It is definitely not small especially for a game released around the same time Minecraft became a Beta version Edit: Minecraft Beta was made 2 years before GTA but that’s still impressive
It’s worth mentioning that depending on what study you read, 70-90%~ of people who are shot will survive provided they weren’t shot in the head and are given prompt medical treatment. Given that the police wear body armor it could be argued that most are just incapacitated in combat.
To add some reference. Los Santos is about 9 sqkm. That gives you Los Santos having a population density of about 2000 people per sqkm. Kinda low for a city, but seeing as most of the city ends up being industrial and commercial, parks and hotels it does make sense. The amount of industrial/commercial is disproportionate to the overall population.
@@elliaka6196 yeah, they WAY toned down the suburban sprawl in this game, edit: although that kinda sucks in video game terms, sprawl being car centric inherently lends itself to gta, and even if its horribly planned its still a important cultural part of american life and some sprawly architecture is worth preserving (specific buildings like a nice 70s contemporary building)
One thing that I don’t see considered here or in any of the comments is Zancudo Military Base. That would definitely up the population a surprising amount despite it’s small size, it’s got a load of huge barracks buildings where thousands of soldiers must be permanently living in. Other than that, great video! Edit: Other things that weren't considered are the prison population, the biker trailer park, the altruist camp village on mount chiliad, the coastal town of chumash next to los santos as well as the fact that the FIB HQ and the Humane Labs definitely would have permanent staff that live in them.
I’m not sure, but are military personnel on-base considered as part of the civilian population of a town? They’re usually considered seperate from the city they belong to.
@@Raptor810BlueWell I mean they'd count technically to the US population but the LS population? No, especially when they're deployed overseas to be stationed at Zancudo.
@@Raptor810Blue So? This video was just measuring the population of the game GTA 5. I'd definitely count the many military personnel stationed on the island as part of that game population.
Exactly, and people DO live above stores alot and alot of the "office" buildings are shown to be apartments in Online, idk why this video is getting praised, its poorly done imo.
Thatd be a neat easter egg, say the game tracks your npc kills, once you hit a threshold the game will run a five or ten minute dream sequence next time you sleep, nobody is around and the mc is all like wtf, then the city snaps into an alternate hellscape before mc's subconscious starts manifesting their violent impulses in the form of aggressive mutilated npcs (implication being theyre your victims) that you just cant win against, they eventually swarm you and pull you apart, mc wakes up all stressed out and you get a "guilt induced alcoholism" debuff Kek
They all respawned at the hospital. Some sending angry texts to the player about the hospital bill. "Sure killing me is a vacation but dont you dare drain my wallet of $5000!"
This was pretty good video! However, you forgot Cape Catfish, Chumash, Dignity Village, Fort Zancudo, Galilee, Harmony, North Chumash, and Stab City (even though it's technically abandoned)
@elkyubi4281 Eh, I mean maybe. But does that really count? I mean the government probably doesn't know about it and couldn't count the population cuz it'd be too dangerous, yk?
It's important to note that the implied size, location, population etc. is incongruent with what the game actually shows. In the underbelly of paradise, the LS port is mentioned to be the second largest in the world, with 2 million containers going through a day which is just.. obviously not correct. It's also implied that the san andreas we see in gta 5 is NOT the entire state (often being referred to as "southern san andreas"), which, paired with lester calling the water north of paleto bay a river (when it's obviously an ocean), implies that the san andreas we see is not the actual one.
@@WesternUranus for rockstar, map expansions are huge amounts of work with very little incentive unless they made it a paid DLC. Can't microtransaction a map expansion. There are, however, a couple of really great map expansions in the works by modders that get very, very close to rockstar quality.
@@UnityAgainstJewishEvil The 2 major ones are the Las Venturas Project and the Roxwood Project, however those are both paid for (I haven't tried roxwood but venturas is worth it imo) . The best free one you could find is probably the Liberty City port, although it's very hard to install and you have to get it off some dodgy sites.
That would make it the largest port in the world by far, but is also quite unbelievable considering that the actual largest port in the US is the Los Angeles one at just about 20M containers a year, and it's only the 9th largest port in the world. It is obvious though that Los Santos is meant to mirror Los Angeles so it makes sense for it to have the largest port in the US, but the US just doesn't have anything near the largest in the world.
Interesting, I appreciate you making this! One problematic thing with counting this is that in real life, many high rise buildings are actually partly offices/shops and partly housing. I suppose it's meant to be similar here. Also, not sure if you counted the prison, but that may have a bunch more residents too.
This is exactly the kind of video that scratches one of those stupid itches in my brain. Even though Los Santos officially has a population of about the same as Los Angeles, it's just ridiculous to think almost 4 million people fit into the tiny land area that the city is settled on. Even though you could roughly estimate the actual population by taking the city's square mileage and its counterpart's population density, it'd be so much cooler to know the *REAL* population by taking into account all of the homes and apartments strewn about. In the end, this is a really cool video, and I'd totally do this myself if you hadn't already done the work for me.
To scale game worlds to the real world, what I do is multiply things by the in game time dilation. If a day is one hour, multiply distances and populations by 24.
@@xanyeeast The idea is that if a day is an hour, you're pretending that all distances are 24 times as long, so you should fit more things into that distance. Probably should scale the population by the square of the time factor though, because they scale with area. E.g. if distances are multiplied by 24, then population should be multiplied by 24*24. In GTA V, a day is 48 minute long, which is a scaling factor of 30. Going by the video's estimate of 20k people, there should be about 18 million people in San Andreas, which is similar to Greater Los Angeles's population of about 20 million.
I tried counting years ago and came up with 25k people as my estimate, but I didn't try to look inside to determine if what looked like an apartment on the outside was on the inside. I do wish there were more random homes though. Have a couple of farms with seasonal quarters. Have a dead end road with 10 mobile homes on it.
vaguely interesting but 20k population for a city even scaled 1:1 that (if we made LS a real city but kept it GTAV size. Yes i know it's small L.A but still) Ideally the city should house about 100k-300k people total. you have to remember that the 2nd floors of businesses are also apartments some houses could be multi-family homes and the hotels COULD actually be apartments because there are a lot of abandon hotels that were redone into apartments.
Bro, my love for demographics and geography instantly made me click on this video. And I don't regret it at all!! Awesome video, liked and subscribed, and on my way to watch more of your content
7:20 I mean, there is a reason why Los Angeles, San Francisco, San Diego and Sacramento basically run the entire state of California. Their populations are bloated and the cities have had a history of siphoning resources from the surrounding areas just making the city population even bigger (just look at what LA did to Owens Valley).
My family's been living there for 50 years, so they moved there well after the Water Wars debacle, but there still isn't a day that goes by that they don't curse the name of DWP and LA.
Mf really went around GTA V counting how many houses there are. Props to you, my guy. It was a well-made video that clearly took a lot of effort to make. Deserves way more views.
The funny (or sad) thing is, I did a very similar thing mapping out every street, road, back alley, parking lot, backroad and trail on the map, and made a map showing which streets and spots have each of incandescent (white), mercury vapor (silver-ish), and sodium (orange) streetlights are! Lol It only included the standard style of streetlights that have a mast arm over the road, no decorative types or lot/factory lights that were non-standard. The majority are sodium (orange) style lights. The largest concentration of mercury vapor (silver) style lights are around downtown, like for instance the street the downtown police station is on. The only spot where there were incandescent (white beam) streetlights on the entire map is just six streetlights on only two bridges just a little west of "Stab City", the biker trailer park circle by Mount Josiah and the west end south shore of Alamo Sea.
Its kinda crazy that Los Santos has roughly 20k people. I live in a rural city of 7000 people, Los Santos is only like 3x more populous than my city despite being WAY more urbanized.
I briefly touched upon this 7:28 there is a big difference between online and offline. they don't match most of the time. For this I only looked at ofline.
@@commugumExactly; Online was merely meant to be a small extra feature, similar to GTA IV’s multiplayer, so very little of the map has been designed with Online in mind. Most buildings where originally made with no other purpose than to serve as a background detail in Story Mode. But, as we all know, GTA Online massively gained in popularity; so in order to keep adding “new” properties for players to buy in subsequent updates they had to re-purpose various buildings that where unused in Story Mode as “new” properties available to the player in Online. Sometimes, especially in the last few years, they also somewhat changed the exterior of those buildings in Online to reflect their new purpose ( _e.g. name badge next to the door at your Agency, painting/signs on the exterior of your Arcade, graffiti at the LS Car Meet_ ), but various properties from older updates still have the exact same exterior in Online as they do in Story Mode, even if it doesn't fit with their new purpose ( _e.g. the Mirror Park Boulevard 2-car garage is the taxi depot building from Story Mode, most stilt houses in Vinewood Hills still have random NPCs spawning on the balcony/yard, one of the LSIA hangars still has a giant Pegasus logo on top, and of course most apartment buildings look like offices as said in this video_ ). That way there are a total of 198 player-purchasable buildings in Online, which is about 8.5% of all of the buildings. Since it'd be absurd that such a large portion of the city is only used by 1 person (the Online character), it indeed makes a lot more sense to base this video on Story Mode rather than Online.
Very good work. I love how this game is almost 10 years old and people can make new and entertaining videos about it. Also that's pretty large considering its a 10 year old game with that many buildings and the amount of NPCs on the map at any given point and time.
Theres some mistakes, you seem to forget that mixed zoning exists especially for residential and commercial buildings, commercial buildings can sit under residential buildings and many people live in the same building as their shops on the second story.
Thought of this content idea and you beat me to it! You did an AMAZING job with the research and the whole video was very entertaining. liked and subbed
thank you! Yeah wanted to do that for a while but I though for the longest time, I'm way to shit to make this. This was also a practice video. When I have some time next week I'm probably going to be doing one about just cause 3. that's also the game I originally wanted to do this for.
@@commugum yeeees! I can't wait to see what you come up with. This is a brilliant series even for other gta games. You better make one for gta 6 when it comes out 😂😂
Back in the day I remember seeing that GTA 3 had the population mentioned somewhere. So me being me, I decided to try and kill as many NPCs as the population number. Needless to say I didn’t get close before I gave up.
But there is also Fort Zancudo... There must be some soldiers who live there and then there are many villas along the highway for Paleto.... In my opinion the population could be around 25 thousand inhabitants
I dont see where you considered Mirror Park, for sure the easiest part of the whole map and single homes.. on no map did you mark it 8:26 there we have it!
I watched your videos about gta5 and rdr2 populations and I just wanna say, you did an amazing job man, the videos are all well made, interesting and my kindna stuff with the mapping and all that. The hardwork you put it also astounding editing is good.
I mean, GTA captures the huge variety of LA, airport, harbour, beach area downtown, rich living areas, medium class, hoods. An airport will always be airport size, while in reality the living areas would be WAY more bigger - accurately depicting this would be too hard and also ruin the balance of the map.
you deserve more than million of views for this i cant stop thinking abt the fact u spent so much time on this and i just found out u made just cause 3 now why are u spending so much time on stuff like this...
I’ve always wanted to know this like a year or 2 ago, just felt kinda cool to see a city on a island like wuhu island. You did forget one small town on the east side of ls which is Mirror Park. It’s basically the suburbs of the entire map.
If we were to take into account the unrealistic building exteriors and families with more than 3 people; I feel that the population of GTA should be around 40,000 people. We have the military base; too, which has houses for soldiers. Not to mention that according to the wiki, the population of Paleto Bay is 4,000-5,000. Overall, I really enjoyed this video! It's obviously very quality and I can't wait for more of your videos.
3 million residents in Los angeles; but worst thing is, Los santos is a compressed version of LA, so your number is quite realistic to a city that is a parody of a another city in real life which is a illusion of paradise
I have a different theory about this. As it can easily take 2 or so in-game hours to cross the city, it's actually a lot bigger than it looks. This means that there's probably way more people living there. Also, the housing occupancy might be much bigger than in its real-life counterpart. All this combined could actually bring the numbers quite close to the ones of the kind of large city they're trying to depict
I love how huge the game feels despite being relatively small.
It is definitely not small especially for a game released around the same time Minecraft became a Beta version
Edit: Minecraft Beta was made 2 years before GTA but that’s still impressive
@@samuelspace101Los Angelos has like a population of 4 million so I think that’s what he meant
@@booworkman7293Los Angeles*
@@samuelspace101 minecraft was fully released 2 years before gta. Minecraft became a Beta version in 2010.
@@booworkman7293The metropolitan area of Los Angeles has over 12 million.
given there are infinite numbers of police officers, doesn’t that mean the population would be infinite too?
Not per se because maybe the police come from other states at some point, plus it is impossible to prove that all oolice officers live in los santos
@@stefanvermeer3209 there are also infinite npcs becous they respawn
That's gameplay logic. In universe itself it's not infinite.
It’s worth mentioning that depending on what study you read, 70-90%~ of people who are shot will survive provided they weren’t shot in the head and are given prompt medical treatment. Given that the police wear body armor it could be argued that most are just incapacitated in combat.
Yes that's what I thought haha
To add some reference. Los Santos is about 9 sqkm. That gives you Los Santos having a population density of about 2000 people per sqkm. Kinda low for a city, but seeing as most of the city ends up being industrial and commercial, parks and hotels it does make sense. The amount of industrial/commercial is disproportionate to the overall population.
All the skyscrapers in the downtown area would need the entire city's population to fully operate realistically.
@@elliaka6196 yeah, they WAY toned down the suburban sprawl in this game, edit: although that kinda sucks in video game terms, sprawl being car centric inherently lends itself to gta, and even if its horribly planned its still a important cultural part of american life and some sprawly architecture is worth preserving (specific buildings like a nice 70s contemporary building)
@elliaka6196 a half empty skyscrapper sounds about right for most major cities actually
Not when people are firing rockets and blowing up hundreds of cars a day.
2000 people per sqkm is actually incredibly high, roughly ten times higher than london
What?? This video is very well made, it deserves way more views!
thank you!
Statistically This video did well and his channel will be on the up if he keeps making these good vids so dont worry
@@DirtyDev I can’t get a erection any tips?
28k👎
@@MyPlayListsAreBetterThanYours What?
One thing that I don’t see considered here or in any of the comments is Zancudo Military Base. That would definitely up the population a surprising amount despite it’s small size, it’s got a load of huge barracks buildings where thousands of soldiers must be permanently living in. Other than that, great video!
Edit: Other things that weren't considered are the prison population, the biker trailer park, the altruist camp village on mount chiliad, the coastal town of chumash next to los santos as well as the fact that the FIB HQ and the Humane Labs definitely would have permanent staff that live in them.
I’m not sure, but are military personnel on-base considered as part of the civilian population of a town? They’re usually considered seperate from the city they belong to.
@@Raptor810BlueWell I mean they'd count technically to the US population but the LS population? No, especially when they're deployed overseas to be stationed at Zancudo.
@@Raptor810Blue So? This video was just measuring the population of the game GTA 5. I'd definitely count the many military personnel stationed on the island as part of that game population.
Well they also didn’t count the biker trailer park, Chumash, or the prison.
Guy's not native to the US so I'd give him a break
I would love to see this done with GTA4’s Liberty City considering how dense it is
he did it
@@KalebPrentice on his channel
You missed quite a few of the smaller towns across the map - just off the top of my mind there's Chumash, North Chumash, Harmony, and Galilee.
Exactly, and people DO live above stores alot and alot of the "office" buildings are shown to be apartments in Online, idk why this video is getting praised, its poorly done imo.
@@GoodGuyScottywell you go and do it then
@@GoodGuyScotty online is essentially a separate game from GTA V
Mirror park too
@@GoodGuyScottythis is such a gay comment to make 😂
tbh the entire island should be around like 500 people because the player killed most of the population lol 💀
Trevor took the half of Mirror Park population, big half of US Army base, took care of vagos and ballas in south LS, and we can keep going 💀
Thatd be a neat easter egg, say the game tracks your npc kills, once you hit a threshold the game will run a five or ten minute dream sequence next time you sleep, nobody is around and the mc is all like wtf, then the city snaps into an alternate hellscape before mc's subconscious starts manifesting their violent impulses in the form of aggressive mutilated npcs (implication being theyre your victims) that you just cant win against, they eventually swarm you and pull you apart, mc wakes up all stressed out and you get a "guilt induced alcoholism" debuff
Kek
They all respawned at the hospital. Some sending angry texts to the player about the hospital bill.
"Sure killing me is a vacation but dont you dare drain my wallet of $5000!"
@@lm9029 💀
Yeah i have 68k kills in gta online
This was pretty good video! However, you forgot Cape Catfish, Chumash, Dignity Village, Fort Zancudo, Galilee, Harmony, North Chumash, and Stab City (even though it's technically abandoned)
And mirror park
What also about the altruist camp?
@elkyubi4281 Eh, I mean maybe. But does that really count? I mean the government probably doesn't know about it and couldn't count the population cuz it'd be too dangerous, yk?
Also completely forgot Murrieta Heights, which have single family homes there (near the oil fields).
@@VelaNovaBlazehe did mirror park
This video is criminally underrated. It's explained quite well and it's very humorous! You've earned my like!
more like sub
It’s bad because he didn’t count the other towns
It's important to note that the implied size, location, population etc. is incongruent with what the game actually shows. In the underbelly of paradise, the LS port is mentioned to be the second largest in the world, with 2 million containers going through a day which is just.. obviously not correct.
It's also implied that the san andreas we see in gta 5 is NOT the entire state (often being referred to as "southern san andreas"), which, paired with lester calling the water north of paleto bay a river (when it's obviously an ocean), implies that the san andreas we see is not the actual one.
You'd think over the last 10 years they would have added the other parts of San Andreas as DLCs but all we got was flying bike with missiles
@@WesternUranus for rockstar, map expansions are huge amounts of work with very little incentive unless they made it a paid DLC. Can't microtransaction a map expansion. There are, however, a couple of really great map expansions in the works by modders that get very, very close to rockstar quality.
@@milob.805Any good suggestions for those modded expansions?
@@UnityAgainstJewishEvil The 2 major ones are the Las Venturas Project and the Roxwood Project, however those are both paid for (I haven't tried roxwood but venturas is worth it imo) . The best free one you could find is probably the Liberty City port, although it's very hard to install and you have to get it off some dodgy sites.
That would make it the largest port in the world by far, but is also quite unbelievable considering that the actual largest port in the US is the Los Angeles one at just about 20M containers a year, and it's only the 9th largest port in the world. It is obvious though that Los Santos is meant to mirror Los Angeles so it makes sense for it to have the largest port in the US, but the US just doesn't have anything near the largest in the world.
While UA-cam recommendations have felt off recently, I can say, I am glad to come across good, quality, small creators like yourself. Great video!
You single-handedly succeeded in conducting a zoning analysis and a census for the state of San Andreas, well done!
cool video !
it's interesting seeing how small they have to actually condense cities in game so they can fit it all in thought
but still impressive
I admire your dedication for this video, I would've given up at Paleto Bay 😅
Interesting, I appreciate you making this!
One problematic thing with counting this is that in real life, many high rise buildings are actually partly offices/shops and partly housing. I suppose it's meant to be similar here.
Also, not sure if you counted the prison, but that may have a bunch more residents too.
Have fun recounting in 2025 for gta 6
This is exactly the kind of video that scratches one of those stupid itches in my brain. Even though Los Santos officially has a population of about the same as Los Angeles, it's just ridiculous to think almost 4 million people fit into the tiny land area that the city is settled on. Even though you could roughly estimate the actual population by taking the city's square mileage and its counterpart's population density, it'd be so much cooler to know the *REAL* population by taking into account all of the homes and apartments strewn about.
In the end, this is a really cool video, and I'd totally do this myself if you hadn't already done the work for me.
To scale game worlds to the real world, what I do is multiply things by the in game time dilation. If a day is one hour, multiply distances and populations by 24.
how does the time correlate to distance and population though? i‘m not good at maths but i would admire an explanation
@@yato2454bc it takes time to get to places
@@BenSpruce-101 well yea but population?
The time implies distance, distance implies size , size implies population @@xanyeeast
@@xanyeeast The idea is that if a day is an hour, you're pretending that all distances are 24 times as long, so you should fit more things into that distance. Probably should scale the population by the square of the time factor though, because they scale with area. E.g. if distances are multiplied by 24, then population should be multiplied by 24*24.
In GTA V, a day is 48 minute long, which is a scaling factor of 30. Going by the video's estimate of 20k people, there should be about 18 million people in San Andreas, which is similar to Greater Los Angeles's population of about 20 million.
I tried counting years ago and came up with 25k people as my estimate, but I didn't try to look inside to determine if what looked like an apartment on the outside was on the inside. I do wish there were more random homes though. Have a couple of farms with seasonal quarters. Have a dead end road with 10 mobile homes on it.
Nice, 25 with counting everything is basically on track with. Good to know
@@commugumYou gotta do one with GTA6 when it comes out lol
Rdr2 did a very good job of home diversity. I hope they keep the same level of world design for VI
I love that, being dutch myself, I can hear straight away that this guy is dutch as well
exactly, immediately
vaguely interesting but 20k population for a city even scaled 1:1 that (if we made LS a real city but kept it GTAV size. Yes i know it's small L.A but still) Ideally the city should house about 100k-300k people total. you have to remember that the 2nd floors of businesses are also apartments some houses could be multi-family homes and the hotels COULD actually be apartments because there are a lot of abandon hotels that were redone into apartments.
Bro, my love for demographics and geography instantly made me click on this video. And I don't regret it at all!! Awesome video, liked and subscribed, and on my way to watch more of your content
7:20 I mean, there is a reason why Los Angeles, San Francisco, San Diego and Sacramento basically run the entire state of California. Their populations are bloated and the cities have had a history of siphoning resources from the surrounding areas just making the city population even bigger (just look at what LA did to Owens Valley).
What did LA do to Owens Valley? Sorry, im not american so I didnt even know it existed.
@@Marco-yn6wj diverted all the water and made it almost completely dry, and taking it away from local residents
oh thats horrible!@@dosilic
My family's been living there for 50 years, so they moved there well after the Water Wars debacle, but there still isn't a day that goes by that they don't curse the name of DWP and LA.
That’s how cities work…
Mf really went around GTA V counting how many houses there are. Props to you, my guy. It was a well-made video that clearly took a lot of effort to make. Deserves way more views.
The funny (or sad) thing is, I did a very similar thing mapping out every street, road, back alley, parking lot, backroad and trail on the map, and made a map showing which streets and spots have each of incandescent (white), mercury vapor (silver-ish), and sodium (orange) streetlights are! Lol
It only included the standard style of streetlights that have a mast arm over the road, no decorative types or lot/factory lights that were non-standard. The majority are sodium (orange) style lights. The largest concentration of mercury vapor (silver) style lights are around downtown, like for instance the street the downtown police station is on. The only spot where there were incandescent (white beam) streetlights on the entire map is just six streetlights on only two bridges just a little west of "Stab City", the biker trailer park circle by Mount Josiah and the west end south shore of Alamo Sea.
in 12 years you ll have to come back counting the gta 6 headcount
Its kinda crazy that Los Santos has roughly 20k people.
I live in a rural city of 7000 people, Los Santos is only like 3x more populous than my city despite being WAY more urbanized.
Realistically, Los Santos should have around 4 million people caused it’s based on LA
This video is going to blow up.
Maybe one day
I will say a lot of the hotels you marked are apartments. We know this because the online players can buy them
I briefly touched upon this 7:28 there is a big difference between online and offline. they don't match most of the time. For this I only looked at ofline.
@@commugumExactly; Online was merely meant to be a small extra feature, similar to GTA IV’s multiplayer, so very little of the map has been designed with Online in mind.
Most buildings where originally made with no other purpose than to serve as a background detail in Story Mode.
But, as we all know, GTA Online massively gained in popularity; so in order to keep adding “new” properties for players to buy in subsequent updates they had to re-purpose various buildings that where unused in Story Mode as “new” properties available to the player in Online.
Sometimes, especially in the last few years, they also somewhat changed the exterior of those buildings in Online to reflect their new purpose ( _e.g. name badge next to the door at your Agency, painting/signs on the exterior of your Arcade, graffiti at the LS Car Meet_ ), but various properties from older updates still have the exact same exterior in Online as they do in Story Mode, even if it doesn't fit with their new purpose ( _e.g. the Mirror Park Boulevard 2-car garage is the taxi depot building from Story Mode, most stilt houses in Vinewood Hills still have random NPCs spawning on the balcony/yard, one of the LSIA hangars still has a giant Pegasus logo on top, and of course most apartment buildings look like offices as said in this video_ ).
That way there are a total of 198 player-purchasable buildings in Online, which is about 8.5% of all of the buildings.
Since it'd be absurd that such a large portion of the city is only used by 1 person (the Online character), it indeed makes a lot more sense to base this video on Story Mode rather than Online.
@@commugumyea basically different games from the technical side
Very good work. I love how this game is almost 10 years old and people can make new and entertaining videos about it. Also that's pretty large considering its a 10 year old game with that many buildings and the amount of NPCs on the map at any given point and time.
Theres some mistakes, you seem to forget that mixed zoning exists especially for residential and commercial buildings, commercial buildings can sit under residential buildings and many people live in the same building as their shops on the second story.
We suggest you upload an updated version.
@@Deleted11100We?
Thought of this content idea and you beat me to it! You did an AMAZING job with the research and the whole video was very entertaining. liked and subbed
thank you! Yeah wanted to do that for a while but I though for the longest time, I'm way to shit to make this. This was also a practice video. When I have some time next week I'm probably going to be doing one about just cause 3. that's also the game I originally wanted to do this for.
@@commugum yeeees! I can't wait to see what you come up with. This is a brilliant series even for other gta games. You better make one for gta 6 when it comes out 😂😂
@@bobbaace3710 ooh, definitely
Great video but what about Chumash and other single homes spread across the map like farm houses etc.?
This is really late but at 7:55 he addresses this with “rest of greater map” “beach houses” “the lost club” and “the violent incest community”
It's not the video we deserved, but it's the video we needed
Grapeseed upside down looks very funny 1:35
Exactly lol
One thing you didnt seem to account for, was residencies above stores, which is absolutely common in cities like LA
And houses like how can so much people be on the freeway downtown etc, if they’re barely any residents surrounded downtown
I loved your video, I always wondered how populous GTA cities were, but I never felt like trying to make an estimate myself
I smell dutch
Yes
How?
Loved the vid! Noticed you're accent sounds dutch.
Well now we’re gonna need a population of gta6 video in ~2 years, give or take
Great vid man
Love this type of video, this was great!
i love your voice, your sense of humor and everything GTA Related. Subbed and can’t wait for more content
Thanks! Probably some more gta in a couple of weeks
Great video!🦾
This is really well made, I thought it is going to have like at least few milions of views, it surely deserves more
And what is a population of GTA San Andreas?
20-21K people in Los Santos, 10K in San Fierro, 14K in Las Venturas
@@Adeyn hard choosing which one I'd rather live in, San Fierro or Las Venturas fr. Best game ever.
Here before this video blows up
Also you deserve way more credit for all of the hard work you put into this.
I think you forgot about Mirror Park and other small residential areas in far eastern LS, also Chumash.
Wel No I’ve never wondered how many people lived there but gg man😂 good video
Thanks for not a 30 min vid, ima like just for the shortness🎉🎉🎉
The interiors are mostly empty and NPCs don't spawn unless you are in range or they are special. So population is under 100 at any given moment
🤓🤓
There's a difference between population of a theoretical island vs who you can see in a video game.
Bro has the object permanence of a literal baby
@@matthewjones39LOL
Btw there are probably long term residents in the Fort Zancudo and Bolynbrook prison aswell...
I think i smell dutch
?
@@Hayden_Gamez I mean he has a Dutch accent
Imagine a collab with Any Austin and you two figure out the employment rate of this population.
This should have way more views
Back in the day I remember seeing that GTA 3 had the population mentioned somewhere.
So me being me, I decided to try and kill as many NPCs as the population number.
Needless to say I didn’t get close before I gave up.
did you counted each building level as only 1 apartment ?
But there is also Fort Zancudo... There must be some soldiers who live there and then there are many villas along the highway for Paleto.... In my opinion the population could be around 25 thousand inhabitants
I smell Nederlands
I smell dutch haha
Crazy how this video has 25k you DESERVE MORE VIEWS!
49k now, basically doubled in 22 hours wtf
I dont see where you considered Mirror Park, for sure the easiest part of the whole map and single homes.. on no map did you mark it
8:26 there we have it!
This video giving me College research type vibe abourt demographic and sociology courses lol. Keep it up man
whos here after gta 6 came out
+
I watched your videos about gta5 and rdr2 populations and I just wanna say, you did an amazing job man, the videos are all well made, interesting and my kindna stuff with the mapping and all that. The hardwork you put it also astounding editing is good.
Ik proef wat nederlands
Me: Man its already 2AM i really should get some sleep
UA-cam: Want to know the total population of GTA 5?
Nice counting :D
Thanks man!
@@commugum no worries :D
I mean, GTA captures the huge variety of LA, airport, harbour, beach area downtown, rich living areas, medium class, hoods. An airport will always be airport size, while in reality the living areas would be WAY more bigger - accurately depicting this would be too hard and also ruin the balance of the map.
We finna need this video for the upcoming gta 6 like this we gotta know the population
this seems like a very time consuming task, great video
Kinda sad you didn't do the little town at the coast 😭 but good vid nonetheless
Didn't cover them in detail but you'll find that in the maps at the end
I very much like your effort, continue on your hard work. May your vids be blessed by the algorithm gods.
The only problem I have with this is how multistory mansions could on average have 2.9 people in it
I think you forgot some buildings/villages like stab city or the cult but that likely wouldn’t change the outcome that much great video
I’m glad someone was brave enough to try to figure out that number! Hats off to you 🎉🎉
I was surprised to see you're only at 3k subscribers, I've expected to see a much larger number
Thanks, You want to know a fun fact, back when I made this i had 1.2 K.
This is amazing you deserve to have 1M subs
This is probably my favourite gta 5 video and it’s the most interesting
theres harmony, mirror park and the neighborhood in la mesa, 6:13 its the half circle with nothing drawn on it in the industrial area on the right
Your voice and accent really made me enjoy watching till the end 😆
you deserve more than million of views for this i cant stop thinking abt the fact u spent so much time on this and i just found out u made just cause 3 now why are u spending so much time on stuff like this...
I’ve always wanted to know this like a year or 2 ago, just felt kinda cool to see a city on a island like wuhu island. You did forget one small town on the east side of ls which is Mirror Park. It’s basically the suburbs of the entire map.
Girl, Trevor killed half o mirror park
Respect the work you put in
If we were to take into account the unrealistic building exteriors and families with more than 3 people; I feel that the population of GTA should be around 40,000 people.
We have the military base; too, which has houses for soldiers.
Not to mention that according to the wiki, the population of Paleto Bay is 4,000-5,000.
Overall, I really enjoyed this video! It's obviously very quality and I can't wait for more of your videos.
If you're using the average amount of people per house you're already considering familes with more than 3 people
Can’t wait for how big GTA 6 is gonna be
Very good. I did this years ago myself and calculated 25-30k.
If you watch the in game TV they say the population number. I don't remember what it is but I think it's around 3-4 million people.
This is the first video of yours ive ever seen, ive subbed and look forward to every other one from now on. Awesome video, done so well
Ooh, than you got like one of the best to start with, nice. Welcome btw
Goeie video bro! ik heb net geabonneerd. Blijf doorgaan met deze coole videos!
Favorite fictional enumerator channel
I had this same question for the longest time! Great video
3 million residents in Los angeles; but worst thing is, Los santos is a compressed version of LA, so your number is quite realistic to a city that is a parody of a another city in real life which is a illusion of paradise
Thanks for this vid. I love this kind of studies on GTA 5
I love how game the huge feels despite being smally relative.
I have a different theory about this.
As it can easily take 2 or so in-game hours to cross the city, it's actually a lot bigger than it looks.
This means that there's probably way more people living there.
Also, the housing occupancy might be much bigger than in its real-life counterpart.
All this combined could actually bring the numbers quite close to the ones of the kind of large city they're trying to depict
This video makes me want to replay the campaign and just walk around the city looking at stuff
Man your videos are great . I am sorry that our population is less then Los Santos 😢. U deserve better.
😆
amazing video as always