Unreal Engine 5.5 Feature Highlights

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  • Опубліковано 23 гру 2024
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  • @khaled.aldajani
    @khaled.aldajani Місяць тому +517

    Unreal Engine is really becoming an all-in-one solution to create animations, games, models and renders without jumping around between other programs

    • @cadmanfox
      @cadmanfox Місяць тому +75

      Well... Creating models in Unreal isn't really ideal compared to other programs such as Blender

    • @WatchTMC
      @WatchTMC Місяць тому +18

      DCCs for actual animation work wont be going anywhere for a long while, at least not for serious productions in a pipeline. But the progress is impressive.

    • @maxlikessnacks123
      @maxlikessnacks123 Місяць тому +19

      Yes to everything except models, make them in Blender.

    • @Runefrag
      @Runefrag Місяць тому +22

      Publishers meanwhile: Making games have never been more expensive. It's why we're now laying off another 800 employees, replacing them with AI and increasing our CEO's salary to 50$ million annually.

    • @tronophono913
      @tronophono913 Місяць тому +1

      @@WatchTMC trying to get an artists to change programs is almost impossible.

  • @Shodan-0101
    @Shodan-0101 Місяць тому +371

    Oms... the audio animation tech on the Meta Human animation is nuts!! Wow!!! Mind blown 🔥

    • @jimmysgameclips
      @jimmysgameclips Місяць тому +10

      Interestingly the Witcher 3 had it, but now anyone can use it and I suspect this is a bit further ahead :p It looks so cool

    • @xaby996
      @xaby996 Місяць тому +11

      ​@@jimmysgameclipseveryone has had it. Its just now more accessible and in engine.

    • @User_00128
      @User_00128 Місяць тому +3

      Ik dude wtf its insane!!!

    • @pietlebrun5943
      @pietlebrun5943 Місяць тому +13

      Technically it may be mindblowing, but artistically it's terrible - the character speaks but has a dead face (especially the eyes). Yes, you can animate it by hand, but it will never be as realistic as a facial mocap where the full actor's expression is captured.

    • @AgustinCaniglia1992
      @AgustinCaniglia1992 Місяць тому +1

      ​@@pietlebrun5943its meant to be that way.

  • @Hevetmusic
    @Hevetmusic Місяць тому +179

    1:19 "Like French... BOWNJAUWR"

    • @hugomzo
      @hugomzo Місяць тому +19

      GORLOMI

    • @deufvelli
      @deufvelli Місяць тому +7

      @@hugomzoMagareeeeti

    • @isabelle5089
      @isabelle5089 Місяць тому

      @@deufvelli gabagool

  • @LateralTwitlerLT
    @LateralTwitlerLT Місяць тому +11

    That audio-based facial animation generation is wild and an absolute _game-changer._

    • @enlightendbel
      @enlightendbel Місяць тому +2

      Finally AI used for something sensible.

  • @jerobarraco
    @jerobarraco Місяць тому +24

    Thanks for Linux support. Ive been using Linux for my game for more than a year now.
    Megalights are working pretty well! And lumen performance is noticeably better!
    (Also some controller support has been fiked too 🙏)
    Thanks Epic!

  • @fearingalma1550
    @fearingalma1550 Місяць тому +269

    These are all great new features, but we seriously need some solutions for shader compilation stutter.

    • @TroutButter
      @TroutButter Місяць тому +77

      There's also traversal stutter as it loads geometry and things as you move around.

    • @SneakyKittyGameDev
      @SneakyKittyGameDev Місяць тому +23

      Compile shaders upon game launch?

    • @CrisisDispenser
      @CrisisDispenser Місяць тому +10

      Wasn't the last point exactly about this? Compiled shaders will be shared with users via Zen.

    • @keraj4667
      @keraj4667 Місяць тому +5

      did you even watch the video?

    • @hellomistershifty
      @hellomistershifty Місяць тому +37

      @@TroutButter "traversal stutter" is what gamers call shader compilation stutter. Devs should be using the PSO precaching added in 5.1 so that there aren't so many cache misses causing stutters (Tom Looman has a good guide on this). The CPU usage reduction in 5.4 thanks to CD Projekt Red's contributions to the engine will also help.
      (and no, nothing in the video was related to this. The Zen streaming feature looks like it's for devs to test builds locally without having to transfer the built data to the test device first)

  • @ryndesign5309
    @ryndesign5309 Місяць тому +190

    You forgot to highlight the death of quixel bridge!

    • @jiwik731
      @jiwik731 Місяць тому +45

      And marketplace... To be replaced with some fab with confusing licences and without integration of the browser in the client.

    • @FPChris
      @FPChris Місяць тому

      @@jiwik731fab is on the content browser in Editor. Just add the plugin.

    • @The_Shan96
      @The_Shan96 Місяць тому +1

      @@jiwik731 thats coming, apparently

    • @gdog8170
      @gdog8170 Місяць тому +17

      or abandoning quixel mixer!

    • @PigeonSlayer
      @PigeonSlayer Місяць тому +1

      That happened with FAB, not Ue 5.5 release.

  • @copperfieldwastaken
    @copperfieldwastaken Місяць тому +67

    Nice! Thank you Epic Games Team for this fast releases and now please fix the Fab and all will be ideal🙏Especially - wishlists, reviews and something with question section!

  • @icemelt7ful
    @icemelt7ful Місяць тому +14

    In my web development world we still discuss how to render a drop-down

  • @erikpeterffy7552
    @erikpeterffy7552 Місяць тому +9

    Guys, what happened to lumen? My 4k scenes have gone from 40-50 FPS to 80-100, and the quality has improved significantly. I can't believe my eyes!

  • @CP-Mohammed
    @CP-Mohammed Місяць тому +7

    Always amazing! we can't even get used to old features while you blow us up with newer ones!

  • @abhisheksuper20
    @abhisheksuper20 Місяць тому +4

    That meta human audio animation is SICK!!!!🤩🤩

  • @kleytman
    @kleytman Місяць тому +5

    Finally we will get a proper lipsync animations when switching audio languages in games

  • @Zabvenie
    @Zabvenie Місяць тому +49

    The dead-eyed stare while delivering all that dialogue is really doing it for me.

    • @LittleBlue42
      @LittleBlue42 Місяць тому +24

      That's not really the point. Not having to key all the lip sync is huge. It's up to you to add an emotion layer

    • @s.patterson5698
      @s.patterson5698 Місяць тому +4

      ​@@LittleBlue42Precisely!!! If it is as good as it is showing here, then that works for me.😊

    • @kirby21-xz4rx
      @kirby21-xz4rx Місяць тому

      Fr 😂

  • @zimmerderek
    @zimmerderek Місяць тому +7

    Not a lot of details on performance improvements to Nanite or stability improvements to Substrate which was very unstable in 5.4.
    I hope these things are still being worked on as they are game-changing features that need years of polish.

  • @augm3nt384
    @augm3nt384 Місяць тому +44

    Crazy .. Congrats to the UE Team .. Thanks for the Linux support. Looking forward to official blender interop.

  • @Tarodev
    @Tarodev Місяць тому +6

    As soon as the plugins we use have 5.5 support, we're heading in! Looks so good 😍

    • @nickdevprod3667
      @nickdevprod3667 Місяць тому +1

      You abandoned unity my friend?

    • @Tarodev
      @Tarodev Місяць тому

      @@nickdevprod3667 You found me out in the wild. I'm currently building a game in Unreal. I still love Unity though.
      What are you currently using?

  • @gabrielepardi5178
    @gabrielepardi5178 Місяць тому +8

    just a big thanks to all of you at Epic!

  • @furynotes
    @furynotes Місяць тому +63

    I hope megalights becomes battle ready. For production soon.

  • @jendabekCZ
    @jendabekCZ Місяць тому +3

    Looks like few years ago we already came into the point where games can look almost realistic, but that final step to the complete visual realism will probably take forever, especially with characters which are still more creepy than realistic. I guess some kind of combination of AI & standard graphics will be the key to make it really convincing where realism is the goal (so artists have full control over the result and it doesn't hit the performance much).

  • @poet8236
    @poet8236 Місяць тому +4

    Congrats, awesome additions! :) I am also hoping for the Game Animation Sample continuation! :)

  • @lil_brumski
    @lil_brumski Місяць тому +39

    I love this engine!

  • @JohnLogostini
    @JohnLogostini Місяць тому +13

    Cool to see more features supported on Linux. I will be releasing some of my projects that I ported to Linux now that this is out of testing. Nice work!

  • @dogbog99
    @dogbog99 15 днів тому

    The advancment of Unreal Engine is crazy.
    Respect

  • @CrawfordTerraceStudios-CTS
    @CrawfordTerraceStudios-CTS Місяць тому +4

    Awesome! Any word when DLSS support for v5.5 will be available?

  • @loganswagger6748
    @loganswagger6748 Місяць тому +4

    What about fixing stutter?

  • @SurfacingExplorer
    @SurfacingExplorer Місяць тому +4

    Super Excited to use Audio animation, saves lots of money now don't need to buy an I-phone😅

  • @lynrayy
    @lynrayy Місяць тому +13

    Can't wait for optimization feature! Oh wait, i can just use UE 4 instead of UE 5

    • @philzan3627
      @philzan3627 Місяць тому +3

      This is sadly a true comment. Past UE 5.0, the engine has been constantly worse than 4.27 in terms of performance.

    • @georgejones5019
      @georgejones5019 Місяць тому

      It seems performance takes a leap with megalights and the global illumination. From a couple of others videos, they go from just a few fps to 40-45 fps just turning on the Megalights option.

    • @lynrayy
      @lynrayy Місяць тому +3

      @@georgejones5019 40 FPS 🤡. 60 is standard MINIMUM

    • @philzan3627
      @philzan3627 Місяць тому

      @@georgejones5019 Though my computer can probably run it, most people don't have more than 4 or 8 gb vram to run this stuff. This is simply unacceptable.

    • @JFinns
      @JFinns 11 днів тому

      Not true UE 5.4 had some nice performance gains, but they should only optimize UE 5.x at this point, like not add anything new until UE 6.

  • @BlackAera
    @BlackAera Місяць тому +1

    When are you gonna fix the flickering lumen problems or the blurriness of TAA?

  • @StudioVacant
    @StudioVacant Місяць тому

    Been loving experimenting with the features, glad to see it coming along! :D

  • @Женя-й5т4ы
    @Женя-й5т4ы Місяць тому +2

    New features are cool, but now I have to have one more UE version sitting on my harddrive because there is always a risk that the file from the previous version won't open in the next one and the file will be fucked. What's the problem just to make the patches?

  • @ErisedMediaCo
    @ErisedMediaCo Місяць тому

    Has there been any further optimization for Mac users? Ie: optimization for creators wanting to use Unreal Engine for design on M series Mac computers?

  • @Remirured
    @Remirured Місяць тому +1

    Not an animator, but developer so what i think is, does the performance reqirements increase by adding those? There seem to be more and more updates and games keep getting bigger and bigger with more ram, cpu and gpu drainage but not performance update

  • @wekkimeif7720
    @wekkimeif7720 Місяць тому +2

    Still no fix for Shader stutter issues which is the biggest issue for games using Unreal Engine??

  • @subhodipstone4468
    @subhodipstone4468 26 днів тому +1

    I need features in level sequencer ( selection, keys and transform lock in anything ) for animation

  • @vandammage1747
    @vandammage1747 Місяць тому +4

    You guys should rename it to Unreal30fps...optimization needs a ton of work

  • @vadimpetker2689
    @vadimpetker2689 Місяць тому +1

    And will you do anything so that developers can develop the game in the future - an outdated version of Unreal and easily transfer it without errors to the new, latest version of the engine?
    Here Stalker 2 was created in 5.1, but can't they move it to 5.1?
    I don't understand, I'm just asking.

  • @ADMSelco13
    @ADMSelco13 Місяць тому +3

    Now make it run nicely without upscaling and TAA

  • @KillahMate
    @KillahMate Місяць тому +1

    Man, I can think of an RPG or two that could really use that audio-driven animation feature.

  • @michaelvaughan2986
    @michaelvaughan2986 Місяць тому

    Can you add more support for fully custom metahumans, like morph targets for the face and body proportions?

  • @Carth531
    @Carth531 Місяць тому +5

    if only now it was an optimized engine!

  • @marcoseliasmep
    @marcoseliasmep Місяць тому

    Is it possible downloading marketplace content on Linux? This was the biggest issue here, I don’t want using another system just to download things there. 😢

    • @lpnp9477
      @lpnp9477 Місяць тому +1

      It's a pain, but you can just use Lutris to install the EGL, use symlinks to put your projects folder into the Lutris file system, and install stuff directly that way.

  • @wooshbait36
    @wooshbait36 24 дні тому

    It just occurred to me that in 3d modeling, polygons are used to create solids, which may be smooth by adding increasingly smaller polygons. This allows perfect spheres to have an infinite number of edges. As an infinite number of infinitesimally small polygons form tangent planes across its surface. This property of infinite edging means that an active gooner is technically a sphere.

  • @meranomusic7084
    @meranomusic7084 Місяць тому

    Thank you for this update! You guys rock!

  • @deveshupadhyay
    @deveshupadhyay 16 днів тому

    Wow unreal is getting so real

  • @angusflavel
    @angusflavel Місяць тому

    Experimental push to ps5 and other console/platform feature an absolute game changer! As is nanite for light - so cool. I would love further support for audio matching on non-metahuman characters! I'm currently developing with non-metahuman humanoid characters in 5.4-5.5 currently and to have that feature possible would expedite the difficulty of cutscenes for my current 3rd person platformer game in development. Also suggestion: Fix your weight painting import process for working with custom characters and systems like mixamo (esp the eternal root bone issue). An Auto-rerigger in the Skeletal Mesh plugin would be a game changer (Hint: make sure you can turn the character side on, and also able to bind shoulders lol). Another suggestion: Unreal should be hosting live demo recreations of parts of games (features, mechanics etc) from AAA and indie dev teams - like Genius getting producers to break down how they make their platinum tracks. Show how the other developers created their complex climbing system, or blending etc etc. Loving the support, keep pushing updates!

  • @merickful
    @merickful Місяць тому +2

    I understand everything talked about in this video.

  • @lasarith2
    @lasarith2 Місяць тому +1

    You really need to add a dust layer to the light reflection , everything is still to reflective and bright .

  • @xeridian
    @xeridian Місяць тому

    Thank you for all the new AMAZING features. I can't wait to use the Audio Face animations and the updated Skeletal Editor and Auto Rigger. Been waiting YEARS for this tech.
    Would love a system in the near future to SCULPT MODELS in VR for use in any mode or editor.

  • @alenaxp
    @alenaxp Місяць тому

    by looking I am hyped to make the best game ever!

  • @AlexTuduran
    @AlexTuduran Місяць тому

    When do you add C# programming?

  • @rng81
    @rng81 Місяць тому +2

    Can we fix the stuttering already?

  • @ptrbask640
    @ptrbask640 Місяць тому

    so the Metahuman is face only? or can you do whole body with animation?

  • @thor.halsli
    @thor.halsli 16 днів тому +1

    Unreal Engine should dedicate the next few years on performance and optimization.. There is no need for new half working features

  • @bwustinbweem
    @bwustinbweem Місяць тому +1

    "we cant wait to see what you do with this feature" bruh ive seen that used for brainrot instagram reels lol

  • @harrysanders818
    @harrysanders818 Місяць тому

    Animation Layers right in Engine??? Daaaauuum! What a puzzle piece to fall into place

  • @crazyjoe101
    @crazyjoe101 Місяць тому +1

    Does anyone know why Ark Ascended is the only UE 5 game that constantly crashes on my base PS5 and my PS5 PRO it also gives me corrupted save data once it hard crashes to the PlayStation home screen , no other game has ever done this on UE 5

    • @bnbnism
      @bnbnism Місяць тому +3

      That doesn't seem to be an Unreal issue and moreso an Ark issue as those games regardless of hardware on any platform are notoriously horrendously optimised I remember playing the first game and it ran horrible, had broken everything, looked bad, real shame too cuz had potential it's just like a slapped together in a weekend university project game

    • @crazyjoe101
      @crazyjoe101 Місяць тому

      @bnbnism yeah that's exactly what I was thinking but thought I'd ask in here see if anyone was a UE dev and would know why it was happening or at least have an idea

    • @bnbnism
      @bnbnism Місяць тому +1

      @@crazyjoe101 yea it's a shame devs should really get better over time with the tools they use especially if said tools become easier to use while also more advanced but it seems they've not gotten better at all and it still is buggy and runs horrendous

  • @anhtuannguyen2519
    @anhtuannguyen2519 Місяць тому

    Hi, where can I find the video head robot? Is it for sale or open source?
    I use it for learning.
    If it is open source, can you share it?
    Thank you very much.

  • @ScottBarrettihq
    @ScottBarrettihq Місяць тому

    Is that diner set a downloadable asset?

  • @reginaldarmah2381
    @reginaldarmah2381 Місяць тому +5

    Is it production ready now?

  • @MarmaladeMaki
    @MarmaladeMaki Місяць тому

    Maybe stability would be a good target. Had a little tutorial project from an esrlier ue version with barely anything happening and pressing play caused immidiate crashes. The engine is able to tell me what‘s wrong but still hard crashes. Had to rebuild it in ue 5.5. but even ghen: a lot of random crashes.

  • @scorpizy
    @scorpizy Місяць тому +1

    Great 👍🏽 thank you for all the updates. Here's a thought: Why don't we hold off on other improvements and fix the stuttering

  • @AstraVex
    @AstraVex Місяць тому

    As something who's thinking of getting into game production in the new year, this is very exciting ❤ 🙂

    • @Potidaon
      @Potidaon Місяць тому +1

      Start now. Don't wait any longer. Most of these tools won't be useful to you until further down the line anyway.

  • @EmptyHouseGuy
    @EmptyHouseGuy Місяць тому +23

    I guess this will be unpopular, but it now seems like Epic is just finished offering engine features for any use cases other than high-end visual fidelity. Indies get less every patch - the marketplace is in shambles, blueprint support is diminishing, quixel is on fire, tools for RTS are basically forgotten. Lyra is a good example of a modest increase in capability with huge increases in complexity. I feel sympathy for anyone trying to onboard to Unreal in 2024. I wonder if they need to start thinking about making a second engine for indies.

    • @bexplosion
      @bexplosion Місяць тому +6

      AAA studios have always been their highest priority. 2D and web games support has been abandoned. They want devs to be very successful so they pay the fee. They don't bet on indies

    • @bharat7188
      @bharat7188 Місяць тому +7

      I feel the same. The engine has become too bloated and curated more towards big studios.

    • @ChiliChicken
      @ChiliChicken Місяць тому +4

      There are more and more tools each update that helps indie devs so Im not sure what you are talking about. For example motion matching and the free 500+ free animations they gave out

    • @harrysanders818
      @harrysanders818 Місяць тому

      Indies want/need ... what exactly? Unity?

    • @EmptyHouseGuy
      @EmptyHouseGuy Місяць тому

      @@harrysanders818 Manageable complexity

  • @mandragora_media
    @mandragora_media Місяць тому

    How I wish I had this 3 weeks ago when I was trying to schedule face sync times with my actors for their voice overs T.T
    But we got it now, so next project is gonna be so much more streamlined

  • @RGCAD
    @RGCAD Місяць тому

    Can we get tutorials to use these new features? Alot of videos i see are public presentations

  • @djtomoy
    @djtomoy Місяць тому +4

    is fixed yet?

  • @PromptKing
    @PromptKing Місяць тому

    `5.5 already gotdamn yall progressing quick

  • @UnrealCreatorsHub
    @UnrealCreatorsHub Місяць тому

    La función de animación en Meta Human con el audio es creo yo algo que se esperaba mucho. Aunque me gustaría ver más presunción y realismo pero esta buenísimo.

  • @Kokuyous3ki
    @Kokuyous3ki Місяць тому

    Any fix to the "can't start because of memory issues" problem? :)

  • @JePeVePe
    @JePeVePe 15 днів тому

    Wow! It's getting more realistic every day!
    But... probably need more and more time to even 'grasp' all the features....

  • @JP3Leches
    @JP3Leches Місяць тому +2

    Amazing... But what about #stutterstruggle ?

  • @10C45E
    @10C45E Місяць тому

    I can't wait to mess with all of these new features!!

  • @rafaelmellobenvenutti5433
    @rafaelmellobenvenutti5433 Місяць тому

    Best engine on the market! Now they can put some abusive terms of use out and the users will have nowhere to run to, just awesome!

  • @Rosaslav
    @Rosaslav Місяць тому +1

    Hopefully antialiasing will see some love, it is known pain point of games using UE5 currently.

  • @sophiesskoczek
    @sophiesskoczek Місяць тому

    This is so insae oh my god! So excited to try it out!

  • @jonayne2176
    @jonayne2176 Місяць тому

    Excited to try it out!

  • @BACO1029
    @BACO1029 Місяць тому

    Can someone confirm is the motion matching game sample now fully replicated?

  • @korbstudio
    @korbstudio Місяць тому

    thank you for providing us with job-opportunities! we are open for business. yeah! 💥

  • @zedsdeadbaby
    @zedsdeadbaby Місяць тому +2

    You missed one highlight: constant traversal stutter!

  • @ThanhMinh黎青明Le
    @ThanhMinh黎青明Le Місяць тому

    unreal is the most of game engine. I hope UE team keep develop and update more feature Motion Graphic Add-on.

  • @CousinMarvin
    @CousinMarvin Місяць тому +1

    Just imagine what Unreal Engine 10.0 will be like

    • @TheRAMBO9191
      @TheRAMBO9191 Місяць тому

      Coming 2030

    • @JFinns
      @JFinns 11 днів тому

      @@TheRAMBO9191 more like 2060

  • @samunderkhan1078
    @samunderkhan1078 Місяць тому

    Love it but going to wait for NVRTX branch along with Maya live link. They tend to be slow.

  • @sapphyrus
    @sapphyrus Місяць тому +1

    So many words following Unreal here but the one I really miss is Tournament...

  • @binaryrabbit3530
    @binaryrabbit3530 Місяць тому

    What happens when we play static with the lip syncing?

  • @AliasA1
    @AliasA1 Місяць тому +1

    Now let us find/replace asset names in the content browser, please

  • @Gh0st1Knight
    @Gh0st1Knight Місяць тому

    2:34
    'Gimme Fuel, 'gimme fire 'gimme that which I desire! Oouh 🔥🔥🔥🗣

  • @cosy_push
    @cosy_push Місяць тому +2

    kudos for the transition with metahuman animation, I felt for it 😮

    • @forasago
      @forasago Місяць тому

      There was no transition, it's CGI the entire time.

  • @piotrmazek540
    @piotrmazek540 Місяць тому +1

    Does it still crash every 10 minutes?

  • @polloipod6757
    @polloipod6757 Місяць тому +1

    Nice but Render Issues, hope will be fixed very soon

  • @mooiijloup
    @mooiijloup Місяць тому

    Just' lovin your tools guys

  • @pureteland4333
    @pureteland4333 Місяць тому

    Amazing 🎉🎉🎉

  • @Romeo615Videos
    @Romeo615Videos Місяць тому +1

    Guess it's time for me to do a few projects on 5.5

  • @tomasbeblar5639
    @tomasbeblar5639 Місяць тому

    Can you guys make Robo Recall 2.0?

  • @Ssecave
    @Ssecave Місяць тому

    I really HOPE the lipsync tech will be used in future recent games because I'm sick of those robotic lipsync animation. I wonder how it would work coupled with plugins like Jali and other stuff that help with head mouvement, eyes/eyebrows etc...

  • @movros99
    @movros99 Місяць тому

    How about integrating server meshing so game companies don't have to?

  • @stratblacknosugar.5125
    @stratblacknosugar.5125 12 днів тому

    This will end hollywood, new artists are learning their craft.

  • @juancarlosgzrz
    @juancarlosgzrz Місяць тому

    What about ResTIR?

  • @llickmogan
    @llickmogan Місяць тому +4

    Can u take the stutter out

  • @MyAmazingUsername
    @MyAmazingUsername Місяць тому +2

    Sorry I didn't hear anything after that "French". I was so stunned ahahaha. 😂