I like the old style tutorials with fewer things explained more in detail, but every once in a while it's nice to have something bigger like this to see how it all connects together.
Quick tip : You can just use video as plane, grab a fire video footage (with black background to make it looks transparent), connect it as emission. Duplicate it multiple of times, rotate the others a bit, and merge all of them. And done, you have a fire on your scene without doing sum simulation. (Make sure to increase the value on light pass > transparent)
Very nice. I like the way you made simple objects and built them up into the scene. I couldn't see the houses in the final render as it's too dark. Maybe you could add the moon and have a little light at night.
Wow!! Imagine coming across this when I have just finished making an ocean scene without using the ocean modifier. I only remembered there was something like that after seeing this video 😂😂😂. Thanks a lot. Great video, im learning a lot about sims from you
Damn this is truly hot, finally effect is gorgeous, this trick with voxel remesher + using the decimate modifier to achieve random mesh is so simple and so effective, so great thanks for sharing this🙏🍺🍺🍺
You just inspired me so much, i will try to make a similar scene based on your advice. I really hope I can get something as good looking as you did there! Thank you !!
Amazing work. And then you break it down and I'm like, I can actually do all these individual things. So now I'm thinking I may try my hand at something like this.
i think reusing the fire sim throws things off a little - of course its a huge time cost to do lots but theres not enough variation so you can see the shared rythem in some of them even if the rotation is different.... and in one or two the rotation is the same next to one another. if you could offset the start point of the animations for each i think it'd do a lot to hide the cloning... i also think the fire thats on the boat in the foreground is a mistake because it doesnt have enough detail when we compare it to the flames in the background. I think it would be cool to have the boat just be a black shilouette against the fires behind it. its easier to criticise than do though - its a great tutorial ive learned a a good few things. Your compositing at the end is dope.
@@AlbinThorburn as a viewer i think i will be more interesting to make small tutorial like "fire" first and then make a new bigger project using the smaller content previously made
Very useful tutorial. I would have pre-rendered smoke and flames and inserted them as animated 2D layers (or would have composed them after the 3D render). It's impressive that blender can handle all those simulations straight away.
@@AlbinThorburn A solution could be rendering the cards directly from the scene, using the same angle of the final camera, so it would look exactly the same but without the render time
In case you were interested what would immediately trigger my cgi-radar, it would be the flames, they are "only" 8/10. 😎 (No, I couldn't do it anywhere near this well.) cheers 👍
Haha that would be awesome. I'm considering it ;) I have no idea what the file size was, since the simulation caches and textures were external sources. I'm working with a gtx 1070 and an AMD eight core processor :)
@@ShohebNurAsif-- Oh, I'm sorry to hear that. It was't clear from the tutorial, so I googled it and it worked for me. Maybe dobble check if you've assigned the pinned vertexes correctly?
That was great. Just started with blender. The donut really bores the sh.. out of me. So considering diving unreal a go instead. Which application would you recommend of these two if you had to start from scratch?
Super interesting question. I've thought about learning unreal myself. The way I understand it, is that blender is much better for general 3d and unreal is better att real time rendering. So if you're interested in learning modelling, sculpting, animating and all that stuff, go with blender. If you're more interested in scene building and world creation, go with unreal. I hope that makes sense :D. In general, just go with what you find most interesting at the moment!
@@AlbinThorburn Thanx for your respons. I find everything interesting. There is the problem 😀 Now I have a better understanding of the what the difference is between the two. Thanx again. Have great weekend 🙂
Very nice man. How many time did it take you to complete this project and how many hours did you need for the renders ? You got a new sub by the way ;)
Hii I'm using blender I'm doing some animations in first time and suddenly I don't know what option I increased and then my laptop just stuk and stop and I fell big lag so it now caused any damage to my laptop Wright?
Hi! I highly doubt that you damaged your laptop in any way, but perhaps you turned some setting up too high so your computer takes more time to render or load in the scene? Usually, big scenes (like this viking scene) get pretty slow.
@@AlbinThorburn my is amd ryzen 7 4800 core 8 And graphic card 3050 4gb in this specification it is possible to make same animation like you did in this video
I like the old style tutorials with fewer things explained more in detail, but every once in a while it's nice to have something bigger like this to see how it all connects together.
Ok! Nice input, I'll take that into consideration.
@@AlbinThorburn man I am just really confused about how u messed up the fires, like they don't sync with each other, hw did u make them not sync?
@@ramanrafiq7888 I explain this in my latest video, somewhere in the end. It's quite simple but a little tricky to explain through text :)
Quick tip :
You can just use video as plane, grab a fire video footage (with black background to make it looks transparent), connect it as emission. Duplicate it multiple of times, rotate the others a bit, and merge all of them. And done, you have a fire on your scene without doing sum simulation. (Make sure to increase the value on light pass > transparent)
Awesome! I'm going to have to try that sometime
Very cool. I like the final comp.
Thanks! :) I did it in hitfilm
Such a col scene.... great job with this. Reminds me of something out of Game of Thrones. Awesome stuff. :)
Thank you! The fog really brings some atmosphere
Ooohhhh WwwouuuaaaawwWWW ! Just Amazing ! This is the best for tutorial !
Thank you! I'm glad you liked it
Honestly, that is Amazing 🤩
Great ideas on how to place the houses and all in all fascinating to see you create this beautiful scene! Well done!
Thank you!
even though i'm a 3dsmax Vray user, the concepts of working like this are all very good. i found it helpful
Awesome! It's the same thing for me sometimes, I use HitFilm for editing but sometimes I watch after effects tutorials lol
incredible work from you as always. keep it up man!
Thank you!
amazing , smooth and well explained way of workflow
Thanks!
Wow!!! Brilliantly done! Thanks for sharing. 👍🏽
No worries! I love making this stuff :D
Thanks so much this was really helpful
I love these kind break down videos
Very nice. I like the way you made simple objects and built them up into the scene. I couldn't see the houses in the final render as it's too dark. Maybe you could add the moon and have a little light at night.
Yeah they were barely visible. Perhaps I could have added a sharper backlight :)
Good stuff. Liked how it all came together.
Thank you!
Wow!! Imagine coming across this when I have just finished making an ocean scene without using the ocean modifier. I only remembered there was something like that after seeing this video 😂😂😂. Thanks a lot. Great video, im learning a lot about sims from you
Wow that's amazing. Great work!
Thank you!
Omg ur insane..... Please dont stop posting...
Nice breakdown bro.... ✌️
Amazing, please more tutorials like that. Thanks
Your channel is a wonder. awesome stuffs
Thanks :D
That's a great tutorial man. U got a subscriber. 😀👍
Haha thank you man!
short & sweet explanation ❤️❤️❤️
Wow! This 12 minutes were so good! And then you say: "Please... go easy on me in the comments"! Awesome.
I definitely like such scene creations. :)
Awesome! Don't tell anyone, but I'll be remaking a scene from terminator 2 pretty soon 👀
WTF this is epic. Thanks for the ultra epic video.
stunning result. nice summary of the main steps
After i watched this, i thought to myself that dont make super detailed animation in my potato pc haha btw this is very niceee
amazing dude!
Damn this is truly hot, finally effect is gorgeous, this trick with voxel remesher + using the decimate modifier to achieve random mesh is so simple and so effective, so great thanks for sharing this🙏🍺🍺🍺
Thank you! That trick is pretty useful for background stuff, when you want to keep it low poly :) Glad you liked the video!
so many methods that you applied here are really smart and well thought! really liked the video!!!!
Great work buddy..
Amazing one sir😊😊
Thanks!
Fantastic work!!! SUBBED
Thanks!
Brilliantly done
Thanks! Glad you liked it
Great Job Pal
Keep it up!!! Very cool
Thank you! I appreciate it :D
awesome...Appreciated
if you have problem with the landscape texturing after the unwrap select all the vertices and assign them to a new vertex group and then unwrap again
Amazing
You just inspired me so much, i will try to make a similar scene based on your advice. I really hope I can get something as good looking as you did there! Thank you !!
Super loved this!! Learned a lot, thank you for sharing your process!!
Amazing work. And then you break it down and I'm like, I can actually do all these individual things. So now I'm thinking I may try my hand at something like this.
Right! It's all about just putting it all together :)
Lovely 😍
Can you please break down the fire and save as open VDB
Of course! I'll make a tutorial on that next :)
@@AlbinThorburn Thank you :)
Awesome as always - Could you make a tutorial on how to implement real footage of a moving person keyed out in a blender environment?
Check out Ian Hubert
Oh dude, Ian Hubert is KING
For sure! I did a lot of that for my short film Apogee, it would be super fun to create a tutorial on that.
@@drumboarder1 I have, he truly is a pro, but his tutorials are more for intermediate users and less for beginners since they are so fast paced
@@AlbinThorburn I saw that, it's exactly what i mean haha
A lot of details to a scene that is gonna be covered in darkness.thats serious work man.
Earned my subscription 💯💯,see u in the next video 😁😁😁
Thank you!:D
Wow!
I like it 🙂
This is amazing...💪💪
Thank you Optixvfx!
art
i think reusing the fire sim throws things off a little - of course its a huge time cost to do lots but theres not enough variation so you can see the shared rythem in some of them even if the rotation is different.... and in one or two the rotation is the same next to one another.
if you could offset the start point of the animations for each i think it'd do a lot to hide the cloning... i also think the fire thats on the boat in the foreground is a mistake because it doesnt have enough detail when we compare it to the flames in the background.
I think it would be cool to have the boat just be a black shilouette against the fires behind it.
its easier to criticise than do though - its a great tutorial ive learned a a good few things. Your compositing at the end is dope.
Thank you sir😊
Thank you!
Such a huge scene and well briefly explained, small format for huge scene i like this format but more detail will be good also
The key word!.. more detail will be good
nice! great result in eevee
Thanks!
Really liked the video! Wanted also to see how you work with camera though because of how good you did the exposition
magnificent, amazing, I would really like a full tutorial since I'm a bit new :)
That's awesome, I'm thinking about creating smaller tutorials kinda "breaking down" some of the effects like the fire for example.
@@AlbinThorburn as a viewer i think i will be more interesting to make small tutorial like "fire" first and then make a new bigger project using the smaller content previously made
Fantastic, subscribed!
Thanks!
Nice 👌👍
i like this, please make more like this.
Nice 👍🙂
Cool
Watch this tutorial after watching Viking anime makes me feel interest
What anime? :)
@@AlbinThorburn vinland saga
Amazing work man
well done :O)
Thank you!
It's really useful and inspiring 😃
Very useful tutorial. I would have pre-rendered smoke and flames and inserted them as animated 2D layers (or would have composed them after the 3D render). It's impressive that blender can handle all those simulations straight away.
I actually try that in the video, at 06:44. It didn't really cut it for me, because I wanted to be able to rotate it to create some variation :D
@@AlbinThorburn A solution could be rendering the cards directly from the scene, using the same angle of the final camera, so it would look exactly the same but without the render time
@@FloridiaPietro or just add a 'track to' constraint and choose the camera as target. So it always faces the camera
That was amazing mann 🔥🔥
Would really like to know how the remeshing is done for the ground
It's just sculpting and decimate modifier:)
Best
вау)) как круто сделано!
I like it
Nice work.
I would just reduce the fire size to fit the scale.
The way it it the fire is the only give away.
great tutor.
thank you.
Can U tell me the specs of your PC?
Thank you.
Wow
In case you were interested what would immediately trigger my cgi-radar, it would be the flames, they are "only" 8/10. 😎
(No, I couldn't do it anywhere near this well.)
cheers 👍
its really amazing!please make a beginner tutorial on it...
Eventually! :D
Very nice, after tornado 🌪?
Well now I'm expecting a full adaptation of Bengtssons Röde Orm by you. :D How many gigs was that scene? What are your specs?
That book is truly a masterpiece and deserves its own movie! Great idea!
Haha that would be awesome. I'm considering it ;) I have no idea what the file size was, since the simulation caches and textures were external sources. I'm working with a gtx 1070 and an AMD eight core processor :)
No lie, that would be awesome
why is my cloth simulation not working? created vertex group for the pin,, but cloth flying away,, not staying in one place like yours,,, help pls
I have no idea my friend :(
Add pin vertex group in the shape section of the cloth sim.
@@Jazzydada i did,,still not working
@@ShohebNurAsif-- Oh, I'm sorry to hear that. It was't clear from the tutorial, so I googled it and it worked for me. Maybe dobble check if you've assigned the pinned vertexes correctly?
Absolutely love it
That's so fun to hear!
What's your computer spec and gpu that you ran out of gpu memory to work with?
Some older GTX card. I could definitely have optimized it to work with it but I couldn't bother
That was great. Just started with blender. The donut really bores the sh.. out of me. So considering diving unreal a go instead. Which application would you recommend of these two if you had to start from scratch?
Super interesting question. I've thought about learning unreal myself. The way I understand it, is that blender is much better for general 3d and unreal is better att real time rendering. So if you're interested in learning modelling, sculpting, animating and all that stuff, go with blender. If you're more interested in scene building and world creation, go with unreal. I hope that makes sense :D. In general, just go with what you find most interesting at the moment!
@@AlbinThorburn Thanx for your respons. I find everything interesting. There is the problem 😀 Now I have a better understanding of the what the difference is between the two. Thanx again. Have great weekend 🙂
Amazing work! What CPU are you working on?
Thank you! CPU - AMD Ryzen 7 2700X Eight-Core Processor
Bro can i get this project file?
EXCELENTE! Me suscribo!
Awesome!
Bro slowly tutorial video please. And. All models texture and smoke fire link color grading how to
Texture and fire color grading
Very nice man. How many time did it take you to complete this project and how many hours did you need for the renders ? You got a new sub by the way ;)
It took about two evenings to do the actual scene, and I rendered it in half an hour (eevee)
The final render is too dark to see but other than that very epic
why was the place burning before the Vikings actually arrived?
No, no. We don't talk about that.
How much time it took to make this
Two evenings :)
Can some one explain how he got that fire simulation in 6:50?
ua-cam.com/video/ivaD63Tnikk/v-deo.html
Hii I'm using blender I'm doing some animations in first time and suddenly I don't know what option I increased and then my laptop just stuk and stop and I fell big lag so it now caused any damage to my laptop Wright?
Hi! I highly doubt that you damaged your laptop in any way, but perhaps you turned some setting up too high so your computer takes more time to render or load in the scene? Usually, big scenes (like this viking scene) get pretty slow.
@@AlbinThorburn if laptop caused some damage because of this can you tell me how can I check that damage
@@akash0156I'm saying it probably didn't cause any damage
@@AlbinThorburn ok understand
my is amd ryzen 7 4800 core 8
And graphic card 3050 4gb in this specification it is possible to make same animation like you did in this video
💪🏻
Thank you man :D worked hard on this one!
Sir, what your system configuration?
CPU - AMD Ryzen 7 2700X Eight-Core Processor
GPU - NVIDIA GeForce GTX 1070
@@AlbinThorburn sir this configuration laptop are available?
What are you pc's specs?
AMD Ryzen 7 2700X Eight-Core Processor
GPU NVIDIA GeForce GTX 1070
32 GB RAM
Incredible 👌👌👌👌
Pc settings?
Hahah what
Computer config
Cpu: ?
Gpu: ? ( Rtx 3080ti example)
ssd or HDD : ?
CPU - AMD Ryzen 7 2700X Eight-Core Processor
GPU - NVIDIA GeForce GTX 1070
What vdb you use in this scene?
I made it myself (in the video) :D
Thnkyou
I also make a vdb but I cannot make a flame colour so please tell how to make a flame texture 🥺🥺🥺
why so dark?cannot see it clearly.
Lol yeah
What is vergin of blender
3. Something:)
@@AlbinThorburn 😂😂
Hii what is your mechanic specifications
CPU - AMD Ryzen 7 2700X Eight-Core Processor
GPU - NVIDIA GeForce GTX 1070
@@AlbinThorburn my is amd ryzen 7 4800 core 8
And graphic card 3050 4gb in this specification it is possible to make same animation like you did in this video
how to do it like the flash