You gotta be keeping the vacant rooms vacced if you have upgraded doors, especially if you have few crew members. By the time the room gets vacced from 100% 02 to 0% they're halfway through the door. The other is that you should try to be more open to going with the flow, there were several times you would've been served better by selling most of your stuff and buying or upgrading, you did it late on your first run but you should have sold the flak as soon as you got it if you werent going to upgrade it right away, a mark 3 weapon is a huge windfall that early in the game and sitting on it is a waste even if you like the idea of using it in the future.
@@sammacquarrie4825 my problem with vaccing the whole ship is that so many times when I do that, the o2 gets hit and this ship doesn't have a med bay, so it's often a death sentence. You're pretty spot on with the weapon thing I think though.
@@sammacquarrie4825 It's pretty unnecessary to keep the ship in vacuum if you're playing with pause, it's very easy to pause and manage o2 enough to kill them anyway. Especially when you're playing a boarding ship. You don't want the enemies to die to o2, you want them to show up to fight weakened and give your boarders more fighting XP. Selling the Flak2 probably would have been good, just because Flak2 isn't that great(without something like pre-igniter); but the real issue with most of the attempts is just a lack of knowledge with how important boarding is, and how to effectively manage boarding combat(i.e., where to board to win a fight and send them running to the med bay, and THEN hitting the medbay with a shot). That comes with experience.
Number one rule of the Slug B is never leave the pilots seat. Every dodge is valuable early. If they can hurt you hit their weapons with at least 1 Artemis at the start of combat it helps you survive til later.
@@ThaddeusExMachina No problem. I have been playing FTL for a decade though I still make dumb mistakes all the time. Too many times did i jump without teleporting back my crew before the warning was a thing.
@@shadowmeister5432 I almost teleported without my crew yesterday, not having that warning message would suck so hard. I feel you though, no matter how much better I feel like I get at this game, I feel like I have so much room for improvement still.
42:25 This ship is incapable of hurting you. Generally, if a ship starts with a Boarding kit, you want to be boarding every ship except automated ships; even ships with clone bays, even ships with mantises, etc. Your main goal should probably be to get mantises of your own (the shop before this fight had a mantis), and then to level up your boarding crew by killing enemy ship systems and crew. The bonuses you get from crew killing enemy ships is too big to ignore, and if you already have a teleporter, buying boarding crew and teleporter upgrades and Medbay/clone will pay for themselves and then some. Good video though!
@@ProzacStylings thanks for the tips and I'm really glad you liked it! Yeah, I definetly have to get way better and upgrading the right ship components and focusing on getting the right bording party.
I feel your instincts for porting to the o2 room are good. Pulls them away from weapons (or at least might) and if you do need to Artemis weapon systems to prevent 5:00 happening you aren’t in your own firing line
I obviously didn't play amazingly this time around, but let me know if you find anything I could do better for future FTL runs.
You gotta be keeping the vacant rooms vacced if you have upgraded doors, especially if you have few crew members. By the time the room gets vacced from 100% 02 to 0% they're halfway through the door.
The other is that you should try to be more open to going with the flow, there were several times you would've been served better by selling most of your stuff and buying or upgrading, you did it late on your first run but you should have sold the flak as soon as you got it if you werent going to upgrade it right away, a mark 3 weapon is a huge windfall that early in the game and sitting on it is a waste even if you like the idea of using it in the future.
@@sammacquarrie4825 my problem with vaccing the whole ship is that so many times when I do that, the o2 gets hit and this ship doesn't have a med bay, so it's often a death sentence. You're pretty spot on with the weapon thing I think though.
@@ThaddeusExMachina you can always keep a path of atmosphere from o2 to your nearest crewman.
@@sammacquarrie4825 It's pretty unnecessary to keep the ship in vacuum if you're playing with pause, it's very easy to pause and manage o2 enough to kill them anyway. Especially when you're playing a boarding ship. You don't want the enemies to die to o2, you want them to show up to fight weakened and give your boarders more fighting XP.
Selling the Flak2 probably would have been good, just because Flak2 isn't that great(without something like pre-igniter); but the real issue with most of the attempts is just a lack of knowledge with how important boarding is, and how to effectively manage boarding combat(i.e., where to board to win a fight and send them running to the med bay, and THEN hitting the medbay with a shot). That comes with experience.
Number one rule of the Slug B is never leave the pilots seat. Every dodge is valuable early. If they can hurt you hit their weapons with at least 1 Artemis at the start of combat it helps you survive til later.
@@shadowmeister5432 that sounds like a super valuable tip, thank you.
@@ThaddeusExMachina No problem. I have been playing FTL for a decade though I still make dumb mistakes all the time. Too many times did i jump without teleporting back my crew before the warning was a thing.
@@shadowmeister5432 I almost teleported without my crew yesterday, not having that warning message would suck so hard. I feel you though, no matter how much better I feel like I get at this game, I feel like I have so much room for improvement still.
42:25 This ship is incapable of hurting you. Generally, if a ship starts with a Boarding kit, you want to be boarding every ship except automated ships; even ships with clone bays, even ships with mantises, etc. Your main goal should probably be to get mantises of your own (the shop before this fight had a mantis), and then to level up your boarding crew by killing enemy ship systems and crew. The bonuses you get from crew killing enemy ships is too big to ignore, and if you already have a teleporter, buying boarding crew and teleporter upgrades and Medbay/clone will pay for themselves and then some.
Good video though!
@@ProzacStylings thanks for the tips and I'm really glad you liked it! Yeah, I definetly have to get way better and upgrading the right ship components and focusing on getting the right bording party.
5:00
Why are you jumping out the chair?
PILOT THE DAMN SHIP SO YOU CAN DODGE lol
I definetly overvalue the shields.
I feel your instincts for porting to the o2 room are good. Pulls them away from weapons (or at least might) and if you do need to Artemis weapon systems to prevent 5:00 happening you aren’t in your own firing line
Yeah, power weapon ordering is something I almost never consider and need to work on more.
@@ThaddeusExMachina just beat it. Why does this game hate me.🤣😂🥲😢😥😰😭
@@dustov this game's a big old meanie, but that's part of the charm.
@ThaddeusExMachina slug C left to go, and after 300+ hours, I'll just have a few achievements to polish off)
@@dustov oh nice, I just posted a super close slug c video the other day. It was a ton of fun. Way better than slug b.