Experimenting with Move AI Multi Camera Motion Capture in Unreal Engine 5 - 2024

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  • Опубліковано 27 лис 2024

КОМЕНТАРІ • 16

  • @Tenchinu
    @Tenchinu 22 дні тому +5

    this is a good review... but without the cost analysis, it feels incomplete. How do I know if its worth it... or if I can even use it if I don't know if it's affordable compared to other options?

    • @amulet-studios
      @amulet-studios  19 днів тому +3

      Totally fair. I'm working on a couple more related videos. I'll make sure to include a cost analysis in one of them. Thanks for watching!

  • @DGVFX
    @DGVFX 27 днів тому

    This is really good tech

  • @PSA04
    @PSA04 Місяць тому +1

    Try using a see through table if you want to mocap someone sitting at a desk interacting with smaller objects or a thin table top and unobstructed legs from a single camera. I bet theres clear ones out there to purchase online. Thanks for sharing this process.

    • @amulet-studios
      @amulet-studios  Місяць тому +1

      It's an intriguing idea. Will see what I can find. I worry that any obstruction will throw off the processing. Maybe a combination of thin/transparent table top with a single leg. Then maybe you can position the cameras at 45 degree angles and they won't be obstructed at all. or maybe a piece of plexiglass hanging by fishing wire?
      In any case, thanks for watching!

    • @pitchdark2024
      @pitchdark2024 Місяць тому

      cover a regular table or whatever else with green and green screen it out for each capture on a video editing software then upload the feed. Im sure that could work

  • @grit-mike
    @grit-mike 27 днів тому

    Have you compared the multi-view with just one camera?
    Good video, btw, looking forward to more stuff here.

    • @amulet-studios
      @amulet-studios  19 днів тому

      Have not compared yet. I'm working on a couple more related videos. Will add that comparison to the list. Thanks for watching!

  • @DriesduPreez
    @DriesduPreez 13 днів тому

    I think it's really cool how it can use a multi-cam setup.
    Is the calibration portion absolutely necessary? I have a trove of mocap footage that I'd like to play with. It's only the hero cam and witness cams, no T-pose, only clapper

    • @amulet-studios
      @amulet-studios  2 дні тому

      I don't believe they let you process a shot unless your calibration is successful first, but I could be mistaken. i will investigate and get back to you.

  • @micaiahchau4742
    @micaiahchau4742 Місяць тому +1

    How does this do with multiple people. Especially when they obstruct eachother? Or with faster movement?

    • @amulet-studios
      @amulet-studios  Місяць тому

      Haven't experimented yet with multiple people. It's on my short list of things to try. Will let you know. And from what I've seen, it handles faster movement better than slow or no movement once you import it into Unreal. But that's very anecdotal, and I might be doing something wrong.

  • @Celticninja011
    @Celticninja011 7 днів тому

    i just saw how the pricing was around 4000$ for an hour of footage. Is this accurate? If so this is more expensive than its convenience is worth

    • @amulet-studios
      @amulet-studios  2 дні тому

      Price is definitely an issue, but it's a little dependent on how you measure it. We pay half that much for 60 minutes of render time, but not all of those renders are likely to be usable, which means your cost goes up. I plan to do a couple more videos in the near future, and one of them will look at cost and comparables. Thanks for checking out the video.