this is a good review... but without the cost analysis, it feels incomplete. How do I know if its worth it... or if I can even use it if I don't know if it's affordable compared to other options?
Try using a see through table if you want to mocap someone sitting at a desk interacting with smaller objects or a thin table top and unobstructed legs from a single camera. I bet theres clear ones out there to purchase online. Thanks for sharing this process.
It's an intriguing idea. Will see what I can find. I worry that any obstruction will throw off the processing. Maybe a combination of thin/transparent table top with a single leg. Then maybe you can position the cameras at 45 degree angles and they won't be obstructed at all. or maybe a piece of plexiglass hanging by fishing wire? In any case, thanks for watching!
cover a regular table or whatever else with green and green screen it out for each capture on a video editing software then upload the feed. Im sure that could work
I think it's really cool how it can use a multi-cam setup. Is the calibration portion absolutely necessary? I have a trove of mocap footage that I'd like to play with. It's only the hero cam and witness cams, no T-pose, only clapper
I don't believe they let you process a shot unless your calibration is successful first, but I could be mistaken. i will investigate and get back to you.
Haven't experimented yet with multiple people. It's on my short list of things to try. Will let you know. And from what I've seen, it handles faster movement better than slow or no movement once you import it into Unreal. But that's very anecdotal, and I might be doing something wrong.
Price is definitely an issue, but it's a little dependent on how you measure it. We pay half that much for 60 minutes of render time, but not all of those renders are likely to be usable, which means your cost goes up. I plan to do a couple more videos in the near future, and one of them will look at cost and comparables. Thanks for checking out the video.
this is a good review... but without the cost analysis, it feels incomplete. How do I know if its worth it... or if I can even use it if I don't know if it's affordable compared to other options?
Totally fair. I'm working on a couple more related videos. I'll make sure to include a cost analysis in one of them. Thanks for watching!
This is really good tech
Thanks for watching!
Try using a see through table if you want to mocap someone sitting at a desk interacting with smaller objects or a thin table top and unobstructed legs from a single camera. I bet theres clear ones out there to purchase online. Thanks for sharing this process.
It's an intriguing idea. Will see what I can find. I worry that any obstruction will throw off the processing. Maybe a combination of thin/transparent table top with a single leg. Then maybe you can position the cameras at 45 degree angles and they won't be obstructed at all. or maybe a piece of plexiglass hanging by fishing wire?
In any case, thanks for watching!
cover a regular table or whatever else with green and green screen it out for each capture on a video editing software then upload the feed. Im sure that could work
Have you compared the multi-view with just one camera?
Good video, btw, looking forward to more stuff here.
Have not compared yet. I'm working on a couple more related videos. Will add that comparison to the list. Thanks for watching!
I think it's really cool how it can use a multi-cam setup.
Is the calibration portion absolutely necessary? I have a trove of mocap footage that I'd like to play with. It's only the hero cam and witness cams, no T-pose, only clapper
I don't believe they let you process a shot unless your calibration is successful first, but I could be mistaken. i will investigate and get back to you.
How does this do with multiple people. Especially when they obstruct eachother? Or with faster movement?
Haven't experimented yet with multiple people. It's on my short list of things to try. Will let you know. And from what I've seen, it handles faster movement better than slow or no movement once you import it into Unreal. But that's very anecdotal, and I might be doing something wrong.
i just saw how the pricing was around 4000$ for an hour of footage. Is this accurate? If so this is more expensive than its convenience is worth
Price is definitely an issue, but it's a little dependent on how you measure it. We pay half that much for 60 minutes of render time, but not all of those renders are likely to be usable, which means your cost goes up. I plan to do a couple more videos in the near future, and one of them will look at cost and comparables. Thanks for checking out the video.