Protip: To get more clarity with stuff like this, encode the video at a higher resolution to trick youtube into supplying a higher bitrate when choosing that resolution. Works wonders for games with lots of foliage and also for loads of particles
I can’t imagine playing Tempest using anything but the original spinny knob controller. Speaking as someone who played it to death in arcades back in the day (I’ll always have a soft spot for vector games), it’s integral to the gameplay. Fun fact: I, Robot had two modes when you put in your tokens. It had the usual gameplay mode, but also a drawing mode where you “painted” on the screen using the animated objects.
Tempest 2000 on the Jaguar used a modified MOD file that allowed 16 bit samples and more channels over the Amiga version, so it was not an apples vs apples thing. The Jaguar Sound DSP along while playing music was still massively more powerful than an Amiga 1200 or 3000.
In 1981-1983, the peak of the "Game Room" in my opinion, I was almost through with high school in the U.S. I remember pouring quarters into games, including Tempest. I LOVED that game. These game rooms had no lights in them, with the exception of the front counter where the worker was, because all the lights came from those marvelous CRT-containing machines that took all my money, besides gasoline (petrol?), from my part-time job. All those cool "8-bit" sounds, firing lasers in Defender and Star Gate, Joust, ....shit, I could go on and on. I feel VERY lucky I grew up in that age. When I was very young, I witnessed, and played, the birth of Pong, and of course, got an Atari 2600 for christmas. At 53, I feel I was born at the perfect time to see the birth, and growth, of electronic games. Played those damned LED hand-held ones too! Love your content!
I remember Jeff Minter from my old C64 days... Hovver Bovver, Attack of the Mutant Camels and so forth... He was and still is one of the major influences that helped shape my love of games in general. I actually met him at a games show back in the mid 80's down in London and he was just as eccentric and odd as I had imagined... But a visionary all the same.
Never played played his games back in the day and I still think the man is a national treasure! Well, I did play Revenge of the Mutant Camels for a bit, but it never really clicked with me. Still... National treasure!
I discovered Mr Minters games on my Commodore 64 in my "pirated" collection of tapes. Those early games were so weird I could never even work out how to play them. I guess if you bought the game you'd have instructions. But dirty little pirate me was lost warping around pyramids and going through crazy LSD like game trips long before I even knew what LSD or tripping was. Good times!
Wow, mod formatted music. That's a throwback indeed. Did you ever hear any done by a chap named U4ia back in the day, Scott? Real name is Jim Young. He was brilliant.
I had loads of u4ia .MODs saved on various half-knackered floppy disks, haha. Stole quite a few of his samples for my own tunes, too! "Take a trip from me" is an all-time rave classic :P
Check my UA-cam profile for my Soundcloud link, or just search "illformed" and I should pop up. If you want to dig a bit further into the past, cringey teenage sample text and all, you can visit ModArchive (dot) Org and dig up my really old FastTracker files, haha. I used to go by the nick "MaDHaTTeR" releasing under the netlabels "Shattered Fixtures" (cheesy house/trance group started by me and a mate on AOL dialup, haha) as well as "CHiLL Productions" (ambient, experimental, techno, etc). I later changed my nick to "dblue" while still releasing under "CHiLL" as well as my own group "Dope" (house, garage, drum&bass). Thanks for showing interest, haha. Hope you find something interesting :)
I should have an archive of the entries (and winners, of course) of all the tracked music submissions from the Assembly gatherings, probably most of which are in S3M format. I would have to do some searching, though. They are probably on some dusty CD-R hidden away in a box in storage somewhere. XD
Met Jeff this afternoon at the Zzap Live event in Kenilworth. Lovely chap and it was great to listen to his memories of the golden age of gaming in the 80s. Great times and Tempest is one of our all time greats.
thanks for this video. Tempest was my favorite arcade game ever (in fact, I have an original arcade standup with vector monitor!) and I didn't know about this, since I don't play consoles. Guess I need a PS4 now!
Tempest 4000 does have chillout bonus levels. There are just different requirements for triggering them (get four triangles that appear under circumstances I haven't figured out yet). There's one where you fly through rings and one where you have to keep a stylus thing on a path that bends around and rotates.
I think it's based on how many powerup/bonus pods you catch. I noticed you had one triangle at the end of the video, so you're a quarter of the way there. Oh and the way to get lots of points in the interstage bonus parts is by just keeping the cursor in the middle of the screen. Usually that gets you 750 points per hexagon, but sometimes you get a heart. I don't know what those do or why they appear, but there's a Steam achievement for getting 5 of them in one round lol.
Jeff Minter also gave "permission" to a talented indy programmers Typhoon 2001 freeware PC remake of Tempest 2000. I put permission in quotes, because I'm pretty sure Minter isn't really in a position to authorize anything regarding Tempest. But hey, it's a not for profit remake that's about as obscure as that DVD player game, so I doubt Atari is swearing the lost revenue. It's really good though, I'd recommend hunting it down.
Space Giraffe is Minter's opus imho. It's just so well designed for game play without overdoing the visuals like Tempest 4000. Having to nurture enemies to get to the web rim rather than kill them before they do completely revolutionises the game.
Ahh, Tempest, my favorite arcade game. Hence, uh, my online handle. If you ever find an operable 80's cabinet with the original vector display, do yourself a favor and play it! It's super cool!
My first PC (a Pentium MMX running Win95) came with a port of the arcade version of this! It had a few other arcade ports (Asteroids, Centipede, Missile Command, a couple more I'm forgetting...), but this was one of my favorites. I noticed the Steam version of this a few days ago and was thinking about picking it up...
I still own a Jaguar with Jaguar CD, I wasn't able to get the Nuon because it wasn't available in Italy, but I bought the Xbox 360 just for neon effect and the Ps vita for TxK. I'm so pleased that Jeff Minter now develops on Ps4! :)
Its true but gamepad did have a nice way of letting you click count around. tap tap tap, shoot, tap tap, tap tap tap. It was quite precise but much slower than the rotation controller as you couldn't accelerate to a new point far away and home in on it. You just had to accelerate your tapping. That explanation is entirely from long ago memory so I may have imagined the whole thing. You just never know with a Minter game.
Yeah, controls matter. I had the same experience trying to play bit-trip.beat on something other than a wii. Incidentally that game's use of motion controls (as in specifically how it interprets controller movement) is very reminiscent of how a paddle controller behaves...
Wouldn't have the same inertial feel from a hefty weight, at least in general, some of the Logitech mice do have a heftyish weel, but a nice chunky block of aluminium/steel has a lovely feel.
I am also a Minter/Llama fan and this caught me off guard when I saw it drop on Steam and PSN. I have X3 on the PlayStation. I do own a Vita so got TxK and saw all the hassle with Infotari. When 4000 popped up I opened it with dread, saw Llamasoft and bought it immediately. :)
Speaking of the Amiga, one of my favorite Tempest clones is a game called Vektor Storm--a pretty decent Amiga-only version. You can still find the disk images online and the Amiga emulators handle it well.
Bonus levels are in there; you need to collect 4 warp triangles to activate. Also! You can switch soundtracks on the level select screen - I think T3K soundtrack is the default, T2K mods and TxK are in there, try hitting triangle.
My wife was a beast at the original arcade Tempest. Kids used to stand around and watch her clear level after level. My job was to just carry the tokens.
Fixing the monitor was a pain. The vector graphics over drove the electro home color monitor. Which meant pulling the monitors all the time. Also had to clean the opt encoder all the time or it would not turn or turn in wrong direction. Same circuit used in the football and bowling game.
YES, YES, YES!!! A fix exists that COMPLETELY fixes the PC version on Steam! In the video you did talk about the undocumented "left trigger" that acts as a brake and holds you in one spot where you can lean right or left to shoot down the web either way AND while leaning you can kill anything that makes it to the top of the web without them grabbing you or killing you, Very Handy! Also, I've modded the main Tempest4k.exe on the PC to enable mouse (usb spinners) support and it disables the fake inertia for instant claw movement and no more overshooting!!! What more could you ask for? Look for me on steam talking about using a rotary controller...
I highly recommend the TxK soundtrack. He released it after the whole legal debacle. Probably the best soundtrack to a game you'll likely never play. It's on Llamasoft Moosicians. The whole story behind that fiasco is worth a (sad) look. :/
Ah, Jeff Minter. I primarily remember him from my days with an Atari 800XL, and the absolutely bonkers llamatron/ attack of the mutant camel/etc. games. XD They stuck with me because even amongst the absurd random ideas people had for those 8 bit systems, these seemed especially random and odd...
The arcade version is one game me and a buddy nearly beat. Got to the last level and died. Was an awesome game for its day and loved the vector graphics.
Do you still need to have Subdivisions playing in the background to get the best score ? Or was that just the original ? Been a fan of Mr Minter since his Vic20/C64 days.
Scott, you should check out the low byte demo scene. A group of people that works to make things a small as possible on a drive. I throughly enjoy the 64k scene. Pfft... put a visualizer on 128k. Try an entire music video. ;D Search up Chaos Theory - Conspiracy 64k demo and download that. Enjoy all 64k of memory. :D
I'm well aware of demo coding, some of my oldest youtube playlists cover these: ua-cam.com/play/PL9A81C9787E141AAD.html ua-cam.com/play/PLBB9A709AF32A9013.html
It makes me happy to know Jeff is still out there coding away on the back of a llama in one of his awful, awful sweaters. It surprises me that someone with such skill and imagination hasn't been more prolific with new game ideas over the decades he's been at it. Maybe he has other interests now. I'm curious just what he's been up to.
Jeff Minter is a nice guy :) who also plagiarized quite a few games, added personal quirks and upped the tempo. The result is niched games that nobody plays but everyone's heard of cos we like the image of a long-haired Llama lover. :) I don't like his games cos they're not enjoyable. But I also know he's not going to change that, because he is and was the Indie of Indies, insisting on himself writing only the games *he* wanted to play. And I think that's worth a lot of respect. :)
Visually almost identical to TxK on the Vita - fantastic game, just wish I could play it on a bigger screen. Sadly don't own a PS4 so won't be playing this anytime soon.
You can use any controller you want using WoJ XInput Emulator, I'm using an Atari Jaguar Pro Controller! If I can use that to play this game you should be able to use any controller within reason!
I personally support the creation of a Space Force, or rather, a Space Guard, akin to the Coast Guard, which is how I suspect a Space Force would function at first. Like it or not, Space is a domain, and It's preferable to have a head start in the form of a branch whose *ONLY* mandate is securing it rather than be caught unprepared at a later date.
Reply to Bad Name: I agree. If it's not set in motion by a state actor, then it will likely be a corporate entity. The only thing holding it back at the moment are the current infrastructural/technological limits on space travel that make the gathering of resources/colonies uneconomical. Once that problem is solved (which, it appears, will occur if one of several ongoing projects pans out) we'll likely see some 'land grabbing' or rather, 'Space Claiming'. I expect corporations will lead the charge, though not overtly.
I was one of the few that bought not only an Atari Jaguar, but the 'toilet' Jaguar CD add-on, which of the few that were actually sold, even fewer survive today due to the shit quality of them. I played Tempest 2000 to death back then, and playing music CDs on that toilet due to Minter's VLM interface was just a sensory mindfuck. Now that this game's finally out, I feel like it's 1994 again. Too bad my hand-eye coordination isn't quite the same as it was 24 years ago :O
Protip: To get more clarity with stuff like this, encode the video at a higher resolution to trick youtube into supplying a higher bitrate when choosing that resolution. Works wonders for games with lots of foliage and also for loads of particles
I can’t imagine playing Tempest using anything but the original spinny knob controller. Speaking as someone who played it to death in arcades back in the day (I’ll always have a soft spot for vector games), it’s integral to the gameplay.
Fun fact: I, Robot had two modes when you put in your tokens. It had the usual gameplay mode, but also a drawing mode where you “painted” on the screen using the animated objects.
Tempest 2000 on the Jaguar used a modified MOD file that allowed 16 bit samples and more channels over the Amiga version, so it was not an apples vs apples thing. The Jaguar Sound DSP along while playing music was still massively more powerful than an Amiga 1200 or 3000.
In 1981-1983, the peak of the "Game Room" in my opinion, I was almost through with high school in the U.S. I remember pouring quarters into games, including Tempest. I LOVED that game. These game rooms had no lights in them, with the exception of the front counter where the worker was, because all the lights came from those marvelous CRT-containing machines that took all my money, besides gasoline (petrol?), from my part-time job. All those cool "8-bit" sounds, firing lasers in Defender and Star Gate, Joust, ....shit, I could go on and on. I feel VERY lucky I grew up in that age. When I was very young, I witnessed, and played, the birth of Pong, and of course, got an Atari 2600 for christmas. At 53, I feel I was born at the perfect time to see the birth, and growth, of electronic games. Played those damned LED hand-held ones too! Love your content!
I remember Jeff Minter from my old C64 days... Hovver Bovver, Attack of the Mutant Camels and so forth... He was and still is one of the major influences that helped shape my love of games in general.
I actually met him at a games show back in the mid 80's down in London and he was just as eccentric and odd as I had imagined... But a visionary all the same.
Loved playing all the Llamasoft games back in my Atari STE days. Jeff is a national bloody treasure!
Never played played his games back in the day and I still think the man is a national treasure! Well, I did play Revenge of the Mutant Camels for a bit, but it never really clicked with me. Still... National treasure!
I discovered Mr Minters games on my Commodore 64 in my "pirated" collection of tapes. Those early games were so weird I could never even work out how to play them. I guess if you bought the game you'd have instructions. But dirty little pirate me was lost warping around pyramids and going through crazy LSD like game trips long before I even knew what LSD or tripping was. Good times!
Wow, mod formatted music. That's a throwback indeed. Did you ever hear any done by a chap named U4ia back in the day, Scott? Real name is Jim Young. He was brilliant.
I had loads of u4ia .MODs saved on various half-knackered floppy disks, haha. Stole quite a few of his samples for my own tunes, too! "Take a trip from me" is an all-time rave classic :P
I think my fave was "Mnemo's Night Out", lots of effects, great bass. Any of your stuff on YT or elsewhere?
Check my UA-cam profile for my Soundcloud link, or just search "illformed" and I should pop up. If you want to dig a bit further into the past, cringey teenage sample text and all, you can visit ModArchive (dot) Org and dig up my really old FastTracker files, haha. I used to go by the nick "MaDHaTTeR" releasing under the netlabels "Shattered Fixtures" (cheesy house/trance group started by me and a mate on AOL dialup, haha) as well as "CHiLL Productions" (ambient, experimental, techno, etc). I later changed my nick to "dblue" while still releasing under "CHiLL" as well as my own group "Dope" (house, garage, drum&bass). Thanks for showing interest, haha. Hope you find something interesting :)
I should have an archive of the entries (and winners, of course) of all the tracked music submissions from the Assembly gatherings, probably most of which are in S3M format. I would have to do some searching, though. They are probably on some dusty CD-R hidden away in a box in storage somewhere. XD
...or just find stuff on modarchive.org, if you're looking for specific songs or artists. :)
He's the Devin Townsend of vector graphics. A wall of colours and lines.
Met Jeff this afternoon at the Zzap Live event in Kenilworth. Lovely chap and it was great to listen to his memories of the golden age of gaming in the 80s. Great times and Tempest is one of our all time greats.
Now this makes me want to get out my old Atari collection CD-ROM and play the original version.
Great vid as always! I collect retro arcade games, and have a Tempest, and that color vector monitor is just a spectacular invension!
thanks for this video. Tempest was my favorite arcade game ever (in fact, I have an original arcade standup with vector monitor!) and I didn't know about this, since I don't play consoles. Guess I need a PS4 now!
Died at the wife's tempest 2000
typing from beyond the veil, are you?
Jeff Minter is a hero. I once played Grid Runner from Datasette.
Tempest 4000 does have chillout bonus levels. There are just different requirements for triggering them (get four triangles that appear under circumstances I haven't figured out yet). There's one where you fly through rings and one where you have to keep a stylus thing on a path that bends around and rotates.
Ahh, I guess I just never figured out how to encounter them, glad to know that I can find them.
I think it's based on how many powerup/bonus pods you catch. I noticed you had one triangle at the end of the video, so you're a quarter of the way there. Oh and the way to get lots of points in the interstage bonus parts is by just keeping the cursor in the middle of the screen. Usually that gets you 750 points per hexagon, but sometimes you get a heart. I don't know what those do or why they appear, but there's a Steam achievement for getting 5 of them in one round lol.
Jeff Minter also gave "permission" to a talented indy programmers Typhoon 2001 freeware PC remake of Tempest 2000.
I put permission in quotes, because I'm pretty sure Minter isn't really in a position to authorize anything regarding Tempest. But hey, it's a not for profit remake that's about as obscure as that DVD player game, so I doubt Atari is swearing the lost revenue.
It's really good though, I'd recommend hunting it down.
I grew up playing txk on my vita because my memory card came with a download code. So i’m definitely going to have to pick this up at some point
I have a Jaguar and the CD drive! I'm also a kid of the 80s and loved the original. Hard as hell but so good!
Tempest 2k was awesome on the Jaguar - I played it again just this year! Though the playstation version Tempest X I think was also a lot of fun !
But I don't see _any_ reference to sheep, llamas, gnus or other bovidae in this game. Are you sure it was really made by Jeff Minter?
I bet they are in there. Hidden away waiting to be discovered. Jeff wouldn't let us down.
hjalfi Exactly. How can you make a video of Jeff Minter game and not bring up Attack of the Mutant Camels
It said unstoppabull just there...
You didn't see the "INCREDIBULL!" at the end of the levels?
I think the 80's original was the best. Fast and intense. I remember the knob you could spin and the sounds were great for the time.
I bought (and still have) my Jaguar .. I also have a JagCD unit (ultra rare these days) .. So at least one person bought one!
You're not the only one... but I lost my Jaguar and CD add on in a house move years ago... :'(
Still got 1 for AvP , though controller pins need some attention, must be worst designed jack plug ever on them for being so delicate.
I still have my Jag+CD
@@danlock1 And it still works? Amazing! Mine croaked years ago.
I have both as well...
Wow, blast from the past from the hairy yak ! I remember days lost on my Atari ST messing with Jeff’s light synth......very triply and hoopy stuff !
Space Giraffe is Minter's opus imho. It's just so well designed for game play without overdoing the visuals like Tempest 4000. Having to nurture enemies to get to the web rim rather than kill them before they do completely revolutionises the game.
Ahh, Tempest, my favorite arcade game. Hence, uh, my online handle. If you ever find an operable 80's cabinet with the original vector display, do yourself a favor and play it! It's super cool!
This would be brilliant in VR.
Hey man, I love my Jag... dodgy solder joints and all.
Jeff Minter the man that gave us the brilliant Llamatron!!
My first PC (a Pentium MMX running Win95) came with a port of the arcade version of this! It had a few other arcade ports (Asteroids, Centipede, Missile Command, a couple more I'm forgetting...), but this was one of my favorites. I noticed the Steam version of this a few days ago and was thinking about picking it up...
Jeff Minter's Llamatron left an indelible mark on my childhood!
I still own a Jaguar with Jaguar CD, I wasn't able to get the Nuon because it wasn't available in Italy, but I bought the Xbox 360 just for neon effect and the Ps vita for TxK. I'm so pleased that Jeff Minter now develops on Ps4! :)
My first car was a Tempest. So many quarters spent on Tempest and Robotron.
WOW, I didn't know that Jeff Minter was still programming. I used to absolutely love his games.
Without the rotary encoder input it's just not the same.
Its true but gamepad did have a nice way of letting you click count around. tap tap tap, shoot, tap tap, tap tap tap. It was quite precise but much slower than the rotation controller as you couldn't accelerate to a new point far away and home in on it. You just had to accelerate your tapping.
That explanation is entirely from long ago memory so I may have imagined the whole thing. You just never know with a Minter game.
Yeah, controls matter. I had the same experience trying to play bit-trip.beat on something other than a wii.
Incidentally that game's use of motion controls (as in specifically how it interprets controller movement) is very reminiscent of how a paddle controller behaves...
Wouldn't it work with a mouse wheel nowadays? Or any similar stuff on controllers.
Wouldn't have the same inertial feel from a hefty weight, at least in general, some of the Logitech mice do have a heftyish weel, but a nice chunky block of aluminium/steel has a lovely feel.
You can use a rotary controller with tempest 4000 !
I am also a Minter/Llama fan and this caught me off guard when I saw it drop on Steam and PSN. I have X3 on the PlayStation. I do own a Vita so got TxK and saw all the hassle with Infotari. When 4000 popped up I opened it with dread, saw Llamasoft and bought it immediately. :)
Only on this channel, would we find out the calorific content of Jupiter. Awesome. No llamas though?? 👍🏻😎
The "chill out" levels are still there! You have to get 4 triangle powerups.
Speaking of the Amiga, one of my favorite Tempest clones is a game called Vektor Storm--a pretty decent Amiga-only version. You can still find the disk images online and the Amiga emulators handle it well.
Bonus levels are in there; you need to collect 4 warp triangles to activate. Also! You can switch soundtracks on the level select screen - I think T3K soundtrack is the default, T2K mods and TxK are in there, try hitting triangle.
My wife was a beast at the original arcade Tempest. Kids used to stand around and watch her clear level after level. My job was to just carry the tokens.
Fixing the monitor was a pain. The vector graphics over drove the electro home color monitor. Which meant pulling the monitors all the time. Also had to clean the opt encoder all the time or it would not turn or turn in wrong direction. Same circuit used in the football and bowling game.
Did not know these details, always fun finding out stuff like this. Was the same true of the vector displays in Star WArs?
Eating Jupiter's mass in bacon? I can definitely think of worse ways to die. =P
Ahem: Mass... I'll get my coat.
Quite true sir. :)
Too late; I already have my coat and I've called a taxi. 😀
eating Jupiter's mass in broccoli
@OnionChoppingNinja Increased levels of methane and hydrogen will be detected in the immediate vicinity of Uranus.
YES, YES, YES!!! A fix exists that COMPLETELY fixes the PC version on Steam! In the video you did talk about the undocumented "left trigger" that acts as a brake and holds you in one spot where you can lean right or left to shoot down the web either way AND while leaning you can kill anything that makes it to the top of the web without them grabbing you or killing you, Very Handy! Also, I've modded the main Tempest4k.exe on the PC to enable mouse (usb spinners) support and it disables the fake inertia for instant claw movement and no more overshooting!!! What more could you ask for? Look for me on steam talking about using a rotary controller...
It is also on steam, in case you missed it.
I spent lots of quarters and lots of hours playing Tempest back in the day.
I highly recommend the TxK soundtrack. He released it after the whole legal debacle. Probably the best soundtrack to a game you'll likely never play. It's on Llamasoft Moosicians. The whole story behind that fiasco is worth a (sad) look. :/
Ah, Jeff Minter.
I primarily remember him from my days with an Atari 800XL, and the absolutely bonkers llamatron/ attack of the mutant camel/etc. games. XD
They stuck with me because even amongst the absurd random ideas people had for those 8 bit systems, these seemed especially random and odd...
polybius is incredible at 144 hz in VR, gives me chills!
I remember there being a similar game on my grandparent's old Mac in the 90's called Mac Attack.
The arcade version is one game me and a buddy nearly beat. Got to the last level and died. Was an awesome game for its day and loved the vector graphics.
By the way check out Audiosurf. It's in the same ally as this in terms of quick gameplay, great music and insane visuals.
Tempest 4000 is available on Windows, PlayStation 4, and Xbox One. It is also promised for the as yet unreleased Atari VCS console...
I loved those chill levels, bacon indeed mate lol!
I was looking away when you said your wife got a Tempest 2000 and was afraid to look back at the screen. :P
Ohhhh so this is what those guides for ratchet & clank 3 meant when they mentioned Tempest about the hacker door puzzle thingies
The chill out level is called "turn it off and go outside."
I have the T2K sound track
Great video as always
Octamed, Pro-tracker, the Amiga, ah those were the dayz Scott :)
I played the original tempest all the time as a kid on PC. I also played a little of asteroid, centipede, tank, and missile command lol
Oh, I had old Tempest on C64. Or it was a clone game. My memory gets a bit hazy going that far back.
BEAUTY!
it's true...
Scott there is an Atari collection on PS4 store that has propper tempest!
proper would require a vector display. a simulated vector display is only nearly-proper.
This game looks sick! I would however be worried it'd turn my non-photosensitive epilepsy into photosensitive epilepsy haha
Finally, a version of Tempest exists for a console people actually own!
(Ports don't count for... some arbitrary reason.)
No idea why the MS DOS version from 95 or 96 doesn't count, but I certainly enjoyed it back in the day.
I guess MS-DOS is "not a console" ?
Do you still need to have Subdivisions playing in the background to get the best score ? Or was that just the original ?
Been a fan of Mr Minter since his Vic20/C64 days.
Nice one, Jeff - now where's that Trip-a-tron remake?
This is very... interesting.
Would love to play this on the Vive with an Xbox controller!
Have you played res infinite in vr, it’s like a prayer at the temple of Minter.
I remember this game so challenging
Holy crabsticks Scott... if I've know you are a MInter fan, we'd have more to chat about in No Bull Ships chat.. :)
God, I remember playing Llamasoft games on C64... [/nostalgia]
Oh I love the original tempest!!!
How can a spinner be used ???????????????????????????
You forgot to mention Flossie!
manley and the ox? awesome!
I absolutely love TxK on the Vita!
I bought a Jaguar!!
Scott, you should check out the low byte demo scene. A group of people that works to make things a small as possible on a drive. I throughly enjoy the 64k scene. Pfft... put a visualizer on 128k. Try an entire music video. ;D Search up Chaos Theory - Conspiracy 64k demo and download that. Enjoy all 64k of memory. :D
I'm well aware of demo coding, some of my oldest youtube playlists cover these:
ua-cam.com/play/PL9A81C9787E141AAD.html
ua-cam.com/play/PLBB9A709AF32A9013.html
Oh cool! They are getting back into it now it seem after the scene being dead for a few years. :3
It makes me happy to know Jeff is still out there coding away on the back of a llama in one of his awful, awful sweaters. It surprises me that someone with such skill and imagination hasn't been more prolific with new game ideas over the decades he's been at it. Maybe he has other interests now. I'm curious just what he's been up to.
First glance I thought VR would be something truly terrifying! So, its available? :D
Polybius has VR support, similar experience.
Thanks Scott! Great stuff here! Fly safe!
Jeff Minter is a nice guy :) who also plagiarized quite a few games, added personal quirks and upped the tempo. The result is niched games that nobody plays but everyone's heard of cos we like the image of a long-haired Llama lover. :)
I don't like his games cos they're not enjoyable. But I also know he's not going to change that, because he is and was the Indie of Indies, insisting on himself writing only the games *he* wanted to play. And I think that's worth a lot of respect. :)
SUPER ZAPPER RECHARGE
Visually almost identical to TxK on the Vita - fantastic game, just wish I could play it on a bigger screen. Sadly don't own a PS4 so won't be playing this anytime soon.
Do you have a PC? If so, it's available on Steam.
Wasn't this featured in Ready Player One?
It was indeed.
Is this the Tetris Effect of Tempest games?
on c64 it was called axis assasin
You can use any controller you want using WoJ XInput Emulator, I'm using an Atari Jaguar Pro Controller! If I can use that to play this game you should be able to use any controller within reason!
Is the bacon Jupiter calculation based on mass or volume?
I like this.
It is like the game N2O.
10 to the 31 dietary calories. Classic Manley :)
Jeff ported it to a hair dryer!
I refuse to play Tempest without an analog spinner of some sort.
Any thoughts on the Space Force?
I heard Scott has been drafted to be the Astropath.
I personally support the creation of a Space Force, or rather, a Space Guard, akin to the Coast Guard, which is how I suspect a Space Force would function at first. Like it or not, Space is a domain, and It's preferable to have a head start in the form of a branch whose *ONLY* mandate is securing it rather than be caught unprepared at a later date.
FantasyFan011 yeah people always talk about how we can't own parts of space but I think that it will be inevitable
I’ll wait for politicians to do something and for existing armed forces to stop opposing.
Reply to Bad Name: I agree. If it's not set in motion by a state actor, then it will likely be a corporate entity. The only thing holding it back at the moment are the current infrastructural/technological limits on space travel that make the gathering of resources/colonies uneconomical.
Once that problem is solved (which, it appears, will occur if one of several ongoing projects pans out) we'll likely see some 'land grabbing' or rather, 'Space Claiming'. I expect corporations will lead the charge, though not overtly.
I was one of the few that bought not only an Atari Jaguar, but the 'toilet' Jaguar CD add-on, which of the few that were actually sold, even fewer survive today due to the shit quality of them. I played Tempest 2000 to death back then, and playing music CDs on that toilet due to Minter's VLM interface was just a sensory mindfuck. Now that this game's finally out, I feel like it's 1994 again. Too bad my hand-eye coordination isn't quite the same as it was 24 years ago :O
practice makes improvement
How do you kill the enemies on the edge of the web?
The tempest games are useless without a spinner.....period. Nice change of content btw. I really enjoy your channel.
I had 3000 on the nuon, it was perhaps one of the better of the 8 games made for the system.
Sorry I am waiting for Tempest 9000!!! :D I put way to many quarters in the coin op game. :D