Great run so far Remortis (I'm only at the half-way point of the vod) but early congrats on the dice. I'm glad I was able to catch some of it live and heckle you if nothing else. :)
Ray if enfeeblement is shit sure but don't chalk down blindness. It is a non concentration ability, meaning, if you get it, they are blind blind. "oh Ur blind now that doesn't kill my enemy" no but it means they have disadvantage on every hit they do to you and you have advantage on every hit you do to them. Need I mention rogues who can now sneak attack every single hit or in general how much this does towards both keeping your party alive and effectively taking out the enemy out of the fight. Not to mention upcasts can target multiple foes lol... It's really underrated!!!
you dont use blind spell itself for this stuff. you make blind clouds which guarentee blind on the targets you would want to be blind using blind arrows. you dont need any roll chance then.
It’s a shame that my favorite necromancy cantrip isn’t in the game (Toll the Dead) but I think I saw an official mod that added it. I went a little different direction with my “necromancy” playthrough because i got kind of burnt out micro managing all the summons. It was basically an Inflict Wounds build with Sorcerer for metamagics. I had a hard time deciding between 3 Oathbreaker/9 Wild Magic Sorc and 5 Cleric/5 Wild Magic Sorc/2 Nercomancy Wizard. I felt like the build with Wizard was more flavorful (and gave a lv 6 spell slot), but I really liked the Oathbreaker build being all CHA. They both ended up being a lot of fun.
@@KyleHead yeah I’m hoping we get more spells added via mods. that does sound like a fun build. Cha builds always great in this game for dialogue checks and what not
Hope I didn't ramble too much in the vid.
Great run so far Remortis (I'm only at the half-way point of the vod) but early congrats on the dice. I'm glad I was able to catch some of it live and heckle you if nothing else. :)
Always appreciate your insight and heckles Bob. Glad you were able to catch some.
Just in time for Patch 7
*deep inhale*
We’re back, guys.
Man I love your logo
@@tuba_herogaming632 haha thanks. It might look familiar, doesn’t it?
Dope
Ray if enfeeblement is shit sure but don't chalk down blindness. It is a non concentration ability, meaning, if you get it, they are blind blind. "oh Ur blind now that doesn't kill my enemy" no but it means they have disadvantage on every hit they do to you and you have advantage on every hit you do to them. Need I mention rogues who can now sneak attack every single hit or in general how much this does towards both keeping your party alive and effectively taking out the enemy out of the fight. Not to mention upcasts can target multiple foes lol... It's really underrated!!!
@@farhansaber9330 wasting your action to blind someone is a waste of your turn when solo.
you dont use blind spell itself for this stuff. you make blind clouds which guarentee blind on the targets you would want to be blind using blind arrows. you dont need any roll chance then.
Be careful with spells like fireballs and melfs acid arrow since they are both damage types that prevent reanimation
Thanks for the video
It’s a shame that my favorite necromancy cantrip isn’t in the game (Toll the Dead) but I think I saw an official mod that added it.
I went a little different direction with my “necromancy” playthrough because i got kind of burnt out micro managing all the summons. It was basically an Inflict Wounds build with Sorcerer for metamagics.
I had a hard time deciding between 3 Oathbreaker/9 Wild Magic Sorc and 5 Cleric/5 Wild Magic Sorc/2 Nercomancy Wizard. I felt like the build with Wizard was more flavorful (and gave a lv 6 spell slot), but I really liked the Oathbreaker build being all CHA. They both ended up being a lot of fun.
@@KyleHead yeah I’m hoping we get more spells added via mods.
that does sound like a fun build. Cha builds always great in this game for dialogue checks and what not