Request: a to-do list broken out into factory ("4 wire constructors, 2 manufacturers"). You tick them off as you build. Then, when you click "fix" as you increase production for some item the to-do list updates with new to-do items. This solves the challenge of figuring out how much extra you need to build as you scale your factory.
I am contemplating such an idea. I want to be able to create a form of "edit mode" where any edits you make to the building counts are recorded against the factory and displayed to you as a series of "tasks" you have to do to the factory. That way if you scale things up, you know exactly what you need to build.
Incredible work. I know I'm not unique in wanting something like this, but your methods and included details are so spot-on to what I was wishing for. I can't wait to use this! Thank you so much!
Recipe per factory is great. Sometimes one has lots of a certain resource nearby, but not others, meaning one prefers one alternative recipe over another. Nice!
As of a few days ago you can now also have multiple products with multiples of the same recipe combination if you intend to split your factory up in that way, it doesn't care how many you add now!
This is an instant grab for me. Fantastic work. Regarding the Miner and being silly to "have a mining factory", I think instead of being a factory, it might be more helpful to visualize it as a Percent. So you pick Copper Ore, choose how many nodes you are working with, their purity, and your Miner Mk. They it gives you a total possible production from your chosen Ingot recipe, and a percentage of the ore it is using. Then, as you fix your production of items, it displays a percent of the ore or ingots you are using. That way, you can visualize how much further you can expand before needing to tap a node firther away, or how much you can export to a different factory that might need the ore/ingots.
Amazing tool. Handling Somersloop would be awesome since it totally change factories export without changing the imports and without them dependencies between factories might be broken.
This is so cool, for my purposes I don't think it will revolutionize how I build my factories, but what I particularly love here is the amount of organization it gives you. Having that clean overview and knowing where you're lacking is super sweet. A feature that I also think would be really cool, is kind of a reverse process where I can input how much of a base component I have, with desired output(s), and it'll do the math for me on the ratios and whatnot. As a really simple example (so simple I wouldn't need it for this example but hey), let's say I have 2 pure coal nodes and 1 normal, and I want to see how many coal generators and water extractors I would need to fully satisfy the input I'm giving it. This would probably be pretty hard to code though because of the amount of variables involved, but it would be extremely cool nonetheless.
Satisfactory modeler is the one you are looking for. their you can pick miner with any material , as your example you picked caol miner and then you added the amount those miners are producing , according to your progress like for me I have mark4 belts as of now, so 2 pure 1 normal that's 480+480+240 = 1200 , you can drag the miner output and select coal power generator, it will show you how much generator its going to take for all that coal you are providing it. it is so good of satisfactory calculator , it lets you chose your choice of alternate recipe , you can even go backward where you chose like you need 120/m heavy modular frames , then you can create the graph yourself by just draging and selecting the recipe .
Others have said the same, but that goes into the realm of a Solver, which is extremely hard to program and that would be an entirely different project in of itself, I'm afraid.
This is so great. My feature requests would be for sloop/overclock support, and the ability to define a blueprint that can be scaled. E.g. I have a blueprint that takes raw quartz, iron ore and water, and produces Crystal Oscillators. Everything is perfectly balanced. To scale this, I add another blueprint or two. To scale it in the tool, I adjust the products individually. It would be cool to just say "+1 of this factory/blueprint" and see where the dependencies fail.
This is a great tool, but REALLY needs clocking controls to be useful. I (and I suspect many others) build groups of manufacturing buildings together with blueprints, and use under/overclocking to tune them to match the output to match resource limits, belt speeds, etc. rather than adding/removing buildings.
This seems like a handy tool. I like that this can compartmentalize different modules. I always have issues keeping track of plastics because I always make it on site near oil nodes. I'm going to try it out this week.
@@maelstromeous So far I like it. I just finished up a session a little bit ago. My dumb ass forgot to make an account so all my info was lost and I'll have to start over again. But it definitely helps keep track of what's being made where. I have a main project plant that is importing stuff from everywhere else.
I'm currently playing with friends on dedicated server and we are building bus, with factories as branches, and we do exact the same thing, except manually. Something like this is exactly what we need. And since you posted it on github, I might help you with syncing data via websockets, although I don't know which framework you use, so that may be differ. But I really would need something like that to be able to be accessed with friends, because we play together and work together on bus mega factory.
First of all, fantastic work. Only one comment, is it possible to have the ability to siphon off some resources to storage (as an output)? So you’re always able to build some capacity into the system for uploading into dimensional depots etc. Thanks!
Other's have requested this, right now the assumption is that such products are sunk (and imo, that's the correct way as Dimensional storage gives you 5 full stacks worth of items, and if you're needing some to store material in containers on site). The issue is that it kinda breaks the math of the accounting of the site. However I am toying with the idea of creating "consumption points" e.g. Power, Sinks and quite likely simply "storage", which makes the math happy.
@@AngeloidArtiSEA There are major bugs with power calculations at this time. Don't trust any power values until it's fixed. Recommend you look at the top of the site and have a gander through the issues list, there's some bugs right now you should be aware of. Remember, this is an alpha!
7 minutes in video and i very much like the workflow. It is IHMO much better to tailor to your specific needs. SCIM / Tools is fine if you just want a solution for a specific problem.
The tool is looking great. But for my personal playstyle I would have liked to see the possibility to add an "extraction" factory/site because it would help me keep track of resources I've "added" to a train line but then get distributed to different factories in different amounts.
Yeah some people have asked for a "storage center" type of import, but I unfortunately don't see the value in it due to the amount of complex math it would involve, plus having a storage facility obsures the flaws within your factory and you're just delaying the enivitable imo
@@maelstromeous I don't have a storage, I have a train line that gets suplied with X number of coal and sulfur and nitrogen/min that then has the ability to suply several locations.
Very neat. You’ve UXified everything I do on a spreadsheet. Feedback regarding production of any resource from raw materials (ingots, concrete, quartz crystals) - I very much prefer using the pure alternate recipe that requires water to significantly reduce the raw ore required for my mega builds. Would love if you could add support for that as well
Not sure I'm fully following? Could you make a simple example in a private browser and share that example with me? There's a new Share Plan button at the top.
This is a really slick bit of coding! A thought, is there a way to either export the data to an excel spreadsheet or some other medium to make it print friendly? Otherwise you need to bounce back and forth between screens (or run dual monitors)
Holy. That's like all I ever wanted and more! Will definitely get some of my planned factories over from Satisfactory Tools to familiarize myself, and probably continue with this tool. Any way to support you?
Best way to support me monitarily is via the KoFi button on the page, or if you are a programmer, the project's GitHub github.com/satisfactory-factories :) Glad you're enjoying the site!
Eventually someone needs to import in the map with the nodes from satisfactory calculator so that with a tool like this one that Maelstromeous created we can see where the best place to build the modular factories! However I feel at that point then you are no longer playing the game you have statistical analysis playing the game....and it may just take all the fun out of it.
That would be complex to do. It is why I don't like how Satisfactory Tools makes you select the recipes on each page, so I have opted to just allow you to select them all. You should be able to know what recipes you have unlocked, for me to program the site to detect this would be a monumental effort.
Request: a to-do list broken out into factory ("4 wire constructors, 2 manufacturers"). You tick them off as you build. Then, when you click "fix" as you increase production for some item the to-do list updates with new to-do items. This solves the challenge of figuring out how much extra you need to build as you scale your factory.
I am contemplating such an idea. I want to be able to create a form of "edit mode" where any edits you make to the building counts are recorded against the factory and displayed to you as a series of "tasks" you have to do to the factory. That way if you scale things up, you know exactly what you need to build.
Incredible work. I know I'm not unique in wanting something like this, but your methods and included details are so spot-on to what I was wishing for. I can't wait to use this! Thank you so much!
I'm glad you enjoy it!
Recipe per factory is great. Sometimes one has lots of a certain resource nearby, but not others, meaning one prefers one alternative recipe over another. Nice!
As of a few days ago you can now also have multiple products with multiples of the same recipe combination if you intend to split your factory up in that way, it doesn't care how many you add now!
This is an instant grab for me. Fantastic work.
Regarding the Miner and being silly to "have a mining factory", I think instead of being a factory, it might be more helpful to visualize it as a Percent. So you pick Copper Ore, choose how many nodes you are working with, their purity, and your Miner Mk. They it gives you a total possible production from your chosen Ingot recipe, and a percentage of the ore it is using.
Then, as you fix your production of items, it displays a percent of the ore or ingots you are using. That way, you can visualize how much further you can expand before needing to tap a node firther away, or how much you can export to a different factory that might need the ore/ingots.
This will be incredibly useful! Thanks!
The UI is also very clean, intuitive, and good-looking!
I don't have much of a brain for this, but I can see the usefulness of it, great work. Also, you deserve more subscribers.
Enjoy your Ko-Fi, you've earned it! Thankyou for the tool, the tutorial and hopefully, the ongoing development of this awesome app.
Well done sir
Why thank you so much! Really appriciate the monitary incentive to keep this project rolling, I'm 100% behind it right now thanks to you and others :)
Amazing tool.
Handling Somersloop would be awesome since it totally change factories export without changing the imports and without them dependencies between factories might be broken.
It's on the radar, but truth be told a bit far away yet, there's a lot of math involved.
This sounds like exactly what I’ve been doing by hand…I am definitely giving your tool a try!
This is so cool, for my purposes I don't think it will revolutionize how I build my factories, but what I particularly love here is the amount of organization it gives you. Having that clean overview and knowing where you're lacking is super sweet.
A feature that I also think would be really cool, is kind of a reverse process where I can input how much of a base component I have, with desired output(s), and it'll do the math for me on the ratios and whatnot. As a really simple example (so simple I wouldn't need it for this example but hey), let's say I have 2 pure coal nodes and 1 normal, and I want to see how many coal generators and water extractors I would need to fully satisfy the input I'm giving it. This would probably be pretty hard to code though because of the amount of variables involved, but it would be extremely cool nonetheless.
Satisfactory modeler is the one you are looking for.
their you can pick miner with any material , as your example you picked caol miner and then you added the amount those miners are producing , according to your progress like for me I have mark4 belts as of now, so 2 pure 1 normal that's 480+480+240 = 1200 , you can drag the miner output and select coal power generator, it will show you how much generator its going to take for all that coal you are providing it.
it is so good of satisfactory calculator , it lets you chose your choice of alternate recipe , you can even go backward where you chose like you need 120/m heavy modular frames , then you can create the graph yourself by just draging and selecting the recipe .
@ oh I had never heard of this tool, I’ll check it out, thanks for the suggestion!
Others have said the same, but that goes into the realm of a Solver, which is extremely hard to program and that would be an entirely different project in of itself, I'm afraid.
wow very nice. i was doing all this in excel. when this gets overclocking it will be a definite download.
💯
Yep overclocking coming hopefully soon! Next week or so hopefully!
Very interesting tool. Will check it out.
Also kudos on the video itself. Very professionally done.
I felt like I was babbling a lot, so this is nice to hear!
This is so great. My feature requests would be for sloop/overclock support, and the ability to define a blueprint that can be scaled. E.g. I have a blueprint that takes raw quartz, iron ore and water, and produces Crystal Oscillators. Everything is perfectly balanced. To scale this, I add another blueprint or two. To scale it in the tool, I adjust the products individually. It would be cool to just say "+1 of this factory/blueprint" and see where the dependencies fail.
This tool looks really nice! I'm excited to try it out right now :D
Have fun!
Incredible work! Congrats and I will be using it for SURE!
Great to hear!
I created a fugly app script that did something quite similar and have been loving it. Yours much much nicer and feature rich. I can't wait to try it.
Very well done! I’m excited to give this tool a try.
Looks amazing already. Great job.
This is amazing man, good work!
Fantastic work! Congratulations on putting this together!
Thank you!
This is a great tool, but REALLY needs clocking controls to be useful. I (and I suspect many others) build groups of manufacturing buildings together with blueprints, and use under/overclocking to tune them to match the output to match resource limits, belt speeds, etc. rather than adding/removing buildings.
This seems like a handy tool. I like that this can compartmentalize different modules. I always have issues keeping track of plastics because I always make it on site near oil nodes. I'm going to try it out this week.
Do let me know how it goes!
@@maelstromeous So far I like it. I just finished up a session a little bit ago. My dumb ass forgot to make an account so all my info was lost and I'll have to start over again. But it definitely helps keep track of what's being made where. I have a main project plant that is importing stuff from everywhere else.
@@maelstromeous I've used it a few more times now. I love this. Thank you so much for putting it together.
@@bobafettjr85you’re most welcome!
I'm currently playing with friends on dedicated server and we are building bus, with factories as branches, and we do exact the same thing, except manually. Something like this is exactly what we need. And since you posted it on github, I might help you with syncing data via websockets, although I don't know which framework you use, so that may be differ. But I really would need something like that to be able to be accessed with friends, because we play together and work together on bus mega factory.
That's the plan! Btw as of a few hours ago you can now share your plans with friends!
First of all, fantastic work. Only one comment, is it possible to have the ability to siphon off some resources to storage (as an output)? So you’re always able to build some capacity into the system for uploading into dimensional depots etc. Thanks!
Other's have requested this, right now the assumption is that such products are sunk (and imo, that's the correct way as Dimensional storage gives you 5 full stacks worth of items, and if you're needing some to store material in containers on site). The issue is that it kinda breaks the math of the accounting of the site. However I am toying with the idea of creating "consumption points" e.g. Power, Sinks and quite likely simply "storage", which makes the math happy.
@@maelstromeous Thank you.
really cool work
wait this is actually awesome.
Glad you like it :)
really interesting tool, gotta play around with that for a while =)
Let me know if you hit any issues!
@@maelstromeous so far only the power requirements don't match up. My 640 refinerys only consume 320 mw
@@AngeloidArtiSEA There are major bugs with power calculations at this time. Don't trust any power values until it's fixed. Recommend you look at the top of the site and have a gander through the issues list, there's some bugs right now you should be aware of. Remember, this is an alpha!
If you spot any bugs, please report them on the GitHub page!
Absolutely brilliant
Following you now man keep up the good work I look forward to seeing more from you
Great to hear! Keep an eye out on Reddit, I'll be posting announcements of major updates on there soon once I get to absorb all this new feedback!
it's a very exciting tool! Keep going!
I plan to :)
7 minutes in video and i very much like the workflow. It is IHMO much better to tailor to your specific needs. SCIM / Tools is fine if you just want a solution for a specific problem.
I'm glad to hear that!
Awesome work!
Thank you!
what if on top of dash lines draw moving sprites of the products? Like it's a conveyor belt
The tool is looking great. But for my personal playstyle I would have liked to see the possibility to add an "extraction" factory/site because it would help me keep track of resources I've "added" to a train line but then get distributed to different factories in different amounts.
Yeah some people have asked for a "storage center" type of import, but I unfortunately don't see the value in it due to the amount of complex math it would involve, plus having a storage facility obsures the flaws within your factory and you're just delaying the enivitable imo
@@maelstromeous I don't have a storage, I have a train line that gets suplied with X number of coal and sulfur and nitrogen/min that then has the ability to suply several locations.
Great job, Love it
Thank you!
Very neat. You’ve UXified everything I do on a spreadsheet. Feedback regarding production of any resource from raw materials (ingots, concrete, quartz crystals) - I very much prefer using the pure alternate recipe that requires water to significantly reduce the raw ore required for my mega builds. Would love if you could add support for that as well
Not sure I'm fully following? Could you make a simple example in a private browser and share that example with me? There's a new Share Plan button at the top.
Love it, thank you!
This is a really slick bit of coding! A thought, is there a way to either export the data to an excel spreadsheet or some other medium to make it print friendly? Otherwise you need to bounce back and forth between screens (or run dual monitors)
THIS IS FUCKING AWESOME!!!
Holy. That's like all I ever wanted and more! Will definitely get some of my planned factories over from Satisfactory Tools to familiarize myself, and probably continue with this tool.
Any way to support you?
Best way to support me monitarily is via the KoFi button on the page, or if you are a programmer, the project's GitHub github.com/satisfactory-factories :) Glad you're enjoying the site!
this looks great! do you plan to go to steam?
It's a web app, so, no?
Eventually someone needs to import in the map with the nodes from satisfactory calculator so that with a tool like this one that Maelstromeous created we can see where the best place to build the modular factories! However I feel at that point then you are no longer playing the game you have statistical analysis playing the game....and it may just take all the fun out of it.
Don't worry one day AI will play games for us :P
The great thing about Satisfactory is that it's DESIGNED for players to optimize the fun out of it!
Nice!!!
Request: save file reading so your alternate recipe selection is accurate.
That would be complex to do. It is why I don't like how Satisfactory Tools makes you select the recipes on each page, so I have opted to just allow you to select them all. You should be able to know what recipes you have unlocked, for me to program the site to detect this would be a monumental effort.
@@maelstromeous oof! Fair!
Lets go
do you have a discord for this tool?
nvm, found it
Brilliant!
Ficsit employe of the month
Yay I get an extra 5 seconds toilet break next month!
Fantastic work!
:D