Set the weapon group at base then save the omnipod loadout. it won't reset every time when mission ends. Also if you switch loadout, your saved weapon group switch as well.
Shouldn't we switch between more scientists and research per scientist after their number passes the per scientist value? ie if they give x, after reaching x+1 scientists a point in per scientist research gives more total. (assuming both upgrades cost the same)
5 of the eSLas / uparmored Nova Primes are stupid fast at burning through missions, even before you start researching science upgrades on lasers, speed, etc.. Not so great for racking up the XP on those chassis specific achievements so throwing in a long range support mech or two once you mostly max out the Nova is helpful.
Hi, Thanks for your always nice videos. Sorry, I'm French and I don't speak English very well. I would like to know how you do so that your weapons do not overheat? If I shoot twice in a row with all the lasers the temperature is in the red and takes a long time to go down! But for you the temperature goes down immediately? 😶🌫
He has changed his weapons. Nova usually starts with twelve Medium Lasers, which have more damage per attack. But you end up with less damage per time, because Nova cannot handle the heat of so many Mediums. TTB changed them to Small Lasers, which can shoot many more times before overheating. There is less damage per attack and less range; but, as you saw, this does not matter because enemies still get ruined quickly.
The pilot skills make absolutely no sense in this game, there's no reason to upgrade anything else but evasion. This whole feature could have been scrapped.
Once you've finished evasion, the pilots start being different from each other due to their different skills. Giving each a mech that takes advantage of their skills improves performance a lot.
@@kryptonianguest1903 there's no real reason to care, because my pilots already murder mechs at Expert level. I guess this needs a thorough balancing pass such that this feature makes choices more meaningful. It is again PGI that does not play test its own games well enough
Some of the expressions they do are just so odd. Also what's with their teeth? They always snarling, and showing their teeth off. How can they talk like that?
17:05 Yes, definitely the face of a friendly man. When he will leave Turtle Bay, the people their will be very happy to have made his aquaintance.
hahaha, "I'm sorry Sakhan Weaver, there is loot behind us!" had me rollin'
I think he is now in the Church of the Small Laser and the Church of the Loot. ^^
Woooo lets go, needed a pick me up today and some MechWarrior is perfect for the job.
Hell yeah 🅱️röther
It's pretty accurate how powerful clan mechs are compared to is mechs at the beginning of the invasion
haha, that mech carcass. "I need to escape, engage the no_clip warp system!"
Naomi always seems to fire a lot and do good damage, so I think she tends to get focused.
this content is fantastic!!!! keep doing what you're doing mate!!
Glad you enjoy it!
Prepare yourself.
Turtle Bay arc is explosive....
too soon
Yuichi best girl
Set the weapon group at base then save the omnipod loadout.
it won't reset every time when mission ends.
Also if you switch loadout, your saved weapon group switch as well.
Her name is Kathrine. Katrina Steiner was the good one ;)
Perez is the nicest, calmest person ever.
Shouldn't we switch between more scientists and research per scientist after their number passes the per scientist value? ie if they give x, after reaching x+1 scientists a point in per scientist research gives more total. (assuming both upgrades cost the same)
Oh shit I didn’t know you could mix and match Omni pods. That shit takes a bit to figure out
5 of the eSLas / uparmored Nova Primes are stupid fast at burning through missions, even before you start researching science upgrades on lasers, speed, etc.. Not so great for racking up the XP on those chassis specific achievements so throwing in a long range support mech or two once you mostly max out the Nova is helpful.
That configuration is laughably ovepowered.
Did you change out the novas medium lasers to short range? Did you add more heat sinks or just armour?
End of last vid. He did both and an active probe.
Wait you can mix omni pods? SOB I need to start over.
Hi,
Thanks for your always nice videos.
Sorry, I'm French and I don't speak English very well.
I would like to know how you do so that your weapons do not overheat? If I shoot twice in a row with all the lasers the temperature is in the red and takes a long time to go down!
But for you the temperature goes down immediately? 😶🌫
He has changed his weapons. Nova usually starts with twelve Medium Lasers, which have more damage per attack. But you end up with less damage per time, because Nova cannot handle the heat of so many Mediums.
TTB changed them to Small Lasers, which can shoot many more times before overheating. There is less damage per attack and less range; but, as you saw, this does not matter because enemies still get ruined quickly.
@@Sandokiri Thank you very much for your reply, I will try that. Cool. 😶🌫
how a chebge armor score in mechlab ? Or i don't understand how it work...
You can't change the armor directly like in MW5:Marcs, but you can add armor slabs in the mechlab...if you have an open general slot.
@@EllenbergW no all omnipods have a slot for armor slabs :-( Stormcrow arm armor - 112, CT armor - 50 it`s rediculous... 🙂
Enemy lance all together and no artillery to drop, mwo spoiled me!
They should have established with the voice actors if it is pronounced Jaguar or Jagyouwire.
Kinda makes me miss the good ol’ days of the nova in MWO
it is woke, black woman as Karn , while man as the villain
Right away I can see he is struggling with the damage drop from having no range. I would have kept the mediums in one arm.
The pilot skills make absolutely no sense in this game, there's no reason to upgrade anything else but evasion. This whole feature could have been scrapped.
You can get affinity slots faster if you don't do that + evasion is overcome if you don't move enough anyway
Once you've finished evasion, the pilots start being different from each other due to their different skills. Giving each a mech that takes advantage of their skills improves performance a lot.
@@kryptonianguest1903 there's no real reason to care, because my pilots already murder mechs at Expert level.
I guess this needs a thorough balancing pass such that this feature makes choices more meaningful.
It is again PGI that does not play test its own games well enough
@Cenot4ph Maybe they'll add Nightmare difficulty later.
Some of the expressions they do are just so odd. Also what's with their teeth? They always snarling, and showing their teeth off. How can they talk like that?
They look like vat bred weirdos so it kind of works