I like how "We spend 7 hours a day having fun and the games happen magically overnight!" is exactly how I thought game development worked in 1995. Of course, I was five and Randy was thirty-five at the time.
@@ExExister Or they're like the politicians they want to be and throw their weight around when reality isn't what they want it to be and screw over a bunch of people in the process.
The saddest thing about the whole ordeal (outside of Randy being a creep. Why is it always a guy called Randy?) is that if someone competent had just bought the rights and hired Becky to make it she could probably have made something really exceptional (as evidenced by the Wolfenstein 3D port she made), instead of the exceptionally bad end product we got (though if the FMV cutscenes had made it into the final version I would have been very happy. Love me some Z-grade schlock)
Interesting thing is Doom for the SNES have an online mode, there was a 3rd party acessorx Xband that added online to SNES, and Doom supported it, yes it was only 1vs1 deathmatch but interesting we have online on SNES at all
Hey, I know this video is old, but Rebecca Heineman is married to Jennell Jaquays. Jennell was a part of early video game development with ports of Pac-Man and Donkey Kong for the Coleco. She unfortunately passed away in January 2024, this video taught me who these people were and I really appreciate content paying respects to them.
Fun fact, Rebbeca Heineman also is an author behind a sailor moon x Ranma 1/2 webcomic called Sailor Ranko that still runs online today, which cements her as my most respected woman ever on top of everything else she's done in the video game industry. Especially considering how much work it takes to make a webcomic!!! Side note, great vid; very concise and polished!
The fact that Becky got ANYTHING even remotely close to a playable video game put together in the time she had and the conditions she was working under is nothing short of miraculous. The woman is an absolute legend.
This entire video changed my perspective of the port from "oh my God dude, it looks like this is running on an actual toaster" to "oh my God dude, Becky actually managed to make this run on an actual toaster"
I can remember seeing a Panasonic 3DO for the first time on a playable kiosk at a local rental chain called Family Video, I played PO'd and that game where you drove military vehicles from a bird's eye view, I was BLOWN away when I realized games were being made to play on CDs now. I asked my Mom for one, she asked the clerk "how much for one?" He told her. She laughed and walked away. I never got to own a 3DO.
Oh you just reminded me of that military game! I used to rent it for playstation back in like '96 I think you're referring to "Return Fire". That was a pretty fun game atleast for a couple weekend rentals! 😊👍
Being someone who works on games, hearing all the weird shit Randy did just reminded me of how many other Randys I've had to work with in the past... cringe isn't even a strong enough word. Becky has the patience and endurance of a saint, bless her heart.
The very idea Randy merely thought making a "port" was as simple as literally copying and pasting the files from the retail game to a disk was ludicrous, moreso Id didn't think twice to see if he was legit before giving him the OK... But I think he was confusing roms with the entirely-different job of porting
In his defense, that’s how most ports WERE made in the 8 and 16 bit era. That’s why most 90s arcade and pc ports look nothing like the original. Programming libraries and resolutions used to be so different that there wasn’t much usable from port to port
@@JazGalaxy no they fucking weren't, except for maybe snes and genesis porting code was hell or impossible so you'd have original versions of every game or bad ports
@@JazGalaxy No its the oposide, most ports were build from the ground up. That's why some ports even looks the same they don't feel the same in that era.
Honestly the fact that Becky even got this shit to run in ten weeks is insane. Don't judge the quality of this port. Just appreciate the fact that Becky is that much of a coding GODDESS. Seriously. I could never do what she did.
Seriously. Accomplishing any sort of functional game in 10 weeks was a miracle. I definitely think she could have produced a high quality port if she actually had a few more months.
@@genitalgrinder5704 Think you got this video confused for one about the SNES port by Randy linden. We’re talking about the 3DO port, no guys were involved in coding that
@@1fightdragons Ten weeks. That's two and a half months. All without the firehose of documentation that we have now. Alone. No it is not storming the beaches of Iwo, but the way you speak makes it come across as yet more gneerational 'and thus prof that the newer generation is the ruin of the world.' OK Boomer.
That is a content warning I did not expect. After nearly 30 minutes of absurdity and Burger Becky being literally the only sane person in the room, that hit like a bullet train. Kudos to all the work you did on this, and to Becky for being a real fighter in the trenches.
@Ben Gonna track down the dinosaur killer meteor and get Doom running on it somehow. Make it run off a diesel generator just to stew in the irony a little more.
This is why I get so annoyed when people accuse developers of this stuff. The amount of BS developers have to put up with is amazing and then at the end they also have to take the blame. Most developers don't get to choose features or timelines, most even struggle to find time to actually code with all the attention seeking managers floating around pestering.
@@binsoku6 Um, but Becky is not a woman. Becky is a trans-woman. A guy. I have no issue with this personally, but if a spotlight is going to be shined on 'women in early gaming', the spotlight should shine on an actual, real woman.
@@GamerBoy870 if you stand up for yourself you get replaced by another set of youngsters out of college willing to do whatever it takes to get into the gaming industry.
6:00 "That's not gonna be the weirdest lie you're gonna hear in this story." Don't do this to me, i just recovered from a two hour video about Tommy Tallarico
When I first learned about Becky some years ago I was amazed how her story was so often looked over before despite co-founding a classic studio and being well respected through the years. Hearing how she converted a Jaguar port of Doom work on the 3DO in just 10 weeks never gets old.
Oh, Miss Rebecca… I’ve had my fair share of panic attacks for finding out about a project one week before my semester ends, and I do not envy facing that challenge head on. I would have just broken the contract and eaten the penalties.
Being a huge DooM fan, this video isn't about DooM's 3DO port or Randy for me, but Becky, who's being the awesome woman she's, pulled this out for that handful of unfortunate 3DO owners back then! 😁👍❤️ A true hero!
The 3DO and the cancelled M2 are such an interesting part of video game history to me. A few well known PS1 games were actually ports of 3DO games, and I remember first learning about the cancelled M2 console when looking into the history of Clayfighter 63 1/3. I'd love to see you do a video on the development of that game. There's a bunch of history with that game and the franchise as a whole. Basically, 63 1/3 was going to be an M2 game, then got moved over to the PS1 and N64 when the M2 got cancelled, there seemed to be development issues as they weren't able to include all the characters they wanted (hence the later re-release of the game as Sculptor's Cut), cancelled the PS1 port, and even cut a character due to being deemed offensive to homeless people. It's wild. Oh, and Sculptor's Cut was planned to be ported to the DSiware, and possibly WiiWare, by Interplay, but never got released, despite some screenshots of I think the DSiware version showing up in a Nintendo Power issue.
Another M2 project that eventually wound up on another platform was D2 for the Dreamcast. Originally meant to be a direct sequel where you played Laura's son exploring Dracula's castle after she dies in a plane crash while pregnant (the first game involves similar fantastical dimension hopping shenanigans) it basically chucked everything out besides the plane crash and became a survival horror/RPG/Arcade shooting gallery genre mashup set in a snowy mountain range with aliens. D is such a weird series in terms of genre and story that I wouldn't be surprised if Swery65's D4: Dark Dreams Don't Die was conceived as an unofficial sequel during development, especially given the focus on cut scenes and navigating environments by moving between fixed nodes along a path
I've watched Burger Becky's fantastic video on her experience and looked at this weird port a lot but I knew somehow Derek would give me even more info (and make it entertaining). I had made a joke about it being another Randy on bad games but after that last revelation about him it doesn't feel right anymore Jesus. At first I thought he was just an idiot but he's also a horrific human being too. In a lighter note I also appreciate the Blood gameplay but come on. We both know Bobby Kotick would be Chernobog and not a cultist.
Just wow! The hubris on that guy! Like Cave Johnson of the video game world! The more I learn about the 3DO I am astounded it even made it to market. I guess that’s the power of marketing
@@YukaTakeuchiFan well despite being a great character Cave Johnson did a lot of talking and never listened to the warnings. That was the guy who ordered a whole lot of moon rock thinking it would make him immortal! I will admit Cave was a far better business man! Then again, he also commissioned GLaDOS …
I have a soft spot for it because my family didn't get a PC until 1999, and THAT was a Gateway sadly, so the SNES port was our introduction to Doom. I even shot VHS tapes where we pretended to play Doom, and when he shot me, it would suddenly cut to him blowing a raspberry at the camera and marching in place.
SNES Doom was never a bad port, in fact, is probably one of the best 3d games on the system. Is not fair to compare it to the PC original (and the soundtrack somehow is even better imo).
The SNES doom is in fact a 3d conversation from the ,2.5D of the original Doom. The SNES used the super fx chip version 2. The SNES could not handle the sprite processing but the superfx chip was designed to do vector matrix math..
I won't lie, knowing Becky was a part of the story I tensed up until you actually said her name and just... I should have known better. Thank you for being great.
Imagine John Carmack's surprise when months after he sold the 3DO License some lady calls him up explaining how she's been tasked with making the entire port on her own and the guys he sold it to still haven't even given her the source code yet.
thats probably why Carmack gave her the source code he was most sure would work, Carmacks a tech head through and through and i'm sure he greatly sympathized with Beckys plight of having technological moron of a boss and I'm sure the two probably connected a bit over it
Burger Becky is a badass. I seriously think, that someday, we'll see those FMV's. Stranger things have been found. I just hope I get to see it in my lifetime.
I'd put Becky's efforts on that 3DO port up there with Randy Linden's SNES port where, despite different end results, they pulled off what they did with what the limitations they were given to a still impressive degree.
Never get tired of learning more of that Randy train wreck and Becky's heroism. Also, HOLY SHIT it would had been wild to rescue the demon costume, but alas :c
Funny thing, Randy probably doesn't even deserve THAT much credit for the music. Yeah, he played guitar, but the backing tracks are clearly played on synthesizers, most likely sequenced solely by Bryan Celano. (Credit to Noelle Aman for sharing that enlightening bit of trivia)
@@PowerPuffBoysZ for a few examples off the top of my head, back when doom 3 released modders got the classic games running inside of it through it's weird computer screen mechanic. I once saw a video of someone getting the first game running on one of those self order stations at mcdonalds (would've been a pain to play through the slow to respond touch screen unless they got the credit card scanner to work as a controller). And last one I can think of is someone getting the game to run on an old graphing calculator powered entirely by a massive daisy chain of potato batteries.
@@NemesisOgreKing with that one, they just got the digital display to work with the hardware running the game, it wasn't actually running on the test's hardware
I am so glad we got more insight into this whole mess, ever since you first briefly covered it Ive been fascinated by the topic and have become a life long Burger Becky fan.
@StopSkeletonsFromFighting The obscure video game history got me into the video. The line about Bobby bursting into flames in a holy place earned my subscription.
Becky is in a class of her own at porting. Her wife, Jennell Jaquays, is also a prolific game developer, who worked on the Quake and Age of Empire games Edit: Jennell passed away on January 10, 2024. May she rest in peace, and condolences to her family and Becky.
Seeing the Doom shrine in the background, with the word "DOOM" over and over, just makes me think of an old classic: "I'm gonna sing the DOOM SONG now!"
A good rundown of a very torturous process of a game port here alright. Sadly seems rather too common in gaming history. A very good insight into the whole story in general. Although, I was oddly disappointed that, when mentioning that Doomguy had a love interest, you didn't choose to show a picture of Isabelle.
This situation reminds me of an episode of the anime "Paranoia Agent", where a team has to animate an episode and the man in charge is a guy who has NO CLUE how animation production works.
I can always imagine myself every time I think about the 3DO’s version of DOOM,cause of the FMV sequences that this port was going to show. Such a shame it didn’t came out due to very short deadline they’ve given to the programmers to port DOOM on this flopped console nobody bought. I can still close my eyes and imagine the FMV cutscenes of what the 3DO port of DOOM would’ve looked like.
No one: Randy: “Becky, can you add a hammer that has a camera in it?” I’ve been silently hoping for a full 3DO Doom video from you! And hell yeah it was awesome 😎
Also worth mention ( I heard it somewhere ) , that the port was so bad that ID thought about not allowing the release in order to preserve doom's brand, but changed their mind when they analysed that not a whole bunch of people were going to play it because of how little people owned the system.
Anytime 3DO gets brought up, I have to mention the interview RMC The Cave did with Trip Hawkins last year or so. Tons of insight and fascinating stories, and to hear the mindset he went into the project with and then getting hit blindsided by the insane success of the PSX. Great interview to check out.
Trip Hawkins blaming his own incompetence and lack of foresight on Sony's success... Reminds me of that rubbish engineer Hideki Sato blaming Sony for Sega's demise in the console space, even though it was his own fault.
@@Carsonj13 I didn't get that impression at all? I mean people make mistakes, he doesn't seem to deny that, but there are many, many factors that influence these things. Unfortunately they are much more complex than completely dictated by a single person, CEO or otherwise. I know it's nice and simple to think otherwise. The reality is these people are only notable because of their long list of successful endeavors, but then people attempt to define them by a single mistake. Can't be afraid to fail.
@@hi_tech_reptilez I dont mean to be rude but you sure you didn't get the impression that Hawkins was blaming Sony for the 3DOs failure? You said his mindset changed and that he was blind sighted, right?
@@Carsonj13 I didn't, no. I mean it was definitely a factor, no one expected Sony's first console to be as overwhelmingly dominating as it was back then. That said, iirc he also discussed the faults with the business plan and such, and also how it's done better now and it was too early for certain ideas etc. I mean, they may have managed the second version, and be allowed more course correction, if it wasn't for the fact the PS1 became the insane market leader it did. Hell, Sega and Nintendo both got hit hard at that time too. The N64 barely squeaked by via hype and a few must have games, like Mario and Zelda, bumping up those numbers, the Saturn would have probably ended Sega as a console maker if not for their success in Japan as time went on, etc and so on. Playstation was king basically with alternatives nowhere near as big til the 7th gen. Partially because other consoles only found niches (the OG Xbox drew in PC gamers and future Halo-fans. I was the former, but nothing like the PS2, and the NGC was thought of as a console for younger people still or die hard fans) So the sudden 10-12 year dominance of Sony is hard to under sell as both a surprise and a completely new market paradigm. Even Nintendo in their heydey wasn't THAT popular, but that's because Sony managed to hook adults and older teenagers, music fans etc. Something Nintendo always struggled with in the west. A market change that extreme is quite rare.
@@hi_tech_reptilez Sony's success in this industry was not set in stone. It was mostly reliant on the constant bumbling and tomfoolery of their "competition." 3DO's problem is that it was unfocused. It was designed with FMV in mind like most early disc based consoles with distorted cels for faux 3D effects. They could have easily gotten a head start on Sony had they just done with Panasonic what Hudson Soft did with NEC: form an actual partnership for a traditional console, instead they licensed out the hardware to be sold at a gain. Had they done what Sony would later do, they would have succeded. Nintendo's problems have been well documented, I won't go into detail, but I'm honestly not sure what they were thinking sticking with cartridges. They could've at LEAST used those magnetic Disks they would later use with the 64DD. That would've been SOMETHING, but no, vanilla cartridges at a time when the writing was on the wall... Then you have SEGA, where do we even begin... Well for starters, how was the Saturn Designed and who was to blame for it? The aforementioned rubbish engineer Hideki Sato, of course! This guy even had the audacity to reject the SGI prototype that would eventually become the N64 hardware because, get this, it would have been "too inefficient and expensive to manufacture." Cause he would know all about that sort of thing, right? I've read in an interview, the one where he blames Sony for his own lack of foresight, where he even says that in Japan, where the Saturn was at its most successful, Sega themselves had to manufacture a small amount every month. even if demand was high, they simply couldn't afford to meet it. this led to it eventually getting outsold by PlayStation on a monthly basis. All this, because of HIS cumbersome design. In that same interview he even had the audacity to gaslight readers into thinking Saturn had no third party support from Capcom or Konami... IN JAPAN! Don't even get me started on their stateside tomfoolery. Like yeah, there's the launch disaster, but what's worse then that SEGA of America never even bothered to APOLOGIZE to the retailers they pissed off. Like, of COURSE the Saturn sold so poorly here. It sold at a HANDICAP! Many stores (hell many AREAS) weren't selling the darn thing... Sorry if I come across as abrasive but this all needed to be said. People need to stop blaming Sony for any lack of success other companies might have had.
I need to know how you keep a burger drawer. Is there a small freezer in there with those White Castle sliders, and a microwave nearby? Real burgers from like McDonalds? How long do those last in a drawer? She needs to teach me because honestly burger drawer sounds like the best drawer
The M2 did eventually come to existence as arcade hardware that was used for a few games such as Konami’s Battle Tryst. I wonder if anyone could get this running on it and perhaps get a tolerable frame rate.
There are prototypes of the M2 that collectors have found. Video Game Esoterica has a video of it. I would link it but for some reason UA-cam won't let me post links
Really tight episode man, half hour+ just flew by! Man, asking to Port a game "because you've the retail disk don't you" 😳😂😂 not just a red flag but a gigantic red bedsheet flapping in the wind!
This will probably get buried but I just wanted to say I love your videos man; Your positive energy always hypes me up and I never miss an upload. Cheers to a new year for great content!
Lol I am from Simi Valley Ca. My town is now know for Manson Family, nuclear leak, Metal Blade records and the shitty port of Doom. I am proud of my home town lol.
Doom was made during the time just before hardware acceleration and use the processor for everything and the 3do had the weakest processor even weaker than the 32x in terms of processing power. It did have a "ok" hardware accelerator for its time, but doom did not use it, and if it did, it could have been playable. The Saturn suffered the same fate and did not use any of the hardware for any processing, it was all done on the main processor and I do not even know if the saturn doom used both processors. The Jaguar Doom is the best version until the Sony Playstation version came out... There is a 32x version that is upgraded and used both processors, full screen, and all the sprites, it is a homebrew and it shows what the 32x could do if its version of doom is not rushed...
I wonder whatever happened to the other band members or if any info about what went into the soundtrack came out? It would be very cool to one day get 3DO style covers of the other songs that didn’t make the cut, as they’re some of the best remixes of the tracks out there!
Derek, six minutes in: "This is a bit of a fib, but not the weirdest lie we'll get to." Me: Oh Gods, are we going to cross the Tommy Tallarico Event Horizon?
Between Randy Linden getting doom to run on the snes, and Becky Heinemann doing a port in all of ten weeks, the various versions of doom has some seriously amazing programmers behind them.
That actor in the FMV pictures looks a helluva lot like Jerry Rector. Gage Blackwood in the "The Journeyman Project 3" 1998 I would love to know if that was him!
You know the video is going to be good when he has an entire shelf of different Doom ports in the background. And it was! I had never heard of Becky before but after hearing this story, she is my new game dev hero. It's absolutely insane that she got a functional port working at all in that time frame. What a f**king legend.
I like how "We spend 7 hours a day having fun and the games happen magically overnight!" is exactly how I thought game development worked in 1995. Of course, I was five and Randy was thirty-five at the time.
It also implies that everyone who actually works was having to pull all nighters to make things magically happen.
@@TheJadeFist The CEO does interviews and buys sports cars, the programmers code first and live second. Big Jeff Spangenberg vibes here
So you were the perfect age to date Randy
Sometimes I think Higher-ups these days think that with the way they fire and treat people working for them.
@@ExExister Or they're like the politicians they want to be and throw their weight around when reality isn't what they want it to be and screw over a bunch of people in the process.
"There are only four people who can improve doom and all of them were working on Quake" that line I'm dead
Line at 9:50
This quote is going to go through history as best describing Id Software back in 1994/95
@@vonsopasLike Valve, I like how they kept trying new things instead of milking Doom; made 2016 Doom that much more special
The saddest thing about the whole ordeal (outside of Randy being a creep. Why is it always a guy called Randy?) is that if someone competent had just bought the rights and hired Becky to make it she could probably have made something really exceptional (as evidenced by the Wolfenstein 3D port she made), instead of the exceptionally bad end product we got (though if the FMV cutscenes had made it into the final version I would have been very happy. Love me some Z-grade schlock)
Hey don't lump Randy Linden in with that bad Randy! Mr. Linden is a legend!
Don't lump Linden in with Pitchford! Randy L may be stupid, but he isn't Randy P.
Randy Pitchford is so greasy, Wendy's wouldn't serve him!
Randy got randy
Greasy bastard
Randy wanted "online multiplayer" on an "offline console". I'm dead 🤣🤣🤣
stadia: can you add offline multiplayer Becky? x)
Interesting thing is Doom for the SNES have an online mode, there was a 3rd party acessorx Xband that added online to SNES, and Doom supported it, yes it was only 1vs1 deathmatch but interesting we have online on SNES at all
@@paradoxzee6834 oh yeah. i remember that thing
I bet that moron is still thinking up nonsense add-ons for this port while he's rotting in jail
Hey, I know this video is old, but Rebecca Heineman is married to Jennell Jaquays. Jennell was a part of early video game development with ports of Pac-Man and Donkey Kong for the Coleco. She unfortunately passed away in January 2024, this video taught me who these people were and I really appreciate content paying respects to them.
Fun fact, Rebbeca Heineman also is an author behind a sailor moon x Ranma 1/2 webcomic called Sailor Ranko that still runs online today, which cements her as my most respected woman ever on top of everything else she's done in the video game industry. Especially considering how much work it takes to make a webcomic!!!
Side note, great vid; very concise and polished!
The fact that Becky got ANYTHING even remotely close to a playable video game put together in the time she had and the conditions she was working under is nothing short of miraculous. The woman is an absolute legend.
@Pasta Derich no one cares about you, but here you are opening your trash hole and making an ass of yourself. Die mad about it little man.
@Pasta Derich 109 people cared to like sooooo
@@profanecreation4196 did you really feel the need to say that on ssff?
@@profanecreation4196 she is a woman what are you talking about
She?
This entire video changed my perspective of the port from "oh my God dude, it looks like this is running on an actual toaster" to "oh my God dude, Becky actually managed to make this run on an actual toaster"
I can remember seeing a Panasonic 3DO for the first time on a playable kiosk at a local rental chain called Family Video, I played PO'd and that game where you drove military vehicles from a bird's eye view, I was BLOWN away when I realized games were being made to play on CDs now. I asked my Mom for one, she asked the clerk "how much for one?"
He told her.
She laughed and walked away.
I never got to own a 3DO.
The price dropped to $300 ($250 for the Goldstar model) before the PS1 came out...
3DO was such a good idea on paper. Reading about the prices truly shocked me
Oh you just reminded me of that military game! I used to rent it for playstation back in like '96 I think you're referring to "Return Fire". That was a pretty fun game atleast for a couple weekend rentals! 😊👍
The game is return fire, isn't it? What a masterpiece
@@fakeshemp9599 that's it!! Was so satisfying running over fleeing enemies or destroying buildings and watching troops evacuate
Being someone who works on games, hearing all the weird shit Randy did just reminded me of how many other Randys I've had to work with in the past... cringe isn't even a strong enough word. Becky has the patience and endurance of a saint, bless her heart.
There are a lot of weird Randys in game development come to think of it.
Ever had to work with Greaselord Randy Pitchford?
@@vogonp4287 randy "incompetent" scott and randy "greasemeister" pitchford
The very idea Randy merely thought making a "port" was as simple as literally copying and pasting the files from the retail game to a disk was ludicrous, moreso Id didn't think twice to see if he was legit before giving him the OK... But I think he was confusing roms with the entirely-different job of porting
Tbf, that’s how many people think ports are made by with no knowledge of game development
In his defense, that’s how most ports WERE made in the 8 and 16 bit era. That’s why most 90s arcade and pc ports look nothing like the original.
Programming libraries and resolutions used to be so different that there wasn’t much usable from port to port
@@JazGalaxy Uhh... What? What you said is the opposite of what you seem to be agreeing with.
@@JazGalaxy no they fucking weren't, except for maybe snes and genesis porting code was hell or impossible so you'd have original versions of every game or bad ports
@@JazGalaxy
No its the oposide, most ports were build from the ground up.
That's why some ports even looks the same they don't feel the same in that era.
Honestly the fact that Becky even got this shit to run in ten weeks is insane.
Don't judge the quality of this port. Just appreciate the fact that Becky is that much of a coding GODDESS. Seriously. I could never do what she did.
Wow. You are so original. No one ever made a comment like yours before. You're a brilliant genius of youtube video comment writing.
@@theloanranger2632 yeah you tell 'em! How dare OP give compliments to another person! Man, what a fag!
@@theloanranger2632 Wow. You are so original. No one ever made a comment like yours before. You're a brilliant genius of UA-cam video comment writing.
@@theloanranger2632 Ride a dick man. Frfr.
That and juggling a useless maniac at the same time.
Holy crap, bless Becky Heinemann. The fact that she was able to pull this off at all is a miracle.
Seriously. Accomplishing any sort of functional game in 10 weeks was a miracle. I definitely think she could have produced a high quality port if she actually had a few more months.
Yeah that guy is really talented.
@@genitalgrinder5704 woman*
@@genitalgrinder5704Cope and seethe lmfao
@@genitalgrinder5704
Think you got this video confused for one about the SNES port by Randy linden. We’re talking about the 3DO port, no guys were involved in coding that
Despite being terrible, kudos to Becky Heinemann for developing the port 100% on her own, she's a legend
Yet another flavor of Doom speedrunning.
@@paulbenbrook5542 given the rushed and barely playable state of this port, there could be some amazing glitches to exploit
@@1fightdragonswho shit in your cornflakes? 😐
She is behind the new3ds port of Minecraft too, wich if you think about the target hardware, is quite impressive.
@@1fightdragons Ten weeks. That's two and a half months. All without the firehose of documentation that we have now. Alone.
No it is not storming the beaches of Iwo, but the way you speak makes it come across as yet more gneerational 'and thus prof that the newer generation is the ruin of the world.'
OK Boomer.
That is a content warning I did not expect. After nearly 30 minutes of absurdity and Burger Becky being literally the only sane person in the room, that hit like a bullet train. Kudos to all the work you did on this, and to Becky for being a real fighter in the trenches.
I'm glad everyone is giving Becky nothing but respect for this. the fact the port was somewhat playable is incredible.
Newscaster: A meteor is going to hit the Earth, and we are all doomed.
Derek: Wait, a new port of Doom!?!
@Ben Doom in SPACE
@@Wheagg We won't have truly started an interplanetary civilization until someone plays Doom on Mars.
@@Freak80MC God, Doom 3 on Mars would give people pretty vivid nightmares, come to think of it.
@Ben Gonna track down the dinosaur killer meteor and get Doom running on it somehow. Make it run off a diesel generator just to stew in the irony a little more.
More like doom live action
This is why I get so annoyed when people accuse developers of this stuff. The amount of BS developers have to put up with is amazing and then at the end they also have to take the blame. Most developers don't get to choose features or timelines, most even struggle to find time to actually code with all the attention seeking managers floating around pestering.
'Licensed FPS', 'Messy Final Product', 'Development Hell', 'Big False Promises', 'Shady Guy Named Randy' ; Seems familiar.......
Was literally going to post almost this exact comment lol. Seems like history does, indeed, repeat itself.
Randy Pitchford is so greasy, even Wendy's couldn't serve him!
Context?
If it wasn't for his actual serious crimes, Randy Scott seems like the cartoon villain laying out his evil plan with no idea what he's doing
Check out Tommy Tallarico and Intellivision over the last 4 years. There's a lot of similarities.
@@culwin sounds like Epic Rap Battle material
@@culwin True 👍🏾, those 2 should have stuck to video game music. Being a video game company CEO wasn't their calling
Just to clarify, his "serious crimes" are still allegations at this point. His scheduled trial date is March 13, 2023.
@@UndertakerU2ber I can decide they are actual crimes. They are actual crimes.
From Punching Weight classic to Past Mortem legend, DOOM 3DO really is one of the games to exist
It is one of the games of all time.
Now we need an entire SSFF documentary on Burger Becky. Possibly even an interview.
C'mon, Uncle Derek. You KNOW you wanna... 😉
I'm down! She deserves it, one of the greats for sure
Agreed; women in the early gaming industry are overlooked and not given the credit they deserve!
@@binsoku6 more like, transwomen, which I am fine with. Her work on Another World for AppleIIGS astounds me.
@@binsoku6 Um, but Becky is not a woman. Becky is a trans-woman. A guy. I have no issue with this personally, but if a spotlight is going to be shined on 'women in early gaming', the spotlight should shine on an actual, real woman.
@@DeadPixel1105 fuck outta here with that shit buddy
Some devs can’t get a patch out in 10 weeks this is impressive imagine if she had a year
Blame to managers not the Devs.
@@jimmyryan5880 Managers incentivize and love when customers blame the devs.
@@i-dont-burn-under-the-sun I blame both one for the devs not standing up for themselves and the managers for being assholes.
@@GamerBoy870 if you stand up for yourself you get replaced by another set of youngsters out of college willing to do whatever it takes to get into the gaming industry.
@@Ehal256 Ok so just be coward
6:00 "That's not gonna be the weirdest lie you're gonna hear in this story."
Don't do this to me, i just recovered from a two hour video about Tommy Tallarico
When I first learned about Becky some years ago I was amazed how her story was so often looked over before despite co-founding a classic studio and being well respected through the years. Hearing how she converted a Jaguar port of Doom work on the 3DO in just 10 weeks never gets old.
Oh, Miss Rebecca…
I’ve had my fair share of panic attacks for finding out about a project one week before my semester ends, and I do not envy facing that challenge head on.
I would have just broken the contract and eaten the penalties.
He's not a miss
@@sneed3840 yes she is what are you talking about
Being a huge DooM fan, this video isn't about DooM's 3DO port or Randy for me, but Becky, who's being the awesome woman she's, pulled this out for that handful of unfortunate 3DO owners back then! 😁👍❤️ A true hero!
The 3DO and the cancelled M2 are such an interesting part of video game history to me. A few well known PS1 games were actually ports of 3DO games, and I remember first learning about the cancelled M2 console when looking into the history of Clayfighter 63 1/3.
I'd love to see you do a video on the development of that game. There's a bunch of history with that game and the franchise as a whole. Basically, 63 1/3 was going to be an M2 game, then got moved over to the PS1 and N64 when the M2 got cancelled, there seemed to be development issues as they weren't able to include all the characters they wanted (hence the later re-release of the game as Sculptor's Cut), cancelled the PS1 port, and even cut a character due to being deemed offensive to homeless people. It's wild.
Oh, and Sculptor's Cut was planned to be ported to the DSiware, and possibly WiiWare, by Interplay, but never got released, despite some screenshots of I think the DSiware version showing up in a Nintendo Power issue.
Another M2 project that eventually wound up on another platform was D2 for the Dreamcast.
Originally meant to be a direct sequel where you played Laura's son exploring Dracula's castle after she dies in a plane crash while pregnant (the first game involves similar fantastical dimension hopping shenanigans) it basically chucked everything out besides the plane crash and became a survival horror/RPG/Arcade shooting gallery genre mashup set in a snowy mountain range with aliens.
D is such a weird series in terms of genre and story that I wouldn't be surprised if Swery65's D4: Dark Dreams Don't Die was conceived as an unofficial sequel during development, especially given the focus on cut scenes and navigating environments by moving between fixed nodes along a path
Metal Gear Solid was also going to be a 3DO game.
EGM and Next-gen heavily hyped the m2. Seems like it was a pretty powerful machine.
One of the first games I played for the PSX was PO'ed.
I've watched Burger Becky's fantastic video on her experience and looked at this weird port a lot but I knew somehow Derek would give me even more info (and make it entertaining).
I had made a joke about it being another Randy on bad games but after that last revelation about him it doesn't feel right anymore Jesus. At first I thought he was just an idiot but he's also a horrific human being too.
In a lighter note I also appreciate the Blood gameplay but come on. We both know Bobby Kotick would be Chernobog and not a cultist.
>Would be
You mean he's not? I mean, sure, he has no horns or wings but...
@@RadikAlice Well he has to wear his human disguise so we can't be 100% sure what he is.
@@monkaWGiga Fair enough
Narcissists always are.
Just wow! The hubris on that guy! Like Cave Johnson of the video game world! The more I learn about the 3DO I am astounded it even made it to market. I guess that’s the power of marketing
Hey now, Cave was likable.
@@YukaTakeuchiFan well despite being a great character Cave Johnson did a lot of talking and never listened to the warnings. That was the guy who ordered a whole lot of moon rock thinking it would make him immortal! I will admit Cave was a far better business man! Then again, he also commissioned GLaDOS …
@@zeliardforty-two4692 Good and fair points! Probably a good thing he didn't try to port Doom over to HER... /:3
@@YukaTakeuchiFan he already did though, all the scientists got hit by neurotoxin and they had to use morality cores
Makes me appreciate SNES Doom that much more.
I have a soft spot for it because my family didn't get a PC until 1999, and THAT was a Gateway sadly, so the SNES port was our introduction to Doom.
I even shot VHS tapes where we pretended to play Doom, and when he shot me, it would suddenly cut to him blowing a raspberry at the camera and marching in place.
SNES Doom was never a bad port, in fact, is probably one of the best 3d games on the system. Is not fair to compare it to the PC original (and the soundtrack somehow is even better imo).
@@sebastiankulche i wish id and Nintendo put It on NSO as a Joke
SNES doom got me by till my dad upgraded from a 386 sx16 to a blazing fast 486 dx2 50 mhz. Honestly it was better on the SNES than the 386.
The SNES doom is in fact a 3d conversation from the ,2.5D of the original Doom. The SNES used the super fx chip version 2. The SNES could not handle the sprite processing but the superfx chip was designed to do vector matrix math..
Rebecca Heineman is truly a legend, and I'm glad she is getting more attention. Just a great person.
I wanna give Becky a hug after dealing with all this crap and somehow managing to make a functional game happen. absolute legend
She was well paid. I feel bad for people who bought
I won't lie, knowing Becky was a part of the story I tensed up until you actually said her name and just... I should have known better. Thank you for being great.
mood. first-time viewer; earned a sub from me pretty much instantly
Imagine John Carmack's surprise when months after he sold the 3DO License some lady calls him up explaining how she's been tasked with making the entire port on her own and the guys he sold it to still haven't even given her the source code yet.
thats probably why Carmack gave her the source code he was most sure would work, Carmacks a tech head through and through and i'm sure he greatly sympathized with Beckys plight of having technological moron of a boss and I'm sure the two probably connected a bit over it
@@Gojiro7 plus Becky said they were sorta friends prior too.
@@Gojiro7 They were acquainted with each other prior to this. Becky was one of the founders of Interplay, she's a legend separate from this port.
@@Gojiro7 yeah im pretty sure carmack used to work for softdisk so he had experience with bad bosses
Burger Becky is a badass. I seriously think, that someday, we'll see those FMV's.
Stranger things have been found. I just hope I get to see it in my lifetime.
I'd put Becky's efforts on that 3DO port up there with Randy Linden's SNES port where, despite different end results, they pulled off what they did with what the limitations they were given to a still impressive degree.
0:21 for a split second I thought you were about to tell me they added 4 player split screen but then I realized it was just comparison shots
Oh yes, I love a development story on terrible ports.
Agree. Also Derek seems fair about what worked in a game known as being not so great. I appreciate that
@@monstery8372 double agree!
You may enjoy a little channel called matt mcmuscles and his show "what happened?"
@@PowerPuffBoysZ real good show. Love the Triple KO podcast
That's so insanely adorable that she was both so excited and so horrified by the video you made that she leaked it early. 🤣
Never get tired of learning more of that Randy train wreck and Becky's heroism. Also, HOLY SHIT it would had been wild to rescue the demon costume, but alas :c
Funny thing, Randy probably doesn't even deserve THAT much credit for the music. Yeah, he played guitar, but the backing tracks are clearly played on synthesizers, most likely sequenced solely by Bryan Celano. (Credit to Noelle Aman for sharing that enlightening bit of trivia)
Which also means he is to blame for a slower E1M1 pace.
But eh, still a great version of this track.
Someone backporting 3do Doom to PC is honestly not even among the most bizarre things the Doom community has done.
What would be some of the most bizarre things the doom community has done?
@@PowerPuffBoysZ for a few examples off the top of my head, back when doom 3 released modders got the classic games running inside of it through it's weird computer screen mechanic.
I once saw a video of someone getting the first game running on one of those self order stations at mcdonalds (would've been a pain to play through the slow to respond touch screen unless they got the credit card scanner to work as a controller).
And last one I can think of is someone getting the game to run on an old graphing calculator powered entirely by a massive daisy chain of potato batteries.
@@LORDZILLA_2002 Someone got Doom running on a pregnancy test.
@@NemesisOgreKing with that one, they just got the digital display to work with the hardware running the game, it wasn't actually running on the test's hardware
@@PowerPuffBoysZ In addition to the other examples mentioned, getting Doom running on a tractor... complete with a mod where you drive a tractor.
Thanks for including my Chess Wars footage. I regret never finishing uploading the cutscenes, but life happens.
The clip you used for “headstrong idiot with a ton of money” was brilliant. Well done.
Any video featuring legendary BurgerBecky's stories wins the internet. She is just way too amazing! Lucky you to count with her blessing! 😎
Becky is the hero of every overworked programmer with incompetent bosses. We salute you.
I am so glad we got more insight into this whole mess, ever since you first briefly covered it Ive been fascinated by the topic and have become a life long Burger Becky fan.
@StopSkeletonsFromFighting The obscure video game history got me into the video. The line about Bobby bursting into flames in a holy place earned my subscription.
Becky is a freaking legend.
Becky is in a class of her own at porting. Her wife, Jennell Jaquays, is also a prolific game developer, who worked on the Quake and Age of Empire games
Edit: Jennell passed away on January 10, 2024. May she rest in peace, and condolences to her family and Becky.
Thank you, lesbians.
Cheers to the queers 🖤
Seeing the Doom shrine in the background, with the word "DOOM" over and over, just makes me think of an old classic:
"I'm gonna sing the DOOM SONG now!"
A good rundown of a very torturous process of a game port here alright. Sadly seems rather too common in gaming history. A very good insight into the whole story in general.
Although, I was oddly disappointed that, when mentioning that Doomguy had a love interest, you didn't choose to show a picture of Isabelle.
same
Funny how the Nightdive remaster of Classic Doom actually did add new monsters and weapons, although only in the Legacy of Rust expansion.
This situation reminds me of an episode of the anime "Paranoia Agent", where a team has to animate an episode and the man in charge is a guy who has NO CLUE how animation production works.
Such a great episode! I barely see people comment about that anime.
Geez, I never heard of Burger Becky until now. What a legend. Iconic.
I can always imagine myself every time I think about the 3DO’s version of DOOM,cause of the FMV sequences that this port was going to show. Such a shame it didn’t came out due to very short deadline they’ve given to the programmers to port DOOM on this flopped console nobody bought.
I can still close my eyes and imagine the FMV cutscenes of what the 3DO port of DOOM would’ve looked like.
Great video as always!! The line "there were only 4 people who could improve Doom and they were working on Quake!!" Awesome 🤣🤣👌👌
No one:
Randy: “Becky, can you add a hammer that has a camera in it?”
I’ve been silently hoping for a full 3DO Doom video from you! And hell yeah it was awesome 😎
Also worth mention ( I heard it somewhere ) , that the port was so bad that ID thought about not allowing the release in order to preserve doom's brand, but changed their mind when they analysed that not a whole bunch of people were going to play it because of how little people owned the system.
Facu Peralta, The one who throws a fart and jumps
Se encuentra el doctor Peralta?
Anytime 3DO gets brought up, I have to mention the interview RMC The Cave did with Trip Hawkins last year or so. Tons of insight and fascinating stories, and to hear the mindset he went into the project with and then getting hit blindsided by the insane success of the PSX. Great interview to check out.
Trip Hawkins blaming his own incompetence and lack of foresight on Sony's success... Reminds me of that rubbish engineer Hideki Sato blaming Sony for Sega's demise in the console space, even though it was his own fault.
@@Carsonj13 I didn't get that impression at all? I mean people make mistakes, he doesn't seem to deny that, but there are many, many factors that influence these things. Unfortunately they are much more complex than completely dictated by a single person, CEO or otherwise. I know it's nice and simple to think otherwise.
The reality is these people are only notable because of their long list of successful endeavors, but then people attempt to define them by a single mistake. Can't be afraid to fail.
@@hi_tech_reptilez I dont mean to be rude but you sure you didn't get the impression that Hawkins was blaming Sony for the 3DOs failure? You said his mindset changed and that he was blind sighted, right?
@@Carsonj13 I didn't, no. I mean it was definitely a factor, no one expected Sony's first console to be as overwhelmingly dominating as it was back then. That said, iirc he also discussed the faults with the business plan and such, and also how it's done better now and it was too early for certain ideas etc. I mean, they may have managed the second version, and be allowed more course correction, if it wasn't for the fact the PS1 became the insane market leader it did. Hell, Sega and Nintendo both got hit hard at that time too. The N64 barely squeaked by via hype and a few must have games, like Mario and Zelda, bumping up those numbers, the Saturn would have probably ended Sega as a console maker if not for their success in Japan as time went on, etc and so on. Playstation was king basically with alternatives nowhere near as big til the 7th gen. Partially because other consoles only found niches (the OG Xbox drew in PC gamers and future Halo-fans. I was the former, but nothing like the PS2, and the NGC was thought of as a console for younger people still or die hard fans) So the sudden 10-12 year dominance of Sony is hard to under sell as both a surprise and a completely new market paradigm. Even Nintendo in their heydey wasn't THAT popular, but that's because Sony managed to hook adults and older teenagers, music fans etc. Something Nintendo always struggled with in the west. A market change that extreme is quite rare.
@@hi_tech_reptilez Sony's success in this industry was not set in stone. It was mostly reliant on the constant bumbling and tomfoolery of their "competition." 3DO's problem is that it was unfocused. It was designed with FMV in mind like most early disc based consoles with distorted cels for faux 3D effects. They could have easily gotten a head start on Sony had they just done with Panasonic what Hudson Soft did with NEC: form an actual partnership for a traditional console, instead they licensed out the hardware to be sold at a gain. Had they done what Sony would later do, they would have succeded.
Nintendo's problems have been well documented, I won't go into detail, but I'm honestly not sure what they were thinking sticking with cartridges. They could've at LEAST used those magnetic Disks they would later use with the 64DD. That would've been SOMETHING, but no, vanilla cartridges at a time when the writing was on the wall...
Then you have SEGA, where do we even begin... Well for starters, how was the Saturn Designed and who was to blame for it? The aforementioned rubbish engineer Hideki Sato, of course! This guy even had the audacity to reject the SGI prototype that would eventually become the N64 hardware because, get this, it would have been "too inefficient and expensive to manufacture." Cause he would know all about that sort of thing, right? I've read in an interview, the one where he blames Sony for his own lack of foresight, where he even says that in Japan, where the Saturn was at its most successful, Sega themselves had to manufacture a small amount every month. even if demand was high, they simply couldn't afford to meet it. this led to it eventually getting outsold by PlayStation on a monthly basis. All this, because of HIS cumbersome design. In that same interview he even had the audacity to gaslight readers into thinking Saturn had no third party support from Capcom or Konami... IN JAPAN!
Don't even get me started on their stateside tomfoolery. Like yeah, there's the launch disaster, but what's worse then that SEGA of America never even bothered to APOLOGIZE to the retailers they pissed off. Like, of COURSE the Saturn sold so poorly here. It sold at a HANDICAP! Many stores (hell many AREAS) weren't selling the darn thing...
Sorry if I come across as abrasive but this all needed to be said. People need to stop blaming Sony for any lack of success other companies might have had.
Didn't think there would be a greasier Randy in video games, but here we are.
Becky is also one of the sweetest people you'll ever meet. I worked with her briefly in 2020, I've been meaning to talk with her about this port.
Let me tell you something. Those Doom cutscenes would have been UA-cam Poop Gold.
I need to know how you keep a burger drawer. Is there a small freezer in there with those White Castle sliders, and a microwave nearby? Real burgers from like McDonalds? How long do those last in a drawer? She needs to teach me because honestly burger drawer sounds like the best drawer
23:03 "no sleep, no shower, only 3DO" so a gamer?
10 minutes in, and now I realize this isn't about gearbox's Randy Pitchford
Derek’s endless enthusiasm for DOOM is so great and each new video about the topic is always so entertaining!
Burger Becky sounds like a fucking legend
Damn you Derick for weaponizing cute dogs powers to help sell your sponsor XD
"THERE WERE, LIKE, 4 PEOPLE THAT COULD IMPROVE DOOM, *AND THEY WERE ALL WORKING ON QUAKE!"*
Burger Becky did an incredible job to get this working in 10 weeks.
Watching videos about the history of DOOM with E1M2/E1M3 music is a particular aesthetic that I thoroughly enjoy.
The M2 did eventually come to existence as arcade hardware that was used for a few games such as Konami’s Battle Tryst. I wonder if anyone could get this running on it and perhaps get a tolerable frame rate.
There are prototypes of the M2 that collectors have found. Video Game Esoterica has a video of it. I would link it but for some reason UA-cam won't let me post links
@@BurritoKingdomThere was an M2 on eBay that I bid on, but gave up at $700. What software could anyone even find for it?
Weren't there shots of the FMVs on the back of the games case? Remember seeing them back in the day and bin searching for them ever since... 😔
That she got it to work at all in 10 weeks is nothing short of a programming miracle. Becky is a legend.
20:33 TimeTrax?!? The one cancelled game for Genesis that Tim Follin used to shred on his Synthesizer?! THAT was based on a TV Show?!
iirc the snes version of the game actually released but it is significantly different
@@tsvtsvtsv I know of the SNES version, but the Genesis just out does it Musically.
Waiting for Past Mortem: Stadia
Really tight episode man, half hour+ just flew by! Man, asking to Port a game "because you've the retail disk don't you" 😳😂😂 not just a red flag but a gigantic red bedsheet flapping in the wind!
This will probably get buried but I just wanted to say I love your videos man; Your positive energy always hypes me up and I never miss an upload.
Cheers to a new year for great content!
Never stop making Doom videos, please. You singlehandedly sold me on trying Doom 1, 2 and 64 on Switch and ended up loving them!
"It had no bugs"
10 weeks.
No bugs.
A fucking miracle is what was done here, fps be damned.
Lol I am from Simi Valley Ca. My town is now know for Manson Family, nuclear leak, Metal Blade records and the shitty port of Doom. I am proud of my home town lol.
i absolutely love the soundtrack to 3do doom, i always play with a mod to enable that, it fuckin ROCKS
Somebody in /r/Doom apparently just got their hands on the Doom costume head!
Randy, a are case of “yes, quit your day job”. Seemed to be considerably better at being a musician than a manager.
I did watch the early leaked cut of this video but, I'm making sure to rewatch this version and leave a comment to help engagement
Doom was made during the time just before hardware acceleration and use the processor for everything and the 3do had the weakest processor even weaker than the 32x in terms of processing power. It did have a "ok" hardware accelerator for its time, but doom did not use it, and if it did, it could have been playable. The Saturn suffered the same fate and did not use any of the hardware for any processing, it was all done on the main processor and I do not even know if the saturn doom used both processors. The Jaguar Doom is the best version until the Sony Playstation version came out... There is a 32x version that is upgraded and used both processors, full screen, and all the sprites, it is a homebrew and it shows what the 32x could do if its version of doom is not rushed...
Most excellent video there Dezza! But out of curiosity, What ever became of Randy? Did he turn down the interview?
I wonder whatever happened to the other band members or if any info about what went into the soundtrack came out? It would be very cool to one day get 3DO style covers of the other songs that didn’t make the cut, as they’re some of the best remixes of the tracks out there!
Thanks to Beck she is a true Saint💕 thanks to “stop skeletons from fighting” some true warriors!
Uncle Derek? Doom? Well someone just made my day.
Derek, six minutes in: "This is a bit of a fib, but not the weirdest lie we'll get to."
Me: Oh Gods, are we going to cross the Tommy Tallarico Event Horizon?
Another Doom episode is always a joy, specially when it is a Past Mortem
Between Randy Linden getting doom to run on the snes, and Becky Heinemann doing a port in all of ten weeks, the various versions of doom has some seriously amazing programmers behind them.
What a god damn turn of events near the end... sheesh
That actor in the FMV pictures looks a helluva lot like Jerry Rector. Gage Blackwood in the "The Journeyman Project 3" 1998
I would love to know if that was him!
Alternate title: “Burger Becky’s Ten Weeks of Hell”
You know the video is going to be good when he has an entire shelf of different Doom ports in the background. And it was! I had never heard of Becky before but after hearing this story, she is my new game dev hero. It's absolutely insane that she got a functional port working at all in that time frame. What a f**king legend.