How To Make Low Poly Models (That Don't Suck)

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  • Опубліковано 4 жов 2024
  • PHIA: / thevirtualrealityshow
    Texture painting tutorial: • 3D Pixel Art Texture P...
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КОМЕНТАРІ • 346

  • @TheVirtualRealityShow
    @TheVirtualRealityShow 3 роки тому +3021

    You did such a good job on the model!! Thank you so much :D Can't wait to show this off in the near future ;)

    • @arcade215
      @arcade215 3 роки тому +49

      This would be perfect as a change of pace in VRChat or for VTubing Retro or Low-Poly games

    • @muhammedibrahimtekin109
      @muhammedibrahimtekin109 3 роки тому +10

      Bruh

    • @MekaniQ
      @MekaniQ 3 роки тому +7

      Eyyy

    • @Mr_O
      @Mr_O 3 роки тому +4

      saw the model, didn't see this video and my mind is blowing rn

    • @the1pigeon
      @the1pigeon Рік тому +1

      with this you won't have anyone asking you to change into a poor or better xd

  • @speeddecline160
    @speeddecline160 2 роки тому +911

    We NEED a tutorial on how you make your hair for these models, there doesn't seem to be any really good tutorials for low poly hair out there.

    • @tammesikkema5322
      @tammesikkema5322 Рік тому +97

      I suggest taking the scalp geometry (where the hair will be), duplicate it, thicken it by extruding, then do some extrusions if you want a ponytail for example

    • @thefirebeanie5481
      @thefirebeanie5481 Рік тому +3

      Everything uses the strongly stuff that I don’t like I came here for this

  • @bodhi8828
    @bodhi8828 3 роки тому +414

    If you wanna go the extra mile then model in triangles

    • @garbaj
      @garbaj  3 роки тому +147

      Technically, all 3D models are made of triangles, but I know what you meant lol

    • @rozumov
      @rozumov 3 роки тому +4

      Who doesnt?

    • @1ogic948
      @1ogic948 3 роки тому +51

      @@garbaj Actually, technically, there are kinds of 3d models that aren't based off of triangles used for other things like product design, but I know what you meant lol

    • @Aereto
      @Aereto 3 роки тому +12

      All hail the Triangle.
      Hexagons are bestagons.

    • @raffamuhammadyusuf8618
      @raffamuhammadyusuf8618 3 роки тому +6

      @@Aereto are you rooting for triangles or-... the bestagons >:)

  • @BD-tc6fq
    @BD-tc6fq 3 роки тому +269

    The smooth mesh shading helped me alot on my models.
    By the way when texture painting, I find it a bit better to start off at slightly higher Res(512x512) to get more details when you downscale the image to 128x128 or 256x256.

    • @garbaj
      @garbaj  3 роки тому +64

      that's a pretty schnice idea actually

    • @TheMikirog
      @TheMikirog 3 роки тому +47

      @@garbaj Another idea: when downscaling try going for nearest neighbor scaling for that extra crispy pixel look that PS1 is known for. Bilinear gives more of an N64 look instead.

  • @Tuugii
    @Tuugii 3 роки тому +666

    Now I'm curious why PHIA wants retro style of her avatar.

    • @Jakewake52
      @Jakewake52 3 роки тому +35

      Time to play some 5/6th gen games!
      Eventually it’ll go to 32bit then 16bit, 8bit, 2bit, 1bit

    • @garbaj
      @garbaj  3 роки тому +160

      🤔

    • @Gaven7r
      @Gaven7r 3 роки тому +103

      @@Jakewake52 HALF BIT , QUARTER BIT!!!!
      THE WRIST GAMEEEEEEE

    • @MekaniQ
      @MekaniQ 3 роки тому +3

      Hmmm

    • @FelineRaptor-gv4te
      @FelineRaptor-gv4te 2 роки тому +2

      @@Gaven7r *wrist* game

  • @novikovPrinciple
    @novikovPrinciple 3 роки тому +734

    Modelling tip: You can have several 3D Viewports so you don't have to constantly switch (e.g between Front and Right View).
    At the very least, have one 3D Viewport in Camera Perspective (not Orthographic), and adjust the angles around the model so you can spot potential weirdness early on.

    • @garbaj
      @garbaj  3 роки тому +81

      True, dunno why I keep forgetting about that 😆

    • @RREDesigns
      @RREDesigns 3 роки тому +21

      Yeah, but I like the rotation, it looks neat and takes just half a second. :D

    • @Manas-co8wl
      @Manas-co8wl 2 роки тому +6

      Yeah.. I just can't make a habit of it, maybe I just like the wide view

  • @noiJadisCailleach
    @noiJadisCailleach 3 роки тому +48

    Was helpful in a backwards kind of way.
    Everything said that's basically "a bad thing" in this video, is the exact aesthetic i wanted.
    example: I finally found 'shade flat'!

  • @Miraihi
    @Miraihi 3 роки тому +118

    I think Megaman Legends pulled out the best looking low-poly 3d anime character models, that also were pretty damn expressive.
    Also Vagrant Story is a good source of inspiration for low-poly characters with more edgy design.

  • @goodoldwilliam
    @goodoldwilliam 7 місяців тому +6

    0:03 "first you need a design" and that is the most extremely, hardest part of the whole process. No character/creature design = nothing to model otherwise you are going to rely on someone's designs all the time, which is completely invalid to make a game for example.

  • @LandonEmma
    @LandonEmma 8 місяців тому +12

    Bro basicaly said do it yourself, like how...

  • @katesomnia
    @katesomnia 3 роки тому +20

    This is fantastic information - thank you so much for sharing! High res stuff seems so out of reach for me as a 2D illustrator but you've made low poly modelling very accessible!

  • @danielhaup599
    @danielhaup599 3 роки тому +15

    1:54 when she sees my lighning mc queen crocs

  • @felineentity
    @felineentity 3 роки тому +65

    The most unexpected crossover.

    • @garbaj
      @garbaj  3 роки тому +24

      lol yeah it was a surprise when she reached out to me. I've been a fan of her content for a while too

    • @felineentity
      @felineentity 3 роки тому +8

      @@garbaj Makes you wonder if Phia is interested in game dev. :D Hope she liked that model, it looks great!

  • @FusionJBR
    @FusionJBR 3 роки тому +16

    dude your channel is a godsend for these low poly blender tutorials. I hope you make more because as a newish blender user I can't get enough!

  • @mina_rabbit
    @mina_rabbit 2 роки тому +13

    OMG! this is exactly the kind of tutorial I was looking for! Alongside wit your 3d pixel art tutorial
    Thank you!! ✨

  • @MrMaskYT
    @MrMaskYT 7 місяців тому +7

    Great fucking tutorial on showing few second of u modelling and skip to finished product. brilliant. Totally I could follow that yea totally.

  • @GoobyGooby
    @GoobyGooby 3 роки тому +7

    I actually wanted to do this but didn't know how I wanted to do it. This is a good start!

  • @flamentnagel
    @flamentnagel 2 роки тому +13

    video was actually so unhelpful it made me close the program out of frustration that a guy saying "you can make a low poly model in blender' somehow passes as a tutorial..

  • @kushine_
    @kushine_ 7 місяців тому +2

    oh wow your channel is not just game design commentary but actual game design too, nice

  • @livvy94
    @livvy94 3 роки тому +114

    I think the only part of this I'm not confident in is the rigging, I've definitely tried and failed at weight painting in low poly but I'm not sure how to get it to treat the separate parts as connected to each other.

    • @IAmVarious
      @IAmVarious 2 роки тому +39

      Really late here, but really all you need to do is parent the mesh to your custom skeleton with empty vertex groups, and assign each individual body part to their respective bones. That way, the seperate parts are still seperate, but they have the illusion of being connected since the bones themselves are connected

    • @jbear40
      @jbear40 2 роки тому +4

      @@IAmVarious if you could find out the reason that my generate rig button is greyed out when i go to rig the character that would help me out

  • @brim-skerdouglasson
    @brim-skerdouglasson 3 роки тому +23

    Not a super great tutorial to be honest, more of a technique. Im pretty new to blender so seeing how you broke it down would have been nice.

  • @SaturnDahlia
    @SaturnDahlia Рік тому +2

    Cool! Thank you for this vid because I’ve been struggling with how to make stuff in blender and this makes sense, it gives me an idea of where to look into next

  • @FeizaoDied
    @FeizaoDied 2 роки тому +7

    I thought this was a tutorial on how to model it not just color it and stuff

  • @fumomofumosarum5893
    @fumomofumosarum5893 Рік тому +2

    you make it look so easy...

  • @niemieckaagenturawpolsce3390
    @niemieckaagenturawpolsce3390 3 роки тому +1371

    you made video titled "how to make low poly models" without actually telling how to model them

    • @zla_204
      @zla_204 Рік тому +200

      This is probably for more advanced students and not one for beginners

    • @Kallensayz
      @Kallensayz Рік тому +81

      @@zla_204 that’s not fair though, where’s a tutorial for us beginners??

    • @zla_204
      @zla_204 Рік тому +186

      @@Kallensayz just search “blender beginners tutorial” and you’ll find thousands of series for beginners. Advanced students need their education aswell yk?

    • @matthall7359
      @matthall7359 Рік тому +76

      But modeling is a very specific term, I want to know the process of making low poly models specifically, not just shading and drawing on them that’s the easy part lmfao

    • @Kallensayz
      @Kallensayz Рік тому +45

      @@zla_204 yeah none of those are actually helpful. They explained everything as if you have EXPERIENCE. Which we DONT.

  • @amimirmimir512
    @amimirmimir512 7 місяців тому +1

    even better if you have a ristricted pallete

  • @GraveUypo
    @GraveUypo Рік тому +3

    this is the type of modeling that is fun. i should do this more. the more complex, the more investment, the less fun. keep it simple, do it a lot, you'll get good in no time

  • @kuyands
    @kuyands Місяць тому

    thank you! I've been looking for this

  • @Uniquename12345a
    @Uniquename12345a 3 роки тому +10

    One of the few artist on internt who like to show thier scerets !

    • @ZigealFaust
      @ZigealFaust 3 роки тому +2

      What are you on about, many tutorials are available online.
      Heck, Royal Skies LLC has tutorials 100 times better than this that are all under 30 seconds. Seems you just either don't know about the other artist mate.

  • @samuelhugo3387
    @samuelhugo3387 Рік тому +9

    can you make an tutorial on how to actaully make the model, like how do you make those shapes

  • @epicjonny155
    @epicjonny155 2 роки тому +2

    Gonna make low poly models for a mod that's for 0 ad for performance reasons

  • @rovertronic
    @rovertronic Рік тому +9

    Another thing you can do is assign vertex groups named after the bone you want it to correlate to. I use this for actual N64 compatible skinned models.

  • @SamiTheAnxiousBean
    @SamiTheAnxiousBean Рік тому

    Im glad this exists!
    also immidiatly recognized phia from the tumbnail, which is good cause it shows you translated the design well!!!

  • @NR_5tudio
    @NR_5tudio 3 місяці тому

    BRO THAT REALY HELPFUL
    SO NOW IF I WANNA MAKE A HORROR GAME BUT I DONT HAVE A SCARY CHARACTER, I CAN MAKE ONE!
    THANKS AGAIN

  • @marscaleb
    @marscaleb 5 місяців тому +1

    You have to remember that they couldn't have weights for joints back then; a vertex could only be influenced by a single bone in a skeletal mesh.
    It was very common to have shoulders that didn't connect to the body. They usually still connected the elbows because they have simpler movement that was easy enough to deform properly. Hands would depend on the game; if they did a lot of intricate hand movement like in MGS they wouldn't be connected, but for a simple shooter where all they do is hold a gun they would be.
    The only alternative was to use vertex animation which came at the cost of memory. It was common in PC games but rare among console titles.

  • @Kutejikashi
    @Kutejikashi 8 місяців тому +1

    I mean, you can rig it in the classic style with all the limbs separated, but you can also fix the topology and make a good rigging with weight painting. I just don't recommend automatic weigh painting since it's messy, and instead use empty groups.

  • @GrilledChickenRamyun
    @GrilledChickenRamyun Рік тому +3

    this makes me want to learn 3D and make my characters come to life

  • @Furiac.
    @Furiac. 8 місяців тому

    thanks. i recently realized that texturing can make low poly seem medium to high poly, so this was a great video to add to my understanding.

  • @MicahBuzanANIMATION
    @MicahBuzanANIMATION 4 місяці тому

    Man, now I really want to learn blender. This is making it feel a little less intimidating.

  • @5secondsago15yearsago4
    @5secondsago15yearsago4 2 роки тому +8

    Can you do a tutorial or time lapse video of creating this type of low poly humans?

  • @erickschusterdeoliveira2662
    @erickschusterdeoliveira2662 3 роки тому +5

    your channel is fucking awesome for laymen that have an interest in game dev.
    also do something related to Guilty Gear Strive! seems like talking about its technical aspects is all the rage right now.

  • @Tommyknocker.
    @Tommyknocker. Рік тому +3

    Thanks! ......how to make a model. 💀

  • @TurquoiseIcy
    @TurquoiseIcy 9 місяців тому

    Phia?! Let's go! Best collab ever.

  • @Batsbatsbatsbats
    @Batsbatsbatsbats Рік тому +1

    This could be useful for a fan puppet combo killer

  • @acuddle
    @acuddle 8 місяців тому

    Low-Poly Phia adorbs! 🥰
    I love how the algo saw the two seconds of Minecraft and decided it was a video about it 😄

  • @diensilva
    @diensilva 2 роки тому +4

    Pleasee full tutorial of this modelling 🙏🙏

  • @RancorSnp
    @RancorSnp 5 місяців тому

    Oooh, very interesting. I did not know that for the purposes of rigging and animation having the body parts be separate is actually easier. I do know retro models did it, I've been consuming references by tonnes looking for solutions and inspiration. But I thought that I will need to make a connected model for ease of animation. Learning that I actually can not do that - makes it a loooot easier. Thanks!

  • @Kiimo_Chii
    @Kiimo_Chii Рік тому

    The collab i never thought would exist

  • @xxxxsuperduperstarxxxx7570
    @xxxxsuperduperstarxxxx7570 2 роки тому +4

    couldve been more detailed on the modeling process when it comes to a tutorial..

  • @JeanMartinez-nb8ev
    @JeanMartinez-nb8ev 5 місяців тому

    I will save this for later

  • @madcatmk213
    @madcatmk213 4 місяці тому

    that was cool, maybe this will come in handy lol

  • @RealJustinReed
    @RealJustinReed 3 роки тому +4

    Could you do a full modeling tutorial?

  • @GrandeGio95
    @GrandeGio95 6 місяців тому

    Heroes of the storm mentioned, YESS !

  • @MsZyraMMD
    @MsZyraMMD 9 місяців тому

    I needed this becuase I wanna make my own fall back model for VRchat

  • @BlixerTheGamer2024
    @BlixerTheGamer2024 4 місяці тому +1

    Making Custom SM64 Models be like:

  • @ianhandsup
    @ianhandsup 3 роки тому +1

    This looks cute! Maybe I'll try

  • @marscaleb
    @marscaleb 5 місяців тому

    An important trick for making an N64-style model is to have varied texel depth. Your model here used a 256x256 texture, but for an N64 model you'd need to use 64x64. The trick is to focus that detail on the portions that most need the detail, such as the face, and then make most surfaces use only a couple pixels.

  • @ShurekHam
    @ShurekHam 7 місяців тому +1

    Never thought about making separated limbs, makes total sense!
    Then how to rig it? each limb is full Hard Weighted?
    Tying that later

  • @drgrand2048
    @drgrand2048 Рік тому

    This creation inspired me! Thanks!

  • @giovannaramos3239
    @giovannaramos3239 5 місяців тому

    1:54 the crab stance

  • @angrygeri7026
    @angrygeri7026 3 роки тому

    YOOO THE PHIA FEATURE LET'S GOOO

  • @jackoc3336
    @jackoc3336 3 роки тому +4

    a video on Godot character animation handling would be cool

    • @ame367
      @ame367 3 роки тому

      animations made in blender can be imported directly into godot, and you can play the animations using godot's animationPlayer node

  • @sidclauwers5945
    @sidclauwers5945 8 місяців тому

    Very cool also uncanny how much the model reminds me of someone I know.

  • @marcoshenriquearrudadasilv1135

    Not the Jill sandwich cutscene 😭😭😭

  • @AnonymousXWeirdo
    @AnonymousXWeirdo 8 місяців тому

    I'm struggling, but I must try

  • @Gaven7r
    @Gaven7r 3 роки тому

    Nice videos dude, I've been enjoying them recently!

  • @LambVisionStudios
    @LambVisionStudios 2 роки тому

    Wow this is a very underrated video great stuff this is extremely helpful!

  • @Polychi1998
    @Polychi1998 2 роки тому +8

    Maybe show us how you make the low-poly model in full detail?

    • @prodghotneptune2325
      @prodghotneptune2325 Рік тому +3

      bruh thats what ive been looking for but they never explain smh

  • @huntermcmillan294
    @huntermcmillan294 8 місяців тому +1

    i like the part wher u showed us how you made it

  • @devanmauch7843
    @devanmauch7843 7 місяців тому

    I appreciate the tutorial!

  • @IchigoFurryModder
    @IchigoFurryModder 3 роки тому +2

    1:54 phia crab

  • @theeggoplant
    @theeggoplant 2 роки тому +4

    does anyone know what tutorials he used to learn?

  • @Summmer85
    @Summmer85 Рік тому

    Wow! Thank you for inspirational video!

  • @emanuel3617
    @emanuel3617 2 роки тому

    "Welcome to the virtual reality show!"

  • @majorpaper4065
    @majorpaper4065 7 місяців тому

    Thats awesome! Now I need to find a video on how to subscribe 2 times!

  • @cocomendos
    @cocomendos 2 роки тому +3

    I need to try this one again later, I gave it a shot making a model for a friend, but texture paint gave me the hard time, most likely due to my uv unwrapping which didn't let me texture the model properly when texturing at 256 =(

  • @eurusbaby
    @eurusbaby 2 роки тому +1

    Please do more!! You’re my inspiration !!

  • @caoistico669
    @caoistico669 2 роки тому +6

    Ok, and how do i do all these things?

    • @TheManudo00
      @TheManudo00 6 місяців тому

      i swear to god "How To Make Low Poly Models" then proceeds to show a finished model and talk gloss over the texturing , jesus christ and then there is a lot of comments of acting as if it was a masterclass what the heck

    • @caoistico669
      @caoistico669 6 місяців тому

      @@TheManudo00 yeah, basically that

  • @NoSoyDib
    @NoSoyDib Рік тому

    It looks like something Directly out of play 1 or nintendo 64, Nice!

  • @TinyDragonGamer250
    @TinyDragonGamer250 Рік тому

    I am gonna make my own version of v1 and use it now.

  • @Ketiseb
    @Ketiseb 3 роки тому

    Actally a good tutorial.

  • @denizdemir9255
    @denizdemir9255 3 роки тому

    that tiny blushing anime face made me lol

  • @TeamStarlane
    @TeamStarlane 9 місяців тому +1

    a 256x256 was huge at the time. try 64x64 for a character and try to stay between 50-100 quads.

  • @Catastropheshe
    @Catastropheshe 3 роки тому +1

    1:54 that pose 🤣

  • @A.I.rchist
    @A.I.rchist 3 роки тому +1

    This looks so easyyyyyyyyyyyy but is probably so difficult, why must art torment me like this?

  • @bluniverse
    @bluniverse Рік тому +3

    what shape is the best to start with? i've tried with a round cube mesh before but i can't get it to look right. i genuinely have no idea what i should start with
    edit: no actually using a rounded cube was the right choice!!! for anyone wanting tips, i recommend choosing either the octohedrod or quadsphere presets and changing the radius/divisions :D

  • @lukasallenbaugh4728
    @lukasallenbaugh4728 2 роки тому

    Thanks! This was very entertaining and such a great idea.

  • @MausDart
    @MausDart Рік тому +1

    i still dont know how to use blender

  • @zaehmd
    @zaehmd 3 роки тому

    Ah, i see your man of culture

  • @Wodsobe
    @Wodsobe 3 роки тому +2

    How to optimize 101

  • @jan_RBLX
    @jan_RBLX Рік тому

    thank you now i can make my game

  • @zupdude20
    @zupdude20 2 роки тому +12

    I've been trying to do a PS1 styled low poly model myself where the model is seperate by chunks kinda like an action figure. My question is once you seperate the model and you rig a bone to each one of their limbs, what do you do to turn it all into one single mesh without ruining the rigging process?

    • @Boomrainbownuke9608
      @Boomrainbownuke9608 2 роки тому +3

      i may not be garbaj
      but you can select the objects and combine them.
      click on one
      then use shift while clicking
      to select another object
      right click to bring up a menu
      and click on join

  • @StarkCraftsYT
    @StarkCraftsYT 3 роки тому +4

    Looks so awesome man! I'm curious for what she is going to use the model for.
    Also God! I love phia's look and personality
    I would kill to collab with a vtuber.

  • @carbonanimationproductions6537
    @carbonanimationproductions6537 3 роки тому

    this is so dope bro

  • @tesstickles4621
    @tesstickles4621 3 роки тому

    So this is what they use in the research videos that I watch

  • @RetroPlus
    @RetroPlus 3 роки тому

    That looks great

  • @YouthfulPat
    @YouthfulPat Рік тому

    now just add subdivision surface modifier and you get a high poly model

  • @Arcademan09
    @Arcademan09 3 роки тому +3

    you lost me after 10 seconds, how do you even start with the polygons

  • @ParakeetDSi
    @ParakeetDSi 7 місяців тому +1

    Ok, now do this in Blockbench

  • @johnmanardiii3308
    @johnmanardiii3308 Рік тому

    Clicked because I saw the virtual reality show!