I’m really impressed with Jonas’ approach, he went beyond simply adding mechanics and took a deep dive into the game’s mechanics and overall feel, and how he aimed to build a balance and gameplay style for it.
Oh wow lol I can't believe I didn't notice the "ship" had movement! I thought it was a static tower defense game so I never even touched my keys, I guess that goes to show how important it is to have a tutorial to explain even the basics. Despite not communicating with each other the final game came out really nice! This was a fun project, thanks for the invite!
Good point. It is another lesson learned on how crucial it is to comunicate with the player even tho you couldn't comunicate with yourselves. But at first I even thought that you didn't notice the shop :D
I love how you can just click a link and play the game. It's a great idea! (Unfortunately, unity won't load for me, though...): Edit: After enabling 3rd party cookies and disabling a few extensions, it worked. This is awesome, I could totally see this making a ton of money as a mobile game!
It would be good to not just do this with content creators but also any full time game devs who are looking to promote their game. it would be a good opporunity
Jonas: so anyway, I wanted to make the game harder so you can’t just survive infinitely because that’s not as fun CodeMonkey: kill all button go brrrrrr
I mean the button makes the game easier, but not extremely easy, like an escape button once every minut? Not bad but still, you need to survive forever
That was the worst set of additions to the game, imo. The “mega missile” should have been made like a bomb in Raiden or 1944. You got 3. Make ‘’em count,
@@mickytananu5908 Didn't realize you can move AND upgrade your ship. Probably didn't even read the code and just threw in some shit as the game is brutally hard if you stay still and use just the first gun. 🤦🏻♂️
@@andonivelasco8466 the missles would've been fine if the other guy improved on the fact, so if u needed missles to kill a certain type of enemies or something but yea it should've been a module but im assuming he put missles because he thought u couldn't move and u would eventually get over whelmed
Aw man, I had hoped that there would be all the developer's reactions to how the game tourned out in here. Like having the first developer react to what the others made of the project would have been really cool.
This looks like a super cool idea and it also looks like it was executed really well if I look at the awesome end result! Sounds like an absolute blast to participate in something like this. It would even be super cool if this was in a game jam format 😃. I found it super funny to see that code monkey didn't even realize that you could move the ship, and yet added a really cool feature to the game. Great stuff, everyone who participated!!
Heh yeah I totally missed that! Really thought it was meant to be a static tower defense game, that's a very practical example of how important tutorials are!
This has been super fun to watch and participate in. Knowing how everything came together is a revelation :D I had made various guesses what features were made by Jonas and was right about half the time haha Also the codemonkey part explained so many things about why the missles were implemented this way ^^
WE NEEEEED more collab content! I especially liked the inclusion of Sokpop, been following them on Twitter for at least a year now and they make cool little stylized games! ❤
I found this challenge and watched all parts of this challenge series. I love them! I really really love them and hope for more such content. It's so fascinating to see how the different devs interpret the game and how they want to improve it. It is truly unique and worthy of subscribing. Thanks for all the work!
Some of the things Jonas thought of and the way he really thought about the knock-on effect of the different changes was really cleverly done. MVP on a team where everyone was already more than pulling their weight
This was a really cool concept for a video, and I'm impressed how good that game came out. Only thing I feel like the video is missing is a segment at the end where we can hear everyone react to the finished product. See people express surprise at later developments and to discuss how it differs from what they expected.
This was one of the cooler game dev challenges out there! I'd love to see this again but different people, maybe less people. Different types of people (devs, animators, graphics, etc) and I could see so much content here !
If there is a next time, i feel like having the art done in one of the final few steps would make this way more chaotic, since people will be trying to guess what the hell they are looking at, and so the style of the game could change speratically.
GIVE THEM ONE MORE HOUR and the Game's superior to Yandere-Simulator. ...Telling, aint it? Jokes aside: Game Making is truly an Art-Form AND a Science. Unfortunately, i dont know how one can better themselves in Art, except one advice: Check out other people's work. Learn, get inspired, respect youre colleages and predecessors. If someone has no Respect... well... lets say Doctor Who and other Franchises got to feel what it means to be taken over by those without Respect. Sorry for the long comment, but at long last, my point: I do know how to become better at Science, which is checking out various UA-camrs like Professor Dave, Sci Show, Sci Man Dan, Hbomberguy, Tom Scott and Joe Scott.
If your still open to suggestions I would say that instead of losing a heart every time the enemy comes in contact.. I would make it so the parts that have been added by the player take damage and fall (you can add a reinforce upgrade that protects it from +1 hits and make it more expensive every time you use it) And If all the extra parts are gone and it hits the main body then you take the heart and maybe add some particles or effect to make it seem more serious, as the current version of losing a hear feels like its not a big deal.
Damn! I'm impressed. That turned out well. I know you do it nowadays, but I wish I could have seen the devs play it, and all react together on this one as well!😋
Fantastic to see this didn't all fall to pieces. I've often thought about similar challenges with multiple devs working on 1 game. It's great to see you actually go through with it.
Sokpop amazed me. Getting all of those ideas pretty much instantly and executing them very well takes so much skill. Awesome video! I'd love to see more of this!
First prototype was already huge btw. Second addition (modules and movement) was a jump over the head. Code Monkey was bringing not just new silly mechanic, but idea of it. Some more of this silly things around not ship but modules and play with balance and enemies and it will be very nice "son of" crimsonland. I now can see why hyper casuals won the game for mobile gaming. Prototyping is a huge initial one-step way to most important first part of games - gameplay.
Such a cool project. I really love the fact you went for no communication at all. And the game is actually fun adn looks good. I wonder if this could work for even longer chain (20+ people). I guess just getting into code would maybe take too much time, or there would not be easy way to add complexity without reworking the core.
@@BlackStarForge I am making a game inspired by Kurzgesagt's videos too (their immune system ones in my case). It's still not developed enough for Reddit, but seeing the enthusiasm that the community showed for yours was very encouraging early on (I began coding about one month before your first post), and I admire how you have managed the community side of your project and adapted to the outcome of the conversations with Kurzgesagt.
I would love to see a talk at the end where you get together and learn what others had in mind or what were the strange peaces of code that later ones didn't use were meant for.
I used to play a flash-based game called "Bubble tank" back in the days and it has a similar vibe and its really exciting seeing you recreate the idea. Good job guys.
You could have added dropped items and missions to collect a certain number of dropped items. Then your player would have to leave your ship to pick them up. This would add a lot more depth to where you place modules because your ship would not be able to move while you are outside.
Wow, that looked awesome! Really well executed with the constraints of the format, I'll have to try something like it one day Super interesting mechanics and gorgeous art style, man I might just have to steal the game idea :D
I would love if you finish the video by the reactions of all the developers when they see the final look of it. Specially the one who came up with the prototype.
Very cool video, great idea. Makes me want to focus on my gamedev skills more to be able to take part in something like that. I was just hoping that there wold be some video call that you gyus would record and shere where you all play and react to the final version of the game and discuss what each of you were thinking.
This is a well made video and a great Idea, very entertaining. Some Feedback: Would have been nice to have a reaction of the final game from all participating Devs
This is so cool! My favorite addition was the middle attack Code Monkey added in. Such a cool looking game. You guys gonna release the source code by chance? 😆
This is amazing! I'm jealous, I hope I get the opportunity to be a great developer like you all and work in a team that makes a nice polished game one day.
I love these challenge videos, but of them all, this is the one that definitely resulted in the best game in my opinion. I keep going back to play it over and over, would never have guessed it was made in such a chaotic way if I hadn't seen the vid.
Was hoping to see you (and maybe even the other devs) give your first reaction/impression to the completed game. Still a great video, subscribing and cant wait to see more!
EEEEEEEE OMG I LOVE THIS!!! I feel Code Monkey was the dev who didn’t add the most. He didn’t seem to play the game as he didn’t even move from the “spawn point” and I wish he improvised on the missiles with the shop adding another weapon type. He didn’t ruin the game as it works as a good panic button late game.
just downloaded and for a game that is collaborated on without communication this is very polished, I love the art especially, the music almost made me zone out in the middle of playing, Great project and i wish you all the best!
cute art style ✨♥️ can't wait to see how the game turns out in the future. quick suggestions: maybe have a mini ecosystem for environment immersion? like small fishes jumping put of the pond, frogs chillin on lilypads, sheeps roaming around and stuff.
I think the ONLY thing I would add to the final product (aside from a 'controls' splashscreen) would be that those asteroid slimes (whatever the enemies are called) could only be broken by a rocket before you could kill them. 10/10 amazing work from everyone!
This is scarily close to my latest game jam project! altough 10000 times better since you guys actually know what you are doing compared to me 🤣 really fun concept, i hope to see more of these collabarations in the future!
Woah, Noa, Liam and everyone else who participated in this little game challenge, that was amazing. Not only did a really good game come out of it in the end an entertaining video was made in the process. This is truly one of the most impressive things I’ve seen and I would love to see more like this. As always I’m Gamerworks, leaving my little appreciation for this awesome video
If possible with schedules, would like to see this concept again but with a 2nd loop, where after the last dev it goes back to the first and they all get another time chunk to work on it! Sounds fun to see people react to and try to work with their vision of the game after every other dev had put their hands on it
Brooo this video was so good!! it was really interesting to see how experienced and expert developers are able to understand a project, identify problems, solve them, add new features, all of that with so much creativity, with only 4 hours and without even communicating, to me it was really inspiring, excellent video🔥🔥
This was great to watch. I remember suggesting this in another video but it was a ring of games, everyone would start one game and finish another. But I guess this is much convenient for us viewers to follow along. I enjoyed following everyone's creative processes and loved the result. It's very suitable for a series ;)
What a fun challenge! I would love to do something like this. It's kind of like the game dev version of the telephone game. I also like the idea of taking what was obviously the intent of the other developers and completely flipping it into something else!
This idea is awesome :D Honestly I hope to see more of this in the future with even more developers like Dani, or maybe even doing another variant of this where you start off with a child creating a small game idea (since they tend to have some crazy ideas and drawings) and starting the creation process using a game developer with less experience, and slowly moving to more experienced developers. So going from a child, to a high school developer, to a college developer, to an indie developer, to a big time developer and so forth all in this style of no communication.
I love that with Jonas and CodeMonkey you see two/three design principles collide in ways that change the game quite a bit. Jonas is slow and steady, the player's choices are low impact but add up and determine victory or defeat collectively. Every choice matters in the end. CodeMonkey is fast and precise, letting the player take high impact decisions that are never undone or out balanced by the previous, each decision leads to a momentary and immediate victory. Every choice matters immediately. Jonas takes passive skills like planing and modal placement, and rewards that with results. An expanded list of pieces and effects to add to your ship as an opportunity for passive skill as reward for active skill. CodeMonkey takes active skills like timing and live predictions, and rewards that with results. A high impact targeted attack, and a volley attack that gives breathing room from enemies for active skill. Then Jonas with a focus on slowing game flow to give space. Managing the expectation of skill on the player. Giving them time to think. With CodeMonkey making them think faster to create space. It's so interesting, and it also collides with how CodeMonkey didn't know WASD let you move because like how a player might not know. The game didn't tell them. It's so cool!
Please tell me there are more collabs like this... this is so inspiring and fun to watch.... so much creativity and the train of thoughts of so many individuals in one video is so helpful to see the bigger picture of everything and game development ^^. pls make more!
Very cool project and the result turned out way better than I would have ever imagined after hearing what the challenge is. A small suggestion if you are doing a video like this again (because I think thas has the same potential for a great series like mizizizi's 4 devs jam - 1 art kit): I'd really love see a response / reaction from each dev when they see the final result. Stuff like: "oh I'm glad you picked up on this" or "well that turned out way different than I expected".
honestly i dont watch these for the chaos (like others who were complaining about the lack of chaos) i watch them for the creativity and also i like when people handle others ideas with respect but without being scared to improve them. we all have different skill sets so more people can always improve on one persons work
GIVE THEM ONE MORE HOUR and the Game's superior to Yandere-Simulator. ...Telling, aint it? Jokes aside: Game Making is truly an Art-Form AND a Science. Unfortunately, i dont know how one can better themselves in Art, except one advice: Check out other people's work. Learn, get inspired, respect youre colleages and predecessors. If someone has no Respect... well... lets say Doctor Who and other Franchises got to feel what it means to be taken over by those without Respect.
yoo this was a sick idea, very fun to watch!
No likes yet lol(you and all other game developers are awesome btw)
there is milk missing in the game
@@ozbae yeah next time dani must work on the game to and then it is a milk chaotic game😂
MUCK
Dani you didn't make it to this challenge I am disappointed at your thick milk 🥛
I’m really impressed with Jonas’ approach, he went beyond simply adding mechanics and took a deep dive into the game’s mechanics and overall feel, and how he aimed to build a balance and gameplay style for it.
Oh wow lol I can't believe I didn't notice the "ship" had movement!
I thought it was a static tower defense game so I never even touched my keys, I guess that goes to show how important it is to have a tutorial to explain even the basics.
Despite not communicating with each other the final game came out really nice!
This was a fun project, thanks for the invite!
Good point. It is another lesson learned on how crucial it is to comunicate with the player even tho you couldn't comunicate with yourselves.
But at first I even thought that you didn't notice the shop :D
That's the funniest thing ever
yeah i was smirking and thinking "lol he doesnt know it have wasd movements
😂😂"
yeah this is true
And yet, you still added in my favorite mechanic!
WOW I love this idea, and the game turned out awesome!
Your going to do this with barji and some others aren't you?
By any chance, are you looking for another developer to be in your version of this?
By any chance?
So your not dead
pooly mars
I love how you can just click a link and play the game. It's a great idea! (Unfortunately, unity won't load for me, though...):
Edit: After enabling 3rd party cookies and disabling a few extensions, it worked. This is awesome, I could totally see this making a ton of money as a mobile game!
That was fun. Happy that CodeMonkey and Yän found some nice ways to tame my brutally hard balancing a bit. 😅
Great video!
Your section was very impressive, they all were impressive 👏
jonas, where video?
Dude great job balancing the game! Very impressive!
make a game dev collaboration with Dani!
You are the GOAT man. What a professional approach, totally nailed it.
It would have been nice to see the creators react to the finished version of the game
The last ones should also react to the first version. hahaha
Yeah, the vid felt incomplete without that lol
Some of them wrote comments.
@@MDG-mykys , comments are not as great as a full reaction. hehehe
Yeah, I was rlly disappointed that there was no reaction...
jonas: i made the game never stops getting more difficult.
code monkey: hold my rocket...
Bro, we need the reaction of Liam on the finished game
I was kinda hoping it would get passed through the whole sequence again, or at least give Liam a final round.
totally agree on that we missed this final reaction xD.
It would be good to not just do this with content creators but also any full time game devs who are looking to promote their game. it would be a good opporunity
I mean, sokpop are full time devs, just not in the traditional sense
Yeah was just thinking how good this business model is.
Too busy for scrubs like these, lol.
(joking)
I feel like there was some mtn dew thing that tried to do this and everything went wrong
@@leciii7831 I think that Polaris massive fiasco is a bit different than this, lol.
Jonas: so anyway, I wanted to make the game harder so you can’t just survive infinitely because that’s not as fun
CodeMonkey: kill all button go brrrrrr
I mean the button makes the game easier, but not extremely easy, like an escape button once every minut? Not bad but still, you need to survive forever
That was the worst set of additions to the game, imo.
The “mega missile” should have been made like a bomb in Raiden or 1944. You got 3. Make ‘’em count,
code monkey didn't realize you can move so he make it easier
what did you expect from zero contact lol
@@mickytananu5908 Didn't realize you can move AND upgrade your ship. Probably didn't even read the code and just threw in some shit as the game is brutally hard if you stay still and use just the first gun. 🤦🏻♂️
i dont think codemonkey understod the game idea untill the end.
Yeah, the missiles should have been a new module/upgrade. Regardless the game came out awesome haha
Yeah he kinda ruined it
Shhhh....
@@andonivelasco8466 the missles would've been fine if the other guy improved on the fact, so if u needed missles to kill a certain type of enemies or something but yea it should've been a module but im assuming he put missles because he thought u couldn't move and u would eventually get over whelmed
@@aaronking2020 _ruined_ is a bit exaggerated, I like that you have a different "main" weapon.
Aw man, I had hoped that there would be all the developer's reactions to how the game tourned out in here.
Like having the first developer react to what the others made of the project would have been really cool.
This looks like a super cool idea and it also looks like it was executed really well if I look at the awesome end result! Sounds like an absolute blast to participate in something like this. It would even be super cool if this was in a game jam format 😃. I found it super funny to see that code monkey didn't even realize that you could move the ship, and yet added a really cool feature to the game. Great stuff, everyone who participated!!
Heh yeah I totally missed that! Really thought it was meant to be a static tower defense game, that's a very practical example of how important tutorials are!
@@CodeMonkeyUnity Totally agree, even just having the keys shown around the ship before pressing them would've been enough
@@GoldenEvolution or settings where it shows the controls.
Just the fact that the game turned out almost as Liam intended is pretty crazy "A base building game where you control a space ship"
This has been super fun to watch and participate in. Knowing how everything came together is a revelation :D I had made various guesses what features were made by Jonas and was right about half the time haha
Also the codemonkey part explained so many things about why the missles were implemented this way ^^
WE NEEEEED more collab content!
I especially liked the inclusion of Sokpop, been following them on Twitter for at least a year now and they make cool little stylized games! ❤
I found this challenge and watched all parts of this challenge series. I love them!
I really really love them and hope for more such content. It's so fascinating to see how the different devs interpret the game and how they want to improve it. It is truly unique and worthy of subscribing.
Thanks for all the work!
It's crazy how cool the end result is! Great job to all of you, especially since you didn't communicate at all
Great challenge, would have loved to have seen each participants reaction to seeing the final game.
Great job though, the game looks great! 👌
Sheeesh, super high quality vid! I hope we see more challenges from you guys :o
Hi Barji! I agree: the video was great!
True
Some of the things Jonas thought of and the way he really thought about the knock-on effect of the different changes was really cleverly done. MVP on a team where everyone was already more than pulling their weight
This was a really cool concept for a video, and I'm impressed how good that game came out.
Only thing I feel like the video is missing is a segment at the end where we can hear everyone react to the finished product. See people express surprise at later developments and to discuss how it differs from what they expected.
This was one of the cooler game dev challenges out there! I'd love to see this again but different people, maybe less people. Different types of people (devs, animators, graphics, etc) and I could see so much content here !
If there is a next time, i feel like having the art done in one of the final few steps would make this way more chaotic, since people will be trying to guess what the hell they are looking at, and so the style of the game could change speratically.
Ooh even more chaos! I like it...
Well you can't really know who will make the art. Could be the 2nd dev. Then the 3rd. Or only the 3rd. Or last
Damn Noah always coming through with the creative content, great job to all who participated!
This was super cool! Great video, guys!
The game in concept was fun, but Jonas truly made it playable.
I’m sorry but “code monkey” has a suspicious voice that almost resembles Kermit the Frog- I couldn’t stop thinking about it.
This was the coolest video i have seen in a long time
i can tell it was hard to make this video
definitely i want more .Good job👍
GIVE THEM ONE MORE HOUR
and the Game's superior to Yandere-Simulator.
...Telling, aint it?
Jokes aside:
Game Making is truly an Art-Form AND a Science.
Unfortunately, i dont know how one can better themselves in Art,
except one advice: Check out other people's work. Learn, get inspired, respect
youre colleages and predecessors.
If someone has no Respect... well... lets say Doctor Who and other Franchises got to feel
what it means to be taken over by those without Respect.
Sorry for the long comment, but at long last, my point: I do know how to become better
at Science, which is checking out various UA-camrs like Professor Dave, Sci Show, Sci Man Dan, Hbomberguy,
Tom Scott and Joe Scott.
Jonas was the goat in this one. Made me laugh out loud even though I'm sick with a high fever. Thanks for the great, healing energy y'all.
If your still open to suggestions I would say that instead of losing a heart every time the enemy comes in contact..
I would make it so the parts that have been added by the player take damage and fall (you can add a reinforce upgrade that protects it from +1 hits and make it more expensive every time you use it)
And
If all the extra parts are gone and it hits the main body then you take the heart and maybe add some particles or effect to make it seem more serious, as the current version of losing a hear feels like its not a big deal.
Damn! I'm impressed. That turned out well.
I know you do it nowadays, but I wish I could have seen the devs play it, and all react together on this one as well!😋
Fantastic to see this didn't all fall to pieces. I've often thought about similar challenges with multiple devs working on 1 game. It's great to see you actually go through with it.
Sokpop amazed me. Getting all of those ideas pretty much instantly and executing them very well takes so much skill. Awesome video! I'd love to see more of this!
I have to say you guys really killed it and what a fun looking project, kudos.
First prototype was already huge btw. Second addition (modules and movement) was a jump over the head. Code Monkey was bringing not just new silly mechanic, but idea of it. Some more of this silly things around not ship but modules and play with balance and enemies and it will be very nice "son of" crimsonland.
I now can see why hyper casuals won the game for mobile gaming. Prototyping is a huge initial one-step way to most important first part of games - gameplay.
Such a cool project. I really love the fact you went for no communication at all.
And the game is actually fun adn looks good.
I wonder if this could work for even longer chain (20+ people). I guess just getting into code would maybe take too much time, or there would not be easy way to add complexity without reworking the core.
Hey, nice to see you here :) I'm a fan of your Rogue Earth project.
@@FlipYourLearning Hello, nice to meet a fan at such early stage. I rarely comment on YT but this challenge really stands out.
@@BlackStarForge I am making a game inspired by Kurzgesagt's videos too (their immune system ones in my case). It's still not developed enough for Reddit, but seeing the enthusiasm that the community showed for yours was very encouraging early on (I began coding about one month before your first post), and I admire how you have managed the community side of your project and adapted to the outcome of the conversations with Kurzgesagt.
I liked how every person had his own style of edit and talking. Hope for more this kind of videos . Thank you.
This is so cool!!!! I cant believe how badass it turned out!
I would love to see a talk at the end where you get together and learn what others had in mind or what were the strange peaces of code that later ones didn't use were meant for.
I used to play a flash-based game called "Bubble tank" back in the days and it has a similar vibe and its really exciting seeing you recreate the idea. Good job guys.
You could have added dropped items and missions to collect a certain number of dropped items. Then your player would have to leave your ship to pick them up. This would add a lot more depth to where you place modules because your ship would not be able to move while you are outside.
I love your videos, they always inspire me to work on my own games. Keep up the good work!
this is amazing! I love how each section had that creators editing style it made it really cool. And the game itself is amazing too
Wow, that looked awesome! Really well executed with the constraints of the format, I'll have to try something like it one day
Super interesting mechanics and gorgeous art style, man I might just have to steal the game idea :D
I still wish there was a section at the end where the devs convene and talk about what the project became
I would love if you finish the video by the reactions of all the developers when they see the final look of it. Specially the one who came up with the prototype.
Very cool video, great idea. Makes me want to focus on my gamedev skills more to be able to take part in something like that.
I was just hoping that there wold be some video call that you gyus would record and shere where you all play and react to the final version of the game and discuss what each of you were thinking.
This is a well made video and a great Idea, very entertaining. Some Feedback: Would have been nice to have a reaction of the final game from all participating Devs
PLEASE make as many of these videos as possible! I am absolutely loving it!!
I think it would be cool to have final reactions of the developers playing the final game (for the beginning couple)
I like how it started out as a simple Tower Defense and slowly turned into a Master-Piece
This is so cool!
My favorite addition was the middle attack Code Monkey added in.
Such a cool looking game.
You guys gonna release the source code by chance? 😆
Jonas: I made the game harder to balance it out
Code Monkey: So anyway... KILL BUTTON GO BRRRRRRRRRRRR
This is amazing! I'm jealous, I hope I get the opportunity to be a great developer like you all and work in a team that makes a nice polished game one day.
I love these challenge videos, but of them all, this is the one that definitely resulted in the best game in my opinion. I keep going back to play it over and over, would never have guessed it was made in such a chaotic way if I hadn't seen the vid.
Any one know THE MUSIC at Last 30 sec??
Code monkey be looking at the "increases speed and agility" item and not giving a single thought xDDD
What's the Music at 10:37.
I think the row you guys take part in this has much influence. I would love to see you guys switching who starts.
Awesome video and outcome
Was hoping to see you (and maybe even the other devs) give your first reaction/impression to the completed game.
Still a great video, subscribing and cant wait to see more!
A
EEEEEEEE OMG I LOVE THIS!!! I feel Code Monkey was the dev who didn’t add the most. He didn’t seem to play the game as he didn’t even move from the “spawn point” and I wish he improvised on the missiles with the shop adding another weapon type. He didn’t ruin the game as it works as a good panic button late game.
I really hope this becomes a series. Amazing idea, great guests, cool game and super fun to watch! 😃👾
just downloaded and for a game that is collaborated on without communication this is very polished, I love the art especially, the music almost made me zone out in the middle of playing, Great project and i wish you all the best!
So this is how (insert game company you don't like) makes their games
That was great, I love seeing how it came together and how everyone had their own unique twists and video styles too :D
cute art style ✨♥️ can't wait to see how the game turns out in the future.
quick suggestions: maybe have a mini ecosystem for environment immersion? like small fishes jumping put of the pond, frogs chillin on lilypads, sheeps roaming around and stuff.
I think the ONLY thing I would add to the final product (aside from a 'controls' splashscreen) would be that those asteroid slimes (whatever the enemies are called) could only be broken by a rocket before you could kill them.
10/10 amazing work from everyone!
What a great idea for a content video and discover other game developers and their channels !
And the game is awesome ! Good job to all of you !
WOW every single one of you added so much to the project in a such short amount of time, the final game is really awesome !
This is scarily close to my latest game jam project! altough 10000 times better since you guys actually know what you are doing compared to me 🤣
really fun concept, i hope to see more of these collabarations in the future!
Woah, Noa, Liam and everyone else who participated in this little game challenge, that was amazing. Not only did a really good game come out of it in the end an entertaining video was made in the process. This is truly one of the most impressive things I’ve seen and I would love to see more like this. As always I’m Gamerworks, leaving my little appreciation for this awesome video
If possible with schedules, would like to see this concept again but with a 2nd loop, where after the last dev it goes back to the first and they all get another time chunk to work on it! Sounds fun to see people react to and try to work with their vision of the game after every other dev had put their hands on it
great video I really enjoyed the concept and how the game turned out!
I don't think code monkey knew that you could move the ship lol
It was really fun to watch especially how each dev had their own idea of the game adding features that in a solo dev process wouldn't either come out!
Watching this collaboration was so fun. A very simple game turns into challenging and interesting.
Brooo this video was so good!! it was really interesting to see how experienced and expert developers are able to understand a project, identify problems, solve them, add new features, all of that with so much creativity, with only 4 hours and without even communicating, to me it was really inspiring, excellent video🔥🔥
This was great to watch. I remember suggesting this in another video but it was a ring of games, everyone would start one game and finish another. But I guess this is much convenient for us viewers to follow along.
I enjoyed following everyone's creative processes and loved the result.
It's very suitable for a series ;)
Awesome! It would have been cool to see the reactions of all the first 5 devs testing the final game...
Wow love this idea! Super cool seeing the game evolve across 6 devs.
dude this is the best out of these games I've seen so far! Can actually keep me playing for a while!
What a fun challenge! I would love to do something like this. It's kind of like the game dev version of the telephone game.
I also like the idea of taking what was obviously the intent of the other developers and completely flipping it into something else!
That was such a cool idea and the game looks amazing! You should definitely add on it more.
this radiates entertainment in every direction, great to see the pass and pickup impressions, and the game seems like fun :D
This idea is awesome :D Honestly I hope to see more of this in the future with even more developers like Dani, or maybe even doing another variant of this where you start off with a child creating a small game idea (since they tend to have some crazy ideas and drawings) and starting the creation process using a game developer with less experience, and slowly moving to more experienced developers. So going from a child, to a high school developer, to a college developer, to an indie developer, to a big time developer and so forth all in this style of no communication.
Creative people doing creative things in a creative way. Love it
You all did such a good job! Amazing project idea and even better execution
It would be fun if at the end, each dev would play the final product, and each reaction is more "OMG this changed so much"
I love that with Jonas and CodeMonkey you see two/three design principles collide in ways that change the game quite a bit.
Jonas is slow and steady, the player's choices are low impact but add up and determine victory or defeat collectively. Every choice matters in the end.
CodeMonkey is fast and precise, letting the player take high impact decisions that are never undone or out balanced by the previous, each decision leads to a momentary and immediate victory. Every choice matters immediately.
Jonas takes passive skills like planing and modal placement, and rewards that with results. An expanded list of pieces and effects to add to your ship as an opportunity for passive skill as reward for active skill.
CodeMonkey takes active skills like timing and live predictions, and rewards that with results. A high impact targeted attack, and a volley attack that gives breathing room from enemies for active skill.
Then Jonas with a focus on slowing game flow to give space. Managing the expectation of skill on the player. Giving them time to think.
With CodeMonkey making them think faster to create space.
It's so interesting, and it also collides with how CodeMonkey didn't know WASD let you move because like how a player might not know. The game didn't tell them.
It's so cool!
Please tell me there are more collabs like this... this is so inspiring and fun to watch.... so much creativity and the train of thoughts of so many individuals in one video is so helpful to see the bigger picture of everything and game development ^^.
pls make more!
This is literally a combination of my 3 favorite flash games from when I was little, this looks AWESOME
Finally, one where noa isn't at the end and ruins everything.
He always randomly puts in his own art style and makes everything look terrible
Very cool project and the result turned out way better than I would have ever imagined after hearing what the challenge is.
A small suggestion if you are doing a video like this again (because I think thas has the same potential for a great series like mizizizi's 4 devs jam - 1 art kit):
I'd really love see a response / reaction from each dev when they see the final result. Stuff like: "oh I'm glad you picked up on this" or "well that turned out way different than I expected".
honestly i dont watch these for the chaos (like others who were complaining about the lack of chaos) i watch them for the creativity and also i like when people handle others ideas with respect but without being scared to improve them. we all have different skill sets so more people can always improve on one persons work
This is a fantastic concept and what's even more impressive is you were able to pull it off fair play guys keep up the good work
All these days are so talented and I love Liam’s idea for a game
I really love the idea. The game and video turn out to be very nice. Congratz :)
Not only is this really impressive, but also the game looks incredibly fun! I can't wait to try it out
GIVE THEM ONE MORE HOUR
and the Game's superior to Yandere-Simulator.
...Telling, aint it?
Jokes aside:
Game Making is truly an Art-Form AND a Science.
Unfortunately, i dont know how one can better themselves in Art,
except one advice: Check out other people's work. Learn, get inspired, respect
youre colleages and predecessors.
If someone has no Respect... well... lets say Doctor Who and other Franchises got to feel
what it means to be taken over by those without Respect.
This was awesome! You guys should do the same thing but everyone starts their own game and passes it to the next person.