A level, where you need to use the Luigi Assist block as a platform The only way to die is by Timeout in that section. Afterwards, you have to do 1-2 again
Yess I've wanted to do this for a while but haven't found a place I want to do it yet. I'm mostly saving it as a cop-out if I don't have any better ideas.
@@MayroSMM can you alter the Luigi block to do frame-perfect inputs? I was thinking of making pushing the block mandatory so Luigi can press a switch for Mario
@@MayroSMM Then later on have a level that looks like another such level, except the luigi assist block is actually completely useless and you have to find the dev exit.
"I got tired of editing in 1-1, so can you please go back there for the full experience? Thanks. -Love, Mayro. (You can even include a fake secret in the message to give them a reason to go back to 1-1. ;) )
@@MayroSMM if possible make it so you have to actually go and find a secret exit that can only be gotten by hitting a switch or something thatd be great
Extra idea: put it in W7-Castle, and have it tell them where a really obscure secret exit in 1-1 is. Then, when they go back to 1-1 and find it, it takes them to the warp cannon, which in turn takes them to World 8. What a great way to say, "f you, you could've just skipped all of these awful levels the whole time 😈"
What if you made a desert bus level where you just run forward for the duration of the timer, with the odd spike in the way to force people to pay attention
It could have wind in case the level space runs out to extend its length. Could also have an invisible ceiling so the player cannot spin jump against it.
Would it be possible to put the red dotted blocks in other worlds? if so, then I think it would be *fun* if you made the player constantly have to go back to world 3 just to hit the switch
What if And hear me out I know you said you don't want to code But what if we make warps with the map random and they have to just eventually get to the right world
@@mewiproductions you just gave me a horrible idea You have to do platforming, but on hammer bros. Have fun getting hit by hammers as you land on your targets. Not enough midair obstacles, after all.
This may need another idea alongside it to really make it work But what if you made a level that's just ENTIRELY covered by foreground walls, so you only ever get that spotlight around Mario? To add insult to injury, there's light blocks everywhere that do ABSOLUTELY nothing, but WOULD'VE helped if it was darkness obscuring your vision instead of a wall
I don't know if it'd be incredibly boring or incredibly painful since I don't remember the layouts very well, but I think it'd be neat to take a Tower Level from the vanilla game and just put Semisolid Platforms in every vacant tile. The main idea is that it'd be impossible to go back down after a jump and softlocks would probably become extremely common, though it could also just eliminate all challenge and make the level extremely dull.
Danke für die Übersetzung, ich bin in dem Level 7 Stunden festgehangen, weil ich den Text nicht lesen konnte und raten musste. Aber jetzt kann ich die hochgradige Qualität deiner Bearbeitungstechniken wertschätzen und mich an diesem Level und den Füßen beglücken 👍
Make a level that's one of those Mario Maker levels where it takes almost the whole timer to get to the end and make sure there's something at the end to kill the player.
Tysm for taking my suggestion! I knew people would like to revisit 1-1! Anyways here's a serious suggestion: A generic SMM2 auto level, but some objects are intentionally misplaced, so you have to constantly alternate between playing the level and not playing the level
The ending is incredible LMAOOOO Idea: how about a seemingly endless 1-1 loop but during one of the iterations, there's a dev exit? :D Thanks for the content!
@@underrated1524 i remember! but in that one, you hit an invisible wall and have to go down a pipe. My idea would be a ridiculous number of 1-1s, to make it look like an infinite loop. Except... one of those 1-1s has a dev exit in a random spot.
It’s impressive how much effort you’re putting into this considering this mod is so horrendous playing it almost feels like a torture method 😭😭 these videos are rlly funny pls keep it up 🙏
Someone had a similar idea where you bombard the player with tons of free power ups and stuff, but they were required to finish the previous level with the mini mushroom, and then at the end of this current powerups levels, they need the mini mushroom from the previous level
In World 8, you have to go back to World 3 every level to hit the switch or you die or get softlocked And of course one level should violate this rule so you have to go back twice
New Painful Ideas: An autoscroller with out of sync snake blocks you must ride Autoscroller with Lakitus. At the end, instead of the flag, there's a pipe that makes you do the level again, but with more Lakitus. Repeat once more. A level where if you die enough times, the Luigi help block spawns in a way that makes the level impossible. Sideways 1-1 as a vertical autoscroller Love your content as always Mayro!
2:10 I love the tiling. In fact, I think that tiling is SO good that it belongs in the "⭐Top 10 Tilings of the World⭐" list. Definitely in MY Top 5 tilings of the World.
Idea: Put 1-1 into any random level and put it on a slow auto scroll speed so that the player is forced to enjoy every single minor detail that they may not have seen from a level they totally haven't played dozens of times. And then when they leave that part of the level, they are forced to play regular 1-1 again.
Here’s a few level ideas: 1. Make a dark underwater maze full of enemies. 2. Find the invisible block. 3. Take a level and remove the checkpoint. At the end crush the player with an off-screen thwomp.
How about a level where you have to bounce off a slow, giant wiggler for 5 minutes. Stars will randomly rain down and cause you to die if picked up because the wiggler will get killed. Oh, and you need to have two players or be carrying toad the whole time in order to beat the level, since you need to bounce off of someone to reach the flagpole. You'd have to make sure they can't bring a propeller suit into the level to make this even more annoying.
An idea of mine would be to have a level that is rotated 90 degrees to the point where you have to climb it like Mt. Everest, but every enemy in it is replaced with Roy, or to keep it simple without issues probably thwomps. The silliness that would cause. You could also add some additional things to this sort of level, but that's if you want to or you're required to.
Goombas. Goombas everywhere. Big goombas, small goombas, goombrats, normal goombas, goombas in the walls, goombas in the ceiling, goombas falling from the sky, goombas in your butt, goomba pictures being sent to your phone, goombas at your front door, goombas in your kitchen eating all of your cheerios, shredded cheese, and chocolate ice cream, and goombas in your bathroom, among other things.
The Toad House with the 4-Up balloons that doesn't let you reach the cannons is the most evil thing Mayro has done (so far), and she's done some evil things
idk if this is feasible to make but a level that changes when you die (similar to how people use clown cars in mario maker 2 to create rng setups, where you are forced to enter door a or door b) would definitely fit somewhere in this. youcould make it like 10 different variations, all awful in their own way and then force the player into a different one each time so they can't learn any specific one. bonus points if you manage to tie it all to the same door/pipe so they cant even tell which one it is edit- 5 mins later i thought of making all the variations is 1-1 but slightly different. Use that muscle memory of 1-1 against them
It's a pick-a-pipe, yet every pipe you go through leads through some very long, excruciatingly tedious section, but it doesn't kill you. The player (or more appropriately, victim) will feel constantly paranoid, eventually, the level will gain their trust, the level has never let them down. That is when a room of a mere 2 pipes appears, one marked with an arrow, the other, nothing, do you trust the level? or do you rebel? Change this as you wish, of course. Also, there could be an obvious secret third pipe that leads to a hallway, to another pipe, to another hallway, to the beginning of the level, yet, with how the level is designed, some may just think it is the second half.
Two ideas 1. For 3-tower, after the checkpoint you should give the player an ice or fire flower and remove the elevator. This would force them to one-sided wall jump the entire way up. 2. If you are able to change the speed of the elevator, then make it really slow, and have an odd number of spike balls just to make it harder for the player.
you should make a level where the slipperiness of the ice is so much, that a small tap in any direction will send you flying, and then make the level all precision platforming.
Idea for a future one. We haven't had a morse code level yet. If possible, make a level where you have multiple rooms with many doors. If go you through the wrong door you get sent back to the start of the level. The morse code tells you which door is the right one. Also, great job so far. Love that you guys made a German version for Dävid. It only makes sense that the feet are blue in that version. 1-1 counter on this video: 1 / 1-1 counter in the entire hack (so far): 15 If you don't know the 1-1 counter is, I explained it in a comment on the previous video about this hack. You just have to find it. Good luck.
Idea: Make a level thats just a quiz about Dark Souls lore. Each question uses more and more obscure lore, except for a random question around the middle which should just use made-up lore and have like 10 possible different answers to chose from. Also no checkpoints because its funny
I put an old suggestion in the first or second video, that being a laggy water level. Water levels are never fun, and a slow one would be terrible. Then you did the autoscroller, and you gave me a great idea: Slowest possible speed autoscroller, water level. And what the heck, the level could even be 1-1!
Idea: A water level thats entirely empty except for one exit pipe/door, if possible invisible, and that leads back to the begining. You have to enter using a mini mushroom into the water room, and the solution is going in with a propeller hat and just flying over it, so you keep entering with a minimushroom and never try the propeller since you can't go into the empty water room without it.
Another extremely painful kind of level from SMM2 is BOSS RUSHES! So, make a level with bossfight after bossfight that you can't clear without clearing ALL of the bossfights, and just to really CAPTURE THE EXPERIENCE, add exactly 8 door sections after the bossfights.
I have the perfect idea, made a level pure toads. That means some toads kill you, some toads do nothing, some toads are powerups. Basically a maze of toad horror
I think it would be quite funny to make levels where you aren’t allowed to do certain things. E.g., it’s just the normal level, but you cannot collect a coin or else all of the ground disappears. You can even add hard-to-avoid coins to make it more difficult.
Since you made an auto scroller level then clearly 1-1 now needs to be an auto scroller in ever instance. They need more time to take in how good of a level it is
Idea: make an autoscroller level that just hammers you with the most basic pattern of enemies for so long- mind numbingly boring, but still requires enough attention for misery!
Maybe it's not original enough after the whole Koopaling dating simulator thing, but is there a way to work in something like the one puzzle from Super Paper Mario where it makes you hit 3 blocks in a very specific and absurdly long combination? Maybe just flash the answer on screen for a moment right as they enter the level so that the player has to exit and reenter many times before they've written it down fully, or even just reuse the combination from SPM and tell them "The answer is in Super Paper Mario" with the intent of making them play an entirely different game until they figure out what that means. Oh, and their reward for finishing the puzzle could be a nice pleasant jaunt through 1-1.
A level that requires a code. The code is found at a link. The link is a Rick Roll that shows the correct code for a quarter of a second, in a small portion of the screen, in a color that is almost identical to the background. The Rick Roll is poorly dubbed in German
Idea: make a level that in the original game is full of really easily killable/avoidable enemies, then replace all of those enemies with something obnoxious like (for example) hammer bros
Here’s my idea: forcing the player to do the same thing with all four characters. This could have 4 switches needing to be pressed at the same time to continue, to prevent bubbling. This would work great in the maze level in world 1, as well as with bomb excavation.
Idea: For 3-Tower, remove the elevator. Instead, replace it with another block where you need to get a propeller to fly through the level yourself. Idea 2: Do something similar to The Lost Levels and have the cannon take you back to World 1.
Mayro, it is super easy to copy tiles from layer 1 to layer 2. Are you using Reggie Next? That has a "change layer" button and if you select everything in the level, select layer 2, and click "change layer," it will save tons of time
Thank you for getting back into Mario Wii. For some reason I’m very nostalgic for your Next Levels playthrough and it’s just nice to see this game again. I’ll definitely let you know if any ideas I have when I get some ☺️
-> Let's just fight the final boss but with ice in it. Like, all the walls are replaced with ice. If Bowser can't break ice, all the better - give the player a Fire Flower at the start and make them melt the ice themselves. -> Does the Propellor Suit work like the Squirrel Suit from U in that jumping on an enemy resets your boost? If so, make a level where there's no solid ground at all, and you're required to bring a propellor suit from the world map to chain lots of boosts off of enemies to reach the end. Kind of like some of the "don't touch the ground" challenges from U, but the propellor suit ought to be significantly less fun to use for that purpose. -> How about a level where you're forced to be mini, and then you're given a star, and then you're required to do a precise jump off of munchers and across a Paratroopa, such that you need to make sure your invincibility wears off while you're in mid-air? -> You could do a level that's absolutely stuffed with mushrooms, but you have to avoid them all because you're required to be mini.
Make a 2 levels, necessary on a split path zone (maybe 5-2 and 5-3), where the levels just put you on some kind of lock (like those levels on mario maker with pows and just a combination of pow hit that lead to a key), but multiple times, and the answer is on the other level that you didn't choice, so you go into a dead end, need to wait for the timer to run out, go into the other level, get the key, reach another dead end, and then repeat all the steps in that order like 5 times.)
Add 2 connected levels, the way it works is that you enter one of the levels and it looks normal, while the other level requires a code, so you play the first level normally until you go to a part that says: "WRONG LEVEL" and then It shows you the code for the other level, so you enter the code and play the other level until you get to another screen that says "WRONG LEVEL" and it shows you that you had to do something hidden in the previous level to advance, and this goes on and on until you can actually beat the 2 levels (Idea inspired by super wagon world in meta land)
the final castle in this world should have the door covered in red blocks, so if you leave the switch on then you have to restart the level to turn it off
I have an idea where the player plays the entire level whoile mario is off-screen (this is possible considering 1-3 where mario can jump higher than what the camera shows) and has to follow the same "layout" that is shown on the screen. If you want extra torment, make it so that the 2 layouts are ever so slightly different, or include a super luigi that completes the entire thing flawlessly. An another idea is making a level so difficult you run out of lives and have to start over from your previous world map save, preferably with incredible tedious and long levels before said level. include a very well hidden dev exit or complete rng like pick a pipe at the end for maximum torment
Here's an idea: You enter a level. You finish it but you can't reach the flag. Instead you see a code for a mm2 level that by beating will lead you to something you should do in this game to redo 1-1 and then complete the level
Idea: Make one of the toad houses the final bowser fight, and then add a door at the end. Then it's actually a toad house. Then you play either 1-up blast or power up panel.
Everytime I think it can’t get worse it does, this hack gives me life😆I had an idea for World 4 where you make a super long and complicated level but then when you get to the end you realize you need a specific powerup that can only be acquired from a hidden block at the start of the level so you have to either start over or go all the way back
Idea make a water level with a high current to the beginning of the level and put the electric balls in it so if u hit a bal your send back to the beginning
Fun idea: If you can change the music in modding, either remove the music in 3-2 or make it something really obnoxious like Toad singing All I Want For Christmas just to give it some mood. Or just put that in any really long really slow autoscroller
Idea: make a level that seems incredibly difficult, but if you get luigi to do it for you it becomes an auto level
It does become a very long auto level, but at the end you're gonna have to do 1-1 just to be sure you're still there.
Luigi then dies at the end because it’s funni
This is actually so genius wtf
Exactly like the Mario Maker 2 feature, Luigi does the level for you.
What if you had to disable auto play at a very specific time to get through a nearly invisible door
...
That leads to 1-1
Idea: literally any level that looks normal, but the collision is 1-1. They should know it well enough by now
This is actually really awesome
Is that possible?
@@paul-nj1ig Just as possible as the 3-1 remake
How about a level that looks like 1-1 but turns into the lost levels
A level, where you need to use the Luigi Assist block as a platform The only way to die is by Timeout in that section. Afterwards, you have to do 1-2 again
Yess I've wanted to do this for a while but haven't found a place I want to do it yet. I'm mostly saving it as a cop-out if I don't have any better ideas.
The waiting for the timer to run out is a bit cruel
Which makes it perfect for this mod
@@MayroSMM can you alter the Luigi block to do frame-perfect inputs? I was thinking of making pushing the block mandatory so Luigi can press a switch for Mario
@@MayroSMM Then later on have a level that looks like another such level, except the luigi assist block is actually completely useless and you have to find the dev exit.
What if a level included a sign which politely asks the player to go back to world 1 to replay 1-1?
LMAO
"I got tired of editing in 1-1, so can you please go back there for the full experience? Thanks.
-Love, Mayro.
(You can even include a fake secret in the message to give them a reason to go back to 1-1. ;) )
@@MayroSMM if possible make it so you have to actually go and find a secret exit that can only be gotten by hitting a switch or something thatd be great
@@SiggyTundra Maybe using the red switch in the latter half of World 3?
Extra idea: put it in W7-Castle, and have it tell them where a really obscure secret exit in 1-1 is. Then, when they go back to 1-1 and find it, it takes them to the warp cannon, which in turn takes them to World 8.
What a great way to say, "f you, you could've just skipped all of these awful levels the whole time 😈"
Make the castle the longest possible snake block level.
Also I love skewers, and appreciate the skewer representation
I feel like people have forgotten about NSMBDS’s 1-1 and that they need a reminder.
What if you made a desert bus level where you just run forward for the duration of the timer, with the odd spike in the way to force people to pay attention
I agree with this
They have to use the crouch under the spike
It could have wind in case the level space runs out to extend its length. Could also have an invisible ceiling so the player cannot spin jump against it.
@@Pirlo926 theese are just cruel additions
Add a wall of King Bills coming from behind to force the player to never let go of right
Would it be possible to put the red dotted blocks in other worlds? if so, then I think it would be *fun* if you made the player constantly have to go back to world 3 just to hit the switch
Oh boy
YES I want this
oh trust me that's been the plan since the beginning haha
What makes this even better is that if the blocks are off, the player has to deal with the Ice Bro RNG when returning to change the blocks!
What if
And hear me out I know you said you don't want to code
But what if we make warps with the map random and they have to just eventually get to the right world
I'm honored that my idea not only made it into the video, but was considered good enough to be put in the thumbnail
Mine too.
@@mewiproductions which one was yours? The toad? Mine was the "you're short" except it got changed to "your short" which at least 1.05673% better
@@Hybrid_Quagsire hammer bros
@@mewiproductions you just gave me a horrible idea
You have to do platforming, but on hammer bros. Have fun getting hit by hammers as you land on your targets. Not enough midair obstacles, after all.
@@Hybrid_Quagsire Just found this comment. Changing it to “your short” was my idea. Couldn’t have done it without you, thanks!
Let’s just pause to thank Mayro for turning the world 2 level into german for one youtuber
Thank you, Mayro! You’re very considerate :D (/genuine)
You should just put an entire Mario Maker 2 default title screen level into this, maybe with enemy spam to really invoke your inner little Timmy.
This may need another idea alongside it to really make it work
But what if you made a level that's just ENTIRELY covered by foreground walls, so you only ever get that spotlight around Mario?
To add insult to injury, there's light blocks everywhere that do ABSOLUTELY nothing, but WOULD'VE helped if it was darkness obscuring your vision instead of a wall
I don't know if it'd be incredibly boring or incredibly painful since I don't remember the layouts very well, but I think it'd be neat to take a Tower Level from the vanilla game and just put Semisolid Platforms in every vacant tile. The main idea is that it'd be impossible to go back down after a jump and softlocks would probably become extremely common, though it could also just eliminate all challenge and make the level extremely dull.
either one of these outcomes is good
Take this idea, but make that tower level *every single* tower level in one.
_We need more Thwomps_
There was only one level in the original NSMBWii with Thwomps, and it makes me sad
So we need more
Danke für die Übersetzung, ich bin in dem Level 7 Stunden festgehangen, weil ich den Text nicht lesen konnte und raten musste. Aber jetzt kann ich die hochgradige Qualität deiner Bearbeitungstechniken wertschätzen und mich an diesem Level und den Füßen beglücken 👍
7 hours!
Make a level that's one of those Mario Maker levels where it takes almost the whole timer to get to the end and make sure there's something at the end to kill the player.
Tysm for taking my suggestion! I knew people would like to revisit 1-1! Anyways here's a serious suggestion:
A generic SMM2 auto level, but some objects are intentionally misplaced, so you have to constantly alternate between playing the level and not playing the level
For April 1 you should have posted the first video in this series, to send the viewers back to 1-1.
The ending is incredible LMAOOOO
Idea: how about a seemingly endless 1-1 loop but during one of the iterations, there's a dev exit? :D
Thanks for the content!
There kind of is something like that already in one of the toad houses in world 2
@@underrated1524 i remember! but in that one, you hit an invisible wall and have to go down a pipe.
My idea would be a ridiculous number of 1-1s, to make it look like an infinite loop. Except... one of those 1-1s has a dev exit in a random spot.
@@Lyle_Plays I think Mayro stuffed as many 1-1s as she could in the level. For 2-1 she mentioned that there's a limited allowed level width.
@@underrated1524 aaaah
what if the 1-1s were stacked horizontally and you have to make your way upwards to the correct one?
It’s impressive how much effort you’re putting into this considering this mod is so horrendous playing it almost feels like a torture method 😭😭 these videos are rlly funny pls keep it up 🙏
Someone had a similar idea where you bombard the player with tons of free power ups and stuff, but they were required to finish the previous level with the mini mushroom, and then at the end of this current powerups levels, they need the mini mushroom from the previous level
what an incredible use of $50
Thank you George for your hard work funding this incredible project.
This world is awful and I love it.
Don't forget to use the switch blocks in later worlds
In World 8, you have to go back to World 3 every level to hit the switch or you die or get softlocked
And of course one level should violate this rule so you have to go back twice
There needs to be a level that has a completely filled layer 0, so that it feels like a smm2 dark level
Haven't seen such a beautiful crossover as Dävid und Mayro since my old college days. Wacky Mario levels truly bring people together. #DGR
New Painful Ideas:
An autoscroller with out of sync snake blocks you must ride
Autoscroller with Lakitus. At the end, instead of the flag, there's a pipe that makes you do the level again, but with more Lakitus. Repeat once more.
A level where if you die enough times, the Luigi help block spawns in a way that makes the level impossible.
Sideways 1-1 as a vertical autoscroller
Love your content as always Mayro!
if a luigi block obstructs the path, it's a permanent softlock because luigi blocks never get removed from the level
Really? Even if you exit and play a different level? If that's the case, I didn't know that.
i misread the first one and thought it said an auto level that doesn't work
@@ryroller9394 yeah, mayro talked about it during a level making stream
2:10 I love the tiling. In fact, I think that tiling is SO good that it belongs in the "⭐Top 10 Tilings of the World⭐" list. Definitely in MY Top 5 tilings of the World.
The "awwww" when you die/fail while explaining something (like at 8:31) gets me every time
Idea: Put 1-1 into any random level and put it on a slow auto scroll speed so that the player is forced to enjoy every single minor detail that they may not have seen from a level they totally haven't played dozens of times. And then when they leave that part of the level, they are forced to play regular 1-1 again.
also add an in depth directors commentary
Here’s a few level ideas: 1. Make a dark underwater maze full of enemies. 2. Find the invisible block. 3. Take a level and remove the checkpoint. At the end crush the player with an off-screen thwomp.
I only stopped by for a minute during the livestream, and it was the “I’m not adding feet” part, haha! A little odd out of context.
These levels are so amazing
Everything in this video just screams chaos and I LOVE it.
How about a level where you have to bounce off a slow, giant wiggler for 5 minutes. Stars will randomly rain down and cause you to die if picked up because the wiggler will get killed. Oh, and you need to have two players or be carrying toad the whole time in order to beat the level, since you need to bounce off of someone to reach the flagpole. You'd have to make sure they can't bring a propeller suit into the level to make this even more annoying.
3-1 is the best thing you've ever made and it hurts my head, I love it.
4:35 I honestly expected an invisible block here lol
good idea
An idea of mine would be to have a level that is rotated 90 degrees to the point where you have to climb it like Mt. Everest, but every enemy in it is replaced with Roy, or to keep it simple without issues probably thwomps. The silliness that would cause. You could also add some additional things to this sort of level, but that's if you want to or you're required to.
Goombas.
Goombas everywhere.
Big goombas, small goombas, goombrats, normal goombas, goombas in the walls, goombas in the ceiling, goombas falling from the sky, goombas in your butt, goomba pictures being sent to your phone, goombas at your front door, goombas in your kitchen eating all of your cheerios, shredded cheese, and chocolate ice cream, and goombas in your bathroom, among other things.
*G O O M B A S*
The Toad House with the 4-Up balloons that doesn't let you reach the cannons is the most evil thing Mayro has done (so far), and she's done some evil things
idk if this is feasible to make but a level that changes when you die (similar to how people use clown cars in mario maker 2 to create rng setups, where you are forced to enter door a or door b) would definitely fit somewhere in this. youcould make it like 10 different variations, all awful in their own way and then force the player into a different one each time so they can't learn any specific one. bonus points if you manage to tie it all to the same door/pipe so they cant even tell which one it is
edit- 5 mins later i thought of making all the variations is 1-1 but slightly different. Use that muscle memory of 1-1 against them
It's a pick-a-pipe, yet every pipe you go through leads through some very long, excruciatingly tedious section, but it doesn't kill you. The player (or more appropriately, victim) will feel constantly paranoid, eventually, the level will gain their trust, the level has never let them down. That is when a room of a mere 2 pipes appears, one marked with an arrow, the other, nothing, do you trust the level? or do you rebel? Change this as you wish, of course.
Also, there could be an obvious secret third pipe that leads to a hallway, to another pipe, to another hallway, to the beginning of the level, yet, with how the level is designed, some may just think it is the second half.
Two ideas
1. For 3-tower, after the checkpoint you should give the player an ice or fire flower and remove the elevator. This would force them to one-sided wall jump the entire way up.
2. If you are able to change the speed of the elevator, then make it really slow, and have an odd number of spike balls just to make it harder for the player.
babe wake up new crappy Mario Wii levels just dropped
you should make a level where the slipperiness of the ice is so much, that a small tap in any direction will send you flying, and then make the level all precision platforming.
Idea: People are sick of Amoongus jokes right? Well, how about a beautiful Maze inside a giant Amoongus (?
Idea for a future one. We haven't had a morse code level yet. If possible, make a level where you have multiple rooms with many doors. If go you through the wrong door you get sent back to the start of the level. The morse code tells you which door is the right one.
Also, great job so far. Love that you guys made a German version for Dävid. It only makes sense that the feet are blue in that version.
1-1 counter on this video: 1 / 1-1 counter in the entire hack (so far): 15
If you don't know the 1-1 counter is, I explained it in a comment on the previous video about this hack. You just have to find it. Good luck.
I recently rediscovered your channel and it's still amazing. Thanks for everything you're doing! ^^
as a german lerner myself thank you for helping me find a new channel to watch
Idea: Make a level thats just a quiz about Dark Souls lore. Each question uses more and more obscure lore, except for a random question around the middle which should just use made-up lore and have like 10 possible different answers to chose from. Also no checkpoints because its funny
after all of these levels there hasn’t been one that killed you for standing too long after beginning of the level
2-3 does!
I recognized that as a warp cannon immediately 😂 5:45
Thank you for making the feet blue in the German version. That really means a lot to me
this is amazing! i'm not surprised a lot of people are playing it. excellent work
Idea: make an unsolvable maze, and make the actual solution one way wall jumping, where you go into a pipe...
And you go to 1-1
Idea for World 9: all the bonus levels are just 1-1
I put an old suggestion in the first or second video, that being a laggy water level. Water levels are never fun, and a slow one would be terrible. Then you did the autoscroller, and you gave me a great idea:
Slowest possible speed autoscroller, water level. And what the heck, the level could even be 1-1!
Oh yeah just so you know there's a bug with super luigi, where even if super luigi dies when you activate him it still clears the level
Idea: A water level thats entirely empty except for one exit pipe/door, if possible invisible, and that leads back to the begining. You have to enter using a mini mushroom into the water room, and the solution is going in with a propeller hat and just flying over it, so you keep entering with a minimushroom and never try the propeller since you can't go into the empty water room without it.
make a maze with intangible walls so you don't know which way is even real when looking around where you are
Another extremely painful kind of level from SMM2 is BOSS RUSHES! So, make a level with bossfight after bossfight that you can't clear without clearing ALL of the bossfights, and just to really CAPTURE THE EXPERIENCE, add exactly 8 door sections after the bossfights.
Make a level where you need a code you hide in one of these videos, or at least say that and just make it show up as you're timing out :)
I have the perfect idea, made a level pure toads. That means some toads kill you, some toads do nothing, some toads are powerups. Basically a maze of toad horror
I think it would be quite funny to make levels where you aren’t allowed to do certain things. E.g., it’s just the normal level, but you cannot collect a coin or else all of the ground disappears. You can even add hard-to-avoid coins to make it more difficult.
Since you made an auto scroller level then clearly 1-1 now needs to be an auto scroller in ever instance. They need more time to take in how good of a level it is
Keep up the good work, those content creators will rue the day they decided to play your levels.
Idea: make an autoscroller level that just hammers you with the most basic pattern of enemies for so long- mind numbingly boring, but still requires enough attention for misery!
World 8 Rollercoaster but it never ends and gets harder every pipe.
Maybe it's not original enough after the whole Koopaling dating simulator thing, but is there a way to work in something like the one puzzle from Super Paper Mario where it makes you hit 3 blocks in a very specific and absurdly long combination? Maybe just flash the answer on screen for a moment right as they enter the level so that the player has to exit and reenter many times before they've written it down fully, or even just reuse the combination from SPM and tell them "The answer is in Super Paper Mario" with the intent of making them play an entirely different game until they figure out what that means.
Oh, and their reward for finishing the puzzle could be a nice pleasant jaunt through 1-1.
Here me out: a pick a door level except instead of killing you, the wrong doors make you replay 1-1, then take you back to the pick a door room.
This mod is so fun to play now!!! Thank you so much Mayro I can't wait 😃😃😃
When Toad calls us short but he can’t even use correct grammar
A level that requires a code. The code is found at a link. The link is a Rick Roll that shows the correct code for a quarter of a second, in a small portion of the screen, in a color that is almost identical to the background. The Rick Roll is poorly dubbed in German
Idea: make a level that in the original game is full of really easily killable/avoidable enemies, then replace all of those enemies with something obnoxious like (for example) hammer bros
Here’s my idea: forcing the player to do the same thing with all four characters. This could have 4 switches needing to be pressed at the same time to continue, to prevent bubbling. This would work great in the maze level in world 1, as well as with bomb excavation.
Pick a door, but all the doors are fake. It's actually a Mini Mushroom-only secret path.
Idea: For 3-Tower, remove the elevator. Instead, replace it with another block where you need to get a propeller to fly through the level yourself.
Idea 2: Do something similar to The Lost Levels and have the cannon take you back to World 1.
Mayro, it is super easy to copy tiles from layer 1 to layer 2. Are you using Reggie Next? That has a "change layer" button and if you select everything in the level, select layer 2, and click "change layer," it will save tons of time
Thank you for getting back into Mario Wii. For some reason I’m very nostalgic for your Next Levels playthrough and it’s just nice to see this game again. I’ll definitely let you know if any ideas I have when I get some ☺️
-> Let's just fight the final boss but with ice in it. Like, all the walls are replaced with ice. If Bowser can't break ice, all the better - give the player a Fire Flower at the start and make them melt the ice themselves.
-> Does the Propellor Suit work like the Squirrel Suit from U in that jumping on an enemy resets your boost? If so, make a level where there's no solid ground at all, and you're required to bring a propellor suit from the world map to chain lots of boosts off of enemies to reach the end. Kind of like some of the "don't touch the ground" challenges from U, but the propellor suit ought to be significantly less fun to use for that purpose.
-> How about a level where you're forced to be mini, and then you're given a star, and then you're required to do a precise jump off of munchers and across a Paratroopa, such that you need to make sure your invincibility wears off while you're in mid-air?
-> You could do a level that's absolutely stuffed with mushrooms, but you have to avoid them all because you're required to be mini.
Make a 2 levels, necessary on a split path zone (maybe 5-2 and 5-3), where the levels just put you on some kind of lock (like those levels on mario maker with pows and just a combination of pow hit that lead to a key), but multiple times, and the answer is on the other level that you didn't choice, so you go into a dead end, need to wait for the timer to run out, go into the other level, get the key, reach another dead end, and then repeat all the steps in that order like 5 times.)
Add 2 connected levels, the way it works is that you enter one of the levels and it looks normal, while the other level requires a code, so you play the first level normally until you go to a part that says: "WRONG LEVEL" and then It shows you the code for the other level, so you enter the code and play the other level until you get to another screen that says "WRONG LEVEL" and it shows you that you had to do something hidden in the previous level to advance, and this goes on and on until you can actually beat the 2 levels
(Idea inspired by super wagon world in meta land)
Idea: make a toad house that has a roulette and you're only allowed to leave once get all three of the same
the final castle in this world should have the door covered in red blocks, so if you leave the switch on then you have to restart the level to turn it off
Can't believe there wasn't a level with wind, ice physics and conveyor belts
Oh dang I forgot about conveyor belts.
This is the best garbage I've ever seen.
Idea! A level that's just a giant Quagsire and Clodsire made out of Ice Blocks and World 6's Blocks respectively!
I have an idea where the player plays the entire level whoile mario is off-screen (this is possible considering 1-3 where mario can jump higher than what the camera shows) and has to follow the same "layout" that is shown on the screen. If you want extra torment, make it so that the 2 layouts are ever so slightly different, or include a super luigi that completes the entire thing flawlessly.
An another idea is making a level so difficult you run out of lives and have to start over from your previous world map save, preferably with incredible tedious and long levels before said level.
include a very well hidden dev exit or complete rng like pick a pipe at the end for maximum torment
World 3s looking great but it's a little short on 1-1 which is everyone's favorite level! But you should do 1-1 with the darkness gimmick from 2-3.
Idea: A slow autoscroller where the ground is all spikes and you have to bounce on a big Dry Bones at the correct frequency to avoid going off screen
Here's an idea:
You enter a level. You finish it but you can't reach the flag. Instead you see a code for a mm2 level that by beating will lead you to something you should do in this game to redo 1-1 and then complete the level
Mayro I find u funny. Keep it up like u have been for years!
Idea: Make one of the toad houses the final bowser fight, and then add a door at the end. Then it's actually a toad house. Then you play either 1-up blast or power up panel.
Simple idea: make a simple mario knowledge quiz. If you can a math quiz, why not a mario-related hack quiz?
Like how many time Level 1 appeared?
Everytime I think it can’t get worse it does, this hack gives me life😆I had an idea for World 4 where you make a super long and complicated level but then when you get to the end you realize you need a specific powerup that can only be acquired from a hidden block at the start of the level so you have to either start over or go all the way back
Speedrunning this would be a nightmare with all those attempts
Idea make a water level with a high current to the beginning of the level and put the electric balls in it so if u hit a bal your send back to the beginning
Idea: level 1-1 except you cant see anything 😊😊😊😊
that or put some other level's overlay on top of 1-1 just to mess with people more
Fun idea: If you can change the music in modding, either remove the music in 3-2 or make it something really obnoxious like Toad singing All I Want For Christmas just to give it some mood. Or just put that in any really long really slow autoscroller
Imagine a level with the p-switch sound as background music but it never goes away
everybody always says "show feet" but nobody ever asks "how feet?" 😔