From Blender to VRM: Prepare your own Vtuber Model

Поділитися
Вставка
  • Опубліковано 27 гру 2024

КОМЕНТАРІ • 390

  • @okaybutwhythough7456
    @okaybutwhythough7456 4 роки тому +464

    That's cool and all, but can we talk about how well designed and adorable the model is?

    • @IaconDawnshire
      @IaconDawnshire 4 роки тому +8

      I actually like that model

    • @okaybutwhythough7456
      @okaybutwhythough7456 3 роки тому +5

      @Nicolas Corbin
      This is the second time I got this nearly exact same reply. What the hell.

    • @Blockistium
      @Blockistium 3 роки тому +4

      i kind of dream of commissioning this person of something in this style tbh

    • @cdlizard
      @cdlizard 2 роки тому +2

      it looks so beautiful and the character fits so well into the low poly style because of how simple it is, yet isn't bland to look at :')

    • @kimmyera174
      @kimmyera174 8 місяців тому

      The person commonly makes models like this, i found them on pinterest at first. been subscribed since :3

  • @NiemandKatzchen
    @NiemandKatzchen 4 роки тому +186

    This is a really good tutorial.
    Very clear and doesn't have a bunch of wasted time. Actually shows how to correct the common issues instead of just mentioning that they can happen.

  • @Fatesmaster
    @Fatesmaster Рік тому +21

    It's been 2 years and this is still the best tutorial for creating a custom vtuber model.

  • @CubeSeal
    @CubeSeal 3 роки тому +87

    I wish all tutorials on youtube were like this. Straight to the point. No BS. Chill music instead of distracting pop music. This video has it all. Great work.

  • @dafffodil
    @dafffodil 4 роки тому +47

    Thank you for making this!! Every other VRM tutorial gets hung up on customizing and importing preconfigured characters using VRoid and stuff like that. Took me like an hour of scrubbing through other videos to discover this one. This is so incredibly useful thank you so much

    • @bigboomer1013
      @bigboomer1013 2 роки тому +4

      Every time I search for a tutorial, it's always a pre-made base anime model that you just recolor and dress up. It's very frustrating. This truly is probably the best video to find and it's better when it shows you how to edit the bones and still make it compatible for VR

    • @Joe_334
      @Joe_334 6 місяців тому +1

      Vroid seems to mess up the rigging for the hands for me. I am debating accurig or Mixamo for the rigging.

  • @halpiehere2595
    @halpiehere2595 4 роки тому +28

    I know this comment’s late but I absolutely love the use of color in your character! The cool tones against the warm skin give such a lovely contrast, not to mention I rarely see Vtubers use a model with a low-poly look. Gah, I love it so much and thank you for the great tutorial too! Keep up the awesome work c:

  • @3pedrops
    @3pedrops 4 роки тому +18

    okay, i've seen many tutorials and had many questions, you've answered all of them. Awesome tutorial!

  • @danieldelorme2482
    @danieldelorme2482 2 роки тому +4

    probably best tutorial I have watched in a long time. so clean, clear and concise. Simple and to the point.

  • @SlySaysHiii
    @SlySaysHiii 6 місяців тому +2

    Thank you so much for this tutorial, even three and a half years later I was still able to follow it 💖

  • @riccig4455
    @riccig4455 4 роки тому +6

    Finally a proper tutorial on this topic! Tank you soooo much! I have been trying to import a character for over 10 hrs with 20 different apps but there was never a proper tutorial so I always got stuck :'('

  • @nerro984
    @nerro984 3 роки тому +13

    THANK YOU SO MUCH
    watching this actually makes me want to actually try doing it instead of just giving up

  • @ma3dart
    @ma3dart 3 дні тому

    Love this video, always come back to it. Thank you!!! Wish CATS would update to the newest blender versions.

  • @wizardothefool
    @wizardothefool Місяць тому +1

    I love to see People not using the default Anime Avatars. I love your character

  • @AthsMehDiaz
    @AthsMehDiaz 3 роки тому +3

    I already made a model in Blender got frustrated when it came to rigging so took a long break, using Mixamo OMG... seeing my model do animations and move fluidly brought the life back into me ^^

  • @evil_in_your_closet
    @evil_in_your_closet 3 роки тому +2

    As short as this was, as helpful it is!
    Thanks!

  • @sugarydespair
    @sugarydespair 3 роки тому +9

    Wow this is a great tutorial!

  • @cheesburgero
    @cheesburgero Рік тому +1

    finally a tutorial that is quick and easy and has SUBTITLES ON😃

  • @jameswild266
    @jameswild266 2 роки тому +7

    Hmm. This is a great tutorial, very easy to follow, but I think the Unity VRM tools have changed quite a lot and have added a few minor speedbumps here and there.
    My only shader option in the VRM set is "MToon" - none of the others are there. That's not so bad though, I can use emission/etc. to emulate the unit shader.
    The "VRM" -> "UniVRM-0.51.0" -> "Export Humanoid" menu now appears to be "VRM0" -> "Export to VRM 0.x".
    When doing this the first time it will complain a lot about a missing "meta object". Seems you can ignore these warnings.
    It defaulted to a random folder when exporting the VRM - make sure you navigate to your Unity project's Assets folder before exporting.
    Thanks!

    • @Priichu3D
      @Priichu3D  2 роки тому +1

      Yeah, the VRM package has changed but I haven't updated my package since UniVRM 0.70.0 so I'm not sure what the changes would be! I'll have to check out the new package sometime

    • @avgirlaustintx
      @avgirlaustintx 2 роки тому

      thank you!

  • @Deepishpls
    @Deepishpls 4 роки тому +1

    Thank you so much for this tutorial! I've been messing around with the idea of converting some models into .vrm but was completely stumped for a day as to how I could turn shape keys into blendshape.asset files, and this video helped a ton!

  • @angeldart3D
    @angeldart3D Рік тому

    Thanks to this tutorial, I had a season were people hired me a lot to do this job! Thanks

  • @dikeythedocta471
    @dikeythedocta471 7 місяців тому +1

    you are goddamn pro. I mean 8 and a half minutes of work and it will take me weeks to repeat it. Not to mention to prepare a clean mesh character - another month and head of gray hair... Danm, I wish I had a neighbour like you.

  • @donnyisawesome
    @donnyisawesome 2 роки тому

    This helped so much! I couldn't figure out where to change the shaders but you explained it in a foolproof way
    Thank you!

  • @SPTX.
    @SPTX. 2 роки тому +1

    I've learned more in two minutes from this than an hour in an other video.

  • @user-vo6fd6gg6i
    @user-vo6fd6gg6i 4 місяці тому

    This is gold...✨ So much useful informations! Thank you for making this!

  • @roofchild2290
    @roofchild2290 4 роки тому +2

    this was the most useful guide i have found yet

  • @Laceybani
    @Laceybani 10 місяців тому

    thank you for a consise tutorial! I hate all the extra fluff when I'm wanting to learn. 10/10 would reccomend

  • @AV-fx5pl
    @AV-fx5pl 2 роки тому +1

    Thas cool´s. I followed all the guide but the blenshape in the part of standardizing them for vroid do not work for me. In the minute 05:02 . I don't know how it can be done. What can be failing? I would appreciate your help. Thanks for sharing the information

    • @AV-fx5pl
      @AV-fx5pl 2 роки тому

      work with version 0.88

  • @dynasteve1615
    @dynasteve1615 4 роки тому +1

    Been looking all day for a video like this, thanks so much.

  • @HeyItsS0ul
    @HeyItsS0ul 2 роки тому

    Thank you, I have spent days reading on this stuff and trying to learn how to make a model do what I wanted for v-tubing and your video helped me finally do what I was shooting for. I have created one of the single most cured v-tuber avatars ever, and I am so happy with it. Thank you so much your video was the first one to finally help me create my glorious abomination. You rock thanks again.

  • @TonyNoto
    @TonyNoto 3 роки тому +1

    at 5:10 when they say double click on blendshapes to open expressions, my model doesn't have a preview in the bottom right hand corner, it's just a gray box and I cant see any of my expressions or Shape Keys I made in Blender. It looks like the files are there but when I click on them its just a gray box in the Inspector. help!?

  • @freckledcatcreations
    @freckledcatcreations 3 роки тому +3

    ohhhhh my gosh, thank you SOOO much for this. seems like it's got nearly everything I was looking for, concise and easy to follow. adorable character btw

    • @Priichu3D
      @Priichu3D  3 роки тому +4

      You can either rig the eyes with bones or add some blendshapes for eyesup,down,left,right and then there should be an eye tracking option in Unity where you can assign these. The setting is called like "look at bone"

    • @freckledcatcreations
      @freckledcatcreations 3 роки тому

      @@Priichu3D thank you so much!

  • @yukikuran4454
    @yukikuran4454 4 роки тому +3

    Thank you so much!! I been looking for this like crazy 🥺☺️

  • @荒井マグ
    @荒井マグ 4 роки тому +1

    Thank you! I was looking for such a tutorial!
    I also love your toon style model.

  • @purplestarchild1419
    @purplestarchild1419 2 роки тому +1

    This was excellently done! Great video :D

  • @BossKnight
    @BossKnight Рік тому +5

    i can't export as humanoid, it doesnt exist when i click vrm

  • @aloperubyaspendale
    @aloperubyaspendale 2 місяці тому +2

    I have no idea how to use any of the Unity VRM Packages properly, I'm not getting the same shaders and export options you are, did the package authors change things? Also the CATS plugin is broken now, it was made compatible with Blender 2.93 and was last updated in 2021.

  • @netyimeni169
    @netyimeni169 3 роки тому +1

    it was information I've lack for long time and was afraid to start making my own model. thank you for such a good tutorial. maybe you should've added eye tracking here too but ok.

    • @Priichu3D
      @Priichu3D  3 роки тому +3

      I wanted it to be a quick tutorial but I'll see if I can make a simple eye tracking video at some point, it's not too hard!

  • @Untitled_Niamiko
    @Untitled_Niamiko Рік тому +1

    Hey, not sure if you still read comments here, but: I'm at the part at 3:40 where you have to choose the correct VRM shader that was imported into your project via the unitypackage. However, when I go to the VRM section, I only see "MToon" and not any of the other shaders in the video. How fix?

    • @Priichu3D
      @Priichu3D  Рік тому

      I think unity's basic Toon shader should be okay to use

  • @maddoxrv
    @maddoxrv 4 роки тому +11

    wooooow I really love everything you do
    I really liked that particular model !!.
    I can only tell you that everything you do inspires me to continue with what I like uwu.
    PS: sorry for the google translator xd

    • @Shadybat
      @Shadybat 3 роки тому

      @@patrickmulopo7957 its just a face

  • @SpiritedSpy
    @SpiritedSpy 3 роки тому +4

    its awesome to see the cats plugin being used for more than just vrchat projects!

  • @aieu_.n
    @aieu_.n 2 роки тому +1

    This is the best tutorial I have ever seen! But one more question: how do you get the mouth tracking? Hope to get your answer!

  • @SolarpunkJackal
    @SolarpunkJackal 3 роки тому +2

    Great video! But the VRM unity packages only worked for me in one of my projects, and now won't work at all or make the VRM export drop-down menu appear at the top at all in my other projects I drag and drop them into. Don't suppose there is a newer, better VRM exporter package available that works better with Unity v2019 or whatever?

  • @MadamLava094
    @MadamLava094 3 роки тому

    I got inspired by your models and work recently and made a model for this, thank you for the inspiration

  • @squeakytot
    @squeakytot 4 місяці тому +4

    A heads up that Mixamo's EULA implies that it uses your models to train Adobe's AI (whether that be for generative art or enhancing the rigging AI is not specified).

    • @Priichu3D
      @Priichu3D  4 місяці тому +3

      Thank you for the heads up. I'll try to do a quick rigging summary in my updated tutorial

  • @littleNorwegians
    @littleNorwegians 3 роки тому +2

    7:09
    You add a "blinker script" here. Question; Can you do custom code stuff in Unity and have it work inside of the Vtuber software or?
    Great tutorial btw.

    • @bunnyshade6112
      @bunnyshade6112 3 роки тому

      Most vtuber software will already have blinking available as long as you make that blendshape. for instance, VMagic Mirror can auto blink for you.

  • @mottley4940
    @mottley4940 4 роки тому +7

    I'm almost done with my model, and this tutorial has actually been really helpful, but I'm just wondering where the background music is from? Would you happen to have a playlist?

    • @Priichu3D
      @Priichu3D  4 роки тому +4

      It's royalty free music: フリーBGM「REI-MEI (黎明)

    • @mottley4940
      @mottley4940 4 роки тому +1

      @@Priichu3D thanks very much!

  • @anthony.stepvoy
    @anthony.stepvoy 2 роки тому

    I have a problem maybe someone can help me, on the Shader with the textures i don have the option UnityTexture inside the VRM tab, maybe its because theres a new version now and it works on other way?

  • @kittybowl2242
    @kittybowl2242 Рік тому

    thank you so much it will help me so much (in about two to three month when i'll be good-er at blender)

  • @sneepsnorp3d
    @sneepsnorp3d 2 роки тому

    Does anybody know how to make parts of the model move in response to audio input like Priichu's avatar? :0 I'm wondering if there's a script somewhere out there I can use or how that's done

    • @Priichu3D
      @Priichu3D  2 роки тому +2

      This video explains the steps I went through to get that working

    • @sneepsnorp3d
      @sneepsnorp3d 2 роки тому

      @@Priichu3D aojsdfioafsd thank you!! i've watched this tutorial so many times, i probably skipped passed it before when i didn't need to know and never realized haha- thank you! this tutorial's so helpful

  • @TheGeneralAshton
    @TheGeneralAshton 4 роки тому +2

    Love the tutorial and definitely going to use this later down the road! Do you have any recommendations to sources to learn how to make character models? I've dabbled with Blender but only have tackled how to make inanimate objects (buildings, ships, bottles, etc), so stepping into making things like a character model to be rigged is a little daunting for me.

    • @Priichu3D
      @Priichu3D  4 роки тому +1

      Learning how to make inanimate objects is a good first step! I honestly recommend looking up character modeling tutorials on youtube just to get the idea of the basics and studying models that you enjoy! Start simple and work your way up to more detailed models

  • @StarCourtesan
    @StarCourtesan Рік тому +1

    You should totally make an updated version of this tutorial!

    • @Priichu3D
      @Priichu3D  Рік тому +6

      I will eventually! There's definitely a lot of stuff that changed or I could do better, so it's a bit outdated. Still works for the basics though!

    • @StarCourtesan
      @StarCourtesan Рік тому

      @@Priichu3D Yes its super helpful :D

  • @nickplaysrs539
    @nickplaysrs539 2 роки тому

    Thank you so much! I wanted to make a simple vrm model and this video was perfect guidance!

  • @freakmindtoo
    @freakmindtoo 2 роки тому +1

    HI, Priichu, You now if there is any problem if you try to use a pbr material a bit more complex with roughness and bump maps on it, for a vrm file?
    Thanks for this awesome material and thank you

  • @TomCAT_Character_Art
    @TomCAT_Character_Art 4 роки тому +16

    Great Video! Subbed. How would you go about rigging eyes for eye tracking?

    • @ITZABIRD
      @ITZABIRD 2 роки тому

      Adding eye bones in blender

  • @TommyGx69
    @TommyGx69 3 роки тому +1

    Really good tutorial! Now i just need the motivation again to redo all this, it's not that it's too much i'm just lazy rn xD
    Well explained, easy to follow and nice music. 😁👌

  • @vd_cuddles4357
    @vd_cuddles4357 2 роки тому

    Amazing video, super easy to follow and very informative~

  • @GregAtlas
    @GregAtlas 3 роки тому +1

    Building my own model now and haven't gotten to the rigging point yet, but I was curious on if particle effects are supported in VSeeFace? Like lets say you wanted sparklers or fireworks or lasers shooting out of your hair for example?

  • @BrianLife
    @BrianLife Рік тому

    Hi I followed what you did But, I dont see blend shapes? I created them in blender. my models has them.. This is so odd, no script aria that says Blend shapes,,,

    • @Priichu3D
      @Priichu3D  Рік тому

      It has every other setting but blendshapes? It might just be a compatibility issue. It's a bit hard to figure out the issue without more information, so I'd suggest making sure your unity and VRM version are compatible and then do the import process again

    • @BrianLife
      @BrianLife Рік тому

      @@Priichu3D Thanks, it was that I was using the Newer Unity, like 2021.3. and so I got an older version 2019. then searched for an older UNIVRM, and found it. so it works now! Im happy! Is it only the older versions that work? ( Im on Mac) I did have the new version of Unity 2021... but in that version ( even the more recent VRM O1, or what ever it is. it shoed up in the top menue bar. but its does not give me the folders. like Blend shapes etc. after reimporting in a saved out VRM...Sorry if Im confusing. its actually complicated unfit. But, the older version works so I'll use that.

    • @Priichu3D
      @Priichu3D  Рік тому +1

      @@BrianLife yeah I think univrm only works with 2019 and 2018 versions of unity so it's always good to check which versions you should use with each update

  • @thepaleone2369
    @thepaleone2369 2 роки тому +1

    Im having multipel problems...
    When i export from beldner using CATS, it doesn't give me a whole folder of stuff, just a singular FBX, the materials are completely lost...

    • @Priichu3D
      @Priichu3D  2 роки тому

      Your model should have it's own texture already? As an image file usually, make sure you import that into unity as well and then apply it in unity

  • @cowna8906
    @cowna8906 2 роки тому +1

    awesome tutorial, really helping out a lot and I love how to the point it is.
    I am having a few issues with unity that I hope some of yall have a fix for, namely the only VRM shader it lets me select is toon, and also unity dosen't import my image textures for some reason.

    • @Priichu3D
      @Priichu3D  2 роки тому +3

      If unity isn't automatically importing your images you can manually assign them in your materials. Just drag and drop your textures into your unity project folder first

    • @cowna8906
      @cowna8906 2 роки тому

      @@Priichu3D thank you! worked like a charm

  • @Kinkeshiman
    @Kinkeshiman 3 роки тому

    Very well done tutorial! Super Direct! Thankyou!

  • @PrettyPattySushi
    @PrettyPattySushi 5 місяців тому +1

    Do you always need to use unity to transfer over or can it go straight from blender?

    • @Priichu3D
      @Priichu3D  5 місяців тому

      In order for your vtuber to function, it needs to go through unity

  • @mightyfreshmeat9661
    @mightyfreshmeat9661 4 роки тому +1

    You're saving me a lot of headaches.
    Quick question: I don't intend on using the arms, nor the lower body, can I model only the upper body of the avatar? or does it need to be a complete body?
    Thanks!

    • @Priichu3D
      @Priichu3D  4 роки тому +1

      I think removing any of the bones from the rig might cause issues since it needs to be classified as "humanoid". I haven't personally tried it, but maybe you can get away with it if you still include the bones for the full body? Please let me know if it works or not!

    • @socialfreak6900
      @socialfreak6900 4 роки тому

      i believe you can model just a head with shoulders but you will have to add bones for the rest of the body even if it doesnt exist, most vtubers have full models but everything below the chest is mostly unused

  • @MARS-eb8pt
    @MARS-eb8pt Рік тому

    I got a question, I'm trying to do the shape keys with a lizard model and idrk how to move those vertices on edit mode, actually, the frog im using just loook up
    Frog speaking chinese, its that model. Idk how to do the shape keys

  • @iAmLauRawr
    @iAmLauRawr 3 роки тому +1

    Hi thank you for the tutorial!
    Im currently looking through the veseeface manual. Is there a reason you didnt set up the "SIL, CH, DD, FF, KK, NN, PP, RR, SS, TH" shape keys?
    Im new to everything and dont want to waste time setting them up if it causes issues.

    • @Priichu3D
      @Priichu3D  3 роки тому +1

      You don't need them to create basic mouth movements in your character. But if you wanted more control over how the mouth moves when pronouncing "CH, FF, DD, etc" then you can include those. But it's not necessary at all!

  • @lesliethegoat9858
    @lesliethegoat9858 4 роки тому

    thank you very much, I followed your instructions and successfully created my vr avatar.

  • @DW_69
    @DW_69 3 роки тому

    Thanks. VRM seems to have updated and is a bit different but this was still helpful.

  • @ThatHippyDuck
    @ThatHippyDuck 3 роки тому

    I think the naming conventions was changed with CATS plugin on my model, but the fingers still carry "Mixamo" prefix on the bones. must have to change those manually i hope.

  • @Nekotico
    @Nekotico 4 роки тому +2

    cool, how did u set multiple materials? when i do the first export on the vrm to set the expresions.....it lose the multiple textures, i have 2, but....the rest its just gone..

  • @kaijin5996
    @kaijin5996 2 роки тому

    Salvation
    Thank you very much for this great tutorial🤩
    I have a question, I have a separate mesh body, teeth and tongue. When I go to edit I can only move the body. I don't know what to do, do you have to parent the meshes or other things to be able to move them together or do you have to recreate a basis for each object each time?

  • @dynasteve1615
    @dynasteve1615 4 роки тому

    Subscribed!!!! Hope to see more good stuff like this

  • @hinatauzumaki9225
    @hinatauzumaki9225 2 роки тому +1

    I installed de unity vrm package and I don't have those options :c

  • @ZRaden
    @ZRaden 2 роки тому

    Why when Cats does the bones fix, does it remove the T pose and put the model into A pose? Also, when you download your model from Mixamo, it comes back smaller than an ant. Try to enlarge, and it pulls the bones from the model leaving your model all gimp looking.

  • @TecMacRun
    @TecMacRun 2 роки тому

    Hi @Priichu
    Just got a Qustion for you:
    Has the VRM Unity package changed in the last 1,5 years? Since i can't seem to find the Blendshape setup script in The generated VRM File.
    It be grate if you can help me out on that.
    And if it did change it would be nice if you culd make a Updatet version of your Video :D
    Btw Nice Avatar-Design :3

    • @Priichu3D
      @Priichu3D  2 роки тому +2

      It definitely changes overtime so it might just be in a different place or you might want to use an older version.
      It's been a while since I've worked with VRMs, but I want to make an updated version of this tutorial as soon as I have the free time

  • @rekonener2362
    @rekonener2362 3 роки тому +1

    Love the tutorial, I just have one question. Can the Vtuber model be made up of several separate models? Like, can the eyes, hair, body, etc all be separate, and not one object? If so, is it possible to have shape keys carry across to different objects?

    • @Priichu3D
      @Priichu3D  3 роки тому +2

      I think it's recommended that they all be on one mesh. You can model them separately and then just combine them at the end before exporting

    • @rekonener2362
      @rekonener2362 3 роки тому

      @@Priichu3D Darn, I was hoping to have to not retexture everything. Oh well, Blender just updated and now CATS doesn't work, lol. Thank you for the reply.

  • @donbologna5486
    @donbologna5486 2 роки тому

    My Model has only 2d faces. Is there a way to move the textures of the mouth while talking and blinking? The only way I found is to use shapekeyes but i was wondering if there is another way. love your stuff :3

    • @Priichu3D
      @Priichu3D  2 роки тому +2

      Yeah, there is a way but requires that you set up your mouth and eye textures properly. In unity you can assign textures to your blend shapes, with an offset number to tell your UVs where to go for that expression.
      The only thing I haven't figured out with this method is if eye tracking works

  • @zettanmaco
    @zettanmaco 2 роки тому

    Thanks for the very informative video.
    My question is, when I run the Fix Model, the textures are corrupted, is there a solution?
    If you could answer it I would appreciate it.

  • @mistermentavt
    @mistermentavt 2 роки тому

    This tutorial really saved my life, thanks! But I have one issue:
    I'm trying to do the Unity rig thing on my model, but it's just a floating head; and the Humanoid rig doesn't work (because, no hip bone, no spine, no body in general). What do?

    • @Priichu3D
      @Priichu3D  2 роки тому +1

      I've never attempted this before but you might still need the bones there? Probably don't need to assign them to anything, they just need to exist. I can't really say for sure

    • @mistermentavt
      @mistermentavt 2 роки тому

      @@Priichu3D Update: Finished the model! I actually had to work around the issue by making a super tiny body and hiding it right under the face where it can´t be seen. Still, thanks for the help!

  • @shim2822
    @shim2822 4 роки тому +1

    Your model is so good! How did you make it? Do you have tutorial to make something similar?

    • @Priichu3D
      @Priichu3D  4 роки тому +1

      Thank you! I have a few timelapse videos for other models here, but may consider recording myself modeling something like this in the near future

  • @SirPeibol
    @SirPeibol 3 роки тому +1

    This tutorial was very helpfull.
    But I have a problem when I want to set blendshapes. The mesh or something get distorted. For example, when I set "AA", when the avatar open his mouth, it gets all black; when he blinks, arround the eyes gets all black; etc.

    • @ITZABIRD
      @ITZABIRD 2 роки тому

      Did u find out why

  • @saimejia
    @saimejia 3 роки тому +1

    I tried to do this but I couldn't make it that far, Whenever I try to import UniVRM the VRM tab doesn't show up. I tried 2020.3 with UniVRM 0.74.0 and 0.66.0, then I tried the two with 2019.4 and it still didn't show up. Can anyone help me?

  • @LucasInTheMiddle
    @LucasInTheMiddle 3 роки тому +1

    I made a few extra shape key expressions. Like Sleepy and crying, however when I hopped over to VSeeFace it would only show the basic emotions.
    Can I not add more blend clips to VSeeFace?

    • @Priichu3D
      @Priichu3D  3 роки тому

      You can add extra shapekeys in unity during the blendshape portion. If you don't add them here vseeface won't recognize them

  • @tomasaldazabal219
    @tomasaldazabal219 Рік тому

    Amazing video, can you please tell me how can i do the blinker script?

  • @DemonSesshyy
    @DemonSesshyy 4 роки тому +1

    4:05 When i get to this part everything is faded out except for import.
    I cannot export, how do i fix this?

    • @DemonSesshyy
      @DemonSesshyy 4 роки тому +2

      oh nevermind I didnt have the right HIERARCHY selected

  • @Mapler459
    @Mapler459 Рік тому +1

    Excuse me, but blendshapes arent showing up, do i have to install a specific version of unity vrm to see it?

    • @Priichu3D
      @Priichu3D  Рік тому

      Please use the latest version of unity VRM or at least one that works for a 2019 (and above) version of unity.
      Also make sure that the model you are using has shapekeys or blendshapes available to use

    • @Mapler459
      @Mapler459 Рік тому

      @@Priichu3D ok now it's showing up, but there's only one export option.

  • @webemez
    @webemez 3 роки тому +1

    Omg this model is so cute

  • @avianhasnodignity
    @avianhasnodignity Рік тому

    since cats doesn't work for blender 3.6, could you share the correct export settings for the fbx? thx in advance

  • @CrimsongCatDev
    @CrimsongCatDev 3 роки тому

    Hi, this video is awesome, really helped me a lot with my avatar!
    Hope you can help me with an issue:
    I dont have body/hand tracking but i want to make the avatar change the body pose (like the expressions but with the whole body in a static pose) my question is, theres a way to do this?
    ty!

  • @flyann
    @flyann 3 роки тому

    Hey Priichu, I've been facing an issue where the spring bone for my character works as intended in Unity, but in VseeFace or other software, it stretches out and glitches and feels like it has its own position in gravity. I feel like I followed all the steps correctly, do you have any idea of what the problem may be? Thank you!

    • @flyann
      @flyann 2 роки тому

      Solved: My Spring bones weren't properly parented to my head!

  • @andreavercetti6444
    @andreavercetti6444 3 роки тому

    Awesome Tutorial! It Works! Thank you very much!!

  • @swinetower
    @swinetower 2 роки тому

    THIS IS EXACTLY WHAT I WAS LOOKING FOR! yeessssss

  • @USER__24680
    @USER__24680 3 роки тому

    I've probably watched this video a hundred times. It's great 👍
    I'm having an issue with shape keys 5:20 when I preview a blink shape key, the intire mesh looks deformed and weird.
    Any help??

    • @Priichu3D
      @Priichu3D  3 роки тому +1

      If it's an issue with one shape key it might be an error in your original mesh FBX. I'd double check to make sure the shape keys look alright in blender

    • @USER__24680
      @USER__24680 3 роки тому +1

      @@Priichu3D it just turned out I didn't know how to import the materials to unity properly. but thanks for the help :) your video has helped me a lot

    • @TonyNoto
      @TonyNoto 3 роки тому

      @@USER__24680 I am having a similar issue and I suspect I am not either exporting properly from Blender, or importing properly into Unity. My issue is that when I select any of my BlendShapes in Unity I just get a gray screen in the preview box, can you explain to me how you specifically exported and imported?

    • @USER__24680
      @USER__24680 3 роки тому

      @@TonyNoto I imported it to unity with FBX. But it was crinkled because I wasn't using the proper material settings for the mesh in unity. When you click the material in unity, you should change it to "VRM, mToon"

  • @fuyumilockheart8242
    @fuyumilockheart8242 3 роки тому +1

    I kinda have a problem where I can't export the model. It shows that colliders are missing.. What do I do tho is what I can't figure out..

  • @thecasualfriday8770
    @thecasualfriday8770 3 роки тому

    I was wondering about shape key mouth animations. I'm looking to give a motion-tracking character a mouth that looks stop-motion, so when they speak they go from one full shape to another without transition. (Think something like southpark?) If I wanted to do that for a character's mouth how might I go about it?

    • @Priichu3D
      @Priichu3D  3 роки тому +1

      Depending on what program you use for your VRM you should be able to disable animation smoothing. For example, VseeFace lets me lower smoothing on parts like the mouth and blinking to give it more of that animated/stop motion look

  • @cute_kale
    @cute_kale 2 роки тому +1

    my model wont upload into mixamo?? it said unexpected file? please help!

    • @Priichu3D
      @Priichu3D  2 роки тому

      make sure it's the correct file type! Try uploading it as an FBX

    • @cute_kale
      @cute_kale 2 роки тому

      @@Priichu3D sorry to keep asking questions but how do I make it an fbx?

    • @Priichu3D
      @Priichu3D  2 роки тому

      @@cute_kale you should be able to use "export" to export as an FBX

    • @cute_kale
      @cute_kale 2 роки тому

      @@Priichu3D i use vroid so ill try! thank you so much!!

    • @cute_kale
      @cute_kale 2 роки тому

      Okay I tried it and it didn’t work :(

  • @AdyRian
    @AdyRian 3 роки тому

    i really wanted to know how you did shape keys like the bubble at 2:18! o.o

    • @Priichu3D
      @Priichu3D  3 роки тому +1

      I modeled the speech bubble and hid it inside the head, then for the shape key version I enlarged it and placed it outside the head. It's pretty simple!

    • @AdyRian
      @AdyRian 3 роки тому

      @@Priichu3D ohhh that makes sense. thank you :)

  • @niekrushb
    @niekrushb 3 роки тому

    hey dor the VRM package there is alot of links at the github page and i dont know which one to click, i cant seem to find the one in the video

    • @Priichu3D
      @Priichu3D  3 роки тому +1

      Just click on the version number and then scroll down to the assets and download the one that says unitypackage. You should be fine with the newest version number

  • @sagehoge
    @sagehoge 2 місяці тому +1

    what are the correct vrm shaders? I'm very new to this.

    • @Priichu3D
      @Priichu3D  2 місяці тому +2

      that's up to you, anything under the VRM shader list works. I use unlit shaders but you might want to use toon shaders etc

    • @sagehoge
      @sagehoge Місяць тому +1

      @@Priichu3D thank you so much btw really helped me

  • @biancamarsh1044
    @biancamarsh1044 4 роки тому

    Hey! this tutorial is excellent! I do have one issue though. I have a hair bone that i want to use spring bones on, but the bone swings in the wrond direction. if i move the armature left the hair swings left. is there a way to invert the swing?

    • @biancamarsh1044
      @biancamarsh1044 4 роки тому

      never mind i think i figured it out

    • @ITZABIRD
      @ITZABIRD 2 роки тому

      @@biancamarsh1044 what did u do to figure it out

  • @kiwi_3821
    @kiwi_3821 2 роки тому

    Should I do a blendshape before import in unity? / if blendshape in unity doesn’t work, how I can fix it?

    • @Priichu3D
      @Priichu3D  2 роки тому

      I'm not sure I understand. You have to create the blendshape/shapekey before importing to unity or it won't show up.