Unity vs Unreal: Which Engine Should You Choose As A Beginner

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  • Опубліковано 13 тра 2024
  • Master Game Development And Get Hired In The Best Game Studios | Unity
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КОМЕНТАРІ • 1 тис.

  • @thecarwarrantyguy9743
    @thecarwarrantyguy9743 Рік тому +2710

    im gonna start unreal just because i had this random motivation at 3 AM

    • @notwods
      @notwods Рік тому +52

      Did you actually commit to learning unreal?

    • @OK-_-KO
      @OK-_-KO Рік тому +26

      You start yet ?

    • @thecarwarrantyguy9743
      @thecarwarrantyguy9743 Рік тому +168

      Hey guys im learning blender now so that I can make my own models for unreal

    • @jensenthegreen6780
      @jensenthegreen6780 Рік тому +14

      yeah me too lmao, a lot of cool stuff at the marketplace and also features

    • @pfaffnoel
      @pfaffnoel Рік тому +5

      I’m too😂

  • @abdulhjada6006
    @abdulhjada6006 2 роки тому +2535

    Game dev in my head: I'm gonna make a hyper realistic level with amazing movement, combat and an adaptive AI.
    Game dev in reality: Help I've imported a mesh and crashed my computer

    • @mojojo430
      @mojojo430 Рік тому +72

      lol, true life

    • @abdulhjada6006
      @abdulhjada6006 Рік тому +29

      @@BamnBooper Absolutely Positive

    • @HG99894
      @HG99894 Рік тому +8

      @@BamnBooper who gives to

    • @welcomehomecolumbia4131
      @welcomehomecolumbia4131 Рік тому +3

      What i just told my boy not knowing whats to come later 🤣🤣🤣

    • @Athasin
      @Athasin Рік тому +4

      @@BamnBooper Steal? You mean used it as a tutorial.

  • @Mighty_Ninja_
    @Mighty_Ninja_ Рік тому +409

    "Tackling the harder part first makes everything after it much easier" next level motivation 🔥🔥

    • @dantegreenmountain
      @dantegreenmountain Рік тому +6

      fr im going to learn c++ first

    • @sonofzues8414
      @sonofzues8414 Рік тому +19

      @@dantegreenmountain No use blueprints first so you have the Idea of how things are working I am working in Unreal engine 5 from a month now and i already made a complete map health and damage systems and much more..

    • @dantegreenmountain
      @dantegreenmountain Рік тому +6

      @@sonofzues8414 ok thanks for the advice!!

    • @thesnapstars3535
      @thesnapstars3535 Рік тому +2

      I mean climbing 4 steps at first makes it easy to come down 2 steps. Makes sense.
      Ever heard of improvement ladder

    • @Daniel_WR_Hart
      @Daniel_WR_Hart Рік тому +9

      On the flipside, tackling the harder part first might cause you to get stuck and give up on something you might have been able to do

  • @studiotkt2991
    @studiotkt2991 Рік тому +884

    Coming from Unity to Unreal I can certainly see the use of both of them. Unity is a simpler, more logical engine, It certainly lends itself towards mobile production, as Unity Devs push optimisation for CPU only processing. If you're a solo dev wanting to make small mobile/pc/console games, Unity will do it. As others have mentioned physics in Unity is hit and miss and not really reliable without expensive plugins like Rayfire. Which leads to my next gripe with Unity which is Asset Store deprecation. Asset Devs clearly undervalue their releases, sell 10,000 copies then realise another year of upkeep and upgrading, just isn't worth the money. If you're a visual scripter, playmaker will have you banging out games really quickly, and is only limited by available actions, but Jean Fabre will add any missing or useful actions free of charge. Bolt is closer to Unreals Blueprints, but again, is more streamlined and logical. Lastly Multiplayer on Unity is a mess, its the only aspect which is over complicated versus Unreal.
    Unreal on the other hand is a must for Large scale open world games, even if your a solo dev. Out of the box, I was completely lost when I created a new project, in what Unreal calls an 'Empty' project, only to press play and suddenly a whole bunch of game objects and processes are added to my scene......wait, i haven't added any code yet.....what is spawning all this stuff? I had to follow a fairly lengthy tute just to understand they are all necessary engine components, that magically appear. Though once you understand what is going on, it just means you can hand off a lot of complications to the engine. Nanite has changed the game for open worlds. I was confused to see that Epic had removed tesselation from their shaders, until i realised what nanite was. Theres no need to fake texture depth when you can just make a high poly terrain/static mesh, and wrap a flat texture around it. Seeing worlds come together with 4k Megascans terrains with excellent performance is simply breathtaking. Haven't really played with Lumen yet, though after watching a few tutorials its something i will definitely be incorporating into my finished products. Unreal certainly leverages the power of GPU's and adding raytracing to your game is a check box away. You do see a small amount of deprecation, or just slow releases of new updates on the unreal marketplace, but its far less rampant than the Unity Asset store. When it comes to forums in Unreal, people openly talk about blueprints as almost the dominant programming language in Unreal, where as Unity forums, visual scripting is a dirty word and if you're not a code monkey, GTFO. Lastly, if you're working in a large team, Unreal offers far more solutions for a team to work simultaneously, far better than Unity's cloud based system. Keep in mind, all the things i've mentioned wouldn't be of any use to someone who could get away with Unity.
    I haven't even touched on workflows like animation i.e Unitys terrible avatar system versus Unreals retargeter, the difference between a prefab and an actor, how global variables are handled, and so many others, needless to say they are chalk and cheese.
    Only other thing I can say is, pick one and stick with it. Moving from Unity (which i chose a decade ago, due to their more reasonable pricing, since which, Unreal have come to the party on pricing), to Unreal, is massive. Its like speaking english your whole life and suddenly deciding to only speak in chinese. EVERYTHING workflow wise is different, I literally took nothing i learned in Unity through to Unreal. Don't just think of your current project, Think ahead, Will you need the power of unreal in the future? Or will your projects always be smaller/mobile projects? Anything Unity can do, Unreal can do, but not the other way around. Unreal is far harder to learn, but so much more powerful. Pick one, stick with it.

    • @Samuri5hit84
      @Samuri5hit84 Рік тому +31

      Unity's animation system was surprisingly better than I thought, definitely not better than Unreal, but can do all the same things at a basic level. The workflows from both engines are much different, but the logic you learn from scripting and building games still carries over from engine to engine. If health < 100 then kill player type of thing. On unity it's an if statement, on unreal it's a branch, but it's all the same logic.

    • @dantenajera9687
      @dantenajera9687 Рік тому +15

      Blah blah blah, dude, just get to the point

    • @soulk111s
      @soulk111s Рік тому

      you're a goat.

    • @SamS.7598
      @SamS.7598 Рік тому +9

      Why is Unreal engine not used for making mobile games?
      Is it too heavy on the system compared to the same game run on Unity?

    • @studiotkt2991
      @studiotkt2991 Рік тому +28

      @@SamS.7598 It is used for mobile games, most of the asian hack and slash mobile games are unreal. pretty sure Shadow raid is unreal.
      The system usage is only as heavy as you make it, There are plenty of settings to turn down and optimise for mobile. Unreal can hand off a lot more to the GPU, but you cant be guaranteed a mobile device even has a GPU. It's just Unreal takes 5 steps to do some things that Unity can do in 1, the unity workflow seems streamlined specifically for mobile.
      Also if your packaging games that are a couple of GB or less having an API like unity which installs on 8gb of space makes more sense than Unreals monster install size of 60gb. My current unreal project folder is over 300gb (4k textures add up quickly) of source files, it WILL package down to around 20gb, but especially if you're using a laptop, space requirements would be considered.
      As I said theres nothing unity can do that unreal can't, but if you dont need the brute strength on unreal, use unity.

  • @paulembleton1733
    @paulembleton1733 Рік тому +130

    Having never used a game engine (though I’m an experienced programmer) I picked Unity initially simply because of the scripting language. I’d used both C++ and C# for application development, and much more C++ historically, but since about 2015 C# has become my main general purpose language of choice. Took about a year for me to feel I knew Unity well enough, and see a few things I didn’t like so much, so I tried Unreal. I realised that despite the initial similarity, I not only had to start almost from square one, I also had to unlearn a lot of habits.
    It’s just a hobby for me and I’m in my sixties with no big ambition to create realistic 3D worlds or find a job in game development, so Unity suits me though I’m also going to try Godot.
    Regardless, these game engine thingies blow my mind, and not least because they are free for someone like me.

    • @tommartin2360
      @tommartin2360 Рік тому +3

      I think we might just be clones. I’m also in my 60’s with many years on application development but I am more comfortable with C++ so I’m thinking Unreal to play with. And like you, just as a hobby as I released all my open source projects to others. Just leave me alone and let me play

    • @utteero
      @utteero Рік тому +14

      I'm looking to start game development and being in my forties I was thinking I'm too old to start, but seeing you guys talk about this being in your 60's is really motivating. I'm choosing to go with Unreal because there seem to be more positives overall. Also because I want to challenge myself to do something regardless of how hard it may be. (according to everyone I've spoken to Unreal is HARD).
      Thank you.

    • @rfichokeofdestiny
      @rfichokeofdestiny 11 місяців тому +1

      Don't use Godot. It's incredibly slow. Everybody is always waiting for it.

    • @Pulko172
      @Pulko172 6 місяців тому

      @@utteero now i guess ur soo happy u made the decision to go with unreal xD

    • @alphamaster2
      @alphamaster2 4 місяці тому

      Let us know your opinion of Godot

  • @BET2381
    @BET2381 4 місяці тому +3

    I really appreciate you showing examples of games made in each engine it really helps us know which is better for our goals

  • @Tony-cm8lg
    @Tony-cm8lg Рік тому +54

    I think this is a case of analyzing what your game needs and what you want from an engine and choosing the one that most effectively suits it. I like the comparison videos because it’s interesting to see how two popular engines stack up, but in reality it probably comes down to the game requirements and which engine has the best tools for the job

  • @97HawksFly
    @97HawksFly Рік тому +13

    This was a really great well rounded video for beginners. Thank you!

  • @Fistofglister
    @Fistofglister 2 роки тому +100

    Great video! The advantages of each enginge have been nicely highlighted. I would also mention that there are differences in online multiplayer. Unreal has a built-in solution. I would also prefer Unreal for the quality of the asset store. Often the assets are no longer supported in Unity or are not supported by the current render pipelines. In addition, you have to limit yourself to third-party providers for things that are Unreal Built-In. That's not always an advantage. Often these assets are no longer supported by the creator. There are also many assets in Unity, which have great characters or environments, but mostly in limited quantities. So it's harder than not being an artist to find enough assets that go well together. If you want to gain experience in many genres, Unity is the better choice. There isn't a genre that doesn't have a plugin or asset for it. Unreal, on the other hand, has little choice. Especially in the area of ​​RTS, Turnbased, Arcade Racer etc.
    And the tutorials. Oh well. As a beginner, clearly Unity. There are tons of tutorials for the basics. But when it comes to more specific topics such as AI, it gets pretty thin. There are far fewer Unreal tutorials, but in my opinion they are more in the "Advanced" area. In terms of workflow, I personally find Unity nicer. A lot can be outsourced to a separate script. In this way the creation of a game can become more modular and I can easily integrate many of these scripts into later projects. That saves a lot of time.

  • @gauthier13
    @gauthier13 Рік тому +69

    I'd like to add that whatever the game engine you're picking, your game will be good thanks to your game design knowledge/experience and the amount of polish you'll add to your game. A strong mechanic with a great feeling is above the engine choice.
    Also, you should aim for learning new things, testing and mastering little concepts at a time before going for a full game. I like to think about a complete game as little bricks you put together, and the amount of time and tries you'll put into those bricks will make the difference on the overall experience

    • @ZinaxisYT
      @ZinaxisYT 17 днів тому +1

      Finally someone that gives positive constructive tips rather than just crapping all over other people's ambitions..thank you

  • @JamesAlphaz3ro
    @JamesAlphaz3ro Рік тому +1

    Thank you for going over it , I needed answers fast so I clicked here and you explained the most easiest way possible ❤

  • @RetroGamerAJ
    @RetroGamerAJ Рік тому +6

    Great Video I am in software development at the moment, but my goal is to become a game developer. Thank you for the detailed description of both unity and unreal engine.

  • @juandeus3041
    @juandeus3041 Рік тому +38

    Learning and mastering Unreal gives not only access to game development but to a large amount of possibilities, like archviz, VR event design, media industry... maybe u can do your stuff into video rendering or 3D Visualization with Unity, but the real thing is that Unreal Engine has become the standar in these fields.
    Sorry about my english, nice video thumbs up.

  • @felipelopera696
    @felipelopera696 Рік тому +4

    click on the magnet, and from there you can adjust how the tracks snap onto the grid. if you want it to be each 1/4 of a bar, click "line"

  • @videoestudiofilms
    @videoestudiofilms Рік тому

    I know tNice tutorials is an old video but I’m new and thank god I finally found you . Thank you for such an amazing and helpful video ❤️

  • @Arc618
    @Arc618 18 днів тому

    Awesome explanation. Probably the best comparison video I've seen. Love the nuggets about C++ vs C# in its core. Means alot!

  • @TheChristianNomad
    @TheChristianNomad Рік тому +4

    Thanks a LOT for this. It really helped. I've already kind of worked with both when I did some work as a texture designer. But I'm going to go into both movie design and build a game in my free time. But I already know a bit of C# so I kept leaning that direction. And people kept telling me Unity was quicker to go from concept to complete game. But thanks to this I've decided to learn both. Though I'm going to start with Unreal. And when I've got it pretty well understood, I'll work on learning Unity, which again, shouldn't be as hard as Unreal since I already know a few basics of C#.
    Again thanks for this!

  • @Mastercrafter072
    @Mastercrafter072 Рік тому +90

    I loved the "if you think taking third party assets is cheating, get a life boomer" because that was the entirety of my first time trying to learn game design. I was too prideful to use any premade assets and always wanted mine to be made from scratch by me. then I realized how difficult and uselessly long it takes, all for you to do the same thing you could've done with premade stuff.

    • @The_Pariah
      @The_Pariah Рік тому

      Of course you love the cringiest comment in the whole video.

    • @laralepo1071
      @laralepo1071 Рік тому +9

      @@The_Pariah what

    • @jennaisela
      @jennaisela Рік тому +5

      Omg i thought the same thing! Im making projects and when i show them off i want people to be like "omg you made all of that!?" And i say yes but then fee bad bc some of the things i used to make the projects so much more real- are assets i couldnt make. So i love making my own so people can see my work and still be astonished bc i made it from scratch

    • @idontknowwhatmypfpis1918
      @idontknowwhatmypfpis1918 Рік тому +2

      honestly as someone who wants to learn blender and unity, it's honestly not a bad thought to make your own assets.

    • @Mastercrafter072
      @Mastercrafter072 Рік тому

      @I don’t know what my pfp is i also want to learn blender and unity, I just pressure myself too much to make good looking models off the bat so then it discourages me to continue when they look like shit. There should be a good mix of using your own content and using other peoples content

  • @asiful830
    @asiful830 3 місяці тому

    Your spiking style just amazing.
    Easy to understand.

  • @Daragni
    @Daragni Рік тому

    Thanks! This is probably the most adequate review of game engines.

  • @brad7957
    @brad7957 2 роки тому +41

    A great video, thanks. As a senior web developer who knows C# but isn't great at math, I've chosen to go with Unreal as the visual editor looks great, I'll get to finally learn C++ and Unreal just seems more versatile outside of game development specifically.

    • @myoozik3011
      @myoozik3011 Рік тому +1

      Have you started yet? Curious of your experience so far as Im in the same boat as you with current skillset being c# in web & winforms.

    • @brad7957
      @brad7957 Рік тому +3

      @@myoozik3011 Hey, unfortunately haven't had a chance yet! Unreal seems to be getting more and more popular recently so I'd probably still go with that. The fact that it's so difficult to choose between the two means you can probably safely choose to learn either and be productive/successful, find a relevant job etc.

    • @myoozik3011
      @myoozik3011 Рік тому +2

      @@brad7957 I added the Unity extensions to Visual Studio today and started playing around and I have to say it feels nice not having to learn a new IDE. I don’t know how far VS will take me versus using the Unity IDE but it seems pretty solid. Im sure you have access to VS Pro/Enterprise via msdn sub from work, so I’d check that out first.

    • @brad7957
      @brad7957 Рік тому

      @@myoozik3011 that's great, thanks!

    • @emport2359
      @emport2359 Рік тому

      Any further update?

  • @abibakr1n432
    @abibakr1n432 Рік тому +4

    Good video, I was confused with what to learn, but thanks to this video, I'm gonna try to make my first indie title with unity and then later learn unreal.

    • @unohhhjjdd6716
      @unohhhjjdd6716 Рік тому +3

      Think well about your choice and what type of game you want to make. Unreal engine is not superior to Unity, they're just different products, and they're both very very powerful. If you're indie, you won't be limited by the engine, so just pick one and never look back

    • @gauthier13
      @gauthier13 Рік тому

      Hi, Unity is a great choice to start learning game dev because of the amount of tutorials and ressources available. I spend 3 years learning Unity and I was able to tackle any bugs pretty quickly thanks to UA-cam tutorials, stackOverflow and unity forum. Once I started my first project on Unreal, I really struggle finding ressources and quality tutorials. Also, going to blueprint from C# was not that easy and most of the time I was like "I could do it quicker just by writing code on Unity, wtf am I doing ?!"
      Good luck on your journey mate, it will be hard (for real), but you will learn so many things along the road !

    • @hip-hopwiki7773
      @hip-hopwiki7773 Рік тому

      @@gauthier13 thanks mate I needed this what engine do u recommend for a open world gta like game ?

  • @cephasbhaskar2458
    @cephasbhaskar2458 Рік тому

    This has been very helpful, thanks!

  • @BurakKok437
    @BurakKok437 Рік тому

    TNice tutorials video really helped! Thank you ❤

  • @koroloval1514
    @koroloval1514 2 роки тому +51

    In my opinion it's so much easier as a beginner to start of learning visual scripting. You get to learn the basic concepts in a visually friendly environment. Variables functions etc.. without having to worry about proper syntax writing and code structures and once you get the hang of the basics move on to learning a language + syntax

    • @blacklord3212
      @blacklord3212 Рік тому +5

      wow thank you , many ppl says oh you have to learn c++ first from scratch then start making game , I know this is not wrong but ya I agree with you learning visually on unreal engine first then dive deeper into c++ might be better for beginner

    • @Dacommenta
      @Dacommenta Рік тому

      couldnt disagree more personally. Theres just not that much to learn with C# and then the rest comes from the documentation

    • @XMaster340
      @XMaster340 Рік тому +1

      Oh boy are you gonna hate that Spaghetti mess you dropped together 1 year ago :D

    • @opafritzsche
      @opafritzsche Рік тому

      @@XMaster340 Why **NOT** to use unreal.
      unity:
      Create Terrain material.
      Create Terrain, Create layer, input Textures, paint.
      unreal:
      Open Schader Editor. Throw around fucking Spaghetty, riddle around why nothing is working
      add Constants to every terrain tile,
      Add material **AT HAND** to terrain tile,
      Change Materials if you want to mix up
      unity: 1 minute
      Unreal: 1 hour per Tile.
      Create Charakter, import.
      unity: drop charakter, Humanoid Rig, you fine.
      unreal: drop Charakter, start to "Assamble" it again, do some extra Feeds, make Raytargeting.
      unity: 1 minute, unreal, 1 hour.
      Use an Animation.
      unity, Humanoid rig, finish
      Unreal: raytarget every bone in Handwork over hours. yeah, you can use **ONE!** animation.
      Time: unity: 1 Minute,
      unreal: 20 Minutes up to 1 hour.
      Use combinatet Animation, in **A LOT OF CASES NEEDET**
      unity: Build Layer in animator Controller, use Avatar for example upper body, drop animation, you fine.
      unreal: import the animation
      Raytarget the rig
      copy parts of animation to other animation
      fit the Animations together
      Give it e refit
      Unity: 1 minute
      Unreal for 1 animation: 30 Miuntes up to 1 hour.
      *and a counting list .. more ..........*

    • @mattmurphy7030
      @mattmurphy7030 11 місяців тому +1

      ⁠@@XMaster340 oh boy are you gonna hate that spaghetti code you hacked together 1 year ago :D

  • @wetenschap123
    @wetenschap123 8 місяців тому +14

    At this moment. People thinking of using Unity should maybe check the fee per install first before even using it. Unreal though, no worries just go ahead haver fun.

    • @kylesmith546
      @kylesmith546 Місяць тому

      Free for individuals until your game(s) start making you serious bank

    • @BurzumStride
      @BurzumStride Місяць тому +1

      W tym akurat momencie to srałeś i się nie wysrałeś bo mama nie może podcierać dupy. I właśnie się sfajdoliłeś.

  • @PreciousCarl-cy6hq
    @PreciousCarl-cy6hq Місяць тому

    I really needed this. Thanks

  • @koda7026
    @koda7026 8 місяців тому

    thank u very much for this so I'll try and learn both just to get a feel for which one I like better

  • @AlfredBaudischCreations
    @AlfredBaudischCreations Рік тому +10

    You don't have to worry about Garbage Collection with UE's C++ - I mean, of course you won't go crazy with loose data and variables, but as long as you mark as UPROPERTY, you are kind of fine. C++ in UE is almost like C#, since UE's Garbage Collector is very smart and optimized. C++ in UE doesn't even feel like C++, forget all the crazy and weird templating, pointers, etc.

    • @Adam-kk7nw
      @Adam-kk7nw Рік тому

      What will unreal engine 6 have ?

  • @Djalildje33
    @Djalildje33 8 місяців тому +4

    whatever engine you chose it doesnt really matter the only thing that matters is you and your creativity

  • @mohammadalirabet8506
    @mohammadalirabet8506 7 місяців тому

    Super Helpful!! Thank you so much, God bless you!

  • @medeostudios
    @medeostudios Рік тому

    Thank you for the detailed comparison

  • @Calixj23
    @Calixj23 Рік тому +5

    WOW... EXCELLENT...!!! I thought this was going to be another "Flame war" video about two popular game engines, but you have done a magnificent job of keeping this discussion professional, educational and accurate. The points you bring forth are absolutely spot on. Its my opinion that both engines are phenomenal, but Unreal does some things better than Unity, but on the other hand, Unity is out of this world fantastic. I've tried both and like Unity, simply because I like to code in C# more than I like to code in C++ and I', willing to trade off the visualization performance for ease of use. Listen, if people can't finish a game in Unity, which is easier to use, forget about beginners making games in Unreal... its as simple as that. Great job and I definitely will subscribe and like.

  • @robvp71
    @robvp71 Рік тому +23

    Great that you mention the fact that graphics comparison does not care if you're a one man dev.. so true.. you'll almost never get to that level of detail unless you have 24hrs a day to spent on game development.

    • @Real_MisterSir
      @Real_MisterSir Рік тому +6

      Unless you pick Unreal, where you can actually learn how to reach that level of detail in just one day... Some people in the game industry need to open their eyes up to how far Unreal is pushing the ease-of-access to former AAA studio levels of graphic fidelity. Now a single developer can make a game world as visually stunning as a full AAA dev team could just a few years ago, it's actually nuts how accessible it has become when you don't have to factor in LOD scaling, environment brushes, massive megascan library, materials, etc.

    • @robvp71
      @robvp71 Рік тому +2

      @@Real_MisterSir I agree, after working with some beautiful assets this is definitely the best looking game engine

  • @razzshrestha005
    @razzshrestha005 Рік тому

    This helped so much thank you.

  • @anikmj1411
    @anikmj1411 11 місяців тому +2

    Thanks for the motivation 😊
    Even though I never thought of creating games of my own😅

  • @thebountyschannel
    @thebountyschannel 7 місяців тому +11

    Prepare for the "aged like milk" comments

    • @ninja_tony
      @ninja_tony 7 місяців тому +1

      You mean prepare for the people that can’t think for themselves

  • @guitart
    @guitart 2 роки тому +17

    Great comparison and great video as usual!
    Maybe, as a Mac user yourself (at least in the 7 hour video on the freecodecamp channel) you might consider talking about this: Unity is definitely Mac friendly, while Unreal is not! I'm on M1 mac and I couldn't even start the Unreal editor! So, if you are on a Mac you have no choice...

    • @seanthiar
      @seanthiar Рік тому +3

      A friend of mine uses Unreal on a Mac with x86 CPU without problems. The problem is the M1 CPU and that it is not able to handle x86 compatible code. And Unreal is not the only program that won't work on an M1. Apple did the same shit years ago when they changed the architecture from 68000er Power PC CPU's to x86. Many older programs only worked in an emulator with a classic Mac OS installed. Now do the they sam shit again with the change from x86 to their proprietary ARM CPU.
      Just read the requirements before download. Unreal states "macOS Big Sur, quad-core Intel, 2.5 GHz or faster, 8 GB RAM" - M1 doesn't fit there.

    • @idontknowwhatmypfpis1918
      @idontknowwhatmypfpis1918 Рік тому

      Mf my Mac can’t even open the epic games launcher

  • @julian_pp
    @julian_pp Рік тому

    Thank you!!! really good tips

  • @Sa32929
    @Sa32929 Рік тому

    Thank you for tNice tutorials. You've done a great job breaking down the features and build. I can now concentrate on my instead of the

  • @ethangilbert7305
    @ethangilbert7305 Рік тому +6

    I started with Dream. Which is basically pure visual code with nothing written so it's a nice start and then I'll get into unity visual code and after that, if necessary I will get into written code

    • @bigsharkslippers4806
      @bigsharkslippers4806 Рік тому

      Ik I’m late, but unless I am super mistaken, without written code, even things like movement are super hard/impossible to make so moving to unity will take written lerning

  • @JustPlainDan
    @JustPlainDan Рік тому +7

    The indy dev support, grants, and cost to use each engine might be worth mentioning. Unreal has better payment structures for developers and a higher sales number before you pay than Unity. Epic also makes a grant available to indy game developers using the Unreal engine, which might help cover dev costs. Unity has their own support structure as well.

    • @apoclypse
      @apoclypse Рік тому

      If you release your game on Epic's store they wave the royalty fee altogether.

    • @EddieJarnowski
      @EddieJarnowski 5 місяців тому

      Ive been applying for unreal grants for years. I dont think they care tbh.

  • @manoharranvirkar9304
    @manoharranvirkar9304 Рік тому +1

    very useful tutorials thank you!

  • @SOKLYPO
    @SOKLYPO Рік тому

    Thank you for the wonderful video! It's very interesting! It's a good job!

  • @altongames1787
    @altongames1787 2 роки тому +3

    Well in the plug-in part if you use blender and have no problems installing plug-ins I don't think you should complain about it in unity.

  • @clamum9648
    @clamum9648 2 роки тому +5

    Good stuff big 🐕, agree with what you said.
    I'm just starting to learn Unreal myself after doing a mobile game in Unity. I just wasn't super impressed by Unity I guess and was constantly stuck on even the most simple of things. A big part of that was I was simply a noob though. But I figured I'd give Unreal a shot. I much prefer C# over C++ though, considering I'm a .NET developer professionally for 14 years and I only had one C++ class in college 17 years ago lol.
    Also I dunno if it's just me, but I can often tell if a game is Unreal just by the look and feel of it. Just like the motion of the camera moving around combined with the motion blur, I think I'd guess right a majority of the time. Certainly not 100% but a majority i think.

  • @XinoMbr
    @XinoMbr 6 місяців тому

    Amazing review! thanks

  • @Sarah__8787
    @Sarah__8787 10 місяців тому

    Thanks, helped me a lot.

  • @elruneburst1549
    @elruneburst1549 7 місяців тому +8

    Well... we got the real answer a year or so later :P

  • @littleowlgaming-unity-tutorial
    @littleowlgaming-unity-tutorial 2 роки тому +21

    i use both, started with unity, and I love them both, but one thing you missed mentioning in this video, that could be a big factor is physics. Unitys physics system, is pretty low end. where unreal has solid physics, and now has chaos physics. you are quite capable of doing physics stuff in unity, but, its far easier, smoother, and far better quality in unreal. the additional features unreal offers is also a pretty big deal, built in behaviour trees and such. the megascans, the monthly free assets. that stuff adds up quick. BUT in favor of unity, and perhaps not mentioned due to its not completed, is ECS. which is a pain in the ass. but it allows for some pretty amazing code optimization. unreal has lumen and nanite, for the scene performance, but ECS performance, which is designed for code, is nothing to sneeze at. unity is also working on a more in-depth ML agent integration. and a utility AI package.

    • @Peak_Stone
      @Peak_Stone 2 роки тому +4

      i've ised Unity on and off for 4 years. recently switched to Unreal, and I git to say Unreal has so much built in, which in unity took me months of asset watching, and buying bundles to get access to. It provides the actual content rather than just the ability to work with content. And thats a huge difference when you jave so mucb already to worry about.

    • @littleowlgaming-unity-tutorial
      @littleowlgaming-unity-tutorial 2 роки тому +3

      @@Peak_Stone the thing i get, from playing with both engines. is Unity is universal. it gives the user the ability to do pretty much anything. which is great. but Unreal, when u start a project, it just feels like. Unreal wants you to build a game. and has tons of stuff ready for you to accomplish that. not to take away from Unity, its solid. but I think if someone was serious about making a game, that is more polished and dependable. Unreal would get it there, faster and easier

    • @Peak_Stone
      @Peak_Stone 2 роки тому +7

      @@littleowlgaming-unity-tutorial Yeah I agree. Unity works, and I prefer the interface, but Unreal just gets stuff done for the enviroment. Like, I had so much problems with trees, and the render pipelines, and grass. Like, I have to find a grass, build the grass system, or research which 3rd party tool will do it for me.
      In Unreal, I have grass, I can paint grass. I thought I was just painting a green texture, but actual grass showed up. I didn't have to research that. It just happened within 5 minutes of using the landscape tool. I still didin't get around to doing it in Unity, after four years.

    • @littleowlgaming-unity-tutorial
      @littleowlgaming-unity-tutorial 2 роки тому +5

      @@Peak_Stone one of the things i like. is the built in behaviour tree system and AI components. i personally love AI, and love building AI. which I can do fine in unity,but in unity, its a navmesh agent and you can calculate a path. move agent along the path. that's pretty much the entirety of the unity AI system, now ofcoarse you can script the hell out of it and build some great AI, but in unreal,having a fully integrated AI system just ready to go, is just super convenient.

    • @billygoatea7171
      @billygoatea7171 Рік тому +1

      @@Peak_Stone bro u can paint grass in unity aswell

  • @blacklord3212
    @blacklord3212 Рік тому

    wow , really thank you , you can't imagine how you made me so comfortable , I was a afraid to start learning unreal and visual code first then jump into c++ , after this video you have made me more confident , thank you so much , but please I have a question , do I need to learn something like blender to be more confident with animation or that also can be made using unreal ?

  • @devLooney
    @devLooney Рік тому

    Great video, thanks!

  • @tinman3000
    @tinman3000 Рік тому +9

    I love the breakdown here... it seems the general consensus among indie game developers is basically to go with whatever your preference is. What would you suggest though for someone who is not looking to create a game but only looking to create large environments? And is there any real difference when it comes to importing assets from Blender?

    • @unohhhjjdd6716
      @unohhhjjdd6716 Рік тому +5

      I know I'm late but I'd suggest using Unreal for that, because it's basically built for open world. You could do that in Unity, but UE5 has some features that are useful for large worlds so I would go with that

    • @tinman3000
      @tinman3000 Рік тому +1

      @@unohhhjjdd6716 thanks. I did some more research and did decide to go with UE5.

    • @unohhhjjdd6716
      @unohhhjjdd6716 Рік тому +1

      @@tinman3000 good luck! Always remember than an engine is just a tool like a saw is. They can all do the same things, but some can do specific things better than others, and in this case I think that UE5 is the best choice. Good luck with your work :)

  • @CMON75
    @CMON75 Рік тому +14

    I chose Unity when I started and ten years later wished I'd put all that time unto Unreal. You can just do more and faster with Unreal plus the skills gained are more widely applicable across all facets of game development.

    • @ricky8466
      @ricky8466 Рік тому +2

      looks like performance is anything in game dev, right?

  • @anthonydelacruz4901
    @anthonydelacruz4901 Рік тому +1

    I feel ya. I've tried Ableton, Reaper, even shelled out for Cubase and I am no closer to understanding any of tNice tutorials than I was before. I don't

  • @user-lo8op9cs9e
    @user-lo8op9cs9e Рік тому +1

    Unreal editor for Fortnite came out for someone who doesn’t know anything about coding it made me understand unreal more bc it gave me the opportunity to mess around most of Fortnite assets and there’s blue print also there’s also verse it’s like c++ but after almost a week of making a game on Fortnite I feel more comfortable using the real unreal engine and I’m glad epic did that it’s great for beginners and I think people will be using unreal way more after messing around in unreal editor for Fortnite it also have animation so it’s good to practice how to animate

  • @Frogeee
    @Frogeee 2 роки тому +4

    0:25 "I'm just kidding. Or am I?" *vsauce music starts*

  • @heroscapeguy15
    @heroscapeguy15 2 місяці тому +6

    I’m going to learn Unreal, considering I can’t sell my kidney every year for Unity

  • @raymondape
    @raymondape Рік тому

    awesome content. subscribed.

  • @LuRybz
    @LuRybz 3 місяці тому

    learning both of them at the same time can be really good for the brain.
    You will develop constant comparisons and it helps the process of learning.
    Challenge yourself to do the same thing in both engines.

  • @harryouyang
    @harryouyang 29 днів тому +6

    Nah, choose Scratch🗿

  • @Goggalor1990
    @Goggalor1990 Рік тому +31

    Unreal is definitely worth learning. When you really figure out how everything works it's pretty easy and powerful.

    • @k-studio8112
      @k-studio8112 Рік тому +4

      It's too powerful that my pc can't even export my output 😂😂

    • @mattmurphy7030
      @mattmurphy7030 11 місяців тому

      @@k-studio8112 I just built my game on a 5 year old 13” MacBook pro, sounds like you’re having a skill issue

    • @k-studio8112
      @k-studio8112 11 місяців тому

      @@mattmurphy7030 I'm having a problem with packaging my output cuz my computer's storage can't handle it anymore 🙄🙄

    • @mattmurphy7030
      @mattmurphy7030 11 місяців тому +1

      @@k-studio8112 rip

    • @matthewcs490
      @matthewcs490 10 місяців тому

      It’s easy? I’ve tried it multiple times and it’s gibberish to me. I’m coming from Blender, so I thought UE would be simple, but no. Every tutorial I’ve watched are 10ish hours long, and jams so much with little explanation. I am considering trying it again. Any tips to do it right this time around?

  • @nushia7192
    @nushia7192 10 місяців тому +1

    13:25 - just be careful of those positions, sometimes they'll have something written in contract like: while you're working under them, anything you create at a spare time will be theirs or something similar.

  • @iliachakarov7285
    @iliachakarov7285 8 місяців тому

    Amazing!! Love it!!

  • @yearight1205
    @yearight1205 Рік тому +5

    I'm coming at Unreal Engine from the film side of things, not the video game side of things. And finding information for what I'm trying to do is always like pulling teeth. I have hired tutors to help and they couldn't, because they were experts at Unreal from a gaming perspective. It really makes me scratch my head as to how anyone figures this stuff out for film to begin with.

    • @MandyGee000
      @MandyGee000 3 місяці тому

      I'm curious. I've never heard about people using Unreal for filming purposes. I'm thinking that Unreal is more marketed as a game engine than a filming tool.
      What would filmmakers need to use it for, exactly?

  • @FreSch_Dude
    @FreSch_Dude Рік тому +6

    I have been working with unity for the past 2 years on and off, and I am still at a very basic level. With the recent news surrounding unity's parent company, I am considering switching to unreal

    • @beilog7489
      @beilog7489 Рік тому +2

      What news?

    • @unohhhjjdd6716
      @unohhhjjdd6716 Рік тому

      @@beilog7489 the clickbait news by the press

    • @XMaster340
      @XMaster340 Рік тому

      May I suggest Godot? It's a lot easier to use than Unity and Unreal combined and with Godot 4 almost released, a lot of really important features are coming that will put Godot at least on par with Unity when it comes to visual quality.

  • @JossCard42
    @JossCard42 Рік тому +1

    On the topic of buying or using other people's assets instead of making your own from scratch: it's not even about finishing a game to turn around and sell (if you're trying to be an indie dev for the fat paychecks, you're going to be sorely disappointed), it's about just finishing the game. If I had a dollar for every project that fell apart because I thought I needed to make the thing from scratch instead of just using what someone else has built and losing all motivation in the project, I could buy a house.

  • @fredvoid5976
    @fredvoid5976 Рік тому +2

    The only advantage of unreal engine is The nanite/nanite foliage and Lumen since those improve so much perfect wether you're putting so much detail on your models will never lag and lumen Is just global illumination which makes lighting more realistic

  • @xdeanzyox5944
    @xdeanzyox5944 9 місяців тому +6

    I have a question for those who have worked with both engines: Unity and Unreal aswell. Based on your experience you‘ve made with both of them, if you had to learn one engine again, which one would it be?

    • @UTFapollomarine7409
      @UTFapollomarine7409 8 місяців тому +1

      Unity all day, unreal is not beginner friendly. The interface does suck on unreal. Basically unity is fruity loops, and unreal is pro tools. If you know how to use unreal, it can produce better games, in the other hand unity is just far less complex and easier to actually build a game. The reason for this, is that unreal is going down the Ai route with ray tracing, while unity is more like just freestyle friendly and it works. You don't need to know about game design to get unity up and running, unreal user interface is a bish alone to figure out.

  • @el1mination852
    @el1mination852 Рік тому +6

    Unreal engine actually has it's own garbage collection system if you mark something as a UPROPERTY or UFUNCTION, so you don't have to worry about deleting the pointers after use as Unreal Engine takes care of that for you :)

  • @kloskiz322
    @kloskiz322 Рік тому

    you are so helfull man god bless you love from india

  • @iamtheteapot7405
    @iamtheteapot7405 Рік тому +1

    I would honestly say learn either if you find out later you want to learn the other one you will already have a good base as most of the skills are transferable

  • @number9letterk
    @number9letterk Рік тому +4

    One thing about Unity I don't see mentioned a lot: If you're making a game with their free tier; all your users get their hardware and software information sent to Unity anytime they launch your app. Devs can only disable that with a paid plan. :/
    Thus, imo Unreal is better than Unity in terms of user privacy, something many might think the reverse to be true.

    • @chhatrapatikumar
      @chhatrapatikumar 8 місяців тому

      How can I test my games live on Android mobile devices in unreal engine 5 ?
      Unity has such features to preview games live on Android mobile devices through unity connect 5 apk .

  • @koma7358
    @koma7358 8 місяців тому +3

    The decision was made far easier a couple days ago

  • @KarbidoweDzialoPlanetarne
    @KarbidoweDzialoPlanetarne Рік тому

    Thank tou a lot for this video

  • @biskoot_pc
    @biskoot_pc 10 місяців тому +1

    One well-paced high quality tutorial is better than a hundred bad or fast-paced tutorials. This led me to choose UE5. It is a GIANT leap over UE4 in terms of use, especially with the official tutorials.

    • @chhatrapatikumar
      @chhatrapatikumar 8 місяців тому

      How can I test my games live on Android mobile devices in unreal engine 5 ?
      Unity has such features to preview games live on Android mobile devices through unity connect 5 apk .

  • @elitehaxxor8025
    @elitehaxxor8025 Рік тому +28

    Although I do agree that picking C++ and Unreal would benefit because you would learn the hardest thing first, that's exactly it. You're learning the hardest thing first, you will get burnt out within the first few weeks and most likely never make it past a month. If you do make it to a month, you probably learned absolutely nothing.

    • @CaptainSnuggleButt
      @CaptainSnuggleButt Рік тому +7

      If you get burned out that easily, then you probably aren't meant for game development. There are so many different things that are more frustrating than learning C++ from scratch when it comes to game development. What's more, is that Unreal's version of C++ is abstracted to the point that it feels more like C# than normal C++.
      Also, I don't understand why you think someone will learn absolutely nothing within a month.

    • @jackoplumkin6412
      @jackoplumkin6412 9 місяців тому

      kinda negative comment but ok

    • @Shwattums
      @Shwattums 5 місяців тому

      Disagree entirely. Have been learning C++ for my first language and am both enjoying it and endlessly excited to improve. I would also like to add that, as someone who is learning c++ for my first language, I do not find it near as hard to learn as people make it out to be. That isn't to say that it's easy, as much as it is to say that people who haven't learned yet might overestimate the difficulty.
      It comes down to the person. If you get discouraged simply from difficulty level then you might not really care as much as you think about the end goal.

  • @HiddenExp
    @HiddenExp 2 роки тому +37

    I would love to know the Unreal vs. Unity state of VR

    • @userrrfriendly1908
      @userrrfriendly1908 Рік тому +1

      My thoughts exactly

    • @ShahriyarAlam1
      @ShahriyarAlam1 Рік тому

      @Joseph do you still have the same opinion after the latest unity news where they bought a malware company and called devs idiots?

    • @ioneocla6577
      @ioneocla6577 Рік тому

      @Joseph c++ is more suited for big gamee then c# and blueprints are good to make something quickly. Nothing else

    • @XMaster340
      @XMaster340 Рік тому +1

      I did a project with the Microsoft Hololens like 6 months ago. We started with Unreal and then switched to Unity. Basically VR/AR is completely unusable in Unreal at the moment. Almost all of the documentation is outdated and nothing works anymore. Unity is not much better, but doable and at least there's decent documentation on how to do things.
      If I were you, I'd put my hopes in Godot. Unfortunately the XR plugin doesn't support the hololens as of right now. But most other devices work amazingly. And the plugin is only in beta.

  • @dredd6711
    @dredd6711 Місяць тому

    I just wanted to say thanks for the informative video! I appreciate it. Does anyone know that beginning video game clip? I've seen it before but have no clue what the game actually is...

  • @bifrostbeberast3246
    @bifrostbeberast3246 Рік тому

    What makes you think we want to create a game with Unity and Unreal? You can create shot videos, movies, simulations, pretty much everything.
    Check out Xanadu Blu and what he did all alone with Unreal. Graphics matters. Maybe not for you as Indie Dev, but for other use cases.

  • @sicga4925
    @sicga4925 Рік тому +27

    Several points. Unity was built in C++, if one uses Unity pro one can code in C++. C++ is built on C as is C sharp, however, c sharp also lies on the net framework which was created for business software and has an automatic garbage collection which means one has no control over when the garbage collector kicks on, one can reduce the length it runs for by using structs and not classes where possible and by switching on the garbage collector when one can where it will not be noticed, but still the garbage collector will still fire off automatically, even when there is very little garbage to clear, this means in a fighting game similar to mortal combat this garbage clearing can happen at a key moment during gameplay and in theory if on a gamepad button press could lose the game, so c sharp is ruled out as a coding language for real-time, reaction sensitive games. C sharp is only easy if you understand the net framework, otherwise one has to spend a fair amout of time understanding what inherits what from the net framework, whereas c++ is all inclusive, all the functions have had to be written in c++ so when reading the code it is considerably easier if one does not have a clear understanding of the net framework.
    Garbage collection in c++ is also explicit i.e. the programmer has full control over when it occurs, one simply has to destroy everything that one creates.
    Unity is not easier because of the coding language used it is easier because of the object component system. To move a camera one can throw a script on that camera object and write code to that script to get the camera to do exactly what one wants, even if that means one line of code at a time. One can experiment very easily with code on such a script and hence one can actually learn programming one painful line at a time, but one doesn't have to read a large amount of code to understand what a camera is doing unlike engine such as Torque 3D where the playewr camera had near 500 lin sof code which made getting a camera to do exactly what one wanted it to was impossible for a beginner. Unreal works like a charm if doing FPS, one will have difficulty if not a programmer and one wants to make drastic changes to the player camera and controller.
    On the otherhand Unity has the worst licensing system going, for example if one works at a company that uses unity pro and one wants to use unity for hobbyist coding one is obliged to subscribe to Unity pro as is anyone else in one's household so if one wants to teach one's kid there will be a problem even if one opts for the student edition. There are loads of problems with the unity eco-system that Unreal does not have a case in point is that Unity seems to spend way more time changing the code base every two years in order to force continued subscription than they do fixing actual features, to such an extent that if one has spent money at the asset store buying plugins to fill a unity shortcoming then one is likely to have to pay an additional 50% for those assets everytime the codebase changes and the plugin has to be rewritten, or one is locked into an earlier version of Unity.
    If you are a programmer the game should really rule what engine to use, AAA quality game? Use Unreal, mobile game or total beginner or AA qulity with highly customised player camera and controller, use Unity.

  • @altaraeastral9288
    @altaraeastral9288 8 місяців тому +10

    welp, don't start with unity lol

  • @oguzhan_c.f.
    @oguzhan_c.f. 7 місяців тому

    Astonishing!

  • @inhissteps-prasanna3532
    @inhissteps-prasanna3532 Рік тому

    more complicated one. your lody needs to soft nice. 808(app) should also fit with the lody and the rythm. snare and percussion

  • @TheeGoodSir
    @TheeGoodSir 7 місяців тому +4

    welp since unity will screw you over with pricing and license fees just stick with unreal

  • @r1pfake521
    @r1pfake521 2 роки тому +4

    Whenever videos like this show up I have to think about the comments some guy posted a few years ago. The person made a "remake" of a old turn based 2d board game. Not to sound rude or anything, but the gameplay of the game is very simple and could even be made in a desktop or web UI framework, doesn't even need a game engine for that kind of game.
    Anyways, in one of the videos he said it takes so long to remake the game because he makes it own engine just for this game. I was just curious and asked why he makes his own engine for this game and doesn't use a game engine like Unity or at least a UI framework, it's totaly fine to make a own engine as a hobby, I just wanted to know his reasons.
    Then the fun started. He started to insult me and tried to explain how everyone who uses a game engine or a UI framework is not a real programmer and that a game company would never hire a guy who uses a engine. I played along for a bit and showed him that even big AAA studios use Unreal Engine and asked why wouldn't they hire someone who used Unreal Engine before if they use it for their own games.
    He then admitted that AAA studios use engines, but he continued to say that they will not hire anyone who uses them for their hobby, because they will only hire people who "prove" that they actually know how to code and according to him the only way to prove a AAA studio that you can code is by making your own game in your own game engine without any frameworks.
    At that point I already knew that there is no hope for the guy anymore but I still continued and started to ask questions about this own engine and ask him which language he used to develop the the engine. But not even a normal programming language was good enough for this guy, he explained that he uses a "custom language based on C, which is compiled with his own compiler".
    Im not sure if the guy was trolling or serious, but I stopped to comment after that.
    Thanks for reading.

    • @proximitive3872
      @proximitive3872 2 роки тому

      he does have some points but some of it are probably bs

    • @grubby-assraccoon9216
      @grubby-assraccoon9216 Рік тому +2

      See, you're only a real programmer if you create your own custom language from a design of silicon transistors that you configured yourself, mined and forged by tools that you dug out of the ground and created with your bare hands. /s

  • @diggerfdf
    @diggerfdf 2 роки тому +1

    There is a very, very spooky curiosity about the Enemies unity video, if you are Brazilian.
    I watched the model and it was hard to believe it was a model, because the model created is very, very, very similar to the Brazilian Actress Julia Rabello.
    She is a famous comedian that made a lot of hilarious short sketches for the UA-cam Comedy group "Porta dos Fundos".

  • @chrissyoutubechannel8679
    @chrissyoutubechannel8679 8 місяців тому

    Can you get these on iPad looking to do my first command and conquer game which app do I need thanks 😊

  • @holdthetruthhostage
    @holdthetruthhostage 2 роки тому +3

    Also your missing how much nanite, the lighting, Meta Human, free scanned 3D helps

    • @LukiGames0
      @LukiGames0 Рік тому +4

      Nanite requires high end gpu with DX12 and most of the times indie devs will never need to use it instead of standard LOD system as far as they not aiming for photorealism.

    • @holdthetruthhostage
      @holdthetruthhostage Рік тому

      @@LukiGames0 hmm 🤔 makes sense but I heard it running on a very low spec PC

    • @LukiGames0
      @LukiGames0 Рік тому +1

      @@holdthetruthhostage In final release DX11 support has been removed and only GPU with DX12 support it.

    • @holdthetruthhostage
      @holdthetruthhostage Рік тому +1

      @@LukiGames0 wELL WELL HMM Still worth it UE5 has basically removed the ceiling for graphics, now the race is truly on for game devs & AAA has to be scared with their lack of innovation

    • @LukiGames0
      @LukiGames0 Рік тому +1

      @@holdthetruthhostage Lack of innovation is more about money. AAA devs don't want to risk about something new when they know same thing will sell anyway.

  • @juleswombat5309
    @juleswombat5309 Рік тому +5

    I started out, and have been using Unity for the last 8 years, because I have a lot of C# experience, so coding is pretty easy in Unity.
    But the strategic direction of Unity is rather confused of late. Upon opening a project we currently have a choice of three different render pipelines. - S, well, I guess choose the best being HDRP, but then most of your assets do not render and it requires too much configuration to correct and get going again. Plus lot of Unity stuff features just remain in Beta. So I have been looking acrosss at Unreal 5.1. for alternative. Unreal seems to look great, straight out of the box, without confusing the user with render pipeline setup etc. I am not sure that I will be as productive in using Blueprints compared to knocking out C# scripts.
    One residual advantage of Unity, is that it supports Browser WebGL for simple games, and wide deployment. Unreal does not offer native support for WebGL anymore, and seems to assume its games targets are high end PC/ Consoles.

  • @nyn2k259
    @nyn2k259 Рік тому

    Nice video, I'm a beginner & I want to make a sort of card building game with rpg elements, seeing as I can't code & I can't seem to find a tutorial tht teaches you to make a game let alone a card game from start to finish. I was also watch Godot sigh. I'm thinking of Visual scripting to start what can you recommend please? Thanks.

  • @drallersouldust3054
    @drallersouldust3054 Рік тому

    I remeber unity as the most chosen game engine company that runs on most of the browser games but it was so cool and you won't see their game as bad. Shadowgun Legends is one of the best browser games I've plalyed with unity

  • @blackheartgaming6121
    @blackheartgaming6121 2 роки тому +3

    I like both but I prefer unreal

  • @DarkDao
    @DarkDao Рік тому +7

    One really important thing to understand about engines and their graphics capabilities, is that for Indie gamedev, graphics fidelity is mostly irrelevant. If you try going ultra-realism, you will quickly understand that time you will have to spend on making those hipoly-hires-pbr assets and setting up all those shaders and post processing will make your project nonviable time wise, id it goes beyond small prototype game. Because instead of making your game you will be making assets year after year. And another thing is that graphical realism gets outdated, but style lives forever. Smartly made texture and proper light setup is the way. People love to say that we achieved photorealism in games, but it all falls apart the moment you go outside irl or start interacting with a "photorealistic" game. lol

    • @seanthiar
      @seanthiar Рік тому +1

      And that is where there is a difference between Unreal and Unity. Unreal offers you with the free quixel addon and metahumans easy to use high poly assets. Add to that 5-10 additionally free assets per month., sometimes complete small games. You could for example install Unreal and download the Matrix demo game and change it like you want and use it in your own game. There are people that changed it to let superman fly around and not Keanu Reeves out of Matrix.

    • @DarkDao
      @DarkDao Рік тому +1

      @@seanthiar Unity makes monthly giveaways too, free example projects too. And faar more open source projects are available for Unity than Unreal. Quixel isn't as good or as useful as people say it is. Metahuman is a cool concept, until you realize that you still need everything else to fit this level of quality, from custom clothes and custom animations to custom items and environments. Without that it all looks generic and uninspired. So, yeah, as I said, irrelevant.

    • @Real_MisterSir
      @Real_MisterSir Рік тому +2

      Not true, this used to be the case because high graphic fidelity used to require so much effort that an entire studio department was needed for such tasks - but now the floor-of-entry is so approachable that a single developer in Unreal 5 can make what a full AAA dev studio were capable of just a few years ago. It is a massive shift in workflow and accessibility.
      It of course depends on what kind of game you're creating, and how much of the accessible libraries and built-in features can do for you, but in Unreal they can do a damn lot out of the box. nanite for both static meshes and foliage is incredible, mixed with Lumen you don't need to spend more than a single day to create stunning environments.

  • @marknickells6097
    @marknickells6097 Рік тому +1

    Great information. P.S. The Blue Print editor , in UNREAL still scares the crap out of me. I try to avoid it, like messing with THE WINDOWS registry, and end up "Bricking my computer." UNREAL, for as good, as it is; IS "still a crash magnet," and dies, when it ever feels like it. WHY is the first line of CODE > Crash report. Not , too re-assuring.

  • @Hemaldalemusic
    @Hemaldalemusic 7 місяців тому +1

    I already Learned C++ So Continuing with Unreal Engine!

  • @TheBooban
    @TheBooban 2 роки тому +31

    You completely missed the mobile aspect which Unity dominates. It is much easier to get started and spit out a game for all platforms with Unity than Unreal. At least I think so. Wish there was a vid that compared the two.

    • @michaelblake2280
      @michaelblake2280 2 роки тому

      wrong unreal 5 can also do mobile gaming damn are you dumb?

    • @ioneocla6577
      @ioneocla6577 Рік тому +5

      I don't know where this myth that unreal cannot export your game to other platforms come from. It has iOS Android macos windows linux PS4/ps5 Xbox one/series X and the Switch out of the box.

    • @furkannarin2844
      @furkannarin2844 Рік тому +2

      yes, thats why mobile markets are so over saturated with copy paste games

    • @dantenajera9687
      @dantenajera9687 Рік тому +1

      Meh, Mobile games are for the weak

  • @ad16
    @ad16 8 місяців тому +6

    not unity thats fs

  • @fates7282
    @fates7282 Рік тому +1

    Great video. But I was wondering how easy it would be to switch engines. For example if I only knew unity and had been using it for years but I need to make something in unreal would my knowledge and skills (except the scripting language) transfer over to the other engine?

    • @thesnidedog
      @thesnidedog Рік тому +8

      Yes, almost everything that you learned using Unity is transferable to Unreal Engine. That said, you wouldn't be able to just open up Unreal and work at the same capacity that you would on Unity, just because everything has a different name. But once you learn all the different names and translate them into your current working knowledge, you should be good to go.
      TL;DR: Yes it does, but you still have to learn a little bit.

    • @fates7282
      @fates7282 Рік тому +1

      @@thesnidedog thanks👍

  • @acv2546
    @acv2546 Рік тому

    Nice tutorial, i just cracked soft soft ;)