Hi Guys.. This is a look into my workflow. How I work in Unreal Engine 5... And it's not pretty 😀 But it proves, that even an idiot like me, can make a game. So, if I can... You can too!
Everything you describe is exactly what programmers go through, you are truly a programmer! I’m completely serious. Test automation is the usual route to recommend against the lingering fear of some edgecase being broken, but I don’t know what’s possible in UE5 so I just hope you find ways to manage that complexity.
Sorry for the bad audio... The microphone just picks up everything when standing on the desk... And I can't set it anywhere else... So, there's some things I need to optimise 🤷♂
You can start getting rid of many booleans that exclude each others like for instance "HasGoldArmor", "HasWoodArmor", "HasHeavyArmor" into an ENUM called ArmorType
I am just at the start of the video but be careful with moving your save game variables to a struct as if you for example rename / remove variables or change how the struct is laid out, it can corrupt older saves which were using the older struct. I typically have all variables separate in my save game so that if I do remove or change them, the others stay intact in older saves.
You talk about how you cast so often. Have you looked into Blueprint Interfaces? (Not to be confused with User Interfaces) BP Interfaces could help with the large amount of casts.
Hi Guys.. This is a look into my workflow. How I work in Unreal Engine 5... And it's not pretty 😀 But it proves, that even an idiot like me, can make a game. So, if I can... You can too!
Love your videos man! Glad to catch the premier!
@@derikdotnet Thanks man ❤️
Everything you describe is exactly what programmers go through, you are truly a programmer! I’m completely serious.
Test automation is the usual route to recommend against the lingering fear of some edgecase being broken, but I don’t know what’s possible in UE5 so I just hope you find ways to manage that complexity.
Hej Jon 🙂
Sorry for the bad audio... The microphone just picks up everything when standing on the desk... And I can't set it anywhere else... So, there's some things I need to optimise 🤷♂
You can start getting rid of many booleans that exclude each others like for instance "HasGoldArmor", "HasWoodArmor", "HasHeavyArmor" into an ENUM called ArmorType
Thanks.. Yes.. I just learned about enums a few weeks ago 🙂👍
I am just at the start of the video but be careful with moving your save game variables to a struct as if you for example rename / remove variables or change how the struct is laid out, it can corrupt older saves which were using the older struct. I typically have all variables separate in my save game so that if I do remove or change them, the others stay intact in older saves.
Thanks. Very interesting… I wasn’t aware of that…
You talk about how you cast so often. Have you looked into Blueprint Interfaces? (Not to be confused with User Interfaces) BP Interfaces could help with the large amount of casts.
I have seen videos on it. Many videos. I just haven’t gotten the gust to try it yet…
But I will 🙏 Thanks for the heads up 🙂
Thank you. Now I'm feeling better ;-p
Haha.. No problem 🙂
I see you are cranking up the title and thumbnail game. Good Job!
Yeah.. Now it looks just like all the others out there 🤷
You are awesome! Thank you!
Haha.. You’re welcome.. I’m not sure how people can watch this though… 🤷
@@reeanimationgaming1034 some of us just have no life lol (like me!)
@@CosmicComputer Your lack of life means a lot to me ❤️🤜🤛🙂
87 minutes?! You spoil us!
Haha… No.. This is not like the other videos .. This is hard to get through ☺️
@@reeanimationgaming1034 So is my own experience of making my game :D
@@tehaudam4129 guess we are in the same boat 🤜🤛