And the general consensus that you would rather call Dr. Phil and tell him your kids are addicted to Fortnite and watch the drama rather than spending ONE terrible minute playing this console from hell, the Atari Jaguar!!! Oh wait we were talking about Kasumi Ninja? The hamster found it a nice room divider!
The blood dripping from the HUD element onto the floor with a sense of depth and remaining on the location it landed must have been a technical nightmare for the time.
The character select screen too, that's quite impressive for the console. Anyone whose done programming can appreciate when you put a shit ton of effort into something, take a step back and realise it could have been done in a better way, but you spent so much time on it you just think "fuck it, that's staying how it is". If I spent weeks on an elaborate 3D character select screen for the Jaguar, you're sure as shit that's staying in even if it is complete garbage.
@@kadosho02 Depends on if you're using the Western definition (animation specifically from Japan or a nonJapanese cartoon that follows the styles and tropes of Japanese animation) or the Japanese definition (literally any cartoon).
What's the difference between a Rolling Stones song and a Scotsman? One says 🎵Hey, You ... Get Off Of My Cloud 🎵... and the other one says "Hey MacLeod, Get Off Of My Ewe" ...AHAHAHAHA!!! 😄🤣😝🤪
Some games back in the 8-bit micros days (especially on Atari systems) would do this. Instead of calling the AI "CPU" or something they'd use the machine's name. Kind of adorable, looking back at it now.
I mean, the Spanish translation of Mario Party 9 did that as well, calling them "Wii". Then given that French also has a different word for CPU, all of the versions of MP9 released in north America have different words for the computer controlled opponents
I feel like so many of the characters have brawling/wrestling/street fighting listed as their style because half the actors couldn't do martial arts or even throw a proper high kick.
I think he's from the Forgotten Kingdoms expansion (that probably was already a part of the old Age of Empires 2 HD edition - before the later AOE 2 remaster). That expansion was modified and improved from the old namesake mod for the original AOE 2 game.
Unfortunate that they made him look so pathetic here. Could've looked extremely badass, though to be honest none of the character designs in this game were executed out very well anyway (looking at you, Senzo the surgeon)
When they talked about Alaric being the "King of Goths", I'm 99% sure they're talking about the Visigoth clan of German people who raided Rome in the 4th Century. Or it could the the Ostrogoths, who are what the Visigoth branched out from. These people are literally referred to as Goth in history.
@@Xetan123 They literally say in his bio that he's "one of HISTORIES most feard fighters." And using basic context clues, you can early determine his cloths are from ancient Germanic times, and not "Marilyn Manson" brooding 90s teenagers. Not sure what more explication you want for the word history...
@@Xetan123 By that logic, then ninjas wouldn't be in this game. They're not as prominent as you would think since there's no need of them in modern-day Japan. Same with samurai.
If anything, the use of "Goth" for that subculture is pretty strange. The term likely comes from "Gothic literature", stemming from a time when "Gothic" referred to Germany, as many of the earliest forms of Gothic literature were inspired by the foreboding architecture and landscapes of Central Europe. Etymologically, though, you'd probably have a more accurate name for the subculture if you called them "Vics", since a sizeable chunk of the literature came from British writers of the 19th century, like Brahm Stoker, Robert Lewis Stevenson, Marry Shelly and so on, and many of the fashion choices of Goths are at least in part inspired by Victorian fashion trends, like the corset. Also explains why there's often an overlap with Steampunk.
I was about to mention this. The Goths are an old and defunct nationality. I don't know where or when but I do know that they were playing about in Age of Empires 2.
honestly 1 spelling mistake in a game that might've been forced to make big changes at Atari's behest seems like a small oversight especially when a lot of games were translated and have lines like "all your base are belong to us"
Here's the thing kids: We didn't have UA-cam when the jaguar was out, and most people didn't have internet yet anyway. The only thing that people would see about a game like kasumi ninja would be still photos in a magazine advertisement or a magazine review if you happened to find the right issue. Still images make this game look a lot better lol. You might think you're getting something at par with mortal kombat but oh it's 64 bit so it must be EPIC. LOL
Okay, but this game was a huge part of my childhood... My dad rushed out and bought a Jaguar system when they came out (don't ask me why he was so excited about it... He's never told me the reason LoL) and just about every game they had for it. I remember playing Kasumi Ninja over and over and my family just laughing at how bad the game was, but how oddly addicting it was. Horrible game, but good memories are attached to it.
Kinda reminds me of when I got my hands on Clayfighter 63 1/3rd. My sister and all my mates thought it played like complete crap, but we all played it together for a while. We just liked it, it was just too silly to hate.
End of the day.... it doesnt matter what other reviewers or people say. Everyone has their own preferences. Nothing wrong with liking a game/having nostalgia, or even in my case i love the 6 button version of the jag controller. I think its great. Dont listen to anyone else thats says anything to the contrary.
Uh, ACKCHYUALLY, the game is probably refering to the og European Gothic tribes, and Alaric was very much a real person. He also looked nothing like in the game, so there's that at least.
@@valutaatoaofunknownelement197 They should make a new "Mortal Kombat" like game using all of the best characters from all of these knockoff games and later on pit them against each other using modern graphics & technology.
@@joeesperanto678 I honestly agree, but since most of these characters are forgettable, place in at least 1 character, or characters, from each game. In other words, the best of the best.
@@valutaatoaofunknownelement197 Yes, like the cool caveman from Time Killers game & dinos from Primal Rage. Also add in bosses from other knockoff games and throw in some of the better known characters like Scorpion from Mortal Kombat as a "guest character" just to boost the sales and have people interested in it. Maybe Netherrealm Studios can do this new "Knockoff" game. The boss seen here, Gyaku in his demon form can be reused as a mini boss, and Dural from Virtua Fighter can be a second boss, and the final boss can be Exor the War God which can turn into a huge dragon in his second form. The game can become a super hit, mostly since most of the licenses of these franchises are expired or dead anyways, so why not try it?
As someone who never played a ton of fighting games as a kid, I feel like this might be the most educational fighting game series on UA-cam, at least in terms of what it was like to rent games based on boxart
There were plenty of fighting games made during the 90s, a good deal made by developers to attempt getting a piece of the popularity of titles like Street Fighter, Tekken, and Mortal Kombat. Many of said titles are best left forgotten as they were shallow clones of other games or attempted to rely on some sort of gimmick that blew up in their face. But there are some that are hidden gems of the era and deserve more attention from old-school gamers.
@@joeesperanto678 I was never good at eternal champions but I know the Sega CD version is the best version of that game and you can play with a 6 button controller. I have it on my retropie
@@marccaselle8108 That version was the best since it improves upon the Megadrive version and has more background killer stages. I think Cinemakills are also only in that version, I can't quite remember. Although in the American version the female known as Shadow had her costume changed into a green kimono because Sega USA was too prudish back then and didn't want her wearing her "Victoria's Secret" black outfit. Also, more characters were introduced and even an odd one named "The Senator" (Whom oddly looked like Bill Clinton), could be used as a hidden playable character, along with Death itself, and a host of animal creatures that were also playable. The final boss here was an evil version of the Eternal (Final boss), that was supposed to be his brother in the cosmic balance. This character was extremely broken and seldom times has been truly defeated. He along with Rugal on KOF are the worst game final bosses of all time!
I love how the fighters are so stereotypical. Angus McGregor, clearly a Scotsman, is a blacksmith and lives near a village called Loch. He also loves to brawl. He wears a kilt and is a redhead. I'm surprised they didn't mention his heavy drinking habit lol.
Hot take: the Jaguar having a number pad is, in theory, a great idea. The end result should be a lot like how a keyboard works as a game controller: you have a few keys (the face buttons) that are easy to hit, and a huge number of keys (the number pad) that are less convenient, but can be used for rarely-used functions or stuff that you won't need in the heat of combat. The problem is that they attached it to a controller that is lacking in face buttons and has no shoulder buttons, so the number pad gets pressed into service as a main input, where it's super awkward.
The six button version was great. Had shoulder buttons and of course six facing buttons. You can find replicas of it for relatively cheap. I also got a box to use it on PC lol
The keypad was used mainly for secondary game functions such as different camera views or going to a secondary screen such as a map. It works well with FPS games like Doom where it offers instantaneous weapon selection without the need to cycle through a menu. That controller is not nearly as bad as the 'me too' comments claim it is.
The 'Lightning in a Bottle' effect always amazes me. How certain games just click, make it and withstand the test of time! Mortal Kombat: the art, characters, fighting style WORKED. You can tell the gang took pride in making it! For the endless clones: Not so much! Streetfighter: Streetfighter 1 wasn't really that great but TWO? It was damn near a completely different game! It's just funny to look at some of these companies that were probably working with MORE resources and already had a successful product to emulate fail so IMMENSELY at the task! Hell, with MK, it was literally what, 8 people and a minimal budget, and they struck GOLD! Because, again, they CARED about what they were doing. They weren't out to make the NEXT something, they were out to make THE FIRST Mortal Kombat!
Okay, you have to tackle Kabuki Warriors at some point, if only because I need to see if what Game Informer's critic said back then about winning a round simply by mashing the controller against their ass was actually true or not. I can believe it, but we need modern-day footage, dammit!
I really wish that devs had more time, and resources to program the Jag with. The Tom and Jerry chips were almost NEVER used, and most titles relied on the Motorola 68k almost exclusively. Doesn't help that in order to program for this system, you had to have an Amiga PC. Not an Atari PC, not a DOS PC, a frakking Amiga. Granted, the Amiga's were pretty impressive, but ugh. Supposedly, if devs would have used the Tom and Jerry chips like they were supposed to, games would have been a bit more on par with something like the 3D0. Almost. 2D sprite based games would have been a lot more enjoyable at the least.
The problem was the Jaguar was so rushed, that programming for it the way it was intended was a huge pain in the A. Programmers stuck to the 16-bit chip because it was less of a headache.
There was only the first wave of games too. You see it in every system that the launch titles look pretty bad compared to what comes out a couple of years into the system's life. In the case of the Jag it didn't last long enough for them to come out. I think Skyhammer by Rebelion and some Jeff Minter games were the only real games that took advantage of any kind of knowledge of the system.
Rebecca Heideman, the woman who sadly had to make the 3DO port of Doom by herself, said that she felt the Jaguar was the most annoying console to develop for
Nah. None of Nintendo's controllers are *that* unjustifiably bad. As strange as the n64's controller was, as awkward as the WiiU was, neither were on-par with...that.
I think the jaguar controller wouldn't be so bad if they got rid of the stupid numberpad. It would be like a better version of the NES controller with 3 buttons and a rounded top
Well, Andy Gavin, one of the heads of naughty dog till 2001, apparently helped make this, since he was in those credits Matt showed. Or not. Maybe another Andy Gavin. British Andy Gavin versus American Andy Gavin.
This game is still not as bad as the dumpster fire on the 3DO called "Shadow War Of Succession" oh and Fight For Life is still the worst fighting game on the Jaguar.
I didn't think Fight for Life was that bad. In terms of Atari developed fighting games for the Jaguar, Ultra Vortek is the best game (that games in a lot of fun, great stuff), Fight for Life is okay (it looks like crap, but once you get into it and learn how to play it, it's fun. It took a bit of practice, but I ended up having a fun time with Fight for Life) and Kasumi Ninja is freaking HORRIBLE (I legit HATE Kasumi Ninja). Also, to bring in the two third party Atari Jaguar fighting games into this, Double Dragon 5 is just as freaking horrible as Kasumi Ninja (I loved the previous Double Dragon games, but Double Dragon 5 sucks ass. Granted, Double Dragon 5 is slightly worse than Kasumi Ninja because Double Dragon 5 has way worse graphics than Kasumi Ninja. Nonetheless, both games play horribly), but hands down the WORST of the freaking WORST is "Dragon: The Bruce Lee Story" (that game is garbage to the point where it makes Kasumi Ninja and Double Dragon 5 look good in comparison. Dragon is unspeakably horrible and hands down the worst Jaguar fighting game and one of the worst games released during the early to mid 90's). So in order: 1) Ultra Vortek (AWESOME!! Great fun!!) 2) Fight for Life (It's Okay, can be fun at times) 3) Kasumi Ninja (it sucks) 4) Double Dragon 5 (it also sucks, but worse than Kasumi Ninja since it looks worse) 5) Dragon: The Bruce Lee Story (garbage!! Throw it in a dumpster!! GARBAGE!!! Worst Jaguar fighting game, one of the worst games in the Jaguar library, and that's really saying something, and one of the worst games released on multiple consoles during the early to mid 90's. GARBAGE!!!)
I played this shit one day in my College's Gaming Club, had knowledge of this game through AVGN and both refused and was told not to give anything way like Angus's "Crotchdouken" (as I called it). The reactions were worth it especially when I had trouble trying to get the crotch fireball to work.
I feel like Kasumi Ninja would be a fairly mediocre MK clone were it not for the Jag controller; playing a fighting game on it is like trying to cut a steak with a pair of chopsticks. But yeah, after getting a 3DO and experiencing Naughty Dog's attempt at a fighting game, it made me GREATLY appreciate Kasumi Ninja for at least playing like the staff had played a fighting game before.
Someone once said about this game "I will not play a game where I get slaughtered by crotch fire under the kilt. I'm sorry but you blew it." And I think that sums it up quite well.
The very first Joel video I ever watched was the stream where he played a bunch of awful fighting games and this was one of them. I can literally hear that quote in his 2015 pretty much still Swede accent
I didn’t know Matt was Canadian until he referred to a character as “first nations”. Well, the term “First Nation(s)” is catching on in Washington State too, but I looked it up and he does happen to be Canadian.
Kasumi was planned as a MK rip off from the start, the first playable beta versions are not much different from the final version. There are worse fighting games, e. g. Rise of the Robots and Cosmic Carnage are much worse. The reasons for Kasumi being a bad clone are mostly an inexperienced developer and a miniscule budget. Given the low budgets, most Jaguar games are actually quite some achievements.
Goths were a real thing, but given that Alaric's Fatality involves firecrackers, he comes off more like a high school bully than some ancient medieval king.
This kind of art style always bothered me cause I never knew how to describe it. It's like surreal. Realism without any detail. It's almost like all the characters are like heavy cutouts.
Atari in the early 90s can basically be summarised with the phrase "micromanaged to death". I'm not surprised they butted in and changed the game to be an MK clone. (Also, the Goths were an early Germanic people; Ostrogoths and Visigoths).
I remember seeing this on the Gamesmaster TV show as their challenge for the episode, I liked the fact that the blood doesn't disappear when it lands, but that's probably the best thing about it
At least I can appreciate that someone writing that massive missive of background info thought of a reason that the island hasn't been found. Most things just gloss over it.
Man, that was a time. Between the Jaguar and the 3DO, we had some of the most god-awful fighting game experiences that could be imagined. It was like those two systems were competing with other for who could make the worst MK ripoff. Honestly, Way of the Warrior, as bad as it was, was a masterpiece compared to Shadow on the 3DO. And as far as the 'worst' Jaguar fighter, I'd say the original release of the VF ripoff Fight for Life.
I was struggling to remember the game when you were saying how it was one of the most infamous of the Jaguar's library, and then a clip of the scotsman showed up and I immediately remembered that it's that under-kilt-fireball game.
I always thought Street Combat for the Snes was pretty bad. Slow, janky fighting with the protagonist apparently having the highest IQ ever recorded in human history. Apparently he designed his own battle armor for combat, but fights just as effectively as some skinny dude in street clothes. I also recommend Violence Fight, which I've owned for years on Taito's 2nd Legends collection. Yes, I'm aware that James Rolfe recently ripped on that one, but I've had it for like 8 years.
I bought this game on its release. I even have the headband that came with it. I bought a Jaguar in the early days, during the 1993 early trial market before the nationwide launch. I was so desperate for anything for my Jag that I still played through anything I had. I finished the game several times. It might have been the first fighting game I'd ever owned, so I wasn't comparing it to anything else, and I thought it was okay. I noticed you not mentioning Double Dragon V for the Jag. Yeesh, I've played through Ultra Vortek and Fight For Life several times but even I won't put any effort into Double Dragon V.
Just a silly sidenote - the OG Mortal Kombat SNES manual only listed a single move per character, with a blank line or two for you to write the other one in yourself. I didn't realize this fact was buried under all the junk in my head =D
The character select screen reminds me of the party select part of the Dungeon Master game that was on the Atari ST and was ported to the SNES. You went around and selected your characters from portraits hanging on the walls.
@@THANATOS-PRIME To be fair it was more than a few tribes and a couple of times. It was an established battle tradition. It's seen all over pre-colonial sites... Crow Creek Massacre for example where 90% of the 486 bodies unearthed showed evidence of scalping on their skulls. That being said I realize it wasn't all tribes. This isn't something that only natives did either, Scythian warriors scalped their foes and hung them their horses as battle trophies- there's also evidence of scalping and cannibalism that has been discovered from stone age Europe. It's nothing to really get upset about, humans are violent, and war trophies were/are a common tradition to many cultures... Not just native American ones.
This was rough, but I feel like this is the "no cook can save rotten ingredients" problem. I don't know if you can make a winner on the jaguar, especially on a fighting game front--let's be real, fighting games need better hardware than some other genres.
My best friend in high school and I used to have so much fun with bad fighting games... we played a LOT more of this than I care to admit (fun fact, in Angus's stage, if you watch the little silhouette boat in the background long enough, it gets eaten by a loch ness monster, lol!). We also played a ton of Way of the Warrior on 3DO, that one's actually fun to be honest... and we both swear when Nikki Chan throws her hair she's saying "Juan Valdez".
I'm glad Matt noticed the character weight being all janky. When I saw Habaki's stats come up, I was like "wait a minute..." -- I'm super out of shape (i'm ~185 lbs, 5"9), am about the same build of Habaki (148 lbs, 5"10) who apparently has new synthetic super lightweight muscles. I figure he's a ninja, so he gets a pass. But then Alaric is 6"0 at 198 lbs? lol what
Matt, I swear, as soon as I remember the PS1 3D fighting game in which you could KO the opponent, then fall off the ring and the game would count it as a loss for you too (computing a +1 for you, +1 for the opponent), I will tell you and you will end your search for the worst fighting game. The game even had a "YOU WIN" message on the screen, upon falling off the ring after the KO in your favor it would change to "YOU WIN?". It was worse than Fighter Maker and I played both of them at the time. But I can't remember its name nor find any info about it online.
This episode is one part Wha Happun, one part Flophouse Files, and one part a Let's Play.
And the general consensus that you would rather call Dr. Phil and tell him your kids are addicted to Fortnite and watch the drama rather than spending ONE terrible minute playing this console from hell, the Atari Jaguar!!!
Oh wait we were talking about Kasumi Ninja? The hamster found it a nice room divider!
The blood dripping from the HUD element onto the floor with a sense of depth and remaining on the location it landed must have been a technical nightmare for the time.
The character select screen too, that's quite impressive for the console. Anyone whose done programming can appreciate when you put a shit ton of effort into something, take a step back and realise it could have been done in a better way, but you spent so much time on it you just think "fuck it, that's staying how it is". If I spent weeks on an elaborate 3D character select screen for the Jaguar, you're sure as shit that's staying in even if it is complete garbage.
My wife walked in right when Angus shot a fireball from his crotch... Im of Scottish decent, she thought i was watching some weird Scottish anime
@@kadosho02 Depends on if you're using the Western definition (animation specifically from Japan or a nonJapanese cartoon that follows the styles and tropes of Japanese animation) or the Japanese definition (literally any cartoon).
What's the difference between a Rolling Stones song and a Scotsman?
One says 🎵Hey, You ... Get Off Of My Cloud 🎵... and the other one says "Hey MacLeod, Get Off Of My Ewe" ...AHAHAHAHA!!! 😄🤣😝🤪
O
M
G
XD
Scottish anime ?????
🤣
I can't lie, calling the CPU player "Jaguar" is brilliant. I love the implication that you're playing against the console.
Some games back in the 8-bit micros days (especially on Atari systems) would do this. Instead of calling the AI "CPU" or something they'd use the machine's name. Kind of adorable, looking back at it now.
I mean, the Spanish translation of Mario Party 9 did that as well, calling them "Wii".
Then given that French also has a different word for CPU, all of the versions of MP9 released in north America have different words for the computer controlled opponents
It was a selling point, they would say "its thinking"
@@chriscangelosi9438 "Selling point" lmao
Pretty smart joke to be sure.
I didn't think I'd spend any time defending Alaric from fucking Kasumi Ninja, but they don't mean THOSE Goths, my man.
@@n0m4nic Semantics. Literally doesnt matter. The Ostrogoth and Visigoth tribes were called Goths. Adding "The" is pointless.
@@Cessate It's to separate them from the more modern group that shares their name, but is otherwise completely unrelated in any way.
@@enomiellanidrac9137 a x
I feel like so many of the characters have brawling/wrestling/street fighting listed as their style because half the actors couldn't do martial arts or even throw a proper high kick.
Absolutely loving that they put Alaric, a real guy, in this. He has an Age of Empires II campaign and everything, dude's becoming a gaming icon.
I think he's from the Forgotten Kingdoms expansion (that probably was already a part of the old Age of Empires 2 HD edition - before the later AOE 2 remaster). That expansion was modified and improved from the old namesake mod for the original AOE 2 game.
Alaric for Mortal Kombat!
Rome should have just accepted his resume, but noooo. "We can't let a filthy German be one of our generals!" #AlaricDidNothingWrong
Unfortunate that they made him look so pathetic here. Could've looked extremely badass, though to be honest none of the character designs in this game were executed out very well anyway (looking at you, Senzo the surgeon)
When they talked about Alaric being the "King of Goths", I'm 99% sure they're talking about the Visigoth clan of German people who raided Rome in the 4th Century.
Or it could the the Ostrogoths, who are what the Visigoth branched out from.
These people are literally referred to as Goth in history.
But that doesn't make sense because the game is supposedly set in modern times, and they never said he was immortal.
@@Xetan123 They literally say in his bio that he's "one of HISTORIES most feard fighters."
And using basic context clues, you can early determine his cloths are from ancient Germanic times, and not "Marilyn Manson" brooding 90s teenagers.
Not sure what more explication you want for the word history...
@@Xetan123 By that logic, then ninjas wouldn't be in this game. They're not as prominent as you would think since there's no need of them in modern-day Japan. Same with samurai.
@@Cessate He must be an immortal dude like Mclaude from the Highlander series.
Yep. Alaric was the king of the Visigoths. Sacked Rome. He was a badass dude in real life.
The goths where like a germatic tribe
If anything, the use of "Goth" for that subculture is pretty strange. The term likely comes from "Gothic literature", stemming from a time when "Gothic" referred to Germany, as many of the earliest forms of Gothic literature were inspired by the foreboding architecture and landscapes of Central Europe.
Etymologically, though, you'd probably have a more accurate name for the subculture if you called them "Vics", since a sizeable chunk of the literature came from British writers of the 19th century, like Brahm Stoker, Robert Lewis Stevenson, Marry Shelly and so on, and many of the fashion choices of Goths are at least in part inspired by Victorian fashion trends, like the corset. Also explains why there's often an overlap with Steampunk.
I was about to mention this. The Goths are an old and defunct nationality. I don't know where or when but I do know that they were playing about in Age of Empires 2.
The Goths vs Goths. Who would win?
@@madpilotmurdock Goths
That Creepy Reading? Holy shit, what yah doing here? 😂🤘🔥
9:12 love the use of "histories", plural and not "history's", possessive. really adds to the overall quality assurance of this game.
One of the multiverses greatest warriors
honestly 1 spelling mistake in a game that might've been forced to make big changes at Atari's behest seems like a small oversight
especially when a lot of games were translated and have lines like "all your base are belong to us"
The cut to Kasumi standing on an island got me. Damn you Matt, lol.
Here's the thing kids:
We didn't have UA-cam when the jaguar was out, and most people didn't have internet yet anyway. The only thing that people would see about a game like kasumi ninja would be still photos in a magazine advertisement or a magazine review if you happened to find the right issue.
Still images make this game look a lot better lol. You might think you're getting something at par with mortal kombat but oh it's 64 bit so it must be EPIC. LOL
Many people were had back then.
Okay, but this game was a huge part of my childhood... My dad rushed out and bought a Jaguar system when they came out (don't ask me why he was so excited about it... He's never told me the reason LoL) and just about every game they had for it. I remember playing Kasumi Ninja over and over and my family just laughing at how bad the game was, but how oddly addicting it was. Horrible game, but good memories are attached to it.
Kinda reminds me of when I got my hands on Clayfighter 63 1/3rd. My sister and all my mates thought it played like complete crap, but we all played it together for a while. We just liked it, it was just too silly to hate.
End of the day.... it doesnt matter what other reviewers or people say. Everyone has their own preferences. Nothing wrong with liking a game/having nostalgia, or even in my case i love the 6 button version of the jag controller. I think its great.
Dont listen to anyone else thats says anything to the contrary.
Well hey, terrible games can be fun to play.
Uh, ACKCHYUALLY, the game is probably refering to the og European Gothic tribes, and Alaric was very much a real person. He also looked nothing like in the game, so there's that at least.
A Scotsman shooting fire out of his crotch. Well that's at least unique to this game. Even if it's one of the only things!
I'm amazed there were no comments on that bit.
Likewise, Angus would be the only character worth even considering saving for another game!
@@valutaatoaofunknownelement197 They should make a new "Mortal Kombat" like game using all of the best characters from all of these knockoff games and later on pit them against each other using modern graphics & technology.
@@joeesperanto678 I honestly agree, but since most of these characters are forgettable, place in at least 1 character, or characters, from each game. In other words, the best of the best.
@@valutaatoaofunknownelement197 Yes, like the cool caveman from Time Killers game & dinos from Primal Rage. Also add in bosses from other knockoff games and throw in some of the better known characters like Scorpion from Mortal Kombat as a "guest character" just to boost the sales and have people interested in it. Maybe Netherrealm Studios can do this new "Knockoff" game. The boss seen here, Gyaku in his demon form can be reused as a mini boss, and Dural from Virtua Fighter can be a second boss, and the final boss can be Exor the War God which can turn into a huge dragon in his second form. The game can become a super hit, mostly since most of the licenses of these franchises are expired or dead anyways, so why not try it?
Hi, my name is Ian McCranor and I am actually the guy who played the role of Angus MacGregor in Kasumi Ninja;)
For real?? 😯
What's it like to be digitized like that? Was it tedious to do that many poses?
As someone who never played a ton of fighting games as a kid, I feel like this might be the most educational fighting game series on UA-cam, at least in terms of what it was like to rent games based on boxart
There were plenty of fighting games made during the 90s, a good deal made by developers to attempt getting a piece of the popularity of titles like Street Fighter, Tekken, and Mortal Kombat. Many of said titles are best left forgotten as they were shallow clones of other games or attempted to rely on some sort of gimmick that blew up in their face. But there are some that are hidden gems of the era and deserve more attention from old-school gamers.
The best I played was def jam 2 fight for ny
The worst had to be def jam 3
@@ggn3 One of the hidden gems of fighting games was Eternal Champions, which even got comic books and pilots made from their games.
@@joeesperanto678 I was never good at eternal champions but I know the Sega CD version is the best version of that game and you can play with a 6 button controller.
I have it on my retropie
@@marccaselle8108 That version was the best since it improves upon the Megadrive version and has more background killer stages. I think Cinemakills are also only in that version, I can't quite remember. Although in the American version the female known as Shadow had her costume changed into a green kimono because Sega USA was too prudish back then and didn't want her wearing her "Victoria's Secret" black outfit. Also, more characters were introduced and even an odd one named "The Senator" (Whom oddly looked like Bill Clinton), could be used as a hidden playable character, along with Death itself, and a host of animal creatures that were also playable. The final boss here was an evil version of the Eternal (Final boss), that was supposed to be his brother in the cosmic balance. This character was extremely broken and seldom times has been truly defeated. He along with Rugal on KOF are the worst game final bosses of all time!
I swear Gyaku's second form is literally the suit that was used as one of the monsters from Dragonstrike but with a red filter slapped on top.
Holy hell, man. At least in Star Wars you get some slammin' music to go with the exposition dump text crawl.
But you don’t get a guy shooting fire from his kilt!
You wouldn’t happen to know any good Jaguar games by any chance?
I love how the fighters are so stereotypical.
Angus McGregor, clearly a Scotsman, is a blacksmith and lives near a village called Loch. He also loves to brawl. He wears a kilt and is a redhead. I'm surprised they didn't mention his heavy drinking habit lol.
Or his love of inexpensive fried food lol
@@brendanw8136 Angus is a bit thrifty type isn't he?
Hot take: the Jaguar having a number pad is, in theory, a great idea. The end result should be a lot like how a keyboard works as a game controller: you have a few keys (the face buttons) that are easy to hit, and a huge number of keys (the number pad) that are less convenient, but can be used for rarely-used functions or stuff that you won't need in the heat of combat. The problem is that they attached it to a controller that is lacking in face buttons and has no shoulder buttons, so the number pad gets pressed into service as a main input, where it's super awkward.
The six button version was great. Had shoulder buttons and of course six facing buttons. You can find replicas of it for relatively cheap. I also got a box to use it on PC lol
The keypad was used mainly for secondary game functions such as different camera views or going to a secondary screen such as a map. It works well with FPS games like Doom where it offers instantaneous weapon selection without the need to cycle through a menu. That controller is not nearly as bad as the 'me too' comments claim it is.
With the number of Mortal Kombat clones I'm surprised there hadn't been cases of Ed Boon and co seeking a 'cease and desist' to some of them.
The 'Lightning in a Bottle' effect always amazes me. How certain games just click, make it and withstand the test of time!
Mortal Kombat: the art, characters, fighting style WORKED. You can tell the gang took pride in making it! For the endless clones: Not so much!
Streetfighter: Streetfighter 1 wasn't really that great but TWO? It was damn near a completely different game!
It's just funny to look at some of these companies that were probably working with MORE resources and already had a successful product to emulate fail so IMMENSELY at the task! Hell, with MK, it was literally what, 8 people and a minimal budget, and they struck GOLD! Because, again, they CARED about what they were doing. They weren't out to make the NEXT something, they were out to make THE FIRST Mortal Kombat!
Okay, you have to tackle Kabuki Warriors at some point, if only because I need to see if what Game Informer's critic said back then about winning a round simply by mashing the controller against their ass was actually true or not. I can believe it, but we need modern-day footage, dammit!
"No literally. The score is my ass one, Kabuki Warriors zero."
I remember laughing a bit too hard at that point in the review.
That would be cool to see footage of that happening.
I second this
By far the worst I ever played
@@mikeconner9905 Yeah, definitely one of the worst along Way Of The Warrior game etc
I really wish that devs had more time, and resources to program the Jag with. The Tom and Jerry chips were almost NEVER used, and most titles relied on the Motorola 68k almost exclusively. Doesn't help that in order to program for this system, you had to have an Amiga PC. Not an Atari PC, not a DOS PC, a frakking Amiga. Granted, the Amiga's were pretty impressive, but ugh. Supposedly, if devs would have used the Tom and Jerry chips like they were supposed to, games would have been a bit more on par with something like the 3D0. Almost. 2D sprite based games would have been a lot more enjoyable at the least.
The problem was the Jaguar was so rushed, that programming for it the way it was intended was a huge pain in the A. Programmers stuck to the 16-bit chip because it was less of a headache.
There was only the first wave of games too. You see it in every system that the launch titles look pretty bad compared to what comes out a couple of years into the system's life. In the case of the Jag it didn't last long enough for them to come out. I think Skyhammer by Rebelion and some Jeff Minter games were the only real games that took advantage of any kind of knowledge of the system.
Rebecca Heideman, the woman who sadly had to make the 3DO port of Doom by herself, said that she felt the Jaguar was the most annoying console to develop for
Matt you keep asking "is this the worst fighting game" and I'll keep telling you play Twin Goddesses on the PS1.
...Matt is NOT READY for that!
Every time I look at the Jaguar controller I think: “how am I supposed to hold this thing?”
I wonder if it's what inspired Nintendo's fascination with unwieldy controllers that would haunt players for the following years.
Nah. None of Nintendo's controllers are *that* unjustifiably bad.
As strange as the n64's controller was, as awkward as the WiiU was, neither were on-par with...that.
You can't. Mine gave me real pain in both hands after a couple of hours use. One of the worst designed controllers of all time.
I think the jaguar controller wouldn't be so bad if they got rid of the stupid numberpad. It would be like a better version of the NES controller with 3 buttons and a rounded top
“Fight Performers: Andy Gavin”
That…that’s not Naughty Dog co-founder Andy Gavin, is it?
I hope so
This is a Naughty Dog game isn't it?
@@MrQwertysystem That would explain this garbage.
[Matt:”pronouncing Hiei” Hey hey.]
Come on Matt. You’ve never seen Yu Yu Hakusho?
“SON OF A GUN!!!!!!!!!”
22:32 Omg, Angus's fatality is brilliant. Headbutt the head!
HUH, I just realized I've had this game and Naughty Dog's shitty Way of the Warrior mixed together in my head for years!
"Didn't Naughty Dog work on this one? Why isn't he mentioning that?..." You're not the only one.
Well, Andy Gavin, one of the heads of naughty dog till 2001, apparently helped make this, since he was in those credits Matt showed.
Or not. Maybe another Andy Gavin. British Andy Gavin versus American Andy Gavin.
@@arkdetective No wonder the game was garbage.
Game: “Kasumi Ninja”
Me: oh this is going to get real problematic real fast
This game is still not as bad as the dumpster fire on the 3DO called "Shadow War Of Succession" oh and Fight For Life is still the worst fighting game on the Jaguar.
@@kadosho02 Pit Fighter on SNES. The arcade version is good, but the SNES version is absolute unplayable garbage.
I didn't think Fight for Life was that bad. In terms of Atari developed fighting games for the Jaguar, Ultra Vortek is the best game (that games in a lot of fun, great stuff), Fight for Life is okay (it looks like crap, but once you get into it and learn how to play it, it's fun. It took a bit of practice, but I ended up having a fun time with Fight for Life) and Kasumi Ninja is freaking HORRIBLE (I legit HATE Kasumi Ninja). Also, to bring in the two third party Atari Jaguar fighting games into this, Double Dragon 5 is just as freaking horrible as Kasumi Ninja (I loved the previous Double Dragon games, but Double Dragon 5 sucks ass. Granted, Double Dragon 5 is slightly worse than Kasumi Ninja because Double Dragon 5 has way worse graphics than Kasumi Ninja. Nonetheless, both games play horribly), but hands down the WORST of the freaking WORST is "Dragon: The Bruce Lee Story" (that game is garbage to the point where it makes Kasumi Ninja and Double Dragon 5 look good in comparison. Dragon is unspeakably horrible and hands down the worst Jaguar fighting game and one of the worst games released during the early to mid 90's).
So in order:
1) Ultra Vortek (AWESOME!! Great fun!!)
2) Fight for Life (It's Okay, can be fun at times)
3) Kasumi Ninja (it sucks)
4) Double Dragon 5 (it also sucks, but worse than Kasumi Ninja since it looks worse)
5) Dragon: The Bruce Lee Story (garbage!! Throw it in a dumpster!! GARBAGE!!! Worst Jaguar fighting game, one of the worst games in the Jaguar library, and that's really saying something, and one of the worst games released on multiple consoles during the early to mid 90's. GARBAGE!!!)
Okay, Angus's fatality where he kicks their head off and then headbutts it is *fucking inspired*
I popped so hard for the Gary Spivey of the Psychic Companions Network mention
Dude was in WCW, of all things.
GARY SPIVEY?!
WHOOOOOOOAW!
That the most generic looking ninja I've seen in a video game every, and that saying something.
I think the ninja in Way of the Warrior is more generic, I mean, come on, his fucking name is Ninja
@@theawesomeike6085 yeah your right he way more generic
The world needs an HD remaster of this masterpiece
I played this shit one day in my College's Gaming Club, had knowledge of this game through AVGN and both refused and was told not to give anything way like Angus's "Crotchdouken" (as I called it). The reactions were worth it especially when I had trouble trying to get the crotch fireball to work.
I feel like Kasumi Ninja would be a fairly mediocre MK clone were it not for the Jag controller; playing a fighting game on it is like trying to cut a steak with a pair of chopsticks.
But yeah, after getting a 3DO and experiencing Naughty Dog's attempt at a fighting game, it made me GREATLY appreciate Kasumi Ninja for at least playing like the staff had played a fighting game before.
Kasumi Ninja was actually quite a valiant effort all things considered, IMO.
Someone once said about this game "I will not play a game where I get slaughtered by crotch fire under the kilt. I'm sorry but you blew it." And I think that sums it up quite well.
The very first Joel video I ever watched was the stream where he played a bunch of awful fighting games and this was one of them. I can literally hear that quote in his 2015 pretty much still Swede accent
12:31 "I can't believe you lost your championship 5 times!" - RVD, 2001
I didn’t know Matt was Canadian until he referred to a character as “first nations”. Well, the term “First Nation(s)” is catching on in Washington State too, but I looked it up and he does happen to be Canadian.
I honestly love the teleport. How the ninja shrinks out of existence, then grows in another spot. Genius!
Kasumi was planned as a MK rip off from the start, the first playable beta versions are not much different from the final version. There are worse fighting games, e. g. Rise of the Robots and Cosmic Carnage are much worse. The reasons for Kasumi being a bad clone are mostly an inexperienced developer and a miniscule budget. Given the low budgets, most Jaguar games are actually quite some achievements.
Lol I actually liked cosmic carnage. Then again I did enjoy some bad games now and then
The beginning: Let me tell you a story with lots of nonsensical lore exposition.
The end: You win. That's fine.
it's like they REALLY wanted to give this game a complete story but they realized how pointless it was just before writing the ending
I'm going to re-suggest Expect No Mercy. It might blow Kasumi Ninja out of the water when it comes to bad MK clones
I like how the life bars literally bleed onto the stage.
Goths were a real thing, but given that Alaric's Fatality involves firecrackers, he comes off more like a high school bully than some ancient medieval king.
This kind of art style always bothered me cause I never knew how to describe it. It's like surreal. Realism without any detail. It's almost like all the characters are like heavy cutouts.
"I don't have a second Jaguar controller, thank God". ABSOLUTE GOLD! 🤣
The King of Goths looks like Julia Child did the fusion dance with Ron Jeremy...
Atari in the early 90s can basically be summarised with the phrase "micromanaged to death". I'm not surprised they butted in and changed the game to be an MK clone.
(Also, the Goths were an early Germanic people; Ostrogoths and Visigoths).
I remember seeing this on the Gamesmaster TV show as their challenge for the episode, I liked the fact that the blood doesn't disappear when it lands, but that's probably the best thing about it
At least I can appreciate that someone writing that massive missive of background info thought of a reason that the island hasn't been found. Most things just gloss over it.
Shout out to Tyrannicon for redeeming Kasumi Ninja... sort of.
Kasumiiii Ninja
Evaaaaaaaa freeeeeeeee
Shadow: War of Succession for the 3DO. The only true answer to this question. You'll thank/hate me.
The blue "ninja" (?) Looked like a surgeon.
The fact that this game uses the MK1 and MK2 font is really funny to me. Like, it's in the same shade of yellow and everything.
I’m glad you’re doing this series, I really dig this
“That’s enough of that. “ mood.
I'm a native american and find Pakawa funny as shit lol
I think the Buddha stage looks great. Lil bit of parallax, images are pretty clean for 94.
No way, one of the noises Pakawa’s daggers make when they hit the player is the Tentaculat movement sound from XCOM: Terror From The Deep
Scottsman had the best finisher too, best character 10/10 put himin smash
The final form of the final boss looks like the Van Damme version of the Predator, the one in the red spandex.
16:48 - that head looks like the owlbear head from the Dragon Strike VHS tape from 1993!
I’m pretty sure it is it
Man, that was a time. Between the Jaguar and the 3DO, we had some of the most god-awful fighting game experiences that could be imagined. It was like those two systems were competing with other for who could make the worst MK ripoff. Honestly, Way of the Warrior, as bad as it was, was a masterpiece compared to Shadow on the 3DO. And as far as the 'worst' Jaguar fighter, I'd say the original release of the VF ripoff Fight for Life.
@Chedmond I've never heard of those 2 terrible games but fight for life's storyline sounds like a rip off of eternal champions on the megadrive
Chagi's portrait makes his face almost look skeletal. Did they accidentally crop part of it off?
Imagine being the people that actually performed as the characters and then playing the finished product
"I will not play a game where I get slaughtered by crotch fire" -Vinesauce Joel
Edit: I misspelled not
what stream did he play this, would love to see my favorite fecal funny man play this equally fecal game
"more like six feet underground" - mr fecal funny
I noticed the blood from the (kitana) health bars drip down onto the ground of the fighting space and leaves blood pools.. interesting...
I love Matt's Editors almost as much as Matt! They work so well!
CANT STOP ADDICTED TO THE SHINDIG
Gotta play Shadow: War of Succession, big contender for absolute WORST fighting game ever
Shaq Fu'd be a fun ep too lol
still no Rise of the Robots or Heavy Nova
Ah yes the human spirit of indifference. Truly the most powerful aspect of the human condition.
The fighting stances are some of the best parts of this game already
omg those "fatalities", i cannot
Just fyi, chagi Nelson sounds like their attempt at Chuck Norris, who is a real undefeated 5 time world karate champion
Can't believe we see the dude throwing fireballs out from under his kilt with absolutely no comment!
I feel like you may have started off too strong with Criticom. Everything else at least seems playable.
I love this series, Matt. Thank you
I was struggling to remember the game when you were saying how it was one of the most infamous of the Jaguar's library, and then a clip of the scotsman showed up and I immediately remembered that it's that under-kilt-fireball game.
As a Scotsman myself, I can confirm we can all shoot fireballs from our crotches
I always thought Street Combat for the Snes was pretty bad. Slow, janky fighting with the protagonist apparently having the highest IQ ever recorded in human history. Apparently he designed his own battle armor for combat, but fights just as effectively as some skinny dude in street clothes. I also recommend Violence Fight, which I've owned for years on Taito's 2nd Legends collection. Yes, I'm aware that James Rolfe recently ripped on that one, but I've had it for like 8 years.
Wow Pakawa is next level offensive, even for '94. Diversity in hiring is important, folks.
I bought this game on its release. I even have the headband that came with it. I bought a Jaguar in the early days, during the 1993 early trial market before the nationwide launch. I was so desperate for anything for my Jag that I still played through anything I had. I finished the game several times. It might have been the first fighting game I'd ever owned, so I wasn't comparing it to anything else, and I thought it was okay.
I noticed you not mentioning Double Dragon V for the Jag. Yeesh, I've played through Ultra Vortek and Fight For Life several times but even I won't put any effort into Double Dragon V.
Just a silly sidenote - the OG Mortal Kombat SNES manual only listed a single move per character, with a blank line or two for you to write the other one in yourself. I didn't realize this fact was buried under all the junk in my head =D
Alaric's stage should have been on the inside of a Hot Topic.
Pakawa looks like Frank Reynolds in Lethal Weapon 6
There was a Lethal Weapon 6!?
@@anthonydouglas8060 yeah, and it's pretty good. The use of blackface and full penetration were controversial moves though.
The character select screen reminds me of the party select part of the Dungeon Master game that was on the Atari ST and was ported to the SNES. You went around and selected your characters from portraits hanging on the walls.
Man, those Kiri ga kure brothers are so equally skilled they look exactly the same!
The Native American character's fatality is.. scalping them.
Oh wow...
Either that or some kinda rain day would be coo.😮
I’m Apache, a few tribes did that a couple of times and you never hear the end of it.
@@THANATOS-PRIME
To be fair it was more than a few tribes and a couple of times. It was an established battle tradition. It's seen all over pre-colonial sites... Crow Creek Massacre for example where 90% of the 486 bodies unearthed showed evidence of scalping on their skulls.
That being said I realize it wasn't all tribes. This isn't something that only natives did either, Scythian warriors scalped their foes and hung them their horses as battle trophies- there's also evidence of scalping and cannibalism that has been discovered from stone age Europe.
It's nothing to really get upset about, humans are violent, and war trophies were/are a common tradition to many cultures... Not just native American ones.
Sounds badass to me
This was rough, but I feel like this is the "no cook can save rotten ingredients" problem. I don't know if you can make a winner on the jaguar, especially on a fighting game front--let's be real, fighting games need better hardware than some other genres.
My best friend in high school and I used to have so much fun with bad fighting games... we played a LOT more of this than I care to admit (fun fact, in Angus's stage, if you watch the little silhouette boat in the background long enough, it gets eaten by a loch ness monster, lol!). We also played a ton of Way of the Warrior on 3DO, that one's actually fun to be honest... and we both swear when Nikki Chan throws her hair she's saying "Juan Valdez".
I think Gyaku's second form is literally the bugbear from the Dragon Strike video.
I'm glad Matt noticed the character weight being all janky. When I saw Habaki's stats come up, I was like "wait a minute..." -- I'm super out of shape (i'm ~185 lbs, 5"9), am about the same build of Habaki (148 lbs, 5"10) who apparently has new synthetic super lightweight muscles. I figure he's a ninja, so he gets a pass.
But then Alaric is 6"0 at 198 lbs? lol what
Matt, I swear, as soon as I remember the PS1 3D fighting game in which you could KO the opponent, then fall off the ring and the game would count it as a loss for you too (computing a +1 for you, +1 for the opponent), I will tell you and you will end your search for the worst fighting game. The game even had a "YOU WIN" message on the screen, upon falling off the ring after the KO in your favor it would change to "YOU WIN?". It was worse than Fighter Maker and I played both of them at the time. But I can't remember its name nor find any info about it online.
Ngl Chagi's fatality, which I call "Shemp Handstand Kick," through the torso is pretty sick.