Baking Lighting for Large Unity Scenes

Поділитися
Вставка
  • Опубліковано 30 вер 2024
  • Bakery affiliate links:
    assetstore.uni...
    assetstore.uni...
    VRChat Discord (ask questions here!) - / discord
    Written Guides - vrclibrary.com...
    steamcommunity...
    vrclibrary.com...
    steamcommunity...
    / iconoclass
    iconoclass.boo...
    ko-fi.com/Icon...
    / iconoclassvr
    iconoclass.itc...

КОМЕНТАРІ • 32

  • @thermonuclear2479
    @thermonuclear2479 15 днів тому

    Very helpful

  • @michaorzechowski4948
    @michaorzechowski4948 Рік тому +3

    Are the assets and scenes from the video included in Tutorial Tier?

    • @iconoclass
      @iconoclass  Рік тому

      no they are from a unity asset pack assetstore.unity.com/packages/3d/environments/fantasy/eternal-temple-65780

  • @matteoventura7465
    @matteoventura7465 Рік тому +2

    Hey I have a question: at 1:46 how are you able to debug the object's boundaries with Debug.DrawLine? I've seen multiple videos of game developers using this same technique, however they've never really explained how it's done. Other than that great video!

    • @iconoclass
      @iconoclass  Рік тому +1

      idk what you are talking about. the lines are the light probes

    • @matteoventura7465
      @matteoventura7465 Рік тому

      @@iconoclass Oh okay thank you, I thought it was some collision debugger. When you selected the object I thought that it was the capsule's boundaries.

  • @RexSmithII
    @RexSmithII 29 днів тому

    how do you bake just parts of a large scene? for example, i have a huge scene and i don't want to re bake the parts that already look good and for testing purposes i want to see the intensity of the light on objects and then may make further adjustments. is there a way to bake say just a building and then move on the next bulging i want to bake and unity would save the maps for the entire scene?

    • @iconoclass
      @iconoclass  21 день тому

      The Bakery add on has light sectors which do that. You'd have to buy the asset and then look at it's documentation.

  • @ethownzbh
    @ethownzbh Рік тому +1

    Yo homie where can I hit you up to get you in touch with my friend about the world commission I told you about? I left a comment here with my discord but I think it got deleted automatically. And the link to your discord is invalid.

  • @vrcxmeta4598
    @vrcxmeta4598 Рік тому +4

    Got over half way through before I realized he was talking about great worlds

  • @SpyroDragon
    @SpyroDragon Рік тому +1

    Can you do a ladder tutorial pls

  • @michaorzechowski4948
    @michaorzechowski4948 Рік тому

    "My Discord" is not working for me. Invalid invitation on Discord.

    • @iconoclass
      @iconoclass  Рік тому

      I pasted the link in a community post you can join thru there

  • @Aaron628318
    @Aaron628318 Рік тому

    Sorry, noob question. When I bake my lighting it makes a complete mess. Everything is covered in some kind of cubist art, like it's completely lost track of where it is in the lightmap. Do you have any pointers about where to start looking for the cause? I've tried clearing the cache and starting from scratch. I've wondered whether something in import is corrupt in some way. Any pointers gratefully received.

    • @inkedalien
      @inkedalien Рік тому +1

      Could have something to do with your meshes. What i do when that happens is find what mesh is doing that and export it as an fbx and bring it back in and click generate lightmaps in the settings of the mesh

    • @Aaron628318
      @Aaron628318 Рік тому

      @@inkedalien Thanks. It was something to do with faces having textures on both sides. These engines are inscrutable...

    • @Jessel3189
      @Jessel3189 5 місяців тому +1

      @@Aaron628318 If you select the mesh you imported and go to the model settings, make sure you have 'Generate Lightmap UV's' selected.

    • @Aaron628318
      @Aaron628318 5 місяців тому

      @@Jessel3189 Thanks for your reply but I gave up with Unity months ago!

  • @kuyajames1
    @kuyajames1 Рік тому

    Do you have a new link to your Discord server? The one in the description doesn't work.

    • @iconoclass
      @iconoclass  Рік тому

      No I don't

    • @kuyajames1
      @kuyajames1 Рік тому +1

      @@iconoclass I credited you for your tutorials in my new world that I released recently. It's called Sunset Shores Suite, currently on Community Labs as of typing this. Thanks again for your tutorials and I hope to see more new content soon! 🧡

  • @Tremuska
    @Tremuska Рік тому +8

    Title is misleading. He questions should you bake or not. These is not a single little information for "Baking Lighting for Large Unity Scenes". Thanks for stealing my time. I disliked and reported the video. Ones who saw my message. Please do that too

    • @iconoclass
      @iconoclass  Рік тому +2

      what is wrong with you

    • @Ez-_-69.
      @Ez-_-69. Рік тому +3

      Bro got no chill💀💀

    • @ZyoAISim
      @ZyoAISim 6 місяців тому +1

      おいおい。気に入らない動画を通報するとはヒドイな。

    • @miquelsunyerroda9638
      @miquelsunyerroda9638 6 місяців тому +3

      definitly, he is an ass. But he is true, indeed you are not telling how to proper bake lights on large scenes/terrains but only if we should do or not. He may be like me, who have been for days searching how to impr0ve performance trough baking terrain light instead of using realtime....@@iconoclass

    • @stigmamax9996
      @stigmamax9996 3 місяці тому

      @@miquelsunyerroda9638 j'aurais aussi voulu lire des conseils pour de grandes scènes.

  • @raspberrygummi
    @raspberrygummi Рік тому

    first