After doing a playthrough where the entire world was nothing but wood (it was living hell till grenades) I found I can produce more power using just the wood than a nuclear power plant... I had about one million of wood in logistics, an hour later I had none for my 1 gigawatt wood plant... Not the best way to do that but it added it logistical challenge for me
Some pretty neat ideas actually. Usually I just have a requester chest feeding wood into a priority input splitter going towards my coal power plant, since I usually don't deconstruct my starter power plant
Trains don't consume more fuel when accelerating when compared to just driving at top speed. So adding extra wagons does absolutely nothing. Instead, add more locomotives so you can burn more wood per second. And have them drive around for multiple laps instead so a smaller portion of the time is spent braking. (and thus, less of the time is spent not burning wood.)
Turn the wood into wooden chests, and you make those useful ore loaders for your trains. Because a single train caboose can be fed from 12 chests. So if those chests are wood, that's perfectly fine. You don't need iron or steel for that job. Saving you iron and steel while doing the exact same job = a win for wood
A single big tree yields four wood and you need only one wood to craft a wooden box. At that ratio, one wagon only needs three trees' worth of wooden boxes. You're probably going to gain more wood building the railway than you consume crafting boxes for the stations.
@@Welgeldiguniekalias just built more outposts to use the wood and then build more outputs to use the wood you got building the other lot of outposts and then build more outposts…. Just hope it doesn’t scale exponentially
I have a combustible power generator automatically fed with any wood, coal, fuel blocks and whatever that somehow enter the logistics network. I had a mod that added item incinerators to just delete items, which I set up to remove the 5000ish lamps I had clogging up some chests that I wasn't going to need again, logistics bots carrying them into a chest. 24 in game hours later I found that there were two assemblers in the depths of my factory producing lamps, and putting them into logistics accessible storage. I had produced 122000lamps to be carried by my logistics bots to get burned. 244000copper and 366000iron incinerated without me even noticing.
make a perpetual nuclear reactor explosion by using a large circle of auto-rebuilding nuclear reactors, place requestor chests for wood near one of the reactors. Easy automated solution, design is very human.
@@24thcenturygamer Probably 400 or so. it takes 221.25 seconds for a single reactor to heat up to 900 C without any heat pipes, but im not sure how long it takes for reactor explosion to explode another reactor at max distance, from what i remember it goes at around 100/minute rate. You could mesure exact max distance for reactor to destroy another reactor, then place 100 or so reactors in a row, explode them and mesure total time to get exact reactor/second rete.
Always just end up making it the primary supplier for legacy coal plants. Just set an input priority on a for the belt that feeds in wood and you'll burn through it in no time.
#1 Play Krastorio 2, wood is an ingredient in more then boxes and power poles but actual research requirement. #2 Install Wood Gasification and turn that humble wood into sweet sweet black gold. #3 Wood powered steam generator power plant... use an S/R latch and now it can become a backup generator too. #4 Fire, lots and lots of fire.
I use wood as the first backup power source for my factory if solar isn't enough (as is inevitable, I don't have infinite space for panels and accumulators). After the wood system isn't enough for the power deficit (due to being small, or empty), the nuclear power comes online. The nuclear power will never realistically not be enough, but in the case of an emergency where I can't manufacture the nuclear fuel for whatever reason I also make solid fuel backup power. This requires some basic circuits, and an immense amount of steam tanks and batteries, but it's worth it.
In space exploration you just fill a rocket with wood, launch to orbit, and make biosludge out of it. I do recommend doing this after you get the vanilla resources from other planets than your starting one (Nauvis)
Have a requester system take the wood to an area without connection to the main grid. Feed boilers with burner inserters for power. Craft wood into boxes (as per another suggestion in these comments) and feed trains. All of which uses machines and bots powered by wood boilers. Also power some circuits to count amount of wood destroyed.
I like using a tree mod, I forget its name, that lets you turn wood and fertilizer into more trees, which you can then plant anywhere you want to absorb more pollution. There's a formula for making the fertilizer that includes petroleum gas, nitric acid, and ammonia.
I just make some thing like the old starter base and shove wood on the belts for the boilers and then steam engines. Just make sure when you do this separate it from your normal electrical grid. Or if there is no starter base anymore just use radars
This is a funny video to have recommended now that 2.0 is out. Once I unlocked the recycler I up-cycled all my wood to the highest quality I have access to. Now I have chest with 2k epic wood in it and I have no idea what to do with it, but it's only ONE chest!
Best method is mitigation. If you need to build big post-rocket you can try to avoid placing the blueprints where the forest is most dense, or if you have to place them there: plan ahead and burn the forest first.
I do the train one but instead of automating it I just put like 8 locomotives, manualy fill them with wood and set it on a nonstop loop as it burns 2.4 thousend wood in a few dozen minutes
It's possible to use power switches to segregate your power grid. Things like nuclear only kicking on when the accumulators are exhausted or alternatively the main power grid only kicking in when the wood fueled boilers are exhausted.
I had a worse setup where my request chests would put wood into a splitter with input priority on the wood side that goes straight to furnaces/boilers. Worse than yours because it wasn't a waste.
I just set a small boiler power plant and request wood to it with blue chests, it then works every night when the solar is off. It's not ideal because I don't strictly need this energy 'cause I could get it back at daytime since my solar is abundant. So I really like your idea of feeding wood to coal liquification boilers, there's no loss at all. But it's not really scalable and not guaranteed to satisfy the supply of wood and even more to diminish the wood buffer in time.
What I have in my actual world is an even simpler version of what I showed in the video. It doesn’t work 100% of the time but it strongly prefers using wood over coal so it tends to burn through the wood and then easily move back to the coal when there’s no more left.
I always install the torch mod which has existed since 0.14, that way keeping my base lit up requires an entire infrastructure to supply the torches with wood which keeps the spaghetti at a reasonable level
I quite like turning it into boxes then recycling it back again. Optionally you can use quality modules so that you eventually have a little bit of legendary wood
Build small separate electric network inside your factory. This separate network consists of burner inserters, boilers, turbines, empty beacons. Insert wood to this closed system via requestor chest.
The best way I found to deal with the problem is to make a youtube video detailing different methods to destroy wood, by the time youre done with the video the wood problem is gone!
If only, the best way I actually found to get rid of the wood was laying it all out on the floor to get that thumbnail, but sadly it’s awfully inefficient.
I have requester chest on every primary input in the factory and all burnables that make it I tot he network get fed to the boilers which have circuit to turn them on if the chests get too full and the boilers set to be off for any reason
Why not just make a bunch of boilers to burn the wood and make your "primary" power supply using circuits, so any time you get wood it goes to power, then just fails over to your actual power system when you run out
You don't even need circuits. You can just have a single wood burning boiler + turbine. If your using nuclear, the reactor turbines will pace theirselves to let the wood turbine burn. If your using solar, the wood will be burnt at night.
i played over 100 hours in this game, so i am kind of new but kind of no, and i didn’t realise wood is fuel……… i was so confused when i couldn’t burn it to make it coal so i stopped trying hahaha
Just woke up after taking a shot every time you said wood great video
Good video but i think i will continue setting forest fires instead
Australia circa 2020
Nuking much more fun.
Forest fires aren't very useful.
After doing a playthrough where the entire world was nothing but wood (it was living hell till grenades) I found I can produce more power using just the wood than a nuclear power plant... I had about one million of wood in logistics, an hour later I had none for my 1 gigawatt wood plant... Not the best way to do that but it added it logistical challenge for me
Some pretty neat ideas actually. Usually I just have a requester chest feeding wood into a priority input splitter going towards my coal power plant, since I usually don't deconstruct my starter power plant
Another sensible solution
Trains don't consume more fuel when accelerating when compared to just driving at top speed. So adding extra wagons does absolutely nothing.
Instead, add more locomotives so you can burn more wood per second. And have them drive around for multiple laps instead so a smaller portion of the time is spent braking. (and thus, less of the time is spent not burning wood.)
Turn the wood into wooden chests, and you make those useful ore loaders for your trains. Because a single train caboose can be fed from 12 chests. So if those chests are wood, that's perfectly fine. You don't need iron or steel for that job. Saving you iron and steel while doing the exact same job = a win for wood
A single big tree yields four wood and you need only one wood to craft a wooden box. At that ratio, one wagon only needs three trees' worth of wooden boxes. You're probably going to gain more wood building the railway than you consume crafting boxes for the stations.
@@Welgeldiguniekalias just built more outposts to use the wood and then build more outputs to use the wood you got building the other lot of outposts and then build more outposts….
Just hope it doesn’t scale exponentially
I have a combustible power generator automatically fed with any wood, coal, fuel blocks and whatever that somehow enter the logistics network.
I had a mod that added item incinerators to just delete items, which I set up to remove the 5000ish lamps I had clogging up some chests that I wasn't going to need again, logistics bots carrying them into a chest. 24 in game hours later I found that there were two assemblers in the depths of my factory producing lamps, and putting them into logistics accessible storage. I had produced 122000lamps to be carried by my logistics bots to get burned.
244000copper and 366000iron incinerated without me even noticing.
This is the most realistic I've ever seen factorio get :D
make a perpetual nuclear reactor explosion by using a large circle of auto-rebuilding nuclear reactors, place requestor chests for wood near one of the reactors. Easy automated solution, design is very human.
I want someone to figure out how big this would have to be to get the reactors back to 900C before the explosion got back to that point.
@@24thcenturygamer Probably 400 or so. it takes 221.25 seconds for a single reactor to heat up to 900 C without any heat pipes, but im not sure how long it takes for reactor explosion to explode another reactor at max distance, from what i remember it goes at around 100/minute rate. You could mesure exact max distance for reactor to destroy another reactor, then place 100 or so reactors in a row, explode them and mesure total time to get exact reactor/second rete.
Always just end up making it the primary supplier for legacy coal plants. Just set an input priority on a for the belt that feeds in wood and you'll burn through it in no time.
#1 Play Krastorio 2, wood is an ingredient in more then boxes and power poles but actual research requirement.
#2 Install Wood Gasification and turn that humble wood into sweet sweet black gold.
#3 Wood powered steam generator power plant... use an S/R latch and now it can become a backup generator too.
#4 Fire, lots and lots of fire.
I use wood as the first backup power source for my factory if solar isn't enough (as is inevitable, I don't have infinite space for panels and accumulators). After the wood system isn't enough for the power deficit (due to being small, or empty), the nuclear power comes online. The nuclear power will never realistically not be enough, but in the case of an emergency where I can't manufacture the nuclear fuel for whatever reason I also make solid fuel backup power. This requires some basic circuits, and an immense amount of steam tanks and batteries, but it's worth it.
Exactly - a huge power plant that accumulates wood from requester chests and turns itself on only when the energy is low seems like the best solution.
In space exploration you just fill a rocket with wood, launch to orbit, and make biosludge out of it. I do recommend doing this after you get the vanilla resources from other planets than your starting one (Nauvis)
Have a requester system take the wood to an area without connection to the main grid. Feed boilers with burner inserters for power. Craft wood into boxes (as per another suggestion in these comments) and feed trains. All of which uses machines and bots powered by wood boilers. Also power some circuits to count amount of wood destroyed.
I like using a tree mod, I forget its name, that lets you turn wood and fertilizer into more trees, which you can then plant anywhere you want to absorb more pollution. There's a formula for making the fertilizer that includes petroleum gas, nitric acid, and ammonia.
I just make some thing like the old starter base and shove wood on the belts for the boilers and then steam engines. Just make sure when you do this separate it from your normal electrical grid. Or if there is no starter base anymore just use radars
Use grenades for deforestation. You only need to upgrade damage once or twice and you can one-shot trees.
My personal solution to this problem is a small electric network consisting of a boiler and radars to consume the wood by powering the radar
You can build a small wood burning power plant away from the main grid that powers a bunch of lmaps to dispose of wood.
With Space age you can simplay launch the wood into orbit now! Finally wooden kessler syndrome unlocked!
Steam boiler setup obviously. Always need more power. With a primary solar setup it will even autoburn it at night.
I've always just mixed it into my coal lines, even after nuclear if i'm not running coal to them anymore I'll just feed them off wood to use it up
This is a funny video to have recommended now that 2.0 is out. Once I unlocked the recycler I up-cycled all my wood to the highest quality I have access to. Now I have chest with 2k epic wood in it and I have no idea what to do with it, but it's only ONE chest!
Best method is mitigation. If you need to build big post-rocket you can try to avoid placing the blueprints where the forest is most dense, or if you have to place them there: plan ahead and burn the forest first.
a burning forest is a beautiful moment in Factorio. it looks SO good :D and way LESS wood that remain to store and dump :D
Luckily I have a flare stack mod with includes an incinerator, that I just constantly feed wood into
I do the train one but instead of automating it I just put like 8 locomotives, manualy fill them with wood and set it on a nonstop loop as it burns 2.4 thousend wood in a few dozen minutes
I see life differently now.
Just use the wood for a steam power plant with a requester chest and make it a duel fuel setup
It's possible to use power switches to segregate your power grid. Things like nuclear only kicking on when the accumulators are exhausted or alternatively the main power grid only kicking in when the wood fueled boilers are exhausted.
I like the mod that let's me turn it into charcoal for oil. The circle of industry as good intended
I had a worse setup where my request chests would put wood into a splitter with input priority on the wood side that goes straight to furnaces/boilers. Worse than yours because it wasn't a waste.
I just set a small boiler power plant and request wood to it with blue chests, it then works every night when the solar is off. It's not ideal because I don't strictly need this energy 'cause I could get it back at daytime since my solar is abundant. So I really like your idea of feeding wood to coal liquification boilers, there's no loss at all.
But it's not really scalable and not guaranteed to satisfy the supply of wood and even more to diminish the wood buffer in time.
What I have in my actual world is an even simpler version of what I showed in the video. It doesn’t work 100% of the time but it strongly prefers using wood over coal so it tends to burn through the wood and then easily move back to the coal when there’s no more left.
@@24thcenturygamer Yeah that's what I thought you did. Quite neat.
I always install the torch mod which has existed since 0.14, that way keeping my base lit up requires an entire infrastructure to supply the torches with wood which keeps the spaghetti at a reasonable level
And now with Space Age you can just feed the wood into a recycler. Anything that can't be reduced to a more basic resource just gets disappeared.
i have that noise making frog
I quite like turning it into boxes then recycling it back again. Optionally you can use quality modules so that you eventually have a little bit of legendary wood
Legendary Wood is what they called me in highschool
Anybody notice the artillery syncing with the music at the end?
Build a large steam power plant like the ones you typically use as backup generators, but source it with wood from requester chests. Problem solved.
Build small separate electric network inside your factory. This separate network consists of burner inserters, boilers, turbines, empty beacons. Insert wood to this closed system via requestor chest.
Something like that very nearly made its way into this video.
That's my approach, but with radar arrays. May as well get some sector scans out of it.
The best way I found to deal with the problem is to make a youtube video detailing different methods to destroy wood, by the time youre done with the video the wood problem is gone!
If only, the best way I actually found to get rid of the wood was laying it all out on the floor to get that thumbnail, but sadly it’s awfully inefficient.
I'm going to (not)* waste resources and send it to the void of space or to vulcanus to burn in lava lakes, rlly efficient :)
I don't dispose wood. I make floors with it.
I have requester chest on every primary input in the factory and all burnables that make it I tot he network get fed to the boilers which have circuit to turn them on if the chests get too full and the boilers set to be off for any reason
Put it in the Space Age Recycler
I just feed my wood into my power plant.
i'm using the wood to coal mod to make charcoal.
that coal then gets fed to coal liquefaction
2:08 it’s liquefaction, not liquefication, different things
I think
I use upgraded nades, best tree removal device in factorio
I do like trains actually
Why not just make a bunch of boilers to burn the wood and make your "primary" power supply using circuits, so any time you get wood it goes to power, then just fails over to your actual power system when you run out
You don't even need circuits. You can just have a single wood burning boiler + turbine. If your using nuclear, the reactor turbines will pace theirselves to let the wood turbine burn. If your using solar, the wood will be burnt at night.
There is a wood to coal mod...
i played over 100 hours in this game, so i am kind of new but kind of no, and i didn’t realise wood is fuel……… i was so confused when i couldn’t burn it to make it coal so i stopped trying hahaha
Or build the base in the desert.
Cool Vid
You can just destroy the chest and all the wood gone
Where’s the fun in that?
Me: Power
Wood to dirt mod
Just do nuclear warfare against the forest.
Finally, the last guide i needed for my collection!
Honestly the burner inserter method is really funny and I think it's my favorite
Boiler
solution, install advanced furnaces 2 mod and then turn it all into coal
Maybe we could do this in real life
Wood goes in the coal plant :3
I like that guy :)
would
Steam boiler that only feeds a huge block of radars.
i remembeer horizon zero dawn, so trains
Riverdale reviews next?
I’m insulted
or just requester burn that for power you need anyway
if this video tryed to be funny it gone all the way to cringe
would
would