We NEED to talk about Bow Rogue Rapid Fire.... Diablo 4 Season 4 PTR
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- Опубліковано 6 лют 2025
- #diablo4 #diablo #Rogue #DiabloPartner #maxroll
Analyzing Scoundrels Kiss unique ring for Rapid Fire, currently Rogues new best MELEE skill, lol.
Thanks for watching!
Music in video by BravenProductions
You can catch me streaming every night at / dieoxide
Discord: / discord
I lied towards the end of the video. There isn't much to be excited about for Rogue based on PTR, but there's still time....and a whole season theme. Send feedback! I guess we wait.
True, I was excited about the ring, but it feels weird. For the first time since D3 2012, I am more interested in playing a different character. I’ll probably go for frozen orb sorcerer
@@OlFilthy1 I said exactly this same thing on live stream. I still have my Maxroll duties for Rogue guides, so I'll need to create and test the builds I'm responsible for, but after that I may just play Sorc or Druid.
@@DiEoxidE Do your thing man, I'll be looking over your builds for Rogue like always, but I feel like there's nothing interesting for the class for S4. The most interesting will probably be some form of Barrage + Inner Sight, but I don't think it will push far, but it will be god tier for Helltides I think. Anyways, keep up with the great vidz!
Only playing melee rogue in D4. So elemental surge by @M1PY is my last hope.
@@boriskohlschreiber25 Very unlikely elemental surge stays the way it was past PTR, considering blizzard mentioned it was over tuned during the testing alongside a few bugs.
But ya, surge is a neat concept.
You were being too kind calling it a water gun effect. It is basically a peeing animation 😂.
You have no idea how bad i wanted to dub this the R.Kelly spec, but you know....not trying to get demonitized and banned, lol.
Drip drip drip
@@DiEoxidE lol yeah
There's next to no videos about PTR Rogue so I guess that should tell you everything about it... Hopefully the show us some love in the coming weeks before the new season cause as things stand now I'm not very excited to play 😔😔
Same I only main Rogue and what I see is other classes getting super duper broken fun builds while my Rogue... Grenade with in and out of stealth mechanic...
Thanks for the detailed explanation. That's why it felt like I did way more damage when standing closer to bosses during my limited testing with it on the PTR. It's not just visual... those lobbed arrows all have to hit the target to get the true benefit... That sucks for people who would rather play a ranged rogue.
Watching Rogue in PTR kinda demotivated me for Season 4. Hopefully they take all the feedback well. Anyway, great video!
The Surge Rogue is looking amazing. Hopefully Bliz won't take that away because yeah, Rogue needs something exciting to look forward to.
This is kind of stupid. Rapid fire was designed to be a single target skill so I have no idea why to change this into so weak AOE-ish skill.
Instead, they should focus on other skills to make them AOE. Maybe add some ricochets to Forceful Arrow or redesign the Heartsicker so it splits after the hit into a couple of arrows.
I really don't like to use Puncture because of its limited range but you have to as this is the fastest skill to create ComboPoints and make mobs Vulnerable.
Rogue missing a nice AOE skill so they decided to change the only skill they shouldn't because it's a single target skill. LOL.
"Literally putting your nutsack on the dummy close" Oh my! Thanks for this. I hope someone at Blizz is watching this watching and can make adjustments here and all around for Rogues. Edit: Why not just remove the lob effect and just give RF the explosive effect on contact? Simple enough. Or how about turn it into D3's Cluster -> Loaded for Bear?
I think you are on point, we have enough close range builds.
maybe it would be fine if they buff the RF aspect in some way. similar to what they did to branching volleys. so then you have an option to choose between running the ring or the aspect if you want to run the pure old school ranged version and still be competitive with this version?
a 'state of rogue' video would be sick. Everyone talks about the cool stuff mage and necro are getting, then when it comes to rogue all they have to say is it's "the most balanced class"
Exacly...hes like the middle child class. Well balanced..well to me that equates to boring 😅
I know the rapid fire felt a lot better at the beginning of the season than it does now. Now it has absolutely no AOE. And pretty much misses the single target almost every time. Hopefully they fix this soon.
Will keep a lookout towards your 'state of the rogue' video. I'm just disappointed with the current state of Rogues. I've been posting on the D4 forums about it lately. Not sure if anything will ever change especially if your good friends from maxroll keep saying Rogues are OP lol.
Love Rapid Fire. And this really does feel like Blizz is giving me the middle figure. I expected this unique to work with your Repeating aspect.
You're definitely right, rf should at the very least retain a ranged focused identity. This unique makes it behave like the rapid fire cluster bombs build that was meta before D3's expansion came out... and I effing HATED that playstyle.
Remove the lobbing animation entirely, and just have your baseline arrows explode the way we imagined it would. The repeating arrows should also all be exploding. I was so disappointed when finding out that's not how it worked on PTR
If things don't change this build and the puncture/elemental surge builds will both be doing more than double the dmg of every other option rogues had on PTR, in which case this might be the first patch I abandon ship on this class - so here's to hoping they shake things up
Haha, you also remembered this from D3. Similar to RF bombardment as well. You can tell where they got the inspiration from.
Agreed with everything you said.
@DiEoxidE what is your opinion on there being very very few fun, truly ranged builds for the rogue in Diablo 4? I really miss multishot, cluster arrow, etc. from Diablo 3. Run around point at the enemies, click and destroy them. Everything ranged in D4 rogue feels so clunky and awkward and close range like barrage.
Honestly thought it would just add an AoE effect to the normal RF and if you took piercing aspect could get more explosions at each enemies hit.
Yeah, aside from it looking like a sprinkler or, like you said, water gun, I really don't like being required to play RF at point blank.
Hope they fix.. i mean fix rogue xD
Yeah, the design intent is really confused: turns a great ranged skill into a melee one, but by doing that we loose all the new effects and animations (all their work) from this new unique. If they fix this, I will definitely play Rogue in S4.
I couldn’t agree more about this!!
Crazy take, ranged skills should be more effective at range 🤔
That's crazy talk!
hadn't seen this before, i do like that the uniques are having dramatic and wacky effects on skills. thats what uniques should do, HOWEVER I completely agree with what you said. This doesn't suit the range fantasy and shotgunning all the shots is such a bad playstyle, i would love to see it changed.
could this possibly be played as a clone ulti reset build. almost likr sorc arc lash, utilizing attack boots to reduce cooldowns? like idk. would be a cool ability if u could spawn clones who do it and u jist keep chaining them
Unfortunately Shadow Clone sucks hard. Not even worth the effort to attempt to spawn multiple of them.
Do you have any hope at all for barrage rogue in seaosn 4? :(
Removing the lobbing effect would fix it absolutely.
Totaly agree lob effect kills the fun and misses targets
I think gou gave it a good and fair shake. While I could see it bring for versatility. Gearing for it vs close/distance gonna be a huge pain in the ass.
And the new unique ring’s aspect should work with repeating aspect so the ricochet also explode.
Isnt the purpose of uniques to change the way a skill works and change the playstyle required for that skill?
Yes, as long as it retains its basic design functionality. When a sniper rifle becomes a shotgun, performs better than a shotgun, and sucks at being a sniper rifle (the reason why people like the weapon in the first place) with a single mod added, then there's a problem.
@DiEoxidE well theres absolutely nothing stopping people from not using the unique and continue using it as a sniper and allow the people who enjoy shotgun playstyles to have another option. Build diversity is a huge apeal and games like COD do things all the time like the example you gave. Giving slug rounds and range for shotguns and giving hipfire accuracy and sprint to fire speed to snipers essentially turning both into the opposite weapon. Since the meta keeps changing, sometimes the best shotgun is actually a sniper and vise versa.
@@shadowstriker3645 except this kills diversity because using the unique is far stronger than not using the unique, so telling someone to "just be far weaker, no worries" on a class that's already near the bottom is silly. It also steps on the shoes of other melee skills that are suppose to....you know.... do well at melee. So the ring makes a ranged skill do better at melee than both TB and Flurry combined. Why is this ok?
And no, I don't think you're getting it. Never has there been a time in COD where the entire point of a weapon has been gutted to be something else instead. There was never a time where a shotgun was better at sniping long distance than a sniper rifle and vice versa. Adding functionality to make it more versatile is different than killing the designed playstyle all together.
As stated in the video, I have no problems with it being played melee, I simply would like to see it still be effective at ranged as well (which it is not) considering Rogues do not have many POWERFUL ranged options at it is (rapid fire without the ring, relative, is potato).
Also, i would not be surprised if they made some adjustments to this unique ring before live. I highly doubt the design intent was to make it better at melee and trash it at ranged.
@@DiEoxidE I doubt they intended the shotgun effect up close. They wanted to go for a UNIQUE effect. And it WAS unique with a downside. They changed it because it just didnt feel good, but now its more MANDATORY than ever for rapid fire. , exactly what you said "why would you want to play a weaker version of a skill"
But it does the OPPOSITE of what you said, because it kills build diversity because this is now the only way to play rapid fire at end game because of the skill ranks , the AoE effect, and the damage multiplier
i like the new barrage. got a lot more "mutltishot-feel" than before =) the grenade stuff I saw from Wudi looked cool to
was very underwhelmed with the ring because it does not really have a purpose - why would i turn this into a kinda penshot or vanother barrage? - there is nothing really unique about rapid fire except that its single target ranged - and with this ring you kind of trying to remove that, but for what reason? why not play a different skill then to begin with?
i have to say i still had fun with my rogue - played barrage - the new grenade stuff looks cool - and the heart seeker build is the first powerfull full screen range build i have seen. Twisting blades also seems be fine.
Ultimates need some love i think - i want to play rain of arrows again, or some cool stuff with the clone. i could also imagine some of the triggered arrow rain effects to be worthwhile now but did not try it.
It is good for flurry rapid fire that needs to be better, and Twisting Blades Rogue with rapid fire. So this is a way to get them abit better. I play a barrage rapid fire build so I'am not so happy also about this ring. But I also have a flurry rapid fire build that I will test out with this ring, and also the Azurewrath Unique Sword that could make it abit fun again if it works.
Azurewrath is completely worthless cuz u can temper a freeze lucky hit that has a HIGHER proc rate than azurewrath's legendary effect. Also uniques have horrible stats in general and cannot be tempered.
Am I th eonly one who can't stand how Scoundrels RF feels compared to standard RF+Repeating? :(
I'm with you.
Barrage still RULES. A tip, focus on health regen, icy alchemist plus Azure. It will carry further in game.
yea i've only played rogue since day 1 of d4.. and now i''m super dissappointed. For the first time I'll be playing a different class. Without getting into it I'll just say that the Rogue class has been ruined completely (for now) and got effed in the A by the incompetent d4 devs.
They could make the Rapid fire Missile seek out enemies from ranged like guide arrow from d2 or find some other solution i really dislike most build being melee esp ranged skills this needs a fix.
Totally disagree. Finally, we are given unique items that change the gameplay and we have to play around it. Not just 'nobrain' equip and you're good to go. If you want to play pure ranged rogue - don't equip the ring or use another core.
Stats are nice also (-AS after dodge synergizes well with Advanced Rapid Fire-, crit chance is always good, imb CDR is good, cuz this ring kinda requires imbuement).
Played with this ring almost through all PTR - felt great.
1. AS after dodge does not synergize with evade because evade does not trigger dodge (you have to trigger dodge via RNG from the dodge stat on gear/paragon/skill tree). Evade =/= dodge.
2. Crit chance is a horrible stat for this since precision key passive is the best route and does not require crit chance on any pieces of gear when running puncture.
3. Imbuement cooldown seems counter-intuitive when the effect is coolest when NOT imbued. Not only that, but being able to temper multiple charges to an imbuement skill and Hectic aspect, you don't even notice the imbuement cooldown at all on this ring as the amount you get is abysmal compared to what I just mentioned.
Just needed to correct a few misconceptions, but agree to disagree on the rest of course :) There are many ways you can change a skills gameplay without changing the original design intent of the skill. Just look at the other classes and you can see this clearly. It's like telling someone who likes playing with a sniper rifle to pick another weapon because now the best way to use it is like a shotgun. It just sounds silly when there's so many other routes you can take to make the sniper rifle cooler other than completely gutting the reason people like the sniper rifle in the first place.
@@DiEoxidE 1. My bad (not my native language, misread it). Anyway rogue have easy access to dodge chance, so still not too bad imo
2. I don't agree with this statement. You want your puncture to crit to proc precision consistently, especially when playing with Condemnation
3. Agree, crit damage would be better here (imbued effect is cool too tho))
Anyway I think it's better to rework/improve RF aspect (repeating) to have a choice and leave this unique power as it is
Just chiming in, unique gameplay doesnt equal = good if the damage and efficiency isnt there. We know people will mostly like play the most powerful build. Otherwise this unique will just become another unique thats nice to try.
I felt the same way about barrage.
Are you QuantumTV??
the lobbing effect sucks lose that and keep the ricochet
honestly it just looks wonky. I think it could be cool if it was a spread kind of like the demon hunter set n diablo 3 that was based on strafe. I think that build was one of the more fun ones and I would not mind seeing it in Diablo 4 at all.
This bug is back 😩
this shit lobs and I dont like it anymore
where does Scoundrel's Kiss fall?
Lord zir
Might be good for PvP
which is the true Endgame
Uniques are useless in the PTR, legendary are getting so strong... because of that, all uniques need fixes. You need to find Uniques with "super" aspects to enjoy them. You could have put a feedback on the ring during the PTR, they'll change it for sure, I hope. Personally, I did not find that RF ring, difficult for me to complain about it. Somehow I got Azurewrath, a Barb unique available to everyone else. But it did'nt proc freeze at all, never. Each unique I tried felt as I lost too much power. I ended up with a non-core build, just pestilent puncture with agility+subterfuge skills, death trap and lucky hit of elemental surges/daze/physical dm on all gear. This was a total blast. The Rogue improved, but not "visually". I think that more mechanics works better now, expect that shadow clone, as usual. Cheers !