Procedural Rock Cave Wall Material (Blender Tutorial)

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  • Опубліковано 25 лис 2024

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  • @RyanKingArt
    @RyanKingArt  2 роки тому +11

    *Purchase the project files and support the channel:*
    Gumroad: ryankingart.gumroad.com/l/rock-cave
    Patreon: www.patreon.com/posts/70014684

  • @HologramSam
    @HologramSam Рік тому +9

    If somebody is wondering where is Mix RGB node, it's nowadays called Mix Color and can be found under Color -> Mix Color (For some reason I myself couldn't find it with the search)

    • @RyanKingArt
      @RyanKingArt  Рік тому

      yeah that's right. In the new blender updated they changed the mix RGB node.

  • @funkypartyweasel
    @funkypartyweasel 2 роки тому +6

    Great tutorial, thank you in particular for going through the lighting set-up.
    For those whom follow: 9.38 - If you're getting a black sphere with a couple of white marks on it, check the Voronoi Texture's Exponent and make sure it's set to 1.

  • @abdouuabdouu5853
    @abdouuabdouu5853 2 роки тому +15

    Come on I just finished your play list ... thank you for Another great procedural video

    • @RyanKingArt
      @RyanKingArt  2 роки тому +4

      Thanks for watching my videos!!

  • @85malcher
    @85malcher Рік тому +1

    This is great - simple, easy, elegant. Thank You.

  • @ryanbillingsley8732
    @ryanbillingsley8732 2 роки тому +2

    Just what I needed for my project, thanks for the tutorial!

  • @AngelAgudoGuerrero
    @AngelAgudoGuerrero 2 роки тому +4

    Another cool tutorial.
    Thanks a lot!

  • @raynorlee1061
    @raynorlee1061 2 роки тому +1

    thank you so much,that logic you telling, so so so helpful for a fresh man!❤️🙌

    • @RyanKingArt
      @RyanKingArt  2 роки тому +1

      You're welcome! Thanks for watching.

  • @AroundTheHouseShow
    @AroundTheHouseShow 2 роки тому +1

    Very helpful for a project I’m working on. Thanks for this

    • @RyanKingArt
      @RyanKingArt  2 роки тому +1

      Glad it was helpful! Thanks for watching!

  • @tssunneo
    @tssunneo 6 місяців тому

    that looks so nice, procedural rocks rock!

  • @gaymanukyan5476
    @gaymanukyan5476 Рік тому

    thank you for all tutorials that you share with us, they are helping so mush

  • @samtechprod
    @samtechprod 2 роки тому +1

    I really impressed with this tutorial, thanks a lot😀

  • @penguin2701
    @penguin2701 11 місяців тому +1

    thanks really needed this!

  • @HopeSparkle.3D
    @HopeSparkle.3D 2 роки тому +1

    Thanks for this fantastic tutorial.

  • @quedemontage8094
    @quedemontage8094 2 роки тому +2

    Super thanks !

  • @sdffhsdghhn
    @sdffhsdghhn 4 місяці тому +1

    Would be good if you could explain your reasonings behind what effects you are choosing

    • @sdffhsdghhn
      @sdffhsdghhn 4 місяці тому

      for instance how did you arrive at your reasoning to use the lateral-displacement-noise texture in the second way as color component as well (as opposed to using another separate noise source)?

  • @jeffreyspinner9720
    @jeffreyspinner9720 2 роки тому +1

    I didn't realize how good you were with procedural materials and more. I was gonna suggest that you use a Table of Contents (TOC) to use ytube's TIMESTAMP function, but you've already done it! (Since July 12th IIRC) You continue to impress.
    Ty for your SciFi Mech robot series I just noticed on my visit. I'm gonna use it to refresh my boning (harder than adding all the bone empties to control the Armature, imo unless you get fancy), and animation skills that I haven't touched in over a year. At the same time I'm gonna watch your modeling, shading and parts management of your build. I am building a Bobble Head Optimus Prime, that will crash and be comforted by a Westworld Host, so this is directly applicable...

  • @ANDRENEVERDIE21
    @ANDRENEVERDIE21 Рік тому +1

    THANK YOU

  • @GemGameDev
    @GemGameDev Рік тому

    Thx a lot! I begin to understand how nodes work together because of ur great teaching skills! 1 Abo + ofc! :)

  • @SuperPuneri
    @SuperPuneri Рік тому

    very useful for beginners thanks

  • @garrett6064
    @garrett6064 4 місяці тому

    Heads up! If you are getting a strange subtle tile effect, turn on the experimental mode and subdivisions. I didn't think I needed it for my project, but it won't work without it.

  • @ethanoljoe
    @ethanoljoe 2 роки тому +1

    Legendary

  • @blenderstuffs
    @blenderstuffs 2 роки тому +2

    Amazing 😍😍

  • @Gregory_Harshfield
    @Gregory_Harshfield 2 роки тому +1

    Thanks!

    • @RyanKingArt
      @RyanKingArt  2 роки тому +1

      Thank you for your support, I really appreciate it!

  • @HopeSparkle.3D
    @HopeSparkle.3D 2 роки тому +1

    ¡Gracias!

    • @RyanKingArt
      @RyanKingArt  2 роки тому +1

      Thank you for your super thanks! I appreciate it!

  • @saalkinw
    @saalkinw 2 роки тому +1

    Superthanks!

  • @AdityaRaj-dt2kt
    @AdityaRaj-dt2kt 2 роки тому +2

    Can you do a video on the roadmap of how you get the idea and make something in blender like you made those amazing robots . I actually have learnt the whole blender , thanks a lot to you

    • @RyanKingArt
      @RyanKingArt  2 роки тому +1

      Thanks for the video idea! 👍‍

  • @TheWugiezet
    @TheWugiezet Рік тому

    Dziekuje!!!

  • @fusion1203
    @fusion1203 Рік тому +1

    What would you say is the hardest procedural material that you have made? Or the nose advanced?

    • @RyanKingArt
      @RyanKingArt  Рік тому +1

      The most challenging procedural material to make was the chocolate chip cookie. I spend days working on that, and re-started many times, before finally making a cookie material that I liked.

    • @fusion1203
      @fusion1203 Рік тому

      @@RyanKingArt damn sounds annoying to be honest

  • @samtechprod
    @samtechprod 2 роки тому +2

    Please Ryan, I will need you to upload a procedural cookie tutorial.

    • @RyanKingArt
      @RyanKingArt  2 роки тому +2

      I'd like to do a procedural material on that sometime. Thanks!

  • @mrcalomari8349
    @mrcalomari8349 Рік тому

    Thx much

  • @GabaGandalf90
    @GabaGandalf90 11 місяців тому

    Hey thanks for the good tutorial, exactly what I need for my project :)
    I just have a question: Whenever I apply this material to lets say a cube, and I scale one particular axis down, the material also appears squished. Is it possible to show the material independed from the scaling of the object?
    Thanks in advance!

  • @krooshum3215
    @krooshum3215 Рік тому

    What is the logic idea when you use node? Really want to know about it!

  • @ambrishsingh7363
    @ambrishsingh7363 2 роки тому +1

    👍👍👍

  • @aMayesingGamer
    @aMayesingGamer Рік тому

    What's the best way for exporting textures and then attaching them to other objects?

  • @Atomsk102
    @Atomsk102 Рік тому

    Why is the Mystery Science Theater 3000 theme playing in my head after watching this?

    • @RyanKingArt
      @RyanKingArt  Рік тому

      I have no idea

    • @Atomsk102
      @Atomsk102 Рік тому

      @@RyanKingArt the logo for that show was an asteroid with "MST3K" written on it. It looked a lot like the result of this tutorial.

  • @krooshum3215
    @krooshum3215 Рік тому

    can I just mix the noise and voronoi directly?? There is nothing between the noise and voronoi.

  • @gregorioportela
    @gregorioportela Рік тому

    top!!

  • @Joel-bg3cf
    @Joel-bg3cf Рік тому +1

    Mine is mostly smooth around the edges, what's going wrong?

    • @RyanKingArt
      @RyanKingArt  Рік тому +1

      Maybe the displacement isn't working?

  • @0bvioushero
    @0bvioushero 6 місяців тому

    Is there any way to export this to unreal engine or can you only use this in blender ?

    • @0bvioushero
      @0bvioushero 5 місяців тому

      Okey so it seems its not possible to really bake the uv maps made here to ue5 souu sad but you cannot use this fully for Unrealengine

  • @raamajz4268
    @raamajz4268 Рік тому

    Can u make cave tutorial plss❤

  • @vu8422
    @vu8422 Рік тому

    4:45
    5:26

  • @cartoonstoons-q1r
    @cartoonstoons-q1r 2 роки тому

    Thanks a lot for the tutorial, I'm learning a lot! But I have a problem, when I connect the displacement node (13:19) and change the scale it just scales the original shape as a whole instad of just the dark/white parts, so there's no bumps, not really sure what to do and cant find a solution online.

    • @RyanKingArt
      @RyanKingArt  2 роки тому

      hmm, hard for me to know exactly what the problem is when I can't see your node setup. There could be a number of reasons why that's happening.

    • @cartoonstoons-q1r
      @cartoonstoons-q1r 2 роки тому +1

      @@RyanKingArt no worries I fixed it, I somehow duplicated some nodes on top of each other and that was causing it to malfunction, still thanks for answering and great video!

    • @RyanKingArt
      @RyanKingArt  2 роки тому

      @@cartoonstoons-q1r glad you fixed it!

  • @assaracos
    @assaracos 8 місяців тому

    Hy Ryan, can I also use your textures from your texture pack commercially?

    • @RyanKingArt
      @RyanKingArt  8 місяців тому +1

      You can use my procedural materials that you have purchased for commercial use, as long as you don't resell, redistribute, or repackage the material.

  • @merlinheir
    @merlinheir 2 роки тому

    Is there a way to engrave the letter "A" onto this rock ???

    • @RyanKingArt
      @RyanKingArt  2 роки тому +1

      Yes, you could add a letter A texture into the material, and mix it with the displacement with a Mix RGB Node.

    • @merlinheir
      @merlinheir 2 роки тому

      @@RyanKingArt I'm basically trying to use one of the rocks you made (I bought it didn't have time to follow the tutorial) and add glowing veins within the rock. Any tutorial on how to do that ?

  • @baptistejacquet4868
    @baptistejacquet4868 Рік тому

    it's not working :'( i just have a flat result. the only problem i can think of is that i don't have a mix RGB in the option but a mix so instead of having a color in the end I have result

    • @anthonycokayne7453
      @anthonycokayne7453 Рік тому

      I think the nodes have changed names since, I used 'Mix Color' and that works for me. Instead of 'Color 1' and 'Color 2' it just says 'A' and 'B' for the inputs.

  • @the-guy-beyond-the-socket
    @the-guy-beyond-the-socket Рік тому

    Its just the noise texture + voronoid texture, why does it looks like real rocks???

  • @upstudios4990
    @upstudios4990 Рік тому

    DON'T HAVE A MIX RGB

    • @RyanKingArt
      @RyanKingArt  Рік тому

      In the new Blender Update, they changed the Mix RGB node, to just the mix node. So just add the mix node, and change the Float option, to Color. Then you can use it just like the mix RGB node.