I haven't noticed a big difference in light map data size. Generally if it's a problem you can change the resolution of the light map. Even if so, I find the quality of the mapping of bakery would be worth the slightly larger size.
Howdy! What about lightmap probes? I'd love to see that setup for bakery. I'm having trouble building off a single lightmap probe group. I can't seem to separate and create new groups that aren't tethered. Thanks!
hello. I bought this asset some months ago and now i wish to use it with meshes which are made into billboards. is there any specific information available on how to deal with this ? or do i have to bake the lighting before i make the billboards?
Big downside is that this tool only supports NVIDIA cards and only works on Windows systems. I'm pretty sure there is no professional company using this tool at all. You can get the same nice results with the built-in Unity lightmapper, it only takes longer to render.
I'm concerned about how heavy the lightmap files are when using this asset.
Wouldn't this add a lot of storage space requirements per scene?
Slendytubbies man!
I haven't noticed a big difference in light map data size. Generally if it's a problem you can change the resolution of the light map. Even if so, I find the quality of the mapping of bakery would be worth the slightly larger size.
@@StellaDeveloper Stendylubbies
Thanks for detailed and clear tutorial!
Glad it was helpful!
I'm struggling with emissive materials; they wont seem to affect the light maps.
Howdy! What about lightmap probes? I'd love to see that setup for bakery. I'm having trouble building off a single lightmap probe group. I can't seem to separate and create new groups that aren't tethered. Thanks!
really good tutorial. thanks for this.
I'm not sure if I want to buy Bakey.
Which is better, the stock Unity GPU Lightmapper or Bakery?
at the beginning of the video, you say that Bakery creates the lighting probes?
do you have the render times for the indoor and outdoor scene? how long does it usually take?
hello. I bought this asset some months ago and now i wish to use it with meshes which are made into billboards. is there any specific information available on how to deal with this ? or do i have to bake the lighting before i make the billboards?
The music is very loud. Can you please re-upload the video without any music?
My apologize
It took 30 minutes to install this. Why?
Big downside is that this tool only supports NVIDIA cards and only works on Windows systems. I'm pretty sure there is no professional company using this tool at all. You can get the same nice results with the built-in Unity lightmapper, it only takes longer to render.
There is preview mode available. It's still better then unity default lightmapper
Why this boring song in the background :(