I made a TERRIBLE Spot the Difference level.

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  • Опубліковано 22 гру 2024

КОМЕНТАРІ • 638

  • @Melodic_Minor143
    @Melodic_Minor143 Рік тому +345

    “You can breathe a sigh of relief. You’ve beaten the first half of the level.”
    This hack is working as intended, that cannon looks genuinely miserable.

    • @Dexuz
      @Dexuz 5 місяців тому +1

      Based Polly pfp

  • @CipherCats
    @CipherCats Рік тому +477

    This is easily the best episode yet, the red blocks being used in so many different ways to make the experience more painful and different in each level while making the easy routes seem so close, yet unobtainable is genius, the snake block and the incredibly buggy bouncy levels are instant classics, the find the difference level is by far the most beautiful awful way to end the world and the amount of 1-1s thrown in is very acceptable. 10/10

    • @MayroSMM
      @MayroSMM  Рік тому +54

      Thank you very much

    • @novarender_
      @novarender_ Рік тому +6

      The castle levels are always a work of art, bravo

    • @waterwraith3334
      @waterwraith3334 Рік тому +3

      @@MayroSMM Make a level in World 4 that just consists of 2 obnoxiously long sections. (like a big maze or the snake block fiasco all over again) Place a pipe that forces you to touch the checkpoint at the end of the 1st section and put a rick roll at the end of the 2nd section instead of the goal pole. (Either draw rick Astley's face with blocks or spell out the lyrics of the song. You know, THAT song). Then hide a secret door somewhere in the 1st section that nobody would ever find it and make it lead to another copy of the 2nd section. Make another rick roll at the end, but put the flagpole at the end of it this time. Maybe throw in a final boss fight or 1-1 again for good measure.

  • @TheRook__if
    @TheRook__if Рік тому +632

    Idea of a level:
    Math is bad but reading is worse. Make a level where you have to read a full story by going back a forth through the whole level (like, this lines of the story go from one end of the level to the other, you know). Afterwards, have 10 question multiple choice questions on the story.

    • @finnvaneekelen4966
      @finnvaneekelen4966 Рік тому +35

      As bad as this sounds reading is still not at all as bad as math IMO

    • @AlkalineandAcid
      @AlkalineandAcid Рік тому +42

      Bruh that's just an English test

    • @CipherCats
      @CipherCats Рік тому +53

      And then make it seem like some questions have incorrect answers but in reality there is a hidden bit of text inside a random wall area somewhere in the level that changes everything

    • @SyphistPrime
      @SyphistPrime Рік тому +6

      Yes, I love this idea.

    • @TheRook__if
      @TheRook__if Рік тому +1

      @@CipherCats Good idea

  • @bprocrast
    @bprocrast Рік тому +1328

    It would be funny if you made a level where it asks obscure trivia questions, only all of them are in different languages

    • @finnvaneekelen4966
      @finnvaneekelen4966 Рік тому +25

      Obscure mario trivia lets go

    • @dezcubing5844
      @dezcubing5844 Рік тому +51

      Put every question and answer through 20 languages in google translate

    • @Illumina_Blade
      @Illumina_Blade Рік тому +2

      With different alphabets.

    • @CHILLIN2540
      @CHILLIN2540 Рік тому +8

      He's already done pick a door so i don't see why not

    • @emjay0707
      @emjay0707 Рік тому +7

      Make it in German, but in the german localisation it's in english

  • @Snsy
    @Snsy Рік тому +334

    How about a level where you use the lift from world 5 that stops when too many enemies are on it, but you make it an auto-scroller and the screen scrolls slower than the lift, so you have to keep enemies on the lift to slow it down.

    • @MayroSMM
      @MayroSMM  Рік тому +141

      oh god

    • @milessoup9246
      @milessoup9246 Рік тому +17

      @Mayro
      That better mean it’s being added

    • @MisterAssasine
      @MisterAssasine Рік тому +5

      lock this guy up

    • @personalsunstreet571
      @personalsunstreet571 5 місяців тому

      @@MayroSMM Please make a level where koopa from 8 is in world 1 and all the levels are a challenge

  • @GameBlock_
    @GameBlock_ Рік тому +227

    I love that some of these levels have legitimately good level design but it’s just used to make them as much of a pain as possible 😂

    • @Dj0enderman3000
      @Dj0enderman3000 Рік тому +1

      Huh? Which is a good leveldesign?

    • @namelastname6884
      @namelastname6884 Рік тому +4

      @@Dj0enderman3000 probably the 1st stage shown in the video, i like the spinning block usage at the beggining

    • @MineCrapSteve
      @MineCrapSteve Рік тому +6

      @@Dj0enderman3000 The spot the difference one, for a start, but tbh, they're all like very well-made Mario Maker troll levels with less limitations (put probably a bajillion times more blood, sweat and tears, lol)

    • @novarender_
      @novarender_ Рік тому +2

      Such as giving 4 differences in the fourth 1-1 or removing balls from the lemmy bossfight

  • @rexor4507
    @rexor4507 Рік тому +180

    Shity Idea: An auto level that breaks midway through, and you have to manually finish the auto level.
    Only to repeat 1-1,2-1 and 3-1 one after another after the auto level

    • @SkyyySi
      @SkyyySi Рік тому +3

      Make it the other way around. You think it's a regular level at first, but then it becomes a very slow auto scroller (or very fast, in case the level gets more painful that way)

    • @bodemackie4237
      @bodemackie4237 Місяць тому +1

      @@SkyyySithey’re talking about auto levels, not autoscroller levels, like the auto levels in Mario maker where you can beat the level without touching the controller

  • @bprocrast
    @bprocrast Рік тому +141

    I fully lost it at that spot the difference level lmao

    • @ShyGal3
      @ShyGal3 Рік тому +1

      Oh I lost it way before that

  • @thebrave9971
    @thebrave9971 Рік тому +70

    You know what would be hilarious, a really absurd quiz level that starts off with a prompt telling you to memorize something, like maybe a string of random numbers, then you have to do like 6 or 7 questions not even related to the memory part. Some questions may be related to mario, and some may be some of the most obscure facts in the universe, and then at the end of it all, you get to a question asking, "what was the second letter in the nth(fill in a random number here) word of the sentence that you saw back in the memory room." Meaning that the whole level was to troll you into memorizing the wrong thing in the memory room.

    • @MayroSMM
      @MayroSMM  Рік тому +30

      That's hilarious. I feel like I've seen something like this before but maybe I can do my own take on it.

    • @aggrave790
      @aggrave790 Рік тому +5

      I think that's an impossible quiz question

    • @thebrave9971
      @thebrave9971 Рік тому +2

      If you want near impossible, asking what video game has the first proper superboss would be a pretty good question to ask

  • @butterstutter7303
    @butterstutter7303 Рік тому +528

    Idea for world 4 tower: Tetris
    edit: thank you so much for all the likes!

    • @Ducky1490
      @Ducky1490 Рік тому +21

      yes

    • @NaveKnights
      @NaveKnights Рік тому +12

      Nah that would be a good idea

    • @heather2503
      @heather2503 Рік тому +21

      No hard drop and painfully slow

    • @NaveKnights
      @NaveKnights Рік тому +11

      @@heather2503 wait if you do that then it would be a bad idea. Also just have one that falls way too fast that you can crushed under

    • @rmcoutinho
      @rmcoutinho Рік тому +3

      Oh no

  • @lovemathboy
    @lovemathboy Рік тому +62

    The answer to the thumbnail (at 11:32 in the video) is the 7th door (top right grid). The difference is that Row 6 Column 8 has an asterisk instead of an apostrophe.

    • @Goldfighter5
      @Goldfighter5 Рік тому +1

      How did you even figure that out

    • @retnuhytnuob4068
      @retnuhytnuob4068 Рік тому +2

      @@Goldfighter5 I found it by using the cross eye overlay, like you would with a 3d image. I will note having had difficulty seeing it when looking horizontally, but looking vertically, it stood out much better.

  • @silvncr
    @silvncr Рік тому +26

    "Next up we have 3-5, and I decided to put 8-7 here instead because I think it's a better level"
    This is such a Mayro moment.

  • @axolofa
    @axolofa Рік тому +34

    For one of the cannons, you should have a painfully long level, like crouch jumping through a 1-block high gap back and forth for a while, and then once you finally get to the cannon room, there should be a bouncy wall that you could accidentally run into and get sent out of the level to the left.

  • @TheRook__if
    @TheRook__if Рік тому +69

    Idea for level:
    Make a really really well made level in bad level in the vanilla game (5-raft for example) to show that you can indeed make a good level, but choose not to. When people play this hack they expect the worst levels humanly possible and when you make a good one, it gives them hope that there are going to be more of them, and there won’t be, making the sting of the other levels that much worse.
    TLDR: Make one good level to make the other levels even more terrible.

    • @tanodelacierva9084
      @tanodelacierva9084 Рік тому +14

      Or a level wich ends like "thx for playing my hack" but is not the last so the get yrust issues

    • @TheRook__if
      @TheRook__if Рік тому +5

      @@tanodelacierva9084 That’s a solid idea too.

    • @xenyis2670
      @xenyis2670 Рік тому +5

      ...and end it with 1-1 instead of the flagpole.

    • @dazcarrr
      @dazcarrr Рік тому +6

      to counteract this end it with just the most horrific little timmy enemy spam filled 1-1 you've ever seen

    • @_Caden
      @_Caden Рік тому +2

      @@tanodelacierva9084 at the end of world 4, and 5-1 is the only good level

  • @bigsnake8_TM
    @bigsnake8_TM Рік тому +16

    You should design a level where you need to follow a NPC and they're slower than Mario's running speed, but faster than his walking speed.

  • @scrunkore
    @scrunkore Рік тому +28

    the 1-1 bit never gets old

  • @SyphistPrime
    @SyphistPrime Рік тому +15

    You are sadistic, especially with the spot the difference level. I love it. Please keep this series going.

  • @ColonelKlink1965
    @ColonelKlink1965 Рік тому +43

    The Castle seemed like a cool idea at first. The first 4 rooms are pretty cool actually and then you added a math question that not even a school could think off, since not even they are that malicious and then there was the typo thing. The 9th and 10th room seem doable, but the rest, well, it's Nightmare Mario Wii.
    1-1 counter of this video: 5 (Yes, the yellow one in the castle counts.)
    1-1 counter of the whole hack (so far): 20
    If you don't know what the 1-1 counter is, I explained it in a comment on the video with the dating sim. You just have to find it.

    • @WohaoG
      @WohaoG Рік тому +4

      you know, for all the bad school does, it at least teaches you proper english grammar

  • @elliottpak
    @elliottpak 4 місяці тому +2

    3-Castle is definitely one of the funniest levels in this series, the way you took the “spot the difference” concept and kept making it more and more ridiculous is genuinely amazing

  • @incognito6751
    @incognito6751 Рік тому +9

    I lost it at the freaking 1-1 powerup panels 💀
    An idea I have is a level where it asks you questions about specific levels you've already played (e.g. "how many goombas are there in 1-5?"), meaning you have to exit the level, go back to the specific level in the world map, play it (and have to deal with the BS it throws at you), find the answer, exit, go back to that level with the questions, and answer correctly for every single question. Also to avoid having the player just brute force guess, I'd say have more than 4 doors and you have to complete a very arduous task within all the doors but only one has an exit or something like that, or have a Mario Maker style password or something like what you did with the Roy dating simulator

  • @edeneffect94
    @edeneffect94 Рік тому +32

    i think itd be funny if you made a long slow autoscroller quiz level that is only the questions in world 4......
    and then have a level in world 7 where they have to answer the questions, so they have to go back and play it again to see how to continue
    once they've answered the final question they have to play 1-1 but one of the pipes leads to a different 1-1 where you can then finish the level

  • @MBCollector672
    @MBCollector672 Рік тому +16

    I think it would be really funny if the cannons just took you to the wrong worlds sometimes.
    I'm going to guess it wouldn't be too difficult to change the cannon destination in a hexeditor and it's probably documented somewhere. Dunno about you but I would probably die laughing if I got shot to world 9 or back to world 1 out of nowhere.

    • @MBCollector672
      @MBCollector672 Рік тому +1

      This would definitely be a bit of an oddity in this game from how you've done it so far but imo it would still fit pretty well with the absurd nature of the game.

    • @VoidRift
      @VoidRift Рік тому +7

      @@MBCollector672 imagine a cannon shooting you to the world you were already in

  • @Jakey_Boy-lt6uw
    @Jakey_Boy-lt6uw Рік тому +6

    Idea: in a trivia-themed level, make the player ride a snake block for some long amount of time, say exactly 14 minutes. Then, the trivia question comes up with multiple options asking “how long did the snake block last?” With a bunch of options, only one of which is correct (in this example, 14 minutes)… so the player might have to go back and ride the snake block again while also keeping track of how long it goes for

  • @yeledcenter3906
    @yeledcenter3906 Рік тому +9

    My ideas for world 4:
    4-1: add a mini mushroom at the start of the level and remove most of all of the ground except the starting ground and the pipe that leads you to the ending section, replace the ending section with the final battle but with rising water
    4-2: replace this whole level with a dark underwater maze
    4-3: the entire level is upside down, you need to play with Yoshi and you need to do the infinite flutter glitch in order to clear this level
    4-tower: everytime you enter a new room you have to wait for a few minutes until a p-switch is triggered and you can start the level
    4-cannon: basically 1-1 with rising water
    4-4: make the player swim back and forth and until s/he reaches the flag pole
    4-ghost house: just make this level a Hotel Mario level
    4-5: make this level a 2D version of Bowser's Fury (including the giant water gaps)
    4-castle: only the camera in this level is upside down
    4-air ship: make the auto-scrolling part unbearably slow, and add rising water to the fight
    4-mushroom house: just make the level underwater where the player has to swim back and forth
    4-1-up house: there are no 1-ups
    4-star house: just make the level a dark underwater maze

  • @Lyle_Plays
    @Lyle_Plays Рік тому +9

    These red block shenanigans are FOUL!! Great stuff Mayro :)

  • @bigchungus7870
    @bigchungus7870 Рік тому +10

    The level design keeps on getting better

  • @CoasterSloth
    @CoasterSloth Рік тому +11

    This is amazing! That red block trolling is fantastic! Also I maintain my campaign for a level that just has a really bad frame rate!

    • @MayroSMM
      @MayroSMM  Рік тому +5

      Not sure how I could do this sadly. Emulator can take more than real wii.

    • @seventeen777
      @seventeen777 Рік тому +1

      ​@Mayro perhaps a ton of off-screen enemy spam to slow the game down dramatically?

  • @doodoofard2125
    @doodoofard2125 Рік тому +24

    Idea: Refreshing level surely. It's not hard, but if it's really long, it should get good reactions lol

  • @_puduposting
    @_puduposting Рік тому +5

    Mayro is actually adding all the cool and not annoying things from mario maker, wonder when we're going to see an auto level where an epic song plays

  • @QnjtGWonQNqVsbYyzjx4
    @QnjtGWonQNqVsbYyzjx4 Рік тому +5

    I really appreciate your work, in fact, every one should be able to appreciate it, you have to beat all the other levels 8 times before having access to final level

  • @GarryDumblowski
    @GarryDumblowski Рік тому +1

    Theres something humorous about the skull coaster roaring as it accelerates from 0.5 m/s to 0.7 m/s like it's going "it's about to get reeeeeeaaaaaaaal wiiiiiiild!!

  • @adamzero_
    @adamzero_ Рік тому +7

    idea: have a wigler in the middle of a level without a timer (such as a cannon), but killing it softlocks you for your crimes forcing you to reset.

  • @underrated1524
    @underrated1524 Рік тому +1

    -> A snake block level where there are multiple snake blocks you can choose between. Maybe even set it up to look like a pick-a-path. But, what you actually have to do is just get all of the snakes going in the right order with the right timing so they all form a bridge end-to-end under a low ceiling.
    -> A level where you have to ride a winged flying block to reach the end. Jumping around enemies and landing back on the block sounds like loads of fun. And you need an ice flower or penguin suit to break a brick wall, so you can't bring in a propellor suit or a mini mushroom to make the flying block ride easier.
    -> A toad house with lots and lots of propellor suits and penguin suits and no bowsers or bowser juniors at all. But one of the item panels is behind a wall where you can't reach it, and thus you can't actually end the minigame and claim your rewards. You have no choice but to just hit some spikes and die.
    -> A level where you're required to use the mini-mushroom, and there are tons of goombas patrolling a one-block-tall corridor. In order to get through, you need to kill them all, one by one, by ground pounding them in an open area right before the corridor. Mess up your ground pound even once and you die and get to start over. Then in the second half of the level you get to do the same thing again but the goombas are replaced with monty moles.

  • @Red_Biker_Dude
    @Red_Biker_Dude Рік тому +3

    11:00 Minsk? That's the capital of where I live! Didn't expect to see it here.

  • @katiewastakenwastaken
    @katiewastakenwastaken Рік тому +2

    idea for a level: scuffed version of an already annoying mario level where you have to "save" toad to where you have to to just be normal mario, no powerups in the level ,and use toad to break blocks in order to beat the level

  • @alec3419
    @alec3419 Рік тому +6

    Idea: What if you copied the maze from 1-4, but this time it has fog? I mean, I’m sure they already memorized it on their first playthrough so it shouldn’t be too difficult.

  • @NaveKnights
    @NaveKnights Рік тому +9

    Yo Mayro could we get a sequel to the dating game except you date my boi Ludwig and you have to read old Shakespeare English. (Pssst the Shakespeare words don't have to make sense they won't know any better anyways)
    (There should just be a secret ending where a goomba just appears instead of Ludwig, just for no reason whatsoever)
    Wait I've got a better idea, you date 1-1 and you have to complete it every time to see what they are gonna say, and hey why not make it speak different languages each time, it pleases all the audience this way.

  • @SorielHDTBers
    @SorielHDTBers Рік тому +1

    0:25 you failed to make something nobody wants to play. You instead fulfilled all my childhood dreams. Thank you

  • @cavecrystalcanoftuna
    @cavecrystalcanoftuna Рік тому +1

    That spot the difference level is truly the most horrific thing I have EVER seen done with SMBWii, ever. You truly outdid yourself with it, Mayro.

  • @ggamer99999
    @ggamer99999 4 місяці тому +1

    The music going completely silent and then "are you okay?" For the first fight made me laugh

  •  Рік тому +1

    1-1 except you have to scroll 100 years of text boxes every 100 seconds. And at the end you get asked questions about the textboxes and if you answer them wrong you die.

  • @mathguy37
    @mathguy37 Рік тому +2

    Thank you for adding math and geography spot the difference questions

  • @jiel6241
    @jiel6241 Рік тому +1

    Idea for 8-8: nothing. All the torture all the veins popped all the tears shedded for a disappointing end, which is just a straight sprint to the flag. No final boss, no dramatic "thanks for playing" bullcrap, nothing. What a wonderful disappointment!

  • @Figgythekitty
    @Figgythekitty Рік тому +1

    1:14 Lemmy is dealing with the pressure of to many balls

  • @crlyfryz8049
    @crlyfryz8049 Рік тому +3

    Here's an idea. Make the player wait in a room for a long time, until a platform descends or something so they can continue. That might be interesting, to see players' reactions.

  • @LordDaret
    @LordDaret Рік тому +1

    4:27 should have made it a 3 second window after all that where you can enter the door. If you wait too long, it should block the door and then fall. Would be so rage inducing.

  • @JoGer_SLAM
    @JoGer_SLAM Рік тому +2

    For world 4, make all the levels completely submerged in water. The best kind of levels

  • @furret1907
    @furret1907 Рік тому +2

    Oh, Mayro! I have an idea! In one of your levels, have a pass code and give your email and instructions on going to Google Docs and writing a five page essay on why Lemmy's Balls are the best. Size 12 Font in Comic Sans.
    Only give them the pass code once they email you the essay.

  • @pirate_cove_man
    @pirate_cove_man Рік тому +1

    These levels literally feel like South Park episode plots if you felt them through gameplay somehow, I don't know how that's even possible but you did it

  • @30-50FeralHogs
    @30-50FeralHogs Рік тому

    0:47 "and Mario is handling that very well." *(is getting fucking punted)*

  • @PolyMars
    @PolyMars Рік тому +1

    little timmy has finally met his match

  • @makisomaek
    @makisomaek Рік тому

    u r my new favorite youtuber rn i love these vids so much

  • @hyperhero2
    @hyperhero2 Рік тому +3

    The typo is not actually a typo, it worked with the first link you showed.

    • @MayroSMM
      @MayroSMM  Рік тому +1

      It doesn't. You must have made a typo yourself haha.

  • @thomasdougherty6737
    @thomasdougherty6737 Рік тому +1

    You had way too much fun with the spot the difference level lmao

  • @HalfBPress
    @HalfBPress Рік тому

    3-4 is everything i hoped for when i suggested a bouncy level. the one-high gaps. the funny conflicting tilesets. the absolutely godawful platforming with the ice blocks. the balls again which i didn't even think of. it's perfect thank you

  • @purplepyro8950
    @purplepyro8950 Рік тому +1

    mayro secretly worked for the CIA as an interrogator who stopped at nothing to get answers out of her POWs. this is why she is so versed in torturing human beings, as evidenced by the snake block level

  • @bodemackie4237
    @bodemackie4237 Рік тому +1

    Idea: take a random level and just spam kaizo blocks everywhere. It would also be funny if you did it to a castle level, so there would be kaizo blocks in the bossfight

  • @DissociatedWomenIncorporated
    @DissociatedWomenIncorporated Рік тому +14

    Mayro, magical mistress of malevolent Mario modifications, magnificently makes her monstrous marks, mischievously moulding maps into mayhem and misery 😈

  • @CrossTheBeliever
    @CrossTheBeliever Рік тому +1

    Whats worse than bomb excavation?
    S H E L L E X C A V A T I O N
    spawn a pipe with infinite koopas at the beginning of your custom 1-1, then force the player to run back and forth through the level multiple times WITH KOOPA SHELLS just to enter a door that softlocks you IF you dont bring one last koopa shell with you through the door

  • @veryjazzy
    @veryjazzy Рік тому +1

    patch notes:
    removed the yellow lift
    made stuff go faster
    made stuff go slower
    added more b a l l s

  • @tuckerbetz9585
    @tuckerbetz9585 Рік тому +3

    Any way to make the skull coasters in 3-5 scream more often?

  • @ComaToastHK
    @ComaToastHK Рік тому

    - a level where you do 1-1 mirrored (or any weird/cool twist like that,) and then do the regular 1-1 four times
    - an smm style co op level that you can’t beat without two people
    Anyways good terrible hack, it’s nice to see you at it again with modding stuff

  • @t.d.tthedragontamer2764
    @t.d.tthedragontamer2764 Рік тому +1

    You are a MENACE and I love it

  • @PantsMasterPlays
    @PantsMasterPlays Рік тому +1

    Idea: make sure players were paying attention to the hard work from the budding romance, and make them solve the puzzle from the dating sim level again.
    Except one of the doors is in the wrong spot.

  • @Davi-zo4lu
    @Davi-zo4lu Рік тому +3

    My original idea was for you to make a level where you have to go get a thing in the level to get another, and another, and another, but i kinda got the backtracking part with the canon idea, thanks

  • @ryan_1314
    @ryan_1314 Рік тому +1

    Petition to have any instance of 1-1 in world 5 be fully underwater to further make it more deranged

  • @FireyDeath4
    @FireyDeath4 Рік тому +1

    I found probably the one difference in the thumbnail almost immediately by crossing my eyes on them and seeing the binocular discrepancy :P

  • @gamerguyandsomenumbers
    @gamerguyandsomenumbers Рік тому +1

    I'm very late to this since I had to go to work this morning, but it was amazing to see my terrible Item House idea made into a reality.

  • @san_d9995
    @san_d9995 Рік тому +1

    Idea: world 4-1 is 4-1, then it goes back to 1-1, and then you do the whole entire bowser fight, go back to 1-1, do 1-1 again, redo the bowser fight, and then redo 4-1 while only using the mini mushroom found in another stage (no mini mushroom supplied)

  • @doodoofartman
    @doodoofartman Рік тому +1

    My wish for a boring level requiring just enough attention to be awful has been fulfilled with the snake block! Yes!

  • @kogmawmain8872
    @kogmawmain8872 Рік тому +2

    What if you gave the last section of the cannon level at 4:35 wind so if the player isn't careful they get blown out of the level to the left?

  • @rainthevaporeon7852
    @rainthevaporeon7852 Рік тому +1

    i dunno why but every time 1-1 gets brought up it's funnier than the last time

  • @mastergamer-ip7nt
    @mastergamer-ip7nt Рік тому

    I have a few suggestions.
    1. You can make a puzzle level. Big or small, doesn’t matter. You could make it a once screen puzzle like mario maker cause everyone LOVES those
    2. You could make a bullet hell with a crap ton of projectiles being fired at you
    3. You could make a level where you just run for 500 seconds.

  • @BlueWolfZero
    @BlueWolfZero Рік тому +1

    Imagine the final boss being just 1-1 but with Bowser.

  • @shadekitty139
    @shadekitty139 Рік тому

    The Snake block giving you so much time to go in the door is too benevolent

  • @YoloYester94
    @YoloYester94 Рік тому

    I just came up with an ingenious idea. Make a level that makes the player worry about what’s to come next but in actuality is pretty tame.

  • @Extramrdo
    @Extramrdo Рік тому

    5:49 is so goddamn funny, it has no business being this hilarious

  • @owonapikins
    @owonapikins Рік тому +1

    For the cannon level it would have been hilarious if you made the snake block turn back instead of letting you in the door, causing it to despawn.

  • @nyanpasu64
    @nyanpasu64 Рік тому

    11:27 KDiff3: "My whole life has been leading up to this!"

  • @iantaakalla8180
    @iantaakalla8180 Рік тому +1

    I find it fitting that for the World 1-1 music, you have Sticker Star music. It is great for trolling.

  • @GoldenCell007
    @GoldenCell007 5 місяців тому

    I actually really liked the spot the difference ones, genuinely cool idea!

  • @Windowmeiker
    @Windowmeiker Рік тому +1

    1:18 nah, add more balls, also needs a bouncy ceiling so you're more likely to be down at the bottom where you can be hit, gotta really give you that feeling of being in an endless expert playthrough :)😂
    The snake blocks should go even slower if possible, that'd be really funny :)
    Also, I heavily approve of these levels, lemmy is the best
    Fun idea: if you take too long to find the difference you die, this should be very obviously approaching you for extra stress :)

  • @sampersonguy5337
    @sampersonguy5337 Рік тому +2

    I cannot fathom why no one wants to play this it’s crazy

  • @PlaceholderName
    @PlaceholderName Рік тому

    Idea: One of those "time waster" levels that you see in SMM2, where it's just a long, repeating corridor in a water level. You can make this much more evil considering you can increase the maximum time past 500 seconds.

  • @mjb20077
    @mjb20077 Рік тому

    "Honesty I've Died In This Fight A Lot Of Times, So Maybe I Should Reduce The Amount Of Balls" - Mayro, 2023

  • @Zwyrx_Hgqfyggz
    @Zwyrx_Hgqfyggz Рік тому

    This is pure, unadulterated, EVIL.
    Nintendo Ninjas would be a mercy at this point.

  • @LunarBoo
    @LunarBoo Рік тому +3

    The typo made me laugh so hard

  • @seventeen777
    @seventeen777 Рік тому

    I've got an idea: a level that is clearly impossible after moving to the right a little, but there is an obvious dev exit. If you take the dev exit, it brings you to an identical replica of the start with another different dev exit you have to find. You keep going through identical replicas until about halfway through, when the level becomes possible to beat. However, since its off screen the player will only know if they have tried to beat the impossible level after every attempt, otherwise they will just keep going through dev exits until eventually they stop coming and they are forced to die.

  • @elhopper3735
    @elhopper3735 Рік тому

    That cannon level is some of the worst and most evil design I’ve seen for a level yet. I love it!😂

  • @preposteroussongs5572
    @preposteroussongs5572 Рік тому +2

    Swap the water and air for one of the beach levels

  • @DotboT3812
    @DotboT3812 5 місяців тому

    0:43 "and here we have this :)"
    *temporary extreme fear*

  • @Marinebioecolandcons
    @Marinebioecolandcons Рік тому +1

    ah yes, Lemmy's Balls, the biggest threat in the world.

  • @Grindelsire
    @Grindelsire Рік тому

    Idea: A level that starts you out with the first part of the worst joke you can think of. Then, go through whatever BS you feel like. At the very end of the level, give the play the extremely unsatisfying punchline.

  • @halt1931
    @halt1931 Рік тому +1

    Make another maze, only at the other end of the maze, there's switch block shenanigans which means you have to go all the way back through the maze backwards to hit a block, then go through the maze a third time to hit another switch block, backtrack again, repeat as many times as you can
    If they're just trial and erroring their way through the maze there's no way they'd remember the proper way through the first time, and it has the added bonus of making them think they have to memorize the way through any future mazes you make as well

  • @gamindanny2773
    @gamindanny2773 Рік тому +1

    dude your 3 - castle should be absolutely illegal, theres so many thing that makes me shit my pants in it ._.

  • @giannispero2718
    @giannispero2718 Рік тому +2

    The cannon level is perfection

  • @BaconFearMC
    @BaconFearMC Рік тому +2

    Can you make 4-1 require you to have the switch off (after 3-Castle needs it on)

  • @catowong1387
    @catowong1387 Рік тому

    4-Castle, but the entire level is the corridor from the last section enlarged 4 times, skewers are 4 times faster from both sides like 6-Tower but horizontally, with 1-block gap of safe spots several blocks away, and the room is half-submerged with water so you can't run on the floor.

  • @ArtNegative
    @ArtNegative Рік тому

    A Sky Level but ALL the platforms start to move uncontrollably and erratically without warning. Bonus points if you can make them erratically spin on an axis as they fly offscreen, that would probably add comedy points.

  • @periwinkuru
    @periwinkuru Рік тому +2

    I don't have any clever ideas so I'm just gonna suggest you give one of the levels inverted colors on top of whatever other changes you make to it