@@MuchWhittering tbf the opening of your movie like the first few lines or sequences are supposed to be iconic and set the tone for your movie. In the prequel you start out with a title crawl talking about the motivations of the separatist (taxes and all that nonsense) and then the characters proceed to talk about it again. What was the purpose of the title crawl if they are going to explain why they are here anyways.
One more early warning sign you didn't mention: it is billed as orcs versus humans, you picked an orc, and the tutorial NPC is a human. If the races are at war, it should be an orc teaching the orcs.
For those of you who for some reason interested in knowing of why achievement Random (destroy 10 ships) has such a name. It's a spelling mistake that was combined with a translation mistake. This game has achievement for killing 10 dragons - it's called "Stray Shot" but in original Russian description it's title "Случайный выстрел" also means Random Shot. And the "Random" achievement for killing 10 ships called "Случайный" which in Russian... also doesn't make any sense. So, my theory is that game designer tried to name two different achivements with one title "Случайный выстрел" by mistake. He couldn't do it because of Steam restrictions so instead of inventing any other name for achievement, designer just temporarily deleted one word so this achievement could be accepted (thus "Случайный" which in this case means first word in "Stray [shot]"). But instead of going back and changing the name they all forgot about it and gave this wrong text to a translator without any context. So he just translated the word "Случайный" to the most common variant possible - "Random". By the way, this mistake is still in the game. two years later.
I'm right there with you on realism. They don't know it, but what people want is believability. We believe dragons can fly and breathe fire because we know they're mystic creatures that probably defy physics so we're fine with it. And in your Iron Man example, it's believable that Iron Man can land after rocketing towards the ground because he's a genius and probably came up with some sort of cushioning system we don't know the details of (and don't need to because it's not needed to tell a story).
Doesnt work at that time, but Shuri in black panther made that 10 years later in universe. I dont know if Tony was able to do that, but Kinetic Absortion tech is canon. Just only like 10 years after that scene lmao
To be honest I'd actually find it a tiny bit interesting if Jarvis did describe a bit on that, say something along the lines of "Sir, you do know we haven't actually tested if the dampening system works" only for Stark to smugly reply "Relax, we'll see how it goes" But seriously though, you don't have to describe EVERYTHING for people to suspend their disbelief.
they actually covered it in one of the avengers movies, when warmachine is hit by vision and hit suits power supply gets shut off, they mention his inertia dampeners wont work and the fall will horribly hurt him.
Alternate theory: Player started the game and got so bored he nodded off for a week. Left the game on while he rushed to work because he thought he was only a little late, turns out he was fired and sued the studio for damages.
Anyone else notice the devs were on that lifetime achievement board? Nothing says achievement like having the ability to spawn in win conditions and using that to beat your players.
He was just making fun of the number. The percentage you saw either showed the percentage of unlocked achievements or the bottom percentile you are at (so at 1.5%, it means 98.5% of players have more achievements than you) ;-) His next achievement would probably have displayed a 2.5% or something
Having watched the majority of 'Worst MMO Ever?' this seems like a common theme at this point: There is always some menu or window with a close button that never works.
Yep. You can't make a player-controlled economy or real-estate system in an MMO and NOT have it end up with just a few powerful guilds that control virtually everything and new players will be forced into them, else will never accomplish much and in turn will be prey for everyone else as 'you're not protected by -blah-blah- guild so you're free pickings.' It happens EVERY time. Games of that nature are never fun.
Welcome to capitalism. People who enjoy these games know they can never do anything close to that IRL so they scratch that itch by getting in early in the virtual world and setting up the same systems.
It's not a player-controlled economy. It's a Dev controlled economy. Quite literally all the land and the entire economy is owned and run by the devs. You will never ever be able to reach the high tier because the devs will not allow it.
@@JoshStrifeHayes I expect that frame of mind is extremely helpful for someone who voices passionately held beliefs on the Internet. Please keep it up. Much like Ross Scott, you are trying to shine a light on poor or malicious practices against our shared passion: gaming. And it is very much needed.
Just went and checked the achievements. The achievement most people have is Stray shot which asks you to Kill 10 dragons. 1.7% of players got that. That's the highest % ever for this game.
As a dungeon master, I can say that you should always sacrifice your sense of "realism" in your games if it leads to more fun. What's the point of being realistic when nobody's enjoying?
@SlingingLily57 we had just averted a massive server crash, team blue had won and team red where down and everyone where working on crafting and building their guilds. But 2001 some asshole griefers went and tore down blue teams HQ and everyone went total ape shit and all the bad air that had existed during the cold war where let out at once. Team blue got so pissed they tried to curb stomp the griefers but then a whole bunch of unaligned players rallied to form team green because team blue couldn't be bothered to figure out who was a griefer and who was just talking like one. Not everyone in team blue liked the war on team green and started protesting and team blue began to disintegrate. Team yellow had been a huge team of gold farmers but with really shitty gear, but thanks to the new wars glut for gold they began to expand to rival team blue. Team red meanwhile where down but not out, and while team blue where occupied in the badlands they started helping team green. Team green in turn started breaking up, because angry noobs, and fighting each other. Team blue went and put their whole guild bank into fighting griefers and the regular members became really pissed because the guild leaders where hoarding all the good loot. So team blue started electing new guild leaders that promised more loot and killing griefers instead of adressing the guiĺds core problems. Then the fucking 2020 "special event" struck... Oh, and let's not forget that all the server activity has caused it to heat up, threatening a permanent ctrl+alt+del if we don't deal with it.
I think a lot of people confuse realism with believability. Realism in airships is what this game is. It sucks. Believability in airships is that they float and shoot things with cannons. The best examples probably come from World of Warcraft: The Skybreaker is an Alliance Airship which is entirely unrealistic, but very believable. There is no way that thing can fly, but we believe it because it's consistent in the universe, and presented in a believable way. The fact that Mages needed flint and tinder to make a fire, despite literally being able to light an entire raid boss on fire, isn't believable. It breaks immersion, and people laugh about it.
I just have to say this is a really excellent channel. Well edited, good voice over, good background, good writing, good intro, good theme. Assuming others find this as interesting as I do it must just be a matter of time before your subs start really climbing
As a new content creator myself trying to fumble forward and learn. I absolutely agree and know that one day I can become like this and that makes me so incredibly excited 😊
reminds me of "wingspan delivery service", a faction in EVE online. they "deliver" missiles to unsuspecting targets! here's an amusing video where the leader of Wingspan fends off an ambush: ua-cam.com/video/voDWU5fmVP0/v-deo.html
There's a grain of a good idea in here. A MMO in a Steampunk setting where you get to design your airship as your primary character in a way, and build up the crew and customization with an engaging combat system and trading system. It could be really cool. Unfortunately, the makers of this one did not have the ability to do it.
@@NaudVanDalen it's more the fact that people playing have killed dragons but have not completed the tutorial itself. Josh got the achievement yes but others didn't and somehow still managed to get the dragon count to 10
I feel like the basic premise of the game would work well with gameplay similar to sunless sea ( or in this case sunless skies) where a lot of effort goes into flying your air ship and watching your fuel and having to be smarter with how you navigate around and combat being something to plan for since your enemy are massive dragons that will fuck you up if you are not ready. Then just instead of the mostly text based interactions in towns, you have full towns you can land in and walk around and do the usual town stuff and grind for different supplies in different parts of the map(As in you have to find and land in a town near a lumbar yard or forest to get wood, or land in a mining town to get metal, ect forcing you to explore the map to progress ) to upgrade your airship.
God Sunless Sea was fuckin dull. Everything took wayyy too long and gave far too little reward. Awful game. At least they improved some of the issues in Sunless Sky.
Yeah this game took a premise that can work and did absolutely nothing to make it work. Trading in a game like Elite Dangerous can be fun, because flying your ship is enjoyable and the visuals and soundscape are absolutely amazing. It's still very passive gameplay that is definitely not for everyone, but there's enough engagement to make it worth it for the people who do like the idea of playing space truck simulator. This is like watching paint dry.
I feel like it and the world would benefit from adding land vehicles and sea vehicles that connect fake NPC Trade Routes, make the world feel more alive. Add harsher terrain like extremely steep mountains with settlements that only airships can navigate to safely, make them feel needed in the world. I mean I get the game, but it could benefit from... Something
@@Qutoe Yeah, the reward is in the lore and exploration. It legit has one of the most fascinating worlds and some of the best writing I have experienced in a video game.
The worst part is that the world itself looks really interesting. I'd love to explore it in a completely different game, either on the ground or in something like Guns of Icarus.
recently found your channel by chance on youtube and got addicted to the series "worst mmo ever" thank you from the bottom of my heart for converting lonely hours into moments of laughter and joys.
Goddammit, I *just* stopped wanting Sega to channel some of its Phantasy Star Online money towards a Skies of Arcadia MMORPG, and now you made me want to see that hypothetical game also be a crossover with Panzer Dragoon.
Even if we were talking about a steamscam "MMO", I was pleasantly surprised about the mention of Abney Park! :o Time to buckle up, ready the steam engines, start an airship dogfish steamy combat and listen to them again!! The best thing about this game is that, as you sacrificed your time and sanity on it, I was reminded of this awesome band and going to listen to their music as I'm downing one in sheer respect to your taste and pain. Thank you.
Okay, can I play as a sapient hippo who crushes his enemies with his asscheeks? Can I become a literal thundergod and hurl lightning at my foes? No? I can only do whatever mechanics have been implemented into the game, and you telling me I can "do whatever I want" is akin to saying "you can do whatever modicum of effort we put into this garbage heap, but you'll overall have to figure out how to make your own fun because we couldn't be fucked?" Okay. Just checking.
@@BigPuddin You make an interesting point. I don't know if you've come across this guy, but there's a gamer on UA-cam who explores games from an "outsider's" perspective by having his non-gamer wife play them. I've tried doing the same with mine for research purposes, and it's a very effective strategy in figuring out the reach and limitations of gaming vocabulary. Like the "you can do anything" notion; turns out, it means quite different things to gamers and non-gamers (though obviously you're approaching this game as a veteran gamer, I believe). According to this guy I mentioned, when we gamers think of doing anything, we compare the game at hand to whatever similar games we have experienced in the past, and if the present one has more environmental interactions, or vertically, or dialogue choices, career paths, what have you... we tend to agree that it allows us to do whatever we want. Because our frame of reference is pretty much rooted historically in games of the previous generations. But when this dude told his wife the same thing about... I forget. Maybe BotW? Skyrim? Some open world game... she asks where the washrooms are. And that, both for him and me, shattered the notion of "everything". Then there's also the...what do I call it... if you're familiar with Terry Pratchett's analogy of a kid faced with a mountain of candies? Being able to do "anything" or "everything", while being offered no clear starting directions, will often lead to a shut down in our cognitive abilities and while we contemplate exactly what or where to begin doing "everything", nothing will get done. Primarily because the notion of "everything" is intimidating. For this game, it's merely boring and unintuitive. But same formula really...
@@BigPuddin The only do whatever you want games that I think execute the concept well are Minecraft and Kenshi, and the latter is also very niche in my opinion, while Minecraft is, well, Minecraft.
@Chris Jones It's mathematically impossible...thousands and thousands of dragons EVERY SINGLE DAY for 5 years?! Math -- something they no longer teach in school. apparently.
@Chris Jones Yep, you argue like someone who's invested way too much time in this mediocre/terrible game. I bet you think that Star Citizen isn't a scam because "they're still developing it".
Damn it... If this game was better I'd probably sink hundreds of my hours. I just love the aesthetic, the ships, the idea of literal airships carrying small prop planes and fighting with them, but... Gah.
There's a place for hard science fiction, and you definitely don't want to go overboard with assumptions like "oh, they used a new material/energy/magic". And I do enjoy more realistic attempts at portraying something that is often just glossed over (when it's done right). But utter realism can be less interesting, not to mention boring, in the context of a video game or movie. I think it's much more suitable in novels, since wordplay and clever storytelling can portray it more interestingly in a medium that's always going to feel slower than visual media anyway.
There was an MMO I played like 12 years ago called Space Cowboys, it had fast paced aerial combat, and really tactical ability & ship-building systems. It got too grindy for me (I was just a kid) but I really enjoyed the game up to lvl 35. (I googled it and the game was renamed Ace Online)
Wow that was an unfair rating at the end, the Phantom Menace at least has the nice lightsaber fight at the end. There seems to be nothing nice about this game.
Not to mention some actually decent music (thanks John Williams!) and a few bits of interesting world design. Neither of which this game seems to possess.
I'm not sure it's fair to say that the devs don't play the type of game they want to make; after all, the devs are apparently in charge of the leading clans in this game
It's amusing how many times videos like these have actually brought new players into some of the (better) MMO's. Not only that, some of the 'bad ones' end up right up a viewer's alley. You never know!
Honestly I don't think it's a bad concept. I'd make it first person so you and your buddies can walk around the ship manning different positions and have multiple tasks that need done to keep the ship afloat and keep players occupied like repairing stuff and manning different turrets. Also customizable ships, different classes of ships, have world events like wars and natural disasters to keep things different, massive boss battles like flying whales or something.
Home, sick and tired. Almost fell asleep at the pure boredom of the game. I was watching this video and almost fell asleep to that soothing voice so that's a bonus, but damn this game gave nothing.
This game makes me want to be the parent that says 1 hour of computer is long enough. Now go do something else, study, play outside and eat your vegetables while spending quality time with the whole family
Aima Wars is made by the same company. From my understanding, it's a combat-focus game with a similar aesthetic. It costs $9.99 last time I checked though.
You know, when you talk about carrying cargo from a port to the next for long stretches of time it made me think of the Sunless series. You do spend most of your time just trading goods between ports to make a profit.... but in those games there are monsters, pirates and other dangers along the way and the ports you visit are all full of imaginative and interesting stories. So, yeah, nothing like Luckcatchers
The Star Wars example didn’t make much sense. That was just the opening scene’s premise/plot explaining what was going on. It’s literally just a plot point, the whole movie isn’t about that and it’s pretty minor. In fact the movie is pretty action packed.
Josh is the ultimate game reviewer. I would just never install a game just because of that typo in the trailer of the game. But, nooo, Josh has to go the extra mile to give as a professional review.
I only found your channel about 6 months ago, so had a lot to catch up on. Thank you so much for suggesting Abney Park, this band is freakin spectacular!
This game should've had some kind of "overworld". Basically, in the vicinity of settlements, or during aerial combat, you're in a true-scale environment. However, when you leave the vicinity of settlements or finish a battle, it "zooms out" to a scaled-down world, so that you can get the sense of traveling faster and further, and spend less time on it. Also, the vehicles should definitely have some kind of aerial boost or quick turn mechanic.
I've been watching this series back to back for a while now and I must say Josh does an EXCELLENT job of getting you hooked in the first sentence. Usually based off what he says first thing I have a response like "Oh this is gonna be good" and he NEVER disappoints!!! Well done Josh.
I've been loving all these videos for this series. Great job! Fascinating and entertaining! I tried every MMO I could get my hands on as a kid (I mean the free ones, I could not afford pay to play). It is nice to see someone go through all these games and tell em' what for. Know what I mean?
I can see a version of this that works, but not as an MMO. Consider what this would be like as an overhaul mod for Sunless Sea or its sequal Sunless Skies: a 2D game with heavy text based elements.
I suspect that the devs *intended* for the trade thing to be something like Archeage, where the challenge is getting goods from one place to another in a dangerous world with PvP raiders, so people band together in convoys for protection. The problem is that this requires 1) the actual presence of other players who want to do PVP, 2) being able to unlock abilities that you can use for combat within a reasonable time frame, and 3) *the rest of the game.* Archeage isn't JUST about trading; it also has a whole PvE story and other MMO trappings, and the story actually has you going out and traveling to new places that you can then carry goods to and from, instead of just picking names from a list. And at least you could be a cute bunny girl who played music, so you could have something *nice* to look at and listen to while you traveled, instead of a bog-standard airship, a boring samey landscape, and probably-royalty-free airship noises. I didn't play much Archeage because the localization was sadly pretty shoddy, but I did have some fun riding around on a donkey as a pretty bunny lady, playing music to go faster.
11:00 That's so true. The Ace Combat games are really fun ariel fighting games, but the planes handles very unrealistically (and you can also carry 100+ missiles).
Been watching this series, randomly catching them here and there in my recommended for a week or so..... This is by far the WORST yet MMO? EVER!!! I just want to thank you for doing this series. As someone who has always wanted to make their own video game. It is nice to see how low the bar is, what not to do, what really maters and what doesn't.
Loving the Abney park shoutouts. They played at this little steampunk convention (now defunct) near Detroit where I am and I can say that I have indeed had a drink or three with the singer and a few of the bandmates. 10/10 experience.
It is stuff like this that had me trying to get into the gaming industry in the 90s, I didn't last long because behind the scenes is a corporate cutthroat world of backstabbers and jerks who produce games like this. What's sad is this game is easy to fix. If you sped up flying, added some ambushes (not every mission), reduced the in-game cash cost, made cities all AI-run dependent on the player's deliveries, then you have a fun game for younger players. This is just an uber slow version of the once-popular game Elite.
Dont worry, its still the same world. Disgusting capitalists, uncaring suits and a bunch of people that are happy to be exploited until they fall apart, because its "their passion". If you got anything close to a (good) foundation, do yourself a favor and go indie :(
@@MannIchFindKeinName Report to gulug for misinformation commrade. You are living in the best time ever in history but you want to drag us back to the 20th century. Go live in Venezula.
@@daisydevine3940 i get to work before i die? ♥ Thanks for this mild verdict, i hope there is some corpo making money off of my unpaid work, as i wont have any use for the money inside a prison :(
@@MannIchFindKeinName Well socialism is the state doing the same. But I am guessing you don't see it that way. So need to reply. Unless having the last word is your thing.
@@daisydevine3940 Huh? I was not talking about socialism :D I was talking about how Developers put a pyramid scheme into their games and call it an economy. Once the scheme hits, they wonder why most of the casual players leave the game. With most of the crowd gone they have to totally zero in on the whales (if they didn't do it before) and just completely drive the fun out of the game, at least for non/low-paying players. If you bring up things like currency resets, money dumps or more freaky (and truly untested) ways of equalizing the economy for the sake of the fun for ALL players, they get as defensive as you did. This is not real life, yknow? Its a game, that is supposed to be fun, not drudgery. Coming back to your original post and my answer to it... you proved what i was saying :(
20:14 At first I laughed, then I checked how long I still need to fly forwards in Elite Dangerous to the next Star to scan them to put a nametag on them that no one will ever see. Clocking in at around more then 600 hours doing mostly that. Trading, scanning... The presentation is the difference. Other then that Elite has the same gameplay, just in good
Exploration/Hauling is only 1 part of ED though, there's actual engaging combat missions, salvaging mechanics, etc. Hell even just exploration/hauling has more indepth mechanics with fuel scooping and FSS scanning, not to mention looking a lot more visually interesting.
@@wulf2757 the problem is that if you invest in the Part 1, you may spend Months to travel to the extreme point of the Galaxy. And the experience may get a sunk cost to quit doing that.
Also realistically, I'm sure if the metal around Tony Stark is sound in stress tests, it could be used as an exosketeton, reducing the possibility of broken bones altogether. However, the body will possibly go through enough shock that you could get whiplash, organs could liquify, and you could barf in your suit. It's sort of like being on a roller coaster but you're fixed to it like it's your bones
It's crazy how more players have killed 10 dragons than 10 ships. I guess it's because they only played the tutorial once instead of twice and there are more dragons to kill in the world than ships.
I'll be honest, from the name I figured it was one of those fishing MMO RPGs. And from the video, it sounds like that would have been infinitely more fun.
Every game that wants to make a hardcore pvp mmo with a player-led economy and world, they need to just give up and play EVE because it's the only game that has managed to make that fun.
Entropia Universe was kinda fun, too. But i sat here now for 5 minutes and couldn't remember any other mmo that got even close to a working player-led economy :D
I know I’m years too late, but when I heard this I immediately envisioned an airship version of World of Warships where you go about your business with relatively slow controls but also the ability to go fast compared to the world around you. Fly through a canyon where you have enough room to turn if you are careful, fire from different heights, fights are about knowing how high or low your enemy is and their speed and the arc of your guns. You could have boarding actions to try and take another ship. Tense sections where you are trying to just damage your opponents so you can escape because they outnumber you, chase scenes in canyons or around mountains, aerial floating cities and rocks to fly around. The air you fly through would be filled with things to do and use in combat or stealth as you try to avoid attention and piracy when you try to steal from someone before local enforcement arrives. So many things you could do that would have been exciting and fun.
so ive been watching your worst MMO videos because I think they're fantastic and I'm not going to lie I like to listen in the background when I'm working or doing something and you make some great points I just want to point this out though I was doing dishes and I stopped at one point to look around cuz I kept hearing like someone was using a nail gun really like poorly and I look up and I see it's your video and it's the combat section the audio quality literally sounds like a nail gun
Not having any way to recover in case of losing everything is a realistic choice, but a _horrible_ choice in gaming, unless you want a "hardcore" mode. Even in _EVE_ you don't have that (though clone degradation by repeatedly dying without reupdating it, if I remember it well, could do the same, but over the course of a great many deaths).
"The Phantom Menace opens with taxation and trade negotiations!"
To be fair...the negotiations were short.
Yeah, and they got pretty aggressive rather quickly
Love the prequels
Yeah, I feel like he's ignoring how action-heavy the first half of the film is.
@@MuchWhittering tbf the opening of your movie like the first few lines or sequences are supposed to be iconic and set the tone for your movie. In the prequel you start out with a title crawl talking about the motivations of the separatist (taxes and all that nonsense) and then the characters proceed to talk about it again. What was the purpose of the title crawl if they are going to explain why they are here anyways.
Very old, but still the best Phantom Menace review - ua-cam.com/video/FxKtZmQgxrI/v-deo.html
One more early warning sign you didn't mention: it is billed as orcs versus humans, you picked an orc, and the tutorial NPC is a human. If the races are at war, it should be an orc teaching the orcs.
Tutorial NPC is obviously a slave. Duhh
Good catch. That's a baddddddd design choice.
Mercenarie teacher from the other factions are a thing. Look at British pilots working for a South African flight academy teaching the Chinese
That's what I call a muggle illegal product
@@yoloswaggins1072 Right,but was it set up that way?
For those of you who for some reason interested in knowing of why achievement Random (destroy 10 ships) has such a name. It's a spelling mistake that was combined with a translation mistake.
This game has achievement for killing 10 dragons - it's called "Stray Shot" but in original Russian description it's title "Случайный выстрел" also means Random Shot. And the "Random" achievement for killing 10 ships called "Случайный" which in Russian... also doesn't make any sense. So, my theory is that game designer tried to name two different achivements with one title "Случайный выстрел" by mistake. He couldn't do it because of Steam restrictions so instead of inventing any other name for achievement, designer just temporarily deleted one word so this achievement could be accepted (thus "Случайный" which in this case means first word in "Stray [shot]"). But instead of going back and changing the name they all forgot about it and gave this wrong text to a translator without any context. So he just translated the word "Случайный" to the most common variant possible - "Random".
By the way, this mistake is still in the game. two years later.
I'm right there with you on realism. They don't know it, but what people want is believability. We believe dragons can fly and breathe fire because we know they're mystic creatures that probably defy physics so we're fine with it. And in your Iron Man example, it's believable that Iron Man can land after rocketing towards the ground because he's a genius and probably came up with some sort of cushioning system we don't know the details of (and don't need to because it's not needed to tell a story).
"Verisimilitude" is a great word for this sort of thing too
Advanced shock absorption man. The Starks were geniuses so I bet they could make almost anything lol
Doesnt work at that time, but Shuri in black panther made that 10 years later in universe. I dont know if Tony was able to do that, but Kinetic Absortion tech is canon. Just only like 10 years after that scene lmao
To be honest I'd actually find it a tiny bit interesting if Jarvis did describe a bit on that, say something along the lines of "Sir, you do know we haven't actually tested if the dampening system works" only for Stark to smugly reply "Relax, we'll see how it goes"
But seriously though, you don't have to describe EVERYTHING for people to suspend their disbelief.
they actually covered it in one of the avengers movies, when warmachine is hit by vision and hit suits power supply gets shut off, they mention his inertia dampeners wont work and the fall will horribly hurt him.
"Should we make dragons more visible against night sky?" "Nah, just put thick red circle around them."
Their day job was designing UA-cam thumbnails.
I love that the review with 154.1 hours on record could say nothing more than "total garbage"
When you're desperate for a genre or setting of a game that's really rare you're desperate.
he tried.... he really tried to find something
Alternate theory: Player started the game and got so bored he nodded off for a week. Left the game on while he rushed to work because he thought he was only a little late, turns out he was fired and sued the studio for damages.
I admire his tenacity. He wanted to like it, I'm sure. I've wasted hundreds of hours of MMOs I wanted to like.
Harr
Anyone else notice the devs were on that lifetime achievement board? Nothing says achievement like having the ability to spawn in win conditions and using that to beat your players.
What I’d like to know is: how are there more people who killed 10 dragons than people who killed 10 enemies?
Maybe the guy who killed 69 million dragons knows?
They failed the turorial, like in the video on the first try
They killed 10 friendly dragons
Enemies are a specific enemy-entity and dragons are dragon-entity :P
He was just making fun of the number. The percentage you saw either showed the percentage of unlocked achievements or the bottom percentile you are at (so at 1.5%, it means 98.5% of players have more achievements than you) ;-)
His next achievement would probably have displayed a 2.5% or something
Having watched the majority of 'Worst MMO Ever?' this seems like a common theme at this point: There is always some menu or window with a close button that never works.
Hahaha Thanks for the mention
It was good fun on C&C mate
As for this ... this game “If that’s what we will call it here” ... it looks soo TRASH 😂🤣
We need a rematch sometime
@@JoshStrifeHayes make it another 4v1 and stream it with a premier. I would love to see it :)
Yep.
You can't make a player-controlled economy or real-estate system in an MMO and NOT have it end up with just a few powerful guilds that control virtually everything and new players will be forced into them, else will never accomplish much and in turn will be prey for everyone else as 'you're not protected by -blah-blah- guild so you're free pickings.'
It happens EVERY time. Games of that nature are never fun.
Just like real life
@@jarmakey1 And we play games to escape reality, not to live it.
Welcome to capitalism. People who enjoy these games know they can never do anything close to that IRL so they scratch that itch by getting in early in the virtual world and setting up the same systems.
It's almost like this is why we have a mixed economy and not a pure capitalist economy
It's not a player-controlled economy. It's a Dev controlled economy. Quite literally all the land and the entire economy is owned and run by the devs. You will never ever be able to reach the high tier because the devs will not allow it.
I gave you a like for the hours of boredom and torture you endured for this video.
Thanks, im glad my pain makes you happy.
@@JoshStrifeHayes I expect that frame of mind is extremely helpful for someone who voices passionately held beliefs on the Internet. Please keep it up. Much like Ross Scott, you are trying to shine a light on poor or malicious practices against our shared passion: gaming. And it is very much needed.
Lol... Admirable. True. Someone had to do it!!!
Just went and checked the achievements. The achievement most people have is Stray shot
which asks you to Kill 10 dragons.
1.7% of players got that. That's the highest % ever for this game.
"Boys, lets go hunt some muggle illegal products!"
"What are we hunting today boss?"
"A teapot!"
I thought I was crazy and was totally missing something when I tried this game. Glad to see I'm not the only one totally lost here.
"My favourite musical is Dolls of New Albion" I.... I was in that
2:10 When you said "orcs and steampunk together" I immediately thought of Arcanum. The favorite game of my youth
I know many thing. Gar tell all. Politics, mathematics.... Tea.
I was thinking the exact same thing.
Glebs you are everywhere.
@@vikeghawlimz965 Yeah, I am all over youtube. Almost like Justin Y
@@Sheevlord you have a discord or sumthing? You seemed to have been thanos'd away from most social media
Me: Wow, it looks like Josh is at the end of his rope with this game.
*looks at remaining video time*
Me: Ten more minutes? Is he insane?
this is the one game ive seen you play so far that i have 0 desire to play even as a curiosity
As a dungeon master, I can say that you should always sacrifice your sense of "realism" in your games if it leads to more fun. What's the point of being realistic when nobody's enjoying?
Spoken like a filthy CASUAL! Keeping track on torches, trail rations, weight of copper coins, fiber intake, bowel movement and sole wear is H4rd C0r3
Like hell I'm making people keep track of their bolts. Now magical or special ammo like Silvered bolts, THAT you are keeping track of.
@SlingingLily57 that game sucks ass since the 2001 update.
@SlingingLily57 we had just averted a massive server crash, team blue had won and team red where down and everyone where working on crafting and building their guilds. But 2001 some asshole griefers went and tore down blue teams HQ and everyone went total ape shit and all the bad air that had existed during the cold war where let out at once. Team blue got so pissed they tried to curb stomp the griefers but then a whole bunch of unaligned players rallied to form team green because team blue couldn't be bothered to figure out who was a griefer and who was just talking like one.
Not everyone in team blue liked the war on team green and started protesting and team blue began to disintegrate.
Team yellow had been a huge team of gold farmers but with really shitty gear, but thanks to the new wars glut for gold they began to expand to rival team blue.
Team red meanwhile where down but not out, and while team blue where occupied in the badlands they started helping team green. Team green in turn started breaking up, because angry noobs, and fighting each other.
Team blue went and put their whole guild bank into fighting griefers and the regular members became really pissed because the guild leaders where hoarding all the good loot. So team blue started electing new guild leaders that promised more loot and killing griefers instead of adressing the guiĺds core problems.
Then the fucking 2020 "special event" struck...
Oh, and let's not forget that all the server activity has caused it to heat up, threatening a permanent ctrl+alt+del if we don't deal with it.
I think a lot of people confuse realism with believability.
Realism in airships is what this game is. It sucks.
Believability in airships is that they float and shoot things with cannons.
The best examples probably come from World of Warcraft:
The Skybreaker is an Alliance Airship which is entirely unrealistic, but very believable. There is no way that thing can fly, but we believe it because it's consistent in the universe, and presented in a believable way.
The fact that Mages needed flint and tinder to make a fire, despite literally being able to light an entire raid boss on fire, isn't believable. It breaks immersion, and people laugh about it.
I just have to say this is a really excellent channel. Well edited, good voice over, good background, good writing, good intro, good theme. Assuming others find this as interesting as I do it must just be a matter of time before your subs start really climbing
agree
As a new content creator myself trying to fumble forward and learn. I absolutely agree and know that one day I can become like this and that makes me so incredibly excited 😊
And you were right
This isn't piracy...its delivery 🤣🤣
Sides into orbit
reminds me of "wingspan delivery service", a faction in EVE online.
they "deliver" missiles to unsuspecting targets!
here's an amusing video where the leader of Wingspan fends off an ambush:
ua-cam.com/video/voDWU5fmVP0/v-deo.html
This isn't delivery.... it's DiGiorno
@@MrPantslad This is...Requiem.
You will relive the same monotonous delivery missions over and over, and you will never reach the truth.
It's not delivery, it's Digorno.
There's a grain of a good idea in here. A MMO in a Steampunk setting where you get to design your airship as your primary character in a way, and build up the crew and customization with an engaging combat system and trading system. It could be really cool. Unfortunately, the makers of this one did not have the ability to do it.
I love how more people have killed 10+ dragons than have basically completed the tutorial?
I think it added up both the Orc and Human tutorial Josh played.
@@NaudVanDalen it's more the fact that people playing have killed dragons but have not completed the tutorial itself. Josh got the achievement yes but others didn't and somehow still managed to get the dragon count to 10
@@m4jor_88the tutorial is a literal survival challenge
I feel like the basic premise of the game would work well with gameplay similar to sunless sea ( or in this case sunless skies) where a lot of effort goes into flying your air ship and watching your fuel and having to be smarter with how you navigate around and combat being something to plan for since your enemy are massive dragons that will fuck you up if you are not ready.
Then just instead of the mostly text based interactions in towns, you have full towns you can land in and walk around and do the usual town stuff and grind for different supplies in different parts of the map(As in you have to find and land in a town near a lumbar yard or forest to get wood, or land in a mining town to get metal, ect forcing you to explore the map to progress ) to upgrade your airship.
God Sunless Sea was fuckin dull. Everything took wayyy too long and gave far too little reward. Awful game. At least they improved some of the issues in Sunless Sky.
Yeah this game took a premise that can work and did absolutely nothing to make it work. Trading in a game like Elite Dangerous can be fun, because flying your ship is enjoyable and the visuals and soundscape are absolutely amazing. It's still very passive gameplay that is definitely not for everyone, but there's enough engagement to make it worth it for the people who do like the idea of playing space truck simulator. This is like watching paint dry.
I feel like it and the world would benefit from adding land vehicles and sea vehicles that connect fake NPC Trade Routes, make the world feel more alive. Add harsher terrain like extremely steep mountains with settlements that only airships can navigate to safely, make them feel needed in the world. I mean I get the game, but it could benefit from... Something
@@NateTheScot I disagree. I love it. I do play it mostly for the Story though, same as Fallen London.
@@Qutoe Yeah, the reward is in the lore and exploration. It legit has one of the most fascinating worlds and some of the best writing I have experienced in a video game.
The worst part is that the world itself looks really interesting. I'd love to explore it in a completely different game, either on the ground or in something like Guns of Icarus.
"Phantom Menace out of 10" is a vicious insult with no context
recently found your channel by chance on youtube and got addicted to the series "worst mmo ever" thank you from the bottom of my heart for converting lonely hours into moments of laughter and joys.
all it needs is a cash shop and a massive amount of micro-transactions... then it would be considered AAA quality.
Goddammit, I *just* stopped wanting Sega to channel some of its Phantasy Star Online money towards a Skies of Arcadia MMORPG, and now you made me want to see that hypothetical game also be a crossover with Panzer Dragoon.
Even if we were talking about a steamscam "MMO", I was pleasantly surprised about the mention of Abney Park! :o
Time to buckle up, ready the steam engines, start an airship dogfish steamy combat and listen to them again!!
The best thing about this game is that, as you sacrificed your time and sanity on it, I was reminded of this awesome band and going to listen to their music as I'm downing one in sheer respect to your taste and pain. Thank you.
"My favorite band is Abney Park"
Me: other people have heard of Abney Park?
"My favorite musical is _Dolls of New Albion_ "
Me: _...other people have heard of Paul Shapera!?!_
That was my thought exactly!
There are dozens of us!
For real though, that was _not_ a name I expected to hear today.
I saw Abney Park on New years eve 2010 in Seattle. Great band
"It's an open world sandbox, you can do whatever you want!"
Cool. What I want is to play a fun game.
Developer response: BWHAHAHAHAAAA......Noob.
Okay, can I play as a sapient hippo who crushes his enemies with his asscheeks? Can I become a literal thundergod and hurl lightning at my foes? No? I can only do whatever mechanics have been implemented into the game, and you telling me I can "do whatever I want" is akin to saying "you can do whatever modicum of effort we put into this garbage heap, but you'll overall have to figure out how to make your own fun because we couldn't be fucked?" Okay. Just checking.
@@BigPuddin You make an interesting point. I don't know if you've come across this guy, but there's a gamer on UA-cam who explores games from an "outsider's" perspective by having his non-gamer wife play them. I've tried doing the same with mine for research purposes, and it's a very effective strategy in figuring out the reach and limitations of gaming vocabulary.
Like the "you can do anything" notion; turns out, it means quite different things to gamers and non-gamers (though obviously you're approaching this game as a veteran gamer, I believe). According to this guy I mentioned, when we gamers think of doing anything, we compare the game at hand to whatever similar games we have experienced in the past, and if the present one has more environmental interactions, or vertically, or dialogue choices, career paths, what have you... we tend to agree that it allows us to do whatever we want. Because our frame of reference is pretty much rooted historically in games of the previous generations. But when this dude told his wife the same thing about... I forget. Maybe BotW? Skyrim? Some open world game... she asks where the washrooms are. And that, both for him and me, shattered the notion of "everything".
Then there's also the...what do I call it... if you're familiar with Terry Pratchett's analogy of a kid faced with a mountain of candies? Being able to do "anything" or "everything", while being offered no clear starting directions, will often lead to a shut down in our cognitive abilities and while we contemplate exactly what or where to begin doing "everything", nothing will get done. Primarily because the notion of "everything" is intimidating. For this game, it's merely boring and unintuitive. But same formula really...
@@BigPuddin Sorry for the overly long response 😅
@@BigPuddin The only do whatever you want games that I think execute the concept well are Minecraft and Kenshi, and the latter is also very niche in my opinion, while Minecraft is, well, Minecraft.
normally i would agree with the phantom menace out of 10 but at least phantom menace gave us Duel of the Fates rather than engine droning
And a double-ended lightsaber instead of invisible 'guns' with sticky triggers & limited ammo
but it gave us Jarjar Binks
one slight bit of not childish crap and stupid shit we all knew the end of anyway does not make it a good film.
@@alexreilly6121 they're not saying that it's a good film, just that it has moments of genuinely cool stuff, which this game lacks
As miserable as those movies make me they gave me Kotor and Kotor 2.
Your frustration was palpable in this one xD if nothing else you've found a new effective torture method for gamers
I feel like that player who shot down 6+ mil dragons is probably a dev. I wonder how long the game was in development before release...
Yeah and the Konstantine guy on the list is a dev too.
Regardless, it's physically impossible...that was the point.
@Chris Jones The math says otherwise.
@Chris Jones It's mathematically impossible...thousands and thousands of dragons EVERY SINGLE DAY for 5 years?!
Math -- something they no longer teach in school. apparently.
@Chris Jones Yep, you argue like someone who's invested way too much time in this mediocre/terrible game.
I bet you think that Star Citizen isn't a scam because "they're still developing it".
Your narration makes this sound better and more exciting than what it actually is
Damn it... If this game was better I'd probably sink hundreds of my hours. I just love the aesthetic, the ships, the idea of literal airships carrying small prop planes and fighting with them, but... Gah.
There's a place for hard science fiction, and you definitely don't want to go overboard with assumptions like "oh, they used a new material/energy/magic". And I do enjoy more realistic attempts at portraying something that is often just glossed over (when it's done right).
But utter realism can be less interesting, not to mention boring, in the context of a video game or movie. I think it's much more suitable in novels, since wordplay and clever storytelling can portray it more interestingly in a medium that's always going to feel slower than visual media anyway.
There was an MMO I played like 12 years ago called Space Cowboys, it had fast paced aerial combat, and really tactical ability & ship-building systems. It got too grindy for me (I was just a kid) but I really enjoyed the game up to lvl 35. (I googled it and the game was renamed Ace Online)
Wow that was an unfair rating at the end, the Phantom Menace at least has the nice lightsaber fight at the end. There seems to be nothing nice about this game.
Not to mention some actually decent music (thanks John Williams!) and a few bits of interesting world design. Neither of which this game seems to possess.
exactly there were moments in Phantom Menace that were enjoyable. The only redeeming value this game has is an uninstall button
I'm not sure it's fair to say that the devs don't play the type of game they want to make; after all, the devs are apparently in charge of the leading clans in this game
Somehow that seems worse
@@ieuanhunt552 10 times worse, it means they made the game terrible on purpose to create a toxic playground for themselves to rip people off.
Never expected to see similar content to AVGN, about MMOs, with sexy British accent
Thats quite the compliment, thank you :)
I don't think this is similar to AVGN. This reminds me of the LJN defender.
It's amusing how many times videos like these have actually brought new players into some of the (better) MMO's. Not only that, some of the 'bad ones' end up right up a viewer's alley. You never know!
Honestly I don't think it's a bad concept. I'd make it first person so you and your buddies can walk around the ship manning different positions and have multiple tasks that need done to keep the ship afloat and keep players occupied like repairing stuff and manning different turrets. Also customizable ships, different classes of ships, have world events like wars and natural disasters to keep things different, massive boss battles like flying whales or something.
So guns of Icarus online?
Home, sick and tired. Almost fell asleep at the pure boredom of the game. I was watching this video and almost fell asleep to that soothing voice so that's a bonus, but damn this game gave nothing.
This game makes me want to be the parent that says 1 hour of computer is long enough. Now go do something else, study, play outside and eat your vegetables while spending quality time with the whole family
Aima Wars is made by the same company. From my understanding, it's a combat-focus game with a similar aesthetic. It costs $9.99 last time I checked though.
You know, when you talk about carrying cargo from a port to the next for long stretches of time it made me think of the Sunless series. You do spend most of your time just trading goods between ports to make a profit.... but in those games there are monsters, pirates and other dangers along the way and the ports you visit are all full of imaginative and interesting stories.
So, yeah, nothing like Luckcatchers
The Star Wars example didn’t make much sense. That was just the opening scene’s premise/plot explaining what was going on. It’s literally just a plot point, the whole movie isn’t about that and it’s pretty minor. In fact the movie is pretty action packed.
Josh is the ultimate game reviewer. I would just never install a game just because of that typo in the trailer of the game. But, nooo, Josh has to go the extra mile to give as a professional review.
only single digit patreons less than a year ago? your growth is impressive!
‘I’ve not seen orcs and steampunk together before’
You need to play Arcanum: Of Steamworks and Magical Obscura!
My thoughts, exactly. A very good RPG (but very buggy).
He can't, that's an actually good game lmao
I only found your channel about 6 months ago, so had a lot to catch up on. Thank you so much for suggesting Abney Park, this band is freakin spectacular!
1:48 okay but, imagine if it wasn't a spelling mistake. I'd be so much more curious about what this game was going to be.
Ouch, this one was hurtful to watch... guess there’s a niche for that type of game ... maybe ....
Weird I just keep seeing you everywhere now lol
@@NULL-in6bf idk what to say, we probably enjoy the same things 🤷♂️
I mean it I mean gameplay wise I'd hazard it's probably scratching the same basic itch as Sid Meier's Pirates! But that did this so much better.
This game should've had some kind of "overworld". Basically, in the vicinity of settlements, or during aerial combat, you're in a true-scale environment. However, when you leave the vicinity of settlements or finish a battle, it "zooms out" to a scaled-down world, so that you can get the sense of traveling faster and further, and spend less time on it. Also, the vehicles should definitely have some kind of aerial boost or quick turn mechanic.
I've been watching this series back to back for a while now and I must say Josh does an EXCELLENT job of getting you hooked in the first sentence. Usually based off what he says first thing I have a response like "Oh this is gonna be good" and he NEVER disappoints!!! Well done Josh.
I've been loving all these videos for this series. Great job! Fascinating and entertaining! I tried every MMO I could get my hands on as a kid (I mean the free ones, I could not afford pay to play). It is nice to see someone go through all these games and tell em' what for. Know what I mean?
When i used to do that, like 16 years ago, most of the MMOs wouldn't start :P (Florensia... >:] )
Its fun to see what i "missed" with that series xD
I can see a version of this that works, but not as an MMO. Consider what this would be like as an overhaul mod for Sunless Sea or its sequal Sunless Skies: a 2D game with heavy text based elements.
I suspect that the devs *intended* for the trade thing to be something like Archeage, where the challenge is getting goods from one place to another in a dangerous world with PvP raiders, so people band together in convoys for protection. The problem is that this requires 1) the actual presence of other players who want to do PVP, 2) being able to unlock abilities that you can use for combat within a reasonable time frame, and 3) *the rest of the game.* Archeage isn't JUST about trading; it also has a whole PvE story and other MMO trappings, and the story actually has you going out and traveling to new places that you can then carry goods to and from, instead of just picking names from a list. And at least you could be a cute bunny girl who played music, so you could have something *nice* to look at and listen to while you traveled, instead of a bog-standard airship, a boring samey landscape, and probably-royalty-free airship noises.
I didn't play much Archeage because the localization was sadly pretty shoddy, but I did have some fun riding around on a donkey as a pretty bunny lady, playing music to go faster.
11:00 That's so true. The Ace Combat games are really fun ariel fighting games, but the planes handles very unrealistically (and you can also carry 100+ missiles).
Been watching this series, randomly catching them here and there in my recommended for a week or so..... This is by far the WORST yet MMO? EVER!!!
I just want to thank you for doing this series. As someone who has always wanted to make their own video game. It is nice to see how low the bar is, what not to do, what really maters and what doesn't.
Loving the Abney park shoutouts. They played at this little steampunk convention (now defunct) near Detroit where I am and I can say that I have indeed had a drink or three with the singer and a few of the bandmates. 10/10 experience.
It is stuff like this that had me trying to get into the gaming industry in the 90s, I didn't last long because behind the scenes is a corporate cutthroat world of backstabbers and jerks who produce games like this. What's sad is this game is easy to fix. If you sped up flying, added some ambushes (not every mission), reduced the in-game cash cost, made cities all AI-run dependent on the player's deliveries, then you have a fun game for younger players. This is just an uber slow version of the once-popular game Elite.
Dont worry, its still the same world.
Disgusting capitalists, uncaring suits and a bunch of people that are happy to be exploited until they fall apart, because its "their passion".
If you got anything close to a (good) foundation, do yourself a favor and go indie :(
@@MannIchFindKeinName Report to gulug for misinformation commrade. You are living in the best time ever in history but you want to drag us back to the 20th century. Go live in Venezula.
@@daisydevine3940 i get to work before i die? ♥
Thanks for this mild verdict, i hope there is some corpo making money off of my unpaid work, as i wont have any use for the money inside a prison :(
@@MannIchFindKeinName Well socialism is the state doing the same. But I am guessing you don't see it that way. So need to reply. Unless having the last word is your thing.
@@daisydevine3940 Huh? I was not talking about socialism :D
I was talking about how Developers put a pyramid scheme into their games and call it an economy. Once the scheme hits, they wonder why most of the casual players leave the game. With most of the crowd gone they have to totally zero in on the whales (if they didn't do it before) and just completely drive the fun out of the game, at least for non/low-paying players.
If you bring up things like currency resets, money dumps or more freaky (and truly untested) ways of equalizing the economy for the sake of the fun for ALL players, they get as defensive as you did.
This is not real life, yknow? Its a game, that is supposed to be fun, not drudgery.
Coming back to your original post and my answer to it... you proved what i was saying :(
Your series are great! Thanks, you deserve your success!
20:14
At first I laughed, then I checked how long I still need to fly forwards in Elite Dangerous to the next Star to scan them to put a nametag on them that no one will ever see.
Clocking in at around more then 600 hours doing mostly that. Trading, scanning...
The presentation is the difference. Other then that Elite has the same gameplay, just in good
That's the problem of space I guess. It's huge. It would probably work better in single-player because they could let you fast forward long travels.
Exploration/Hauling is only 1 part of ED though, there's actual engaging combat missions, salvaging mechanics, etc. Hell even just exploration/hauling has more indepth mechanics with fuel scooping and FSS scanning, not to mention looking a lot more visually interesting.
@@wulf2757 the problem is that if you invest in the Part 1, you may spend Months to travel to the extreme point of the Galaxy. And the experience may get a sunk cost to quit doing that.
Also realistically, I'm sure if the metal around Tony Stark is sound in stress tests, it could be used as an exosketeton, reducing the possibility of broken bones altogether. However, the body will possibly go through enough shock that you could get whiplash, organs could liquify, and you could barf in your suit. It's sort of like being on a roller coaster but you're fixed to it like it's your bones
It's crazy how more players have killed 10 dragons than 10 ships. I guess it's because they only played the tutorial once instead of twice and there are more dragons to kill in the world than ships.
Now I want to see a Parody of Ironman's first landing and him just dying as he lands in that scene.
Was any developers from Eve Online involved in this? The pacing sure matches.
does it start you off in a spread sheet?
"I haven't seen orcs in steampunk before."
*Cries in Arcanum of Steamworks and Magic Obscura*
I’m amazed that this game made it to the light of day, those poor investors got fleeced.
I'll be honest, from the name I figured it was one of those fishing MMO RPGs. And from the video, it sounds like that would have been infinitely more fun.
19:50 Seems like they decided to remake Elite Dangerous using steampunk. Glorified delivery boy.
I feel you did Episode 1 dirty. At least that gave us pod racers, which on the N64 was a really fun although dumb hard racing game.
I clicked this video because i thought the game was called LACKLUSTER.......i got the name wrong, but i got the game right.
And thanks for the band recommendation, I love all those things.
Every game that wants to make a hardcore pvp mmo with a player-led economy and world, they need to just give up and play EVE because it's the only game that has managed to make that fun.
Entropia Universe was kinda fun, too.
But i sat here now for 5 minutes and couldn't remember any other mmo that got even close to a working player-led economy :D
Thanks for bringing Abney Park to my attention. This alone makes this video worth every moment.
They made a real time game slower paced than a turn based game. That is an accomplishment.
You reminded me to Thumbs Up when you said, "36 miles of adventure. Yayyy."
Idk what you're talking about, there's no spelling error. You either hunt dragons, or you hunt down those pesky illegal products that muggles have.
I know I’m years too late, but when I heard this I immediately envisioned an airship version of World of Warships where you go about your business with relatively slow controls but also the ability to go fast compared to the world around you. Fly through a canyon where you have enough room to turn if you are careful, fire from different heights, fights are about knowing how high or low your enemy is and their speed and the arc of your guns. You could have boarding actions to try and take another ship. Tense sections where you are trying to just damage your opponents so you can escape because they outnumber you, chase scenes in canyons or around mountains, aerial floating cities and rocks to fly around. The air you fly through would be filled with things to do and use in combat or stealth as you try to avoid attention and piracy when you try to steal from someone before local enforcement arrives.
So many things you could do that would have been exciting and fun.
Strife man... when will you continue covering the GOOD mmos? xD
Once ive got all the bad ones out the way
@@JoshStrifeHayes 3021 then
@@EmiFolkMusic is all for science
Guess I have to finish the video later, I am listening to Abney Park, thanks for the recommendation.
A like for bringing up my favorite band Abney Park
True story, I once worked with a LEAD game designer who didn't play games. He liked board games, but didn't own a console or PC....
I absolutely love the look and attempted style of this game. If it was competently executed, I would have played it in a heart beat.
imagine this was done in the style of Etrian Odyssey 4, which had it's own airship mechanics...
I would have uninstalled in the first 10 minutes. You're out here doing the Lord's work.
bruh, Cloudpunk is all about being a delivery guy (as is NeoCab) and they're both great because of their stories.
this game is just... *oof.*
Yeah...it's a lot like Death Stranding, only worse.
"...and we ALMOST didn't lose". Haha, that made my day :)
Eeey! Another person whom is also into Abney Park!
so ive been watching your worst MMO videos because I think they're fantastic and I'm not going to lie I like to listen in the background when I'm working or doing something and you make some great points I just want to point this out though I was doing dishes and I stopped at one point to look around cuz I kept hearing like someone was using a nail gun really like poorly and I look up and I see it's your video and it's the combat section the audio quality literally sounds like a nail gun
Wait a minute, this is a f-ing strand-type game.
My favorite thing to hear in these videos is "this is dire"
Not having any way to recover in case of losing everything is a realistic choice, but a _horrible_ choice in gaming, unless you want a "hardcore" mode. Even in _EVE_ you don't have that (though clone degradation by repeatedly dying without reupdating it, if I remember it well, could do the same, but over the course of a great many deaths).
2:31 That sound scared the shit out of me. Thought my computer was breaking down.
Can't believe that Random achievement in "Luck"catchers... The global authority bit sounded like a joke but it really seems like it's actually true...
This was such an odd experience to play, i hope to get another random achievement someday.
I mean the intro to the phantom menace ended with light sabers and droids being destroyed.