This was originally called Wild West Online, cost $40 at the cheapest and was a complete scam. Devs went hostile on player base, refused refunds, quickly shut down the servers and unlisted the games. They disappeared for a while and came back with the same game rebranded as New Frontier. They added some goofy shit and let it back out in the wild. They even changed their dev companies name due to the shame they received. They slapped together a trash wild west game immediately after the Red Dead Redemption 2 announcement and rushed it out before Rockstars release. Stole as much as they could and ran off.
Yep it's true, sadly I went through it all from the very start. Naive me bought in the alpha not knowing it was a sergey titov game and then was a couple years of almost 0 development and lots of time spent on the forums. Met some really cool people there, but the game was a sham from the start.
@@worldweaver2691 Sergey is a conman originally from Ukraine, who never ever finishes anything and just runs with the money. If you want to have a good laugh, his story begins as the offshore developer on a racing game called Big Rigs.
I just realized this was a Sergei Titov game. This explains EVERYTHING. God, the guy didn't even try designing a new UI or anything, just brought up WarZ again then slapped a Wild West theme on it.
Oh I rtemember when WarZ was hyped up as competition to DayZ. But in the end Unturned is a better open world survival game than everything Titov ever shat out.
It's even worse than that: not only did Titov basically just remake WarZ and then slap a wild west skin on it, but this game itself actually used to be called Wild West Online and was also a massive scam, costing around $40 (or more if you buy the premium stuff). Then the devs got flak for some stuff, acted like dicks to the community, shut the game down, and then relaunched it as New Frontier which is the same game but with zombies added in
Im 2 min into the video and i noticed the fonts, many UI elements felt like WarZ stuff, so I searched up the company just to find out it was made by good old Sergey.
@@HappyBeezerStudios I mean why should Titov bother, he's a smart guy. He makes low effort cashgrabs and people are so stupid they hype it all the while AAA games in the same genre exist. Best way to make profits :)
17:27 "developer telling a story" reminds me of the "developer's commentary" in Half-Life 2: you see a chair with several empty beer bottles and several grenades on a platform overlooking an area with lots of zombies. so it seems as if someone had been sitting there, throwing grenades at the zombies and drinking beer.
Half life 2 is also fantastic for visual integrated tutorials: first time you see an enemy is immediately after you have to pull out a saw from the wall to pass through the corridor, causing you to panic and release the saw showing you can defeat the enemies with them
@@nerdychocobo Or even if you dont panic you probably understand that saws cut things, and the enemy is a thing, and you have a saw, and so you fire the saw at the enemy, and see the results
@@nerdychocobo Unless you're an idiot like me and didn't realize that first time through HL2. Like a dummy I gently set down the saw blade with my gravity gun and killed it with a proper gun. Went the entire game not realizing the gravity gun could be cheeky for environmental kills until the Citadel where it was outright mandatory.
Skyrim was the only game that had issues with that, and they were more funny and fun than gamebreaking and getting you stuck. Also I'm pretty sure only skyirm and oblivion had horses, I can't for the life of me remember horses being apart of morrowind, but I might be remembering wrong
@@tortellinifettuccine No, you're correct, there weren't any horses in Morrowind, nor was there any riding system (at least not in the vanilla game). And though Daggerfall did have a horse riding system, it was handled very differently than Skyrim's or Oblivion's (what with the game being old, 2D-ish, first-person only, and all...). So yeah, Skyrim specialty indeed.
Josh: "And then a level 100 comes along and kills me" Amazing how long time players can essentially control the player count by killing fresh spawns in this MMO, must feel really fulfilling.
I think it's more amazing, or more accurately, *INCREDIBLY* sad anyone spent enough time to get to level 100 in this. Or they cheated, which is still sad.
What I always find hilarious is that Sergey Titov was hired as a *technical director* of League of Legends for a while. How the hell did he manage that?
@@ctrlless9672 Yep, Riot Games hired him (as a *technical director*), even after he put out Big Rigs. And he wasnt even a later hire, this was while they were still developing the core engine.
Letting players build permanent public structures in the open world seems incredibly short-sighted, unless you never plan on your MMO having a playerbase greater than 50
I decided to hop back on this game to see if anything had changed. 10 servers yet only 23 total players. Busiest server had 6 and was in Europe. Busiest in USA (where I am) was 4. I ran into one other player, robbed a bunch of gold panning devices and animal traps, and made a small fortune. I leveled up twice and got 4 achievements for stealing gold. I was able to take my horse into the bar and drank whiskey which made my horse not gallop any more. It's a fun couple of hours of open world exploration, some mediocre horseback gun slinging to keep the exploration feeling a bit unsafe and thrilling, and then pretty much nothing. No updates in 6 months, so mostly abandoned, so I'm planning on doing a video series showing off the entire map . It's a great map without a game to accompany it. I'm curious how much longer this game will actually be available until it goes offline and likely reappears under a different name.
I'm curious whether it will be given life for a 3rd time under a different name. I believe New Frontier is based on Wild West Online, if I remember correctly. The Western setting would make a great one for an MMORPG. It's a shame that the few attempts have all been grossly unfinished and abandoned.
@@AunCollective You know another almost untouched setting in MMORPGs? Pirates I think that’s untapped potential and could be quite epic I know there’s Sea of Thieves but it’s not exactly what I have in mind when I think Pirate MMORPG..
@@averagechadlegionary5824 the problem with pirates and western style games is there dependence on systems made for high fantasy settings or survival game tropes. Make a narrative driven multi-player game with drop in co op. the wild west without a story is fucking pirates with out a story is boring, it's literally scurvy, dysentery and resource hunting. I wish company's would stop trying to make their first game an mmo.
A great example of how "player bought land" is a poor practice. With an active playerbase of 23 people and 47,000 player owned buildings left abandoned in the world map.
It can be a nice idea if instead of player bought land it is "large group of player bought land" and then you hire moderators and create styling guidelines. With large group i mean like at max you have per server 10-15 of these groups, and so at max 15 of these lands, and then you moderate the shit out of it.
@@diablo.the.cheater As to large groups of players buying land that would be a good use for the unfinished towns. A clan/guild clears out the zombie horde and rebuilds the town. Players pay taxes to use the NPCs that move into the shops or rob the shops. Resources are needed to maintain the town or it will deteriorate into a zombie infested ghost town for another group to reclaim. Raiding a town could speed the decline. @ILubBL This would defiantly be the best way to go on player housing in a MMORPG. A selection of BPs that match the world the developers are creating with some basic decorations for players to express themselves.
Player buyable land basically means u need a lot of land that has nothing on it and an MMORPG should be dense with things to do. Maybe you could set aside an area for player plots and manage them creatively, or you could have a few player plots in important areas but make them sparse. I'm imagining like you're in Storm Wind and one of the regular buildings is replaced with a playerplot that a player can rent and build whatever they want on. That would change the scenery of the city every few weeks or months. That could be a fun, engaging feature maybe.
When it first came out in '17 there were like 70 people each server, there were faction wars, people would actually make friends and form gangs, there were events like bank robberies and stagecoach attacks but then people left it because the devs abandond it
Yeah i remember that too. Devs have done alot of this .. c*** . Like survivor storys,it came first they left it aside,they are repeating the circle . Also they changed the name of the game to get rid of the Most honest reviews the game allready had. Kinda sad xD
"a level 100 player kills me." that's why i avoid games with "open" pvp. now "arena" style PVP can be fun. but when other players can ambush you while you're minding your own business? that's THE most ANTI-FUN thing there IS in gaming.
Also free player-made construction means anyone can just make themselves a bunker 100 feet into the air with murderholes to snipe from and traps lining the only entrance to it and kill anyone who comes near.
Yup 100% agree. Open world pvp in every game always seems to end up with: powerful player kills less powerful player, or 5 players kill one player. 1% of the time you might get a fun even-ish match up.
Plus any open pvp fun you could've had just won't happen. it'll be low level and same level players fleeing from you and players high enough above you that you have no fighting chance are going to be the ones trying to fight you. you arn't going to have an evenly matched fight like some players expect to happen when they play these games. thought lets be honest, these games are mostly played by people that just want to bully low levels that stand no chance against them.
Pretty interesting that the Europe 004 server apparently has 1/100 consistently yet over 12.000 buildings, more than the other EU servers combined. Makes you wonder whether one player has been on there for years doing nothing but building stuff.
35:49 this is like that part in Scott Pilgrim where he says he wrote a song and plays like 4 chords, and she says "that's great, you'll have to show me when it's finished", and he responds "finished?"
I love the way you present these videos. Been binging them. The puns and interweaved jokes are amazing. "This town is definitely big enough for the two of us" "Whatever you think the inventory button is - nope, it's tab!"
nearly exactly what I thought lol. Like a lot of the assets and the map look pretty similar, and so does the gameplay. Only big difference is this one has land plots and is missing a whole lot of refinement and customization options
Oh no, Sergey Titov did it again! I had a strong feeling from the start, but I immediately recognized the style when I saw the inventory. It's the guy / team who did: WarZ (2012) which later became > Infestation Survival Stories (2013), Romero's Aftermath (2015), Infestation: The New Z (2016), Shattered Skies (2016), Last Man Standing (2017), ... And there surely are a few more, like Wild West Online which later became this game. That dude is just legitimately scamming people for money over and over again, every year. You should definitely look into that, there's a lot of game-review companies who made stories about him. It's the same game, same animations, same netcode. He's just switching out the models & theme every time. But other than that, also just want to use the opportunity to say that I absolutely adore the videos you make. The amount of effort you put into them is absolutely amazing, and I really like the way you structure your videos and the words you choose. A lot of friends also got hooked on your videos. You're the first youtuber who made me ring that bell :P Please continue to do what you do. It's really informative & both entertaining
I mean I've always preferred "tab" for inventory in most games.... subnautica uses it by default. It's just better since I'm a hoarder and constantly check my inventory lol.
Sergey Titov has to be one of the most infamous game developer out there. The maker of Big Rigs Racing, WarZ, Outbreak New Dawn, and probably some other poorly made games/vaporware. He is now dabbling in the metaverse according to his LinkedIn in a company with minimal presence on the internet.
That's one of the reasons I hate "always on" PVP (outside of safe areas and whatnot) I'm just minding my own business questing and collecting then BAM! Massively high levelled bloke jumps outta nowhere and 1 hits you forcing you to basically start from scratch all over again. I don't find that fun.
I downloaded this game as part of about 200 games labeled as "MMORPG" on Steam for my collection. When I launched it, I was actually excited -- a gunsling'n sandbox MMORPG sounds like something that would be quite fun. After about an hour, I thought I was just missing something (I'm prettty lousy at a lot of games despite collecting them) but yeah, there's a seemingly large and quite beautiful world and essentially no meaningful content. Great art direction and even a concept for a game that would be fun -- just grossly unfinished and buggy. It's a shame that the American West and post-apocalyptic (Fallout-style) settings aren't used more often in MMORPGs. I was one of the few fans of Fallen Earth but didn't join that one until 3 months prior to closure.
I had a similar experience with Taikodom, a space shooting and mining game. You enter to experience the worlds designed for you.. And you get killed because you wanted to explore a new area. I was level 7 and they were level 58. Luckily, my non-gaming pc at the time protected me from seeing death due to the united power of low bandwidth and lag.
Nowadays a lot of games put so much attention on aesthetic when small details, game-play, balance and story line are much much more important. Good graphic is nothing without these elements.
Ah, yes, the "do whatever you want" Style of gaming... translated: we were to lazy and/or incompetent to write a story, scripts and missions, so here's a big, open map and some copy-paste-systems. Have fun! I'm myself not a big fan of sandbox-gamedesign. Sandbox too often results in the above and it's quite hard to design it right, easing the players in and give them some footing before unleashing them (which for a tutorial is rarely enough). And for me, they can far to easily become frustrating grindfests. I don't dislike grind in general but if you don't balance it out and make it somewhat fun, the game results in being a chore and i already got a job in real life so i don't need a second one. Sigh... what i don't get: why do lvl 100 players keep playing this? Clearly the already reached the peak of what this thing has to offer. And with just a handful of players left, what's there to interact with? So, why don't they quit?
In my personal opinion, sandbox only works with certain genres, and MMOs are not one of those genres, it is borderline impossible to make a decent purely sandbox MMO, as the genre requires some sort of narrative, which sandbox MMOs almost always lack or treat as an afterthought. The genre that probably does sandbox-style gameplay best is the survival genre, as it doesn't really need a clear narrative, but despite this, most will still add one, but in the form of lore scattered throughout the world, encouraging exploration.
D&D seem to do alright with that business model in the analog world, could cite minecraft in the digital world as well. the concept is not the issue, it's the execution
@@MrBraffZachlin I don't know if D&D is truly a full sandbox-game. I mean, yeah it got many aspects of it but it's also strongly story-driven with many great campaigns. Most of the sandbox-mmos don't really have something that resembles a "story". At best they got lore but that's not enough to give me a sense of purpose in that fantasy-world. I'm just doing stuff for stuff's sake and most of that countless of times.
@@janrautenstrauch4729 i'll give you there are books and lore for sure so in that regard a point goes to you, but i still say the game itself is a sandbox. in a way you could consider the lore characters assets in the sandbox as i would treat the monster manual etc. BTW, I PERSONALLY DO NOT LIKE ANYTHING CLOSE TO FULL SANDBOX GAMES. i don't even get why ppl like minecraft tbh other than maybe custom server mini-games. i do like a sandboxy game if it uses pvp as the endgame, but i struggle to find one i like still. albion top down is not for me, it's possible i would like ark or rust, but i just never bought the games to give em a shot since it is not like something i really wanna play. idk if you consider it a sandbox, tho you could argue it is at endgame, but crowfall has me intrigued. again i consider it somewhat sandbox because the only goal is pvp but the crafting is the other half of that so it isn't just a pure pvp game. i do think it fits the description you gave about new frontier in most ppls eyes regarding they didnt do much work and said here have fun, but i think it was more they forced the full release before needed features are done. the team has good clear communication and it seems most things that make it unfun rn are being fixed. like to me the entire game is craft for pvp and pvp to craft that is it and to have the inventory and bank not have sorting and stuff is mind boggling. it takes away from the good core pvp and crafting mechanics that exist. who wants to craft if inventory is aids? nobody lol, same goes for the map in that game and lack of minimap, and the real deal breaker for me till they add it is visual gear progression. again if the entire game is craft to pvp and ppvp to craft then you would think the way gear looks would be part of the endgame but there is no visual gear progression. if crowfall adds these types of needed things and fixes the vendor system the game itself is fun lol. ik allot of buts, but.... i also enjoyed the sandbox aspects of valheim but clearly there is a story and bosses so the game is not a sandbox
Just wanted to say, Halo Warthogs have always driven directly towards the cursor, I believe what you're thinking of is the airboat from Half Life 2, which does in fact, go where you move, instead of camera direction! If I misunderstood please correct me, just wanted to point this out! Great video btw!
The tab to open inventory thing is actually not strange in the slightest. In fact, that's the key I always use. The I key is always too cumbersome for me since you have to reach over for it. It's much more commonly used than you seem to think. Not to take away from your review just thought I'd point that out.
35:36 ah yes, Sir, my arch nemesis! If you're unaware, the creature shown is from one of my all time favourite, and probably most unique games out there, called Exanima - I think this Titov guy just took one of the screens of Sir, gave him a quick colour swap and photoshopped him in - how utterly low
At 10:52. $3.99 for salt. Could buy 40lbs of salt in the 1800's for that amount of money. 4.99 for eggs. Eggs were about 13 cents a dozen. Looks like sugar cubes for 7.99, sugar was 7 cents a lb. Games in western setting just can't get prices even close for some reason. RDR2 has the same problem.
Damn, this game does look nice at a first glance... Pick-punching trees for their splinters is an interesting take on resource gathering ...pick-punching stone isn't quite as impressive as pick-punching trees ...pick-punching an occasionally flashing banged-up metal hull for its metal bits is even worse... As always, full pvp only makes things worse. New Fortnite Redemption fails. Reading that one comment about its devs using this game as a scam more than once by rebranding makes sense :D
How much of a no-life player do you have to be to be both max level in a basically dead multiplayer game AND actively grief the only new players that show up? No wonder the game is dead.
if you've got that much dedication go play a much more fleshed out game where you get more mileage out of your flex...unless they're worried about facing actual competition...
@@Pundae In my experience 95% of pvpers do indeed hate facing actual competition and just get off on defeating players that have no realistic chance of defeating them.
@@troodon1096 As one of the 5% of the "good boys" who actually want a real challenge and fair competition (i.e. always chugs all his estus and bows before duels,) I want you to know that these sweatlords piss us off more than you could ever possibly realize. Victory without challenge is not victory. It's senseless curbstomping, and it's wholly debasing for all involved even when it's just a game. People need to grow the fuck up and learn to challenge themselves.
I actually enjoyed this game (RDR with basebuilding) ran fine played fine…players everywhere…get sniped while mining….literally my only complaint was a connection bug….after playing for about an hour the game would immediately shoot up to 10,000 ping…yes 10k….and it would remain that way until you restarted the game….the only bug I remember encountering that was gamebreaking let alone actually annoying….i like the shop closing but i always needed it when it was closed XD…i couldnt recommend the game now but back when i played…it was actually fun …i choose fun over good because thats more accurate
I remember when this game was selling some hyped up early access founder's pack. It had basically no content (I'm surprised how much it has gotten as of this video) and was a pile of crap. Looks like it hasn't changed much. :P
26:00 I know I'm late saying this but that's not placeholder text, it's a variable name. They probably did write the desc, but there's a bug somewhere in their (horrifying) display code that's printing the name of the string instead of the value.
In terms of the zombies, Red Dead Redemption had that one zombie DLC that was pretty interesting. Werid West is a genre of fiction and it's pretty cool when done well.
Just so you know, there's an event time to time where you can robe a bank vault. The map will show where the event is taking place on the map and everyone can come and rob em. Do so will make you a criminal which than will show everyone in game your current location in the map.. But you will get gold bars which is use to pay the claim or sell it for 50 dollars each. I played this game back in 2019 and i assume the mechanics is somewhat similar. there's also an event or minigame where you capture points. Everyone who que for the game will teleport into an arena capturing flag points. Winning so will give you free guns, bandages, resources and money.
Hi there... I'm one of those lv 100 players... the game had so much potential but it seems they gave up on the game... and started using it as a money cow... -ACE- is not a bad guy he is part of my squid... might have mistaken you for someone ells... I made a discord to help players that come into the game and help them get new clothes... It's a shame this game wasn't taken over by a proper developer
Small detail, but I suspect $_desc is a variable that should pull the actual description from the files, but they forgot to add it. So it just shows the variable name instead.
"I wouldn't even recommend this game to my enemies, because even I have standards" not necessarily constructive, but SO very true! what an answer! you absolute legend!
Thats laaaame, whats the point of player housing if you just have the same stuff everyone else does? customization is what makes it fun. At least make it like skyrim's hearthstone where you get modular buildings so you have at least a bit of customization. Just do what the other guy said and make it instanced. Or at least, require it to be off in the boonies far away from any town.
@@lenkagamine4145No offence but that's just dumb. If you make it instanced then you can just allow them to create any monstrosity they want because nobody else will see it anyway O_O Modular buildings sounds reasonable tho.
@@Brekner ...yeah. Whats so bad about that? people like minecraft cause it lets them build. I like building in ark. I like building in fallout, even. If someone likes building, why stop them? whats really dumb is deciding that since you dont like what they're building they should be artificially restricted. I certainly agree they shouldnt just be out in the open world for anyone to see where they can hurt the aesthetic of the game, but if its just for yourself (or just for your clan, or something like that), whats the harm in it? its just another way to be creative and have fun.
@@lenkagamine4145 Yeah and that's what i'm saying too, you probably haven't read my 2nd comment. As long as it's instanced, it's all good, but if it's not, there need to be hard limitations.
Lmao, this is "Wild West Online" rebranded. Back in the day the only people who played this game were the developers (who pretended to be actual players). They were suspiciously positive and overly-hyped for this game. They also got super defensive if you said anything remotely negative or critical of the game, or if you asked what the hell there actually was to do. They kept saying how much they liked the game and what a fun experience it was, despite it being a totally broken ghost town. It was kind of sad and depressing to be honest. There's also allegations that this entire game was created for the sole purpose of money-laundering. Everything about the company is shady. I'm surprised that this game still even exists. Who the heck pays for the servers?
If these horses and horse physics in this game disappoint you, take a look at Elder Scrolls horses. Oblivion and Skyrim horses can run up 90° inclines, float etc. They are also super strong once aggro. In good old Oblivion horses also had "responsibility", so if you stole a horse, the horse reported itself stolen, so that once you ran into a guard, the guard would already know you are a thief, even if they didnt see you do it.
I'm afraid PvP and RPG don't mix well. And considering how most MMO players are almost entirely RPG-centered, I doubt they will ever play anything that requires open-world PvP skill. This crowd is often PvE only and when they do PvP its in small-scale arenas where slug-fests between max-level tank-builds occur. The closest you'll get to an open-world PvP MMO right now is Rust, or if you like team-based stuff I recommend Foxhole or Planetside (though Planetside is pretty much dead), I believe EVE-online also has good PvP, but I'm not into that sort of game.
[Tab] is much more logican than fucking *[i]* , which is halfway across the keyboard. In most games I rebind it either to [q] or [Tab], whichever isn't used or has a less useful function to me
great review as always josh! only thing i'd disagree with is tab being a bad key for [Open Inventory], i usually key it to tab if i can. but i guess the important thing is whether the game remembers to tell you its keyed on tab or not. thx for the vid!
7:55 The photo quality for the time is about average. What you have to remember is that most surviving tintypes we have (besides newly made ones for experimentation/recreation) are over 100 years old. They degrade over time with moisture and sunlight exposure. Photography at it's best back then wasn't grainy, dark edged, or low level of detail. What's unrealistic about that picture is how large it is. Tintypes were simply not that large usually. The largest ones on average were small frame on the mantel worthy. But to protect them you'd often have them in a dark dry place. So they would be put into felt lined booklets, framed to the inside lids of boxes, or in a locket. Another thing about them is low viewing angles. Look at one a little from either side and it will look like a negative or washed out. You pretty much have to look at them strait on for them to look that good.
@@colehartel7206true, first time I played Fallout 2 it was already extremely outdated. It still plays good to this day. And it was ALWAYS ugly. Same with Final Fantasy 7's poorly shaded LEGO graphics. Many early 3D games on PS1 are still played today despite aging the worst.
If they shrank the tabs on the left they could’ve inserted a well being tab in between experience and stats that way you could see your health and other important things while in your inventory
Hi Josh, good video as usual. One question about the PVP imbalance you mention during the video and the fact that, basically, new players are easy preys to geared players. That's something I always found obviously flawed but when Blizzard tried PVP-templates in BFA they were widely despised (and bugged), which is a shame because they were a solution I myself envisioned to solve said power-imbalance. What's your take on the matter? Should leveling players be A) left to their means, B) be invulnerable to higher/max level players or C) be given a chance to fend enemies off with a template system (i.e. where PVP happens with dmg calculated in % instead of flat numbers)?
@Fred Welsh A) giving leveling players the means to fend for themselves doesn't mean putting the game on rails and B) ganking lowbies, corpse-camping them and PVP griefing in general serves no purpose other than boosting the ego of w*nking minors. SO, since the joke quickly turns old as soon as people get fed up of being killed by max-level players without a chance to fight back, I'm trying to understand whether there is an option to make things work better. And considering that you can't have meaningful PVP without an opposing faction, the game is not about making everyone else quit/delete/transfer... because, guess what, when THAT happens the game is over (or you switch to PVE...).
Of course it was widely despised. High level players don't like it when low level players actually have a chance because it means said high level players actually have to try.
I'm not shocked that it was widely despised. Manbabies with fiberglass for brains don't like it when low level players actually have a chance to challenge them. Thee PvP community is quite possibly the worst part of WoW for that very reason.
The simplier idea is to do what AO did, have pvp ranges. This means you have to be in a certain range of a player to attack them, queue with them into pvp matches, or even duel them. And the ranges are very small at level 1, I think you can fight a level 5 player, and get bigger as you level. A level 200 can fight a 220. 220 being equal to more like level 400 cause every level over 200 is about 10 levels worth of power. So in effect, you literally can't bring an endgame toon to camp low levels. This doesn't mean all fights are equal as AO lets you twink on higher level gear if you can get the stats, so if you got money and the know how your level 1 can smash out a level 5 with ease.
I love your videos, but I'm not sure how I feel about you talking about Native Americans like they're a cool setpiece for the setting of 'the wild west' as a genre, and not the victims of genocide committed by settlers during the time period.
How are you going to have a wild west themed game about cowboys without indians being involved? Cowboys and indians is as classic a combo as peanut butter and jelly.
Ah didn't the native americans commit genocide on the clovis people? Either way its a stupid argument seeing as literally every country has been shaped directly or indirectly by conquerors
【Shades Finnish Pirates】I played Red Dead Redemption 2, hunting was the thing i enjoyed most and this game reminds me of those fonds memories. I also purchased Zombie nightmare for Xbox, ended up playing it with infinite slowmotion but only using a pistol and enjoying the hordes of slow moving zombies dying with rag doll effects. 27:26 oh you even slow the zombies down in editing, nice and i think we are synced
This was originally called Wild West Online, cost $40 at the cheapest and was a complete scam. Devs went hostile on player base, refused refunds, quickly shut down the servers and unlisted the games. They disappeared for a while and came back with the same game rebranded as New Frontier. They added some goofy shit and let it back out in the wild. They even changed their dev companies name due to the shame they received. They slapped together a trash wild west game immediately after the Red Dead Redemption 2 announcement and rushed it out before Rockstars release. Stole as much as they could and ran off.
Wow.
Thanks mac, that was really interesting, ill have to look into this more :)
Yep it's true, sadly I went through it all from the very start. Naive me bought in the alpha not knowing it was a sergey titov game and then was a couple years of almost 0 development and lots of time spent on the forums. Met some really cool people there, but the game was a sham from the start.
@@acetown2263 I love how the words "Sergey Titov game" tell me everything I could ever need to know about it.
@@GdotWdot judging from this video, i'm assuming all the other games are equally horrifically boring.
@@worldweaver2691 Sergey is a conman originally from Ukraine, who never ever finishes anything and just runs with the money. If you want to have a good laugh, his story begins as the offshore developer on a racing game called Big Rigs.
High level players: Kill any new player on sight
Also high level players: Why does nobody play our game ?
I know right
high level players: pVp HaPpEns
it's an rpg, you can roleplay as a dick
@@candlestyx8517 Also: GiT gUd
losers: gank new players in an almost dead game
devs: server shut down due to low player numbers
losers: surprised Pikachu face
I just realized this was a Sergei Titov game. This explains EVERYTHING. God, the guy didn't even try designing a new UI or anything, just brought up WarZ again then slapped a Wild West theme on it.
Oh I rtemember when WarZ was hyped up as competition to DayZ.
But in the end Unturned is a better open world survival game than everything Titov ever shat out.
It's even worse than that: not only did Titov basically just remake WarZ and then slap a wild west skin on it, but this game itself actually used to be called Wild West Online and was also a massive scam, costing around $40 (or more if you buy the premium stuff). Then the devs got flak for some stuff, acted like dicks to the community, shut the game down, and then relaunched it as New Frontier which is the same game but with zombies added in
Im 2 min into the video and i noticed the fonts, many UI elements felt like WarZ stuff, so I searched up the company just to find out it was made by good old Sergey.
@@HappyBeezerStudios
I mean why should Titov bother, he's a smart guy. He makes low effort cashgrabs and people are so stupid they hype it all the while AAA games in the same genre exist. Best way to make profits :)
@@PuellaMagiHomuraAkemi definitely better and less soulless ways of making a profit
17:27 "developer telling a story" reminds me of the "developer's commentary" in Half-Life 2:
you see a chair with several empty beer bottles and several grenades on a platform overlooking an area with lots of zombies.
so it seems as if someone had been sitting there, throwing grenades at the zombies and drinking beer.
Visual storytelling!
That seems like the life I wanna live
Half life 2 is also fantastic for visual integrated tutorials: first time you see an enemy is immediately after you have to pull out a saw from the wall to pass through the corridor, causing you to panic and release the saw showing you can defeat the enemies with them
@@nerdychocobo Or even if you dont panic you probably understand that saws cut things, and the enemy is a thing, and you have a saw, and so you fire the saw at the enemy, and see the results
@@nerdychocobo Unless you're an idiot like me and didn't realize that first time through HL2. Like a dummy I gently set down the saw blade with my gravity gun and killed it with a proper gun. Went the entire game not realizing the gravity gun could be cheeky for environmental kills until the Citadel where it was outright mandatory.
"This town is easily big enough for the both of us" Lol.
literally laughed out loud when you got stuck in your own bear trap
Im glad my suffering has brought others joy.
Dam spoiler Warning please
@@VanNimpi SPOILERS
This game is shit.
@@AspenBrightsoul damn. I didn't expect that
Me playing trapper
"Horses are strange creatures. they reject conventional physics..."
As a fan of the Elder Scrolls series, I can confirm this undeniable truth.
Skyrim was the only game that had issues with that, and they were more funny and fun than gamebreaking and getting you stuck. Also I'm pretty sure only skyirm and oblivion had horses, I can't for the life of me remember horses being apart of morrowind, but I might be remembering wrong
@@tortellinifettuccine No, you're correct, there weren't any horses in Morrowind, nor was there any riding system (at least not in the vanilla game). And though Daggerfall did have a horse riding system, it was handled very differently than Skyrim's or Oblivion's (what with the game being old, 2D-ish, first-person only, and all...).
So yeah, Skyrim specialty indeed.
@@tortellinifettuccinethe Witcher too try to get roach passed a fence there is even a fan animation of this very issue
Can't tell you how many times I literally spam-jumped my way up the side of the throat of the world on horseback to get to those damn greybeards.
Josh: "And then a level 100 comes along and kills me"
Amazing how long time players can essentially control the player count by killing fresh spawns in this MMO, must feel really fulfilling.
I think it's more amazing, or more accurately, *INCREDIBLY* sad anyone spent enough time to get to level 100 in this. Or they cheated, which is still sad.
Imagine caring enough to roof-camp in a Sergey Titov game.
That was literally my first thought seeing that nerd. How sad do you have to be to do that.
That roof-camper is doing new players a favor and mercy killing them so they don't have to suffer through this "game"
What I always find hilarious is that Sergey Titov was hired as a *technical director* of League of Legends for a while. How the hell did he manage that?
@@BroadwayRonMexico He WHAT? More Sergey lore I didn’t know.
@@ctrlless9672 Yep, Riot Games hired him (as a *technical director*), even after he put out Big Rigs. And he wasnt even a later hire, this was while they were still developing the core engine.
Letting players build permanent public structures in the open world seems incredibly short-sighted, unless you never plan on your MMO having a playerbase greater than 50
It'll undoubtedly lead to a city of buildings shaped like nothing but dicks too. You know that's what would appear almost overnight
The game was probably a scam if we're being honest.
@@DsgSleazy its free
@@LiamSmall12 It was $40 when it was first released
@@colonelsanders1349 it wasnt when the video was made
I decided to hop back on this game to see if anything had changed. 10 servers yet only 23 total players. Busiest server had 6 and was in Europe. Busiest in USA (where I am) was 4. I ran into one other player, robbed a bunch of gold panning devices and animal traps, and made a small fortune. I leveled up twice and got 4 achievements for stealing gold. I was able to take my horse into the bar and drank whiskey which made my horse not gallop any more.
It's a fun couple of hours of open world exploration, some mediocre horseback gun slinging to keep the exploration feeling a bit unsafe and thrilling, and then pretty much nothing. No updates in 6 months, so mostly abandoned, so I'm planning on doing a video series showing off the entire map . It's a great map without a game to accompany it. I'm curious how much longer this game will actually be available until it goes offline and likely reappears under a different name.
This game looks like it had great potential or at least it would in another more legit dev’s hands
I'm curious whether it will be given life for a 3rd time under a different name. I believe New Frontier is based on Wild West Online, if I remember correctly.
The Western setting would make a great one for an MMORPG. It's a shame that the few attempts have all been grossly unfinished and abandoned.
@@AunCollective You know another almost untouched setting in MMORPGs? Pirates I think that’s untapped potential and could be quite epic I know there’s Sea of Thieves but it’s not exactly what I have in mind when I think Pirate MMORPG..
@@averagechadlegionary5824 Pirates seem to be another theme that developers just often fail at.
@@averagechadlegionary5824 the problem with pirates and western style games is there dependence on systems made for high fantasy settings or survival game tropes.
Make a narrative driven multi-player game with drop in co op. the wild west without a story is fucking pirates with out a story is boring, it's literally scurvy, dysentery and resource hunting. I wish company's would stop trying to make their first game an mmo.
A great example of how "player bought land" is a poor practice. With an active playerbase of 23 people and 47,000 player owned buildings left abandoned in the world map.
Reminds me of my favourite Project Zomboid server.
Kills the immersion to have abandoned gigantic structures surrounded by whitewares...
It can be a nice idea if instead of player bought land it is "large group of player bought land" and then you hire moderators and create styling guidelines.
With large group i mean like at max you have per server 10-15 of these groups, and so at max 15 of these lands, and then you moderate the shit out of it.
@@diablo.the.cheater As to large groups of players buying land that would be a good use for the unfinished towns. A clan/guild clears out the zombie horde and rebuilds the town. Players pay taxes to use the NPCs that move into the shops or rob the shops. Resources are needed to maintain the town or it will deteriorate into a zombie infested ghost town for another group to reclaim. Raiding a town could speed the decline.
@ILubBL This would defiantly be the best way to go on player housing in a MMORPG. A selection of BPs that match the world the developers are creating with some basic decorations for players to express themselves.
Minimally multiplayer online
Player buyable land basically means u need a lot of land that has nothing on it and an MMORPG should be dense with things to do.
Maybe you could set aside an area for player plots and manage them creatively, or you could have a few player plots in important areas but make them sparse. I'm imagining like you're in Storm Wind and one of the regular buildings is replaced with a playerplot that a player can rent and build whatever they want on. That would change the scenery of the city every few weeks or months. That could be a fun, engaging feature maybe.
This is literally just an asset flip, bargain bin version of Red Dead Online. Even the map icons and shop fonts are ripoffs.
Yeah it's like one of those terrible RDR ripoff you'd see on mobile. My first thought when I saw this game was "this HAS to be a mobile port"
Josh Strife Hays: "And then a level 100 comes along and kills me"
Me: *reads in game chat* Josh Strife: "You're welcome to come and kill me."
i think he wanted to make the game community look bad for video
@@starwarsnerd5524 hard to call 8 people a community
@@Comogo very very true
@@starwarsnerd5524 You mean both of them?
@@starwarsnerd5524 its a pvp game and not saying that would have changed nothing so not sure why you're implying this.
When it first came out in '17 there were like 70 people each server, there were faction wars, people would actually make friends and form gangs, there were events like bank robberies and stagecoach attacks but then people left it because the devs abandond it
Yeah i remember that too.
Devs have done alot of this .. c*** .
Like survivor storys,it came first they left it aside,they are repeating the circle .
Also they changed the name of the game to get rid of the Most honest reviews the game allready had.
Kinda sad xD
@@hansapils4889 yes xD
Man these splash arts in the beginning were so gorgeous they didnt deserve being used for such a "game".
"a level 100 player kills me."
that's why i avoid games with "open" pvp.
now "arena" style PVP can be fun.
but when other players can ambush you while you're minding your own business?
that's THE most ANTI-FUN thing there IS in gaming.
Also free player-made construction means anyone can just make themselves a bunker 100 feet into the air with murderholes to snipe from and traps lining the only entrance to it and kill anyone who comes near.
Thats what i tell the tarkov community. Level type match making would make it so much more fun
Yup 100% agree. Open world pvp in every game always seems to end up with: powerful player kills less powerful player, or 5 players kill one player. 1% of the time you might get a fun even-ish match up.
Plus any open pvp fun you could've had just won't happen. it'll be low level and same level players fleeing from you and players high enough above you that you have no fighting chance are going to be the ones trying to fight you. you arn't going to have an evenly matched fight like some players expect to happen when they play these games. thought lets be honest, these games are mostly played by people that just want to bully low levels that stand no chance against them.
This is the only kind of pvp in EVE Online and it's doing fine. One of the longest lived MMOs
Pretty interesting that the Europe 004 server apparently has 1/100 consistently yet over 12.000 buildings, more than the other EU servers combined.
Makes you wonder whether one player has been on there for years doing nothing but building stuff.
35:49 this is like that part in Scott Pilgrim where he says he wrote a song and plays like 4 chords, and she says "that's great, you'll have to show me when it's finished", and he responds "finished?"
I live in the modern west and i can confirm that there are absolutely zombies all over the place.
It's the same here, in West Sussex.
Chrystal meth is one hell of drug... #RIPinpeace
I love the way you present these videos. Been binging them. The puns and interweaved jokes are amazing.
"This town is definitely big enough for the two of us"
"Whatever you think the inventory button is - nope, it's tab!"
This looks like an off brand Walmart great value version of red dead online
nearly exactly what I thought lol. Like a lot of the assets and the map look pretty similar, and so does the gameplay. Only big difference is this one has land plots and is missing a whole lot of refinement and customization options
More like a CVS demo disc game or something.
Oh no, Sergey Titov did it again!
I had a strong feeling from the start, but I immediately recognized the style when I saw the inventory.
It's the guy / team who did:
WarZ (2012) which later became > Infestation Survival Stories (2013), Romero's Aftermath (2015),
Infestation: The New Z (2016), Shattered Skies (2016), Last Man Standing (2017), ...
And there surely are a few more, like Wild West Online which later became this game.
That dude is just legitimately scamming people for money over and over again, every year.
You should definitely look into that, there's a lot of game-review companies who made stories about him.
It's the same game, same animations, same netcode. He's just switching out the models & theme every time.
But other than that, also just want to use the opportunity to say that I absolutely adore the videos you make.
The amount of effort you put into them is absolutely amazing, and I really like the way you structure your videos and
the words you choose.
A lot of friends also got hooked on your videos. You're the first youtuber who made me ring that bell :P
Please continue to do what you do.
It's really informative & both entertaining
Thanks man, glad you enjoy the stuff, I'll try to keep the videos coming!
Ill definately research that guy, thanks for the heads up.
Didn't he make Big Rig racing as well
As soon as I saw the zombies I looked for this comment. This developer literally has no shame at all.
26:17 "Bro this game is ***" took me out of my chair with laughter.
the "wtf" face on the thumbnail already gets me hyped
I mean I've always preferred "tab" for inventory in most games.... subnautica uses it by default. It's just better since I'm a hoarder and constantly check my inventory lol.
Sergey Titov has to be one of the most infamous game developer out there. The maker of Big Rigs Racing, WarZ, Outbreak New Dawn, and probably some other poorly made games/vaporware. He is now dabbling in the metaverse according to his LinkedIn in a company with minimal presence on the internet.
This hurt my heart and head lol, I honestly NEVER THOUGHT games like this exist. Your doing a Hero's Work Josh :)
Fun fact: Unreal World (a wilderness survival roguelike) has the best woodcutting sound effect of all time.
Obviously because you're just controlling a real person and they're actually cutting down a tree
That's one of the reasons I hate "always on" PVP (outside of safe areas and whatnot)
I'm just minding my own business questing and collecting then BAM! Massively high levelled bloke jumps outta nowhere and 1 hits you forcing you to basically start from scratch all over again.
I don't find that fun.
I downloaded this game as part of about 200 games labeled as "MMORPG" on Steam for my collection. When I launched it, I was actually excited -- a gunsling'n sandbox MMORPG sounds like something that would be quite fun. After about an hour, I thought I was just missing something (I'm prettty lousy at a lot of games despite collecting them) but yeah, there's a seemingly large and quite beautiful world and essentially no meaningful content. Great art direction and even a concept for a game that would be fun -- just grossly unfinished and buggy.
It's a shame that the American West and post-apocalyptic (Fallout-style) settings aren't used more often in MMORPGs. I was one of the few fans of Fallen Earth but didn't join that one until 3 months prior to closure.
I had a similar experience with Taikodom, a space shooting and mining game. You enter to experience the worlds designed for you.. And you get killed because you wanted to explore a new area. I was level 7 and they were level 58. Luckily, my non-gaming pc at the time protected me from seeing death due to the united power of low bandwidth and lag.
37.50$USD for a map of the local hunting game during the American West would be an obscene price, like... Worse than modern gas prices.
Nowadays a lot of games put so much attention on aesthetic when small details, game-play, balance and story line are much much more important. Good graphic is nothing without these elements.
"It drives a lot like the Warthog from Halo" - Proceeds to describe the exact opposite of the Warthog from Halo.
yeah iirc it always went to the camera position, it just drifted...a lot. But that also made it really fun to drive
Ah, yes, the "do whatever you want" Style of gaming... translated: we were to lazy and/or incompetent to write a story, scripts and missions, so here's a big, open map and some copy-paste-systems. Have fun!
I'm myself not a big fan of sandbox-gamedesign. Sandbox too often results in the above and it's quite hard to design it right, easing the players in and give them some footing before unleashing them (which for a tutorial is rarely enough). And for me, they can far to easily become frustrating grindfests. I don't dislike grind in general but if you don't balance it out and make it somewhat fun, the game results in being a chore and i already got a job in real life so i don't need a second one.
Sigh... what i don't get: why do lvl 100 players keep playing this? Clearly the already reached the peak of what this thing has to offer. And with just a handful of players left, what's there to interact with? So, why don't they quit?
In my personal opinion, sandbox only works with certain genres, and MMOs are not one of those genres, it is borderline impossible to make a decent purely sandbox MMO, as the genre requires some sort of narrative, which sandbox MMOs almost always lack or treat as an afterthought.
The genre that probably does sandbox-style gameplay best is the survival genre, as it doesn't really need a clear narrative, but despite this, most will still add one, but in the form of lore scattered throughout the world, encouraging exploration.
D&D seem to do alright with that business model in the analog world, could cite minecraft in the digital world as well. the concept is not the issue, it's the execution
@@MrBraffZachlin I don't know if D&D is truly a full sandbox-game. I mean, yeah it got many aspects of it but it's also strongly story-driven with many great campaigns.
Most of the sandbox-mmos don't really have something that resembles a "story". At best they got lore but that's not enough to give me a sense of purpose in that fantasy-world. I'm just doing stuff for stuff's sake and most of that countless of times.
@@janrautenstrauch4729 i'll give you there are books and lore for sure so in that regard a point goes to you, but i still say the game itself is a sandbox. in a way you could consider the lore characters assets in the sandbox as i would treat the monster manual etc.
BTW, I PERSONALLY DO NOT LIKE ANYTHING CLOSE TO FULL SANDBOX GAMES. i don't even get why ppl like minecraft tbh other than maybe custom server mini-games. i do like a sandboxy game if it uses pvp as the endgame, but i struggle to find one i like still. albion top down is not for me, it's possible i would like ark or rust, but i just never bought the games to give em a shot since it is not like something i really wanna play. idk if you consider it a sandbox, tho you could argue it is at endgame, but crowfall has me intrigued. again i consider it somewhat sandbox because the only goal is pvp but the crafting is the other half of that so it isn't just a pure pvp game. i do think it fits the description you gave about new frontier in most ppls eyes regarding they didnt do much work and said here have fun, but i think it was more they forced the full release before needed features are done. the team has good clear communication and it seems most things that make it unfun rn are being fixed. like to me the entire game is craft for pvp and pvp to craft that is it and to have the inventory and bank not have sorting and stuff is mind boggling. it takes away from the good core pvp and crafting mechanics that exist. who wants to craft if inventory is aids? nobody lol, same goes for the map in that game and lack of minimap, and the real deal breaker for me till they add it is visual gear progression. again if the entire game is craft to pvp and ppvp to craft then you would think the way gear looks would be part of the endgame but there is no visual gear progression. if crowfall adds these types of needed things and fixes the vendor system the game itself is fun lol. ik allot of buts, but....
i also enjoyed the sandbox aspects of valheim but clearly there is a story and bosses so the game is not a sandbox
Just wanted to say, Halo Warthogs have always driven directly towards the cursor, I believe what you're thinking of is the airboat from Half Life 2, which does in fact, go where you move, instead of camera direction!
If I misunderstood please correct me, just wanted to point this out! Great video btw!
I prefer tab to open inventory rather than the key i or b.
16:15 Ahhh! I see the horses learned from the Skyrim school of horses then.
"I spent a long time quoting Blazing Saddles-"
Josh I don't think we can do that.
"Magically learns how to pour salt.."
Wait, Wait. What is this- Supernatural?
you wanna know how to do Undead in the Wild West? Red Dead Redemption's Undead Nightmares DLC.
Josh: “Zombies make your Western Game worse!!!!! :(“
Rockstar “:0”
Undead Nightmare was amazing. It was the perfect mix of gunslinging action and raw terror.
16:12 "Horses are strange creatures. They reject conventional physics and they're able to stand almost horizontally. Science still doesn't know how."
The tab to open inventory thing is actually not strange in the slightest. In fact, that's the key I always use. The I key is always too cumbersome for me since you have to reach over for it. It's much more commonly used than you seem to think. Not to take away from your review just thought I'd point that out.
35:36 ah yes, Sir, my arch nemesis!
If you're unaware, the creature shown is from one of my all time favourite, and probably most unique games out there, called Exanima - I think this Titov guy just took one of the screens of Sir, gave him a quick colour swap and photoshopped him in - how utterly low
I thought I was going crazy, but yes, it is Sir...
At 10:52. $3.99 for salt. Could buy 40lbs of salt in the 1800's for that amount of money. 4.99 for eggs. Eggs were about 13 cents a dozen. Looks like sugar cubes for 7.99, sugar was 7 cents a lb. Games in western setting just can't get prices even close for some reason. RDR2 has the same problem.
16:07
If Skyrim can get away with it, so can this game LMAO
A open world zombie survival game set in the wild west sounds pretty interesting...
Sadly this game isn't able to deliver despite having those things.
Damn, this game does look nice at a first glance...
Pick-punching trees for their splinters is an interesting take on resource gathering ...pick-punching stone isn't quite as impressive as pick-punching trees ...pick-punching an occasionally flashing banged-up metal hull for its metal bits is even worse...
As always, full pvp only makes things worse.
New Fortnite Redemption fails. Reading that one comment about its devs using this game as a scam more than once by rebranding makes sense :D
Actually the resolution in original photography was epic. I remember a silver photograph with the highest resolution I've ever seen.
How much of a no-life player do you have to be to be both max level in a basically dead multiplayer game AND actively grief the only new players that show up? No wonder the game is dead.
My thoughts exactly what do you gain from griefing one of the only 8 active players in the whole game
if you've got that much dedication go play a much more fleshed out game where you get more mileage out of your flex...unless they're worried about facing actual competition...
@@Pundae In my experience 95% of pvpers do indeed hate facing actual competition and just get off on defeating players that have no realistic chance of defeating them.
@@troodon1096 As one of the 5% of the "good boys" who actually want a real challenge and fair competition (i.e. always chugs all his estus and bows before duels,) I want you to know that these sweatlords piss us off more than you could ever possibly realize. Victory without challenge is not victory. It's senseless curbstomping, and it's wholly debasing for all involved even when it's just a game. People need to grow the fuck up and learn to challenge themselves.
@@BigPuddin
Lol fuck all the honor in Dark Souls. No rules.
I've stepped on my own bear traps countless times in Friday 13th game - but this took the cake!
That shotgun reload animation is everything.
I actually enjoyed this game (RDR with basebuilding) ran fine played fine…players everywhere…get sniped while mining….literally my only complaint was a connection bug….after playing for about an hour the game would immediately shoot up to 10,000 ping…yes 10k….and it would remain that way until you restarted the game….the only bug I remember encountering that was gamebreaking let alone actually annoying….i like the shop closing but i always needed it when it was closed XD…i couldnt recommend the game now but back when i played…it was actually fun …i choose fun over good because thats more accurate
I remember when this game was selling some hyped up early access founder's pack. It had basically no content (I'm surprised how much it has gotten as of this video) and was a pile of crap. Looks like it hasn't changed much. :P
26:00 I know I'm late saying this but that's not placeholder text, it's a variable name. They probably did write the desc, but there's a bug somewhere in their (horrifying) display code that's printing the name of the string instead of the value.
Actually lol'd seeing the woodcutting animation. If only everything in life was like that
Lol 20 dollars for a train ride? That was around 400 bucks in today's money!
I could tell you were gonna walk on your own trap the second you got on your horse. Lol
"Horses can stand horizontally" 👻🛸👽
Josh: "There are only two type of wildlife: deer and bears.."
Coyote: "Am I a joke to you?"
In terms of the zombies, Red Dead Redemption had that one zombie DLC that was pretty interesting. Werid West is a genre of fiction and it's pretty cool when done well.
34:31 My question is who played this game and thought: "Yeah, I will spend money in this games cash shop"
shops closing in single player games where you can wait, that's okay. multiplayer where you can't fast forward time? that's dumb
This is the Red Dead Redemption 2 we have at home.
Just so you know, there's an event time to time where you can robe a bank vault. The map will show where the event is taking place on the map and everyone can come and rob em. Do so will make you a criminal which than will show everyone in game your current location in the map.. But you will get gold bars which is use to pay the claim or sell it for 50 dollars each. I played this game back in 2019 and i assume the mechanics is somewhat similar.
there's also an event or minigame where you capture points. Everyone who que for the game will teleport into an arena capturing flag points. Winning so will give you free guns, bandages, resources and money.
Ah yes bank robery
7:29 That Kenny Loggings joke earned you a like and a sub :)
I like tab as inventory, and will occasionally rebind to it in games that dont have a lot of buttons needed for combat.
It is rare but there were hinged double barrels that were loaded from the side but I doubt that was intentional 😂😂 I love your videos
Hi there... I'm one of those lv 100 players... the game had so much potential but it seems they gave up on the game... and started using it as a money cow... -ACE- is not a bad guy he is part of my squid... might have mistaken you for someone ells... I made a discord to help players that come into the game and help them get new clothes... It's a shame this game wasn't taken over by a proper developer
Thank you for taking the time to learn and play and then upload these videos! Loving the series!
Small detail, but I suspect $_desc is a variable that should pull the actual description from the files, but they forgot to add it. So it just shows the variable name instead.
"I wouldn't even recommend this game to my enemies, because even I have standards" not necessarily constructive, but SO very true! what an answer! you absolute legend!
lmfao at the trap bit. I thought you were going to walk into it on your way to your horse.
Player housing in MMOs has to be like ESO , where you buy pre-made homes. Allowing players to create whatever structures they want is insane....
or do it like Guild Wars or DCUO where it's got its own instance
Thats laaaame, whats the point of player housing if you just have the same stuff everyone else does? customization is what makes it fun. At least make it like skyrim's hearthstone where you get modular buildings so you have at least a bit of customization.
Just do what the other guy said and make it instanced. Or at least, require it to be off in the boonies far away from any town.
@@lenkagamine4145No offence but that's just dumb. If you make it instanced then you can just allow them to create any monstrosity they want because nobody else will see it anyway O_O
Modular buildings sounds reasonable tho.
@@Brekner ...yeah. Whats so bad about that? people like minecraft cause it lets them build. I like building in ark. I like building in fallout, even. If someone likes building, why stop them? whats really dumb is deciding that since you dont like what they're building they should be artificially restricted.
I certainly agree they shouldnt just be out in the open world for anyone to see where they can hurt the aesthetic of the game, but if its just for yourself (or just for your clan, or something like that), whats the harm in it? its just another way to be creative and have fun.
@@lenkagamine4145 Yeah and that's what i'm saying too, you probably haven't read my 2nd comment. As long as it's instanced, it's all good, but if it's not, there need to be hard limitations.
I don't understand why anybody would be super high level in this game. It's impressive some people kept playing beyond the first hour
just so they can be the "best" at something maybe? idk weird people
Lmao, this is "Wild West Online" rebranded. Back in the day the only people who played this game were the developers (who pretended to be actual players). They were suspiciously positive and overly-hyped for this game. They also got super defensive if you said anything remotely negative or critical of the game, or if you asked what the hell there actually was to do. They kept saying how much they liked the game and what a fun experience it was, despite it being a totally broken ghost town. It was kind of sad and depressing to be honest. There's also allegations that this entire game was created for the sole purpose of money-laundering. Everything about the company is shady. I'm surprised that this game still even exists. Who the heck pays for the servers?
They're burning through free AOL trial discs to keep the servers going.
'Mum I want to buy New world mmo', 'We have New world mmo at home'...The New world we have at home:
U have great vid man! Channel def needs some more attention from people..
Thanks dude, new vids every monday and thursday :)
Just discovered this channel and i love your work! The Danger Zone scene made me loose it, aswell as the bear trap scene,, i love you dude ❤️✌️
If these horses and horse physics in this game disappoint you, take a look at Elder Scrolls horses. Oblivion and Skyrim horses can run up 90° inclines, float etc. They are also super strong once aggro. In good old Oblivion horses also had "responsibility", so if you stole a horse, the horse reported itself stolen, so that once you ran into a guard, the guard would already know you are a thief, even if they didnt see you do it.
I'm afraid PvP and RPG don't mix well. And considering how most MMO players are almost entirely RPG-centered, I doubt they will ever play anything that requires open-world PvP skill. This crowd is often PvE only and when they do PvP its in small-scale arenas where slug-fests between max-level tank-builds occur. The closest you'll get to an open-world PvP MMO right now is Rust, or if you like team-based stuff I recommend Foxhole or Planetside (though Planetside is pretty much dead), I believe EVE-online also has good PvP, but I'm not into that sort of game.
What's wrong with tab being the key for inventory?
Everything.
[Tab] is much more logican than fucking *[i]* , which is halfway across the keyboard. In most games I rebind it either to [q] or [Tab], whichever isn't used or has a less useful function to me
Yeah, I actually don't get that either. I've always used tab for basic menu stuff like inventory due to it's proximity to the WASD keys.
I spent an hour cleaning my monitor to no avail. I thought there was crap on my screen turns out it was just the game shown in the video.
great review as always josh! only thing i'd disagree with is tab being a bad key for [Open Inventory], i usually key it to tab if i can. but i guess the important thing is whether the game remembers to tell you its keyed on tab or not. thx for the vid!
*Notice: New Frontier is no longer available on the Steam store.*
Man you have nerves of steel for pushing through all of these mmos!
Also, if anyone is interested in a western game that's actually good, the online portion of RDR2, RDO, is available for like 5 bucks.
Played it myself. Apparently the 8 people who play this game are terminators because they wont die for some reason, even if shot at.
7:55 The photo quality for the time is about average. What you have to remember is that most surviving tintypes we have (besides newly made ones for experimentation/recreation) are over 100 years old. They degrade over time with moisture and sunlight exposure. Photography at it's best back then wasn't grainy, dark edged, or low level of detail. What's unrealistic about that picture is how large it is. Tintypes were simply not that large usually. The largest ones on average were small frame on the mantel worthy. But to protect them you'd often have them in a dark dry place. So they would be put into felt lined booklets, framed to the inside lids of boxes, or in a locket. Another thing about them is low viewing angles. Look at one a little from either side and it will look like a negative or washed out. You pretty much have to look at them strait on for them to look that good.
this guy has WAY more patience with games than I would. If I played this game, I would've left within the first 30 mins
These map symbols at 15:10 look awfully familiar to the ones in RDR
You know something must be seriously wrong when a game looks this good and has no players.
If the gameplay is good, you very quickly forget about the graphics.
@@colehartel7206true, first time I played Fallout 2 it was already extremely outdated. It still plays good to this day. And it was ALWAYS ugly. Same with Final Fantasy 7's poorly shaded LEGO graphics. Many early 3D games on PS1 are still played today despite aging the worst.
If they shrank the tabs on the left they could’ve inserted a well being tab in between experience and stats that way you could see your health and other important things while in your inventory
Hi Josh, good video as usual. One question about the PVP imbalance you mention during the video and the fact that, basically, new players are easy preys to geared players. That's something I always found obviously flawed but when Blizzard tried PVP-templates in BFA they were widely despised (and bugged), which is a shame because they were a solution I myself envisioned to solve said power-imbalance. What's your take on the matter? Should leveling players be A) left to their means, B) be invulnerable to higher/max level players or C) be given a chance to fend enemies off with a template system (i.e. where PVP happens with dmg calculated in % instead of flat numbers)?
@Fred Welsh A) giving leveling players the means to fend for themselves doesn't mean putting the game on rails and B) ganking lowbies, corpse-camping them and PVP griefing in general serves no purpose other than boosting the ego of w*nking minors.
SO, since the joke quickly turns old as soon as people get fed up of being killed by max-level players without a chance to fight back, I'm trying to understand whether there is an option to make things work better. And considering that you can't have meaningful PVP without an opposing faction, the game is not about making everyone else quit/delete/transfer... because, guess what, when THAT happens the game is over (or you switch to PVE...).
@Fred Welsh looks like i struck a nerve and it wasn't even my intention. Whatever, have fun your way.
Of course it was widely despised. High level players don't like it when low level players actually have a chance because it means said high level players actually have to try.
I'm not shocked that it was widely despised. Manbabies with fiberglass for brains don't like it when low level players actually have a chance to challenge them. Thee PvP community is quite possibly the worst part of WoW for that very reason.
The simplier idea is to do what AO did, have pvp ranges. This means you have to be in a certain range of a player to attack them, queue with them into pvp matches, or even duel them. And the ranges are very small at level 1, I think you can fight a level 5 player, and get bigger as you level. A level 200 can fight a 220. 220 being equal to more like level 400 cause every level over 200 is about 10 levels worth of power. So in effect, you literally can't bring an endgame toon to camp low levels. This doesn't mean all fights are equal as AO lets you twink on higher level gear if you can get the stats, so if you got money and the know how your level 1 can smash out a level 5 with ease.
me if the inventory isnt "I" "Looks like its tab then". So i suppose thats all on what you're used to playing
I love your videos, but I'm not sure how I feel about you talking about Native Americans like they're a cool setpiece for the setting of 'the wild west' as a genre, and not the victims of genocide committed by settlers during the time period.
How are you going to have a wild west themed game about cowboys without indians being involved? Cowboys and indians is as classic a combo as peanut butter and jelly.
Ah didn't the native americans commit genocide on the clovis people? Either way its a stupid argument seeing as literally every country has been shaped directly or indirectly by conquerors
Them horsees have sticky feets they do! That's why they can climb around a mountain like some kind of goat!
...I am exploring for the achievement, not the enjoyment." - Video incoming: "why achievements ruins MMOs". :D
【Shades Finnish Pirates】I played Red Dead Redemption 2, hunting was the thing i enjoyed most and this game reminds me of those fonds memories. I also purchased Zombie nightmare for Xbox, ended up playing it with infinite slowmotion but only using a pistol and enjoying the hordes of slow moving zombies dying with rag doll effects. 27:26 oh you even slow the zombies down in editing, nice and i think we are synced