THANK YOU for watching! It's gonna be an adventure with ups and downs, round and rounds, genius designs, and big mistakes. A roller coaster of a let's play awaits! I look forward to showing it to you MONDAYS, WEDNESDAYS, and FRIDAYS!
Speaking of grids; Limerick city (Ireland) is a grid, and was the inspiration for the New York grid system, though it was much smaller. Barcelona is also a grid, but probably the best designed one I've ever seen, it even cuts the corners of each block so that there is space for parking etc. without congesting the roads :)
I personally like seeing everything you put some thought into... I like hearing why you do things... I can pass on the monotonous stuff (paving roads, building track, etc) loving it so far. Still missing the live streams.
@@CharliePryor personally i feel monotonous stuff like roadbuilding is best left in a sped up timelapse within the video (specifically when it feels like the roadbuilding is starting to go on too long).
@@Spartan77731 it’s all subjective, and intermittent. What one likes, one doesn’t, and vice versa. The only person I can consistently please is myself. I provide a variety of paces and styles in this playlist to give as much balance as I can, but ultimately, nothing I do will make ‘everyone’ perfectly content.
I've landed on this playlist because there is SUCH A DEARTH of beginners content for this game, and all of the tutorials are all so absurdly detailed that I want to see what it looks like when someone just PLAYS, so I can figure out how I should even be playing this game, haha. Honestly - these last couple episodes have been super insightful, and I'm looking forward to working my way through the playlist and seeing what's up! One of the many things I've been struggling to do in my game has been combinations of buildings and layouts that look nice; there's not much in the way of detailing in this game, so I'm really looking for some inspiration on that front - looking forward to seeing that on episode 9000 😉
Oh wow on a second episode of this series, super cool. So yeah this passed by and it was fun and I am looking forward to more! When it comes to off camera work I don't mind things like "so I laid out all the roads and the buildings and between episodes things will be built", that to me is fine. What bothers me is when someone goes "oh so we left off last episode with two buildings and a single road and I did some off camera work and now we have New York City", and yeah, I have seen things like that before. At that point its like "nope, I'm out." Anyway, good stuff. Its going to be fun!
Ah, yeah. I won’t have anything major like that. Throughout what’s recorded so far, it’s usually a few minor things that are done off camera, like laying pipes or a road here and there. The planning behind all major elements of the city and interaction of people will be covered in videos - although I may off-camera plan things out to what I want to do, I’ll still actually do it on video.
The most important thing about long-form videos is that if possible, you added chapters and keep your thought process, personally I like to hear how people think about their game and why :)
You aren’t going to get chapters with these LP videos. It’s impossible to make them relevant, because this game contains far too many things to focus on and move around with.
I will try to skip less as much as possible, but especially with realistic mode, I worry the pacing will drive away some without progression faster. ;)
@@CharliePryor Yes and totally understand. With your commentary on the things you skip it is all good. Love the content so keep up the great stuff and enjoy the game too :)
I like the longer form videos and always have. Part this series in particular has been Charlie's indecision over item placement. I do wonder if some of that could be done offline and only the "correct answer" be shown. I don't think this will happen though as it would disturb the video flow too much and be a nightmare for editing. The current balance is fine and the "where should I place this" is part of the series charm, in an odd way, but still part of the charm.
42:31 It’s not just New York. Chicago is also virtually a perfect grid, you have to really go out of your way to get lost. Every street save for a handful of diagonal ones that were historically Native American trails runs north-south and east-west. Every 8 city blocks regardless of direction measures exactly 1 mile, and at the end of each mile there is a major street. Even the street names can tell you what part of town you’re in, a consecutive mile of streets named for after Presidents, a consecutive mile of streets named after each Ivy League school, or species of trees that are found locally, or the Great Lakes, etc, etc.
Toronto, And the valley glen/North hollywood areas are both massive grids. There are some gridded areas in the LA sprawl, that are fairly old. The valleys existing in the 20's. It was more gridded than now, you can see this by all the dead end streets with the same name that were cut off by highways.
Love your vid with all the build an dozing, like seeing all the planning and replanning outlays, makes for better entertainment seeing the full hard game😊 build, ratter than watching a instant build behind the scenes.
Just a note, New York City’s grid system and general architecture was adopted from Glasgow, Scotland, many of Glasgow’s architects moved to New York and built the city with the same design process, just on a larger scale, the Boston mayor visited Glasgow and commissioned the same same architects to build the Glasgow city chambers building as the mayoral home in Boston, there has been a few films been filmed in Glasgow due to the similarities and it is also much cheaper.
Glasgow is a very old city, Glasgow uni was built in the 14th century, you can see the development where the city started to form grids etc, I had no idea philly grids were so old, I will have to look into that and learn more
To your end of video question, personally I like seeing gameplay every step of the way, cause that's what im typically there for, gameplay. Not a huge fan of "Off camera" stuff. Does that mean more videos? yes please more for me to binge :D
There’s certainly a mixture of styles as we go forward, but I’ll keep refining it more and more to having less time cut, because as we get larger, there’s faster pacing with progress anyways… hopefully.
Not sure if someone else mentioned but I think the electric switch and substation closer to border needs road connection before you can get power going. Enjoying the new series, like most of others give us a brief “ ok this needs to finish and I’ll start this building” and let it go off camera while you plan out for next episode. And then a 2 minute recap at intro. I think most of your followers watch other W&R content so don’t need every step explained. Your idea for the centralized construction office linked to rail will be so much more efficient at importing until you have internal production! Don’t forget rail construction office and train fueling locations. While expensive run underground pipes along railbed.
So glad this series is underway I miss the streams. I'm thinking for how much should be done off-camera: Pick a relatively important building that's got some progress on it and wait til it's done to come back. Also early game winters are a step above snoozefest when you already know about the effects on vehicles. For newer viewers it'll be good to stick around for the first one but after that (until there's citizens) it's probably ok to just pop in for when buildings get done or reconfiguring services.
Eventually they’ll all be high speed anyways. The plan mostly is to get one built very cheap to start the import/exports better later (later than I’d like). Then build the real tracks in a way that won’t disrupt the workings train. ;)
You should do roundabouts and rail off-camera. Just pitch us in after. Also I enjoyed "emergency procedures" when things went bad on stream. :) Too early for these now, but it was fun to watch. Keep up the good work. :)
There won’t be anything meaningful or impactful to the play-through happening off camera. - for the first day of video coverage, I wanted to show the layout that I was starting with. Most roads and footpath stuff will happen either in time-lapse or as a cut, usually. Not always, but most of it
Love it so far. I dont mind you finishing roads or building after its been laid off stream. Since you always feel us in on what you have done. Also i like how you are moving the roads futher back from the highways. Will definitely save you some troubles if you need to change or update something.
Hi thank you for the video, and I would like to remind you that you have cut off the road to a oil pump, and I like your idea of building between episodes ,thank you.
Assuming your goal is still to help new players, it's good to always keep anything new you do on screen. But working on designing an area or a roundabout is something that can be moved off screen, if you briefly explain after the fact what you did and why.
Hey Charlie. loving this so far, loving the new buildings too. I think they have made it way harder now you need to use coal power first, no more using foreign labour to run your own power and sell it for massive profit. LOL I think what you are doing so far is looking good, no need to change bud, but a little suggestion would be to make your construction site use the warehouse you built and filled with goods, as im not sure if you already told it to do that, it seems like the 1 truck you have for that is going to the boarder, but i could be wrong. Good luck with the new city, cant wait to see how it all works out.
Using that warehouse might have been something I did off video. Sorry about that. I try not to do anything meaningful or major off camera, but I can see how at least not mentioning that could make confusion.
Charlie in May 2023- I will not build rail in a way that trains have to pass through a station to go from one place to another. Charlie in June 2023 does just that
@@CharliePryor are you sure they can decide to move from another track if one is occupied? The reason I am doubtful is that as far as I am aware, vehicles take the fastest possible route to their destination, not considering traffic ofcourse. So in this case, the fastest way to move will always be straight through. If those platforms are occupied then other trains might prefer to wait instead of using the other tracks because that is longer distance wise. This is ofcourse my understanding of the current version of the game. I don't know if they made routes smarter in the update
@@kartik_sinha you won’t need smarter routing from the game. They’ll be provided with smart routing from me. You’ll see. Just because tracks are going through a station, doesn’t mean the trains on them will have any conflict
You’re missing the obvious. You’ll see later (hint: it’s exactly the same way I did it in the stream series, with perfect execution of the plan without waypoints):
55:29 Well... I'm not sure what is all the thing i want to see. I don't want to see the trucks trundling along for a million times building 10 meters of road for half an hour, but i also want to see some the building progress in real time. Maybe if it's not too much of an ask, but can you make some timelapses of the constructions progress? Also, once you get further into the series, maybe just do a run over explaining the rationale behind the designs of things you've laid out if we have seen it rather than constantly explaining it to us again
I have a mix of a few different styles initially, but in general all notable or important parts of the build are going to be shown. Most of what gets skipped is the waiting time for things to get done, ;)
Charlie, how are you controlling the azimuth on these curved roads? I can't find the key combination. I'm getting angles instead of smooth curves. I can make the round abouts fine.
Anfer for your question what i expect from this serie? Well thats easy. I want to learn this freaking game so i can play it at least on easy difficulty, because even that is impossible for me. So more thing youll do on stream is better for me :D To be honest i dont understand two thirds of what you saying or doing. But hey, im enjoying it.
@@santiagogarcia-huidobroh107 it’s not a bad idea if I was closer to the border. Certainly a mistake I made right away for this republic is starting far enough from the border that foreign labor is less effective.
@@CharliePryor Not to be that guy; but helicopter doesn't require people. I figure their purchase cost and fuel usage, especially early game, its the local 'national guard/forest service' and you as local authority have gifted them better equipment. Though honestly I play fires off. Too easy to resolve (building, helicopter) and I ignore them when they happen. Yeah, I know, you've had different results but man, that helicopter paid for its self. 🥰
That city has plenty of exceptions to the grid, but take a moment to also look just outside of that city, like to West Valley, for example. Sure, main highways are straight and grid, but not everything is all equal. Plenty of cities, the majority of residential environments especially, do not follow a strict grid system. That said, I’ve mostly stated this in videos as a joke, because it usually comes up with my videos due to my insistence on not following strict symmetrical building practices. There are clear examples of grid cities around the world. There are even more examples of non-grid layouts. I find grids boring. ;)
Actually most of America's cities and towns are grided. Its why San Fransisco has such atrocious hill streets that necessitated cable cars. Old world towns were built before carriages were widely available and there were no need for straight streets. American cities were all planned before they were built and grids were most efficient. You can even see the grids in our fields.
Similar to you i started building pump jacks and a tank, and it got to 53% built and wont go anyfurther - seems saying either no workers or something but it shows in range of construction areas and busses for crew and been sitting half a year at 53% :(
I like running these in the background as I am playing myself, but W&R in realism is a very slow burn, so I can understand if people want it sped up a bit by working off cam.
Hahaha! Can’t promise that, but it’ll get more and more towards “showing everything” as we go. Almost everything I skip between videos is either really small stuff that has a small role, like little walking path stuff, or just letting time go so they can build.
@CharliePryor - Question: Why power for tank such a deal? It doesn't really do anything, right? Unless you going to have trucks pull directly from it. Or am I missing something Also doing pump tank pump tank for distance vs pump pump pump... less power requirements (more material/labor though them tanks need ALL the mats) and gives you extra storage in case of bottlenecks. I know you play you and please dont poke, but I argue this is a play-style choice and not optimization.
I was going to have them pull directly from it, but I opted instead to go with a loading station instead. Still needs power anyways. I don't know what you mean about the whole pump tank pump thing... I only need one tank, as it'll never be full once I get the route going. Any more than one will just be an empty tank. This is mostly mental math, calculating the throughput of the pumpjacks at their percentages, against the capacity and distance for the trucks. I'll basically be having just enough trucks to keep the tank pumping into the tank, without filling it up, as it loses oil overall in the non-snowy months, and gains back in the winter when the trucks slow (no plows)
@@CharliePryor oh not arguing that. My brain goes with 'power nodes and running lines' wastefulness as priority; plus backup storage in case of me pulling stupids is nice. So I go with pump tank pump tank when Im running long lines from pumpjacks to the processing plant/section (instead of pump pump pump set up). Different strokes for folks. Appreciate follow up.
I don't like off-camera progress. My preference is to show everything you are doing in real time. If you're hands-on with the mouse/keyboard, I want to see it and hear you talk through it. If you're not hands-on, I'd prefer to see a zoomed-out time-lapse showing as much of the relevant activity area as possible, such as where roads or buildings are being constructed. From what I've seen with other streamers, off-camera work ends up including last-minute design decisions or nuances that are interesting for me. I've learned a lot by watching how construction progresses, such as what to build first and where bottlenecks may occur.
i WANT TO SEE IT ALL, i AM ESSENTIALLY LEARNING FROM YOU RIGHT NOW. SO... EVEN SAYING THE KEYBINDS YOU PRESS OUTLOAD AS YOU DO THEM WOULD HELP ME RIGHT NOW..... Caps lock. I am not changing it, have a good day.
Hi! I don't like seeing roundabouts (or walking paths) being redone all the time, but i do like what you do in general, it just hurts to see the game fighting back. CharliePryor vs. Road Tools.
"You don't build cities with grid mode. You don't, nobody does that". Actually, most modern cities are grid based because it's the most efficient layout in terms of services and traffic. Grid based layouts were already popular in the ancient Roman empire. Some of the earliest cities in India were grid based if we go even further back in history. It's a fallacy to think that ancient cities just sprang up organically. More often than not they we engineered based on a grid pattern to provide easy access to services for everyone and to also bolster the defenses of the city. The caveat being of course that the terrain allowed for it.
@@CharliePryor Oh I assumed that much but I wanted to mention it anyway as I do see a lot of "organic" city builder games claiming to be "historically accurate" these days on Steam simply because they allow organic building and it annoys me very much that people just assume ancient civilization all just plonked down buildings willy nilly and then roads just kind of sprang up magically. Small villages maybe but large metropolitan cities were well planned.
I need a tutorial on trains lol, can't get them to connect to customs even thought they look connected to me, i missing something and i can't figure it out lol
I really love your videos man, I just got but one complaint :D . You get side-tracked A LOT and start talking about things you're going to do in 10 years time and forget the project u were on xD. It's why the videos become so long, which i don't mind. But i'd prefer a little less talking and a bit more gameplay . I hope this doesn't come across as rude, but just my honest opinion. Really love your videos,keep it up !
Personally, I prefer a lot of the off camera work to be done as cuts in the video rather than as stuff happening between episodes. I just think it flows way better if it's "I'm going to plan the thing", "Here's the thing I planned. Now that I've explained and tweaked it, we'll let the construction offices build the things", compared to "alright, I'm going to do this on my own, see you next episode" and then showing us what you did later.
I don't add too many things between episodes. Usually very minor things, like completing walking paths or adding a pipe or a pump someplace. Anything major, large, or anything that will have even a moderate impact on the civilization is added in the videos, as you describe. Most of the time passing between videos is just letting it sit and build, and monitoring resources to see if more should be brought in and how much.
THANK YOU for watching! It's gonna be an adventure with ups and downs, round and rounds, genius designs, and big mistakes. A roller coaster of a let's play awaits! I look forward to showing it to you MONDAYS, WEDNESDAYS, and FRIDAYS!
as an soviet, you do not need to worry about waste and pollution.....
Come visit us in BARCELONA, now THAT is a grided city specially LA EIXAMPLE
Speaking of grids; Limerick city (Ireland) is a grid, and was the inspiration for the New York grid system, though it was much smaller. Barcelona is also a grid, but probably the best designed one I've ever seen, it even cuts the corners of each block so that there is space for parking etc. without congesting the roads :)
Im late to the Party but the slow burn is literally part of the Gameplay, so hopefully i get to see it all.
I personally like seeing everything you put some thought into... I like hearing why you do things... I can pass on the monotonous stuff (paving roads, building track, etc) loving it so far. Still missing the live streams.
Good feedback.
@@CharliePryor personally i feel monotonous stuff like roadbuilding is best left in a sped up timelapse within the video (specifically when it feels like the roadbuilding is starting to go on too long).
@@Spartan77731 it’s all subjective, and intermittent. What one likes, one doesn’t, and vice versa. The only person I can consistently please is myself. I provide a variety of paces and styles in this playlist to give as much balance as I can, but ultimately, nothing I do will make ‘everyone’ perfectly content.
42:26 Phoenix Arizona along with kinda tucson are infamously grid like
the way approached this series was in such a round a bout way, I am honestly lost for words as I go circles.
I swear this game can teach you alot about management. This game is highly educational.
New York road planner: Lets make a perfect grid!
Boston road planner: My spaghetti dinner gave me an idea for a great road system!
I've landed on this playlist because there is SUCH A DEARTH of beginners content for this game, and all of the tutorials are all so absurdly detailed that I want to see what it looks like when someone just PLAYS, so I can figure out how I should even be playing this game, haha. Honestly - these last couple episodes have been super insightful, and I'm looking forward to working my way through the playlist and seeing what's up!
One of the many things I've been struggling to do in my game has been combinations of buildings and layouts that look nice; there's not much in the way of detailing in this game, so I'm really looking for some inspiration on that front - looking forward to seeing that on episode 9000 😉
Oh wow on a second episode of this series, super cool. So yeah this passed by and it was fun and I am looking forward to more!
When it comes to off camera work I don't mind things like "so I laid out all the roads and the buildings and between episodes things will be built", that to me is fine. What bothers me is when someone goes "oh so we left off last episode with two buildings and a single road and I did some off camera work and now we have New York City", and yeah, I have seen things like that before. At that point its like "nope, I'm out."
Anyway, good stuff. Its going to be fun!
Ah, yeah. I won’t have anything major like that. Throughout what’s recorded so far, it’s usually a few minor things that are done off camera, like laying pipes or a road here and there. The planning behind all major elements of the city and interaction of people will be covered in videos - although I may off-camera plan things out to what I want to do, I’ll still actually do it on video.
the classic "I did a little mining off camera"
I just finished episode one and now we have episode two i love this channel ☺
Charlie loves this game, brace yourself for a long trip 😉
Thanks @Charlie Pryor ❤, have fun and gl everyone 🖖
42:17 you'd be amazed if you saw a picture of Barcelona from the sky.
It’s awesome from Google Maps. ;)
The most important thing about long-form videos is that if possible, you added chapters and keep your thought process, personally I like to hear how people think about their game and why :)
You aren’t going to get chapters with these LP videos. It’s impossible to make them relevant, because this game contains far too many things to focus on and move around with.
@@CharliePryor yeah I know to many things colliding. Maybe doing a plan every 5/10 years where you going what you want ?
I like the longer videos and how you explain your reasoning behind your decisions!
Want to see most but understand when some stuff happens off camera and like how you highlight what you did.
I will try to skip less as much as possible, but especially with realistic mode, I worry the pacing will drive away some without progression faster. ;)
@@CharliePryor Yes and totally understand. With your commentary on the things you skip it is all good. Love the content so keep up the great stuff and enjoy the game too :)
I like the longer form videos and always have. Part this series in particular has been Charlie's indecision over item placement. I do wonder if some of that could be done offline and only the "correct answer" be shown. I don't think this will happen though as it would disturb the video flow too much and be a nightmare for editing. The current balance is fine and the "where should I place this" is part of the series charm, in an odd way, but still part of the charm.
42:31 It’s not just New York. Chicago is also virtually a perfect grid, you have to really go out of your way to get lost. Every street save for a handful of diagonal ones that were historically Native American trails runs north-south and east-west. Every 8 city blocks regardless of direction measures exactly 1 mile, and at the end of each mile there is a major street. Even the street names can tell you what part of town you’re in, a consecutive mile of streets named for after Presidents, a consecutive mile of streets named after each Ivy League school, or species of trees that are found locally, or the Great Lakes, etc, etc.
you know when a series get at you when you screaming out loud "oh come on. settle on a road!"
42:20 Canberra was built with a compass, its all circles.
I like long episodes with just a few breaks "to let it run". Short episodes are frustrating unless released daily.
And the playlist keeps going!!! And im loving every upload of it😊
Awesome so far
Toronto, And the valley glen/North hollywood areas are both massive grids.
There are some gridded areas in the LA sprawl, that are fairly old. The valleys existing in the 20's. It was more gridded than now, you can see this by all the dead end streets with the same name that were cut off by highways.
Love your vid with all the build an dozing, like seeing all the planning and replanning outlays, makes for better entertainment seeing the full hard game😊 build, ratter than watching a instant build behind the scenes.
Philadelphia had grids before New York did
I can't wait to see everyone episode
I really like this game. Yay roads and railroad. Great video as always my friend.
Glad you enjoy it!
Lets gooo another video 😊😊❤
Just a note, New York City’s grid system and general architecture was adopted from Glasgow, Scotland, many of Glasgow’s architects moved to New York and built the city with the same design process, just on a larger scale, the Boston mayor visited Glasgow and commissioned the same same architects to build the Glasgow city chambers building as the mayoral home in Boston, there has been a few films been filmed in Glasgow due to the similarities and it is also much cheaper.
While this is true, the first American grid system was designed earlier than this in the 17th century for the street design of Philadelphia.
Glasgow is a very old city, Glasgow uni was built in the 14th century, you can see the development where the city started to form grids etc, I had no idea philly grids were so old, I will have to look into that and learn more
To your end of video question, personally I like seeing gameplay every step of the way, cause that's what im typically there for, gameplay. Not a huge fan of "Off camera" stuff. Does that mean more videos? yes please more for me to binge :D
There’s certainly a mixture of styles as we go forward, but I’ll keep refining it more and more to having less time cut, because as we get larger, there’s faster pacing with progress anyways… hopefully.
@@CharliePryor speaking off where's the 3rd video i've been refreshing all day hoping to see it :D Dying to find out more haha
@@lukasgadzijevas7163 need to start reading pinned comments on videos. ;)
@@CharliePryor Whoops,my bad :D
Not sure if someone else mentioned but I think the electric switch and substation closer to border needs road connection before you can get power going.
Enjoying the new series, like most of others give us a brief “ ok this needs to finish and I’ll start this building” and let it go off camera while you plan out for next episode. And then a 2 minute recap at intro. I think most of your followers watch other W&R content so don’t need every step explained.
Your idea for the centralized construction office linked to rail will be so much more efficient at importing until you have internal production!
Don’t forget rail construction office and train fueling locations. While expensive run underground pipes along railbed.
Enjoying the fresh series with the new W&R additions. Especially appreciate this being 4K!
Glad you enjoy it!
Im good with you doin it all on screen/online. Great videos
So glad this series is underway I miss the streams. I'm thinking for how much should be done off-camera: Pick a relatively important building that's got some progress on it and wait til it's done to come back. Also early game winters are a step above snoozefest when you already know about the effects on vehicles. For newer viewers it'll be good to stick around for the first one but after that (until there's citizens) it's probably ok to just pop in for when buildings get done or reconfiguring services.
Great to see the vids comming so quickly. I think you may have missed a small section of rail when you changed the plan to have one as highspeed.
Eventually they’ll all be high speed anyways. The plan mostly is to get one built very cheap to start the import/exports better later (later than I’d like). Then build the real tracks in a way that won’t disrupt the workings train. ;)
I enjoy these
You should do roundabouts and rail off-camera. Just pitch us in after.
Also I enjoyed "emergency procedures" when things went bad on stream. :)
Too early for these now, but it was fun to watch.
Keep up the good work. :)
There won’t be anything meaningful or impactful to the play-through happening off camera. - for the first day of video coverage, I wanted to show the layout that I was starting with. Most roads and footpath stuff will happen either in time-lapse or as a cut, usually. Not always, but most of it
I just discovered your channel, Realized that you already on 112 Series, so here I am decided to do some catching up. Wow Thanks for your videos
Awesome cool contend with explanationatory how to construct road n rail.Ty 😁🤗👍
I have tea, and I’m ready to spill it.
Welcome to Milton Keynesigrad, enjoy your stay! 😂
Love it so far. I dont mind you finishing roads or building after its been laid off stream. Since you always feel us in on what you have done.
Also i like how you are moving the roads futher back from the highways. Will definitely save you some troubles if you need to change or update something.
Hi thank you for the video, and I would like to remind you that you have cut off the road to a oil pump, and I like your idea of building between episodes ,thank you.
Oh the gridsanity!! Lol. Grid smid is aok with me!
Charlie Great series Tks! if you are looking for gids: Buenos Aires!
Put me down for seeing it all!
One reservation, confirmed. Please enjoy your stay in our glorious republic. ;)
Assuming your goal is still to help new players, it's good to always keep anything new you do on screen. But working on designing an area or a roundabout is something that can be moved off screen, if you briefly explain after the fact what you did and why.
Excellent, as always!
Hey Charlie. loving this so far, loving the new buildings too. I think they have made it way harder now you need to use coal power first, no more using foreign labour to run your own power and sell it for massive profit. LOL
I think what you are doing so far is looking good, no need to change bud, but a little suggestion would be to make your construction site use the warehouse you built and filled with goods, as im not sure if you already told it to do that, it seems like the 1 truck you have for that is going to the boarder, but i could be wrong.
Good luck with the new city, cant wait to see how it all works out.
Using that warehouse might have been something I did off video. Sorry about that. I try not to do anything meaningful or major off camera, but I can see how at least not mentioning that could make confusion.
@@CharliePryor No worries, i thought i could be wrong. Still keeping me hooked watching these play throughs
Charlie in May 2023- I will not build rail in a way that trains have to pass through a station to go from one place to another.
Charlie in June 2023 does just that
The key is that it isn’t the ONLY way to go, and that trains can absolutely move around each other with the FOUR rails in that station. It’ll be fine.
@@CharliePryor are you sure they can decide to move from another track if one is occupied?
The reason I am doubtful is that as far as I am aware, vehicles take the fastest possible route to their destination, not considering traffic ofcourse.
So in this case, the fastest way to move will always be straight through. If those platforms are occupied then other trains might prefer to wait instead of using the other tracks because that is longer distance wise.
This is ofcourse my understanding of the current version of the game. I don't know if they made routes smarter in the update
@@kartik_sinha you won’t need smarter routing from the game. They’ll be provided with smart routing from me. You’ll see. Just because tracks are going through a station, doesn’t mean the trains on them will have any conflict
@@CharliePryorcustom routes, yes you can use waypoints
But distribution? That is if you plan to use it here
You’re missing the obvious. You’ll see later (hint: it’s exactly the same way I did it in the stream series, with perfect execution of the plan without waypoints):
Im from mannheim and its known for its grid architecture i lived in N4,16
I would love to see a full automotive industry so your workers can buy cars... i want to see lively highways everywhere
MUCH later. Will take a long time to support that.
Phoenix,Az is a grid
55:29
Well... I'm not sure what is all the thing i want to see. I don't want to see the trucks trundling along for a million times building 10 meters of road for half an hour, but i also want to see some the building progress in real time. Maybe if it's not too much of an ask, but can you make some timelapses of the constructions progress?
Also, once you get further into the series, maybe just do a run over explaining the rationale behind the designs of things you've laid out if we have seen it rather than constantly explaining it to us again
Gridded cities? La Plata, Argentina or Necochea, Argentina. Just beautiful! xD
Salt Lake City Utah and Omaha Ne both are on the grid system.
Definitely showing everything =D Perhaps only cut the road building and show it summarized after
I have a mix of a few different styles initially, but in general all notable or important parts of the build are going to be shown. Most of what gets skipped is the waiting time for things to get done, ;)
I like watching almost every thing in these videos … except maybe train signal set up
I’ll be sure to blitz through signals. They are fairly straightforward to cover, but I’ll address questions regarding them if needed.
I´m late to the party but I like to see everything and hope to also get your thought process.
Personally, I'd like it if you show everything. Greetings from Norway.
Charlie, how are you controlling the azimuth on these curved roads? I can't find the key combination. I'm getting angles instead of smooth curves. I can make the round abouts fine.
Just use the scroll wheel on the mouse to change the curve.
Jeez. Ever single road is croocked lol. It does bug me XD.
Are you referring to where it meets the roundabout? They should be that way, to help the flow of traffic.
Anfer for your question what i expect from this serie? Well thats easy. I want to learn this freaking game so i can play it at least on easy difficulty, because even that is impossible for me. So more thing youll do on stream is better for me :D To be honest i dont understand two thirds of what you saying or doing. But hey, im enjoying it.
This series will definitely help! ;)
Hey Charlie would you share your save after you built your road network please? Thanks.
Hi! Great video. Don’t forget to place fire stations.
Requires people to work them anyways. Trucks alone will not put out fires.
@@CharliePryor I usually take a few people from the border, better safe than sorry 😉.
@@santiagogarcia-huidobroh107 it’s not a bad idea if I was closer to the border. Certainly a mistake I made right away for this republic is starting far enough from the border that foreign labor is less effective.
@@CharliePryor Not to be that guy; but helicopter doesn't require people. I figure their purchase cost and fuel usage, especially early game, its the local 'national guard/forest service' and you as local authority have gifted them better equipment.
Though honestly I play fires off. Too easy to resolve (building, helicopter) and I ignore them when they happen. Yeah, I know, you've had different results but man, that helicopter paid for its self. 🥰
@@whisperscream4062 you cannot use fire helicopters with realistic mode anymore, until researches.
25:47 that's what she said
Salt Lake City, Utah. 100% grid system. All the streets use numbers based on said grid.
That city has plenty of exceptions to the grid, but take a moment to also look just outside of that city, like to West Valley, for example. Sure, main highways are straight and grid, but not everything is all equal. Plenty of cities, the majority of residential environments especially, do not follow a strict grid system. That said, I’ve mostly stated this in videos as a joke, because it usually comes up with my videos due to my insistence on not following strict symmetrical building practices. There are clear examples of grid cities around the world. There are even more examples of non-grid layouts. I find grids boring. ;)
Actually most of America's cities and towns are grided. Its why San Fransisco has such atrocious hill streets that necessitated cable cars. Old world towns were built before carriages were widely available and there were no need for straight streets. American cities were all planned before they were built and grids were most efficient. You can even see the grids in our fields.
Similar to you i started building pump jacks and a tank, and it got to 53% built and wont go anyfurther - seems saying either no workers or something but it shows in range of construction areas and busses for crew and been sitting half a year at 53% :(
Nevermind was missing a covered hull for missing resources (all that time wasted - oh well) lol
Welcome to ROUNDABOUTistan!
Almost every city in Utah is a perfect grid
I like running these in the background as I am playing myself, but W&R in realism is a very slow burn, so I can understand if people want it sped up a bit by working off cam.
We want all of it
I'd like all on camera and a bajillion videos that are an hour long please!
Hahaha! Can’t promise that, but it’ll get more and more towards “showing everything” as we go. Almost everything I skip between videos is either really small stuff that has a small role, like little walking path stuff, or just letting time go so they can build.
@CharliePryor - Question: Why power for tank such a deal? It doesn't really do anything, right? Unless you going to have trucks pull directly from it. Or am I missing something
Also doing pump tank pump tank for distance vs pump pump pump... less power requirements (more material/labor though them tanks need ALL the mats) and gives you extra storage in case of bottlenecks. I know you play you and please dont poke, but I argue this is a play-style choice and not optimization.
I was going to have them pull directly from it, but I opted instead to go with a loading station instead. Still needs power anyways.
I don't know what you mean about the whole pump tank pump thing... I only need one tank, as it'll never be full once I get the route going. Any more than one will just be an empty tank. This is mostly mental math, calculating the throughput of the pumpjacks at their percentages, against the capacity and distance for the trucks. I'll basically be having just enough trucks to keep the tank pumping into the tank, without filling it up, as it loses oil overall in the non-snowy months, and gains back in the winter when the trucks slow (no plows)
@@CharliePryor oh not arguing that. My brain goes with 'power nodes and running lines' wastefulness as priority; plus backup storage in case of me pulling stupids is nice. So I go with pump tank pump tank when Im running long lines from pumpjacks to the processing plant/section (instead of pump pump pump set up).
Different strokes for folks. Appreciate follow up.
Any chance you'll do another live series on this ?
Can’t do any commitments for live right now. My schedule is too unpredictable day to day to properly schedule things in advance.
@CharliePryor cheers, thanks for the reply, and keep up the great work.
More please ... also - these shortcuts - I don't think I remember how you do them
I don’t know what you mean by “shortcuts”
Other gridded cities: Jacksonville, Chicago, Salt Lake City, Toronto, Barcelona.... There's tons 😂
Im too late for any if ny feedback to matter. But keep up the good work, this ks fascinating.
Any mods installed here?
I don't like off-camera progress. My preference is to show everything you are doing in real time. If you're hands-on with the mouse/keyboard, I want to see it and hear you talk through it. If you're not hands-on, I'd prefer to see a zoomed-out time-lapse showing as much of the relevant activity area as possible, such as where roads or buildings are being constructed. From what I've seen with other streamers, off-camera work ends up including last-minute design decisions or nuances that are interesting for me. I've learned a lot by watching how construction progresses, such as what to build first and where bottlenecks may occur.
You need to find yourself a roundabout tool with how many you are making. Liking the progress so far!
If all goes as I have in my head, by episode 100, those roundabouts will be VERY nice to have. ;)
how to use the map ? i already downloaded but i don't know how to install it
It’s a save file. Put it in your save directory and load it
i WANT TO SEE IT ALL, i AM ESSENTIALLY LEARNING FROM YOU RIGHT NOW. SO... EVEN SAYING THE KEYBINDS YOU PRESS OUTLOAD AS YOU DO THEM WOULD HELP ME RIGHT NOW..... Caps lock. I am not changing it, have a good day.
Hahaha. There will be a lot of details. Only skipping very very small things that are repetitive.
Hi! I don't like seeing roundabouts (or walking paths) being redone all the time, but i do like what you do in general, it just hurts to see the game fighting back. CharliePryor vs. Road Tools.
for some reason my trucks aren't building the gravel roads
They have to be able to reach them, and have access to the supply/vehicles needed.
Option B. Show us most of it, but long periods where nothing is really happening cut out.
That’s exactly what most of this series is doing. ;)
"You don't build cities with grid mode. You don't, nobody does that". Actually, most modern cities are grid based because it's the most efficient layout in terms of services and traffic. Grid based layouts were already popular in the ancient Roman empire. Some of the earliest cities in India were grid based if we go even further back in history. It's a fallacy to think that ancient cities just sprang up organically. More often than not they we engineered based on a grid pattern to provide easy access to services for everyone and to also bolster the defenses of the city. The caveat being of course that the terrain allowed for it.
It’s a theme of the channel/playlists with cities here, that I joke about grids and cities not being a real thing.
@@CharliePryor Oh I assumed that much but I wanted to mention it anyway as I do see a lot of "organic" city builder games claiming to be "historically accurate" these days on Steam simply because they allow organic building and it annoys me very much that people just assume ancient civilization all just plonked down buildings willy nilly and then roads just kind of sprang up magically. Small villages maybe but large metropolitan cities were well planned.
I need a tutorial on trains lol, can't get them to connect to customs even thought they look connected to me, i missing something and i can't figure it out lol
Perhaps something I do in the future will help. I’m unsure what your issue is
Please do not edit out the building part. But edit out the removing and rebuilding. I just wanna see the final building. And long videos are perfect!
I really love your videos man, I just got but one complaint :D . You get side-tracked A LOT and start talking about things you're going to do in 10 years time and forget the project u were on xD. It's why the videos become so long, which i don't mind. But i'd prefer a little less talking and a bit more gameplay . I hope this doesn't come across as rude, but just my honest opinion. Really love your videos,keep it up !
I understand ya.
why does this game still have the problem where only 2 vehicles max enter in a Large customs area?
Personally, I prefer a lot of the off camera work to be done as cuts in the video rather than as stuff happening between episodes. I just think it flows way better if it's "I'm going to plan the thing", "Here's the thing I planned. Now that I've explained and tweaked it, we'll let the construction offices build the things", compared to "alright, I'm going to do this on my own, see you next episode" and then showing us what you did later.
I don't add too many things between episodes. Usually very minor things, like completing walking paths or adding a pipe or a pump someplace. Anything major, large, or anything that will have even a moderate impact on the civilization is added in the videos, as you describe. Most of the time passing between videos is just letting it sit and build, and monitoring resources to see if more should be brought in and how much.
Cool guys don't look at explosives.
NYC is sinking too
Just show us everything 😅
youre playing the game as if you started with 8 mill. lol
at least in my opinion. I only got 300 hrs though.
barcelona is grid
Do most of the boring stuff offline thanks.
What one sees as "boring" others see as interesting. There's a very diverse range of interests, and I will cater to them all as best as I can.
The sound of road removal is terrible. Jezz, it sounds like a toothless granny clamping her jaw
Great series though!
Can’t lower it without lowering everything else. :/