“You can breathe a sigh of relief. You’ve beaten the first half of the level.” This hack is working as intended, that cannon looks genuinely miserable.
This is easily the best episode yet, the red blocks being used in so many different ways to make the experience more painful and different in each level while making the easy routes seem so close, yet unobtainable is genius, the snake block and the incredibly buggy bouncy levels are instant classics, the find the difference level is by far the most beautiful awful way to end the world and the amount of 1-1s thrown in is very acceptable. 10/10
@@MayroSMM Make a level in World 4 that just consists of 2 obnoxiously long sections. (like a big maze or the snake block fiasco all over again) Place a pipe that forces you to touch the checkpoint at the end of the 1st section and put a rick roll at the end of the 2nd section instead of the goal pole. (Either draw rick Astley's face with blocks or spell out the lyrics of the song. You know, THAT song). Then hide a secret door somewhere in the 1st section that nobody would ever find it and make it lead to another copy of the 2nd section. Make another rick roll at the end, but put the flagpole at the end of it this time. Maybe throw in a final boss fight or 1-1 again for good measure.
Idea of a level: Math is bad but reading is worse. Make a level where you have to read a full story by going back a forth through the whole level (like, this lines of the story go from one end of the level to the other, you know). Afterwards, have 10 question multiple choice questions on the story.
And then make it seem like some questions have incorrect answers but in reality there is a hidden bit of text inside a random wall area somewhere in the level that changes everything
How about a level where you use the lift from world 5 that stops when too many enemies are on it, but you make it an auto-scroller and the screen scrolls slower than the lift, so you have to keep enemies on the lift to slow it down.
@@Dj0enderman3000 The spot the difference one, for a start, but tbh, they're all like very well-made Mario Maker troll levels with less limitations (put probably a bajillion times more blood, sweat and tears, lol)
Shity Idea: An auto level that breaks midway through, and you have to manually finish the auto level. Only to repeat 1-1,2-1 and 3-1 one after another after the auto level
Make it the other way around. You think it's a regular level at first, but then it becomes a very slow auto scroller (or very fast, in case the level gets more painful that way)
@@SkyyySithey’re talking about auto levels, not autoscroller levels, like the auto levels in Mario maker where you can beat the level without touching the controller
You know what would be hilarious, a really absurd quiz level that starts off with a prompt telling you to memorize something, like maybe a string of random numbers, then you have to do like 6 or 7 questions not even related to the memory part. Some questions may be related to mario, and some may be some of the most obscure facts in the universe, and then at the end of it all, you get to a question asking, "what was the second letter in the nth(fill in a random number here) word of the sentence that you saw back in the memory room." Meaning that the whole level was to troll you into memorizing the wrong thing in the memory room.
The answer to the thumbnail (at 11:32 in the video) is the 7th door (top right grid). The difference is that Row 6 Column 8 has an asterisk instead of an apostrophe.
@@Goldfighter5 I found it by using the cross eye overlay, like you would with a 3d image. I will note having had difficulty seeing it when looking horizontally, but looking vertically, it stood out much better.
For one of the cannons, you should have a painfully long level, like crouch jumping through a 1-block high gap back and forth for a while, and then once you finally get to the cannon room, there should be a bouncy wall that you could accidentally run into and get sent out of the level to the left.
Idea for level: Make a really really well made level in bad level in the vanilla game (5-raft for example) to show that you can indeed make a good level, but choose not to. When people play this hack they expect the worst levels humanly possible and when you make a good one, it gives them hope that there are going to be more of them, and there won’t be, making the sting of the other levels that much worse. TLDR: Make one good level to make the other levels even more terrible.
The Castle seemed like a cool idea at first. The first 4 rooms are pretty cool actually and then you added a math question that not even a school could think off, since not even they are that malicious and then there was the typo thing. The 9th and 10th room seem doable, but the rest, well, it's Nightmare Mario Wii. 1-1 counter of this video: 5 (Yes, the yellow one in the castle counts.) 1-1 counter of the whole hack (so far): 20 If you don't know what the 1-1 counter is, I explained it in a comment on the video with the dating sim. You just have to find it.
3-Castle is definitely one of the funniest levels in this series, the way you took the “spot the difference” concept and kept making it more and more ridiculous is genuinely amazing
I lost it at the freaking 1-1 powerup panels 💀 An idea I have is a level where it asks you questions about specific levels you've already played (e.g. "how many goombas are there in 1-5?"), meaning you have to exit the level, go back to the specific level in the world map, play it (and have to deal with the BS it throws at you), find the answer, exit, go back to that level with the questions, and answer correctly for every single question. Also to avoid having the player just brute force guess, I'd say have more than 4 doors and you have to complete a very arduous task within all the doors but only one has an exit or something like that, or have a Mario Maker style password or something like what you did with the Roy dating simulator
i think itd be funny if you made a long slow autoscroller quiz level that is only the questions in world 4...... and then have a level in world 7 where they have to answer the questions, so they have to go back and play it again to see how to continue once they've answered the final question they have to play 1-1 but one of the pipes leads to a different 1-1 where you can then finish the level
I think it would be really funny if the cannons just took you to the wrong worlds sometimes. I'm going to guess it wouldn't be too difficult to change the cannon destination in a hexeditor and it's probably documented somewhere. Dunno about you but I would probably die laughing if I got shot to world 9 or back to world 1 out of nowhere.
This would definitely be a bit of an oddity in this game from how you've done it so far but imo it would still fit pretty well with the absurd nature of the game.
Idea: in a trivia-themed level, make the player ride a snake block for some long amount of time, say exactly 14 minutes. Then, the trivia question comes up with multiple options asking “how long did the snake block last?” With a bunch of options, only one of which is correct (in this example, 14 minutes)… so the player might have to go back and ride the snake block again while also keeping track of how long it goes for
My ideas for world 4: 4-1: add a mini mushroom at the start of the level and remove most of all of the ground except the starting ground and the pipe that leads you to the ending section, replace the ending section with the final battle but with rising water 4-2: replace this whole level with a dark underwater maze 4-3: the entire level is upside down, you need to play with Yoshi and you need to do the infinite flutter glitch in order to clear this level 4-tower: everytime you enter a new room you have to wait for a few minutes until a p-switch is triggered and you can start the level 4-cannon: basically 1-1 with rising water 4-4: make the player swim back and forth and until s/he reaches the flag pole 4-ghost house: just make this level a Hotel Mario level 4-5: make this level a 2D version of Bowser's Fury (including the giant water gaps) 4-castle: only the camera in this level is upside down 4-air ship: make the auto-scrolling part unbearably slow, and add rising water to the fight 4-mushroom house: just make the level underwater where the player has to swim back and forth 4-1-up house: there are no 1-ups 4-star house: just make the level a dark underwater maze
I really appreciate your work, in fact, every one should be able to appreciate it, you have to beat all the other levels 8 times before having access to final level
Theres something humorous about the skull coaster roaring as it accelerates from 0.5 m/s to 0.7 m/s like it's going "it's about to get reeeeeeaaaaaaaal wiiiiiiild!!
-> A snake block level where there are multiple snake blocks you can choose between. Maybe even set it up to look like a pick-a-path. But, what you actually have to do is just get all of the snakes going in the right order with the right timing so they all form a bridge end-to-end under a low ceiling. -> A level where you have to ride a winged flying block to reach the end. Jumping around enemies and landing back on the block sounds like loads of fun. And you need an ice flower or penguin suit to break a brick wall, so you can't bring in a propellor suit or a mini mushroom to make the flying block ride easier. -> A toad house with lots and lots of propellor suits and penguin suits and no bowsers or bowser juniors at all. But one of the item panels is behind a wall where you can't reach it, and thus you can't actually end the minigame and claim your rewards. You have no choice but to just hit some spikes and die. -> A level where you're required to use the mini-mushroom, and there are tons of goombas patrolling a one-block-tall corridor. In order to get through, you need to kill them all, one by one, by ground pounding them in an open area right before the corridor. Mess up your ground pound even once and you die and get to start over. Then in the second half of the level you get to do the same thing again but the goombas are replaced with monty moles.
idea for a level: scuffed version of an already annoying mario level where you have to "save" toad to where you have to to just be normal mario, no powerups in the level ,and use toad to break blocks in order to beat the level
Idea: What if you copied the maze from 1-4, but this time it has fog? I mean, I’m sure they already memorized it on their first playthrough so it shouldn’t be too difficult.
Yo Mayro could we get a sequel to the dating game except you date my boi Ludwig and you have to read old Shakespeare English. (Pssst the Shakespeare words don't have to make sense they won't know any better anyways) (There should just be a secret ending where a goomba just appears instead of Ludwig, just for no reason whatsoever) Wait I've got a better idea, you date 1-1 and you have to complete it every time to see what they are gonna say, and hey why not make it speak different languages each time, it pleases all the audience this way.
The music going completely silent and then "are you okay?" For the first fight made me laugh
Рік тому+1
1-1 except you have to scroll 100 years of text boxes every 100 seconds. And at the end you get asked questions about the textboxes and if you answer them wrong you die.
Idea for 8-8: nothing. All the torture all the veins popped all the tears shedded for a disappointing end, which is just a straight sprint to the flag. No final boss, no dramatic "thanks for playing" bullcrap, nothing. What a wonderful disappointment!
Here's an idea. Make the player wait in a room for a long time, until a platform descends or something so they can continue. That might be interesting, to see players' reactions.
4:27 should have made it a 3 second window after all that where you can enter the door. If you wait too long, it should block the door and then fall. Would be so rage inducing.
Oh, Mayro! I have an idea! In one of your levels, have a pass code and give your email and instructions on going to Google Docs and writing a five page essay on why Lemmy's Balls are the best. Size 12 Font in Comic Sans. Only give them the pass code once they email you the essay.
These levels literally feel like South Park episode plots if you felt them through gameplay somehow, I don't know how that's even possible but you did it
3-4 is everything i hoped for when i suggested a bouncy level. the one-high gaps. the funny conflicting tilesets. the absolutely godawful platforming with the ice blocks. the balls again which i didn't even think of. it's perfect thank you
mayro secretly worked for the CIA as an interrogator who stopped at nothing to get answers out of her POWs. this is why she is so versed in torturing human beings, as evidenced by the snake block level
Idea: take a random level and just spam kaizo blocks everywhere. It would also be funny if you did it to a castle level, so there would be kaizo blocks in the bossfight
Mayro, magical mistress of malevolent Mario modifications, magnificently makes her monstrous marks, mischievously moulding maps into mayhem and misery 😈
Whats worse than bomb excavation? S H E L L E X C A V A T I O N spawn a pipe with infinite koopas at the beginning of your custom 1-1, then force the player to run back and forth through the level multiple times WITH KOOPA SHELLS just to enter a door that softlocks you IF you dont bring one last koopa shell with you through the door
- a level where you do 1-1 mirrored (or any weird/cool twist like that,) and then do the regular 1-1 four times - an smm style co op level that you can’t beat without two people Anyways good terrible hack, it’s nice to see you at it again with modding stuff
Idea: make sure players were paying attention to the hard work from the budding romance, and make them solve the puzzle from the dating sim level again. Except one of the doors is in the wrong spot.
My original idea was for you to make a level where you have to go get a thing in the level to get another, and another, and another, but i kinda got the backtracking part with the canon idea, thanks
Idea: world 4-1 is 4-1, then it goes back to 1-1, and then you do the whole entire bowser fight, go back to 1-1, do 1-1 again, redo the bowser fight, and then redo 4-1 while only using the mini mushroom found in another stage (no mini mushroom supplied)
I have a few suggestions. 1. You can make a puzzle level. Big or small, doesn’t matter. You could make it a once screen puzzle like mario maker cause everyone LOVES those 2. You could make a bullet hell with a crap ton of projectiles being fired at you 3. You could make a level where you just run for 500 seconds.
1:18 nah, add more balls, also needs a bouncy ceiling so you're more likely to be down at the bottom where you can be hit, gotta really give you that feeling of being in an endless expert playthrough :)😂 The snake blocks should go even slower if possible, that'd be really funny :) Also, I heavily approve of these levels, lemmy is the best Fun idea: if you take too long to find the difference you die, this should be very obviously approaching you for extra stress :)
Idea: One of those "time waster" levels that you see in SMM2, where it's just a long, repeating corridor in a water level. You can make this much more evil considering you can increase the maximum time past 500 seconds.
I've got an idea: a level that is clearly impossible after moving to the right a little, but there is an obvious dev exit. If you take the dev exit, it brings you to an identical replica of the start with another different dev exit you have to find. You keep going through identical replicas until about halfway through, when the level becomes possible to beat. However, since its off screen the player will only know if they have tried to beat the impossible level after every attempt, otherwise they will just keep going through dev exits until eventually they stop coming and they are forced to die.
Idea: A level that starts you out with the first part of the worst joke you can think of. Then, go through whatever BS you feel like. At the very end of the level, give the play the extremely unsatisfying punchline.
Make another maze, only at the other end of the maze, there's switch block shenanigans which means you have to go all the way back through the maze backwards to hit a block, then go through the maze a third time to hit another switch block, backtrack again, repeat as many times as you can If they're just trial and erroring their way through the maze there's no way they'd remember the proper way through the first time, and it has the added bonus of making them think they have to memorize the way through any future mazes you make as well
4-Castle, but the entire level is the corridor from the last section enlarged 4 times, skewers are 4 times faster from both sides like 6-Tower but horizontally, with 1-block gap of safe spots several blocks away, and the room is half-submerged with water so you can't run on the floor.
A Sky Level but ALL the platforms start to move uncontrollably and erratically without warning. Bonus points if you can make them erratically spin on an axis as they fly offscreen, that would probably add comedy points.
“You can breathe a sigh of relief. You’ve beaten the first half of the level.”
This hack is working as intended, that cannon looks genuinely miserable.
Based Polly pfp
This is easily the best episode yet, the red blocks being used in so many different ways to make the experience more painful and different in each level while making the easy routes seem so close, yet unobtainable is genius, the snake block and the incredibly buggy bouncy levels are instant classics, the find the difference level is by far the most beautiful awful way to end the world and the amount of 1-1s thrown in is very acceptable. 10/10
Thank you very much
The castle levels are always a work of art, bravo
@@MayroSMM Make a level in World 4 that just consists of 2 obnoxiously long sections. (like a big maze or the snake block fiasco all over again) Place a pipe that forces you to touch the checkpoint at the end of the 1st section and put a rick roll at the end of the 2nd section instead of the goal pole. (Either draw rick Astley's face with blocks or spell out the lyrics of the song. You know, THAT song). Then hide a secret door somewhere in the 1st section that nobody would ever find it and make it lead to another copy of the 2nd section. Make another rick roll at the end, but put the flagpole at the end of it this time. Maybe throw in a final boss fight or 1-1 again for good measure.
Idea of a level:
Math is bad but reading is worse. Make a level where you have to read a full story by going back a forth through the whole level (like, this lines of the story go from one end of the level to the other, you know). Afterwards, have 10 question multiple choice questions on the story.
As bad as this sounds reading is still not at all as bad as math IMO
Bruh that's just an English test
And then make it seem like some questions have incorrect answers but in reality there is a hidden bit of text inside a random wall area somewhere in the level that changes everything
Yes, I love this idea.
@@CipherCats Good idea
It would be funny if you made a level where it asks obscure trivia questions, only all of them are in different languages
Obscure mario trivia lets go
Put every question and answer through 20 languages in google translate
With different alphabets.
He's already done pick a door so i don't see why not
Make it in German, but in the german localisation it's in english
How about a level where you use the lift from world 5 that stops when too many enemies are on it, but you make it an auto-scroller and the screen scrolls slower than the lift, so you have to keep enemies on the lift to slow it down.
oh god
@Mayro
That better mean it’s being added
lock this guy up
@@MayroSMM Please make a level where koopa from 8 is in world 1 and all the levels are a challenge
I love that some of these levels have legitimately good level design but it’s just used to make them as much of a pain as possible 😂
Huh? Which is a good leveldesign?
@@Dj0enderman3000 probably the 1st stage shown in the video, i like the spinning block usage at the beggining
@@Dj0enderman3000 The spot the difference one, for a start, but tbh, they're all like very well-made Mario Maker troll levels with less limitations (put probably a bajillion times more blood, sweat and tears, lol)
Such as giving 4 differences in the fourth 1-1 or removing balls from the lemmy bossfight
Shity Idea: An auto level that breaks midway through, and you have to manually finish the auto level.
Only to repeat 1-1,2-1 and 3-1 one after another after the auto level
Make it the other way around. You think it's a regular level at first, but then it becomes a very slow auto scroller (or very fast, in case the level gets more painful that way)
@@SkyyySithey’re talking about auto levels, not autoscroller levels, like the auto levels in Mario maker where you can beat the level without touching the controller
I fully lost it at that spot the difference level lmao
Oh I lost it way before that
You know what would be hilarious, a really absurd quiz level that starts off with a prompt telling you to memorize something, like maybe a string of random numbers, then you have to do like 6 or 7 questions not even related to the memory part. Some questions may be related to mario, and some may be some of the most obscure facts in the universe, and then at the end of it all, you get to a question asking, "what was the second letter in the nth(fill in a random number here) word of the sentence that you saw back in the memory room." Meaning that the whole level was to troll you into memorizing the wrong thing in the memory room.
That's hilarious. I feel like I've seen something like this before but maybe I can do my own take on it.
I think that's an impossible quiz question
If you want near impossible, asking what video game has the first proper superboss would be a pretty good question to ask
Idea for world 4 tower: Tetris
edit: thank you so much for all the likes!
yes
Nah that would be a good idea
No hard drop and painfully slow
@@heather2503 wait if you do that then it would be a bad idea. Also just have one that falls way too fast that you can crushed under
Oh no
The answer to the thumbnail (at 11:32 in the video) is the 7th door (top right grid). The difference is that Row 6 Column 8 has an asterisk instead of an apostrophe.
How did you even figure that out
@@Goldfighter5 I found it by using the cross eye overlay, like you would with a 3d image. I will note having had difficulty seeing it when looking horizontally, but looking vertically, it stood out much better.
"Next up we have 3-5, and I decided to put 8-7 here instead because I think it's a better level"
This is such a Mayro moment.
For one of the cannons, you should have a painfully long level, like crouch jumping through a 1-block high gap back and forth for a while, and then once you finally get to the cannon room, there should be a bouncy wall that you could accidentally run into and get sent out of the level to the left.
Oh god, that's evil
Idea for level:
Make a really really well made level in bad level in the vanilla game (5-raft for example) to show that you can indeed make a good level, but choose not to. When people play this hack they expect the worst levels humanly possible and when you make a good one, it gives them hope that there are going to be more of them, and there won’t be, making the sting of the other levels that much worse.
TLDR: Make one good level to make the other levels even more terrible.
Or a level wich ends like "thx for playing my hack" but is not the last so the get yrust issues
@@tanodelacierva9084 That’s a solid idea too.
...and end it with 1-1 instead of the flagpole.
to counteract this end it with just the most horrific little timmy enemy spam filled 1-1 you've ever seen
@@tanodelacierva9084 at the end of world 4, and 5-1 is the only good level
You should design a level where you need to follow a NPC and they're slower than Mario's running speed, but faster than his walking speed.
the 1-1 bit never gets old
You are sadistic, especially with the spot the difference level. I love it. Please keep this series going.
The Castle seemed like a cool idea at first. The first 4 rooms are pretty cool actually and then you added a math question that not even a school could think off, since not even they are that malicious and then there was the typo thing. The 9th and 10th room seem doable, but the rest, well, it's Nightmare Mario Wii.
1-1 counter of this video: 5 (Yes, the yellow one in the castle counts.)
1-1 counter of the whole hack (so far): 20
If you don't know what the 1-1 counter is, I explained it in a comment on the video with the dating sim. You just have to find it.
you know, for all the bad school does, it at least teaches you proper english grammar
3-Castle is definitely one of the funniest levels in this series, the way you took the “spot the difference” concept and kept making it more and more ridiculous is genuinely amazing
I lost it at the freaking 1-1 powerup panels 💀
An idea I have is a level where it asks you questions about specific levels you've already played (e.g. "how many goombas are there in 1-5?"), meaning you have to exit the level, go back to the specific level in the world map, play it (and have to deal with the BS it throws at you), find the answer, exit, go back to that level with the questions, and answer correctly for every single question. Also to avoid having the player just brute force guess, I'd say have more than 4 doors and you have to complete a very arduous task within all the doors but only one has an exit or something like that, or have a Mario Maker style password or something like what you did with the Roy dating simulator
i think itd be funny if you made a long slow autoscroller quiz level that is only the questions in world 4......
and then have a level in world 7 where they have to answer the questions, so they have to go back and play it again to see how to continue
once they've answered the final question they have to play 1-1 but one of the pipes leads to a different 1-1 where you can then finish the level
This is great.
nice pfp
I think it would be really funny if the cannons just took you to the wrong worlds sometimes.
I'm going to guess it wouldn't be too difficult to change the cannon destination in a hexeditor and it's probably documented somewhere. Dunno about you but I would probably die laughing if I got shot to world 9 or back to world 1 out of nowhere.
This would definitely be a bit of an oddity in this game from how you've done it so far but imo it would still fit pretty well with the absurd nature of the game.
@@MBCollector672 imagine a cannon shooting you to the world you were already in
Idea: in a trivia-themed level, make the player ride a snake block for some long amount of time, say exactly 14 minutes. Then, the trivia question comes up with multiple options asking “how long did the snake block last?” With a bunch of options, only one of which is correct (in this example, 14 minutes)… so the player might have to go back and ride the snake block again while also keeping track of how long it goes for
My ideas for world 4:
4-1: add a mini mushroom at the start of the level and remove most of all of the ground except the starting ground and the pipe that leads you to the ending section, replace the ending section with the final battle but with rising water
4-2: replace this whole level with a dark underwater maze
4-3: the entire level is upside down, you need to play with Yoshi and you need to do the infinite flutter glitch in order to clear this level
4-tower: everytime you enter a new room you have to wait for a few minutes until a p-switch is triggered and you can start the level
4-cannon: basically 1-1 with rising water
4-4: make the player swim back and forth and until s/he reaches the flag pole
4-ghost house: just make this level a Hotel Mario level
4-5: make this level a 2D version of Bowser's Fury (including the giant water gaps)
4-castle: only the camera in this level is upside down
4-air ship: make the auto-scrolling part unbearably slow, and add rising water to the fight
4-mushroom house: just make the level underwater where the player has to swim back and forth
4-1-up house: there are no 1-ups
4-star house: just make the level a dark underwater maze
These red block shenanigans are FOUL!! Great stuff Mayro :)
The level design keeps on getting better
This is amazing! That red block trolling is fantastic! Also I maintain my campaign for a level that just has a really bad frame rate!
Not sure how I could do this sadly. Emulator can take more than real wii.
@Mayro perhaps a ton of off-screen enemy spam to slow the game down dramatically?
Idea: Refreshing level surely. It's not hard, but if it's really long, it should get good reactions lol
Already done
@@theagentoftheworld when?
World 2
Mayor made it so you jump down, and then walk jump all the way back up
Mayro*
Mayro is actually adding all the cool and not annoying things from mario maker, wonder when we're going to see an auto level where an epic song plays
I really appreciate your work, in fact, every one should be able to appreciate it, you have to beat all the other levels 8 times before having access to final level
Theres something humorous about the skull coaster roaring as it accelerates from 0.5 m/s to 0.7 m/s like it's going "it's about to get reeeeeeaaaaaaaal wiiiiiiild!!
idea: have a wigler in the middle of a level without a timer (such as a cannon), but killing it softlocks you for your crimes forcing you to reset.
-> A snake block level where there are multiple snake blocks you can choose between. Maybe even set it up to look like a pick-a-path. But, what you actually have to do is just get all of the snakes going in the right order with the right timing so they all form a bridge end-to-end under a low ceiling.
-> A level where you have to ride a winged flying block to reach the end. Jumping around enemies and landing back on the block sounds like loads of fun. And you need an ice flower or penguin suit to break a brick wall, so you can't bring in a propellor suit or a mini mushroom to make the flying block ride easier.
-> A toad house with lots and lots of propellor suits and penguin suits and no bowsers or bowser juniors at all. But one of the item panels is behind a wall where you can't reach it, and thus you can't actually end the minigame and claim your rewards. You have no choice but to just hit some spikes and die.
-> A level where you're required to use the mini-mushroom, and there are tons of goombas patrolling a one-block-tall corridor. In order to get through, you need to kill them all, one by one, by ground pounding them in an open area right before the corridor. Mess up your ground pound even once and you die and get to start over. Then in the second half of the level you get to do the same thing again but the goombas are replaced with monty moles.
11:00 Minsk? That's the capital of where I live! Didn't expect to see it here.
idea for a level: scuffed version of an already annoying mario level where you have to "save" toad to where you have to to just be normal mario, no powerups in the level ,and use toad to break blocks in order to beat the level
Idea: What if you copied the maze from 1-4, but this time it has fog? I mean, I’m sure they already memorized it on their first playthrough so it shouldn’t be too difficult.
Yo Mayro could we get a sequel to the dating game except you date my boi Ludwig and you have to read old Shakespeare English. (Pssst the Shakespeare words don't have to make sense they won't know any better anyways)
(There should just be a secret ending where a goomba just appears instead of Ludwig, just for no reason whatsoever)
Wait I've got a better idea, you date 1-1 and you have to complete it every time to see what they are gonna say, and hey why not make it speak different languages each time, it pleases all the audience this way.
0:25 you failed to make something nobody wants to play. You instead fulfilled all my childhood dreams. Thank you
That spot the difference level is truly the most horrific thing I have EVER seen done with SMBWii, ever. You truly outdid yourself with it, Mayro.
The music going completely silent and then "are you okay?" For the first fight made me laugh
1-1 except you have to scroll 100 years of text boxes every 100 seconds. And at the end you get asked questions about the textboxes and if you answer them wrong you die.
Thank you for adding math and geography spot the difference questions
Idea for 8-8: nothing. All the torture all the veins popped all the tears shedded for a disappointing end, which is just a straight sprint to the flag. No final boss, no dramatic "thanks for playing" bullcrap, nothing. What a wonderful disappointment!
1:14 Lemmy is dealing with the pressure of to many balls
Here's an idea. Make the player wait in a room for a long time, until a platform descends or something so they can continue. That might be interesting, to see players' reactions.
4:27 should have made it a 3 second window after all that where you can enter the door. If you wait too long, it should block the door and then fall. Would be so rage inducing.
For world 4, make all the levels completely submerged in water. The best kind of levels
Oh, Mayro! I have an idea! In one of your levels, have a pass code and give your email and instructions on going to Google Docs and writing a five page essay on why Lemmy's Balls are the best. Size 12 Font in Comic Sans.
Only give them the pass code once they email you the essay.
Wow, that's totally evil, just think what's gonna happen if she died or she have no way yo do it anymore
The entire hack is gonna be unbeattable
And i love it
These levels literally feel like South Park episode plots if you felt them through gameplay somehow, I don't know how that's even possible but you did it
0:47 "and Mario is handling that very well." *(is getting fucking punted)*
little timmy has finally met his match
u r my new favorite youtuber rn i love these vids so much
The typo is not actually a typo, it worked with the first link you showed.
It doesn't. You must have made a typo yourself haha.
You had way too much fun with the spot the difference level lmao
3-4 is everything i hoped for when i suggested a bouncy level. the one-high gaps. the funny conflicting tilesets. the absolutely godawful platforming with the ice blocks. the balls again which i didn't even think of. it's perfect thank you
mayro secretly worked for the CIA as an interrogator who stopped at nothing to get answers out of her POWs. this is why she is so versed in torturing human beings, as evidenced by the snake block level
Idea: take a random level and just spam kaizo blocks everywhere. It would also be funny if you did it to a castle level, so there would be kaizo blocks in the bossfight
Mayro, magical mistress of malevolent Mario modifications, magnificently makes her monstrous marks, mischievously moulding maps into mayhem and misery 😈
Wait mayro is a girl?
@@kitty_foreststreamvods4116 yep
Whats worse than bomb excavation?
S H E L L E X C A V A T I O N
spawn a pipe with infinite koopas at the beginning of your custom 1-1, then force the player to run back and forth through the level multiple times WITH KOOPA SHELLS just to enter a door that softlocks you IF you dont bring one last koopa shell with you through the door
patch notes:
removed the yellow lift
made stuff go faster
made stuff go slower
added more b a l l s
Any way to make the skull coasters in 3-5 scream more often?
lmfao i wish
- a level where you do 1-1 mirrored (or any weird/cool twist like that,) and then do the regular 1-1 four times
- an smm style co op level that you can’t beat without two people
Anyways good terrible hack, it’s nice to see you at it again with modding stuff
You are a MENACE and I love it
Idea: make sure players were paying attention to the hard work from the budding romance, and make them solve the puzzle from the dating sim level again.
Except one of the doors is in the wrong spot.
My original idea was for you to make a level where you have to go get a thing in the level to get another, and another, and another, but i kinda got the backtracking part with the canon idea, thanks
Petition to have any instance of 1-1 in world 5 be fully underwater to further make it more deranged
I found probably the one difference in the thumbnail almost immediately by crossing my eyes on them and seeing the binocular discrepancy :P
I'm very late to this since I had to go to work this morning, but it was amazing to see my terrible Item House idea made into a reality.
Idea: world 4-1 is 4-1, then it goes back to 1-1, and then you do the whole entire bowser fight, go back to 1-1, do 1-1 again, redo the bowser fight, and then redo 4-1 while only using the mini mushroom found in another stage (no mini mushroom supplied)
My wish for a boring level requiring just enough attention to be awful has been fulfilled with the snake block! Yes!
What if you gave the last section of the cannon level at 4:35 wind so if the player isn't careful they get blown out of the level to the left?
i dunno why but every time 1-1 gets brought up it's funnier than the last time
I have a few suggestions.
1. You can make a puzzle level. Big or small, doesn’t matter. You could make it a once screen puzzle like mario maker cause everyone LOVES those
2. You could make a bullet hell with a crap ton of projectiles being fired at you
3. You could make a level where you just run for 500 seconds.
Imagine the final boss being just 1-1 but with Bowser.
The Snake block giving you so much time to go in the door is too benevolent
I just came up with an ingenious idea. Make a level that makes the player worry about what’s to come next but in actuality is pretty tame.
5:49 is so goddamn funny, it has no business being this hilarious
For the cannon level it would have been hilarious if you made the snake block turn back instead of letting you in the door, causing it to despawn.
11:27 KDiff3: "My whole life has been leading up to this!"
I find it fitting that for the World 1-1 music, you have Sticker Star music. It is great for trolling.
I actually really liked the spot the difference ones, genuinely cool idea!
1:18 nah, add more balls, also needs a bouncy ceiling so you're more likely to be down at the bottom where you can be hit, gotta really give you that feeling of being in an endless expert playthrough :)😂
The snake blocks should go even slower if possible, that'd be really funny :)
Also, I heavily approve of these levels, lemmy is the best
Fun idea: if you take too long to find the difference you die, this should be very obviously approaching you for extra stress :)
I cannot fathom why no one wants to play this it’s crazy
Idea: One of those "time waster" levels that you see in SMM2, where it's just a long, repeating corridor in a water level. You can make this much more evil considering you can increase the maximum time past 500 seconds.
"Honesty I've Died In This Fight A Lot Of Times, So Maybe I Should Reduce The Amount Of Balls" - Mayro, 2023
This is pure, unadulterated, EVIL.
Nintendo Ninjas would be a mercy at this point.
The typo made me laugh so hard
I've got an idea: a level that is clearly impossible after moving to the right a little, but there is an obvious dev exit. If you take the dev exit, it brings you to an identical replica of the start with another different dev exit you have to find. You keep going through identical replicas until about halfway through, when the level becomes possible to beat. However, since its off screen the player will only know if they have tried to beat the impossible level after every attempt, otherwise they will just keep going through dev exits until eventually they stop coming and they are forced to die.
That cannon level is some of the worst and most evil design I’ve seen for a level yet. I love it!😂
Swap the water and air for one of the beach levels
0:43 "and here we have this :)"
*temporary extreme fear*
ah yes, Lemmy's Balls, the biggest threat in the world.
Idea: A level that starts you out with the first part of the worst joke you can think of. Then, go through whatever BS you feel like. At the very end of the level, give the play the extremely unsatisfying punchline.
Make another maze, only at the other end of the maze, there's switch block shenanigans which means you have to go all the way back through the maze backwards to hit a block, then go through the maze a third time to hit another switch block, backtrack again, repeat as many times as you can
If they're just trial and erroring their way through the maze there's no way they'd remember the proper way through the first time, and it has the added bonus of making them think they have to memorize the way through any future mazes you make as well
dude your 3 - castle should be absolutely illegal, theres so many thing that makes me shit my pants in it ._.
The cannon level is perfection
Can you make 4-1 require you to have the switch off (after 3-Castle needs it on)
4-Castle, but the entire level is the corridor from the last section enlarged 4 times, skewers are 4 times faster from both sides like 6-Tower but horizontally, with 1-block gap of safe spots several blocks away, and the room is half-submerged with water so you can't run on the floor.
A Sky Level but ALL the platforms start to move uncontrollably and erratically without warning. Bonus points if you can make them erratically spin on an axis as they fly offscreen, that would probably add comedy points.
I don't have any clever ideas so I'm just gonna suggest you give one of the levels inverted colors on top of whatever other changes you make to it