Modeling a Gun Grip in Plasticity | Advanced | Surface Modeling | Plasticity

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  • Опубліковано 24 гру 2024

КОМЕНТАРІ • 22

  • @nelspotts5311
    @nelspotts5311 Рік тому +5

    Using a beveled solid to create continuity between 2 sheets was awesome!!!

  • @modelenginerding6996
    @modelenginerding6996 Рік тому +2

    Always impressed by the interface design and your modeling put together. Love those continuity widgets!

  • @germanlizunov8759
    @germanlizunov8759 Місяць тому

    Awesome! After 3 years of using maya + zbrush pipeline i think it was the best combo. but now im really wanna try plasticity, it doesn't look so hard and it has very huge potential! Thanks for the great video

  • @slavadojdewick6368
    @slavadojdewick6368 Рік тому +1

    16:52 This is a brilliant solution. I'm adding it to my arsenal!

  • @TAH1712
    @TAH1712 Рік тому

    Very nice to watch the maestro at work - Thank you KS.

  • @nikita.kapustin
    @nikita.kapustin Рік тому +1

    Beautiful techniques, as always.

  • @amrmaher5744
    @amrmaher5744 17 днів тому

    Can I be like you in modeling one day.. What should I do to look like you?

  • @Xathian
    @Xathian Рік тому +5

    I really need to find good learning material for Plasticity. I feel so lost with it, I can't even figure out why you do half the things in this video, like basically finish the shape then start deleting all of it and redoing it piece by piece

  • @denisrakaric9951
    @denisrakaric9951 7 місяців тому

    thank you for this valuable insight on how to approach tricky shapes. but, it seems that Plasticity requires a lot of manual cleanup. namely, at 5:53, when joining two halves and requiring cutting out the area around the seam completely and reworking smooth transition between them... ironically, was just having the same problem with joining two halves of Iron Man helmet yesterday, and couldn't figure it out how to do it painlessly, lol. will try this method out ;)

    • @Kuechmeister
      @Kuechmeister  7 місяців тому +1

      When you have the new Plasticity r24 studio version you can try this xNURBS. Note Surfacing is one of the hardest things in CAD.

  • @MetalGearMk3
    @MetalGearMk3 Рік тому

    amazing how the patch tool had no problem with that top area :D

  • @Argyll9846
    @Argyll9846 11 місяців тому

    Which mouse shortcut set are you using in Plasticity? This would enable a greater understanding of your key presses.

  • @bakamund
    @bakamund Рік тому

    why did you pipe only halfway down that edge loop?
    *referring to the edge loop that runs down the length of the grip
    *i was assuming to have surface continuity you would pipe all the way till the end?

  • @dimitrispappas2411
    @dimitrispappas2411 Рік тому

    You are a master !!!

  • @ElRixSape
    @ElRixSape Рік тому

    ey, how you feel this software for game ready hard surface? or is it only for printing

    • @chrisf8584
      @chrisf8584 Рік тому +1

      It is 100% geared for making game assets. For printing it is lacking.

    • @anab0lic
      @anab0lic Рік тому

      ​@@chrisf8584lacking for printing how?

  • @Zilagar
    @Zilagar Рік тому

    2:35

  • @slavadojdewick6368
    @slavadojdewick6368 Рік тому

    Thank you so much for this analysis. This is what I was really looking for.

  • @Omnivore21
    @Omnivore21 Рік тому +1

    This video was exactly what I was looking for--unfortunately, I can't follow what you're doing well enough for it to be useful to me.