Few important thinggys > This whole world session was over the course of 13-ish hours? So forgive me if it seems kinda rushed or like it’s missing something. I just wanted to show the parts I thought were funny or important to parasites as a mod. > I know a lot of people asked for guns but I thought adding guns would make it too easy and would make the way to play feel different from this fun unique experience. That being said we’ll probably play “Last Days of Humanity” modpack sometime down the road which does include guns and lost city structures. > We are gonna finally continue a world, so I think to help make it easier to know I’ll color code the thumbnails to have the same background color to tell. So this world is purple and will have a purple background thumbnail next week. > I know lots of people have been asking for other mods and I’ve been looking at recommendations. As well as keeping tabs on new mods that are still works in progress. We still need to beat Mowzie's mobs but expect a whole playthrough of that sometime this month? > Thank you guys for the support as always, it still means a lot that you guys have stuck with us and supported us in many ways.
For sure, man! Your videos are so entertaining to watch. It reminds me of when I was a teenager playing with my friends, always swearing at each other and having a good time. Do whatever you feel like doing and keep it up, you don't disappoint!
Important advice for long term playthroughs: Dont build your portals in the open! And more importantly: DONT GO IN WITH COTH! If you go in with coth you'll infect that dimension and leaving portals outside means parasites could possibly go through. Cherish your portals!
you can set the golems to target the parasites in the parasite config, near the top. You may also want to make them immune to call of the hive, which is near the bottom of the config
Dude, whenever there was a threat, you guys instinctively start running, but then Ian, like the God he is, runs up with speed 4 and invis and like two taps it, and asks what the problem was. Usually getting swarmed by enderman and parasites is a death sentence, but for Ian it's not even a fair fight. Not only was he strong, but he was getting stronger at a faster rate than the parasites, which is not easy, especially without guns. It cannot be understated that this is the best character arc I've ever seen, going from the meekest to the bravest to the most powerful by a long shot. He was even able to get the titles to have hope about winning, scape and run has become possible. 36:35 Ian has ascended mortality
Congratulations on surviving, its been fun seeing improvement through each attempt. At this point, I don't think you should use lures anymore; you are plenty strong enough, and you won't see anything new if you use them. I say get back-up sets of gear, let a beckon spawn and grow far away from base (ideally not underground), and wait till phase 5. The beckon will eventually reach stage 4 and start creating a literal parasite biome. If you beat that, then I think it would be fair to say you've truly "won" this mod (at least until they make a final boss). Other challenges would be fighting the ancient parasites (imagine assimilated dragon, but also can adapt), or making it to the final phase.
A biome formed near my Fort So i panicked and blew every block up until i left a hole in a mountain and no parasites or when i fell into a ravine full of parasites
@@MrBored69420 I played a modpack with srp and nuclearcraft, which of course means trinity. Long story short: a biome is too far gone to save and an atomic bomb clears it up pretty well. A stage 4 beckon still survived the blast though so I had to go in with full rad protection and finish it off.
In the first age, in the first battle, when the shadows first lengthened, one stood. Burned by the embers of Armageddon, his soul blistered by the fires of Nether and tainted beyond ascension, he chose the path of perpetual torment. In his ravenous hatred he found no peace; and with boiling blood he scoured the Plagued Plains seeking vengeance against the adapted lords who had wronged him. He wore the crown of the Overworld Sentinels, and those that tasted the bite of his halberd named him... *Ian.*
The fact that Ian used all three substantial lures when the phase was already set to zero with the first just hurt my heart Edit: You should check out the scape and run parasites addon
The black particles at ~35:30 were a potion effect called Rage. I'm not sure what gives them rage, but the effect gives all parasites an enraged AI that makes them attack faster and stronger. the fact that you were surviving so many hits from those guys is much, much more impressive than you think.
Dang, Ian's always going through an anime arc. 😆 But don't think I didn't catch Andy trying to attack the arachnida with a baked potato. Truly one of its greater weaknesses.
We've done like 7 episodes, I think it was time to add something and finally be able to move on. No way we are gonna keep doing this over and over until eventually we get lucky
The lootpat is actually really good, it doesnt give you better chances of getting loot like the looting enchantment but instead duplicates every drop you get. So if you fight the wither two starts will drop, if you kill a skeleton and it drops its bow it will drop the bow 2 times (this also works with ores like iron and gold and auto smelts them)
Ian:I hope it doesn't turn adapted. *Immediately turns adaptive* Ian:WTF!?! That part had me rolling😂 This was a pretty cool play through,also I have a mod to recommend just for fun for of any series is the Pam's Harvester mod it's really cool,it offers many food to find and craft.
I was actually hyped to see this video. This whole series has been one of falling upwards and getting a bit better with each episode, so a video saying that it is "Possible" is amazing. The best part hands down was the first time you three went on a cave mission. At first i thought you'd stand no chance and would get repeatedly killed, like you often do on the surface. But when all three of you were together, in heavy armor and holding powerful glaives, it actually felt like you stood a chance and you were a powerful force for once. It honestly felt kinda like you three were going on a Darkest Dungeon mission, and the teamwork you had with sharing arrows made it even better. Great video.
That was hella nice YOU FINALY DID IT BOYS. A successful session congratulations but don't let your guard down till now you have seen nothing there the parasite biome the reinforcement system and a lot more . I shall continue cheering on you and will try to bring some advices Like right now andy should invest in dense skin to not get oneshoted Also each one of you should try to get a regeneration pet or Resistance one Also make a beacon and activate speed or Resistance or strength to make killing parasites around your base And seeing that you survied the onslaught caused by a soul bead and even killed a boss it seems that this time if a damed blood moon decided to rise you will survive this time I hope Also here a mod recommendation there is that mod wich I sadly don't remember the name that gave or added beacon's that makes mobs glow in a certain radius no mater If they were underground or not it pretty obvious that it helps with cave clearing Edit: found the mod it name is cyclops tek
Yeah I got to go searching for some dense skin for sure Yeah good idea lol I didn't even think of that, good idea I'll ask if everyone is up to add bloodmoon back in, ian def would want to. I'll also ask what they think I'm sure they'll like it though. THANK YOU very much!! appreciate the tips and info
I think going to the heart of the parasite biome, summoning the wither and leaving might actually be a good idea. The wither would struggle against the stronger parasites, but it regenerates when it kills, so the buglins might keep it alive long enough to do some damage. The wither roses that get planted will weaken future attacks too.
Everything will be going smoothly till they adapted to the wither effect and the skulls as long as either does not get less than 50% hp the wither will just distract them
A few important notes, the reason the Golem became an infected and didn't attack the Parasites is how the config works. Any entity added in via a mob can get COTH 1-3 and will be neutral when seeing Parasites. Unless you know the entity tags in a mod you literally need to change the blacklist for COTH/Aggression into a Whitelist then fill the list. (For example you need to place basically Zombies, Pigs, Cows, ect on the Whitelist for COTH. Villagers on the flee list. Golems on the Aggressive list.) Companion mobs in base SRP are literally worthless... and unless you make the Golems immune to COTH you might as well remove that mod. And pray your inventory pets can't remember they had COTH since you last placed them. COTH 3 can "kill" any entity if it enters low health. There needs to be an "companion" tag or something for SRP.
You guys channel is growing and I’m all for it love to see that you guys are adding more mods to help you as well as doing a continuing series well done lads
the funniest part is even if they survive to phase 5 or 6, the mod also stunts crop growth and prevents fishing, along with making every cattle mob a parasite, so you’ll eventually just starve to death along with not being able to sleep eventually lol
I’m currently playing with my friends using mod pack with Scape and Run in it, we built our house in the sky hoping that we’ll avoid most of the adapted parasites, which is true, of course, but adapted yelloweyes destroyed us twice already and I have no idea on how do we defend ourselves except for rebuilding our station with obsidian how we did to our spawn room, also tentacles and beacons sometimes appear there and scares all of us. We also have SCP Lockdown mod installed, and my friend decided to troll us a little bit, so he spread SCP-020 Invisible Mold somewhere in the cave under our Station and I accidentally opened this cave when I was mining using my Miner Laser from Industrial Craft, so now we have a whole damn doom under our house and I don’t know what to do, I decided to place SCP-409 Infectious Crystal in order for it to replace all blocks with itself so that later we can safely remove it using jetpacks and lasers, but it doesn’t seem to spread fast. What do I do in the hell situation? It’s only stage 4 btw💀
I'm so glad, finally some lategame parasite action! I hope the mod adds armor at some point, vanilla gear isn't strong enough to keep up with it and one of the parasite drops "Longarm Armor Fragment" seems like it'd make a fitting key component to a potential armor set, and even cooler, maybe the armor would allow the player to partially adapt to a repeating damage source for a short time and give resistance to some of the nasty parasite status effects! That Assimilated Ender Dragon legit dropped your maximum health to 2 hearts
so you killed one of the 3 bosses [technically none given the dragon isnt original to the mod but aye still killed a boss] now time to move onto letting a parasite biome fully grow and to have a battle with the 2 actual bosses [maybe end of the series with a nuke lol] yall really have improved i really do think being not scared to fight/fleeing is the right move inless you know your just going to die [extra careful with the adapted since yk block breaking] ngl it would be pretty cool to see yall get to the last phase which is like i think 8?
some things to add: all parasites have a strengthen ability meaning the more you damage you do their damage increases along with their d.r only phase 5 beckons can instantly evolve parasites so the lightning strikes might be from one there is a new tier of parasites named the crude parasites which include the crux,the heed,incomplete forms,living flesh and the host cutting a parasite tendril not only resets adapting but it gives the parasite the bleeding debuff however it gives them the range buff which is the black particle effect that you see when you cutt the tendril also some parasites have special variants like the long arms can evolve into a "tyrant long arms" it can have 50%more damage or 50%more hp
Some tips on the « improbable skills 3 » mod. I personally think this mod is OP. Let me explain: - All you have to do is store all exp when possible, this way you won’t lose any precious xp on death, so with the gravestone mod you won’t lose anything. - The skill that boosts your attack speed is OP: it is super cheap to level up (you can get it from lvl 0 to max it with the equivalent of xp you need to get from lvl 0 to lvl 8 or 9 strong fists). At high levels, even not maxed, you can spam click with a two-handed weapon (like a halberd) with a shield in your left hand. - There is a chance that a skeleton drops the « sharp arrows » skill upon death. It’s the same as « strong fists » but it applies on ranged damages (so it applies on crossbows and guns). - There is one third chance (you can change it in the config files) that the « dense skin » skill drops in a « dungeon chest », I don’t know if you can change it in the config file, but by default it means the vanilla dungeon with one spawner and one or two chests (like the one Ian found), I don’t know if « dungeon chest » also means Nether fortress chests or stronghold chests. This skill is extremely useful since it gives armor points (even without wearing armor). - The skill « enchanter » lets you enchant your items with higher enchantments for lower cost in levels. I didn’t find it or I forgot how I got it (since it’s been a long while I didn’t play with this mod) so I don’t know how to get the scroll. If I had to guess I would say probably in the chests inside the strongholds’ libraries (where you usually find strong enchanted books), or in the end cities. - Lastly, the MOST OP skill: « experience harvesting », applies a multiplier on the amount of xp you get. You have one third chance of dropping it when killing an elder guardian. Couple it with the pet that doubles the xp you get, and you’ll very quickly get a ton of xp.
I mean I agree it definitely is strong but the issue is we have no idea how strong these "ancients" are or phase 8. So as of now I can't say it's too op for this mod. I see what you mean though, which is also why we'll eventually do "Last Days of Humanity" since it offers the mods already without needing to add anything else.
@@troubled_boys of course, I don’t know if it’s OP against ancient parasites or phase 8, and I don’t think it’s gonna be. But as it is now, unless you voluntarily choose to not use lures, you can just easily craft way more than enough lures to decrease phases back to phase 0, like you did when one of you crafted 3 lures, and just using one of them was enough to decrease from phase 3 back to phase 0. So I suggest you to reset to default the chances that a parasite drops his loot, so that it won’t be so easy to decrease phases when you start to lose control against the parasites. Also, I think it wold be a great idea to create another world where the parasites grow faster, maybe even A LOT faster, so that there will be a moment, unless you are good enough to prevent it, when you have to take refuge into the nether, or if you are fast enough, into the end. The goal will then be to regain the overworld by crafting enough lures, and defeating the strongest parasites. In this new SRP adventure you would need some mods to bring new ores and wood to the nether (maybe some mods that bring to 1.12.2 some features from the newest versions?). And, depending on the difficulty of regaining the overworld, and the fact that you are in another dimension so you can avoid having any parasite in it, you shall bring mods that add new hostile mobs to the nether or remove some like the improbable skills 3 mod that makes you OP if there is no parasites (unless a mod adds very strong mobs in the nether). I wrote about the Nether a lot, but not about the end. I think, if balanced correctly that in this eventual new SRP adventure, if balanced enough, reaching the end should be very hard, and in this case you should be rewarded and have the default end with some good ores but with only default mobs. That’s just an idea, but I think that a « reconquest the overworld » series can be very fun, given that in your previous videos you took refuge in the Nether as the parasites got too strong, but default Nether is not viable to survive in, or get strong stuffs, so the parasites ruined your previous worlds. Watching that, I imagined how cool it could be to make a comeback in this situation. Very good video, always enjoy watching your SRP series!
like this mod, like the way how they just add few mods each run, love them just cooperating together, love the chaos / the mess XD, love ian s scream, hope to see more of these vids, keep up the good work man
You guys are doing really well. the skills thing was a little op, but so are the parasites ig. You managed to beat the ender dragon as well as an assimilated ender dragon too, which is a really good achievement and further than I got in my playthrough. You are understanding more about how to create effective shelters, how all of the parasites work, and a ton of other things that improve your game sense and skill, which you showed through your achievements in this episode. You've done a good job with progressing through the modpack, and I predict you will do the same for the next episode as well. gg.
now that you added inventory pets, i recommend trying to get either the juggernaut or the slime pet as fast as possible [ they are quite rare tho ] juggernaut makes you invulnerable for 2 minutes every use and the slime saves you from death [ basicly like a totem ] if you have golden apples in your inventory
When you make your base make sure the height is only 2 blocks, Assimilated Enderman is still an Enderman and is 3 blocks tall meaning u only have to deal with the parasites it teleports to you
You guys should add tinker's construct, it allows you to create a forge to double all of your ores that are smelted in it and allows you to make your own tools with unique and powerful modifiers.
I've heard a lot of recommendations from it but man it feels slightly complicated by the looks of it. I feel like we already past the early game anyways too
@@troubled_boys Its not to bad or difficult. Pretty simple actually and it has in game tutorials for it. It can actually be especially powerful for the low effort it takes. Once you get to smeltery phase it gets crazy. If you have constructs armory, the armor you can potentially make can be tougher than netherite.
Speaking about tinkers construct and constructs armory, you can get really powerfull tools of emeralds (mainly the elemental trait on toolheads) and the cobalt tier stats for armor and tools. For armor you could use emeralds or any modded materials above iron tier, like steel, manuyllym? and demonium (extra utilities 2 demon ingot). Stack that with tinkers leveling and you can somewhat easliely get armor with at least 40 defense (double the amount of diamond at least) through armor leveling to 5 modifiers and the rest may be spent on resistance modifiers (4 iron blocks and obsidian, as well as one blank cast. Blank cast is made by pouring gold, aluminium brass or any type of brass for that matter on a empty casting table from a faucet attached to a drain on the side of a smeltery. Demon ingot are omtalende throug throwing a gold ingot into a pool of lava surrounded by netherbricks. Most people use a well of 5 nether bricks surrounding one source block of lava. Make sure to throw one batch at a time as spam throwing will result in lost gold ingots, which can be a pain to get if you have no or few structure generating mods installed.
hey ive been watching your vids and im enyoing it pretty much in my opinion is your channel pretty underrated it's funny and intresting to watch can't wait to see more of the alex's mobs and the srp series thumbs up from me :-)
44:00 btw invisibility is less and less effective the more visible armor you're wearing, so it would be super effective for Andy, but useless on everyone else. I don't really know if that happens in 1.12, that's a different beast, lemme check. . . Ok, couldn't find anything that said it doesn't, so here are some fun-facts about invisibility _-Mobs do not attack or sense the player until the player is a lot closer than normal._ *_-A player with no armor can be detected at 7% of the usual detection distance._* *_-Each piece of armor increases this by another 17.5% of the usual distance. Full armor thus results in a 70% detection range._* *_-After detecting the player, a mob continues to follow as if the player is visible._* _-Cats behave as though the entity affected is visible._ _-Additional methods of reducing detection by mobs include:_ _-Sneaking reduces the detection range to 80% of usual, and stacks with Invisibility._ _-Wearing the corresponding mob head reduces the detection range of skeletons, zombies, and creepers to 50% of usual, and stacks with Invisibility._ _-Players in Spectator mode see invisible entities as translucent instead._ _-Invisibility prevents players from getting the Dolphin's Grace effect naturally._ _-Endermen have a reduced provocation range if the player looking at them is invisible._ _-In multiplayer and in third-person view, an invisible player's name and model become invisible, although their armor and held items do not._ _-Attacking any hostile or neutral mob while under the Invisibility effect causes it to attack the player as though the player is not under the Invisibility effect. Pillagers point their crossbows and look at invisible players instead of shooting them._ _-Invisibility also prevents the rendering of entity hitboxes by pressing F3 + B._
This is my second comment here... and I wanna recommend corail's tombstones instead of the gravestone mod. because if you break the tombstone from corail's tombstone mod, all the items will return to the exact slot where they were before you died. so no arrangement and auto armor/sheild equip
Another suggestion: a good mod for early/mid game loot is the battle towers mod. It can give you some pretty good loot and isn’t too challenging. The only downside is it gives more mobs to be infected by parasites.
Actually, (🤓)spawners will only spawn mobs when you are very close to them (like 5-15 blocks), so it doesn't actually give parasites any more mobs to infect
This is like The Grand Finale Of this episode but Im can wait for the next one :) Congrats Of Winning boys, Im cannot wait for the "Last days of humanity" Series will be, Im love This Series So Much :3
Very entertaining episode, good job guys! The cave clearing 2 and soul bead finale were amazing. One thing I have to point out as too OP is the 100% drop chance on the witch hat. Doubt you guys would have gotten this far without them :D Apart from that, the mods added seem pretty interesting!
Tip: When weapon reaches next level you can give it some effects-buffs same works with armor by default you need to press K to open buff menu but you need to hold the item in your main hand.
You guys need to try out the Ancient Warfare 2 mod, Some of it's features might be quite useful for the series. It adds in defense/offense NPC units that can be commanded to patrol areas of a base or commanded to attack mobs as an army. Helpful NPCs that can be used to mine a quarry and farm are able to be created as well.
You guys should add the More Overlays mod which should just be client side. It adds more overlays, but the important one is the light overlay which makes it so you can see what blocks need lighting up cause mobs can spawn on them since mobs spawn in.
Few important thinggys
> This whole world session was over the course of 13-ish hours? So forgive me if it seems kinda rushed or like it’s missing something. I just wanted to show the parts I thought were funny or important to parasites as a mod.
> I know a lot of people asked for guns but I thought adding guns would make it too easy and would make the way to play feel different from this fun unique experience. That being said we’ll probably play “Last Days of Humanity” modpack sometime down the road which does include guns and lost city structures.
> We are gonna finally continue a world, so I think to help make it easier to know I’ll color code the thumbnails to have the same background color to tell. So this world is purple and will have a purple background thumbnail next week.
> I know lots of people have been asking for other mods and I’ve been looking at recommendations. As well as keeping tabs on new mods that are still works in progress. We still need to beat Mowzie's mobs but expect a whole playthrough of that sometime this month?
> Thank you guys for the support as always, it still means a lot that you guys have stuck with us and supported us in many ways.
dope
For sure, man! Your videos are so entertaining to watch. It reminds me of when I was a teenager playing with my friends, always swearing at each other and having a good time. Do whatever you feel like doing and keep it up, you don't disappoint!
Honestly you guys are my favorite mc youtubers right now
Important advice for long term playthroughs: Dont build your portals in the open! And more importantly: DONT GO IN WITH COTH! If you go in with coth you'll infect that dimension and leaving portals outside means parasites could possibly go through. Cherish your portals!
It was a great vid
The fact they adapt to the parasites every run is poethic.
poeetic
Life uh finds a way
@@gage4283 yes
poetic... and ethical..?
Mike Tyson moment
you can set the golems to target the parasites in the parasite config, near the top. You may also want to make them immune to call of the hive, which is near the bottom of the config
Are the vanilla golems immune to call of the hive?
*Edit
@@k96man yeah iron golems are always immune and attack them by default
@@k96man yesh
To add in the extra golems do you have to add them in one by one?
@@Garykem8 you can put the name of the mod and it'll make all things added by it hostile to the parasites
Dude, whenever there was a threat, you guys instinctively start running, but then Ian, like the God he is, runs up with speed 4 and invis and like two taps it, and asks what the problem was. Usually getting swarmed by enderman and parasites is a death sentence, but for Ian it's not even a fair fight. Not only was he strong, but he was getting stronger at a faster rate than the parasites, which is not easy, especially without guns. It cannot be understated that this is the best character arc I've ever seen, going from the meekest to the bravest to the most powerful by a long shot. He was even able to get the titles to have hope about winning, scape and run has become possible. 36:35 Ian has ascended mortality
Imma keep this as the Ian copypasta
Keeping that Dante cosplay faithfully in check
46:21 And here Ian has ascended sanity
Gotta be my favorite Mincecraft series, you guys are so funny and honestly can't wait for more in the future.
Thanks man, glad to hear!
Congratulations on surviving, its been fun seeing improvement through each attempt. At this point, I don't think you should use lures anymore; you are plenty strong enough, and you won't see anything new if you use them. I say get back-up sets of gear, let a beckon spawn and grow far away from base (ideally not underground), and wait till phase 5. The beckon will eventually reach stage 4 and start creating a literal parasite biome. If you beat that, then I think it would be fair to say you've truly "won" this mod (at least until they make a final boss). Other challenges would be fighting the ancient parasites (imagine assimilated dragon, but also can adapt), or making it to the final phase.
a great idea honestly, id love to see them tackle the parasite biome, the ancients, and final phase. that would be awesome
A biome formed near my Fort So i panicked and blew every block up until i left a hole in a mountain and no parasites or when i fell into a ravine full of parasites
Definitely agree with you, it would be boring anyways to stick on these early phases with our gear
@@MrBored69420 I played a modpack with srp and nuclearcraft, which of course means trinity. Long story short: a biome is too far gone to save and an atomic bomb clears it up pretty well. A stage 4 beckon still survived the blast though so I had to go in with full rad protection and finish it off.
@@trulers8713 Thanks for the tip
In the first age, in the first battle, when the shadows first lengthened, one stood. Burned by the embers of Armageddon, his soul blistered by the fires of Nether and tainted beyond ascension, he chose the path of perpetual torment. In his ravenous hatred he found no peace; and with boiling blood he scoured the Plagued Plains seeking vengeance against the adapted lords who had wronged him. He wore the crown of the Overworld Sentinels, and those that tasted the bite of his halberd named him... *Ian.*
Im so glad that i recommended this mod. It's one of the most genuine and fun minecraft series ever on this platform.
Thank you g, this series is amazing
yup very glad I got to play this too. Learning new things and trying to reach new peaks with the boys
The fact that Ian used all three substantial lures when the phase was already set to zero with the first just hurt my heart
Edit: You should check out the scape and run parasites addon
Yeah we have it installed, def want to build that flamethrower
@@troubled_boys The flamethrowers are really fun, the top tier armor is busted (especially with prot), I forgot how to get it though
The black particles at ~35:30 were a potion effect called Rage. I'm not sure what gives them rage, but the effect gives all parasites an enraged AI that makes them attack faster and stronger. the fact that you were surviving so many hits from those guys is much, much more impressive than you think.
The beckon spawns ruptures with rage
@@hanzolos1852 thank you for clarity
I *HATE* how much I enjoy this series. It's just too GOOD
This mod has tripled my burning hatred towards endermen.
i get scared when i hear endermen now lol
Dang, Ian's always going through an anime arc. 😆 But don't think I didn't catch Andy trying to attack the arachnida with a baked potato. Truly one of its greater weaknesses.
everybody knows the baked potato can't be adapted to 🧠
The way these dudes suffer panic attacks at the slightest danger makes these videos infinitely better.
Ian no longer suffers panic attacks lol, he has become the bravest of the group
If you're on the most updated version, there are underwater parasites now. Good luck :)
Is it like a beta thing? I don't see an update option on curse forge. im excited to see this underwater stuff tbh 👀
@@troubled_boys Might be, but you were fighting a corrupted Ender Dragon so I'd assume you're on the most recent version.
The primitive devourer (underwater parasite) doesn't spawn yet, they haven't completed it
@@troubled_boys it's still wip
Anyone willing to tell me what mod that was saying in the chat the item lvled up I wanna try that out
"POSSIBLE"
Is this the run where you thrive at last ? Pog.
At this point, it isn’t even a S&R playthrough. It’s one of those super-modded series you see all over the place.
I mean, its either this or death simulator (parasites edition)
We've done like 7 episodes, I think it was time to add something and finally be able to move on. No way we are gonna keep doing this over and over until eventually we get lucky
The lootpat is actually really good, it doesnt give you better chances of getting loot like the looting enchantment but instead duplicates every drop you get. So if you fight the wither two starts will drop, if you kill a skeleton and it drops its bow it will drop the bow 2 times (this also works with ores like iron and gold and auto smelts them)
loot pet op tbh
Good god the amount of parasites the enderman is teleporting over to the fight at 22:01
Also at 27:59 is a real good jumpscare
This is one of my favorite seiries ever. Only thing that I wait weeks for. Keep up the good work, its very entertaining
TY!
Ian:I hope it doesn't turn adapted.
*Immediately turns adaptive*
Ian:WTF!?!
That part had me rolling😂
This was a pretty cool play through,also I have a mod to recommend just for fun for of any series is the Pam's Harvester mod it's really cool,it offers many food to find and craft.
I had to double read the title to make sure I was reading it right. Great job on surviving the parasites.
lmao understandable reaction i guess
47:45 "watch this spaghetti" *dies*
"watch this" has got to be the most common last words
imma sleep rn because i am very tired, i will try my best to reply to comments when i wake up or tomorrow, ty guys very much for watching
"Im not weak, I'm just human" so deep so true,, LOVE where this series is at it's SO fun !
Also goated 1am upload 💪
lol I'm glad you enjoyed, i appreciate the support
parasites: *adapt to all damage*
3 bois: *adapt to parasites*
parasites: ...
parasites: listen here you little shit
A troubled boys upload on my birthday? Nice present guys, keep it up!
I probably missed it but happy late birthday
I was actually hyped to see this video. This whole series has been one of falling upwards and getting a bit better with each episode, so a video saying that it is "Possible" is amazing.
The best part hands down was the first time you three went on a cave mission. At first i thought you'd stand no chance and would get repeatedly killed, like you often do on the surface. But when all three of you were together, in heavy armor and holding powerful glaives, it actually felt like you stood a chance and you were a powerful force for once. It honestly felt kinda like you three were going on a Darkest Dungeon mission, and the teamwork you had with sharing arrows made it even better.
Great video.
Thanks, I appreciate the support :)
That was hella nice
YOU FINALY DID IT BOYS. A successful session congratulations but don't let your guard down till now you have seen nothing there the parasite biome the reinforcement system and a lot more . I shall continue cheering on you and will try to bring some advices
Like right now andy should invest in dense skin to not get oneshoted
Also each one of you should try to get a regeneration pet or Resistance one
Also make a beacon and activate speed or Resistance or strength to make killing parasites around your base
And seeing that you survied the onslaught caused by a soul bead and even killed a boss it seems that this time if a damed blood moon decided to rise you will survive this time I hope
Also here a mod recommendation there is that mod wich I sadly don't remember the name that gave or added beacon's that makes mobs glow in a certain radius no mater If they were underground or not it pretty obvious that it helps with cave clearing
Edit: found the mod it name is cyclops tek
Yeah I got to go searching for some dense skin for sure
Yeah good idea
lol I didn't even think of that, good idea
I'll ask if everyone is up to add bloodmoon back in, ian def would want to.
I'll also ask what they think I'm sure they'll like it though.
THANK YOU very much!! appreciate the tips and info
3 weeks before school gotta appreciate this series more before that dreaded time comes
lol good luck, 3 weeks is still some time to enjoy the summer tho
I think going to the heart of the parasite biome, summoning the wither and leaving might actually be a good idea. The wither would struggle against the stronger parasites, but it regenerates when it kills, so the buglins might keep it alive long enough to do some damage. The wither roses that get planted will weaken future attacks too.
Everything will be going smoothly till they adapted to the wither effect and the skulls as long as either does not get less than 50% hp the wither will just distract them
A few important notes, the reason the Golem became an infected and didn't attack the Parasites is how the config works.
Any entity added in via a mob can get COTH 1-3 and will be neutral when seeing Parasites.
Unless you know the entity tags in a mod you literally need to change the blacklist for COTH/Aggression into a Whitelist then fill the list. (For example you need to place basically Zombies, Pigs, Cows, ect on the Whitelist for COTH. Villagers on the flee list. Golems on the Aggressive list.)
Companion mobs in base SRP are literally worthless... and unless you make the Golems immune to COTH you might as well remove that mod. And pray your inventory pets can't remember they had COTH since you last placed them. COTH 3 can "kill" any entity if it enters low health.
There needs to be an "companion" tag or something for SRP.
ty for heads up
bro this is fire. It shows how hard the mod is and how ya'll can work together to beat the game. Nice job!
If I could get a dollar when all the times Ian screams, “ANDY!” in this series, I would be a millionaire
Imagine a water parasite just comes out of the darkness in the water in 3:18 even though no numbers appeared yet
Parasites: finally a worthy opponent… our battle will be legendary!
You guys went from struggling and barely surviving to fighting two withers and eating soul beads for extra challenge.
i love the little intro always at the start, its so ominous lmao i watch it every time.
27:58 Yelloweye Jumpscare
what an amazing series, and what a way to finish it. Never have I ever been enjoying such a show. looking forward for the next one. :)
this is gotta be my favorite minecraft series! really enjoyed this episode ^^
thanks! appreciate the support
How to survive with inventory pets
Step 1 - get ender pet
Step 2 - get ability to get obsidian
Step 3 - make obsidian shards
Profit - you are sans now
You guys channel is growing and I’m all for it love to see that you guys are adding more mods to help you as well as doing a continuing series well done lads
Thanks!
Watching Ian turn into a god damn tank and then humbled by the end was 10/10
Oh yeah i knew you can do it. Really proud man to be a supporter to your channel.
ty GIGACHAD
the funniest part is even if they survive to phase 5 or 6, the mod also stunts crop growth and prevents fishing, along with making every cattle mob a parasite, so you’ll eventually just starve to death along with not being able to sleep eventually lol
imma be eating that zombie flesh real soon
I’m currently playing with my friends using mod pack with Scape and Run in it, we built our house in the sky hoping that we’ll avoid most of the adapted parasites, which is true, of course, but adapted yelloweyes destroyed us twice already and I have no idea on how do we defend ourselves except for rebuilding our station with obsidian how we did to our spawn room, also tentacles and beacons sometimes appear there and scares all of us. We also have SCP Lockdown mod installed, and my friend decided to troll us a little bit, so he spread SCP-020 Invisible Mold somewhere in the cave under our Station and I accidentally opened this cave when I was mining using my Miner Laser from Industrial Craft, so now we have a whole damn doom under our house and I don’t know what to do, I decided to place SCP-409 Infectious Crystal in order for it to replace all blocks with itself so that later we can safely remove it using jetpacks and lasers, but it doesn’t seem to spread fast. What do I do in the hell situation?
It’s only stage 4 btw💀
I think it's time for a new world lol, good luck though sounds chaotic as hell.
i love those videos so much man, thank you guys for making them!
hey thanks for supporting us and enjoying our videos, I'm glad you can enjoy them!
I'm so glad, finally some lategame parasite action! I hope the mod adds armor at some point, vanilla gear isn't strong enough to keep up with it and one of the parasite drops "Longarm Armor Fragment" seems like it'd make a fitting key component to a potential armor set, and even cooler, maybe the armor would allow the player to partially adapt to a repeating damage source for a short time and give resistance to some of the nasty parasite status effects! That Assimilated Ender Dragon legit dropped your maximum health to 2 hearts
Loved hearing spaget’s frantic screams while you and Ian were in a boat with witch hats
so you killed one of the 3 bosses [technically none given the dragon isnt original to the mod but aye still killed a boss] now time to move onto letting a parasite biome fully grow and to have a battle with the 2 actual bosses [maybe end of the series with a nuke lol] yall really have improved i really do think being not scared to fight/fleeing is the right move inless you know your just going to die [extra careful with the adapted since yk block breaking] ngl it would be pretty cool to see yall get to the last phase which is like i think 8?
Lol maybe we do it end it off with a nuke
The Devourer's gonna jumpscare harder than that seaborne Yelloweye when it gets added.
fr that thing is horrifying
Dude this series is soooo fun to watch, love watching y’all try to improve with each run and get better
some things to add: all parasites have a strengthen ability meaning the more you damage you do their damage increases along with their d.r only phase 5 beckons can instantly evolve parasites so the lightning strikes might be from one there is a new tier of parasites named the crude parasites which include the crux,the heed,incomplete forms,living flesh and the host cutting a parasite tendril not only resets adapting but it gives the parasite the bleeding debuff however it gives them the range buff which is the black particle effect that you see when you cutt the tendril also some parasites have special variants like the long arms can evolve into a "tyrant long arms" it can have 50%more damage or 50%more hp
Some tips on the « improbable skills 3 » mod. I personally think this mod is OP. Let me explain:
- All you have to do is store all exp when possible, this way you won’t lose any precious xp on death, so with the gravestone mod you won’t lose anything.
- The skill that boosts your attack speed is OP: it is super cheap to level up (you can get it from lvl 0 to max it with the equivalent of xp you need to get from lvl 0 to lvl 8 or 9 strong fists). At high levels, even not maxed, you can spam click with a two-handed weapon (like a halberd) with a shield in your left hand.
- There is a chance that a skeleton drops the « sharp arrows » skill upon death. It’s the same as « strong fists » but it applies on ranged damages (so it applies on crossbows and guns).
- There is one third chance (you can change it in the config files) that the « dense skin » skill drops in a « dungeon chest », I don’t know if you can change it in the config file, but by default it means the vanilla dungeon with one spawner and one or two chests (like the one Ian found), I don’t know if « dungeon chest » also means Nether fortress chests or stronghold chests. This skill is extremely useful since it gives armor points (even without wearing armor).
- The skill « enchanter » lets you enchant your items with higher enchantments for lower cost in levels. I didn’t find it or I forgot how I got it (since it’s been a long while I didn’t play with this mod) so I don’t know how to get the scroll. If I had to guess I would say probably in the chests inside the strongholds’ libraries (where you usually find strong enchanted books), or in the end cities.
- Lastly, the MOST OP skill: « experience harvesting », applies a multiplier on the amount of xp you get. You have one third chance of dropping it when killing an elder guardian. Couple it with the pet that doubles the xp you get, and you’ll very quickly get a ton of xp.
I mean I agree it definitely is strong but the issue is we have no idea how strong these "ancients" are or phase 8. So as of now I can't say it's too op for this mod. I see what you mean though, which is also why we'll eventually do "Last Days of Humanity" since it offers the mods already without needing to add anything else.
@@troubled_boys of course, I don’t know if it’s OP against ancient parasites or phase 8, and I don’t think it’s gonna be. But as it is now, unless you voluntarily choose to not use lures, you can just easily craft way more than enough lures to decrease phases back to phase 0, like you did when one of you crafted 3 lures, and just using one of them was enough to decrease from phase 3 back to phase 0. So I suggest you to reset to default the chances that a parasite drops his loot, so that it won’t be so easy to decrease phases when you start to lose control against the parasites.
Also, I think it wold be a great idea to create another world where the parasites grow faster, maybe even A LOT faster, so that there will be a moment, unless you are good enough to prevent it, when you have to take refuge into the nether, or if you are fast enough, into the end.
The goal will then be to regain the overworld by crafting enough lures, and defeating the strongest parasites. In this new SRP adventure you would need some mods to bring new ores and wood to the nether (maybe some mods that bring to 1.12.2 some features from the newest versions?). And, depending on the difficulty of regaining the overworld, and the fact that you are in another dimension so you can avoid having any parasite in it, you shall bring mods that add new hostile mobs to the nether or remove some like the improbable skills 3 mod that makes you OP if there is no parasites (unless a mod adds very strong mobs in the nether).
I wrote about the Nether a lot, but not about the end. I think, if balanced correctly that in this eventual new SRP adventure, if balanced enough, reaching the end should be very hard, and in this case you should be rewarded and have the default end with some good ores but with only default mobs.
That’s just an idea, but I think that a « reconquest the overworld » series can be very fun, given that in your previous videos you took refuge in the Nether as the parasites got too strong, but default Nether is not viable to survive in, or get strong stuffs, so the parasites ruined your previous worlds. Watching that, I imagined how cool it could be to make a comeback in this situation.
Very good video, always enjoy watching your SRP series!
@@esoxy also with craftable pets you can craft the xp pet that also increases xp gain
@@Litwolf9 Thanks, I don’t know how the pet mod works, I never played with it.
@@esoxy I can say from playing with all the current mods he has if played careful and smart you can become op.
Parasites: "We have an army"
The Boys: "We have one Ian."
Good video boys, finally a Gigawin that are some interesting mods over there
Finally, a happy end
bro this channel is pure quality
the sub count doesn't makes up for how good these videos are
hopefully the channel will blow up eventually
Thanks, I'm just glad I got so many positive nice comments cheering us on and enjoying our videos
The boys actually did it.
like this mod, like the way how they just add few mods each run, love them just cooperating together, love the chaos / the mess XD, love ian s scream, hope to see more of these vids, keep up the good work man
You guys are doing really well. the skills thing was a little op, but so are the parasites ig. You managed to beat the ender dragon as well as an assimilated ender dragon too, which is a really good achievement and further than I got in my playthrough. You are understanding more about how to create effective shelters, how all of the parasites work, and a ton of other things that improve your game sense and skill, which you showed through your achievements in this episode. You've done a good job with progressing through the modpack, and I predict you will do the same for the next episode as well. gg.
Thanks man! I'm curious to finally see what else the later game mod has to offer.
loved how you made it to the end and defeated the asimilated end dragon.
lets gooo , ive been waiting for this
9:07 this part just cracks me up
now that you added inventory pets, i recommend trying to get either the juggernaut or the slime pet as fast as possible [ they are quite rare tho ] juggernaut makes you invulnerable for 2 minutes every use and the slime saves you from death [ basicly like a totem ] if you have golden apples in your inventory
oh and for forest secret chests i recommend just breaking the chest instead since ya know
When you make your base make sure the height is only 2 blocks, Assimilated Enderman is still an Enderman and is 3 blocks tall meaning u only have to deal with the parasites it teleports to you
I heard they are fixing that next patch, but yeah i just hate the claustrophobic small house feeling
@@troubled_boys true, I tried it and it went pretty well for me but it was just a small obsidian box because who really has the time minimg obsidian?
You guys should add tinker's construct, it allows you to create a forge to double all of your ores that are smelted in it and allows you to make your own tools with unique and powerful modifiers.
I've heard a lot of recommendations from it but man it feels slightly complicated by the looks of it. I feel like we already past the early game anyways too
@@troubled_boys Its not to bad or difficult. Pretty simple actually and it has in game tutorials for it. It can actually be especially powerful for the low effort it takes.
Once you get to smeltery phase it gets crazy. If you have constructs armory, the armor you can potentially make can be tougher than netherite.
Speaking about tinkers construct and constructs armory, you can get really powerfull tools of emeralds (mainly the elemental trait on toolheads) and the cobalt tier stats for armor and tools. For armor you could use emeralds or any modded materials above iron tier, like steel, manuyllym? and demonium (extra utilities 2 demon ingot). Stack that with tinkers leveling and you can somewhat easliely get armor with at least 40 defense (double the amount of diamond at least) through armor leveling to 5 modifiers and the rest may be spent on resistance modifiers (4 iron blocks and obsidian, as well as one blank cast. Blank cast is made by pouring gold, aluminium brass or any type of brass for that matter on a empty casting table from a faucet attached to a drain on the side of a smeltery. Demon ingot are omtalende throug throwing a gold ingot into a pool of lava surrounded by netherbricks. Most people use a well of 5 nether bricks surrounding one source block of lava. Make sure to throw one batch at a time as spam throwing will result in lost gold ingots, which can be a pain to get if you have no or few structure generating mods installed.
Finally, spaghetti POV
hey ive been watching your vids and im enyoing it pretty much in my opinion is your channel pretty underrated it's funny and intresting to watch can't wait to see more of the alex's mobs and the srp series thumbs up from me :-)
THANKS!
definitely the best run in the whole series
the blue pig run deserved better
@@troubled_boys yeah, lol
Great work! The pets mod is a bit OP, but that was a very entertaining video, and you guys did a great job! gg
Yeah but as soon as we hit the later phases it might not look as OP, well at least i think
holy shit you have gained subs, keep up the good work
This is my by far favorite series.
44:00 btw invisibility is less and less effective the more visible armor you're wearing, so it would be super effective for Andy, but useless on everyone else. I don't really know if that happens in 1.12, that's a different beast, lemme check. . .
Ok, couldn't find anything that said it doesn't, so here are some fun-facts about invisibility
_-Mobs do not attack or sense the player until the player is a lot closer than normal._
*_-A player with no armor can be detected at 7% of the usual detection distance._*
*_-Each piece of armor increases this by another 17.5% of the usual distance. Full armor thus results in a 70% detection range._*
*_-After detecting the player, a mob continues to follow as if the player is visible._*
_-Cats behave as though the entity affected is visible._
_-Additional methods of reducing detection by mobs include:_
_-Sneaking reduces the detection range to 80% of usual, and stacks with Invisibility._
_-Wearing the corresponding mob head reduces the detection range of skeletons, zombies, and creepers to 50% of usual, and stacks with Invisibility._
_-Players in Spectator mode see invisible entities as translucent instead._
_-Invisibility prevents players from getting the Dolphin's Grace effect naturally._
_-Endermen have a reduced provocation range if the player looking at them is invisible._
_-In multiplayer and in third-person view, an invisible player's name and model become invisible, although their armor and held items do not._
_-Attacking any hostile or neutral mob while under the Invisibility effect causes it to attack the player as though the player is not under the Invisibility effect. Pillagers point their crossbows and look at invisible players instead of shooting them._
_-Invisibility also prevents the rendering of entity hitboxes by pressing F3 + B._
Who knew that Minecraft had such a detailed sneaking system?
I been waiting for this, you are the best UA-camrs
This is my second comment here... and I wanna recommend corail's tombstones instead of the gravestone mod. because if you break the tombstone from corail's tombstone mod, all the items will return to the exact slot where they were before you died. so no arrangement and auto armor/sheild equip
Hmm I’ll keep that in mind next time we do another play through then.
Another suggestion: a good mod for early/mid game loot is the battle towers mod. It can give you some pretty good loot and isn’t too challenging. The only downside is it gives more mobs to be infected by parasites.
wow I don't think anyone has recommended that mod yet, looks cool. it's a shame we are already approaching late game though
Actually, (🤓)spawners will only spawn mobs when you are very close to them (like 5-15 blocks), so it doesn't actually give parasites any more mobs to infect
Can't wait to see what mods you add next
This is like The Grand Finale Of this episode but Im can wait for the next one :)
Congrats Of Winning boys, Im cannot wait for the "Last days of humanity" Series will be,
Im love This Series So Much :3
from impossible to possible
proud of you
Binged this whole series I love it man
Thanks for watching!
45:04
spaghetti having night terrors rn
Very entertaining episode, good job guys! The cave clearing 2 and soul bead finale were amazing. One thing I have to point out as too OP is the 100% drop chance on the witch hat. Doubt you guys would have gotten this far without them :D Apart from that, the mods added seem pretty interesting!
Haha true that early game wouldn’t be possible without the witch hats
Tip: When weapon reaches next level you can give it some effects-buffs same works with armor by default you need to press K to open buff menu but you need to hold the item in your main hand.
Always love the uploads, keep it up!
yay new scape and run vid :D
i love this series
One of the best content on youtube
Keep it up boys
thhanks!
man what a series this was :)
:)
My favourite channel, love u guys so much! ❤️❤️❤️
hey! Thank you, for watching :)
@@troubled_boys OMG U REPLIED IM FREAKING OUT I LOVE U GUYS OMG
You guys need to try out the Ancient Warfare 2 mod,
Some of it's features might be quite useful for the series. It adds in defense/offense NPC units that can be commanded to patrol areas of a base or commanded to attack mobs as an army. Helpful NPCs that can be used to mine a quarry and farm are able to be created as well.
Congrats on finally surviving one episode
This series has been so damn good
thanks!
I really like the Intro, also great video
ty
I love the music used at the end. It’s nice to finally hear that the zombies didn’t eat your brains, and you survived to live another day!
Never thought I'd be able to use that little theme after all these failed runs
You guys should add the More Overlays mod which should just be client side. It adds more overlays, but the important one is the light overlay which makes it so you can see what blocks need lighting up cause mobs can spawn on them since mobs spawn in.
19:05 as long as they aren't adapted then we're fine... parasite becomes adapted
I enjoy this series so Much! :D
Agreed
yes, yes, yes, YES, YES, YES, YES, *YES, YES, YES, YES, YES, YEEEEEEEEEESSSSSSSS!*