Basics of Lightmapping in Unity. How baking light in Unity?
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- Опубліковано 19 чер 2024
- Basics of Lightmapping in Unity. How baking light in Unity?
In this video we will cover Unity`s lights (directional, spot, point, area) and their parameters. Learn how to setup emissive material and skybox correctly. Also, we will learn lightmapping settings (such as Ambient Occlusion, Albedo Boost, Lightmap Resolution, Indirect Intensity etc.) We will generate lightmap UV, get familiar with light probes and reflection probes.
For this tutorial I am using Unity version 2021.3.12 and Mixall assets:
“Clinic - hospital room”
“Art Gallery vol.1 - Victorian style”
“City park - exterior props”
Store Link: assetstore.unity.com/publishe...
00:00 Intro
00:56 Lightning in Unity
02:16 Light types in Unity
03:14 Light Parameters
04:00 Emissive Light
04:28 Static Meshes
04:47 Generating Lightmap UV
04:58 Lightning Panel
05:12 Lightning Mode - Baked Indirect
05:27 Lightning Mode - Shadowmask
06:09 Lightning Mode - Subtractive
06:45 Lightmapper
07:10 Progressive Updates
07:14 Multiple Important Samples
07:29 Direct Samples
07:38 Indirect Samples
08:00 Environment Samples
08:19 LightProbe Sample Multiplier
08:35 Min\Max Bounces
08:52 Filtering
09:13 Lightmap Resolution
09:24 Lightmap Padding
09:30 Lightmap Size
09:42 Lightmap Compression
09:52 Ambient Occlusion
10:14 Max Distance
10:30 Indirect Contribution
10:38 Direct Contribution
10:44 Directional Mode - Directional
11:06 Directional Mode - Non-Directional
11:16 Albedo Boost
11:29 Indirect Intensity
11:37 Lightmap Parameters
11:47 Light Probes
12:05 Reflection Probes
12:16 Skybox
12:36 Conclusion
If you need to develop unique 3D models, we will be happy to help you. Contacts in the profile description. - Навчання та стиль
Thank you so much. It's so hard to find simple and to the point lighting tutorials for unity.
One of the most complicated topics in unity, lighting. You explained it very good , thanks.
Very helpful! Thanks for breaking this topic down and providing examples of how the lighting settings modify the scene. I subscribed!
Great overview! Thanks!
it is one of the best tutorial i saw
thank you, nice video!
great tutorial
This is one of the best
very good ✌
Велком Руслан, лет ми спик фром май харт, блиает!
Is there any tutorial out there specifically forr Bonelabs SDK?
I am having a big issue with making the light look right.
I've made custom light maps in 3ds max, separate from the base uv maps for textures. Do I still have to check "generate light maps" to have unity read them? Or will that over write my custom light maps?
If you generate light map uvs in unity it will override the uvs you made in max.
1:29 wait what? sorry why did you rotate and scale the point light object? is there any purpose that we don't aware about it? please let us know.
Ah yes the "lightning panel". Classic.
Every time I've tried to bake my lights, it either takes days or crashes the editor. Unity 2022.3
Enlighten is used for backward compatibility? It's a dynamic GI baking tool. It works, it was updated around 1 year ago for HDRP. It allows to move lights after the static meshes were baked and to have GI from moved lights updated in realtime. Awesome feature, you should've covered it.
"Enlighten Baked Global Illumination is deprecated (unlike Enlighten Realtime Global Illumination)." Also, "Enlighten is deprecated, and will soon be removed"... ref: Unity docs
@@jeffmccloud905 dude, "unlike Enlighten Realtime Global Illumination" :)
@@cubrman this video is about light baking
@@jeffmccloud905 ok.
Это конечно замечательно, но давай по русски. Что делать с overlapping UV's когда я кроме стандартных юнити мешей (кубы, сферы и тд.) ничего не использую, почему оно вообще выдаёт это предупреждение при запекании?
Lightning and lighting are 2 different things mate
Который час в Лондоне не подскажете
My baked light with shadow in room is tooooooooooo dark plz help
Hello! Do you have a point lights in room? If no, You should add it.
@@Mixall.studio i dont need any additional light because there is no any lamp or light needed please any other solution???
@@thvk98 Dont try to grasp onto every light needing a Physical source in an environment. For example: I add 3/4 baked lights to a room, with only 1 Physical torch present
@@Brickwhut thanks, just what I needed to hear
точно не русский
Ну слышен же сильнейший акцент намекающий что диктор русскоговорящий. Зачем усложнять то.
ну на англоговорящую аудиторию записывает, чо сделаешь