I hope you're going to continue with Nightmare Mario Wii even though you completed it, thanks for updating it, because even though annoying, we can help you with the ideas for the levels and I have some of them for World 6: W6-2: Completely underwater with green and red Cheep Cheeps. In the middle of the level, there's going to be a wall with a pipe that goes to 1-1, underwater where the 3rd Star Coin will be here, almost hidden by the Bowser at the end. Also in the 1-1 section, there's going to be Roys off-screen, shooting their projectiles at you. W6-3: You gotta be mini because the passages are going to be blocked and you can only pass them with the mini. W6-T: Flipped 180° degrees and you start where normally the door you go to fight the boss is there so you gotta get up with Skewers trying to stop you in your way though but around the midway through, you're going to be sent in 1-1, where the door is there, sending back to the tower where the platform is almost totally covered in lava, leaving only the 2 Skewered platforms with the Skewers being very fast to arrive and go. At least just make the lava high enough so it leaves only the 2 platforms and also change the players position so it doesn't die instanly. W6-5: The water is going to be replaced by poison and it will rise often so the player must go very high to not get inside the poison and wait for the poison to go down. Add some extra blocks to make this more possible. Also the hidden exit will be just 1-1 but with the rising poison thing and add some extra blocks if needed.
@@MayroSMM idea for the fortres in world 6 make it centered around the thing that keep spike BALLS at the ceeling and make that the floor of boss in fortress
Idea: a remake of 8-3 from Mario lost levels in this game, but you have to go through it like 4 or 5 times to beat it and at the end you need a mini mushroom and the red blocks off. You don’t have to do the mini mushroom though because I feel like it’s too hard
Idea for a hypothetical World 6-1: So World 6 takes place in the mountains, right? And mountains are most famous for their ability to be climbed. So, what better way to climb a mountain than to make a vertical level, by *rotating it 90 degrees.*
World 8 idea: the 8-2 secret exit that takes you through the middle of the world is really easy to get, but then the level that it leads to requires some info from the airship level at the very end of it so you need to go around anyway
I love that recurring gimmick of the final boss being in every world, but since world 6 has that annoying darkness water level, you should replace that one with just the final boss, but in underwater darkness.
Not going to lie, I burst out laughing at so many points in the video! I totally get it if you don't want to continue, but man I love this series so much! I'd love to see a level where you have to remember patterns or you're set back to the beginning. I'd also love to see a level that is literally a carbon copy of 1-5 (aka the maze level), but its in a cave (aka its dark).
I have an idea The story of the game is that the only way to stop bowser is to get 8 red coins, and after the final boss, you finally get a red ring that gives you all 8 red coins
I was thinking maybe it would be a funny idea to have a level that is really difficult but after dying enough times the luigi guide blocks would show up and form the actual intended path to the exit
Glad to see another video in the series, and thrilled to see the red blocks have made a return. Randomly punishing the player for having the switch in the wrong state is funny every time
The King Bills made me burst out laughing every time. The way you would cut after each one got revealed just made it even better. I've definitely missed this series. Don't let the pressure control you though!!
I understand the point of pressure, but your delivery of these is always great, and I always laugh at the random dry uncommentated deaths you include where you forget your own platforms xD I love the series and would be excited to play it if it ever gets completed :D
I'm happy to see whatever you do in the future, and it doesn't matter to me if it is this series or something else. One of these videos coming out is like a treat coming at seemingly random times, which I am ok with. It's nice to check my subscriptions feed and see any mayro content.
6-3 is everyone’s favourite level with the gimmick of the water moving up and down. This is obviously a concept that people love, so making the water shoot up and down constantly at uncomfortable speeds would if anything improve the level.
Nightmare Wii is fun to watch! Thanks for the video and levels. Hope you enjoy whatever you do next, whether it's more bonus content for this or something else!
This series still manages to make me laugh consistently and I love it. Each 1-1 joke, each King Bill spawn, beautiful. The 8th Red coin in the Ghost House in the 2nd 1-1 finally appearing after all this time only to be blocked off by invisible walls was such a hilarious conclusion to that running gag
I just started making my friends play this with me yesterday. Their reactions to the entirety of world 1 were PRICELESS- thanks for giving us a good laugh.
There's a distinct lack of Yoshi in this hack. You should make a level based around him. And if he dies, you softlock. If you try to kill him, you get soft locked. If you're able to bring him to the end/secret exit, you should get access to a toad house that actually has some good stuff in it.
happy to see this series back in some form! if you’re still taking level suggestions btw, i think it’d be really funny if the pipe at the start of 6-3 just warped to you the end; since that’s how pipes are supposed to act! there’s no crazy level inside of pipes that’s insane! btw did you just completely skip 5-2 or did you not touch it in fear of hurting the wiggler’s habitat?
Just watched part 1 of the playthrough of Mario's Final Adventure on NinTyler's channel, and hearing you say you had an idea for Nightmare Mario Wii then talking about not wanting to do something after being told to do it made me think you're idea was to make a level that's constantly just telling you what to do. I think that might be a good idea for a level if you choose to continue this, especially if you can make text boxes that you have to press A through
I love this series so much but I also love your other videos!!! As excited as I would be for new Nightmare Mario Wii videos, there should be no pressure for you to continue if you're not feeling it, keep up the great work!!
It doesn’t matter how long it takes, I’ll still be overjoyed when the next one releases! Great job! (Would still like a rhythm level, maybe in world 7 as a reference to rhythm *heaven* and the fact that the world 7 levels imo are the ones most associated with music, though I understand that would probably be a nightmare to make work lol)
And that's why I remember the video before this one was talking about how people wanted levels to be the hardest, so thank you so much for going back to basics with this bonus-bonus to the bonus-bonus-bonus and making it approachable (vocabulary you used then) with something so basic as the alphabet. It's been a great fun time with you missing every steam by an hour, so let's continue having fun with that! And ...and I see you're still reacting to suggestions, and although I'd always love for you to completely screw the music psychologically even more (2 of peach rescued before chestnut valley, bad loops, silence, etc.), there's no pressure from me. And although this is surprising,
As someone whose seen a lot of mario maker trolls and the like, the layout in the G area just made me think of "G is for garbage", because it felt like block spam. I love it.
After binging the whole series again, I understand if you don’t want to extend the mod further. However, 6-Tower is one of my favorite 2D Mario levels and I kinda want to see that completely destroyed.
I have a suggestion if you are continuing this hack. One, make it auto scrolling. Two, have a popular but annoying song playing throughout the level, making it a musical stage of some sorts! Maybe All Star by Smash Mouth? Idk maybe not but whatever one works. I hope my suggestion doesn’t make you feel pressured, and I hope the same for everyone else’s. This is a very unique mod, and there’s a very good reason for people to keep up with it and give their own suggestions!
If and when you make World 6, I have some ideas, replace every coin in 6-1 with enemies, specifically enemies in that level, and replace every enemy with coins. Another idea, for one of the levels, there's a toad who lost his car keys. The flag is blocked by blocks until the player finds a PNG of car keys hidden in the level, the level is unchanged except for a hidden pipe at the beginning that you can't see that takes you to the keys, and one of the normal pipes takes you to 1-1 but the "music" is a car horn going off.
You may say that these are awful, terrible, horrible levels. But I think the opposite. The amount of creativity, bravery, and plain confidence needed to make these levels like they are without being overly difficult or baby easy shows just how good of a level designer you are Mayro. The levels are bad, but the creativity poured into them is not, and I cannot wait to see the rest of the levels. Keep up the good work, Mayro.
13:04 i think this shows just the beauty of the concept there is no reason for the wall not to match what it shows but the fact it doesn't and is slightly thinner is just a beautiful insult to the player
Idea: Make a level which is ver one of the slots for a level with a secret exit. The level stars off as 1-1, and when you beat 1-1 it leads too the secet exit. But you ride the rolling hill into the secret 1-UP area. This leads to a pipe which leads to the main level. The main level will be an annoyingly malicious level full of trolls snd bullshit. The main level will be the one that ACTUALLY lead to the regular exit.
I love this series and think it's hysterical, honestly the best smbw content on youtube. Now i obviously want more, but you absolutely shouldn't feel pressured in any way.
Another Idea: Make the final star Level that's a Quiz Level on the entire game. Questions such as: How Many times has 1-1 appeared? In what ending in 2-tower do you fight Lemmy? How many times does 2-1 loop in 2-1? W is for?
idea for 8-Castle. Nothing. Completely Nothing. All that torture. All that misery. All those 1-1 remakes. All for a straight line to the end. No twists. No turns. Not even a 1-1 copy. Thanks for Playing.
What if instead of some "thanks for playing" thing it was just that thing in Mario maker where the flag is literally just 10 blocks from the start on flat ground
@@brandonbombplays9304 nah. i like the feeling of dread with a long sprint to the end not knowing if this is genuine, or actually just nothing. ya hear me? but i guess thats also cool.
Drinking game: Take a sip of water every time 1-1 appears. And after watching it, I'd add take a sip for every time a King Bill jumpscare happens. Down a half-glass for the final boss.
Next time you feel the "spark of inspiration" to work on this mod again, I do have a suggestion: There are no Star Coins at all in 4-Tower. I think it would be nice to include all three Star Coins right at the end of the secret exit to make going through the hard quiz in that level a bit more rewarding to the player.
For one of these levels that has a required red coin ring, you should put the 8th red coin in a fake wall. You've conditioned people to assume half the red coin rings don't have an 8th coin so it might take them some time to figure out the scam :P
World 7 idea: the secret exit in the tower requires hitting a hidden block at the exact coordinates of the first crab in 4-2, which should be incredibly easy because 4-2 was labeled incredibly well.
Great idea: for one of the levels you can recreate the minus world from smb1 and you have to go through the pipe like 20 times to beat it, or you could teleport into it as a softlock in some other level
It’s in case you do want finish the mod, here are some ideas: 6-2 and 6-4: If you take the longer path, it’s made even longer because the levels are as slow as possible. 6-3: The water goes up and down at lightning speed 6-5: There are 5 porcupuffers (and in order to get the secret exit, you need to do 1-1) 6-6: It’s pitch dark 7-1: There are text boxes that use a bunch of Gen Alpha language. 7-5: The foo’s blow as fast as you can make them blow 7-6: You do 1-1 again 8-Tower: The fire bars are as long as you can make them without making the level impossible. 8-7: It’s the normal level, but it’s a slow autoscroll. 8-Airship: The level throws insults at the player 8-Bowser: Right before you fight Bowser, you play 1-1 9-7: Their are twice as many fire hazards in the level
6-tower idea: There's no safe spots off to the side to hide from the giant skewer. Instead, there's just a ton of power ups, and you have to constantly damage boost the whole time
that king bill segment reminded me of something.... completely unrelated note, level suggestion: syobon action literally the first like 1 or 2 levels of syobon action
Here’s an idea for world 6, if you end up making it: Since it’s a mountain world, you could do an Undertale reference/homage by doing a Mario Wii version of the infamous multi-color tile puzzle, but with different tiles and effects (for example, red tiles are walls, ground tiles spawn enemies, and “1” tiles take you to 1-1). This could be a great concept for an annoying level hack since even in Undertale, the puzzle is complicated, but entirely solveable. Also, don’t worry about being pressured to continue this. Just do whatever it is you like to do for fun or content, and viewers like us will enjoy them either way
World seven takes place in the clouds , cloud strorage, make it internet One level a buncha memes Another cyberworld from deltarune Another turns it into an exe game
You should defo make a Nightmare Mario Wii level that just consists of bad jokes. Also, you could make one level that alternates between 1-1 and the final boss a couple of times each.
If you end up doing the final level of the mod, you should just make it the original 1-1, from the original NSMBWii, to give the worst, most anticlimatic finale in existance
I know I'm late but two ideas: -A very long and unfun level, but at the end the red switch blocks will block the exit pipe if they are on. This works because by this point you will probably have red switch blocks on. -A level in World 8 (if you get that far) that's one of the required levels, which requires the red switch blocks in order to be completed. This will force your players to play through and enjoy the entirety of World 3!
Here’s my pitch: A world that’s just 1-1 but every pipe takes you into an identical copy of 1-1 and only by continuing through specific pipes in a specific order will the player get to the end. All other paths lead in endless circles around 1-1.
Good on you for not pushing yourself too hard. Seriously, I really respect that. But if the entire hack gets finished and you get to bowser's castle, I have an idea. The whole level is completely unaltered up until the bowser boss fight. For maximum suspense building. Then instead of the boss fight? 1-1. Not hack 1-1, just basic ass normal 1-1, completely unedited (maybe get rid of the eighth red coin) then roll credits. A perfect, anticlimactic end.
My suggestion for a level is that there’s a switch at the beginning and you have to wait an absurdly long amount of time for it to delete the blocks for the exit. Like you can see the exit right there, it’s covered by blocks, and you can’t reach it for the next 500 seconds.
Idea for world 7 if you do decide to do world 6 and then get burned out afterwards: Set a maximum time limit for the ENTIRE world’s mod schedule to be only 90 minutes, and then release it regardless of its state. And if the world isn’t playable after the 90 minutes then that’s completely fine: it’s not like anyone is going to miss world 7 tbh, nor will it rly lock out world 8. Plus I’m pretty sure breaking an entire world due to arbitrary time constraints is a pretty terrible (meta) level design
I'm impressed by how many creative ways are possible to do what is just basically bullying the person playing the hack Also the king bills are way too funny help
Hey, I’m a game dev, it’s totally fine to feel burnt out, and if you don’t wanna continue the series that’s fine. Everyone needs a break, but if you ever feel compelled to make more levels here’s my recommendation for a level. Make a level with like twenty pipes that all lead to 1-1, except have one of the pipes lead to a different 1-1 that has a secret that leads to the next section, that of course being 1-1 again.
Idea for a level: Make it a level where you require a Mini-mushroom to get to the end, but have HUNDREDS of question blocks scattered throughout the level. Only ONE contains the mini-mushroom, and the rest are duds.
If you do a world 6 and are still taking suggestions, you should make a level that’s just a really long auto scroller. Completely empty, but put the player only one tile from the void and make a hidden hole that just kills them like half way through if they aren’t paying attention. If you can you should add a pipe too and make the scrolling stop for a moment to trick them into thinking that’s where they have to go, but then make the pipe send them back to the start so they can experience the beauty of the level.
How about a level that is "just" 1-1 again, but it ends with a secret exit (to kick the player out of the level) and what they actually have to do is find a random invisible coin block with a vine?
Level idea: 6-1 is the level with all those climbable rocks, so you could make a version where the ground is gone and you have to use those rocks to traverse the level. Not difficult but extremely annoying and time-consuming. Then you could put in 1-1 but with climbable rocks
Please watch the update at the end before asking questions ❤
Should of done x is for x-naut at 8:17 u know x-nauts from thoudond year door
I hope you're going to continue with Nightmare Mario Wii even though you completed it, thanks for updating it, because even though annoying, we can help you with the ideas for the levels and I have some of them for World 6:
W6-2: Completely underwater with green and red Cheep Cheeps. In the middle of the level, there's going to be a wall with a pipe that goes to 1-1, underwater where the 3rd Star Coin will be here, almost hidden by the Bowser at the end. Also in the 1-1 section, there's going to be Roys off-screen, shooting their projectiles at you.
W6-3: You gotta be mini because the passages are going to be blocked and you can only pass them with the mini.
W6-T: Flipped 180° degrees and you start where normally the door you go to fight the boss is there so you gotta get up with Skewers trying to stop you in your way though but around the midway through, you're going to be sent in 1-1, where the door is there, sending back to the tower where the platform is almost totally covered in lava, leaving only the 2 Skewered platforms with the Skewers being very fast to arrive and go. At least just make the lava high enough so it leaves only the 2 platforms and also change the players position so it doesn't die instanly.
W6-5: The water is going to be replaced by poison and it will rise often so the player must go very high to not get inside the poison and wait for the poison to go down. Add some extra blocks to make this more possible. Also the hidden exit will be just 1-1 but with the rising poison thing and add some extra blocks if needed.
@@MayroSMM idea for the fortres in world 6 make it centered around the thing that keep spike BALLS at the ceeling and make that the floor of boss in fortress
Idea: a remake of 8-3 from Mario lost levels in this game, but you have to go through it like 4 or 5 times to beat it and at the end you need a mini mushroom and the red blocks off. You don’t have to do the mini mushroom though because I feel like it’s too hard
This is not a question. I've watched to the end and known anyways, but even after all that this is not a question. See you in the next whatever
Also, for future "unfinished" releases, it would be cool if every level you haven't done yet was just 1-1 until you got around to them
This is an AMAZING idea!
lmao
GENIUS
GENUIS
Google Translate is very good
i like how the auto subtitles call it "nightmare mario weed" really explains the hack
Idea for a hypothetical World 6-1:
So World 6 takes place in the mountains, right? And mountains are most famous for their ability to be climbed. So, what better way to climb a mountain than to make a vertical level, by *rotating it 90 degrees.*
Getting Over It: Mario Wii Edition
That also means rotated 1-1
i like this
@@Mathman2028 that's what i was gonna say
at the end of rotated 6-1 is rotated 1-1
World 8 idea: the 8-2 secret exit that takes you through the middle of the world is really easy to get, but then the level that it leads to requires some info from the airship level at the very end of it so you need to go around anyway
Oh I like this. I've had a similar idea as well. If I do World 8 I'll have to combine them.
what if all over that level there's pipes and doors to the secret exit that you have to avoid?
maybe even one in a different level!
I love that recurring gimmick of the final boss being in every world, but since world 6 has that annoying darkness water level, you should replace that one with just the final boss, but in underwater darkness.
5:01 The 1-1 joke is too funny help 😭 😂
Not going to lie, I burst out laughing at so many points in the video! I totally get it if you don't want to continue, but man I love this series so much!
I'd love to see a level where you have to remember patterns or you're set back to the beginning.
I'd also love to see a level that is literally a carbon copy of 1-5 (aka the maze level), but its in a cave (aka its dark).
These are great ideas!!
@@MayroSMM thank you! I'm glad you thought so!
As a Wiggler I approve of the W part of the alphabet
DO NOT HARM THE
I have an idea
The story of the game is that the only way to stop bowser is to get 8 red coins, and after the final boss, you finally get a red ring that gives you all 8 red coins
This is legendary
This is such a cool idea
Sadly he already made some of the red coin grabbable arleady
@@Yoyomatboo she*
this of course takes place in 1-1
King Bill gives you the legendary 9th ring
I was thinking maybe it would be a funny idea to have a level that is really difficult but after dying enough times the luigi guide blocks would show up and form the actual intended path to the exit
Oh my gosh I've wanted to do some sort of bait with the Super Guide blocks for a while and this is perfect.
Glad to see another video in the series, and thrilled to see the red blocks have made a return. Randomly punishing the player for having the switch in the wrong state is funny every time
The King Bills made me burst out laughing every time. The way you would cut after each one got revealed just made it even better.
I've definitely missed this series. Don't let the pressure control you though!!
I understand the point of pressure, but your delivery of these is always great, and I always laugh at the random dry uncommentated deaths you include where you forget your own platforms xD
I love the series and would be excited to play it if it ever gets completed :D
I'm happy to see whatever you do in the future, and it doesn't matter to me if it is this series or something else. One of these videos coming out is like a treat coming at seemingly random times, which I am ok with. It's nice to check my subscriptions feed and see any mayro content.
6-3 is everyone’s favourite level with the gimmick of the water moving up and down. This is obviously a concept that people love, so making the water shoot up and down constantly at uncomfortable speeds would if anything improve the level.
I think there was a toad house like this if I remember correctly.
Sounds cool for a full level tho!
@@Mr_Lolth22it was an enemy ambush I think, but dragging that out for a full length level is still an excellent idea
Miyamoto wishes he could make levels this good.
Mario learns the alphabet
@@Yoyomatboo A is for absolute nightmare
B is for brutally painful
C is for catastrophically hard
D is for dastardly evil
E is for everyone hates it
Ahh so happy to see a new installment in this hack! Cheers for setting a healthy schedule, glad you're taking care of yourself
5-5 is like a GD memory level. Love it.
Nightmare Wii is fun to watch! Thanks for the video and levels. Hope you enjoy whatever you do next, whether it's more bonus content for this or something else!
This series still manages to make me laugh consistently and I love it. Each 1-1 joke, each King Bill spawn, beautiful. The 8th Red coin in the Ghost House in the 2nd 1-1 finally appearing after all this time only to be blocked off by invisible walls was such a hilarious conclusion to that running gag
Let’s go! Nightmare Mario Wii is back!
I am very proud this series has RETURNED
i like that every time you get hit or die you just make a cut to another clip without a single sound or anything
except sometimes you hear her go "aww :(" cut right at the end
I just started making my friends play this with me yesterday. Their reactions to the entirety of world 1 were PRICELESS- thanks for giving us a good laugh.
Glad you somewhat enjoyed it lmao
There's a distinct lack of Yoshi in this hack. You should make a level based around him. And if he dies, you softlock. If you try to kill him, you get soft locked. If you're able to bring him to the end/secret exit, you should get access to a toad house that actually has some good stuff in it.
happy to see this series back in some form! if you’re still taking level suggestions btw, i think it’d be really funny if the pipe at the start of 6-3 just warped to you the end; since that’s how pipes are supposed to act! there’s no crazy level inside of pipes that’s insane!
btw did you just completely skip 5-2 or did you not touch it in fear of hurting the wiggler’s habitat?
i thought i covered 5-2 in the previous video oops
@MayroSMM Nah, you went from 5-1 to 5-3. Maybe if you make another video you could show us the level. No pressure.
mayro you are the only person that makes me happy i don't have any way to play wii games thanks
OHHHH I love this series so much!! I’m going to have to binge all the videos so I remember.
Just watched part 1 of the playthrough of Mario's Final Adventure on NinTyler's channel, and hearing you say you had an idea for Nightmare Mario Wii then talking about not wanting to do something after being told to do it made me think you're idea was to make a level that's constantly just telling you what to do. I think that might be a good idea for a level if you choose to continue this, especially if you can make text boxes that you have to press A through
I think that a level that co-op is mandatory to complete would be beyond cruel, and hilarious.
Yes, this.
It would make fun of you for being lonely if you don't pass.
I love this series so much but I also love your other videos!!! As excited as I would be for new Nightmare Mario Wii videos, there should be no pressure for you to continue if you're not feeling it, keep up the great work!!
It doesn’t matter how long it takes, I’ll still be overjoyed when the next one releases! Great job!
(Would still like a rhythm level, maybe in world 7 as a reference to rhythm *heaven* and the fact that the world 7 levels imo are the ones most associated with music, though I understand that would probably be a nightmare to make work lol)
Thank god, this series powers my pacemaker
And that's why I remember the video before this one was talking about how people wanted levels to be the hardest, so thank you so much for going back to basics with this bonus-bonus to the bonus-bonus-bonus and making it approachable (vocabulary you used then) with something so basic as the alphabet. It's been a great fun time with you missing every steam by an hour, so let's continue having fun with that! And
...and I see you're still reacting to suggestions, and although I'd always love for you to completely screw the music psychologically even more (2 of peach rescued before chestnut valley, bad loops, silence, etc.), there's no pressure from me. And although this is surprising,
I forgot how much I love these, it’s absolutely perfect.
We should have a stage that’s just riddles that have super obscure answers
omg
As someone whose seen a lot of mario maker trolls and the like, the layout in the G area just made me think of "G is for garbage", because it felt like block spam. I love it.
After binging the whole series again, I understand if you don’t want to extend the mod further. However, 6-Tower is one of my favorite 2D Mario levels and I kinda want to see that completely destroyed.
I have a suggestion if you are continuing this hack. One, make it auto scrolling. Two, have a popular but annoying song playing throughout the level, making it a musical stage of some sorts! Maybe All Star by Smash Mouth? Idk maybe not but whatever one works. I hope my suggestion doesn’t make you feel pressured, and I hope the same for everyone else’s. This is a very unique mod, and there’s a very good reason for people to keep up with it and give their own suggestions!
That's a great idea but there's such a thing as copyright law.
I don't wanna get creators copyright claimed but I would like to do something involving annoying music sometime.
@@MayroSMM You could maybe pay Tyler to a a composition? But a really awful and unbearable remix of an already existing Mario theme.
@@MayroSMM sm64 merry go round music or endless stairs music in a level would be... definitely something
Just play the songs in game with a few beats missing or replace the baa sound with peach crying for help would be funny
Love thus series! No pressure to finish it, it’s wonderful as is and I’m glad you addressed your feelings about it
have a fake pick-a-door that always sends the player to 1-1, regardless of which door they go through
oh thats cool
Asking people to use savestates is horrible design.
So it's absolutely perfect for this mod.
Next time something sends you to 1-1, make the level invisible. They should be pretty familiar with the layout by now.
If and when you make World 6, I have some ideas, replace every coin in 6-1 with enemies, specifically enemies in that level, and replace every enemy with coins. Another idea, for one of the levels, there's a toad who lost his car keys. The flag is blocked by blocks until the player finds a PNG of car keys hidden in the level, the level is unchanged except for a hidden pipe at the beginning that you can't see that takes you to the keys, and one of the normal pipes takes you to 1-1 but the "music" is a car horn going off.
These ideas are amazing
PLEASE DO THIS LOOOOOL
i hope the ending is mario finally getting all 8 red coins in 1-1
You may say that these are awful, terrible, horrible levels.
But I think the opposite.
The amount of creativity, bravery, and plain confidence needed to make these levels like they are without being overly difficult or baby easy shows just how good of a level designer you are Mayro.
The levels are bad, but the creativity poured into them is not, and I cannot wait to see the rest of the levels.
Keep up the good work, Mayro.
13:04 i think this shows just the beauty of the concept there is no reason for the wall not to match what it shows but the fact it doesn't and is slightly thinner is just a beautiful insult to the player
Idea: Make a level which is ver one of the slots for a level with a secret exit. The level stars off as 1-1, and when you beat 1-1 it leads too the secet exit. But you ride the rolling hill into the secret 1-UP area. This leads to a pipe which leads to the main level. The main level will be an annoyingly malicious level full of trolls snd bullshit. The main level will be the one that ACTUALLY lead to the regular exit.
dont stress to much you got this, thank you for the info in the end
Idea: one of the levels is slightly squished, but then you have to do the really big maze 5 times. also the last maze has really slow autoscroll
I love this series and think it's hysterical, honestly the best smbw content on youtube. Now i obviously want more, but you absolutely shouldn't feel pressured in any way.
Another Idea: Make the final star Level that's a Quiz Level on the entire game. Questions such as: How Many times has 1-1 appeared? In what ending in 2-tower do you fight Lemmy? How many times does 2-1 loop in 2-1? W is for?
The final star level should be vanilla 1-1
idea for 8-Castle.
Nothing.
Completely Nothing.
All that torture.
All that misery.
All those 1-1 remakes.
All for a straight line to the end.
No twists.
No turns.
Not even a 1-1 copy.
Thanks for Playing.
What if instead of some "thanks for playing" thing it was just that thing in Mario maker where the flag is literally just 10 blocks from the start on flat ground
@@brandonbombplays9304 nah. i like the feeling of dread with a long sprint to the end not knowing if this is genuine, or actually just nothing. ya hear me? but i guess thats also cool.
holy phredrick more nightmario wii
Drinking game: Take a sip of water every time 1-1 appears.
And after watching it, I'd add take a sip for every time a King Bill jumpscare happens.
Down a half-glass for the final boss.
Next time you feel the "spark of inspiration" to work on this mod again, I do have a suggestion:
There are no Star Coins at all in 4-Tower. I think it would be nice to include all three Star Coins right at the end of the secret exit to make going through the hard quiz in that level a bit more rewarding to the player.
That last level proof that we probably shouldn’t have fake walls in a potential Mario Maker 3.
For one of these levels that has a required red coin ring, you should put the 8th red coin in a fake wall. You've conditioned people to assume half the red coin rings don't have an 8th coin so it might take them some time to figure out the scam :P
We're so back...
To world 1-1!
hi ms mayro i dont think i ever comment here but i love your videos your voice is very soothing and it helps me fall asleep
I still suggest 1-1 but the checkpoint is everywhere! Please, it would be funny!
World 7 idea: the secret exit in the tower requires hitting a hidden block at the exact coordinates of the first crab in 4-2, which should be incredibly easy because 4-2 was labeled incredibly well.
A is for:
Absolute Agony 💀💥
B is Breathtaking, but not in a good way.
@@CircusRope001 C is for the Cantankerous level design
@@BeantheSnom D is for Dastardly Bad Life Choices
D is for DEAR GOD WHAT WERE YOU THINKING
@@EvilCorwin39 E is for Ending it all.
hooray! the nightmare never ends!
Great idea: for one of the levels you can recreate the minus world from smb1 and you have to go through the pipe like 20 times to beat it, or you could teleport into it as a softlock in some other level
you keep doing what you want to do, and whatever feels right to you
It’s in case you do want finish the mod, here are some ideas:
6-2 and 6-4: If you take the longer path, it’s made even longer because the levels are as slow as possible.
6-3: The water goes up and down at lightning speed
6-5: There are 5 porcupuffers (and in order to get the secret exit, you need to do 1-1)
6-6: It’s pitch dark
7-1: There are text boxes that use a bunch of Gen Alpha language.
7-5: The foo’s blow as fast as you can make them blow
7-6: You do 1-1 again
8-Tower: The fire bars are as long as you can make them without making the level impossible.
8-7: It’s the normal level, but it’s a slow autoscroll.
8-Airship: The level throws insults at the player
8-Bowser: Right before you fight Bowser, you play 1-1
9-7: Their are twice as many fire hazards in the level
P is for Pain
and so is every other letter of the alphabet
Q is for Questionable level design
6-tower idea: There's no safe spots off to the side to hide from the giant skewer. Instead, there's just a ton of power ups, and you have to constantly damage boost the whole time
Oooh I don't think I've done a damage boost level yet
that king bill segment reminded me of something....
completely unrelated note, level suggestion: syobon action
literally the first like 1 or 2 levels of syobon action
Oh that sounds fun!
Here’s an idea for world 6, if you end up making it:
Since it’s a mountain world, you could do an Undertale reference/homage by doing a Mario Wii version of the infamous multi-color tile puzzle, but with different tiles and effects (for example, red tiles are walls, ground tiles spawn enemies, and “1” tiles take you to 1-1). This could be a great concept for an annoying level hack since even in Undertale, the puzzle is complicated, but entirely solveable.
Also, don’t worry about being pressured to continue this. Just do whatever it is you like to do for fun or content, and viewers like us will enjoy them either way
Noir heart just started a 4 player play through and it’s amazing
World seven takes place in the clouds , cloud strorage, make it internet
One level a buncha memes
Another cyberworld from deltarune
Another turns it into an exe game
Idea for world 6: One level that's just in darkness with no good light sources whatsoever
You should defo make a Nightmare Mario Wii level that just consists of bad jokes.
Also, you could make one level that alternates between 1-1 and the final boss a couple of times each.
For an ambush level, you should have 2 Lemmys and a Fire bro in cages with a timed P-Switch like in the world 1 power up panels
Everyone loves fire flower spam boss fights, so obviously there should be a level full of those
This channel will always be peak no matter what u do :)
Idea: A level hosting many obscure trivia questions but all of the answers are google translated and don't actually make any sense.
G is for, gomba *cut*😂 2:46
I like to imagine that this level took him a full 9-5 work shift every day of every week with no breaks for 7 months.
the final level should just be every version of 1-1 in the mod
If you end up doing the final level of the mod, you should just make it the original 1-1, from the original NSMBWii, to give the worst, most anticlimatic finale in existance
I know I'm late but two ideas:
-A very long and unfun level, but at the end the red switch blocks will block the exit pipe if they are on. This works because by this point you will probably have red switch blocks on.
-A level in World 8 (if you get that far) that's one of the required levels, which requires the red switch blocks in order to be completed. This will force your players to play through and enjoy the entirety of World 3!
Here’s my pitch: A world that’s just 1-1 but every pipe takes you into an identical copy of 1-1 and only by continuing through specific pipes in a specific order will the player get to the end. All other paths lead in endless circles around 1-1.
We need the pit of 100 trials in New Super Mario Bros Wii
Good on you for not pushing yourself too hard. Seriously, I really respect that.
But if the entire hack gets finished and you get to bowser's castle, I have an idea.
The whole level is completely unaltered up until the bowser boss fight. For maximum suspense building.
Then instead of the boss fight? 1-1. Not hack 1-1, just basic ass normal 1-1, completely unedited (maybe get rid of the eighth red coin) then roll credits. A perfect, anticlimactic end.
oooh this is unsatisfying and unfun... perfect for this hack!
My suggestion for a level is that there’s a switch at the beginning and you have to wait an absurdly long amount of time for it to delete the blocks for the exit. Like you can see the exit right there, it’s covered by blocks, and you can’t reach it for the next 500 seconds.
Flame chomps explode after running out of fire, make a bomb excavation level with them.
oh my god
That's one of the WORST ideas yet! Which makes it one of the BEST ideas yet!
@@MayroSMM I'm going to hell aren't I. Edit: There's this Series by "DannyB Plays" called "Rejected Mario Maker 2 updates", steal some of their ideas.
@@EpicE3G This is a certified flame chomp moment.
Idea for world 7 if you do decide to do world 6 and then get burned out afterwards:
Set a maximum time limit for the ENTIRE world’s mod schedule to be only 90 minutes, and then release it regardless of its state.
And if the world isn’t playable after the 90 minutes then that’s completely fine: it’s not like anyone is going to miss world 7 tbh, nor will it rly lock out world 8.
Plus I’m pretty sure breaking an entire world due to arbitrary time constraints is a pretty terrible (meta) level design
I'm impressed by how many creative ways are possible to do what is just basically bullying the person playing the hack
Also the king bills are way too funny help
Hey, I’m a game dev, it’s totally fine to feel burnt out, and if you don’t wanna continue the series that’s fine. Everyone needs a break, but if you ever feel compelled to make more levels here’s my recommendation for a level. Make a level with like twenty pipes that all lead to 1-1, except have one of the pipes lead to a different 1-1 that has a secret that leads to the next section, that of course being 1-1 again.
Idea for a level:
Make it a level where you require a Mini-mushroom to get to the end, but have HUNDREDS of question blocks scattered throughout the level. Only ONE contains the mini-mushroom, and the rest are duds.
If you do a world 6 and are still taking suggestions, you should make a level that’s just a really long auto scroller. Completely empty, but put the player only one tile from the void and make a hidden hole that just kills them like half way through if they aren’t paying attention. If you can you should add a pipe too and make the scrolling stop for a moment to trick them into thinking that’s where they have to go, but then make the pipe send them back to the start so they can experience the beauty of the level.
How about a level that is "just" 1-1 again, but it ends with a secret exit (to kick the player out of the level) and what they actually have to do is find a random invisible coin block with a vine?
H is for “Hidden Block”
I’m not sure where this would fit, but I could totally see you remaking the original Donkey Kong with Bruisers and Barrels.
i wonder if it's possible to make the Bowser chase sequence have a different layout, maybe you could make a chase sequence take place in 1-1
Level idea: 6-1 is the level with all those climbable rocks, so you could make a version where the ground is gone and you have to use those rocks to traverse the level. Not difficult but extremely annoying and time-consuming.
Then you could put in 1-1 but with climbable rocks