Nice setup, I don't get it why you only have 48 subs Oo What do you think about moving the stick more to the side to recreate are more realistic stick position like in the real viper? I know that's probably to much work considerring you also fly other aircrafts with that rick. I also think your channel would benefit with some voice over commentary. You are soft spoken and the visuals would be greatly enhanced with commentary regarding what you do curently like which radar setting etc. Keep up the good work!
Thank you for the kind words I appreciate it! I've thought about moving the stick but u fly a lot of different aircraft/helis and I feel the most comfortable with it in the center! I am definitely working on the commentary more check out my new A10 vid, as a new youtuber and an introvert I'm trying to find my voice, it's definitely out of my comfort zone but I'm having fun improving my vids everytime!
@@CrewChiefThreeSix yeah I get that about finding your own style and voice! just keep in mind that lot of people enjoy all kinds of styles so there's no need to go for a more over the top style like so many do. I'm sure you'll find yourn own way :)
Thanks! I appreciate it! Actually I received an incentive flight in the backseat of a F16D while being a crew chief in the air force and the pilot let me have the stick for about 5 minutes, let me do some barrel and stuff, go above the speed of sound! It was an amazing opportunity I'm grateful for.
@matthewchido8450 out of all the Sims DCS feels the closest the biggest dif between my sim setup is the real f16 sidestick is force sensing so it doesn't really move much it just senses how hard you try to move the stick so if you use a small amount of force the flight controls barely move....and if you use harder force on the stick the flight controls move a greater amount.
@matthewchido8450 both the front seat and aft have controls so its just whoever is using them is what the jet responds to the flight controls are fly-by-wire. The throttles are linked together so when the front one moves so does the aft one and visa versa and they're connected by cable to the engine.
I don’t understand why go with this whole setup then make the fov as if you’re sitting WAYYY back from where you should be. You’re literally sitting in the engine ...
Thanks for the comment and recommendation man! I understand what you're saying, but the ultra wide view from the dji action camera also doesn't accurately justify what it feels like in real life. I usually try to keep my fov to where I can still see my mfd's so my situation awareness is still good, at the end of the day though if it increases the enjoyment of my viewers I will try it out!
Don't listen to this guy. He has no clue. The formula for proper viewing distance from a screen involves multiplying the diagonal screen size by 1.2. For a 50 inch screen, this is 60". Looks about spot on in your situation. Anything closer would increase the amount of head movement required, which, paradoxically, makes the experience feel much less immersive. Huge respect to you for handling that comment so well. @@CrewChiefThreeSix
@ILruffian Thanks for the defense buddy! Ya from actually being run qualified and getting an incentive flight in the back of a F16D when your in the seat and look over your right/left shoulder you can see the wingtip which is what i tried to recreate, so because the triple 50's wrap to behind my shoulders it feels more immersive in person which is hard to convey through a video.
Facts are facts. The formulas exist for a reason. Case in point: I built a golf simulator. I have a huge space, so decided to go with an absolutely giant screen. I think it's like 8' and around 15' wide. It's absolute shit from my current hitting position. Tons of head turning required, so it's not immersive. It's way better from farther back. Unfortunately, it's unsafe to use until I build suitable containment capable of handling errant shots. (padded side walls and top netting). Same goes for big TVs/home theater. Screens that are too large are just as bad as too small. When you have to constantly turn your head to look at different areas of the screen, it gets old quick. @@CrewChiefThreeSix
Dcs on triple monitors with head tracking is one of the most awesome ways to game
@DanielPotter234 Agreed! It took a bit to get used to, but I can't go back now
Nice setup, I don't get it why you only have 48 subs Oo
What do you think about moving the stick more to the side to recreate are more realistic stick position like in the real viper? I know that's probably to much work considerring you also fly other aircrafts with that rick.
I also think your channel would benefit with some voice over commentary. You are soft spoken and the visuals would be greatly enhanced with commentary regarding what you do curently like which radar setting etc.
Keep up the good work!
Thank you for the kind words I appreciate it! I've thought about moving the stick but u fly a lot of different aircraft/helis and I feel the most comfortable with it in the center! I am definitely working on the commentary more check out my new A10 vid, as a new youtuber and an introvert I'm trying to find my voice, it's definitely out of my comfort zone but I'm having fun improving my vids everytime!
@@CrewChiefThreeSix yeah I get that about finding your own style and voice! just keep in mind that lot of people enjoy all kinds of styles so there's no need to go for a more over the top style like so many do. I'm sure you'll find yourn own way :)
Your setup is great. It's a shame you havent had a chance to fly the real ones.
Thanks! I appreciate it! Actually I received an incentive flight in the backseat of a F16D while being a crew chief in the air force and the pilot let me have the stick for about 5 minutes, let me do some barrel and stuff, go above the speed of sound! It was an amazing opportunity I'm grateful for.
@CrewChiefThreeSix from the time you had the controls, how do the irl physics compare to dcs?
Ps: how does the USAF transfer the controls?
@matthewchido8450 out of all the Sims DCS feels the closest the biggest dif between my sim setup is the real f16 sidestick is force sensing so it doesn't really move much it just senses how hard you try to move the stick so if you use a small amount of force the flight controls barely move....and if you use harder force on the stick the flight controls move a greater amount.
@matthewchido8450 both the front seat and aft have controls so its just whoever is using them is what the jet responds to the flight controls are fly-by-wire. The throttles are linked together so when the front one moves so does the aft one and visa versa and they're connected by cable to the engine.
I don’t understand why go with this whole setup then make the fov as if you’re sitting WAYYY back from where you should be. You’re literally sitting in the engine ...
Thanks for the comment and recommendation man! I understand what you're saying, but the ultra wide view from the dji action camera also doesn't accurately justify what it feels like in real life. I usually try to keep my fov to where I can still see my mfd's so my situation awareness is still good, at the end of the day though if it increases the enjoyment of my viewers I will try it out!
Don't listen to this guy. He has no clue. The formula for proper viewing distance from a screen involves multiplying the diagonal screen size by 1.2. For a 50 inch screen, this is 60". Looks about spot on in your situation. Anything closer would increase the amount of head movement required, which, paradoxically, makes the experience feel much less immersive. Huge respect to you for handling that comment so well. @@CrewChiefThreeSix
@ILruffian Thanks for the defense buddy! Ya from actually being run qualified and getting an incentive flight in the back of a F16D when your in the seat and look over your right/left shoulder you can see the wingtip which is what i tried to recreate, so because the triple 50's wrap to behind my shoulders it feels more immersive in person which is hard to convey through a video.
Facts are facts. The formulas exist for a reason.
Case in point: I built a golf simulator. I have a huge space, so decided to go with an absolutely giant screen. I think it's like 8' and around 15' wide.
It's absolute shit from my current hitting position. Tons of head turning required, so it's not immersive.
It's way better from farther back. Unfortunately, it's unsafe to use until I build suitable containment capable of handling errant shots. (padded side walls and top netting).
Same goes for big TVs/home theater. Screens that are too large are just as bad as too small. When you have to constantly turn your head to look at different areas of the screen, it gets old quick.
@@CrewChiefThreeSix