CORRECTIONS: Sorry messed up a bit on the secondaries... - Ancient Machineries is one unit per ARMY per turn, previously multiple units could do it before nephilim. Means you can't just turn-1 farm out loads of VP, though it is still great! - Treasures of Aeons, should have clarified that the opponent chooses the three objectives that must be claimed. Makes it a bit less good on maps with four midfield objectives, though still usable.
My biggest problem with current state of Necrons is that they are strong because of few specific units and secondaries, if this gets nerfed they sink like a rock.
For people like me that don't run TSK and at least two units of Skorpekhs, it's definitely a struggle. It's much better with the current state of secondaries, but even then, Necrons don't feel like Necrons. I've started playing them with my playgroup in modified 7th/HH rules. That's been far more enjoyable.
I want to play my huge legions of warriors with an overlord/command barge and crypteks. But if I do this in a tournament I know I’ll just loose to a list that runs Szarekh and that’s not very fun. Also I want daddy long legs (Doomstalkers) to be at least ok goddammit
Necrons have a lot of problems. The datasheets are just terrible and boring. Its not much fun playing a tournament knowing you are wiped of the board in turn 4 but you already scored all vp by then, because the secondaries are broken… I want better units but worse secondaries, honestly.
Eh but the new edition will invalidate the old ones anyways as current books will be better then old ones. It is there business method to keep plastic moving.
@@edwardbridenbaker6315 Yeah, my point is they want to release new rules so some armies become OP and people rush to buy them, only to nerf the shit out of them and gradually rinse and repeat as they bring out new codexes. Fuck that greedy nonsense. I'm just gonna buy an army I like and roll with it. I'm there to have fun, not to cheese tournaments. Every time they do this, they disrespect their customers and fans.
12:15 A small but important detail: You can only do one Ancient machineries action for the whole army per turn. You cannot score more then 4 points in a turn with it.
Hexmarks are actually pretty decent now at 65 points against any army without AoC. Unfortunately armor of contempt, aka the worst bandaid ever, hurts them so badly that theyre practically useless against those armies.
Another great and very informative video. I hope there will be one for each army These are very good for new players to get the feel for a certain faction
@@pbnjgoodness well yes but I honestly like the skorpheks as they are while Szarekh with all due lore respect just seems like a crutch that’s lifting the entire army, and I don’t want to have to buy him to play at a tournament effectively
@@DaBlueIghuana I completely agree. I honestly love both models, but the King doesn't make a lotta sense thematically for my personal army, and neither does more than one unit of Skorpekhs. Which unfortunately makes my collection pretty mid.
New to 40k. I selected nephrek necron because they are golden robot skeletons. I may not be good, but its so dope. Really enjoying the hobby so far. Not sure who im telling! But figured if anyone appreciates this, its the ppl here. Thanks for the video.
Running Szarekhan. running a tanky build with a lot of Reanimations, and in this way i can also reanimate The Silent King with Technomancers. but only play for fun with friends and this build where made before they got buffed, only change is The Silent King.
while necrons are strong right now, it's a very situational kind of power. The internal balancing of the codex, even after all these changes, is still all over the place. For every unit in the necron codex that is an auto-include (TSK, Skorpehks, etc) there are two *never*-includes (Deathmarks, Triarch Stalker, Doomstalker, Reanimator, Obelisk, most named characters, etc). The army itself would still only be mid-tier if not for their insanely good objectives game, and that's subject to being wiped out entirely come the next campaign. It seems very obvious the necrons are taking the brunt of codex creep, with the issues that many of their units face not being able to be fixed by core or point alterations that GW love so much, but rather by complete statline, weapon profile and rules overhaul that GW seem to completely refuse to do. Unless a psychic awakening style of update comes out for late 9th edition, expect the necron codex to still be jank until a 10th edition codex finally rolls around. Rumor has it that Blood Angels and Tyranids will be the first wave of 10th, so necrons probably won't get an update until mid 10th edition if we are lucky (but on the upside that means necrons won't be as affected by codex creep in 10th).
Necrons are always early on codex update because they are one of the highest played xenos races. If GW were to wait till half or more through next edition to update a codex released at the beginning of the previous edition. For one of the highest played armies with a considerable range refresh that just took place. It would be a significant financial mistake on their part. As they will want to give players a reason to buy the new models they have invested into designing and making. Keeping them fresh is the easiest way to do that. And is directly responsible for imperial guard being dead-last in getting an update. As they aren't as widely played and have the oldest sculpts in the game. So the financial push to update them has simply not been there. Necrons will be getting a first quarter update next edition. For better and for worse. As that means they ultimately fall behind. Like every edition previously.
@bobalooby sunshine at that point why not just run a doomsday ark instead? You're only spending 30 points more in order to not have the model babysat by a 80 point technomancer that would be much more useful with a canoptek cloak
@@FBI_Metal_Slime there is something to be said about the difference this comparison makes when charged. If you run the stalker plus technomancer. You'll typically want to double-down and run two stalkers. At which point you actually use the technomancer to screen charging units. Not only do the doomstalkers get to fire overarching into whatever charges him. They get special shenanigans against that unit when he dies. Also, the doomstalker with the d3 attacks can actually dish out respectable damage in close combat. Where the ark only has a bunch of infantry level shots that will bounce off most things. Then you're also comparing the models firing ranges themselves. There's a good to fair chance that the doomstalkers can see and fire over obstructing terrain. Whilst castles on a backfield objective. Arks will typically not be allowed to sit on the objective and fire. Meaning they either start exposed and take fire if not going first. Or they are obscured and have to move and shoot at a lower profile on turn one. There's more nuance involved than a direct dataset comparison. Prior to silent-k being run for bonus cp and multiple patrols for multiple c'tan's being standard. HQ slots were a hot commodity and hindered a doomstalker castle. Now, not so much.
@@keldor8302 I can sort of see where you are coming from but I don't think giving it d3 more attacks is going to do anything, I would rather have the 20shots from the DDA. because 1-3+d3 s6 ap0 d1 hitting on something between a 4+ -6+, adding 1 to hit if technomancer is still around really doesn't feel like it has much of a chance at doing anything in melee. and dont know how affective a screen of 4t 4w 4+save will be
Hey Didn't catch this in the video but it's worth mentioning that you don't get both effects of the protocol unless you take one of the named dynasties.
I use my dominion against deepstrike units and it work perfectly well to protect my two DDA. I often teleport one in first turn with my technomancer to block some way the way of the ennemy
agreed. reanimation protocols should be cool and just arnt cool at all. most of the time rolling for RPs is just a complete disappointment and a waste of time.
@@MasterRahl221 believe me its frustrating for those of us who own him too. having a 400 point model be autoinclude basically says 20% of your list building doesnt matter.
How good would the Necrons be on the board if their secondaries were just average? I'm just curious as admittingly I'm ignorant about the Necrons and how they play. I've only just heard that they have some of the best secondaries for them.
Without the secondaries and the fact they gave core to pretty much everything leading to janky shenanigans, Necrons fall flat. Our weapon profiles are way to swingy with d6 shots and d6 damage with none of the new d6 plus 3 stuff you see with other weapons. Our survivability is very limited with resurrection protocol easily avoided with more and more armies being able to delete a 20 block of warriors in a single volley. Yes, the silent king is good (he should be as a faction leader), yes, skorpek are also pretty good and yes, the obsekh dynasty is auto take. However, these are auto takes because everything else is lacklustre in the codex, it's not that they are OP. It's just they seem that way when you compare them to the rest of the army.
they would be one of the worst factions. their secondaries are the only thing propping them up. it was a deliberate move by GW to fix the faction without actually fixing it.
I tried it, didn’t really work, but I must say that I use a lot of warriors so if you make a very elite army it will probably work better than it did for me. Still, I like warriors so I don’t prefer to play that to sudden storm or conqueror
Random question Necron generals!: can Lokhust Destroyer units be composed of just 2 Destroyers and 1 Heavy Destroyer, or do you need a minimum of 3 Destroyers before adding the Heavy Destroyer to the unit? Thank you in advance :)
I get smashed turn 2 every game by my mate who's a tyranid player and the other one who is an Ork player. up until recently my only melee options were skorpekhs and scarabs.
I feel this in my metal bones. My friend plays Grey Knights, and Monster and Psycher Heavy Tyranids. I play Necrons and Imperial Guard. I haven’t won a game since Crusher Stampede.
How would a big melee unit or a big gun stop them from reanimating lol. He's still gonna roll reanimation protocol and maybe get up no matter how overkill it is
I am thinking of building a necron army and I have a question. The dinastic codes state that i get them if every unit in a detatchment has the same dinasti. Does this mean I can play The Silent King and a Novokh battallion detatchem and get the Novokh dynastik benefit for +1 charge and extra mele AP? (I undestrand i don´t get double protocol of the Hungry Void because it sais "every unit in your army")
If you take silent king he must be in the supreme commander detachmebt, so no novokh bonus on the king. (Also he is both szarekhan and dynasty agent, he gets the szarekhan stratagem and warlord trait, but for everything else he has no dynasty bonus)
And the dynasty codes states that you get the bonus from your dynasty if every unit in your army detachment is the same dynasy, excluding dynasty agents and ctan. So for those you can take them and have bonuses, just not on then
arcanas are stlll way too expensive to be taken seriously. if they knocked another 5 points off the cost of all arcanas and lowered the points cost of all crypteks other than technomancers (the only good cryptek) to something approaching reasonable they might be worth considering.
Great video. Like others i hope there will be more for "weaker armies" as well. I dont agree with triach stalker being "under" for its a solid shooting unit with great surviveability, good for holding objs and mark enemies. Tessaract Vault needs a little more credit imo , its powers are very dangerous indeed ; the opponent will have to deal with it one way or another.
They need to seriously buff reanimation protocols. Its such such a dumpster fire garbage rule that completely fails for any non-troop unit. Reanimation protocols should be changed to roll a single 1D6 for each dead model (instead of 1D6 for each wound of dead models) and for each 6 you roll a model comes back to life. If the model has one wound, add +1 to this roll. Then multi-wound models would actually have a 1 in 6 chance of reanimating instead of 1 in 27 or 1 in 81 or whatever ridiculousness it is now. Reanimation protocols should also work during the psychic phase.
Obsekh should just be removed so the codex can be fully exposed for how bad it is. The fact that none of the canonical dynasties are worth a damn is just pitiful.
So im playing crusade as crons and im gonna have a match vs grey knights, woud it be a good idea to change my dynasty to szarakhen for the match for 1 requisition point Becouse if I win i can get a dynasty epithep and like get a free strategic ploy or something like that so a warrior blob can just kill a redemptor dreadnought couse its shoots auto wonds and thats 40 shoots with ap 2 d1 So u dont know if its worth it?
Just screen the board for their deep strikes and keep them tied up with your scarab units to absorb their smites. I was really intimidated by grey knights until I actually played them.
There’s no strategic ploy for you to autowound though? And the Battle-tactic stratagem only lets you auto-wound with one attack. While the war gear stratagem Disintegration capacitors lets you auto-wound on 6s to hit. Ps. Fighting grey knights doesn’t even really require you to change to Szarekhan, you can just put scarabs in front of everything and maybe take spyders with the gloom prisms if you can. Although the 5+++ fnp against mortals is nice
@@DaBlueIghuana oh I tought it was all the shooting But the thing is I dont have enough points for scarabs Maybe I coud leave out the skorpeck destroyers but I want them to get strong and I want to get exp for my lychguard
@@Arizonafox0925 yeah but its 30 pl and I dont have enough points Also if I go first I can destroy his dreadnought and maybe dreadknight if its on the board with lokhust and some melee
@@drigoleus1055 in that case, I guess Szarekhan is an ok idea, the only strategy I can think of for this is “just kill them”. Soften them up with warrior fire then just charge all your melee into them, if that doesn’t work then you’re basically screwed I guess
CORRECTIONS: Sorry messed up a bit on the secondaries...
- Ancient Machineries is one unit per ARMY per turn, previously multiple units could do it before nephilim. Means you can't just turn-1 farm out loads of VP, though it is still great!
- Treasures of Aeons, should have clarified that the opponent chooses the three objectives that must be claimed. Makes it a bit less good on maps with four midfield objectives, though still usable.
We call that custom dynasty combo, the "Obsekh Dynasty"
Obsekh or Eternal Expansionists. Love saying Obsekh tho.
My biggest problem with current state of Necrons is that they are strong because of few specific units and secondaries, if this gets nerfed they sink like a rock.
For people like me that don't run TSK and at least two units of Skorpekhs, it's definitely a struggle. It's much better with the current state of secondaries, but even then, Necrons don't feel like Necrons.
I've started playing them with my playgroup in modified 7th/HH rules. That's been far more enjoyable.
I want to play my huge legions of warriors with an overlord/command barge and crypteks. But if I do this in a tournament I know I’ll just loose to a list that runs Szarekh and that’s not very fun. Also I want daddy long legs (Doomstalkers) to be at least ok goddammit
@@pbnjgoodness same. My favorite dynasty is Mephrit and while not bad, they definitely don't score as well as Obsekh
Necrons have a lot of problems. The datasheets are just terrible and boring.
Its not much fun playing a tournament knowing you are wiped of the board in turn 4 but you already scored all vp by then, because the secondaries are broken…
I want better units but worse secondaries, honestly.
@@Lothrean you literally want to play Leagues of Votaan. They're super killy and resilient while also being slow. But they have crap secondaries.
Anyone else think GW should get all of the codexes completed BEFORE they jump the gun and realease a half-complete "new edition"? Me too.
Eh but the new edition will invalidate the old ones anyways as current books will be better then old ones. It is there business method to keep plastic moving.
Never gonna happen
@@edwardbridenbaker6315 Yeah, my point is they want to release new rules so some armies become OP and people rush to buy them, only to nerf the shit out of them and gradually rinse and repeat as they bring out new codexes. Fuck that greedy nonsense. I'm just gonna buy an army I like and roll with it. I'm there to have fun, not to cheese tournaments. Every time they do this, they disrespect their customers and fans.
@@HolyMith This is the way
GW and competency are mutually exclusive.
12:15 A small but important detail: You can only do one Ancient machineries action for the whole army per turn. You cannot score more then 4 points in a turn with it.
And treasure of aeons your opponent chooses 3 mid field objectives for you to hold. So actually harder when there are more than 3 in the midfield.
Also cant do the action on the same objective twice anymore
Thanks for the clarification! Sorry for the errors, I've posted a pinned correction above now.
@@auspextactics No harm done Auspex, you are doing a very good job, and the community loves to have you! Keep up the great work :)
Was faq’d? On waha I’m seeing one or more units can perform the action
The fact that the Hexmark is good against Eldar and Orcs in particular feels rather appropriate.
Hexmarks are actually pretty decent now at 65 points against any army without AoC. Unfortunately armor of contempt, aka the worst bandaid ever, hurts them so badly that theyre practically useless against those armies.
Another great and very informative video. I hope there will be one for each army
These are very good for new players to get the feel for a certain faction
Silent King came back to stay after spending 60 million years getting the milk.
Who’s ready for “take the silent king”?
With the ever present whisper "and Skorpekhs"
@@pbnjgoodness well yes but I honestly like the skorpheks as they are while Szarekh with all due lore respect just seems like a crutch that’s lifting the entire army, and I don’t want to have to buy him to play at a tournament effectively
@@DaBlueIghuana I completely agree. I honestly love both models, but the King doesn't make a lotta sense thematically for my personal army, and neither does more than one unit of Skorpekhs. Which unfortunately makes my collection pretty mid.
New to 40k. I selected nephrek necron because they are golden robot skeletons. I may not be good, but its so dope. Really enjoying the hobby so far. Not sure who im telling! But figured if anyone appreciates this, its the ppl here. Thanks for the video.
Treasure of the Aeons is different now, giving 2VP for 1 objective, 3VP for 3, and 5VP for 3, making it even better than you have stated!
Running Szarekhan.
running a tanky build with a lot of Reanimations, and in this way i can also reanimate The Silent King with Technomancers.
but only play for fun with friends and this build where made before they got buffed, only change is The Silent King.
Can you cover the Warpsmith for a video one day? There ain’t alot of discussions covering the Warpsmith about how he fairs with other legions
while necrons are strong right now, it's a very situational kind of power. The internal balancing of the codex, even after all these changes, is still all over the place. For every unit in the necron codex that is an auto-include (TSK, Skorpehks, etc) there are two *never*-includes (Deathmarks, Triarch Stalker, Doomstalker, Reanimator, Obelisk, most named characters, etc). The army itself would still only be mid-tier if not for their insanely good objectives game, and that's subject to being wiped out entirely come the next campaign. It seems very obvious the necrons are taking the brunt of codex creep, with the issues that many of their units face not being able to be fixed by core or point alterations that GW love so much, but rather by complete statline, weapon profile and rules overhaul that GW seem to completely refuse to do. Unless a psychic awakening style of update comes out for late 9th edition, expect the necron codex to still be jank until a 10th edition codex finally rolls around. Rumor has it that Blood Angels and Tyranids will be the first wave of 10th, so necrons probably won't get an update until mid 10th edition if we are lucky (but on the upside that means necrons won't be as affected by codex creep in 10th).
Necrons are always early on codex update because they are one of the highest played xenos races. If GW were to wait till half or more through next edition to update a codex released at the beginning of the previous edition. For one of the highest played armies with a considerable range refresh that just took place. It would be a significant financial mistake on their part. As they will want to give players a reason to buy the new models they have invested into designing and making. Keeping them fresh is the easiest way to do that. And is directly responsible for imperial guard being dead-last in getting an update. As they aren't as widely played and have the oldest sculpts in the game. So the financial push to update them has simply not been there.
Necrons will be getting a first quarter update next edition. For better and for worse. As that means they ultimately fall behind. Like every edition previously.
@bobalooby sunshine at that point why not just run a doomsday ark instead? You're only spending 30 points more in order to not have the model babysat by a 80 point technomancer that would be much more useful with a canoptek cloak
@@FBI_Metal_Slime there is something to be said about the difference this comparison makes when charged. If you run the stalker plus technomancer. You'll typically want to double-down and run two stalkers. At which point you actually use the technomancer to screen charging units. Not only do the doomstalkers get to fire overarching into whatever charges him. They get special shenanigans against that unit when he dies. Also, the doomstalker with the d3 attacks can actually dish out respectable damage in close combat. Where the ark only has a bunch of infantry level shots that will bounce off most things. Then you're also comparing the models firing ranges themselves. There's a good to fair chance that the doomstalkers can see and fire over obstructing terrain. Whilst castles on a backfield objective. Arks will typically not be allowed to sit on the objective and fire. Meaning they either start exposed and take fire if not going first. Or they are obscured and have to move and shoot at a lower profile on turn one. There's more nuance involved than a direct dataset comparison. Prior to silent-k being run for bonus cp and multiple patrols for multiple c'tan's being standard. HQ slots were a hot commodity and hindered a doomstalker castle. Now, not so much.
@@keldor8302 I can sort of see where you are coming from but I don't think giving it d3 more attacks is going to do anything, I would rather have the 20shots from the DDA. because 1-3+d3 s6 ap0 d1 hitting on something between a 4+ -6+, adding 1 to hit if technomancer is still around really doesn't feel like it has much of a chance at doing anything in melee. and dont know how affective a screen of 4t 4w 4+save will be
@@FBI_Metal_Slime or just use destroyers which are better than either of those.
Just got into necrons, excellent timing
I paint necrons because I think they are neat looking; I never thought they would actually be good in the game.
Painting what you want is best anyways . Fuck meta chasing ! Have fun!
Hey
Didn't catch this in the video but it's worth mentioning that you don't get both effects of the protocol unless you take one of the named dynasties.
Do you choose the one you want?
@@adamlabelle6199 yes, but I don't know why you wouldnt choose the one which always gives you both
@@mastermind178 I'm brand new to Necrons and aren't sure how it works
I use my dominion against deepstrike units and it work perfectly well to protect my two DDA. I often teleport one in first turn with my technomancer to block some way the way of the ennemy
As a Necrons player, their rules suck at conveying what is cool about them and just aren't all that fun.
agreed. reanimation protocols should be cool and just arnt cool at all. most of the time rolling for RPs is just a complete disappointment and a waste of time.
@@Khobai I think if GW can't do them correctly, they should just get rid of reanimation protocols and go back to space Terminators.
Whaaa? Be more specific MohastGridlock? Necrons are a very fun/easy army to play
Necron's in 9th have been interesting to say the least. I've loved running a very firepower heavy list though
TL;DR: Silent King
Is living metal not on literally all multi-wound codex units?
It is
as nice as it is, its kind of annoying how much szarehk is an auto include
It's very frustrating for those of us who can't afford him.
@@MasterRahl221 believe me its frustrating for those of us who own him too. having a 400 point model be autoinclude basically says 20% of your list building doesnt matter.
How good would the Necrons be on the board if their secondaries were just average? I'm just curious as admittingly I'm ignorant about the Necrons and how they play. I've only just heard that they have some of the best secondaries for them.
Without the secondaries and the fact they gave core to pretty much everything leading to janky shenanigans, Necrons fall flat.
Our weapon profiles are way to swingy with d6 shots and d6 damage with none of the new d6 plus 3 stuff you see with other weapons. Our survivability is very limited with resurrection protocol easily avoided with more and more armies being able to delete a 20 block of warriors in a single volley.
Yes, the silent king is good (he should be as a faction leader), yes, skorpek are also pretty good and yes, the obsekh dynasty is auto take. However, these are auto takes because everything else is lacklustre in the codex, it's not that they are OP. It's just they seem that way when you compare them to the rest of the army.
they would be one of the worst factions. their secondaries are the only thing propping them up. it was a deliberate move by GW to fix the faction without actually fixing it.
The above posters are correct. Necron datasheets are pitiful.
Necrons: everything gets core!
Chaos: infantry gets core…oh
Necrons used to be one of the most boring armies visually; their glow up within the past few years has been amazing.
theyre still a boring army.
What would be the best build if I’m going up against world eaters
i think undying legion is great when using the szarekhan dynasty for all game
I tried it, didn’t really work, but I must say that I use a lot of warriors so if you make a very elite army it will probably work better than it did for me. Still, I like warriors so I don’t prefer to play that to sudden storm or conqueror
Yeah 5+++ fnp vs mortals with salamander reroll 2w back per turn and reroll a reanimation dice is great
The joke of 9th, ment to be the most advanced race, have the weakest data sheets.
Nice video though ty
IKR
Random question Necron generals!: can Lokhust Destroyer units be composed of just 2 Destroyers and 1 Heavy Destroyer, or do you need a minimum of 3 Destroyers before adding the Heavy Destroyer to the unit? Thank you in advance :)
You can do two Destroyers and one Heavy. I personally think you should splurge for a unit of three Heavies instead.
With how much/fast the meta can change, don't you think it would be a good idea to have the time of editing in the video (like in the summary slide ?)
Surely the video upload date covers this?
@@SgtDax Eh, I wish it was in the Thumbnail just to save a few click ATBF.
So let me get this straight...the only thing really keeping them afloat....is 1 model that costs $160........yeah that's about right
I get smashed turn 2 every game by my mate who's a tyranid player and the other one who is an Ork player. up until recently my only melee options were skorpekhs and scarabs.
I feel this in my metal bones. My friend plays Grey Knights, and Monster and Psycher Heavy Tyranids. I play Necrons and Imperial Guard. I haven’t won a game since Crusher Stampede.
@@TheGum525 one day we will be dishing out the ass woopings!
You are mad underrated bruh
Appreciated
Does your army have to have a specific color scheme to use certain dynasties?
How would a big melee unit or a big gun stop them from reanimating lol. He's still gonna roll reanimation protocol and maybe get up no matter how overkill it is
I am thinking of building a necron army and I have a question. The dinastic codes state that i get them if every unit in a detatchment has the same dinasti. Does this mean I can play The Silent King and a Novokh battallion detatchem and get the Novokh dynastik benefit for +1 charge and extra mele AP? (I undestrand i don´t get double protocol of the Hungry Void because it sais "every unit in your army")
If you take silent king he must be in the supreme commander detachmebt, so no novokh bonus on the king. (Also he is both szarekhan and dynasty agent, he gets the szarekhan stratagem and warlord trait, but for everything else he has no dynasty bonus)
And the dynasty codes states that you get the bonus from your dynasty if every unit in your army detachment is the same dynasy, excluding dynasty agents and ctan. So for those you can take them and have bonuses, just not on then
How does upgrading on a lets say technomancer work? Whats the limit on Arkanas?
arcanas are stlll way too expensive to be taken seriously. if they knocked another 5 points off the cost of all arcanas and lowered the points cost of all crypteks other than technomancers (the only good cryptek) to something approaching reasonable they might be worth considering.
@@Khobai Good to know. But whats the limit on them tho?
Great video. Like others i hope there will be more for "weaker armies" as well.
I dont agree with triach stalker being "under" for its a solid shooting unit with great surviveability, good for holding objs and mark enemies.
Tessaract Vault needs a little more credit imo , its powers are very dangerous indeed ; the opponent will have to deal with it one way or another.
Nice!
They need to seriously buff reanimation protocols. Its such such a dumpster fire garbage rule that completely fails for any non-troop unit. Reanimation protocols should be changed to roll a single 1D6 for each dead model (instead of 1D6 for each wound of dead models) and for each 6 you roll a model comes back to life. If the model has one wound, add +1 to this roll. Then multi-wound models would actually have a 1 in 6 chance of reanimating instead of 1 in 27 or 1 in 81 or whatever ridiculousness it is now. Reanimation protocols should also work during the psychic phase.
OO HEY THE ARMY I PLAY
I'll be okay with it if the Silent King and the Obsekh dynasty get nerfed, I don't run either of them.
Obsekh should just be removed so the codex can be fully exposed for how bad it is. The fact that none of the canonical dynasties are worth a damn is just pitiful.
All hail the Infinite Empire!
Also, will you check out the Magic the Gathering 40K decks?
I’m hoping go they realize how many people would buy a Total Warhammer 40k game.
Even with all the DLCs they'd make it'd be cheaper than buying an actual 40k army
So im playing crusade as crons and im gonna have a match vs grey knights, woud it be a good idea to change my dynasty to szarakhen for the match for 1 requisition point
Becouse if I win i can get a dynasty epithep and like get a free strategic ploy or something like that so a warrior blob can just kill a redemptor dreadnought couse its shoots auto wonds and thats 40 shoots with ap 2 d1
So u dont know if its worth it?
Just screen the board for their deep strikes and keep them tied up with your scarab units to absorb their smites. I was really intimidated by grey knights until I actually played them.
There’s no strategic ploy for you to autowound though? And the Battle-tactic stratagem only lets you auto-wound with one attack. While the war gear stratagem Disintegration capacitors lets you auto-wound on 6s to hit.
Ps. Fighting grey knights doesn’t even really require you to change to Szarekhan, you can just put scarabs in front of everything and maybe take spyders with the gloom prisms if you can. Although the 5+++ fnp against mortals is nice
@@DaBlueIghuana oh I tought it was all the shooting
But the thing is I dont have enough points for scarabs
Maybe I coud leave out the skorpeck destroyers but I want them to get strong and I want to get exp for my lychguard
@@Arizonafox0925 yeah but its 30 pl and I dont have enough points
Also if I go first I can destroy his dreadnought and maybe dreadknight if its on the board with lokhust and some melee
@@drigoleus1055 in that case, I guess Szarekhan is an ok idea, the only strategy I can think of for this is “just kill them”. Soften them up with warrior fire then just charge all your melee into them, if that doesn’t work then you’re basically screwed I guess
Weak? I watched a 3 months old video and they were S+ tier
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Lmao
Necrons are so fucking fast if you know how to run them 😂
WEEW
Nice!