Kinda makes sense given the lore is that they're under the influence of Koldan, and that tattooed lady is suppose to be "hijacking" their will to fight the others in order to get to Koldan.
I feel the same about the obviously superimposed "tattoos" on them. Why not just put on some body paint or something? Tattoos don't look like some augmented reality fever dream crappily drawn over someone's stomach. Only thing that could have saved this is if Danny Trejo was a secret character since he has a legit tattoo of a woman on his chest.
Tattoo Assassins actually not being intended as a parody of MK was the biggest plot twist to me. It just reeks of intentional parody, right down to using pinball designers to make the game since Ed Boon worked on Williams/Bally tables.
I was playing the trivia board game "Wits & Wagers" and a question came up where we had to guess the year when Tonya Harding sabotaged the National Figure Skating Championships against Nancy Kerrigan. I had to think to myself "when did Mortal Kombat come out? When did the terrible rip-offs come out? Because I remember that killer ice skater from Tattoo Assassins!". But I guessed 1995 and missed it, because it's closest without going over.
I appreciate that Matt acknowledges that it took THIS long for Tattoo assassins to be brought onto the WFG stage, despite how long its deadly allure has been foreshadowed in the intro.
My theory is that the 2196 finisher number is counting each character's finishers on each character as a separate finisher, which brings the amount of finishers per characters to a more plausible average 27 per character, 11 if that counts bosses
Kind of. Other than the individual Fatalities, there is a pool of Generic Ones that every fighter have access (all those thar make objects fall in the opponent or transform them into something), and they counted them for every fighter. For example, the Burgertime one is one fatality that everyone can use, but for them, it was 13 different ones.
I figured. I've noticed a trope with video games in general to have all their different combinations be exaggerated to be all unique outcomes, sometimes even advertised as such in a move of technically-the-truth advertising The victory animation variations in Super Smash Bros., like for Dr. Mario's pill colors and Joker's finishing Final Smash screen, come to mind
@@BinglesPlike how Shadow The Hedgehog claimed to have hundreds of endings despite only having 11 due to the number of path permutations through the different levels/missions.
We really need to take a moment to give flowers to these devs, though, just for how awful the conditions were and how well they did despite that. They were *pinball* designers making their very first game, that they never wanted to make, in the era before UA-cam, Discord, Reddit, Unity, or Unreal. The fact that these dudes cracked open paper textbooks to learn to code in Assembly or some other mind-breaking early language, then put together something that worked at all, under unrelenting crunch, in just 7 months, warrants way more than a $25,000 bonus.
It's genuinely really fucking impressive. I know if you have me and my friend group a stack of coding textbooks and eight months, we couldn't make something remotely playable.
I love video games, but hate how fucking brutal the industry is to the people that make them. This game is bad, but the people who worked on it were set up for failure from the moment they started. It’s like playing corporate greed and stupidity in game form. Had they the time and resources to properly develop the game, maybe it would suck but it would be genuine and indicative of the people that worked on it and stand or fall on its own terms. The worst part is that these stories NEVER end with your next generation defining classic. They end with broken games and fucked careers and the suits are just like WTF happun? Ugh.
It's the worst isn't it? I've never worked 7 days a week all day (and probably night) like these guys, but I've had rough work schedules in a different industry and I vowed never again. A few years of overworking myself and I decided fuck the money fuck the career and legit chose to restart my life with a boring nothing job in a different state and I'm much much happier nowadays.
0:32 "Look upon him...AND AWE." Audience: "Awwwww..." Narrator from George of The Jungle: "I said AWE. A-W-E." Audience: "OOoooo!" Narrator: "...That's better."
I think a lot of the feeling of parody can be attributed to how tired the devs were, like how good would it feel to make your boss suffer on a project you hated and required skills you dont have?
Yeah, it's genuinely a really cool idea, especially for a fighting game centered around iconography and such a ridiculous cast of characters. Even besides that, though, I can imagine another(finished) fighting game doing something like that.
@@BinglesP yeah, "magic tattoos" is a pretty solid concept to biuld a cast of characters with a variety of looks/styles and powers with, while also giving them a unifying element to the them together.
The selected one-button special mechanic makes sense to me as the creation of a team unfamiliar enough with fighting games that joystick moves are legitimate obstacle to doing moves but aren't confident enough to just remove joystick moves entirely
This was the only fighting game brave enough to feature a figure skater as a fighter. Therefore, it is impossible for it to be the worst fighting game.
nahh... Dirty dan always tried to make quality games (regardless of the fact that part of his idea of 'a perfect game' is 'if you die in the game, you die in real life by a magical strain of the Y2K virus).
@@JohnDoe-lb2hp Personally, I'd say it should count. The platforming is just an (albeit sizeable) portion of the game, everything else falls under that umbrella. Plus, the last episode looked more like a beat-em-up from the looks of it.
Honestly, those fatalities are fantastic, and a big draw personally. The claw markt hat just rips inmo the sprite. The burger?! Seriously! That's what I want.
My university bowling alley was a test location for this. I was there the day they installed it, and watched a guy in a suit from Data East along with a tech trying it out. That was the only time I ever saw anyone playing it.
Fun fact: if it wasn't for this game I would've never had heard of the Billy Jack movies (Billy Two Moons is a parody of Billy Jack)... Man, the 70s! what a weird time
Yeah... it's a pretty solid premise as to why you'd not only want to fight, but KILL every opponent you come across. In the MK series you can have Sonya fatality Jax but... jeez. That was your partner. You were literally working to keep each other safe yesterday. I won't even get started on the sequel where Johnny Cage and his daughter Cassie are in the same tournament. That's just crazy.
The funny thing is that, seemingly, there could still theoretically be an official release for Tattoo Assassins one day in the future. After Data East went bankrupt in the early 00s G-mode got the rights to most of Data East's catalog (minus some notable exceptions, like Windjammers), and at one point G-mode's website for what Data East games & IP the company owned did in fact list Tattoo Assassins! All we need is a company brave enough to license Tattoo Assassins from G-mode... or maybe we'll get lucky & Hamster could give it an Arcade Archives release.
I remember first hearing of Tattoo Assassins via I-Mockery years ago... so many years ago. Not-so-funtastic fact, as noted by that article: all the bosses are animated at twice the speed, which is why (among other things) Prizm practically blinks out of existence upon defeat.
"Who are you fighting? WHY are you fighting?" "I can't believe you committed that fatality, why did you commit that fatality?" You kill your opponent and Neil yells, "ISN'T THAT IMMORAL!?"
That single-button special move mechanic seems a lot like the designer's way of lowering the execution barrier rather than it being meant as a sort of resource for EX specials. Just put in a quarter to try the game but don't know any special moves? Pick one to use with a simple press of a button!
>Every character has a FART attack special move in Tattoo Assassins >Mortal Kombat 1 has a talisman that lets each character do a FART attack as a special move Oh, MK, how you've gone full circle. I dont know if i should be impressed by the reference or disappointed.
that "tattoos" gimmick reminds me of an old comic book supervillain, "the tattooed man", who could makes his tattoos come to life... his tattoos supposedly had "some sort of Yellow base", that made them a major problem for Green Lantern.
I dont't think it will be there. I mean, it's a completly mediocre fighting game, but it's not offensively bad like some of the games on this show (mostly) or a broken game. I think if the game didn't had the Justice League IP it would be remembered only like a 5\10 bland fighting game. I think having a JL IP makes people go even harsher on it.
@@renanmorimpastor708 Yeah, the one really funny part there was Superman having an infinite combo just by doing his ground pound special move over and over...and that's not even the only fighter to have that!
@@renanmorimpastor708The SNES version of JLTF is in fact as you described it. But remember there's also a Genesis version that is substantially worse to the degree it's an actual contender for Worst Fighting Game. There's an old video here in UA-cam by Team Best From Now that goes over just what a buggy, glitchy mess that version of the game is.
Thank you :) I think your final rank was a bit kind, but you did a great job covering the game, which is something that has been missing from UA-cam for far too long.
Matt having done Ultra Vortek, the bottom of my barrel only to enlighten me that this barrel goes FURTHER? I just show up now to see how far down this barrel goes. I'm surprised this one is as full featured like that. Imagine this engine but over a competent design.
I remember seeing game advertisements for this in EGM. I always wondered what happened to it. I just assumed that none of the arcades near me ever stocked it.
The more I hear about being a video game developer, the less I would ever want to do it. Avg less pay than non video game peers and crazy crunch times, all for the privilege of working on an IP or studio that's a "dream job".
Oh man, Matt, I just remembered one that is not a 'traditional' fighting game, but might count for this series and I don't think you've done it: Robo Pit (PS1 and Saturn). It *is* kinda fun, especially once you get a good enough weapon arm, but if I remember right there is definitely enough jank to consider it here.
5:41 I paused it here and it looked like the sprite included a pipe. This game is so tasteless, I actually thought this for a moment. But the story of this "game" history is interesting and twisted enough to be compelling
Somehow after all these years I remember that the actress playing Lyla Blue is Renee Hudson who at the time was married to Guns n Roses guitarist Sting
I think I know what the limited move thing is. Let's say... hypothetically, you're playing mortal kombat or street fighter. This programmable move button might be something like "Oh, you can make this Guile's Sonic Boom", or "Oh, you can make this scorpion's spear." - back then; a lot of people would have to teach eachother by word of mouth, so you'd have a limited amount of free uses of a move without needing to know it:
@@eldrichnemo9312 Wouldn't he be wearing jeans and a jean vest then? Jeans and jean jacket (with black shirt, but since everyone has to be shirtless I understand that.) were Billy Jack's signature look. I owned four pairs of Billy Jack kicking jeans for about 20 years (they were pretty good quality for 25 bucks back in 1997).
Seems like it had alot going for it conceptually. Would love to see a more refined take on the concept. The tatoo concept might lend itself a little more to parkour.
8:53 weird, MK3 came out in 1995, a year after this game's intended release date, and Kung Lao strangely looks like this dude, clothing color and all 🤨
I remember seeing this in Electronic Gaming Monthly, back when they had issues that were half-an-inch thick (... Issues, period.), and was always wondering "What Happened to that game?". Well, now I know.
Speaking of Mortal Kombat ripoff, you gonna have to talk about that PC exclusive game made by an italian filmmaker : Death Cargo. So bad, not even the game installs and works properly
That would be a tricky one to talk about because, as Matt has experienced before with Death Cargo, the publisher wants all traces of that game scrubbed from the internet and will without a doubt send a false copyright strike against a video about it.
Data East has a surprisingly decent amount of fighting games in their library. It'd be fun to see a Data East Fighting Collection on modern systems. Give us this, the 3 Fighters History games, both Outlaws of Destiny entries, Mutant Fighter and maybe Night Slashers as a bonus.
If I recall correctly, Data East's Pinball division had some pretty crackin' tables. Shame they had to be saddled with doinng Tattoo Assassins. in an alternate universe, they made the first Pinball Fighting game. Which could work! That's what CHampion Pub is, basically!
Okay, I read the title of this as “Tenchu Stealth Assassins - The Worst Fighting Game” and I was like “Of course it’s a bad fighting game, it’s meant to be a stealth game!” 🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣
Anyone that had the pleasure of going to one of PAPA's pinball events in Pittsburgh in the 2000's would have had the chance to play this game as Kevin Martin, who ran the events, had kept two of the cabinets.
Anyone else here wish that Fart Assassins was an actual thing? I’d play that. Also, they should call it FARTASSassins. And then have a sequel and call it Fart Assassins number two- Fart Poo!
True story: I have played the Tattoo Assassins cabinet as I frequent the Galloping Ghost quite often. In fact this video inspired me to take a trip down there again very soon!
I'd like to nominee the game Dragon Fury to be the next worst fighting game. They didn't even bother with special moves and call it a feature: "There are no complicated moves, ju, right into the game"
Any chance you'd cover Timeslaughter by Bloodlust Software? Being a PC shareware game it probably wouldn't make the cut for the list but I think it deserves an honorable mention.
You can tell this was made in 1994 cause it has the most 1994 character a fighting game could ever reference: an ice-skater a la Tonya Harding.
based I Will: The Story of London profile pic
That picture just reminds me of the Retsupurae riff of this game years ago. RIP Prizm.
Tonya Harding ALLEGEDLY liked the I, Tonya movie better than this homage to her
She's meant to be Nancy Kerrigan, not Tonya
I think she’s referencing both skaters. She looks more like Kerrigan but Harding would be the fighter.
The digital eye coloration makes the characters look utterly unhinged.
Funnily enough, since they're all supposed to be mind-controlled, it kind of... fits?
Kinda makes sense given the lore is that they're under the influence of Koldan, and that tattooed lady is suppose to be "hijacking" their will to fight the others in order to get to Koldan.
@@maltheopiado you think they made the lore backwards for that?
@@DragonNexus Almost certainly, but it could still only do so much.
I feel the same about the obviously superimposed "tattoos" on them. Why not just put on some body paint or something? Tattoos don't look like some augmented reality fever dream crappily drawn over someone's stomach. Only thing that could have saved this is if Danny Trejo was a secret character since he has a legit tattoo of a woman on his chest.
As a wise comenter once said: you know a "The Worst Fighting Game" episode is gonna be good when the first half is a secret "What Happened?" episode
Wise words
All of the games featured in The Worst Fighting Game intro have now been covered on the show...
...the circle is now complete!
I've been waiting for this day for years...... And it's beautiful
Is this the beginning of the end of the world?
@@clintmcbride7830 Me too. I wonder what took McMuscles so long to cover Tattoo Assassins. It's possibly the worst MK Knockoff of All Time.
Wait a second. 01:55 is there a reboot of Night Slasher un development!? 😱😱
Tattoo Assassins actually not being intended as a parody of MK was the biggest plot twist to me. It just reeks of intentional parody, right down to using pinball designers to make the game since Ed Boon worked on Williams/Bally tables.
Still the worst game. Worse than Shadow War Of Succession that a lot of clowns out there label as actually the worst one when that's not the case.
I was playing the trivia board game "Wits & Wagers" and a question came up where we had to guess the year when Tonya Harding sabotaged the National Figure Skating Championships against Nancy Kerrigan. I had to think to myself "when did Mortal Kombat come out? When did the terrible rip-offs come out? Because I remember that killer ice skater from Tattoo Assassins!". But I guessed 1995 and missed it, because it's closest without going over.
11:46
Okay, but that headline is amazing.
"I wanted to burn him at the stake, but I didn't have a stake."
That actually thrashes.
I brought this game as a mystery at my locals a couple months back. One of the Tekken players saw the name "Truck Davis" and locked in.
I appreciate that Matt acknowledges that it took THIS long for Tattoo assassins to be brought onto the WFG stage, despite how long its deadly allure has been foreshadowed in the intro.
I mean, it wasnt officially released and he is mainly focused on games with official releases.
@@Redblaze27mainly. Not exclusively. So your point isn't really a point at all, you basically said nothing.
My exact thought bro.
My theory is that the 2196 finisher number is counting each character's finishers on each character as a separate finisher, which brings the amount of finishers per characters to a more plausible average 27 per character, 11 if that counts bosses
Kind of. Other than the individual Fatalities, there is a pool of Generic Ones that every fighter have access (all those thar make objects fall in the opponent or transform them into something), and they counted them for every fighter. For example, the Burgertime one is one fatality that everyone can use, but for them, it was 13 different ones.
I think it might be another layer of mathematical gore where it counts the map you do it in
I figured. I've noticed a trope with video games in general to have all their different combinations be exaggerated to be all unique outcomes, sometimes even advertised as such in a move of technically-the-truth advertising
The victory animation variations in Super Smash Bros., like for Dr. Mario's pill colors and Joker's finishing Final Smash screen, come to mind
@@BinglesPlike how Shadow The Hedgehog claimed to have hundreds of endings despite only having 11 due to the number of path permutations through the different levels/missions.
We really need to take a moment to give flowers to these devs, though, just for how awful the conditions were and how well they did despite that.
They were *pinball* designers making their very first game, that they never wanted to make, in the era before UA-cam, Discord, Reddit, Unity, or Unreal. The fact that these dudes cracked open paper textbooks to learn to code in Assembly or some other mind-breaking early language, then put together something that worked at all, under unrelenting crunch, in just 7 months, warrants way more than a $25,000 bonus.
It's genuinely really fucking impressive. I know if you have me and my friend group a stack of coding textbooks and eight months, we couldn't make something remotely playable.
The 90’s were awesome.
I love video games, but hate how fucking brutal the industry is to the people that make them. This game is bad, but the people who worked on it were set up for failure from the moment they started. It’s like playing corporate greed and stupidity in game form. Had they the time and resources to properly develop the game, maybe it would suck but it would be genuine and indicative of the people that worked on it and stand or fall on its own terms.
The worst part is that these stories NEVER end with your next generation defining classic. They end with broken games and fucked careers and the suits are just like WTF happun?
Ugh.
It's the worst isn't it? I've never worked 7 days a week all day (and probably night) like these guys, but I've had rough work schedules in a different industry and I vowed never again. A few years of overworking myself and I decided fuck the money fuck the career and legit chose to restart my life with a boring nothing job in a different state and I'm much much happier nowadays.
Judging by the stories things are much worse in the game industry now.
0:32 "Look upon him...AND AWE."
Audience: "Awwwww..."
Narrator from George of The Jungle: "I said AWE. A-W-E."
Audience: "OOoooo!"
Narrator: "...That's better."
Matt this is my single favorite series on this whole platform ever; please never stop making these lol
How could I forget the game that gave the world flaming flatulence Fatalities before Mortal Kombat did?
Just enjoying a new video from my bro Matt and suddenly I’m in it!
I think a lot of the feeling of parody can be attributed to how tired the devs were, like how good would it feel to make your boss suffer on a project you hated and required skills you dont have?
I kinda dig all the fighters having their own logos like WWF wrestlers in the late '80s and early '90s.
Yeah, it's genuinely a really cool idea, especially for a fighting game centered around iconography and such a ridiculous cast of characters. Even besides that, though, I can imagine another(finished) fighting game doing something like that.
@@BinglesP yeah, "magic tattoos" is a pretty solid concept to biuld a cast of characters with a variety of looks/styles and powers with, while also giving them a unifying element to the them together.
The early Guillty Gears up till AC+R had logos for each character
The selected one-button special mechanic makes sense to me as the creation of a team unfamiliar enough with fighting games that joystick moves are legitimate obstacle to doing moves but aren't confident enough to just remove joystick moves entirely
This was the only fighting game brave enough to feature a figure skater as a fighter. Therefore, it is impossible for it to be the worst fighting game.
If only there was a third Mega Man Power Battle game with Tundra Man, that would be fun
17:56 To be fair, this really is the kind of game Dan Kuroto would make just to mess with humankind.
Hell, he'd probably do it for free.
nahh... Dirty dan always tried to make quality games (regardless of the fact that part of his idea of 'a perfect game' is 'if you die in the game, you die in real life by a magical strain of the Y2K virus).
Knockout Fighter though
I'd honestly hate to see what kind of Bugster would crawl out of this thing.
The intro finally feels complete! Nice!
I still stand by my two most-wanted episodes of Heavy Nova and X-Men for the Mattel Hyperscan.
Does Heavy Nova even apply? It's also a platformer, and TWFG only covers pure fighters, no?
@@JohnDoe-lb2hp Black Hole Assault would probably work.
@@JohnDoe-lb2hp Personally, I'd say it should count. The platforming is just an (albeit sizeable) portion of the game, everything else falls under that umbrella. Plus, the last episode looked more like a beat-em-up from the looks of it.
6:22
This has the same energy as V1 doing his Kane impression after being asked to take a bump lol
"Hoho no I'm fuckin' not!"
7:54 That cat perfectly represents this game - utterly silly but oh-so charming!
All the best "Worst Fighting game" episodes have intros that are nearly "What Happened??" intros
I'd seen Tattoo Assassins in the intro so many times, I started to think that I'd actually seen an episode on it already.
Honestly, those fatalities are fantastic, and a big draw personally. The claw markt hat just rips inmo the sprite. The burger?! Seriously! That's what I want.
He finally reviewed the game from the intro. This is the dawning of a new age!
My university bowling alley was a test location for this. I was there the day they installed it, and watched a guy in a suit from Data East along with a tech trying it out. That was the only time I ever saw anyone playing it.
Fun fact: if it wasn't for this game I would've never had heard of the Billy Jack movies (Billy Two Moons is a parody of Billy Jack)... Man, the 70s! what a weird time
17:56 didn't expect to see DAN KUROTO there!
I kinda like the idea that all of them are evil and you, the good guy, are just possessing one of them
Yeah... it's a pretty solid premise as to why you'd not only want to fight, but KILL every opponent you come across.
In the MK series you can have Sonya fatality Jax but... jeez. That was your partner. You were literally working to keep each other safe yesterday. I won't even get started on the sequel where Johnny Cage and his daughter Cassie are in the same tournament. That's just crazy.
17:55
Didn’t expect to see Dan Kuroto in Matt’s video.
The funny thing is that, seemingly, there could still theoretically be an official release for Tattoo Assassins one day in the future. After Data East went bankrupt in the early 00s G-mode got the rights to most of Data East's catalog (minus some notable exceptions, like Windjammers), and at one point G-mode's website for what Data East games & IP the company owned did in fact list Tattoo Assassins!
All we need is a company brave enough to license Tattoo Assassins from G-mode... or maybe we'll get lucky & Hamster could give it an Arcade Archives release.
I remember first hearing of Tattoo Assassins via I-Mockery years ago... so many years ago.
Not-so-funtastic fact, as noted by that article: all the bosses are animated at twice the speed, which is why (among other things) Prizm practically blinks out of existence upon defeat.
3:33 Neil Mufuggin’ Breen
Somebody needs to convince Neil he can make a video game, I wanna see that shit.
😂
"Who are you fighting?
WHY are you fighting?"
"I can't believe you committed that fatality, why did you commit that fatality?"
You kill your opponent and Neil yells, "ISN'T THAT IMMORAL!?"
BoomBots (PS1).
Now, Matt. Right. Now.
That game was my childhood! I still play it from time to time
I really really want to see Revengers of Vengeance (Sega CD)
It has to be seen to be believed. It's so slow and janky.
That single-button special move mechanic seems a lot like the designer's way of lowering the execution barrier rather than it being meant as a sort of resource for EX specials. Just put in a quarter to try the game but don't know any special moves? Pick one to use with a simple press of a button!
>Every character has a FART attack special move in Tattoo Assassins
>Mortal Kombat 1 has a talisman that lets each character do a FART attack as a special move
Oh, MK, how you've gone full circle. I dont know if i should be impressed by the reference or disappointed.
Now that arcade games are on the table for this series, I nominate Dino Rex! The world _needs_ to know just how bad it is.
Wasn’t that an Arcade Archives release?
Now that unreleased games are allowed on this show, can Thrill Kill get an episode?
And Capital Punishment. If we are in the area of the worst fighting games.
6:49
Retsupurae plug!!
Now I wish they had continued...
i remember the hype for this game at my local aladdin’s castle they had a poster for it above the token machine in racine wisconsin
😮
I didn't realize Alladins Castle was a chain. My brother bought me a token from our local one at an antique store last year. Crazy
@@brahms0624I never knew that, either.
I only knew about the one that used to be in Minot.
I nominate Dino Rex!! The backstory alone is oddy adorable, and the end credits scene is... it's special is what it is.
that "tattoos" gimmick reminds me of an old comic book supervillain, "the tattooed man", who could makes his tattoos come to life...
his tattoos supposedly had "some sort of Yellow base", that made them a major problem for Green Lantern.
Even after all these fantastic episodes, we’re still missing a truly infamous contender:
Justice League Task Force
I dont't think it will be there. I mean, it's a completly mediocre fighting game, but it's not offensively bad like some of the games on this show (mostly) or a broken game. I think if the game didn't had the Justice League IP it would be remembered only like a 5\10 bland fighting game. I think having a JL IP makes people go even harsher on it.
@@renanmorimpastor708 Yeah, the one really funny part there was Superman having an infinite combo just by doing his ground pound special move over and over...and that's not even the only fighter to have that!
@@renanmorimpastor708The SNES version of JLTF is in fact as you described it. But remember there's also a Genesis version that is substantially worse to the degree it's an actual contender for Worst Fighting Game. There's an old video here in UA-cam by Team Best From Now that goes over just what a buggy, glitchy mess that version of the game is.
I think making the literal Japanese Yakuza character wear a tattoo of a western-style dragon counts as a microaggression.
Thank you :) I think your final rank was a bit kind, but you did a great job covering the game, which is something that has been missing from UA-cam for far too long.
Matt having done Ultra Vortek, the bottom of my barrel only to enlighten me that this barrel goes FURTHER? I just show up now to see how far down this barrel goes.
I'm surprised this one is as full featured like that. Imagine this engine but over a competent design.
ok the burgertime finisher is pretty damn funny
I remember seeing game advertisements for this in EGM. I always wondered what happened to it. I just assumed that none of the arcades near me ever stocked it.
Your channel helped my missing limbs grow back. Thanks man.
None of these fighters are getting a gift from Santa this year. He doesn't care about it but it's not good behavior.
They'll be lucky to get even a bowl of cosmic gumbo.
its so over the top it feel like parody you see
in a sketch show or in a cartoon
7:55 - I think I laughed WAY too hard at that.
meow meow meow meow DUN DUN DUN!!!!
Shadow: War of Succession still awaits.....
GO TO HELL!
The more I hear about being a video game developer, the less I would ever want to do it. Avg less pay than non video game peers and crazy crunch times, all for the privilege of working on an IP or studio that's a "dream job".
Oh man, Matt, I just remembered one that is not a 'traditional' fighting game, but might count for this series and I don't think you've done it: Robo Pit (PS1 and Saturn). It *is* kinda fun, especially once you get a good enough weapon arm, but if I remember right there is definitely enough jank to consider it here.
Honestly just fascinated with the dev hell Tattoo Assassins was in
In all seriousness: that "Back to the Future" pinball cabinet slaps, and was always one of my favorites at my arcade.
The hard cuts to the titlecards of sections always get me, goddamn
I was wondering how long it would take for you to cover this stinker!! Thank you so much!
5:41 I paused it here and it looked like the sprite included a pipe. This game is so tasteless, I actually thought this for a moment. But the story of this "game" history is interesting and twisted enough to be compelling
Ah, I didn't know Galloping Ghost has a prototype cabinet! They also have Primal Rage 2!~
I like how these characters are what people in the early 90’s thought were ‘heavily’ tattooed lol
Deke's got that Sans Undertale fit going on I see
Nice Retsupurae shoutout!
Somehow after all these years I remember that the actress playing Lyla Blue is Renee Hudson who at the time was married to Guns n Roses guitarist Sting
Do you mean Slash?
And he was married to Renee Suran not Renee Hudson.
I’m just going to pretend this game was based on Tattooed Teenage Alien Fighters From Beverly Hills.
I'm pretty sure that's what I thought it was when I first encountered it years ago
A wild Neil Breen appearance. Nice.
Neil Breen is a galactic treasure.
I think I know what the limited move thing is. Let's say... hypothetically, you're playing mortal kombat or street fighter. This programmable move button might be something like "Oh, you can make this Guile's Sonic Boom", or "Oh, you can make this scorpion's spear." - back then; a lot of people would have to teach eachother by word of mouth, so you'd have a limited amount of free uses of a move without needing to know it:
I'm pretty sure Billy is a reference to "Custer's Revenge". His hat and nose make me think of that character.
Billy is meant to be "Billy Jack," a character from a series of action films in the late 60s/early 70s
@@eldrichnemo9312 Wouldn't he be wearing jeans and a jean vest then? Jeans and jean jacket (with black shirt, but since everyone has to be shirtless I understand that.) were Billy Jack's signature look. I owned four pairs of Billy Jack kicking jeans for about 20 years (they were pretty good quality for 25 bucks back in 1997).
"Fart Assassins" I'm roflmao-ing while gasping for little air I have left.
Only related remotely but I absolutely love Data East's logo. That chrome gradient is so raw and beautiful, as much as it is cheesy and of-its-time.
Seems like it had alot going for it conceptually. Would love to see a more refined take on the concept. The tatoo concept might lend itself a little more to parkour.
4:26 Real talk tho: the theme song for the Black Knight 2000 pinball table goes so goddamn hard.
Love this series! Thanks for this
A true friend is someone who ironically ask about playing Tattoo Assassins on Fightcade, but when asked, they gladly accept !
8:53 weird, MK3 came out in 1995, a year after this game's intended release date, and Kung Lao strangely looks like this dude, clothing color and all 🤨
I remember seeing this in Electronic Gaming Monthly, back when they had issues that were half-an-inch thick (... Issues, period.), and was always wondering "What Happened to that game?". Well, now I know.
3:30 Is... Is that Neil Breen fighting a tiger? I didn't think the man could surprise me anymore.
Speaking of Mortal Kombat ripoff, you gonna have to talk about that PC exclusive game made by an italian filmmaker : Death Cargo. So bad, not even the game installs and works properly
That would be a tricky one to talk about because, as Matt has experienced before with Death Cargo, the publisher wants all traces of that game scrubbed from the internet and will without a doubt send a false copyright strike against a video about it.
I remember that EGM feature!
Was so stoked for it at the time
i been waiting for this one !
Data East has a surprisingly decent amount of fighting games in their library. It'd be fun to see a Data East Fighting Collection on modern systems. Give us this, the 3 Fighters History games, both Outlaws of Destiny entries, Mutant Fighter and maybe Night Slashers as a bonus.
If I recall correctly, Data East's Pinball division had some pretty crackin' tables.
Shame they had to be saddled with doinng Tattoo Assassins.
in an alternate universe, they made the first Pinball Fighting game. Which could work! That's what CHampion Pub is, basically!
Data East/Sega pinball was basically just Stern, so good tables aren't surprising.
Okay, I read the title of this as “Tenchu Stealth Assassins - The Worst Fighting Game” and I was like “Of course it’s a bad fighting game, it’s meant to be a stealth game!” 🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣
If you say so. Crying laughing emoji. Crying laughing emoji. Crying laughing emoji. Crying laughing emoji. Crying laughing emoji. Crying laughing emoji. Crying laughing emoji. Crying laughing emoji. Crying laughing emoji. Crying laughing emoji. Crying laughing emoji.
@@cqmorrell 🤓🤓🤓🤓🤓🤓
Echigoya... Where have you hidden?
Anyone that had the pleasure of going to one of PAPA's pinball events in Pittsburgh in the 2000's would have had the chance to play this game as Kevin Martin, who ran the events, had kept two of the cabinets.
Ohhhhhhh…..here we go!!!
Yu Yu Hakusho- Dark Tournament PS2, is the fighting game that stays in my nightmares. I wanna see that in the ring...
Me Too It's The Freddy Krueger Of Fighting Games.
Underrated suggestion! I don't know if that game is the worst fighting game of all time, but it's the worst on the PS2, hands down.
Anyone else here wish that Fart Assassins was an actual thing? I’d play that. Also, they should call it FARTASSassins. And then have a sequel and call it Fart Assassins number two- Fart Poo!
Now I’m starting to see Kurt Angle and Queen Sherri on the Pit Fighter box.
I'm still not over Bob fucking Gale: co-creator of the legendary Back to the Future Trilogy, helped with this game
I've been waiting for this!
True story: I have played the Tattoo Assassins cabinet as I frequent the Galloping Ghost quite often. In fact this video inspired me to take a trip down there again very soon!
kinda sounds like that episode of tales from the crypt where the musicians tattoo did... things.
It made me think of that, too! 🤣
You can’t tell me that Prism isn’t the most badass fighting game character you’ve ever seen
I'd like to nominee the game Dragon Fury to be the next worst fighting game. They didn't even bother with special moves and call it a feature: "There are no complicated moves, ju, right into the game"
Any chance you'd cover Timeslaughter by Bloodlust Software? Being a PC shareware game it probably wouldn't make the cut for the list but I think it deserves an honorable mention.