Glad you like em! They're one of the main reasons this video took so long to come out, but we finally settled on a good system by the end of it. I expect they'll be in more videos.
@@NickDroid_it’s radiation dog conveyer belt tornado train drone desert spaghetti cocoon radiation cocoon underground drones sliding. Lots of sliding. Conveyer weaving, slaughtering animals, metal, metal, metal, conveyer splitting, storage containers, light speed cannon that shoots me into a nuclear wasteland across the map time. (If I could go back in time and change one thing I would prevent the creation of the leaf blower)
your narration is so impressive, this is some ridiculously high production value for such a small channel and i’m praying you guys get the attention. you deserve
Definitely above average but the basis of his argument for the game being fun is "It tortures you in several different ways for at least 20 hours straight but after that you can do stuff to make the torture slightly less awful" comes off as the literal definition of stockholm syndrome.
No because Dark Souls is a Masterpiece wining awards and setting game trends... How many "souls like games" are there? ever heard of a "Death Stranding like?" I know I haven't... and the Game is polarizing at best... Sure some people struggle to play the hard Souls Like experience and shy away from a challenge... but its undeniable the impact Dark Souls had... Death Stranding was Free on Epic Game Store and still its not worth your time!!! It didn't create any cultural impact that is felt in the gaming industry and is just a BAD GAME.. If it was not made by Hideo Kojima then I think NOBODY would care about this game.... its riding off that alone. so I kind of find it offensive you comparing Death Stranding to Dark Souls.. A great Game to what you find in those $5 bins at Walmart that basically nobody wants.
@@camwingI just bought Death Stranding and it arrives in the mail today, but now I feel like I should have bought Outerwilds. lol oh well that one is next.
@@camwingI appreciate the sneakiness. I shared this on a server with my fellow game dev friends (we’re in our last year of university for Computer Science and Games) with the following message: "This video is about movement in open world games. It may seem at first to be about how Death Stranding is eventually good because of catharsis, but it’s *actually* about how Outer Wilds is the best game ever made. 😉 ua-cam.com/video/izM8nAVbbX4/v-deo.htmlsi=FHnw9HrPfHafHZtS"
"Every game should have Open-World" "Here" *Gives open-world game* "Where's the fast travel?" "Why do you need it? Didn't you ask for an Open-World? You got an Open-World, now USE all of the Open-World!"
As an avid player of Kerbal Space Program and a certified space geek, I had a VERY different experience with the movement mechanics of Outer Wilds from most people. One of the very first things I did was go get the Hotshot achievement (I had no spoilers going in, I just saw the object and went and touched it). Thanks for listening, I just felt the need to share.
This was an incredible video to watch. Your notebook paper animations are stylish and engaging and your video structure and points were well thought out and entertaining while still being informative. Thank you for your hard work and for sharing this video with us.
Thanks, that means a lot!! I always hope that the algorithm picks up our videos, but even if that doesn't happen, at least I can say I made something I'm proud of.
16:00 something triggered in my brain to press the 5sec skip button 30 times as always as if it was a trauma reaction.... but then you went a completly different route lmao
I like to call the Death Stranding subgenre the Altruistic Post-Apocalypse, because of the proposal of reconnection, reconstruction and other themes that lead in that direction.
Amazing video. I loved death stranding the more I played it and you showed off something i couldnt quite put into words. Excited to see what you do next.
I know right? It's so fun to just walk somewhere though unlocking and building alternatives is just as satisfying. Cause once you walked a path a few times it gets old and then you wanna go faster and find new places
@@_synt3rax_437 our world isn’t like other games though, that’s the point. I WISH I could physically go out and meander through a new discovered planet like in no man’s sky
Barely hyped up or covered, however I still played it and enjoyed it, which was surprising since I had to stop myself from looking at any videos of it, because they were literally just playthroughs
Kojima made Death Stranding because people were complaining about his other games being "delivery guy simulators". so he made a delivery guy simulator.
@@DARKredDOLLARI used to genuinely hate the game spewing whatever nonsense I could to the game Got it as a gift and omg. I mean it is a delivery simulator but it was surreal and amazing. Sorry Kojima, wasnt familiar with your game
I think rdr2 deserves some credit for its horse riding controlls, they are so insanely much better at conveying riding an actual horse than anything else ive seen.
haven't played rdr2 yet, but have you tried riding agro in shadow of the colossus? some people are really annoyed by it, but that horse acts like an actual horse, i thought it was great.
when you said "the journey is the destination," it reminded me of, well, Journey, a very prominent example of "any moment you spend with the game is the reward in itself," and i think all games should strive to be this. in fact, many games are already this without even trying to be. sometimes the appeal of the open world game that it sets the stage and then lets you play it however you want to, but i think it's interesting how an open world game doesn't automatically translate to a great experience, while many linear games manage to do this. that would be an interesting topic to talk about.
Its always fascinating to see how different people react to different games like these - how some are able to get that intrinsic click, how some have no possible way to connect with a piece, ect.. Fundamentally, I can understand the message behind the "endure frustration and then triumph over it" sort of deal, but those types of games almost never seem to click with me. The large amount of time spent failing and in frustration ruins any amount of fun, and even when I can finally get past something, it rarely ever has that satisfaction everyone seems to talk about getting after triumph. (Maybe it's a neurodivergent thing, who knows). I know most of these types of games could never be for me, but its fascinating to see the differences between not only the games themselves, but the players too :] (It's been pretty interesting playing Hollow Knight with this issue actually - I love the world, style, and exploration; but I'm not very good at the battles without a lot of help/upgrades, so the battles can very quickly get tedious)
This video originally started off as "Here are some open world games with fun traversal mechanics," but the thesis completely changed when my brother and I both played Outer Wilds. I almost immediately fell in love, but the attitude of "the fun is out there, you just gotta find it" ended up being way too much of a pain for him, and he never finished it. At first I wanted to try and convince him to give it another chance, but our brains are wired differently. It's not realistic to try and make something click with somebody, you just gotta figure out what works for you.
I feel the same way honestly. For me games are supposed to be fun, because my life is already full of struggles that I need to overcome. So for me if a game is frustrating, it has lost me. That's not to say I don't like a good challenge, but suffering for the sake of suffering and grinding in a game is not something I enjoy after a long day of grinding tasks during work/ school. At least in real life it has some benefits, while in the virtual world all you get is the feeling and maybe some ingame items. Games aren't supposed to be a second job, at least that's the way I feel about it. But of course, everyone enjoys different experiences.
Hope you finished hollow knight, i hated that game until i beat "The Mantis Lords" then it just clicked for me and i kept on playing, that was 3 years ago, i have since played the game at least 10 times, and can confidently say that it is my favourite game. Its just weird that for some people, the game already clicks within the first 10 minutes, some with the first boss, and some give up on it before reaching any major upgrades. "the click" is such a fascinating thing in video games, it happens with different games, in different stages of those games, for all different people. It has happened multiple times, one i vividly remember (Other than Hollow Knight of course) was sekiro, that game for me was almost the same story as hollow knight, i hated the game, thought it was bullshit, and then i beat Genichiro without being hit once, and oh my god that feeling was beyond any form of satisfaction i have ever gotten from any other form of media, and now its my favourite souls-like. I really hope you kept on playing hollow knight, because even if you stopped playing within the first 3 hours, i get it, i did the same thing, it was actually my third attempt where i followed through until it clicked, but the game really only gets better as you go along, and i can recommend it to anyone. So if you stopped playing, i get it, but i would hope that you would try again, and even if youre not having fun, just push through until it "clicks"
@@turbotoke8882 got over 50 hours in and pretty much end-game, able to fight the end boss or go for the harder endings, with only a few remaining bosses such as collector and mantis traitor and such. It's been left in that state for months though, save for the few times I tried to do the flower quest or fight the collector and failed - I'm hoping that I can manage to finish it some day, but I dunno when that will be. Also wanted to mention that, despite how I still ended up loving hollow knight after playing and watching others play, my own fear definently took some of the fun away from me. I'm always a super skittish and careful player in games, so I end up exploring everything possible before having to continue a story and fighting a boss. It's cool that hollow knight can allow for this, but I found myself exploring everything, getting over-leveled, and breezing past a handful of bosses without much satisfaction for it, then immidiently getting stuck on harder bosses after. It happens in a lot of games for me, but hollow knight really showed me how this sorta playstyle can be a big detriment. "Players will maximize the fun out of a game," as so many say. But regardless of my own issues, the game has definently let me broaded my gaming horizons quite a lot! I've taken a bit more risks in games, doing more action ones and taking my time. Kinda helps that they're more linear and therefore I'm forced to defeat the boss before moving on, but y'know. Would very much recomend The Messenger :]
@@TheAstralBlade Oh thats awesome man, you cant really get "overleveled" in hollow knight, because all of the pale ore and mask shards are hidden in a way that you cant get them all without having a specific ability, like the double jump or wall jump.
I got to experience Outer Wilds sitting next to my best friend while he played the game. It gave the entire game a "roadtrip" vibe where you got to joke with your pal in the slow parts, and then mutually experience the discovery together. 100/10 best way possible to experience that game.
First of all, I’m hooked. You make great videos and I just discovered them, so thanks to UA-cam for finally showing my new content. Second, I didn’t know Arthur could be startled by a train! The game that keeps on giving. Finally, your art and editing are perfect. The jazz drum track at the halfway mark, under your traversal in Death Stranding fits so well, I don’t even know what to say. Great job man! I am now a fan and subscriber.
The death stranding talk is exactly what made me fall in love with the Hardrock TerraFirmaCraft modpack for minecraft: When you first jump into it knowing little about it, it's kind of miserable. Then when you figure out the basics and start building a little base you're getting a fairly constant stream of having an issue and solving it, and eventually you build yourself increasingly advanced stuff to make everything easier. Then ONTOP of that you also get the enjoyment of learning how to do all of this better via sheer skill/memorization, so like, it's kinda just directly stimulating that part of our brain that evolved for tool use and problem solving, it's so fucking fundamentally satisfying even if it isn't strictly fun in the minute-to-minute gameplay. It's like learning a hobby except it's also simulating the process of going from a hunter-gatherer to a civilization with electricity. And i don't have to worry about getting bored of it in the long run, because there's so much stuff to do and by the point that i eventually get to spaceships i will have mostly forgotten the start of the game and so i can just.. start over and delight in seeing that things are easier this time.
Rdr2 is a masterpiece, but not everyone likes masterpieces. Auto horse is great for those of us who have played 500+ hours of this game, still love to play it, but don't care about missing another ambush or horse race. And, if you miss the more unique random encounters, you'll get them again if you come back through the area again. Which you more than likely will.
I like this video alot, nice job cam we're proud. I went in expecting the video would be about Death Stranding but its more so about videogame traversal... Which I guess you didn't explicitly state in the title that it was ABOUT DS, but the intro kind had me thinking thats how the video would... package itself as. I thought it would constantly relate back to DS but it served more as another example in the list of games that related to the REAL theme of the video: videogame traversal. However, you made very good points about every game you talked about that I found myself nodding my head to clapping my hands and feet to like those crash cymbal monkey toys TLDR: I love the video and agree with or was intruiged by all the points you made HOWEVER your focus on death stranding in the beginning didn't really lend itself to be as important as what your REAL argument was.
Man, Satisfactory... I want to build organized factories so bad, but I always end up slapping together spaghetti to unlock everything. "No, it's fine. I'll just get plastics unlocked, THEN, I'll clean this mess up...... I mean, it's bad, but once I have aluminum, I can really clean it up good. I'll do it then........... Okay, so, that's the particle accelerator. Everything's unlocked and... Oh... I'm done... I guess I could start a new save..... No, no, this time, I'm gonna do it right, juuuust as soon as I've got all the coal stuff up and running. That said, I always appreciated the movement mechanics. I was really sad to see the zipline speed nerfed, though. I know why they had to do it, and they made up for it in other ways, but it was soooo fun, before!
Death stranding Death stranding Death stranding …very good video. Came here from your Spiderman 2 one! Love the generally relaxed feel of your videos, without them being dragged out or overly long!
I haven't played outer wilds yet, but it's description kind of reminds me of another game with a similar category but 2d and a lot lower budget called Reventure. In that one the entire world isn't too big, but it has a lot of different paths you can take. It is built on the bones of a platformer. But is really about exploring to get little blurbs of text or short animations or a character skin. And it has like hundreds of endings, most of which are technically about 2-3 minutes away from the start. But you pick up objects that give you new movement/attack options, but each one has weight, so your basic jump gets shorter the more stuff you carry. And practically everything cross-interacts. It was also very cheap but a lot of fun. The game-play you showed of outer wilds looked even more fun though.
21:35 silly story. when i first got outer wilds when i was 8-10 somewhere around that age, i never tried HOLDING jump and always just thought there was some annoying puzzle i had to solve or specific movement i needed to know to get out of the starting area so i uninstalled the game and rediscovered it about a year ago. i hella spoiled myself by watching videos on it but still loved playing it
This is why Death Stranding and No Man's Sky are my guilty pleasures. Sometimes I just want to walk around, have some very minor combat challenges and just enjoy the adventure.
Just the music that played during the outer wilds section just made me way calmer and made my day better. Your videos are amazing and I thank you for making them. I love outer wilds
24:12 The amount of times I've done this in Space Engineers is immeasurable. To say there aren't many ways I haven't overshot my speed would be an understatement, I literally have crashed a soup can into mars after going so fast that an asteroid generated in a place that wouldn't have been possible to generate there had I been moving at the vanilla speed cap.
I'm glad that he points out that Outer Wilds won't be for everyone. I played that game for several hours and the entire time I was incredibly bored. Even after looking up a guide and playing with that for a little bit, everything felt like a slog to get to and through. I want to enjoy Outer Wilds, especially because I love Subnautica and Terraria and many other games that are super exploration-heavy, but Outer Wilds just isn't it for me. I know it's quality, but I think my taste in games just isn't what Outer Wilds has to offer me.
My brother does a lot of editing for these videos, so we both played Outer Wilds to prep for it, and I was amazed at how very different our experiences were. I'm obviously a big fan, but it really does require a specific type of player to connect with this game in the way you probably see in most reviews. Reviewing art is hard, because whether or not it achieves what it was trying to accomplish is only one half of the equation, the other half being whether or not it clicks with the person consuming it, and that's obviously completely subjective.
I completely understand your point of view. I loved playing Outer Wilds, specially at the beginning. But i actually got bored by the end because to end the game you have to do things in a specific order and it just became frustrating the try and error repetition. I still enjoyed the game and loved the ending, it was totally worthy, specially because i did not know anything about the game or the story. But I also can see why people dislike the game. I t is not for everyone. And that is fine.
wait, you ONLY have 30'000 subscribers?? I cannot believe the amount of work you put into this video, aswell as the dope animation bits which must have taken quite a while, great stuff I'm subscribing and going on a binge while coding c:
I'm glad my youtube auto played this video while I was afk before I could stop it, it was great! Always love finding another person deep into the Outer Wilds camp.
Brilliant video! Death stranding sounds fascinating, but I've nowhere near enough time/energy for that kind of thing anymore. Your description of it actually kinda reminds me of my experience reading Jules Verne’s 20,000 (or however many) leagues under the sea as a teenager. There were parts where I shared the main character’s feelings of boredom and being trapped, and when I got to the end I felt the relief of finally climbing out of the submarine and filling my lungs with fresh air. It wasn’t always a _fun_ read, but in the end I loved that I got to experience the same feelings as the characters.
UA-cams algorith is the worst, i've been dying for your sort of content for ages but i just get recommended garbage. Hope you can keep making amazing videos
Some of my videos blow up, and some of them completely fly under the radar. It's a bit of a mystery to me at this point, but I'm glad people still appreciate this video, because it's definitely one of my favorites.
@@camwing Yeah that's fuckin rough. Half of my favourite channels just stopped getting suggested to me entirely, But you're building a backlog of some big dog views videos so soon you'll get that consistency.
I think Minecraft does a good job with traversal. Walking is slow, but generally there's going to be a block worth mining in a 20 second walking radius. Running is faster, but burns through hunger. Add jumping for more speed and visual flair, but eat through even more food. Further progression requires further distances. Maybe it's time to upgrade to a more nourishing food before starting a long trip or end up eating every minute of the trip. The todo list quietly expands. Boats are fast, but only on water and ice. Any body of water can become an expediated travel opportunity. And there are items and structures that only spawn near or around water, slipping the player into a new domain of content. At the pinnacle of travel: the elytra. Elytras are OP. High speed flight achieved with no infrastructure. But to unlock their full potential players need to: 1) Defeat the Ender Dragon 2) Explore the End to find one 3) Obtain stockpiles of fireworks 4) Get Unbreaking III and Mending enchantments 5) Have a reliable method of getting XP. And then there's infrastructure. Run'n'jumping speeds can be increased with short ceilings. Minecarts are AFK and faster than running, but require precious resources. Ice paths for boats are very fast, but at the cost of sometimes 1000s of ice. All of these can be sped up by 8x when using the Nether to travel. It requires more planning, resources, and exposure to danger, but a player in Minecraft end game can travel 100x faster across the world than a fresh player. All of this also ties into encouraging something Minecraft excels at: community and information sharing. New players don't stumble upon building ice boat highways in the Nether. Many players have tested and measured many parts of the game and then share what they've learned or invented. These improvements are gated by game knowledge and time spent on that world, not skill points in a perk tree. *PS the list could be a lot longer.
I've never even thought of how many movement mechanics Minecraft has but you're so right. There's also ender pearls being significantly faster than running but costing health Chorus fruit being able to teleport you through walls but it's random Bubble elevators and block elevators being static fixtures but letting you go up and down very fast Water bucket and boat clutches completely negating fall damage Slime block launchers for something completely impractical but fun Flying machines having infinite AFK traversal potential but being only able to go in one direction at a time and unintuitive and slow to set up TNT cannons being able to launch you VERY far but you'll probably die doing it Pearl stasis chambers being able to teleport you across the whole map instantly but requiring multiplayer (or some timing mechanism) and for the stasis chamber to be loaded in Swimming... Which is just swimming Going prone on land to fit in smaller gaps but making you slower The various mounts that aren't horses Riptide tridents letting you go super fast in water and giving you a more dangerous type of flight when it rains And then of course everything that increases your speed or gives you a status effect (depth strider, soul speed, dolphins, speed potions, levitation, and slow falling) There's really a lot for a game that's not really all too concerned with movement on the surface
On god this is one of the bestest videos my brain ever processed I’m ashamed of having eyelids that got away few fractions of seconds from me experiencing this masterpiece
Man I will never forget how I got to the mountains fully expecting Death Stranding to lose me right there. Instead, I slowly but surely chugged through to create a web of zip lines and god did it feel good to complete a buttload of deliveries without breaking a sweat
I think the best way to keep players interested in a game like death stranding at the beginning to keep them motivated to make it to the catharsis is taking a leaf from metroid-vanias where at the beginning there's a network already kind of established somewhat that you get to use for like 10-15 minutes/1 mission (like the one delivering the body) and then it gets destroyed (like when the big people bomb goes off) So that way you *know* what you're working towards and it gives people more incentive to stick around for when the network gets up and running
I think that a lot of peoples' top pick of Open World Traversal that is fun and fluid, where walking isn't your main mode of transportation, would be Assassins Creed. While I don't disagree that many of its games are masterclass, my Vote goes to Sunset Overdrive. I never fast travel and often neglect going into the next mission jss to play around in the world like the jungle gym it is. Even when you fast travel you get a funny animation. It's Top Tier in Dynamic and Thoughtful Traversal Mechanics being blended perfectly with a dynamic and interesting world.
I think a lot of the resistance of Death Stranding really just comes down to players being so used to, so addicted to, combat as the main focus, even the sole focus of game play, that any game decentralizing combat hardly seems like a game at all. When Kojima Productions got up and running, everyone expected something weird, but they assumed it would be combat-based, a spiritual successor to the MGS series. Instead, they got, not a walking simulator, but certainly a travel simulator, instead of the usual combat simulator that makes up 95% of AAA games. But what makes a game, really? Why do so many gamers consider combat such an indispensable part of it? Obviously, combat offers an immediate challenge/reward loop, with life or death being the stakes. But there's no inherent reason why traversal can't be just as much a challenge/reward loop. It certainly shouldn't be so dull that RDR2 had to implement a "walk away" button, allowing players to disengage the controls completely. But if that seems absurd, just pressing forward and vaguely steering with the stick isn't much better. No matter how interesting the RDR2 world is, it gets old if all I do is run back and forth over the map to do busywork. The problem isn't that travel is or isn't realistic. The problem is that it's not gamified. My feeling is, anything in a game needs to be part of the game, needs to be a pleasing loop of challenge and reward. That includes traversal. A good traversal system forces you to strategize the process of getting from A to B. It needs to throw up challenges, and reward mastery. I clearly remember learning how to glide in Arkham City, finding it so frustrating, till after a few hours, it opened up like a flower. The same was true with Spider-Man. Death Stranding seems to frustrate everyone, but I found its demand to actually pay attention to the environment quite engaging. Unlike Assassin's Creed lovers, I like it when the game makes me go around things, rather than march straight through or over them. I liked balancing stability with speed. I liked unlocking new ways to streamline travel. When I built the roads, it felt like a triumph, but I soon got bored going back and forth uneventfully, and looked forward to leaving them behind for the treacherous adventure of the mountains. And when I ran out of bandwidth for my zip lines, I enjoyed trimming out unnecessary ones, and placing others with more precision to maximize their efficacy. That's gamification. It's not about making things easy, it's about making anything and everything a game, rather than just an activity. And certainly, the last thing I'm interested in is a game that doesn't need my input at all. That's what I think of as a TV show. So while Death Stranding may hold a record for longest cutscenes (beat out only by Kojima's own MGS4,) when I play it, it really feels like I'm PLAYING. I'm continually trying to strategize and master the environment. The people who just want to rush through the map so they can get to the good parts, I feel like they missed the good part. I think it falls into the same category you put Outer Wilds in. The journey is truly the destination. Getting yourself where you're going IS the game. And it's frustrating mainly because it's challenging, and people expected it to be easy. But without the challenge of getting from A to B through a challenging environment, it wouldn't be a game, it'd actually be what people accuse it of being, a walking simulator. In a way, it kinda feels the part they hate the most, the tripping, falling, failing, is the part that makes it a game. To them, I say "Get gud, scrub."
A thought on Red Dead and traversal that hit me... What if long treks added in functions around gathering information. Wilderness Survival Man can pick up minor hints, and then decide how much to explore and/or confirm details. And this is meant as both proactive and reactive. Part of the information might give you details on good hunting grounds or where you might find potential allies, but it can also provide hints at nearby threats. The more of these little clues or solid fact finding, the more filled out the information might get. But that also means poking your nose around in places that might not be as safe. And this would help put you in the constant mindset of an old west bandit. Constantly on the lookout for potential windfalls but also paranoid observation for the many people who might want you dead. Have the character be able to spot tracks, identify scat and other animal markings, notice old campfires, or even spot bullet casings, blood trails, and other signs of a fight. This would also change ways that "mission" layout works. Maybe most of your tasks don't give you some explicit "go RIGHT here" marker, but instead point you in a general direction and you have to start narrowing down what you need to know. Half way into a job and you start spotting NEW information that makes you realize things could get a lot more complicated. You were just going to meet a guy to get some booze, but while you're tracking down his still, you spot tracks showing a good 10-20 horses moving with a LOT of speed. Then you find obvious evidence of a shoot out. Things start looking dicey. But if you never slow down, if you don't take a moment to actually follow up on a hunch, the situation might completely surprise you instead of going in with a lot more information. Just feel like this would be an interesting way to make even otherwise unpopulated, basic terrain still have this ebb and flow of information and reacting to that information. Have players make choices about a route because they need to avoid some sticky obstacle instead of just taking the straightest line they can. And all the while planting seeds for future payoff and keeping the player in the moment and thinking as the character.
During the first mission taking the body to the incinerator while walking down the paved street, my character tripped and fell over. I got up walked 20 more feet and fell down again. So I turned the game off and never played it again. I don’t regret a single thing.
If it helps, what you've described is literally more exciting, interesting, and has more going on than 99% of the rest of the game. This game isn't even any better if you play with cheats.
My summer has you earn the little bit of fun. It only tells you to build the car and it doesnt teach you to build go figure out and the car is disassembled to the frame and the engine is disassembled to the block some parts are missing or are about to break and you start with 3000 marks and a tractor and motorbike and you need to tune the car properly so it does blow up
I was straight up addicted to satisfactory for a month and outer wilds is my favorite game. It was a nice surprise seeing them. I was also surprised when I finished the video and it didn't have more views, good video man
Have you ever played the Pathless? Admittedly the movement system can eventually wear thin and no map drives me up the wall for such a large world, but it's the king of decently interesting world, but we're here for the zooming around it
I think Outer Wilds is that type of game that no matter how many times you explain it, you'll never do it justice. You kinda just gotta play it to understand it, or in my case, watch someone else play it. One thing is for certain about Outer Wilds and it's that the less you explain, the better because you want to be playing it blind. Part of me wants to forget it so I can play through it as blind as possible, since it's a unique kind of game that is designed so you can only really play it once. After that all that's left that you can do is enjoy the mechanics. You can retake a test, but you can't relive a party.
ah yes the death stranding cycle. every single person youtuber or not that ive seen talk about this game starts with "man this game is so full of itself its just a walking simulator" and ends with "i cannot stop delivering packages this is my 4th playthrough"
These videos feel like Barry Kramer's "How About" videos mixed with Arin Hanson's "Sequelitis" vidoes, with the quality of Braindump as a bonus. Basically they're great.
My fart literally just smelt like perfume. Not sure if that's because I was watching your video at the time
Stop eating perfume
thats such a cool compliment. im going to use that in the future
@@drgonzo123*drinking
@@alex.g7317he means eating the bottle too
@@chebryan ah, makes sense
this is a cinematic masterpiece 11/10
Yessssss
The paper animations look great!
Glad you like em! They're one of the main reasons this video took so long to come out, but we finally settled on a good system by the end of it. I expect they'll be in more videos.
They are so moce
That is the most organized factory I have ever seen in Satisfactory.
I have a problem
I have 1 160 hour save file its not pretty
Hey there it’s Josh
@@dominkbarnett9837160 hours is still spaghetti territory, youll have a nicer factory once youre closer to 500
@@NickDroid_it’s radiation dog conveyer belt tornado train drone desert spaghetti cocoon radiation cocoon underground drones sliding. Lots of sliding. Conveyer weaving, slaughtering animals, metal, metal, metal, conveyer splitting, storage containers, light speed cannon that shoots me into a nuclear wasteland across the map time. (If I could go back in time and change one thing I would prevent the creation of the leaf blower)
your narration is so impressive, this is some ridiculously high production value for such a small channel and i’m praying you guys get the attention. you deserve
Seriously, top class
Definitely above average but the basis of his argument for the game being fun is "It tortures you in several different ways for at least 20 hours straight but after that you can do stuff to make the torture slightly less awful" comes off as the literal definition of stockholm syndrome.
So what you’re saying is….Death Stranding is the Dark Souls of walking games
I hate that I can't refute this
No because Dark Souls is a Masterpiece wining awards and setting game trends... How many "souls like games" are there? ever heard of a "Death Stranding like?" I know I haven't... and the Game is polarizing at best... Sure some people struggle to play the hard Souls Like experience and shy away from a challenge... but its undeniable the impact Dark Souls had... Death Stranding was Free on Epic Game Store and still its not worth your time!!! It didn't create any cultural impact that is felt in the gaming industry and is just a BAD GAME.. If it was not made by Hideo Kojima then I think NOBODY would care about this game.... its riding off that alone. so I kind of find it offensive you comparing Death Stranding to Dark Souls.. A great Game to what you find in those $5 bins at Walmart that basically nobody wants.
@@jimman-beard2167 dog, it’s a joke😂
@@Me_Myself_Maly I know just Dark Souls doesn't deserve that kind of treatment...LMAO
@@jimman-beard2167 I’m sure Dark Souls isn’t gonna be offended by someone making a very common comparison joke about it lmao
have an interaction hopefully youtube gets its shit together at some point and stops hiding videos this well produced in favour of 10 second shitposts
This entire video was a psyop to talk about outer wilds and I love it
You've seen through my plan
I kind of felt cheated by this. Then again, I'm new here.
@@camwingI just bought Death Stranding and it arrives in the mail today, but now I feel like I should have bought Outerwilds. lol oh well that one is next.
@@camwingI appreciate the sneakiness. I shared this on a server with my fellow game dev friends (we’re in our last year of university for Computer Science and Games) with the following message:
"This video is about movement in open world games. It may seem at first to be about how Death Stranding is eventually good because of catharsis, but it’s *actually* about how Outer Wilds is the best game ever made. 😉
ua-cam.com/video/izM8nAVbbX4/v-deo.htmlsi=FHnw9HrPfHafHZtS"
"Every game should have Open-World"
"Here" *Gives open-world game*
"Where's the fast travel?"
"Why do you need it? Didn't you ask for an Open-World? You got an Open-World, now USE all of the Open-World!"
As an avid player of Kerbal Space Program and a certified space geek, I had a VERY different experience with the movement mechanics of Outer Wilds from most people. One of the very first things I did was go get the Hotshot achievement (I had no spoilers going in, I just saw the object and went and touched it). Thanks for listening, I just felt the need to share.
You would like Trailmakers and also Spaceship Engineers I suspect.
docking control intensified
no Lown Lazy method for you sir
This was an incredible video to watch. Your notebook paper animations are stylish and engaging and your video structure and points were well thought out and entertaining while still being informative. Thank you for your hard work and for sharing this video with us.
Thanks, that means a lot!! I always hope that the algorithm picks up our videos, but even if that doesn't happen, at least I can say I made something I'm proud of.
16:00 something triggered in my brain to press the 5sec skip button 30 times as always as if it was a trauma reaction.... but then you went a completly different route lmao
The fake out vpn sponsor bit was *chef's kiss*
I was so ready for it and it didn’t happen
I heard it and started skipping, then got confused and had to go back.. I am flabbergasted!
I like to call the Death Stranding subgenre the Altruistic Post-Apocalypse, because of the proposal of reconnection, reconstruction and other themes that lead in that direction.
Amazing video. I loved death stranding the more I played it and you showed off something i couldnt quite put into words. Excited to see what you do next.
same
Walking is actually my favorite part of Death Stranding.
I know right? It's so fun to just walk somewhere though unlocking and building alternatives is just as satisfying. Cause once you walked a path a few times it gets old and then you wanna go faster and find new places
I like getting to soak up a games world, it’s why I like museums, parks, hikes, etc. i get to take my time and hurry by if I feel like it.
Wouldnt you rather take your Keys and go on a Walk for real?
@@_synt3rax_437 our world isn’t like other games though, that’s the point. I WISH I could physically go out and meander through a new discovered planet like in no man’s sky
@@_synt3rax_437 no, you want to suck up all the pollution, pests and bad weather, go ahead. I'd rather be running or cycling anyways.
3:16 i like the detail of the crowd cheering outside when he “Finally” talks about Death Stranding 😂
Love seeing Outer Wilds get more of the love that it deserves
Agreed
Barely hyped up or covered, however I still played it and enjoyed it, which was surprising since I had to stop myself from looking at any videos of it, because they were literally just playthroughs
Man I wish I could get into that game but I’ve probably listened to the soundtrack 1000 times
15:54 i had my skipping-finger ready cause you that really sounded like it was about to be a [redacted]VPN sponsorship. You got me lol
Really enjoyed your tone, speed and editing. Subbed
All the effort paid off, this turned out great!
Kojima made Death Stranding because people were complaining about his other games being "delivery guy simulators". so he made a delivery guy simulator.
The odd thing was that I fucking enjoyed the shit out of death stranding, even if I worked as a delivery guy at the time.
@@DARKredDOLLARI used to genuinely hate the game spewing whatever nonsense I could to the game
Got it as a gift and omg. I mean it is a delivery simulator but it was surreal and amazing. Sorry Kojima, wasnt familiar with your game
@@enashimo man, Kojimbo could throw the weirdest shit game ever like paperclip simulator, and he still would somehow pull it off.
Who was calling his other games delivery guy simulators?
@@tvs99999 If he can, it would be nice if he did it. It's been 20 years since he's made something good
I wasn't expecting this to be praising death stranding, or outerwilds outa no where but I'm so here for it
“When did all of you get here?”
It’s only just about to hit 30k, buddy. You got a storm coming.
There is a storm that is approaching…
It's me, I am the storm.
I remember playing Death Stranding and spending time just building roads and recharge stations.
I think rdr2 deserves some credit for its horse riding controlls, they are so insanely much better at conveying riding an actual horse than anything else ive seen.
Still, riding a horse in the game is an activity, rather than a game in itself. It's hardly a challenge, aside from avoiding trees.
haven't played rdr2 yet, but have you tried riding agro in shadow of the colossus? some people are really annoyed by it, but that horse acts like an actual horse, i thought it was great.
Production value going up chief 😁 I like the paper animation effect
when you said "the journey is the destination," it reminded me of, well, Journey, a very prominent example of "any moment you spend with the game is the reward in itself," and i think all games should strive to be this. in fact, many games are already this without even trying to be. sometimes the appeal of the open world game that it sets the stage and then lets you play it however you want to, but i think it's interesting how an open world game doesn't automatically translate to a great experience, while many linear games manage to do this. that would be an interesting topic to talk about.
Ah I forgot about Journey. That was an amazing game.
I just picked up on the satisfactory music half through he video. Amazing
Really *really* good video essay man. Well structured and thought out. Keep up the good work!
Bro you deserve 1millions subs your content is incredible, I hope you pop off!
Holy shit your channel is gonna boom soon. This is awesome
Its always fascinating to see how different people react to different games like these - how some are able to get that intrinsic click, how some have no possible way to connect with a piece, ect.. Fundamentally, I can understand the message behind the "endure frustration and then triumph over it" sort of deal, but those types of games almost never seem to click with me. The large amount of time spent failing and in frustration ruins any amount of fun, and even when I can finally get past something, it rarely ever has that satisfaction everyone seems to talk about getting after triumph. (Maybe it's a neurodivergent thing, who knows). I know most of these types of games could never be for me, but its fascinating to see the differences between not only the games themselves, but the players too :]
(It's been pretty interesting playing Hollow Knight with this issue actually - I love the world, style, and exploration; but I'm not very good at the battles without a lot of help/upgrades, so the battles can very quickly get tedious)
This video originally started off as "Here are some open world games with fun traversal mechanics," but the thesis completely changed when my brother and I both played Outer Wilds.
I almost immediately fell in love, but the attitude of "the fun is out there, you just gotta find it" ended up being way too much of a pain for him, and he never finished it. At first I wanted to try and convince him to give it another chance, but our brains are wired differently.
It's not realistic to try and make something click with somebody, you just gotta figure out what works for you.
I feel the same way honestly. For me games are supposed to be fun, because my life is already full of struggles that I need to overcome. So for me if a game is frustrating, it has lost me. That's not to say I don't like a good challenge, but suffering for the sake of suffering and grinding in a game is not something I enjoy after a long day of grinding tasks during work/ school. At least in real life it has some benefits, while in the virtual world all you get is the feeling and maybe some ingame items. Games aren't supposed to be a second job, at least that's the way I feel about it. But of course, everyone enjoys different experiences.
Hope you finished hollow knight, i hated that game until i beat "The Mantis Lords" then it just clicked for me and i kept on playing, that was 3 years ago, i have since played the game at least 10 times, and can confidently say that it is my favourite game. Its just weird that for some people, the game already clicks within the first 10 minutes, some with the first boss, and some give up on it before reaching any major upgrades.
"the click" is such a fascinating thing in video games, it happens with different games, in different stages of those games, for all different people. It has happened multiple times, one i vividly remember (Other than Hollow Knight of course) was sekiro, that game for me was almost the same story as hollow knight, i hated the game, thought it was bullshit, and then i beat Genichiro without being hit once, and oh my god that feeling was beyond any form of satisfaction i have ever gotten from any other form of media, and now its my favourite souls-like.
I really hope you kept on playing hollow knight, because even if you stopped playing within the first 3 hours, i get it, i did the same thing, it was actually my third attempt where i followed through until it clicked, but the game really only gets better as you go along, and i can recommend it to anyone. So if you stopped playing, i get it, but i would hope that you would try again, and even if youre not having fun, just push through until it "clicks"
@@turbotoke8882 got over 50 hours in and pretty much end-game, able to fight the end boss or go for the harder endings, with only a few remaining bosses such as collector and mantis traitor and such. It's been left in that state for months though, save for the few times I tried to do the flower quest or fight the collector and failed - I'm hoping that I can manage to finish it some day, but I dunno when that will be.
Also wanted to mention that, despite how I still ended up loving hollow knight after playing and watching others play, my own fear definently took some of the fun away from me. I'm always a super skittish and careful player in games, so I end up exploring everything possible before having to continue a story and fighting a boss. It's cool that hollow knight can allow for this, but I found myself exploring everything, getting over-leveled, and breezing past a handful of bosses without much satisfaction for it, then immidiently getting stuck on harder bosses after. It happens in a lot of games for me, but hollow knight really showed me how this sorta playstyle can be a big detriment. "Players will maximize the fun out of a game," as so many say.
But regardless of my own issues, the game has definently let me broaded my gaming horizons quite a lot! I've taken a bit more risks in games, doing more action ones and taking my time. Kinda helps that they're more linear and therefore I'm forced to defeat the boss before moving on, but y'know. Would very much recomend The Messenger :]
@@TheAstralBlade Oh thats awesome man, you cant really get "overleveled" in hollow knight, because all of the pale ore and mask shards are hidden in a way that you cant get them all without having a specific ability, like the double jump or wall jump.
I got to experience Outer Wilds sitting next to my best friend while he played the game. It gave the entire game a "roadtrip" vibe where you got to joke with your pal in the slow parts, and then mutually experience the discovery together. 100/10 best way possible to experience that game.
this guy loves games. the editing is so cool!!! great video and writing and animations, lads! :)
Incredibly compelling writing dude! Your channel’s by far my favorite youtube discovery of the last few months!
First of all, I’m hooked. You make great videos and I just discovered them, so thanks to UA-cam for finally showing my new content.
Second, I didn’t know Arthur could be startled by a train! The game that keeps on giving.
Finally, your art and editing are perfect. The jazz drum track at the halfway mark, under your traversal in Death Stranding fits so well, I don’t even know what to say. Great job man! I am now a fan and subscriber.
The death stranding talk is exactly what made me fall in love with the Hardrock TerraFirmaCraft modpack for minecraft: When you first jump into it knowing little about it, it's kind of miserable.
Then when you figure out the basics and start building a little base you're getting a fairly constant stream of having an issue and solving it, and eventually you build yourself increasingly advanced stuff to make everything easier.
Then ONTOP of that you also get the enjoyment of learning how to do all of this better via sheer skill/memorization, so like, it's kinda just directly stimulating that part of our brain that evolved for tool use and problem solving, it's so fucking fundamentally satisfying even if it isn't strictly fun in the minute-to-minute gameplay. It's like learning a hobby except it's also simulating the process of going from a hunter-gatherer to a civilization with electricity.
And i don't have to worry about getting bored of it in the long run, because there's so much stuff to do and by the point that i eventually get to spaceships i will have mostly forgotten the start of the game and so i can just.. start over and delight in seeing that things are easier this time.
I love death stranding
Rdr2 is a masterpiece, but not everyone likes masterpieces. Auto horse is great for those of us who have played 500+ hours of this game, still love to play it, but don't care about missing another ambush or horse race. And, if you miss the more unique random encounters, you'll get them again if you come back through the area again. Which you more than likely will.
Before you made the post, i had no clue that this exited. Awesome!
The writing in this video is beyond brilliant.
this comment made my day 🥹
1:50 concrete jungle? Dude, that's a picture of the suburbs, and those houses definitely aren't made of concrete.
Da king is back baby he neva miss
I played outer wilds and its true, you can go to the end if you already know how to. but it would be very short if it was told to you. good video. 👍
It's crazy that you talk about open world without ever mentioning RDR2
I'm a bad youtuber
That sponsorship fake-out was incredible
I like this video alot, nice job cam we're proud.
I went in expecting the video would be about Death Stranding but its more so about videogame traversal... Which I guess you didn't explicitly state in the title that it was ABOUT DS, but the intro kind had me thinking thats how the video would... package itself as. I thought it would constantly relate back to DS but it served more as another example in the list of games that related to the REAL theme of the video: videogame traversal. However, you made very good points about every game you talked about that I found myself nodding my head to clapping my hands and feet to like those crash cymbal monkey toys
TLDR:
I love the video and agree with or was intruiged by all the points you made HOWEVER your focus on death stranding in the beginning didn't really lend itself to be as important as what your REAL argument was.
5:30 that transition is crazy
Bro your channel is severely underrated. I can't express how much I like your narration and editing style, it's unreal you only have 70k subs
Man, Satisfactory... I want to build organized factories so bad, but I always end up slapping together spaghetti to unlock everything. "No, it's fine. I'll just get plastics unlocked, THEN, I'll clean this mess up...... I mean, it's bad, but once I have aluminum, I can really clean it up good. I'll do it then........... Okay, so, that's the particle accelerator. Everything's unlocked and... Oh... I'm done... I guess I could start a new save..... No, no, this time, I'm gonna do it right, juuuust as soon as I've got all the coal stuff up and running.
That said, I always appreciated the movement mechanics. I was really sad to see the zipline speed nerfed, though. I know why they had to do it, and they made up for it in other ways, but it was soooo fun, before!
Satisfactory is a problem for me, I'll play for most of the day if nobody stops me. It's so ridiculously fun
I love the background music on this one.
Great video. I bought Outer Wilds just now, guess that'll be my next weekend or two.
Death stranding
Death stranding
Death stranding
…very good video. Came here from your Spiderman 2 one! Love the generally relaxed feel of your videos, without them being dragged out or overly long!
I haven't played outer wilds yet, but it's description kind of reminds me of another game with a similar category but 2d and a lot lower budget called Reventure.
In that one the entire world isn't too big, but it has a lot of different paths you can take. It is built on the bones of a platformer.
But is really about exploring to get little blurbs of text or short animations or a character skin. And it has like hundreds of endings, most of which are technically about 2-3 minutes away from the start. But you pick up objects that give you new movement/attack options, but each one has weight, so your basic jump gets shorter the more stuff you carry. And practically everything cross-interacts. It was also very cheap but a lot of fun.
The game-play you showed of outer wilds looked even more fun though.
21:35
silly story.
when i first got outer wilds when i was 8-10 somewhere around that age, i never tried HOLDING jump and always just thought there was some annoying puzzle i had to solve or specific movement i needed to know to get out of the starting area so i uninstalled the game and rediscovered it about a year ago.
i hella spoiled myself by watching videos on it but still loved playing it
Sulotion. Grabble Gun.
Add a grablegun to any game to make the traversing more fun
Awesome intro. It was really neat.
Great video, really shocked this doesn’t have more views. I love your content and art style, you definitely deserve more attention
This is why Death Stranding and No Man's Sky are my guilty pleasures. Sometimes I just want to walk around, have some very minor combat challenges and just enjoy the adventure.
I LOVE THESE GAMES!
Just the music that played during the outer wilds section just made me way calmer and made my day better. Your videos are amazing and I thank you for making them. I love outer wilds
The building of zip lines through mountains making a whole zip line highway, so awesome
I only saw one other person calling it out, but I wanted to let you know that I really appreciated the "walk home syndrome" pun. That's good shit.
24:12 The amount of times I've done this in Space Engineers is immeasurable. To say there aren't many ways I haven't overshot my speed would be an understatement, I literally have crashed a soup can into mars after going so fast that an asteroid generated in a place that wouldn't have been possible to generate there had I been moving at the vanilla speed cap.
Okay, hold up right there a second. That transition at 5:30 was GODDAMN PERFECT. Brilliant. Ended the video right there, 10/10
I'm glad that he points out that Outer Wilds won't be for everyone. I played that game for several hours and the entire time I was incredibly bored. Even after looking up a guide and playing with that for a little bit, everything felt like a slog to get to and through. I want to enjoy Outer Wilds, especially because I love Subnautica and Terraria and many other games that are super exploration-heavy, but Outer Wilds just isn't it for me. I know it's quality, but I think my taste in games just isn't what Outer Wilds has to offer me.
My brother does a lot of editing for these videos, so we both played Outer Wilds to prep for it, and I was amazed at how very different our experiences were.
I'm obviously a big fan, but it really does require a specific type of player to connect with this game in the way you probably see in most reviews.
Reviewing art is hard, because whether or not it achieves what it was trying to accomplish is only one half of the equation, the other half being whether or not it clicks with the person consuming it, and that's obviously completely subjective.
I completely understand your point of view. I loved playing Outer Wilds, specially at the beginning. But i actually got bored by the end because to end the game you have to do things in a specific order and it just became frustrating the try and error repetition. I still enjoyed the game and loved the ending, it was totally worthy, specially because i did not know anything about the game or the story.
But I also can see why people dislike the game. I t is not for everyone. And that is fine.
wait, you ONLY have 30'000 subscribers?? I cannot believe the amount of work you put into this video, aswell as the dope animation bits which must have taken quite a while, great stuff I'm subscribing and going on a binge while coding c:
16:10 - you got me. Oh my god the suspense. Brilliant. I love it.
i have no idea how you did the animation in this one but WOW it's incredible
I've been thinking about doing a behind the scenes video, the animation was pretty fun to figure out
Being annoyed at open world games is a strong indicator of strand-like tendencies and RDR2-induced frontal lobe shrinkage. Take your meds, camlord.
5:29 you did NOT have to do that. But I like it
That was so good.. f you in a kind way
My mantra has always been "That sounds like a lot of work, but I bet it would look cool"
I did a double take for sure
I'm glad my youtube auto played this video while I was afk before I could stop it, it was great! Always love finding another person deep into the Outer Wilds camp.
I love this video so much I turned vinegar off so you could get ad revenue
Brilliant video! Death stranding sounds fascinating, but I've nowhere near enough time/energy for that kind of thing anymore. Your description of it actually kinda reminds me of my experience reading Jules Verne’s 20,000 (or however many) leagues under the sea as a teenager. There were parts where I shared the main character’s feelings of boredom and being trapped, and when I got to the end I felt the relief of finally climbing out of the submarine and filling my lungs with fresh air. It wasn’t always a _fun_ read, but in the end I loved that I got to experience the same feelings as the characters.
UA-cams algorith is the worst, i've been dying for your sort of content for ages but i just get recommended garbage. Hope you can keep making amazing videos
Some of my videos blow up, and some of them completely fly under the radar. It's a bit of a mystery to me at this point, but I'm glad people still appreciate this video, because it's definitely one of my favorites.
@@camwing Yeah that's fuckin rough. Half of my favourite channels just stopped getting suggested to me entirely, But you're building a backlog of some big dog views videos so soon you'll get that consistency.
The economy joke is why more people should subscribe to this channel.
I went to subscribe and found I was already subscribed. Great video!
I think Minecraft does a good job with traversal.
Walking is slow, but generally there's going to be a block worth mining in a 20 second walking radius.
Running is faster, but burns through hunger. Add jumping for more speed and visual flair, but eat through even more food. Further progression requires further distances. Maybe it's time to upgrade to a more nourishing food before starting a long trip or end up eating every minute of the trip. The todo list quietly expands.
Boats are fast, but only on water and ice. Any body of water can become an expediated travel opportunity. And there are items and structures that only spawn near or around water, slipping the player into a new domain of content.
At the pinnacle of travel: the elytra. Elytras are OP. High speed flight achieved with no infrastructure. But to unlock their full potential players need to: 1) Defeat the Ender Dragon 2) Explore the End to find one 3) Obtain stockpiles of fireworks 4) Get Unbreaking III and Mending enchantments 5) Have a reliable method of getting XP.
And then there's infrastructure. Run'n'jumping speeds can be increased with short ceilings. Minecarts are AFK and faster than running, but require precious resources. Ice paths for boats are very fast, but at the cost of sometimes 1000s of ice. All of these can be sped up by 8x when using the Nether to travel. It requires more planning, resources, and exposure to danger, but a player in Minecraft end game can travel 100x faster across the world than a fresh player.
All of this also ties into encouraging something Minecraft excels at: community and information sharing. New players don't stumble upon building ice boat highways in the Nether. Many players have tested and measured many parts of the game and then share what they've learned or invented. These improvements are gated by game knowledge and time spent on that world, not skill points in a perk tree.
*PS the list could be a lot longer.
I've never even thought of how many movement mechanics Minecraft has but you're so right.
There's also ender pearls being significantly faster than running but costing health
Chorus fruit being able to teleport you through walls but it's random
Bubble elevators and block elevators being static fixtures but letting you go up and down very fast
Water bucket and boat clutches completely negating fall damage
Slime block launchers for something completely impractical but fun
Flying machines having infinite AFK traversal potential but being only able to go in one direction at a time and unintuitive and slow to set up
TNT cannons being able to launch you VERY far but you'll probably die doing it
Pearl stasis chambers being able to teleport you across the whole map instantly but requiring multiplayer (or some timing mechanism) and for the stasis chamber to be loaded in
Swimming... Which is just swimming
Going prone on land to fit in smaller gaps but making you slower
The various mounts that aren't horses
Riptide tridents letting you go super fast in water and giving you a more dangerous type of flight when it rains
And then of course everything that increases your speed or gives you a status effect (depth strider, soul speed, dolphins, speed potions, levitation, and slow falling)
There's really a lot for a game that's not really all too concerned with movement on the surface
On god this is one of the bestest videos my brain ever processed I’m ashamed of having eyelids that got away few fractions of seconds from me experiencing this masterpiece
Man I will never forget how I got to the mountains fully expecting Death Stranding to lose me right there. Instead, I slowly but surely chugged through to create a web of zip lines and god did it feel good to complete a buttload of deliveries without breaking a sweat
Would've never expected to see A Short Hike mentioned in a video about Death Stranding
I think the best way to keep players interested in a game like death stranding at the beginning to keep them motivated to make it to the catharsis is taking a leaf from metroid-vanias where at the beginning there's a network already kind of established somewhat that you get to use for like 10-15 minutes/1 mission (like the one delivering the body) and then it gets destroyed (like when the big people bomb goes off)
So that way you *know* what you're working towards and it gives people more incentive to stick around for when the network gets up and running
Man you got the hook down! Been scrolling for ages, and glad to be here
I think that a lot of peoples' top pick of Open World Traversal that is fun and fluid, where walking isn't your main mode of transportation, would be Assassins Creed. While I don't disagree that many of its games are masterclass, my Vote goes to Sunset Overdrive. I never fast travel and often neglect going into the next mission jss to play around in the world like the jungle gym it is. Even when you fast travel you get a funny animation. It's Top Tier in Dynamic and Thoughtful Traversal Mechanics being blended perfectly with a dynamic and interesting world.
I watched the intro right before lugging laundry several blocks to a laundomat... I need a backpack like that😂. Good vid, lots of personality
Holy crap that transition from death Stranding to Red Dead Redemption was impressive
This was eyeopening. Thanks Camwig.
I think a lot of the resistance of Death Stranding really just comes down to players being so used to, so addicted to, combat as the main focus, even the sole focus of game play, that any game decentralizing combat hardly seems like a game at all. When Kojima Productions got up and running, everyone expected something weird, but they assumed it would be combat-based, a spiritual successor to the MGS series. Instead, they got, not a walking simulator, but certainly a travel simulator, instead of the usual combat simulator that makes up 95% of AAA games.
But what makes a game, really? Why do so many gamers consider combat such an indispensable part of it? Obviously, combat offers an immediate challenge/reward loop, with life or death being the stakes. But there's no inherent reason why traversal can't be just as much a challenge/reward loop. It certainly shouldn't be so dull that RDR2 had to implement a "walk away" button, allowing players to disengage the controls completely. But if that seems absurd, just pressing forward and vaguely steering with the stick isn't much better. No matter how interesting the RDR2 world is, it gets old if all I do is run back and forth over the map to do busywork. The problem isn't that travel is or isn't realistic. The problem is that it's not gamified.
My feeling is, anything in a game needs to be part of the game, needs to be a pleasing loop of challenge and reward. That includes traversal. A good traversal system forces you to strategize the process of getting from A to B. It needs to throw up challenges, and reward mastery. I clearly remember learning how to glide in Arkham City, finding it so frustrating, till after a few hours, it opened up like a flower. The same was true with Spider-Man.
Death Stranding seems to frustrate everyone, but I found its demand to actually pay attention to the environment quite engaging. Unlike Assassin's Creed lovers, I like it when the game makes me go around things, rather than march straight through or over them. I liked balancing stability with speed. I liked unlocking new ways to streamline travel. When I built the roads, it felt like a triumph, but I soon got bored going back and forth uneventfully, and looked forward to leaving them behind for the treacherous adventure of the mountains. And when I ran out of bandwidth for my zip lines, I enjoyed trimming out unnecessary ones, and placing others with more precision to maximize their efficacy.
That's gamification. It's not about making things easy, it's about making anything and everything a game, rather than just an activity. And certainly, the last thing I'm interested in is a game that doesn't need my input at all. That's what I think of as a TV show. So while Death Stranding may hold a record for longest cutscenes (beat out only by Kojima's own MGS4,) when I play it, it really feels like I'm PLAYING. I'm continually trying to strategize and master the environment. The people who just want to rush through the map so they can get to the good parts, I feel like they missed the good part. I think it falls into the same category you put Outer Wilds in. The journey is truly the destination. Getting yourself where you're going IS the game. And it's frustrating mainly because it's challenging, and people expected it to be easy. But without the challenge of getting from A to B through a challenging environment, it wouldn't be a game, it'd actually be what people accuse it of being, a walking simulator. In a way, it kinda feels the part they hate the most, the tripping, falling, failing, is the part that makes it a game.
To them, I say "Get gud, scrub."
A thought on Red Dead and traversal that hit me...
What if long treks added in functions around gathering information. Wilderness Survival Man can pick up minor hints, and then decide how much to explore and/or confirm details. And this is meant as both proactive and reactive. Part of the information might give you details on good hunting grounds or where you might find potential allies, but it can also provide hints at nearby threats. The more of these little clues or solid fact finding, the more filled out the information might get. But that also means poking your nose around in places that might not be as safe.
And this would help put you in the constant mindset of an old west bandit. Constantly on the lookout for potential windfalls but also paranoid observation for the many people who might want you dead. Have the character be able to spot tracks, identify scat and other animal markings, notice old campfires, or even spot bullet casings, blood trails, and other signs of a fight.
This would also change ways that "mission" layout works. Maybe most of your tasks don't give you some explicit "go RIGHT here" marker, but instead point you in a general direction and you have to start narrowing down what you need to know. Half way into a job and you start spotting NEW information that makes you realize things could get a lot more complicated. You were just going to meet a guy to get some booze, but while you're tracking down his still, you spot tracks showing a good 10-20 horses moving with a LOT of speed. Then you find obvious evidence of a shoot out. Things start looking dicey. But if you never slow down, if you don't take a moment to actually follow up on a hunch, the situation might completely surprise you instead of going in with a lot more information.
Just feel like this would be an interesting way to make even otherwise unpopulated, basic terrain still have this ebb and flow of information and reacting to that information. Have players make choices about a route because they need to avoid some sticky obstacle instead of just taking the straightest line they can. And all the while planting seeds for future payoff and keeping the player in the moment and thinking as the character.
During the first mission taking the body to the incinerator while walking down the paved street, my character tripped and fell over. I got up walked 20 more feet and fell down again. So I turned the game off and never played it again. I don’t regret a single thing.
If it helps, what you've described is literally more exciting, interesting, and has more going on than 99% of the rest of the game. This game isn't even any better if you play with cheats.
My summer has you earn the little bit of fun. It only tells you to build the car and it doesnt teach you to build go figure out and the car is disassembled to the frame and the engine is disassembled to the block some parts are missing or are about to break and you start with 3000 marks and a tractor and motorbike and you need to tune the car properly so it does blow up
I was straight up addicted to satisfactory for a month and outer wilds is my favorite game. It was a nice surprise seeing them.
I was also surprised when I finished the video and it didn't have more views, good video man
Have you ever played the Pathless? Admittedly the movement system can eventually wear thin and no map drives me up the wall for such a large world, but it's the king of decently interesting world, but we're here for the zooming around it
24:43 if you like this you should try Elite Dangerous. Try "Open world" but as big as... well, our entire galaxy. That is not an exaggeration.
I think Outer Wilds is that type of game that no matter how many times you explain it, you'll never do it justice. You kinda just gotta play it to understand it, or in my case, watch someone else play it. One thing is for certain about Outer Wilds and it's that the less you explain, the better because you want to be playing it blind.
Part of me wants to forget it so I can play through it as blind as possible, since it's a unique kind of game that is designed so you can only really play it once. After that all that's left that you can do is enjoy the mechanics. You can retake a test, but you can't relive a party.
outer wilds does have a vr mod and it's magical!
Awesome video, I really want to play outer wilds now
Replay it*
I’ve played it before
ah yes the death stranding cycle. every single person youtuber or not that ive seen talk about this game starts with "man this game is so full of itself its just a walking simulator" and ends with "i cannot stop delivering packages this is my 4th playthrough"
These videos feel like Barry Kramer's "How About" videos mixed with Arin Hanson's "Sequelitis" vidoes, with the quality of Braindump as a bonus. Basically they're great.