the concept never showed humans actually fighting and it's always been about Pokemon fights in the end. Thus why anything there is to heal and utilize your Pokemon to my understanding.