Creating the Final Battle Simulations of Avengers: Endgame | VFX Breakdown | Wētā FX
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- Опубліковано 5 жов 2024
- Experience how Wētā FX artists created the explosions and fire simulations during Thanos' missile strike on the Avengers compound, how they built custom geometry masks to guide the damage of Iron Man's (Robert Downey Jr.) suit while snapping his fingers to use the Infinity Gauntlet, and how they used color coded masks and custom air fields to erase Thanos from existence in the climatic conclusion of Avengers: Endgame.
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Wētā FX, formerly known as Weta Digital, is the standard-bearer for creativity and innovation in visual effects and animation; attracting talent, partners, and clients that seek to push what is possible in pursuit of their artistic vision. Based in Wellington, New Zealand, we are 1,500 of the most ambitious artists, engineers, and executives you’re likely to meet.
Our ground-breaking work has earned seven visual effects Academy Awards®, twelve Academy Sci-Tech Awards and seven visual effects BAFTA Awards in addition to the 54 Visual Effects Society Awards awarded to us by our peers.
We’re known for performance-driven animated characters such as Gollum, Kong, Neytiri, and Caesar as well as the worlds we create including Middle-earth, Pandora and countless others.
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Creating the Final Battle Simulations of Avengers: Endgame | VFX Breakdown | Wētā FX
• Creating the Final Bat...
Weta is no doubt the world's most technically advanced VFX sutdio
MPC and Rodeo Vfx are at par
Hows DNEG?
Sutdio
I mean like, they even developed for AVATAR 2
r they only using houdini?
You make it look so easy...
yeah! no shit!
@@dailygrind1620 Lol you OK there bud? Had a bad day at work?
bruh that did not sound easy 💀
@@johnodunayo6728 Yeah that's why I said they make it "look" easy. But the amount of work that goes into it is nothing but. But naw, try doing these effects without the tricks they're using and you'll end up with 3D that looks like PS1
Masters of your craft. I can't fathom the scale of computation being done (cause I heard 6b voxels, a number so huge I couldn't imagine what it looks like since I deal with ~500k voxels/particles/polygons) so my question is, how does the team manage this volume of data, is there a department for data optimizations/compression (😅clearly out of my depth). I can imagine a water scene frame from Avatar would be a couple hundred gigs because of everything being rendered (and I'm assuming baked) within one pass.
Hi Wycliffe - the team uses a combination of local and cloud services to handle our computational needs. There are much cleverer people here who manage all that. :-)
Big respect to all the artists that worked on these beautiful movies!
Thank you Weta for sharing!
Learned a lot of things from this breakdown video. Thank you for making this :)
This was amazing to watch! Thank you WETA FX!
Inspirational and outstanding! Winning hearts!!!
Wow, thank you!
Amazing work. I created some vfx shots for the Sharknado films so if you guys need any tips let me know 😂
what was he saying??
Great Job guys 👍
Can you please add the software names used for these types of FX in narration? It would be really helpful and motivating.
P.s. You guys are awesome.
Autodesk Maya for rigging/animation, SideFX Houdini for simulation, Foundry Nuke for compositing, etc. Those are some of the software big VFX studios use nowadays.
Yeah all the FX are done in Houdini
@@zurasaur They also mentioned their custom built inhouse volumetrics solver for some of the simulations.
@@SoupcatMan they build this custom solver inside Houdini mate 😄
Ok! Ok! But who was Pepper firing at? 😂
What level of skill does it take for one to be part of weta fx ? Just thinking about joining you makes me extremely nervous as you guys are real professionals
Same here… would love to join the team in the future 🙏🏾
You have to be the best of the best of the best… with honors!
They do cool work but from what I've heard their working conditions are not great!
Mesmerizing work 😀❤️👍
u used houdini?
good work, how much did u make?
"See? Wasn't that hard, was it!"
Imagine if they did the VFX for Shaktimaan❤
Do Shaktiman producers have that much money?
Jeez that was the most complicated "BLIP" ever....
Jesus i need a good pc.
wait i forgot thanos died ?
my computer might blow up
And then there are people who say: I can make this in 10 minutes in Blender
а, ну тогда всё понятно
For Avengers 5, I expect more realism.
Combustion efficiency? Not slagging you guys off because this is spectacular work but come off it man. These can be done with phoenix fd right off the shelf.
"each explosion composed of fire, dirt, dust, smoke and cement all in a single simulation, each explosion made with 6 billion sparse voxels, simulated with our in-house volumetric solver"
"hurr durr Phoenix Fd can do the same thing" bruh I'm laughing
Lmao says a dumbass who probably graduated
Phoenix Fd? You can’t seriously think they could achieve any of this in phoenix fd? 😂 are you trying to promote it? There is only 1 software that capable of this and that’s Houdini
Did bro really try to teach Weta to do things?
No wonder why it looked so unrealistic. 😅
Yet, still looks fake 🤣
What you yapping about
Lay off the crack
Well because it's not something you will see in real life. How can you know if something is real or fake if you have no previous reference for it?
@@thronosstudios That's just a dumbest excuse to cover up the bad work. Try again.
@@flicker_117 Burning?
Surely you guys could have a done a better job with this movie, if only marvel gave you more time. Some very rushed-looking CGI environments… all that money they put into it and it still looks like such a cheap ass movie
THANKS FOR LETTING M E KNOW , NOW I CAN MAKE THESE AT HOMME