5 (more) Underrated Spells in Morrowind - Try These Spells!
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- Опубліковано 6 лип 2024
- Showcasing a few powerful and interesting spell effects and spell configurations for Morrowind. Be sure to add these effects to your kit during your next playthrough!
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CHAPTERS 📖
00:00 Intro
00:15 Spell 1
01:37 SPell 2
04:25 SPEll 3
07:32 SPELl 4
09:10 SPELL 5
11:59 Outro
CoffeeNutGaming is a part-time twitch streamer and full-time video game fan who started gaming at the age of five and developed a passion for the art when he encountered his first role playing game at the age of seven. On that faithful day he got stuck inside the Census Office in The Elder Scrolls III: Morrowind while gaming with his brother in their parent's basement and a way of life was forged. Since then, he has grown into an obsessive caffeine addict, and a stickler for the finer things in all made-up fantasy worlds and gaming universes.
► Title: 5 Underrated Spells in Morrowind - Try These Effects!
#morrowind @coffeenutgaming - Ігри
Cliff racers are canonically the most annoying enemy because wiping them out was considered sufficient enough for sainthood.
Actually true tho
I killed a cliff racer with a dagger and very very very low short blade and I bought myself an ice cream to celebrate
Praise Saint Jiub
The Ring of Aversion, sold by the trader in Caldera, gives Invisibility for 10 seconds. Doesn't sound that impressive but it's long enough to run out of the cliffracer agro range.
@@yvonneyuman8727 I think maybe you buying ice cream is a common occurrence...
*kills Dagoth Ur in the first chamber*
*Dwarven door opens.*
*Lock on touch 1 point*
*Leaves*
"Problem solved."
Lock 1 is also good for early game lockpicking leveling, I usually go to the Canton where the assassins are, and before it in the warehouse room I use it on all the containers and sacks and start grinding. You get as much xp opening level 1 as opening a level 100 lock.
Very true! Great callout
Really? I thought it scaled, good to know!
See, now that's good info.
Can you make Area of effect lock spell? 😁
there's literally an open spell
I usually just carry a bunch of Sujamma with me. Their strength boost is enough to one-shot most enemies, plus you can carry a ton
The good thing about Sujamma is that, even tho it is heavy, you can just drink a bottle or two and carry 15 more! It's just a race to where you can drop off the extra luggage before you run out of it lmao
In regards to your comment on balancing, I prefer their approach in Morrowind, allowing the players the option to make it unbalanced if they so choose. Obviously the other games had exploits, but the freedom this game had with spellcrafting and enchanting was top notch. I often used a short bound weapon enchant that summoned on hit.
Exactly! I love the freedom and options Morrowind gives. Very unique feeling
It would be nice if it still had Daggerfall's element system, where an entire spell was a chosen element regardless of effect, instead of elements being relegated to only damaging health and everything else being magicka.
I think level-gating bound equipment would've been a mistake because it is very likely the case especially with more experienced players that by the time a player reaches that level-gated point there are better options available if they know where to look. Level-gating the spells would've just made sure they pretty much never got used and would've taken away some of the game's charm.
Today game devs/publishers don't wanna make a game unbalanced because they want you to buy fake money to make the game easier.
I also really love that every spell school is so expansive that you really only need one. Each spell school can do SO MUCH!
Also as a note, the spell summon greater bonewalker slaps because you get a three for one combo special of a tanky summon and two damage attribute spells for the price of one spell
this is genius
Regular version of Greater Bonewalker costs 39 Magicka for 60s. He has two damage attributes 5-12, generic Damage Attribute spells are 1-10 for 4 mana, which is cool, but not that super insane.
What sounds properly stupid is making custom ersion of Greater Bonewalker that lasts 6s and costs 4 Magicka, and use him as a tiny taunt or a spellcaster that times out when he gets out of mana.
For maximum meme put it onto custom enchancment since they do not cause any animations, and you should be able to summon them, fight for 6s, activate your enchanted item again (for low charge), keep fighting etc.
It is so stupid I wanna try it lol.
Edit:
Oh and with a mere 4 Magicka cost it should be piss-easy to cast, meaning you wouldn't need to be dedicated conjurer for that.
Wikia says that "Multiple creatures can be summoned at once, as long as they are different creatures or are in separate spells.". Does that means that you can create 10 different custom summon greter bonewalker spells, put them onto 10 cheap enchanted rings and spawn a room full of bonewalkers for 6 seconds? 🤣
Lock is a great way to thwart the Dark Brotherhood assassins. Lock the door of the room before you sleep & never get interrupted again. Locking the door to a bedchamber in the Balmora Fighter's Guild usually results in the assassin loading on the far side of the door. Depending on how you stand & the angle at which you look at the bed to rest, the assassin can load in the bed, stuck & unable to move.
Lock your stronghold door & set a recall point inside and you'll never see them again. The lock only applies to one side of the door, so you can exit your stronghold normally.
You know what is just as much fun as immobilizing your pursuers? Hit them with a 1-point levitate effect & watch as they begin treading water to try to get to you. Played an archer & that was his bread & butter spell.
Morrowind vet here, probably clocked close to 10k hours over the couple decades it's been out. I'm amazed to learn bits here and there from this guy. Never been much of a wiki user, prefer to learn by doing.
Your next level one character is going to LOVE this video 🤘
Also - hard to believe my last "5 Spells" video was LAST SEPTEMBER. Man, we've been at this YT thing for awhile!
Morrowind spells feel so much more like a tool kit, I love it. Great list.
Your video would be better if you didn't try so hard to be a third tier comedian.
Hey this was super helpful considering I just started a pure-mage playthrough, I miss when magic had an answer for everything. Wish some complexity was brought back to the series.
Some of my favored spells are Drain Skill 100 pts for 1 second on Self, and Fortify Skill 100 pts for 1 second on touch. Then ANY trainer, is a master trainer in whatever skill you selected. Also, since your skill is drained to 0, itll only cost 1 gold to train it. Then when the spell wears off, you get to keep the gained skill point.
Fortify Personality 100 pts on self for 1 second and Fortify Merchintile 100 points on self for 1 second is also useful for getting better deals at merchants
Fortify personality should always be avoided...
@@milesreynolds4943Depends on the version
@@milesreynolds4943 why?
@@milesreynolds4943 why?
@@milesreynolds4943why?
One of my favorite playthroughs involved a light armorered spear wielder who used enchanted items. I had made a spear that damaged strength on hit. I was fast and i was mean, whittling down enemies to nothing using my reach and speed combined with that enchantment. God it was a fun character build
yea spears are op due to reach.
combined with high speed you can always keep out of range of most enemies while poking them with spear
Dude I was never able to stick for longer to Morrowind but I'm watching your vids ever since you popped out in my feed, its amazing that there are still youtubers like you that revisit these old gems. Keep the content going. I will start playing OpenMW on my handheld soon, can't resist anymore😂
Telekinesis is really good for thievery. Whether its for directly stealing stuff (with chameleon) or helping you unlock stuff.
You can also trip traps from a safe distance.
Restore attribute, 1 point for 10 seconds, with all 8 attributes in the 1 spells. I make this spell every playthrough and its a life saver!
Great idea!!
Noice!
Restore Attribute 19-20 for one second. If you only make it for one attribute it only costs 1 point to cast and 13 gold to make. You may have to cast it two or three times if you get hit really hard but you can cast it with pretty low skill in Restoration. I make a full set but I think I've only ever needed for Strength Endurance, Intelligence and Speed.
Exactly! I always make it when playing as a mage.
Coffee Nut and Mickey D. My two favorite Morrowind people together. If this was heard out of context you’d think I was drunk on Mazte.
I actually never noticed you had a beard until you wore a hat to match it.
I keep it on the down low
LoL, it's true
I always have some alchemy ingredients with restore attribute as it's first effect.
It may not seem as efficient as the spell but when playing a focused stealth/warrior builds, it helps to know which region grows what herb so you can heal attribute in a pinch.
Currently playing with an alchemist only build. Relying on herbs to restore/fortify health stamina, magica & attributes, opened a whole new world for me.
As far as I'm conserned, Marshmarrow's health regen is just another way to breathe underwater. ;)
I think a single stoneflower petal is all you need to fully restore strength, two at most. Just shove those bad boys right in your mouth, no potions needed.
One thing to note about bound spells is that the items are weightless, so you are not encumbered as much (so you move much faster than carrying equivalent daedric equipment around).
Next thing is that you can constant effect enchant 4 pieces of equipment on an Exquisite Ring, so 2 of those rings give you pretty much a full daedric set. They're also light armor.
Very "balanced". :D
Bound Items
Your right about the weightless advantage . I'd also like to note that in the original engine you could drop the bound items on the ground, wait until the effect wears off. Then pick the bound items up. I don't think this works in openmw, or with the unofficial morrowind patch installed. I'm also not sure if this issue was addressed in tribunal, blood moon , patches.
Im pretty sure you could still get around this by starting the game with just the base morrowind game. progress to cast the bound armor and weapon set, Drop them on the ground wait for the effect to wear off. Pick them up . Make a save,.
Then do the patches and load the addons, You still get the keep the bound items,
@@anthonyrye4755 it works in Oblivion at least, so that's something.
I once locked all hostile inhabitants of Corprusarium in a single room, being able to freely loot all the chests without being bothered. And damage strength is my favorite spell for raiding Daedric ruins. Just immobilizing everyone inside and looting all their stuff in plain sight.
Also, the most disrespectful way to win all guild-master duels in the Arena: cast damage strength, use vampiric ring and watch as the sucker is going down like a noob.
Personally the Spell that i always pick is Jumping. Its so fucking good ! Everybody talk about yeah levitation , but when you master the 50 point of jumping for 30 second ( thanks the apprentice birthsign ) you become a true anime character.
Bound weapon is also absolutely glorious , Bound Spear is a way to stay out of reach of the ennemies while poking them with ease
Very nice video! I was pleasantly surprised to see that I haven't thought on any of the spells you brought up. Thanks!
we love a coffee upload!
5:29 me who always plays pure mage in every tes game ever on every playthrough: i dont have such weaknesses
Gonna spell craft all these effects together thanks for the recommendation for my next Swiss Army knife mage build
Great choice of spells! Another cool vid right here.
Some of these are much better on enchanted items than when used as spells.
I made a character that used an iron mace enchanted for bound mace for 59 seconds on strike. Every time I hit an enemy, it would replace my weapon with a massively buffed Daedric version that costs no fatigue to swing.
You can put 5-10 points restore attribute for all eight attributes on a single expensive ring. Having it on a magic item means that even if your intelligence is drained to 0 or you’re out of magicka and you can’t rest where you’re standing but you can’t move because your strength is 0, you can still cast it and get your stats back.
As a guy to loves to play mages in games, I have a love for all the spells.
The Bound Spells for Weapons, and for Armour, can be one of the best "Oh Shit" buttons, to save your hide. They also can help you level the skills up without having to rely on a trainer.
Since the Bound Spells gives you a Fortify Skill along with the weapon and armour, this allowed you to easier hit enemies, which in turn made it easier to level that weapon group.
Restoration overall is amazing, even with cheap spells, they can save you a lot (Like Cure Common or Blight Disease and even Remove Curse, these can save your hide in many ways).
Turn Undead, Demoralize Creature or Humanoid (Even with the bugs), can be extremely helpful, specially when you are not ready to fight.
Damage Attribute spells are extremely overpowered, if you know what it does.
Example:
Str = Unable to do damage you, unable to carry anything making them overburdened. And less Fatigue.
Endurance = Less Fatigue Regen, and Less Fatigue in total.
Agility = Less chance to hit, less chance to dodge, less resistance to being knocked down, and less Fatigue.
Intelligence = Less Magicka (And a ton of other stuff) so less casting.
Luck = Gaenor's Bane (He has 770 Luck).
Willpower = Less resistance to spells and less chance to cast spells, and less Fatigue.
Speed and Personality doesn't really do much to NPCs.
So if you can make one spell that can damage Str, End, Agi, and WIll that can do up to 100 points of damage, then you practically need to blink in their direction and they fall over, and if you an add in Int to it, then bam, you have just made every single enemy in the game, practically useless.
Lock has so many utility functions, not only can you block a door, but you can also train your lock picking with higher and higher levels for easier leveling. You can alter a patrol through a fort, so you can "lend" stuff that they would get angry about. You can lock enemies into rooms with a bit of trickery.
I'm so glad you morrowind videos keep up the good work
You can pretty much put all of your bound items as constant effects if you enchant your clothing with the effects.
Thanks for these cool videos
I cannot stop watching your videos, highly informative for someone who just started morrowind, thank you for the videos and entertainment!
Always a great day when a new Morrowind video from CNG comes up in my notifications! Cheers and keep up the quality content!
Thank you for the support! Keep being awesome 🤘
awesome sauce
Let's goooooo, love ur vids brotha.
I appreciate hearing that! Thanks for the support 🤘
Every time I watch one of your videos, I start a new character, great channel
the best custom spell imo is a 1-5 mag 30 sec absorb intelligence spell with range maxed. use it in a crowd w atronach+altmer and you can get 500 extra magicka for basically free
Man single handily reinvigorates my love for Morrowind, being indirectly responsible for the deaths of thousands because his guides showed me how to be broken, thanks man, awesome content!
i started my first *real* morrowind playthrough yesterday using your spellsword class as a base and it's so fun, cheers for the new video :]
I'm flattered! That's awesome to hear.
Best of luck on your adventures, outlander!
God i love the moon runes/symbols used for magic spells.
Totally agree - gives it such a cool vibe
had a laugh. nice, informative and funny video :D
Coffee! Your vids popping up in my recommended was so timely. I had an itch to get back into this game recently and BOOM the man himself appears in my feed.
Just wondering, what are your openmw settings? Maybe you could do a video on it. Was also thinking you could make a vid about the different guild questlines in MW. Can't wait for your channel to blow up!
I still use the bound longsword long into my play through. With a good conjuration stat, and if you’re already trained in long blade, it increases longblade by 10 points while using it. So your hit chance and damage per hit is increased in a pinch.
I wanna see COFFEE NUT do a video on SCROLLS next, THNX!
I usually do bound armor, with extravagent or exquisitive gear using Shield enchants where possible. Not hard to get an enchanted permanent full set of it by level 14 or so.
I really got to hate GBWs on my third playthrough, when I decided to abuse corprus by sleeping for many nights and getting an insane strength boost that stayed when I was cured, only to be shaved down to a mere 100 by a GBW with no hope to ever restore it above 100.
He's right, I cast bound weapon once in 2003 and went "oh I have to cast it again? nah I can't be bothered" then proceeded to spam my 23% cast chance fire bite on dunmer and spend 20 minutes reloading lockpicking. And I still do that. First impressions are everything.
😅
one of my early playthroughs...
trying to kill Foryn Gilnith, as mage, but i had just one destruction spell, but Foryn was NOT impressed at all.
died, reloaded, and checked my spell list... "blah, just that shitty dagger spawn! :( let's try, if not... uhm... maybe another toon!".
conjured dagger... a daedric one? huh??? O_O
ok, lemme see, enter, talk, battle, Foryn dead after 2-3 hits. i really missed i'm skilled in short blades, as racial, and have short blades as main attribute!... :)
another noob playthrough another toon... i was moving like a snail! 🙄
checked my spells list...eh, nothing useful...
going in a... very wellknown ancestor tomb, armor 0... blah, at least, i have bound boots... ok... bounded, and i was... not rabbit, but somewhere close.
next, i conjured boots again, to see how much time i need to go back to Seyda Neen... whew! :D
the only nag: when expired, you are barefooted! :D
Reach is amazing since you can open things from a distance or without making the trap trigger or steal from across room without benig seen
Telekinesis * sorry I have it renamed reach lol
Bound bow is as good in Morrowind as it is in Skyrim. I love Morrowind's armors health bar. And how clothes are indestructible.
I hate the fact you can't use bound equipment on horseback because you have to cast off the horse and it unequips it when you try to mount. I really enjoy it and wanted a character who didn't carry weapons but can't have it...
for everyone who wanna try to play with the "pursuit" mod or a hardcore challenge, lock is a fantastic to play around
aside form that ... its good alteration leveling and security training
But your going to have to open that door anyway and if you can't win without running a locked door will not help you 2 times. What I would recommend is find a summon spell and enchant a ring with it. When your in trouble equip the ring and run as your summon body blocks.
With the gypsy jazz guitar in the background. We are long lost brothers.
Great video
Restore health 1pts constant effect. Restore strength x pts ring. 70-100 weapon skill. Absorb health weapon. Increase strength / sujamma. Smash smash smash. Game ends.
Lol the moon sugar skit at the end had me rollin 😂
How do you obtain the 3rd spell sounds fun. Im new to Morrowind and I don't know the full in and outs of the game just yet
Stupid question, is there a way to manage my spell list. I bought a few spells to use and a ton more for enxhanting but cycling through the list in combat is a pain, is there a way to forget spells or hide ones I don't want to see.
you can use the lock spell to practice your lockpicking as well
Custom area of effect absorb health spells with a duration can be really useful, healing you + damaging enemies, can even suck health out of your summons and enemies at the same time.
Its also an exploit, but as atronach birthsign, you can summon an ancestor ghost, turn them hostile, and absorb magicka from their spells to restore your magicka
While I never used bound armor I love bound Weapon !
They are great training because of the fortify and are so good for low strengh character because of they sont weight anything
About time
Funny thing; There is a room in the Ald’ruhn mages guild that I would use as a base and throw stuff in, (literally just drop stuff on the bed) lock the door with that spell, and open it every time I came back with stuff. I would then throughout my play through upgrade the magnitude to ensure no one could get in. This was ,of course, before anyone knew tips and tricks or how things worked in the game so I was just doing like real life eh? 🤣
That's awesome! Haha At least you leveled your alteration 👍
Another thing I found was when I wear a constant effect attribute boost over a period of time, I would eventually lose the points from my boost. For example, the Mentor's Ring boosts INT and WILL 10 points. Eventually the constant effect will turn into my normal attribute score and I will be damaged 10 points of both attributes after I take the ring off.
about frenzy humanoid, i think you can kill people without a bounty if you taunt them repeatedly, making them fight you. it's like challenging them to a duel, and it's explained how it makes sense in the lore
those are some good tips
I made a target 1pt levitation spell that slows down enemies as well, but the problem is sometimes when they die in interiors they fall through the floor and I have to "magically" remove collisions to loot them.
The “daedric weapons” that ra’vir sells in balmora are insanely good starter weapons just for casting bound dagger
If I chose to spec into light armor, can I wear bound stuff? Or is bound stuff Heavy?
So with the lock spell you could use it passive-aggressively; by locking a patrolling guard in a room he visits while you rob the place
indeed
You can use it offensively too if you're a mage. It's situational, but a locked door is a door that enemies will constantly rush into if they're already in combat with you. A this point you can blast them with area effects. If the area is large enough it will "penetrate" doors, walls etc.
Lock to escape is outshined by the unholy Recall potion, it works even when paralyzed, i've put my mark on the alchemist at balmora (which also sells mark potions) since she has it restocking so i only need to bring 1 and then buy hers immediately after recalling, 0 mysticism and 0 alteration required
Oh shit new video just dropped
Nice guitar!! Slotted head-stock, cutaway. Is it a steel-string?
Thank you! I have it strung with steel right now. It's a gypsy jazz (manouche) guitar and that pluckier steel tone is the most common. If you like guitar and dont know gypsy jazz, give it a listen. Really fun music!
Man, I don't think I've ever seen a real Morrowind channel that actually digs deep into the lesser known mechanics of the game. By lesser know I mean that few people of the mainstream TES community would know about.
@@reesetorwad8346 Man, I gotta keep up the search then.
i made a ring with constant effect to bound armor, boots, helmet and sword, making my equipment weight 0.1 units
Cuatom spell: turn undeaf + fortify speed
Damage speed is good for a laugh as well. It doesn't freeze enemies like damage strength but they move in super slow motion.
Because I've been one of those players who removes the ladder from the Pool in the SIms 3, in Morrowind I like to get in the water and have my enemy follow me in, and cast Damage Strength on them, and/or a really powerful BURDEN, and leave them under water.
Bless you for talking about Morrowind this deep still.
how do you get the damage atrribute strength
Seeing the undead flee from you just makes me laugh like crazy.
That’s why the Summon Greater Bonewalker spell is goated
Thanks
and he still forgets to say : fireballs burn enemies on the far end of the locked door
In the tomb where you grab the skull like third main quest there is a chitin dagger called the dagger of judgement with pre much a dread curse enchanted effect makes your early game squshiy rouges or mages l have a better fighting chance against warriors
Thanks for the restore tip, I was wondering for a while how to best deal with that.
What would you say are the best constant effects for enchantment, for a high level character that has full armor and clothes? (maybe a video idea?) As an example - I'm very happy with my telekinesis robe
Telekinesis is a cool one. Lets you avoid traps if you have about 20pt CE Telekinesis. Slowfall is also a great one since 1pt CE Slowfall negates all fall damage. I often like having a small CE Restore Fatigue effect on my kit(I get sick of having to rest to restore fatigue at some point). CE Restore Health is similar but is a lower priority to me since you often have lots of good ways to heal yourself late game and take next to no damage. Bound Armor and Bound Weapon is also not a bad CE enchant but you have to be aware there can be some weird bugs with it in some versions of the game and sometimes those armour slots are better spent on other items. 1pt CE Levitate is good with speed buffs like the Boots of Blinding Speed. CE Waterbreathing is handy and CE Invis is OP but you have to re-equip it to reset it when you do anything.
Most other good effects are hard to enchant to a higher level than unique equipment or artifacts. 100% Resist Magicka is OP if you find the pieces for it(The main one being Cuirass of Savior's Hide in Tel Fyr). It prevents everything except elemental damage and paralysis. Resists are really good in general(Except the disease ones) as well as Fortify Attribute effects(Strength, Speed and Agility being the best). There are a number of really good rings for both types of effects. Sunder, Keening and the FIsts of Randagulf are notably very strong for Fortify Attribute as well as the Boots of Blinding Speed which are arguably the strongest item in the game. An item I'm appreciating in my current playthrough is the Helm of Oreyn Bearclaw which I haven't thought about much until now but +40 Agility is very strong.
Pretty easy to get Sanctuary enchants to the point where you'll never get hit with a physical attack, esp when combined with high agility and luck. A little bit of constant effect restore fatigue is pretty useful too, saves a ton of time(don't usually need more than like 4 restore fatigue constant)
The best spell effect in the game is drain health. It allows you to damage someone's health while also restore your own at the same time. Not only that, no enemy in the game (as far as I know) is resistant to this spell effect. On my high level mage character I farmed golden saints for their sweet, sweet souls but they resist fire, frost and shock effect but they sure as hell weren't resistant to getting their health drained.
Turn undead saved my ass when I was getting that bow for those Ashlanders
Turn Undead also works on the most annoying enemy in the entire game of course... Greater. Motherfucking. Bonewalkers.
COFFEE UPLOAD 🎉🎉🎉🎉
GET IT WHILE IT'S HOT ☕
Haven't played Morrowind at this point I think for a decade! But Turn Undead was also great for dividing and conquering. hit all but one of the undead enemies with it and destroy the last 1 rinse and repeat.
You're totally right. Great callout!
Out of curiosity what would the gold cost be to enchant an item with bound all daedric. Haven't played morrowind for a long time but I'm assuming it wouldn't be something you can just quickly grab from the start seeing as first you would have to buy the spells first too before you can enchant the item.
@Spacecoke Around 4k gold for Sword, shield, cuirass, helm, boots and gauntlets in an exquisite robe with a 19-20 second duration. That will increase to around 12k for the same enchants with a 58-59 second duration in an exquisite ring. The same effects as Constant Effects will cost around 14k and you would need a Daedric Tower Shield, Daedric Shield, Ebony Tower Shield, The Helm of Tohan or other item with 150-210 enchantment points available. Probably best to use an Ebony Tower Shield and remove the shield enchant, otherwise you effectively waste the item as it is immediately removed for the bound items on equip, reducing price and enchantment requirements.
This would all be fairly easily done early as you can steal a Grand Soul Gem, to sell as iirc it only holds a Twilight not a Saint, during Ajira's quest in Balmora's Mage Guild when she wants you to place a fake soul gem in her rival's desk. Just be careful as this likely will mark ALL Grand Soul's Gems as stolen by the mage guild. So it is safer to just use the enchanter in the Vivec lower? waistworks who is not affiliated with the Mage's Guild.
What kind of unique spells would you like to have seen added to morrowind during its development?
Greater Bone Walkers and their crippling spell is pretty savage but I also like it. Enemies that present unique challenges are kinda cool, IMO. It's rare for games to have the balls to seriously cripple you in any long-term way!
I mean the NPC's tell you to get Divine Intervention Scrolls for a reason!
Most bound weapons are incredebly OP in early game but become somewhat obsolete once you get good enchanted items. The bound bow is an exception and in my opinion the best bow in the game. For whatever reason Bethesda messed up the ranged weapon enchanting (cast on strike enchantments do not work when placed on a bow/crossbow).
Additionally there are no bows/crossbows with additional damage enchants in the game. The bound bow has zero weight, a constant effect fortify Marksmann enchantment, in terms of damage is identical to a daedric bow and you don t have to repair it.
Going further you can put it on your armor or clothing as a constant effect( needs an item with only 10 enchant capacity)
I had a assasin build and i put it on my glass greaves. Just unequip/equip the item and you get a beast of a bow. Just be careful not to repair it with hammers or else you will be stuck with a shit load of bound bows in your inventory that cannot be dropped or sold (using cheats will solve that problem)
Keep up the great work coffee. Quality Morrowind content in 2023 deserves all the likes.
Levitate 1pt for X seconds on target is a good one to slow enemies down. Also, speed and magic projectile speed are tied to a races weight, this makes male orcs the fastest with the fastest projectiles.
I massacred countless ordinaters and amassed a ton of money and made some enchanted rings that basically melt people, Enchant is insanely powerful. Oh House Telvaani rules all day everyday!!!!
That's a beautiful manouche guitar in the corner. Why don't you make us a video where u playing some Django for the glory of Daddy Dagoth?
easy bonewalker couter: be a breton, take the atronach birthsign and aditionally you can get the Cuirass of the Savior's Hide
Fuck yes the aether realm shirt!
Hell yeah! Such a great band 🤘
Thank you for the info, I'm just getting into MW. I got a lot of years in D&D and I'd like to offer a thought about the lock spell. Locking a pack out of a room is good in a pinch, I can't help thinking about pathing blocking. The spell seems cheap enough a thief type could sneak into a place to clear it out and be able to reduce chances of random PCs waltzing in and ruining the fun.