If you have trouble with your inventory filling, theres a small trick. If you climb up a high tree and jump off it, then you die and your inventory empties. Thank me later.
To any developers out there, I have a suggestion: If your game is going to have quest items that you can't actually do anything with except turn them in for a quest, give them their own separate inventory. Don't make players carry them around in the same inventory they keep their stuff in.
@@JoshStrifeHayes So did Rift, and there was a TON of space for those items...which was handy, since there was a repeatable quest from a late-game but pre-expansion area that needed you to pick up 50 of something that dropped from most enemies there, so if you REALLY wanted to, you could get a ton of them together since it didn't take up inventory space. :D
Sounds like this game has a really passionate art director, which is something. I'd wonder if it was their project and they needed to justify making their art with a game.
Looks exactly like early World of Warcraft. Exactly. At least they knocked off a great game. I mean, not exactly.... it's not of the same quality but it's obvious who they were imitating.
@@Jordan-Ramses It is a third installement in a very old MMO series. Sfera 1 was in 1995 or something. It was a a "no target" system , in quotes because it was instantly switching targets. But that game had so much cheese ! Enemies do not evade and it is truly 3D and you have a skill that increases jump height 3 times. Also everything was bound to your skills and not level. And there were skills that increase your skills. Sooo the common tactic was to jump onto a rock , apply lots and lots buffs and blast enemies. You could wield melee weapons , bows , use 2 combat spells ( fireball and poison ) and use magic powders ( basically magic ammo ). Now crafting was interesting as you had to craft magic powders with right ingredients , right time of day and right phase of the moon. Sfere 3 most likely had a budget of a box of ramen for development.
@@Jordan-Ramses back then there weren't many options with graphics so calling something a knock off is a stretch... Like water... How many types of waters are there to drink?
@@ksiazykgregoire767 That's what most likely is the source for this game's choice of binding - in Russia, we also use "Персонаж" (pronounced identically to french but with a hard "r") for "character".
"...hidden away for generations and lost to time. I then find the altar up a slight incline right next to him" You already noticed he was a troll, turns out that's also his race.
That quest is the kind of writing a more tongue-in-cheek MMO would revel in. Not overly silly, but with a kind of double layer of humour that you only notice afterwards that gives you a chuckle.
I know this is quite old but to be fair the 'fence' at 8:12 likely isn't intended to be a fence. It looks like landslide prevention and actually gives the village a bit more character
Heeeey! Glad someone had commented this already. I actually thought it might also possibly be an artificial hill, and there IS a fence - but it's underground, keeping the hill's edge right there.
I feel the opposite about the first combat encounter. I would much rather it were a rat or a small goblin, because it really breaks the immersion when you, a rookie at the start of his life journey, can take on a giant forest beast.
I didn't see our character as a rookie, we were injured and needed to rest but we're clearly an experience fighter before the game actually begins, that and i'm bored of goblins. But i can totally see your point.
@@JoshStrifeHayes I am amazed to see that one of the most controversial and yet distinguishable games in the MMORPG jandra was not covered ☺. Silkroad online private or official server on Joymax Yet another piece of history would be Tales of runners by GPOTATO Day 1 in comments
@@jasonscarborough94 Yeah. My noob characters are noobs that make noob mistakes and don't even know the most basic combat tactics (aka level 2 skills). Some of them are however delusional and will claim to be the reincarnation or "alt" of some great warrior. It's not my fault if my characters are half-mad.
I really, really hate low drop rate quests. Game devs, if you want it so that player needs to kill around 100 mobs to finish quest, just make it so player needs to collect 100 or 200 or whatever amount of items and mobs always drop them. That way, players will be annoyed about the grind but at the same time they still feel like quest is progressing. Worst is when you have something like 5% drop rate and get a bad luck streak and no drops after 40 kills or so.... that really, really makes you want to abandon quest altogether.
And make the drop rate, the reward for handing them in, and the xp the player gets for simply killing the monsters to be balanced. Players will have no reason to hand in 20 pelts for a lv 3 quest if getting them means they have to kill so many wolves, they're level 5 when they come back to the NPC and the reward has become worthless. And it's fine to go with either, it can be a simple grind that doesn't take much attention and allows the player to chat with friends or watch videos while grinding. Or it can be heavily quest focused with kills barely rewarding something and handing in quest giving progression. Or make it so that level 3 enemies drop stuff for the level 5 quest and players can collect them in advance.
Funny , I was thinking something along those lines. I was wondering if he was looking for the sun, why was the camera pointed where the sun dont shine lol
Oh be fair! Several Triple A MMOs have an unstuck feature and I've been thankful every time. And a few do not, and I have regretted the lack almost every time. I end up in the weird corners of games a lot. 😓
I remember losing my first Bounty Hunter in SWTOR to a cliffside that was counted as "free terrain" Levelling up again, however so long, was still faster than waiting for support.
And not just to unstuck yourself, but also as a convenient fast travel back to town. When you're all the way on the other end of the map and it will take 10 minutes to run back, using a 20 second fast travel is super convenient. In one MMO I used to play for many years the unstuck teleport was in the emote window. Right next to dances and poses and a combat stance toggle. You could also buy teleport items linked to specific towns, but the generic "get me out of here" one was always available at no cost.
I've played Sphere 1. THAT was a very unique MMO (first Russian MMO, as they proudly called it). A ton of very interesting mechanics (separate physical and magical leveling; skills divided into Scrolls and Powders, and the real good ones are only powders, and powders need to be crafted en masse, cause they are consumable), but overall experience was extremely unfriendly for beginners, and the game heavily rewarded player killing and griefing, pretty much. You never felt safe in the game world. I played WoW after the Sphere, and WoW felt so safe and peaceful after Sphere :)
Here's an example of another idea which sounded interesting on paper but wasn't any fun in Sphere: proper leveling. You received profession (class spec with skills and stat boosts) at level 15. But as u recall, Sphere has Phys and Magical levels, so levels are numbered e.g. 15/15 (15th phys level, 15th magic level). Leveling Phys requires last-hitting monsters with a phys weapon Leveling Mag requires last-hitting with a sword. You can't get magical profession if ur Phys level is higher than 15, and vice versa. BUT: 1) You need to have the highest possible Phys level, so that u have the largest HP pool 2) The bigger the gap between ur phys and mag levels - the harder it is to gather enough XP for next Level SO, the only viable way to level up magical char until profession is to do this (vice versa for phys profession): - Level up Mag level - Now you need to bring Phys level to the same number. - Attack mobs but for each mob equip and kill them with a sword as last hit (imagine juggling weapons and spells all the time) - Now you have the same phys/mag levels - Go level up Mag again - Rinse and repeat till you are 15/16 phys/mag levels, and get ur profession.
Wow I didn't expect you here I watched a lot of your UE4 tutorials years ago (they were really helpful and with other content creator's UE4 videos they motivated me to become a gamedev) ^^ I instantly recognised you from your pfp (I know for you maybe this isn't a big thing but for me it gives that "Oh wow how small the world is" feeling) (I'm still subbed to your channel, and using your advanced tron material in my current sci-fi/fantasy project)
First thing that you need to do in Sphere 1 is lost your sword and then spend couple of hours to find some replacement for it. I know that joke when I start playing and yes, I lost it too.
Actually the music in shopping centers, elevators etc. is licensed and owned by Muzak brand of background music (or other similar brand) and is usually designed to numb your mind into tricking you to spend more, so exact description of this game.
Incredibly accurate. The expensive microwave dinners are decent. Not high class, but totally servicable. Or like a upper class frozen pizza. You buy them deliberately for your lazy day because you know they will taste fine, but they won't blow your socks off.
"Now later in the day, see if you can remember that music AT ALL" Joke's on you this is my second time watching the review because I forgot it existed.
This game looks solid and has a lot of heart in it. It seems like all of these issues are just indie dev problems. I've seen them so many times in my career, I can imagine exactly how each one came about in this game. I bet if they had a larger budget, this game would be really good.
Never make 3D games if you're not amazing at it. Just make a platform game with a single gimmick and you'll get an 8/10. 10 times easier to make than a generic 3D game and you'll get so much more respect.
@@Artrysa Yeah, the MMO part is the problem. The slow and unresponsive combat could easily be a result of covering up flaws in netcode and server infrastructure, and having to produce enough content to fill an MMO likely diluted their writing creativity.
I think saying it being an mmo is "the problem" is missing the point of this comment? a lot of the issues in the game are largely inoffensive, and read as a development team getting to grips making an mmo. good mmo devs don't spring out of the ground, you need to make a few clunky stinkers before you're able to nail a formula
I played the original, first Sphere (am Russian), and it's wild to see how a supposed sequel is almost nothing alike. I guess the only similarity is pretty cool monster and creature designs. Sphere 1 was so crazy and wild, nothing really like it because no-one really knew all the ins and outs of MMOs back when they were making it. The devs only really knew Everquest but went for full PvP enabled and it was a brief celebration of chaos and wild messing around, with unique mechanics I never saw attempted anywhere else and a weird wild storyline. Clan wars, early fan culture and memes, and then it just kind of went under the radar in a year or two. 'least that's how I remember it, because its design made it hard to play for a kid without plans to clan up so I didn't stay around. But still... almost weird to see that name again.
They need to get some of the people who made the games in this series to work together because oftentimes they all do something really well. So if they are all assigned to their strong suit a perfect mmo will be the result
26:42 This section reminds me so much of Heartwood from TERA Online. Heartwood was an enormously small little grove that could only be accessed by walking up a mountain in a swamp. It was very remote and there was only one road in and out. The vibrant colors remind me a lot of it. Heartwood was visually my favorite area in TERA Online albeit a completely useless one.
That sort of location is exactly the kind of place where people would hang out because it looks nice. And with time more people would sit around there. Until the area becomes a gathering place to chill and hang out.
I just discovered you last week but I've binged watched your worst mmo series and I must say your content is very well made and entertaining. I could see you hitting one Mill soon
Almost no player ever (except you apparently) would "just press on" if their UI's broken... They will relog. Also I'd advise not to start with that bioluminescent forest zone; it just overtunes expectations and doesn't have as brilliant of an effect if it's the first thing you see. Aion sort of made this mistake when they revamped their starter zones, while the original versions didn't have the issue. Start with the more generic sort of environment, but then let players out into *that* within the first half an hour or so, not after six hours of grind in monotonous genericland.
"Sometimes the best defense, is distraction." My dad has an old AD&D story he likes to tell of the female knight with full, honest-to-god plate mail, and the rogue who wanted to, and I quote, "check for trap doors."
"Collect 4 crystals of the elements, gee I never heard that one before" *holds up copy of FF1* That's what I thought of when Josh was talking about the quest giver system with yellow exclamation and question marks.
Plain paper is quite incredible actually. Imagine a "plain paper" - the game, you can write on it, draw on it, use it for restroom needs. Amazing, the player is given all the tools and has 100% agency in what happens.
Gotta disagree. Back when gaming was good writing tablets came with styluses and enough clay for a true sandbox experience. Modern triple-a paper however can't get enough of microtransactions for pen and ink. It's not really giving the player all the tools they need if they have to pay to access most of the content.
Boring and bland MMOs are like water. It is nobody's favorite drink, but nobody hates it. You can drink water and get hydrated. But it still stays bland. And these MMOs are exactly like that. You won't tell your friends how amazing it is and that they must play it. But you also won't complain after playing. You might have some great memories, just like that one summer day when you worked all day and came home and drank directly form the faucet.
I laughed at his reference to Goldeneye when it came to hating npc escort quests. Oh how many times I shot Natalya out of pure rage. And during the 15th minute I tried to remember anything about it from earlier in the video and can't either.
I subbed! Great content sir. I also just realized that you've covered just about every game I played/tried in the past and I am currently playing WoW. Looks like I am pretty much going to marathon your vids thanks to this 'Worst MMO Ever' series of yours :). Two MMOs you should check out (If you haven't already, I am new here lol) are Perfect World and Forsaken World, both by the company Perfect World Entertainment.
the floaty jumps and slow falling may be the devs chose to make gravity similar to earth's, which basically no game does for the above reasons. pretty much every game with gravity makes gravity much stronger than earth's to make jumping and falling feel better and less floaty
Many games also use unrealisticly powerful jumps, because it simply feels better. No normal person can jump twice their height from a stand, but a realistic jump would be lame.
Bro how has the growth of your channel been? You getting consistent subs? I am a new sub and astonished at the quality of your videos, your presentation, narration, research, and editing is better than many channels pushing a million subs. You deserve such a big audience. Never change.
Sounds like the programmers typed the "press 'F' to do something" which makes 'F' hard coded tot he text whereas inserting the changed variable from keybindings such as "Press roll to do something" will display any key that was changed for that action. changing 'F' to 'keybind action' would fix that, crazy.
Okay...this video persuaded me to try this game out. I seriously love games that give you the choice to play PvP or PvE. I hate being forced into battles with other people. Maybe positive feedback an interest in the game can make certain bad elements improved by the developers.
I have almost no interest in MMOs but I subscribed to you and consistently watch your videos for the humor. The line about area-hold mechanic sounding cool "until you realize it's just combat where the enemies come to you" made me laugh harder than it probably was meant to.
I'm almost through the playlist for these and just now have realized it's actually out of order. I have episodes 1-4, 16-18, and 20-22 left on the list (because I've already watched 23). This struck me as humorous since it's an error on a list of videos pointing out errors. :P
Its also an error in the youtube ways of sorting these, because i ordered them correctly when the playlist was made. Ill go back and sort them again, thanks for letting me know:)
>No one goes to battle dressed like this. Probably accurate since leather armor like that would be expensive, BUT historaly there are societies that went to battle completely naked.
@@mikoto7693 there's a set of zones in the game where it does, actually, but it's a separate type of levels and experience you lose. It's called Eureka and it's side content for a relic weapon. Meant to evoke ff11 nostalgia so yeah
From one pedant to another, the point of a fence doesn't have to be to block passage. Many fences are built to do nothing more than mark property lines.
23:43 "Good god I admire your confidence!" If you think this game has amazing confidence for indirectly comparing itself to WoW by setting its subscription price at $15 a month, you should see all the Minecraft servers nobody's heard of that think people will pay hundreds, sometimes thousands of dollars on their server for advantages over others. I've seen 41 and counting.
@@darkdusty1937 I'm not sure what you're confused about, but I see this kind of thing all the time. Hell, I've even seen shops that have a front page with a long speech convincing parents that "yes, it's okay that your kid wants to buy virtual items, we assure you, that's totally fine."
@@graysongdl maybe it's the "I've seen 41 and counting"? 41 what? $41,000? 41 servers? 41 speeches? I mean, I suppose I can guess but that's not satisfying.
@@the_last_ballad Servers. In my attempts to find actually good Minecraft servers, I've done research into 41 so far, and as soon as I find that they have a store that wants you to pay $300 for "god rank" or whatever, I add it to a list so I don't have to waste my time researching any one server twice. Because yes, it's so hard to find good servers that I kept running into the issue of looking into the same ones multiple times. Any time I've ever found a server that wasn't trying to scam people, it wasn't from looking on those stupid server lists that ruins any sense of honesty by letting servers force players to vote for them for rewards, that's for sure. Worst I've probably seen so far is a rank you can buy for $800 that gives you the ability to literally enable godmode and spawn money. I don't know what the server expects to do if someone buys that kit and destroys the ingame economy. Close the server and run off with the money they successfully scammed? Most likely, considering the lifespan of most of these cookie cutter servers.
just cause it reminded me of it and it was awesome, i played gw2 with 2 chinese people for like 4 hours once, best time i had in that game by far. they had very broken english, to the point i couldnt decipher it. so about an hour in we all resorted to typing in google translate and pasting the sentence in game. we did the thorns map event route thing for the entire time. shit was great
That invisible wall is a perfect example of how open world games actually work, though. So there is value in that I guess. It's just poorly implemented. Skyrim has a similar illusion break if you turn cheats on and fly up really high and look down while soaring over the game world.
The map in Skyrim is just a copy of the actual area you run around in. And that whole "see that mountain, you can climb it" is sort of true. The game has very few invisible walls besides the one encircling the overworld. Limitation comes more from the fact that you can't walk up vertical cliffs. New Vegas for example has a lot more invisible walls.
Everytime I see skimpy armor in games and especially anime my inner armor fan screams in pain. 'That is not armor, you're gonna die to any kind of substantial damage, put something on!'
I find it odd that in a fantasy game people get anal about the realism of things like this. And anime games are typical the least realistic games you could possibly play. If realism is what does it for you, then surely you would play a game that caters to that preference. I mean are you cool with people shooting fireballs from their hands but if the armour isn't based on realistic functionality then it's a problem. Not to mention if you get hit with that fireball even the best full plate isn't realistically gonna stop you from being baked like a potato.
It's not so much realism as 'dress appropriately'. Like, for battle, where danger is, not like im going to a dance/night club to pick up somebody. And it's still probably better then nothing I suppose.
@@madphantompixels6478 i think it's just because fighting in basically a leather bikini looks way dumber than fighting in full plate armor, i don't think realism plays a part in it
@@madphantompixels6478 I also think it's odd that people only have an issue when it involves female characters. There are male armor sets that dont cover much as well. Ive played games where they give your male character armor that doesnt protect your chest at all. Even if the armor completely covers everything, it still doesnt automatically make it more practical. A lot of these armor sets are super bulky looking and really spiky. You cant realistically dogeroll, run, and jump in something like that.
I don't know why I find this so funny but as a medieval architecture nerd the arrow slits comment really resonated with me. You do good reviews mate, keep it up
I love your metaphors! You really communicate the Meh-ness of subjects, without malicious nitpicking. And as a listener, you get a clear sense of what to expect/not expect.
I feel called out. Since I use C as a regular keybind and I for my Inventory (bags), I use P for the character sheet. (I think of it as the character 'profile').
I never understood games that lock genders to specific classes like black desert and tera. If they had regular character customization theyd probably see more people playing their games
The original Sphere or Sphere II, dont remember which, is the first mmo I've ever heard of and tried to play I say tried to play cuz I was like 10 at the time and I got the CD for it on a magazine, and it didn't really explain to you how to make an account. So i had the manual sitting there, taunting me with promises of playing with other people on a fantasy world which was something completely new to me, and I couldn't play it. Eventually I forgot about it, should I go back and try to play it so that my internal child will be finally appeased?
Warriors can be super creative. They could buff allies, nerf opponents, crowd control, draw aggro, tank, inflict DOT, anything... if anything, if warrior means just "auto attack and some boring skills for more damage", the mmo just showed it's not that good and creative.
Dunno if i agree. I think warrior is most of the time simple class for simple people. Most of the time its just 5IQ tanky man that can hit very hard but slow with options to ignore CC and slowly come to kill you or whatever they think should not exist anymore lol
More fun fact but many castles in England actually have unusable arrow slits cause they were built during a time of peace and they cared more about the looks
Objection! You say that a fence must be a physical barrier to keep people out. What you saw was another type of fence, a marking fence probably to mark the edge of the property of the owner of the house who's roof you jumped onto like a hooligan.
Wow... If he thinks this is the "Worst MMO ever", I think that's a pretty good grade for MMOs in general. Though I haven't tried this myself, from this review, it seems fine. I definitely think there are worse games out there if you just look around...
"combat is stand in front of enemy and left click" reminds me of UCGO (Universal Century Gundam Online) xD My favorite setting, hands down period, but the game really doesn't do it justice of any sort. There are a few private servers still active, but the game isn't optimized for... well, anything. But I really love Gundam in general, so...
@@Demonwulf hmm.. Well I've tried spicy prawn crackers and regular prawn crackers.. I don't really like the spicy ones, but the regular ones are just a hint of prawn with a lot of crack, they're just satisfying to eat ^-^
This video actually made me ltry the game,and I have to say,I had a great 2 hours run just now. Classic systems well done. Combination of WoW and ESO. The only thing that holds it out a bit is the lag you mentioned,but still for me this is very enjoyable journey! Thanks for the review
If you have trouble with your inventory filling, theres a small trick. If you climb up a high tree and jump off it, then you die and your inventory empties. Thank me later.
Lol
To any developers out there, I have a suggestion: If your game is going to have quest items that you can't actually do anything with except turn them in for a quest, give them their own separate inventory. Don't make players carry them around in the same inventory they keep their stuff in.
Eso and ff14 do this
@@JoshStrifeHayes So did Rift, and there was a TON of space for those items...which was handy, since there was a repeatable quest from a late-game but pre-expansion area that needed you to pick up 50 of something that dropped from most enemies there, so if you REALLY wanted to, you could get a ton of them together since it didn't take up inventory space. :D
That ruins immersion, they should feel like real objects just like the other items.
@@TheZombieCurryKid
dem casuals
To me WoW handled it well.
@@JoshStrifeHayes
They also do whats at 18:00
For some reason, I am mightily annoyed by games which won't let you sheathe your weapon.
YOU ARE 100% RIGHT
Same here, 110%
Agreed
Rhett and link
Seimu
Sounds like this game has a really passionate art director, which is something. I'd wonder if it was their project and they needed to justify making their art with a game.
Looks exactly like early World of Warcraft. Exactly. At least they knocked off a great game. I mean, not exactly.... it's not of the same quality but it's obvious who they were imitating.
@@Jordan-Ramses It is a third installement in a very old MMO series. Sfera 1 was in 1995 or something. It was a a "no target" system , in quotes because it was instantly switching targets. But that game had so much cheese ! Enemies do not evade and it is truly 3D and you have a skill that increases jump height 3 times. Also everything was bound to your skills and not level. And there were skills that increase your skills. Sooo the common tactic was to jump onto a rock , apply lots and lots buffs and blast enemies. You could wield melee weapons , bows , use 2 combat spells ( fireball and poison ) and use magic powders ( basically magic ammo ). Now crafting was interesting as you had to craft magic powders with right ingredients , right time of day and right phase of the moon. Sfere 3 most likely had a budget of a box of ramen for development.
@@Jordan-Ramses back then there weren't many options with graphics so calling something a knock off is a stretch... Like water... How many types of waters are there to drink?
Ya, the glowing neon forest and the enemy designs were great.
@@ivanmonahhov2314 so what was Sphere 2 like?
"I feel like playing a warrior so i am gender locked to a female"
That's a first
ikr? warrior being female not male? i bet mage is male an dnot female. odd subversion of expectation
--config ~/Dethadder/Neofetch/neofetch.conf
@@Bradley_Dragon Well you know, how can you expect men to be hardy enough to wear the incredibly tough heavy armour the women use in this game?
It has the character customization of the arcade game Gauntlet.
@@PaladinGear15 WHATG
P for paperdoll, they're using an old old term for a character spreadsheet
Or P for Personnage if you are french xD that's the keybind i use instead of C
thought it stood for player, have seen it in some other games.
@@ksiazykgregoire767 That's what most likely is the source for this game's choice of binding - in Russia, we also use "Персонаж" (pronounced identically to french but with a hard "r") for "character".
@@ksiazykgregoire767 Russians uses word "Personage" too. So, yes... your guess is right.
Profile
"...hidden away for generations and lost to time. I then find the altar up a slight incline right next to him"
You already noticed he was a troll, turns out that's also his race.
--config ~/Dethadder/Neofetch/neofetch.conf
@@uiopuiop3472 Same.
@@Remls whate
I honestly don't know what's so special about this quest. I could give you quests like that. In Real Life. All the time.
That quest is the kind of writing a more tongue-in-cheek MMO would revel in. Not overly silly, but with a kind of double layer of humour that you only notice afterwards that gives you a chuckle.
Of course a Russian game will have a lack of Polish. They don't like each other. :P
It won’t be Finnish. Because he Russians are scared for them.
Groan. You'd better see yourself out after that joke.....
I was just about to make a similar comment
@@jamiekamihachi3135 groenendael beautiful secksy
That was awful, but it made me smile. Thank you!
I know this is quite old but to be fair the 'fence' at 8:12 likely isn't intended to be a fence. It looks like landslide prevention and actually gives the village a bit more character
Heeeey! Glad someone had commented this already.
I actually thought it might also possibly be an artificial hill, and there IS a fence - but it's underground, keeping the hill's edge right there.
Or guard rails to keep wagons from rolling over the edge into the house below.
And those fences that line the path. Broken down in many places. Clearly a sign that things used to be better.
"Generic unlicensed song playing in a shopping center" sounds like a great description of this game
Spot on
I feel the opposite about the first combat encounter. I would much rather it were a rat or a small goblin, because it really breaks the immersion when you, a rookie at the start of his life journey, can take on a giant forest beast.
I didn't see our character as a rookie, we were injured and needed to rest but we're clearly an experience fighter before the game actually begins, that and i'm bored of goblins.
But i can totally see your point.
@@JoshStrifeHayes
I am amazed to see that one of the most controversial and yet distinguishable games in the MMORPG jandra was not covered ☺.
Silkroad online private or official server on Joymax
Yet another piece of history would be Tales of runners by GPOTATO
Day 1 in comments
And then smaller enemies appear after it LOL
@@JoshStrifeHayes That just runs head long into my "level 1 means inexperienced noob, not seasoned combatant" pet peeve but, that's probably just me
@@jasonscarborough94 Yeah. My noob characters are noobs that make noob mistakes and don't even know the most basic combat tactics (aka level 2 skills).
Some of them are however delusional and will claim to be the reincarnation or "alt" of some great warrior. It's not my fault if my characters are half-mad.
I really, really hate low drop rate quests. Game devs, if you want it so that player needs to kill around 100 mobs to finish quest, just make it so player needs to collect 100 or 200 or whatever amount of items and mobs always drop them. That way, players will be annoyed about the grind but at the same time they still feel like quest is progressing. Worst is when you have something like 5% drop rate and get a bad luck streak and no drops after 40 kills or so.... that really, really makes you want to abandon quest altogether.
And make the drop rate, the reward for handing them in, and the xp the player gets for simply killing the monsters to be balanced.
Players will have no reason to hand in 20 pelts for a lv 3 quest if getting them means they have to kill so many wolves, they're level 5 when they come back to the NPC and the reward has become worthless.
And it's fine to go with either, it can be a simple grind that doesn't take much attention and allows the player to chat with friends or watch videos while grinding. Or it can be heavily quest focused with kills barely rewarding something and handing in quest giving progression.
Or make it so that level 3 enemies drop stuff for the level 5 quest and players can collect them in advance.
16:41 "I spend a few minutes trying to work out where the sun is"
You found the moon, at least!
Heh.
Funny , I was thinking something along those lines. I was wondering if he was looking for the sun, why was the camera pointed where the sun dont shine lol
Oh be fair! Several Triple A MMOs have an unstuck feature and I've been thankful every time. And a few do not, and I have regretted the lack almost every time. I end up in the weird corners of games a lot. 😓
I think the point is it's not accessed through a menu or something. It's actually part of the UI. That seems like a concerning design choice.
I remember losing my first Bounty Hunter in SWTOR to a cliffside that was counted as "free terrain"
Levelling up again, however so long, was still faster than waiting for support.
And not just to unstuck yourself, but also as a convenient fast travel back to town. When you're all the way on the other end of the map and it will take 10 minutes to run back, using a 20 second fast travel is super convenient.
In one MMO I used to play for many years the unstuck teleport was in the emote window. Right next to dances and poses and a combat stance toggle. You could also buy teleport items linked to specific towns, but the generic "get me out of here" one was always available at no cost.
I've played Sphere 1. THAT was a very unique MMO (first Russian MMO, as they proudly called it). A ton of very interesting mechanics (separate physical and magical leveling; skills divided into Scrolls and Powders, and the real good ones are only powders, and powders need to be crafted en masse, cause they are consumable), but overall experience was extremely unfriendly for beginners, and the game heavily rewarded player killing and griefing, pretty much. You never felt safe in the game world. I played WoW after the Sphere, and WoW felt so safe and peaceful after Sphere :)
Here's an example of another idea which sounded interesting on paper but wasn't any fun in Sphere: proper leveling.
You received profession (class spec with skills and stat boosts) at level 15. But as u recall, Sphere has Phys and Magical levels, so levels are numbered e.g. 15/15 (15th phys level, 15th magic level).
Leveling Phys requires last-hitting monsters with a phys weapon
Leveling Mag requires last-hitting with a sword.
You can't get magical profession if ur Phys level is higher than 15, and vice versa.
BUT:
1) You need to have the highest possible Phys level, so that u have the largest HP pool
2) The bigger the gap between ur phys and mag levels - the harder it is to gather enough XP for next Level
SO, the only viable way to level up magical char until profession is to do this (vice versa for phys profession):
- Level up Mag level
- Now you need to bring Phys level to the same number.
- Attack mobs but for each mob equip and kill them with a sword as last hit (imagine juggling weapons and spells all the time)
- Now you have the same phys/mag levels
- Go level up Mag again
- Rinse and repeat till you are 15/16 phys/mag levels, and get ur profession.
Wow I didn't expect you here I watched a lot of your UE4 tutorials years ago (they were really helpful and with other content creator's UE4 videos they motivated me to become a gamedev) ^^ I instantly recognised you from your pfp (I know for you maybe this isn't a big thing but for me it gives that "Oh wow how small the world is" feeling) (I'm still subbed to your channel, and using your advanced tron material in my current sci-fi/fantasy project)
@@FlareBlossom thanks, it's great to hear that I helped ;)
Been real busy these last years, so not posting much. Thank you for your support fam :)
Wow i played it too. Sunpool was my city
First thing that you need to do in Sphere 1 is lost your sword and then spend couple of hours to find some replacement for it. I know that joke when I start playing and yes, I lost it too.
Actually the music in shopping centers, elevators etc. is licensed and owned by Muzak brand of background music (or other similar brand) and is usually designed to numb your mind into tricking you to spend more, so exact description of this game.
"It's one of the more expensive microwave dinners" - beautiful metaphor, Josh
Incredibly accurate. The expensive microwave dinners are decent. Not high class, but totally servicable. Or like a upper class frozen pizza. You buy them deliberately for your lazy day because you know they will taste fine, but they won't blow your socks off.
"See if you can remember that music at all"
"What music?"
I DIDINT REMEMBER IT, HOLY
I am loving this Worst MMO Ever series. Please keep them coming!
It's great!!!
He did in fact keep them coming
I am from the future. It worked
i like how josh keeps bringing up the identical twins found whenever a quest npc dies, but doesn't mention anything about his own respawning.
Weirdest thing about this is that I feel like I recognize every button and UI element from a different game. Wow maybe?
@@Derzto Yeah noticed that aswell the UI almost looks copy pasted
Agreed I was thinking they were coping stuff from WOW
It is very much a slightly recolored wow interface
"Now later in the day, see if you can remember that music AT ALL"
Joke's on you this is my second time watching the review because I forgot it existed.
This game looks solid and has a lot of heart in it. It seems like all of these issues are just indie dev problems. I've seen them so many times in my career, I can imagine exactly how each one came about in this game. I bet if they had a larger budget, this game would be really good.
Never make 3D games if you're not amazing at it. Just make a platform game with a single gimmick and you'll get an 8/10. 10 times easier to make than a generic 3D game and you'll get so much more respect.
@@NaudVanDalen That's the thing though, this game actually looks very good. I wouldn't say that the 3d part of the game is the problem here.
@@Artrysa Yeah, the MMO part is the problem. The slow and unresponsive combat could easily be a result of covering up flaws in netcode and server infrastructure, and having to produce enough content to fill an MMO likely diluted their writing creativity.
This game exploded into existence. I am an atheist. Let's evolve, and leave intelligent design in the trash can, eh?
I think saying it being an mmo is "the problem" is missing the point of this comment? a lot of the issues in the game are largely inoffensive, and read as a development team getting to grips making an mmo. good mmo devs don't spring out of the ground, you need to make a few clunky stinkers before you're able to nail a formula
Sounds like something you'd play for a day or two while waiting for a release
Pro tip. May older games referred to the character sheet as the paperdoll, hence if C doesn't work then try P.
I played the original, first Sphere (am Russian), and it's wild to see how a supposed sequel is almost nothing alike. I guess the only similarity is pretty cool monster and creature designs. Sphere 1 was so crazy and wild, nothing really like it because no-one really knew all the ins and outs of MMOs back when they were making it. The devs only really knew Everquest but went for full PvP enabled and it was a brief celebration of chaos and wild messing around, with unique mechanics I never saw attempted anywhere else and a weird wild storyline. Clan wars, early fan culture and memes, and then it just kind of went under the radar in a year or two. 'least that's how I remember it, because its design made it hard to play for a kid without plans to clan up so I didn't stay around. But still... almost weird to see that name again.
They need to get some of the people who made the games in this series to work together because oftentimes they all do something really well. So if they are all assigned to their strong suit a perfect mmo will be the result
Or create the biggest dumpster fire
26:42 This section reminds me so much of Heartwood from TERA Online.
Heartwood was an enormously small little grove that could only be accessed by walking up a mountain in a swamp.
It was very remote and there was only one road in and out.
The vibrant colors remind me a lot of it. Heartwood was visually my favorite area in TERA Online albeit a completely useless one.
That sort of location is exactly the kind of place where people would hang out because it looks nice. And with time more people would sit around there. Until the area becomes a gathering place to chill and hang out.
10:12 "a strange mix of bored and terrified" had me dying
"Best defence is distraction!" --- Totally. Absolutely legit ^.^ The last forest area reminded me of the Grove in GW2...
I just discovered you last week but I've binged watched your worst mmo series and I must say your content is very well made and entertaining. I could see you hitting one Mill soon
"This quest has Fighting club, which I'm not allowed to talk about."
Is the server in Russia? It would explain the combat lag at least.
"Can you climb the giant, floating vine tower"
Quite a way of saying beanstalk, accurate though
i found the myriad ways you could describe "just fine" really entertaining
Almost no player ever (except you apparently) would "just press on" if their UI's broken... They will relog.
Also I'd advise not to start with that bioluminescent forest zone; it just overtunes expectations and doesn't have as brilliant of an effect if it's the first thing you see. Aion sort of made this mistake when they revamped their starter zones, while the original versions didn't have the issue. Start with the more generic sort of environment, but then let players out into *that* within the first half an hour or so, not after six hours of grind in monotonous genericland.
"Sometimes the best defense, is distraction."
My dad has an old AD&D story he likes to tell of the female knight with full, honest-to-god plate mail, and the rogue who wanted to, and I quote, "check for trap doors."
You underestimate how much I love prawn crackers
"Collect 4 crystals of the elements, gee I never heard that one before" *holds up copy of FF1*
That's what I thought of when Josh was talking about the quest giver system with yellow exclamation and question marks.
Plain paper is quite incredible actually. Imagine a "plain paper" - the game, you can write on it, draw on it, use it for restroom needs. Amazing, the player is given all the tools and has 100% agency in what happens.
Gotta disagree. Back when gaming was good writing tablets came with styluses and enough clay for a true sandbox experience. Modern triple-a paper however can't get enough of microtransactions for pen and ink. It's not really giving the player all the tools they need if they have to pay to access most of the content.
@@Sylviaon And then there is Baldurs Gate 3
Boring and bland MMOs are like water. It is nobody's favorite drink, but nobody hates it. You can drink water and get hydrated. But it still stays bland.
And these MMOs are exactly like that. You won't tell your friends how amazing it is and that they must play it. But you also won't complain after playing. You might have some great memories, just like that one summer day when you worked all day and came home and drank directly form the faucet.
I laughed at his reference to Goldeneye when it came to hating npc escort quests. Oh how many times I shot Natalya out of pure rage.
And during the 15th minute I tried to remember anything about it from earlier in the video and can't either.
there was a beanstalk sprout that bugged his character. That was memorable.
I subbed! Great content sir. I also just realized that you've covered just about every game I played/tried in the past and I am currently playing WoW. Looks like I am pretty much going to marathon your vids thanks to this 'Worst MMO Ever' series of yours :). Two MMOs you should check out (If you haven't already, I am new here lol) are Perfect World and Forsaken World, both by the company Perfect World Entertainment.
the floaty jumps and slow falling may be the devs chose to make gravity similar to earth's, which basically no game does for the above reasons. pretty much every game with gravity makes gravity much stronger than earth's to make jumping and falling feel better and less floaty
Many games also use unrealisticly powerful jumps, because it simply feels better. No normal person can jump twice their height from a stand, but a realistic jump would be lame.
P for character sheet is actually so common, that it's the first button I try.
Bro how has the growth of your channel been? You getting consistent subs? I am a new sub and astonished at the quality of your videos, your presentation, narration, research, and editing is better than many channels pushing a million subs. You deserve such a big audience. Never change.
Sounds like the programmers typed the "press 'F' to do something" which makes 'F' hard coded tot he text whereas inserting the changed variable from keybindings such as "Press roll to do something" will display any key that was changed for that action.
changing 'F' to 'keybind action' would fix that, crazy.
Yeah that's exactly what Josh said. You didn't need to repeat it, mate.
@@ElariaFlori Where exactly did he say that, must've missed it.
@@jaiwright197 He said it when the "Press F to interact" thingy popped up.
To be fair, no one goes to battle dressed in pauldrons larger than their head, but everyone in WoW does
Okay...this video persuaded me to try this game out. I seriously love games that give you the choice to play PvP or PvE. I hate being forced into battles with other people. Maybe positive feedback an interest in the game can make certain bad elements improved by the developers.
This game is so forgettable i've watched this video at least 3 times and every time i click on it I go, "ive never seen this game before!"
I have almost no interest in MMOs but I subscribed to you and consistently watch your videos for the humor. The line about area-hold mechanic sounding cool "until you realize it's just combat where the enemies come to you" made me laugh harder than it probably was meant to.
I'm almost through the playlist for these and just now have realized it's actually out of order. I have episodes 1-4, 16-18, and 20-22 left on the list (because I've already watched 23). This struck me as humorous since it's an error on a list of videos pointing out errors. :P
Its also an error in the youtube ways of sorting these, because i ordered them correctly when the playlist was made.
Ill go back and sort them again, thanks for letting me know:)
>No one goes to battle dressed like this.
Probably accurate since leather armor like that would be expensive, BUT historaly there are societies that went to battle completely naked.
Lost exp on death seems to be a veeeeery comon motif of the games that you show on this series
I'm really glad FF14 doesn't do that.
@@mikoto7693 there's a set of zones in the game where it does, actually, but it's a separate type of levels and experience you lose. It's called Eureka and it's side content for a relic weapon. Meant to evoke ff11 nostalgia so yeah
From one pedant to another, the point of a fence doesn't have to be to block passage. Many fences are built to do nothing more than mark property lines.
Oh man. That gorgeous scenery zone gives me Kingdoms of Amalur feels.
YES!
23:43 "Good god I admire your confidence!" If you think this game has amazing confidence for indirectly comparing itself to WoW by setting its subscription price at $15 a month, you should see all the Minecraft servers nobody's heard of that think people will pay hundreds, sometimes thousands of dollars on their server for advantages over others. I've seen 41 and counting.
?
@@darkdusty1937 I'm not sure what you're confused about, but I see this kind of thing all the time. Hell, I've even seen shops that have a front page with a long speech convincing parents that "yes, it's okay that your kid wants to buy virtual items, we assure you, that's totally fine."
@@graysongdl maybe it's the "I've seen 41 and counting"? 41 what? $41,000? 41 servers? 41 speeches?
I mean, I suppose I can guess but that's not satisfying.
@@the_last_ballad Servers. In my attempts to find actually good Minecraft servers, I've done research into 41 so far, and as soon as I find that they have a store that wants you to pay $300 for "god rank" or whatever, I add it to a list so I don't have to waste my time researching any one server twice. Because yes, it's so hard to find good servers that I kept running into the issue of looking into the same ones multiple times.
Any time I've ever found a server that wasn't trying to scam people, it wasn't from looking on those stupid server lists that ruins any sense of honesty by letting servers force players to vote for them for rewards, that's for sure.
Worst I've probably seen so far is a rank you can buy for $800 that gives you the ability to literally enable godmode and spawn money. I don't know what the server expects to do if someone buys that kit and destroys the ingame economy. Close the server and run off with the money they successfully scammed? Most likely, considering the lifespan of most of these cookie cutter servers.
4 people disliking the PREMIERE?
Video is not released yet...
I'm very proud of how much power i seem to have.
@@JoshStrifeHayes your biggest hater is also your biggest follower. ;)
just cause it reminded me of it and it was awesome, i played gw2 with 2 chinese people for like 4 hours once, best time i had in that game by far. they had very broken english, to the point i couldnt decipher it. so about an hour in we all resorted to typing in google translate and pasting the sentence in game. we did the thorns map event route thing for the entire time. shit was great
Nothing wrong with eye candy.
THERE I SAID IT!
'I was a strange mix of bored and terrified.'
Ah, yes, my characters mental state in Project Zomboid at all times.
Imma going to start every conversation with a stranger with 'Hello, human' from here on out.
Sounds sus.
3:22 who knew that wooden dummies bleed! Gotta love that attention to detail!
That invisible wall is a perfect example of how open world games actually work, though. So there is value in that I guess. It's just poorly implemented. Skyrim has a similar illusion break if you turn cheats on and fly up really high and look down while soaring over the game world.
The map in Skyrim is just a copy of the actual area you run around in. And that whole "see that mountain, you can climb it" is sort of true. The game has very few invisible walls besides the one encircling the overworld. Limitation comes more from the fact that you can't walk up vertical cliffs. New Vegas for example has a lot more invisible walls.
Josh : the more of your content I enjoy, the more ads featuring cute nymphs and bearded wizard-lizards dogpile me 😤😬
I think Josh is an MMO accelerationist. He wants MMOs to either be terrible or great or good, not bland.
This game is the embodiment of the scene from the Simpsons where Homer goes to the cursed item shop
"Nobody goes to battle dressed like this." Nobody that lives for long.
Everytime I see skimpy armor in games and especially anime my inner armor fan screams in pain. 'That is not armor, you're gonna die to any kind of substantial damage, put something on!'
I find it odd that in a fantasy game people get anal about the realism of things like this. And anime games are typical the least realistic games you could possibly play. If realism is what does it for you, then surely you would play a game that caters to that preference. I mean are you cool with people shooting fireballs from their hands but if the armour isn't based on realistic functionality then it's a problem. Not to mention if you get hit with that fireball even the best full plate isn't realistically gonna stop you from being baked like a potato.
It's not so much realism as 'dress appropriately'. Like, for battle, where danger is, not like im going to a dance/night club to pick up somebody. And it's still probably better then nothing I suppose.
@@madphantompixels6478 i think it's just because fighting in basically a leather bikini looks way dumber than fighting in full plate armor, i don't think realism plays a part in it
@@madphantompixels6478 I also think it's odd that people only have an issue when it involves female characters. There are male armor sets that dont cover much as well. Ive played games where they give your male character armor that doesnt protect your chest at all. Even if the armor completely covers everything, it still doesnt automatically make it more practical. A lot of these armor sets are super bulky looking and really spiky. You cant realistically dogeroll, run, and jump in something like that.
I don't know why I find this so funny but as a medieval architecture nerd the arrow slits comment really resonated with me. You do good reviews mate, keep it up
I love your metaphors! You really communicate the Meh-ness of subjects, without malicious nitpicking. And as a listener, you get a clear sense of what to expect/not expect.
@22:34 Somewhere in Australia a sword-obsessed man is shouting MACHICOLATIONS!!
what an underrated youtube channel
I feel called out. Since I use C as a regular keybind and I for my Inventory (bags), I use P for the character sheet. (I think of it as the character 'profile').
"8 hours later and I felt nothing" lmao
The signpost at 11:12 actually shows a location in the bottom right of the screen while you hover over one of the arrows.
Look, the whole WoW HUD xD fonts and colours included
“one of the more expensive microwave dinners” is insane😂😂
After watching a bunch of those, I'm getting an itch to actually make the worst mmo, just to watch Josh rip it apart.
Prawn crackers are my favorite dish and we always get them if we get Chinese takeout because they are the only dish that never dissapoints.
5:57 tyranid? necromorph? no, it is just typical russian rabbit...
Just chain watching these is causing vicarious pain, good lord.
fun fact, the in game currency is worth more than the russian rubble
I never understood games that lock genders to specific classes like black desert and tera. If they had regular character customization theyd probably see more people playing their games
The original Sphere or Sphere II, dont remember which, is the first mmo I've ever heard of and tried to play
I say tried to play cuz I was like 10 at the time and I got the CD for it on a magazine, and it didn't really explain to you how to make an account.
So i had the manual sitting there, taunting me with promises of playing with other people on a fantasy world which was something completely new to me, and I couldn't play it. Eventually I forgot about it, should I go back and try to play it so that my internal child will be finally appeased?
I hope the person responsible for those awesome creature designs got a job somewhere after this
You should've tried another class. Tbh i've always found warrior's gameplay in MMORPG pretty boring, it's always auto attack and a few boring skills
Warriors can be super creative. They could buff allies, nerf opponents, crowd control, draw aggro, tank, inflict DOT, anything... if anything, if warrior means just "auto attack and some boring skills for more damage", the mmo just showed it's not that good and creative.
Dunno if i agree. I think warrior is most of the time simple class for simple people. Most of the time its just 5IQ tanky man that can hit very hard but slow with options to ignore CC and slowly come to kill you or whatever they think should not exist anymore lol
@@youtube-kit9450 You're describing a paladin.
Warrior is always "Simple attack. Tank damage"
More fun fact but many castles in England actually have unusable arrow slits cause they were built during a time of peace and they cared more about the looks
These are so fun to watch, its like he is tryin so hard to enjoy this game but the game just wont let him.
Oh man... seriously cracked up at the part with the "altar long lost to time" which was next door to the quest giver xD
"theres nothing to hate or love about this game"
1 min later: "see, I love this"
WILD CARD
@@JoshStrifeHayes :D
"Hello Human" is how I will start all of my conversations from now on.
If you ever need someone to describe mediocrity, just give Josh a call
I like your video titles. Lol 😂
Objection! You say that a fence must be a physical barrier to keep people out. What you saw was another type of fence, a marking fence probably to mark the edge of the property of the owner of the house who's roof you jumped onto like a hooligan.
Wow... If he thinks this is the "Worst MMO ever", I think that's a pretty good grade for MMOs in general. Though I haven't tried this myself, from this review, it seems fine. I definitely think there are worse games out there if you just look around...
That's why it's a series. This is not THE worst, but it's not really good either.
? do you know what this means?
"combat is stand in front of enemy and left click" reminds me of UCGO (Universal Century Gundam Online) xD My favorite setting, hands down period, but the game really doesn't do it justice of any sort. There are a few private servers still active, but the game isn't optimized for... well, anything. But I really love Gundam in general, so...
Me who actually really likes prawn crackers and buys bags of them sometimes
👀👀👀
Now I have to wonder if you tend to like "mild" flavors or if prawn crackers have a "sharp" flavor to you.
@@Demonwulf hmm.. Well I've tried spicy prawn crackers and regular prawn crackers.. I don't really like the spicy ones, but the regular ones are just a hint of prawn with a lot of crack, they're just satisfying to eat ^-^
Are those the things they serve you at chinese restaurant?
@@tori9365 yeah ^-^
@@InsanityPrevails they are tasty :)))
Merch Idea:
Artisanal unglazed pottery coffee mugs. Caption:
"A real lack of polish"
I've been enjoying these videos. Interesting series on bad games reminds me of Angry Nintendo Guy
I'm going through these vids one by one and I really really love your analogies.
Dear fantasy game developers:
"Less is more" is a make-up tip. It does not apply to female armor.
But does it apply to *Male* Armour?
Oh no anglo Saxon puritanism
Definitely not for the only visual choice you have for the character. As a player option? Cool! As the mandatory setting for that class? Ehh.
@@DemonLordRaiden Tired: Bikini Armour.
Wired: *Mankini* Armour.
This video actually made me ltry the game,and I have to say,I had a great 2 hours run just now. Classic systems well done. Combination of WoW and ESO. The only thing that holds it out a bit is the lag you mentioned,but still for me this is very enjoyable journey! Thanks for the review