I'm glad it was of help to you. Pls I would appreciate if you could drop whatever you're able to to come up with from this tutorial.. Looking forward to it
Thanks for the tutorial! One question: The material in your render. How do you get a self illuminating screen? When I put emission to 1, or intensity multiplier in incandescent material to 1, I get whites that are greyed a bit, as if shaded, not the pure color that I need, as in your example screen image. Do you have any suggestions?
If you want an abstract image like the one on my illustration to be the illumination on the object, see to it that you make the emission/Illumination color the abstract texture. Doing this will change the colour of the emission from being the default white to the texture image.. pls try that and get back to give an update if that's helpful
Hi great tutoriol , but may i know how to add that mobile screen texture properly ? thank you
nice one dude
Thanks! Best way to get water ripples I see
Finally a good one!
thank you sir...
Thanks man 👏
Awesome
amazing!! keep it up and would love to see more videos regards to phone animation.
Alright.. I'll start looking for references to illustrate how I would make them.
@@Jouleconcepts Great!
good
Amazing tutorial! Thank you
Thank you!
Thanks, this helps me a lot
I'm glad it was of help to you. Pls I would appreciate if you could drop whatever you're able to to come up with from this tutorial..
Looking forward to it
wow that was great
😉
Thank you, Godblessyou Brother
Amen!
Thanks for the tutorial! One question: The material in your render. How do you get a self illuminating screen? When I put emission to 1, or intensity multiplier in incandescent material to 1, I get whites that are greyed a bit, as if shaded, not the pure color that I need, as in your example screen image. Do you have any suggestions?
If you want an abstract image like the one on my illustration to be the illumination on the object, see to it that you make the emission/Illumination color the abstract texture. Doing this will change the colour of the emission from being the default white to the texture image.. pls try that and get back to give an update if that's helpful
thank u