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can we get GIgastructures tier list tho? I love my pet ship that is actually a solar system, he's so cute, he produces 50 food a month and also breaks the overflow cap 72 times and needs modules that reduce total shields by a percent to not cease existing by breaking the overflow cap with his regen...
Lol, I fought an empire, I think it was determined exterminatora or something? Anyway, I forgot what they were, but I defeated them in such a way that they's beuild the mega shipyards near my territory, then I'd take that system. It happened a lot and I ended up with like +600% build speed JUST from them. I think that game ended with me having +2200% build speed (just from mega shipyards). Needless to say I could have a whole new fully stacked fleet really fast. I'll double check the exact number and edit my comment later.
By the point I am able to build megastructures, I am not building them for their bonuses but just as a flex as I don't know what else to funnel my alloys into
There's great satisfaction in building all of them to showcase how advanced your Empire is. It's feels like you've matched the Precursor Empires in the lore.
You know what? This list has opened my eyes! My empire doesn’t even need megastructures, they’re bad! When my stations can do everything they can do! Infact… I’m not even going to build starbases anymore, because my pops can do the same things themselves! Infact - my empire produces resources by just existing, so I’m not even going to colonise any planets because I don’t need them!
Well no. Megastructures provide you resources without pops. It means you can build dyson sphere and move all your energy workers to produce alloys or research. Besides you unlock megastructures at the point where its not an issue to spend alloys
@@NeteriXXMhm, usually by this point in the game the actual struggle you have is trying to find an efficient way to spend your resources because you make so much that you have no clue what to do with it all
Surprisingly realistic - it’s a bit like how Shermans were not great 1:1 with Togers, but the logistics behind getting a Sherman out the door and into the field were a lot better than a Tigers
@@Strategiser2 I think it would be nice to maybe reduce the requirements for building them, so that the extra production is actually helpful for that stage of the game.
the megashipyard costs actually come out much better than spamming citadel shipyards. 7k for 6 shipyards or 33k + 7k for 26 shipyards producing twice as fast so effectively 52 shipyards. 7k/6=1166 alloy per shipyard. 40k/52=769 alloy per shipyard. but thats not all. you dont lose a fight and then rebuild a fleet quickly, you keep your fleets under the fleet cap in peace time just to ward off the AI from declaring, then when a war comes you dont send in the dinky fleet but instead print off a gigafleet immediately. you dont just waste economy on maintaining a huge fleet doing nothing, you reinvest into more economy so when war comes you have even more resources for even bigger fleets.
@@Phoenix80675 the more shipyards the effect applies to makes it better resource efficiency wise not worse. i was doing calculations for the MS's worst case, just it and a single citadel, vs an equivalent productive capacity in straight citadels and the MS wins.
@@Phoenix80675 yes but you need a mega shipyard to get the bonus, so after getting a mega shipyard it is more efficient to citadel spam but you first need a mega shipyard to get that bonus hence why mega shipyard is a good mega structure.
Ok but you know what *is* busted? Finding a *ruined* Interstellar Assembly early in the game. Lets you skip to a finished one much earlier and at that earlier point in the game let me utterly sweep galactic opinion/weight even though half the AI were comparable to me in the normal weight-adding fields.
If you're a Xenophilic empire, definitely. If you're Xenophobic, or even Xenophilic but Isolationist, it does nothing. On that note, they should add a tool tip explaining that certain, less obvious civics and policies prevent you from becoming the Custodian. Inward Perfection and Isolationist Policy prevent you from being nominated
@@St4rTr3v1Ut10n these two are at least somewhat intuitive. In one of my runs I learned that pompous purists also cockblocks you from becoming custodian. It doesn't even make any sense
The only time I build a Sentry Array is if I've already found one. Building a second one will let you see the ship designs of even fallen empire and crisis ships.
@@ryanstewart2289 it's a common misconception, but sentry array doesn't generate lag just because it lets you see the galaxy whole. the movement and pathfinding of the AI is still happening even with fog of war on. In fact, the thing that really grinds your processor is the hyper relays. as the pathfinding bs they do is an absolute killer...
@@Alexander99602It isnt the main cause of late game lag but it certainly contributes to it. Big galaxy Late game already slow downs so much so why make it worse?
I’m sure this omission is intentional, but the one benefit of _all_ these megastructures that you glossed over is the fact that you’re essentially exchanging alloys for free pops every time an upgrade finishes. With the reworked pop growth, this is actually quite nice by the time you are able to build megastructures in the game as your pop growth has probably slowed to a glacial crawl.
@@lostbutfreesoul I like playing gigastructures as a sandbox too. reshape sol into an absolute wonder system. make uranus into a farm. turn saturn into a habitable world. transofrm mercury or venus into a forge world. But I always keep earth and mars as simple continental worlds... just for the texture. I'd have changed them into gaia if they kept a similar texture tho
I actually kind of like the sentry array because knowing exatly where enemy fleets are at any given point can be a huge advantage, especially if you are a bit worse of than your enemy. It's pretty much just (more or less) free map hacks
You got it all wrong. We don't build megastructures because they are cheap, efficient and fast to build. We build them precisely because they are ludicrously expensive, inefficient and take ages to finish. *laughs in gigastructural engineering*
I will argue, that coordination center is better than everything. By the time you're building megastructure you're at naval cap. You already build all starbases, so comparing cost to them is kinda incorrect. Also you need to sink alloys somewhere after you build your navy. After that you build dyson sphere. More energy = more naval cap. If you aren't at naval cap: stop it, get some help, why are you considering megastructures in the first place. Not to mention - speeeeeeed, the most overpowered stat in meta warship builds, that often makes or breaks engagements.
This seemed like a 4fun video because frankly it had a LOT of bad takes but it was still entertaining enough to get to the end Also crazy to put decompressor that far down, 2k to 4k is a lot but its WILD to say energy is more useful lategame... In fact using less minerals for alloys just makes minerals that much MORE efficient and important lategame since if youre min-maxing its all about alloy output anyway, which means u dont need any mining worlds at all, and can fit just that many more alloy production worlds into your empire... Still not hard to access either resource with vassals but seriously, energy is so much infinitely easier to acquire than minerals (also needed for extraction worlds should you need those to support districts and buildings)
Mega shipyard fun fact: If you lose control of a starbase with all your shipyards, you can't build more ships. However, if you have an inhabited world in a system that, say, just so happens to be a fortress world and a mega shipyard in it, you can continue to spam fleets out of the mega shipyard, right into your enemies face, until they reduce your fortress worlds and take full control over the system.
A post Aetherophasic Engine galaxy would be interesting to play in, since everything is either a dead world or a black hole, forcing any surviving civilizations to go underground or to space, and Matter Decompressors would be seen as literally holy grails. Since now the Shroud is fused to the physical realm galaxy wide, psionic menaces will run rampant. Not to mention the civilization that activated said machine, now existing as pure psionic beings of the highest order, trying to be at the top of the pecking order in this new galaxy wide fused realm. Probably won't happen, but it could be a nice idea for those like difficulty on steroids challenges.
What i like to do with the quantum catapult is jump in small fleets ~10-15k into the enemies backyard so he has to diverte ships away from the front line
A lot of this goes out the window if you find a ruined megastructure you can repair. A repaired Matter Decompressor was the absolute bedrock of my economy in one game.
will update Science Nexus's TIER LIST RATING once the Research Rework is out on this comment here! EDIT: (Feb-7-2024) Devs decided to backtrack on a lot of the "Research Rework" to be more mild, so the Science Nexus rating in the video is still accurate Music used (in order): 1. Creation - Ark: Survival Evolved 2. Esam - Ben Hayden 3. The Southern Islets - Ark: Survival Evolved 4. The Origin of Combat - Ark: Survival Evolved 5. Slow Steps Forward - Ark: Survival Evolved 6. Main Theme - Ark: Survival Evolved 7. The Dragon - Ark: Survival Evolved 8. Not so Plain and Simple - Ark: Survival Evolved 9. Writhing Swamps - Ark: Survival Evolved 10. End Credits - Ark: Survival Evolved
Once the Research Rework is out, it will probably make every one of these structures less useful because of the ridiculous amount of time it will take to research the base technologies. You won't have time to build any of them before the end of the game except orbital rings.
Strategic Coordination Center is S Tier for me. Not because of cap, ship speed, or starbase cap, but because of defense platform cap. I like to go unyielding if I can get Zroni Precursor. Being able to make insanely powerful bastion choke point systems, that bring their own puslars to the fight, slows all ship movement, and does % based damage to enemy fleets each day they are in the system, then throwing absolutely insane numbers of ancient strike fighters at the enemy fleets from ranges much longer than the longest X-slot and Titan-slot weapons. They pretty much make it impossible to lose to the crisis. Just need a Strategic Coordination Center or two to help bolster those defense platform caps even higher for yet more strike fighter hangars. That +12 cap is boosted by 50% from the Unyielding tradition finisher.
The marking of mege structure types should be: Basic - an useful investment into future Intermediate - if you survive till this time, you probably won't need it. Galactic Wonders - an useless investment into future Aetherophasic Engine - BUT WAIT THERE IS MORE!
I've never messed with the Hyper Relays yet. They feel like worse L-Gates from this video, where as if you can take the L-Cluster and fortify Terminal Egress you got yourself a hefty chokepoint then and there.
Megastructures provide you resources without pops. It means you can build dyson sphere and move all your energy workers to produce alloys or research. Besides you unlock megastructures at the point where its not an issue to spend alloys (assuming your fleet is ok)
The QC is actually pretty good in small galaxies and during defensive wars to move fleets to the front faster, build a shipyard in that system and you can rapidly deploy a fleet anywhere in your or your allies' borders with decent accuracy. The main feature is its one-way nature, so you can keep it close to your core worlds while you will want to place your gateways somewhere that won't be a problem if they're compromised. Plus, as you've shown, you can quickly deploy a fleet toward a gateway so it's not nearly as bad if you build one 10 or 20 systems away to have that measure of safety. It would get an S tier if it didn't scatter your fleets and its accuracy was better the bigger the galaxy size you played on.
I always build the Megashipyard, that +100% build speed is insane. Lets to a thesis about it. Lets say that it takes 10 days to make 1 corvette. 30 days to make 1 destroyer. 50 days to make 1 cruiser. 90 days to make 1 battlecruiser. 120 days to make 1 titan. With the Megashipyard, they suddenly become: 5 days per corvette. 15 days per destroyer. 25 days per cruiser. 45 days per battlecruiser. 60 days per titan. This applies to *all* shipyards, not just it. It practically makes it so you can make 2 per time, from every single shipyard you build (In literal sense, if you have 36 shipyards, they would be able to pump out 72 ships in the same time, as they would otherwise make 36 without the megashipyard). So a clear S tier for me. Ringworlds, they are good for a few things actually. With the higher amount of jobs, and housing it gives. You can use them to ease up on planets, and specialise them more. For example a hive mind, instead of using a hive world for food production. 1 ring Segment, can produce enough food for a hell of a lot more than that planet ever could. That means you can make a world the focuses on alloys, minerals, research, or energy. One segment can be used for housing, soldiers and dable in what you might need. Can even make it add to the administration limit, so it is less of a headache, while still adding to research. So yeah, they can be used for more than just research.
Love you strat glad to see you’re making more hilarious tier lists! You forgot one of the benefits of the megashipyard tho. If you’re gonna build titans for your fleets, it cuts down on the build time SO MUCH and honestly isn’t a bad place to solely build titans, battleships, and juggernauts exclusively and build all your other ships in normal shipyards. I wish they’d reduce the cost of ships built in the shipyard tho, which would definitely make it SSS tier
I use habitats to make lot basic resources (minerals and alloys) to supply orbital rings industry. I also make puppets from those sectores to reduce my empire size
At first I didn't know if he was joking but then I saw the title and realized it was all just bait. Imagine thinking the old size 6 habitats were better than the new Chad ones that can dwarf planets now or even complaining about resource cost when you typically have more resources than you know what to do with by the mid game. 😂😂😂 Well memed my friend!
Wow that Quantum Catapult exploit is insane. I heard about the addition of a Fire Rate buff, never got the chance to use it in combat jump. But this def makes me want to try it.
repairing a strategic coordination center, conquering one from an enemy, and building my own gave stupid buffs to my navy speed. Nothing could stop me, except that 25x crisis that i was dumb enough to turn on...
Megashipyards also have the bonus of not needing a special module to build Titans or Colossi, along with having Fleet Academy built in for starting experience.
I don't really like Ringworlds because by the time you get them, chances are you will only research repeatables anyways, and they take ages to be set up. But there is one exception: as rouge servitor, they are a very good source of living space for your organics, and because you can easily get 3 mega structure buildslots you can always have 1 to 2 segments building at once. They might be the only reason I actually enjoy playing rouge servitors
Btw, i usually build hyper relais between all my worlds. There is an edict that increases amenities and stability on all planets connected via 1 Click. Always worth it to get more efficiency out of your planets
Something that makes gateways even more powerful that isn't mentioned: by connecting starbases with high trade value directly to your capital, those starbases are no longer affected by piracy
I think Sentry Arrays should be F tier or below F tier because I feel like they increase the lag I experience later on. Genocides have happened to reduce lag, so sentry arrays are objectively the worst.
I never thought about how badly the megastructures need a rebalance. I barely ever bother to build anything "big" unless it is a mega shipyard or a ruined megastructure that I can cheaply build
I find Ringworlds still questionable, as they take so long to actually get up and running. The construction alone - three stages to get a colonizable object and then two years to colonize that object. And then you still have to get buildings up and pops there to work jobs. It doesn't feel worth it in the long run. Still, TIL I learned about the production buildings additional bonuses. As for the Matter Decompressor, I found one in a Devouring Swarms territory in my most recent game - combined with my own one it alleviated all my Alloys needs in the late mid game. While you can ascend planets, it's taking a long time, and in cases of Hive Minds and Machine Empires Unity is a luxury commodity that you don't have that much of and you don't get any Ecumenopolis, so you have to spread out your Alloy Production over several worlds - and usually, the ascending cost is astronomical after you ascended two or three planets. So getting a lot of free Minerals - 2000 Minerals is roughly 1 1/2 planets in the late game - is pretty nice. Btw: Even with the Capital Building Production Tech you mentioned, you can reduce upkeep down to ~500 Minerals for roughly 3000 Alloys. The Decompressor is creating Minerals out of thin air, so I'd take the extra Alloys here in exchange for nothing. And you don't necessarily have to fully upgrade it either, as it starts producing Minerals at the second stage already. As for the Interstellar Assembly, you have to take into account that the 150 Naval Capacity adds to your base naval cap - and thus it is subject to all percentage-based bonuses. In the late game you get a lot of those bonuses, from Council, GalCom, Traditions, Policies, Edicts and civics (in my current game I'm having a combined 150% in bonuses) - so it's something more in the ballpark of 400 Naval cap - combine it with the Starbases and it adds up to upwards of a 1000 Naval Cap. You gotta employ a lot of soldiers in order to get that much. If we talk economics, it's probably going to pay for itself after a few years. The Mega Art Installation is usually one of the last Megastructures I build - however, I find it useful to combat the issues of Amenities as Hives and Machine Empires, as they don't get Entertainers and thus have to rely on a large number of Maintenance Drones. Getting more drones into resource-creating jobs directly boosts production, especially when it comes to large, ascended planets where another district filled with Alloy-workers makes more difference than on a regular planet. As for biological empires, you are usually having your planets at or slightly above 50% stability. Since Amenities directly affect Happiness and Happiness directly affects Stability, I see it as a direct boost to production - even though I haven't done the Math on how much it affects production. On the Dyson Sphere I might also have a controversial opinion. It might be very powerful for biological empires; Hives and Machines however, with their infinite amount of Generator Districts on Hive/Machine Worlds and Generator Districts on Ring Worlds can produce up to 75% of a Dyson Spheres Output on a decently sized planet - fully ascended it might even be able to break even on larger ones and on Ring Worlds. I usually see it as a band-aid - when I'm mass-producing Alloys and the fleet numbers are pushing up fast it's something that organically increases Energy production of multiple stages, but it's not going to be the solution to the problem, only something that keeps you alive while developing other planets - terraforming Hive- and Machine Worlds, as well as constructing Ring Worlds takes a lot of time, while the Dyson starts to produce Energy rather quickly. Also, another downside of the Dyson is, that it is not affected by the Capacity Subsidies Edict, while job-based production is. Meanwhile, the Matter Decompressors production is affected; not by Mining Subsidies, but by Omnifarious Acquisition. For Hyper-Relais I also have to add something: I find them super useful to connect, for example, shipyards with your Gateways. While having Gateways everywhere would be better, it's quite helpful in the late-endgame and in the midgame, where you usually don't have the Alloys to make Gateways everywhere and don't have a Megashipyard yet. I tend to use the Relays to even connect Gateways at opposing ends of my Empire, because - and that's something you didn't mention - Gateways can be taken by the enemy when occupying a system as well. I'm not as experienced in Multiplayer, but I imagine Jumping on a Gateway to cut off enemy reinforcements is a relatively normal thing to do. Being able to retake the Gateway without spending two years in transit would probably be very helpful. Otherwise, great Tierlist. I kina agree with most of it.
For the strategic coord center, I usually pick them for the defense platforms and starbase caps as well as the speed. Pretty useful for fortifying systems, especially ones with orbital rings.
The Meta-build excel gamer was spotted in LEGO City! -hey! Build a psychic hospital and avoid his early game corvette spam to contain him and safe MP parties from this monstrosity!
There is 1 use case for interstellar assembly. Get an achievement. It makes it a lot easier to make one of the AIs the emperor and then get the other AIs to rebel
the megashipyard is the best, the build speed is amazing, and it always can build anything so I dont have to get an aneurism trying to make citadels for titans. It also will completely carry you on long wars and hard fought crisis, as long as you can feed it. But unless you build weird, at some point you should be drowning in alloys and the main problem would be naval cap since soldier jobs kinda suck, so you could just throw ships into the meat grinder with the megashipyard
I dunno, my 500K Citadels with Ion Cannons equipped with Glare Archeotech Cannons that are buffed so hard that they fire three times as fast kinda like having extra defense platform slots from the Strategic Coordination Centers
Hot pic: some of this tier structure become better in gigastructure Playing as the original people ? Put some interstellar assembly or you will get fallen empire cycle to humiliate. Having problem with energy ? Put a dyson sphere on that sweet O-Star class And so on
I'll ask one thing. Just one thing. Is the megashipyard worth the ships by replenishing fleet losses on the management screen of this flotilla? Last time, the mega-shipyard did not build ships; the ships were ordered from a regular shipyard. This is a complete failure. So while this bug exists, it is by no means S tier.
Recently i used habitat to produce food. It's really good for that and liberate place for other thing on planets (i was an overtuned empire with damn the consequences)
Volume sync on this one is pretty bad, your music here is far too loud compared to your voice it is hard to understand you at times because of the swells in the music track.
With the trust rework the interstellar assembly is actually pretty solid it will flood you with embassy, commercial, and migration agreements. If you build for this your economy and unity explode
You know I only started to watch some of your videos because I wanted to be up to date with the stellaris meta. But props to you you are actually a funny person
my personal changes with the Gigastructural engineering mod in mind: orbital rings are C tier, more of a annoyance then anything habitats are C tier at best, is there a tier below F teir? no? ok F tier it is, i absolutely hate hyper relays and im glad i have a sperate mod that instantly removes all hyper relays from the galaxy anything they do gateways do better, science nexus in D tier, sentry array A tier how dare you insult my boy like that, Interstellar assembly E tier but it's usually one of the last vanilla megastructures i build, Mega art installation C tier because i may be robots but i love my bio-trophies and the art they make, strategic coordination center D tier and mega shipyard C tier because anything they do the hyperstrctural assembly yard does better, i would agree with b tier because there are some use cases where it's required to have one but other then that it's D tier because there are much better uses for neutron stars and pulsars, Ring world depends on if you have the alderson disk tech (then it's C tier) or if you have bigger ringwords (then it's A tier), i agree with dyson sphere B tier but matter decompressor is E teir because there are much better structures for minerals, finally i don't consider the aetheropahsic engine a megastructure but it would definitely be Special tier. i will say i tend to rush megastructures as fast as possible which may change how i see the usefulness of the megastructures but that's my tierlist.
I think you confused Hyper Relays for Gateways? Hyper Relays just make travel along existing hyperlanes faster and every empire ends up researching and building them to facilitate galactic commerce by mid game usually.
Hyper Relays is to accelerate slower ships traversing through friendly or neutral Hyperlane space, while Gateways can instant teleport anywhere in the galaxy to another Gateway in friendly or neutral space
Exactly. Seemed like you were stating otherwise in your video. Didn't make sense for you to rate them so low when they're basically a required tech.@@Strategiser2
@@smexehcougah3 they're a double edged sword, they can backfire HARD in allowing the enemy to move really fast once they take over a portion of your territory and screw over your fleet pathing, which i have seen gets people killed if they're trying to kite an enemy fleet, or worse yet, an endgame crisis fleet
As a solo player, was surprised to find myself mostly agreeing with the ratings, however you rated mega art installation as someone who doesn't play hives or robots. You want as few maintenance drones as possible, and simply stacking charismatic + mega art + synergy traditions significantly cuts down on useless jobs. Easily s tier for hives, and a/b for robros
If you play modded to any level the megastructures are just a necessity, I like to play with the x2 build cost,x10 Upkeep, x10 output. Yes I like Gigastructures.
coordination center honestly goes in A/B tier, its simple just a huge massive flatout naval cap bonus along with the 100+ more you get from anchoraging all starbase cap u get in addition. Sublight speed is also just generally always great. late game ships just get so costly in upkeep esp when u hit like 6000/2000 naval cap its the argument to why soldiers become better than technicans/traders simply because +300% upkeep is nasty
I have to disagree on some cases . Dyson sphere vs Matter Decompressor . I play Robot empire and Focused on Energy . I buy from the Market 1 Minerals for 3-4 Energy . So on my case it would be way way better to built a Matter Decompressor . Also to the ship yard . Did you ever play against a Crisis who kills your starbases with all your shipyards on it ? yea fun right when you cant rebuilt your fleet , so megashipyard is awesome (beside the fact you can Upgrade 30 ship at ones depends on enemy/Crisis who will spawn) So yea not the best ranking from my point of view ;)
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Will the ai build megastructure everytime they can?
I mean b to s tier only for effectivenes
can we get GIgastructures tier list tho?
I love my pet ship that is actually a solar system, he's so cute, he produces 50 food a month and also breaks the overflow cap 72 times and needs modules that reduce total shields by a percent to not cease existing by breaking the overflow cap with his regen...
astromorphs need this 16:52
The main thing I build the megashipyard for is the build speed +100%. That applies to *all* shipyards.
Build speed yesssss. With corvettess it’s basically “Conscript reporting” for spaceships
Plus you can only support a certain amount with energy
Also it van get really funky later on: with the contingency core and conquest you can easily get up to a boost of like 400 on all shipyards
Lol, I fought an empire, I think it was determined exterminatora or something? Anyway, I forgot what they were, but I defeated them in such a way that they's beuild the mega shipyards near my territory, then I'd take that system. It happened a lot and I ended up with like +600% build speed JUST from them. I think that game ended with me having +2200% build speed (just from mega shipyards). Needless to say I could have a whole new fully stacked fleet really fast.
I'll double check the exact number and edit my comment later.
Yes I love mega shipyards infact I was able to get three mega shipyards by invading other empires who had them build already given me +360 build speed
By the point I am able to build megastructures, I am not building them for their bonuses but just as a flex as I don't know what else to funnel my alloys into
There's great satisfaction in building all of them to showcase how advanced your Empire is. It's feels like you've matched the Precursor Empires in the lore.
exactly!
@@Pan_Zand that’s why I’d build an interstellar assembly. I like being the galactic emperor and showing off my hegemonic dominion.
it's basically a "space trophy" exactly!
@@therealspeedwagon1451I won't lie, I play Stellaris primarily for the roleplay aspect.
As a lithoid player, the rocks are very unhappy with your placement of the rock giver. The rock giver is almighty. ROCK AND STONE BROTHERS
OOGA BOOGA ROCK GO DRILL
Yeah, but we are forgetting the-all-important, "But I want one!!" mentality you end up having at that stage of the game. Costs be damned!!
You know what? This list has opened my eyes! My empire doesn’t even need megastructures, they’re bad! When my stations can do everything they can do! Infact… I’m not even going to build starbases anymore, because my pops can do the same things themselves! Infact - my empire produces resources by just existing, so I’m not even going to colonise any planets because I don’t need them!
real and true!!!!
Well no. Megastructures provide you resources without pops. It means you can build dyson sphere and move all your energy workers to produce alloys or research. Besides you unlock megastructures at the point where its not an issue to spend alloys
@@NeteriXXMhm, usually by this point in the game the actual struggle you have is trying to find an efficient way to spend your resources because you make so much that you have no clue what to do with it all
Bro is playing the tallest build that can ever be made
What I have gathered from this video: Most megastructures kinda suck and are underpowered. Except orbital rings.
yep, pretty much lmao
Surprisingly realistic - it’s a bit like how Shermans were not great 1:1 with Togers, but the logistics behind getting a Sherman out the door and into the field were a lot better than a Tigers
@@Strategiser2 I think it would be nice to maybe reduce the requirements for building them, so that the extra production is actually helpful for that stage of the game.
@@rjhogan07I know it's a spelling error but man am i laughing my a*s off! Togers??? 😂😂😂😂
and even then lol
the megashipyard costs actually come out much better than spamming citadel shipyards. 7k for 6 shipyards or 33k + 7k for 26 shipyards producing twice as fast so effectively 52 shipyards. 7k/6=1166 alloy per shipyard. 40k/52=769 alloy per shipyard.
but thats not all. you dont lose a fight and then rebuild a fleet quickly, you keep your fleets under the fleet cap in peace time just to ward off the AI from declaring, then when a war comes you dont send in the dinky fleet but instead print off a gigafleet immediately. you dont just waste economy on maintaining a huge fleet doing nothing, you reinvest into more economy so when war comes you have even more resources for even bigger fleets.
The Mega Shipyard build speed applies to all shipyards, meaning you can just ignore it for the purpose of calculating, meaning citadel spam is better.
@@Phoenix80675 the more shipyards the effect applies to makes it better resource efficiency wise not worse. i was doing calculations for the MS's worst case, just it and a single citadel, vs an equivalent productive capacity in straight citadels and the MS wins.
@@Phoenix80675 yes but you need a mega shipyard to get the bonus, so after getting a mega shipyard it is more efficient to citadel spam but you first need a mega shipyard to get that bonus hence why mega shipyard is a good mega structure.
Ok but you know what *is* busted? Finding a *ruined* Interstellar Assembly early in the game. Lets you skip to a finished one much earlier and at that earlier point in the game let me utterly sweep galactic opinion/weight even though half the AI were comparable to me in the normal weight-adding fields.
If you're a Xenophilic empire, definitely. If you're Xenophobic, or even Xenophilic but Isolationist, it does nothing.
On that note, they should add a tool tip explaining that certain, less obvious civics and policies prevent you from becoming the Custodian. Inward Perfection and Isolationist Policy prevent you from being nominated
@@St4rTr3v1Ut10n these two are at least somewhat intuitive. In one of my runs I learned that pompous purists also cockblocks you from becoming custodian. It doesn't even make any sense
The only time I build a Sentry Array is if I've already found one. Building a second one will let you see the ship designs of even fallen empire and crisis ships.
that's a quite decent point!
@@Strategiser2 I still don't think it's ACTUALLY worth it what it does to the end game lag, but it's still fun.
@@ryanstewart2289 it's a common misconception, but sentry array doesn't generate lag just because it lets you see the galaxy whole. the movement and pathfinding of the AI is still happening even with fog of war on. In fact, the thing that really grinds your processor is the hyper relays. as the pathfinding bs they do is an absolute killer...
@@Alexander99602It isnt the main cause of late game lag but it certainly contributes to it. Big galaxy Late game already slow downs so much so why make it worse?
I’m sure this omission is intentional, but the one benefit of _all_ these megastructures that you glossed over is the fact that you’re essentially exchanging alloys for free pops every time an upgrade finishes. With the reworked pop growth, this is actually quite nice by the time you are able to build megastructures in the game as your pop growth has probably slowed to a glacial crawl.
Actually all of them are worth building because eventually theres nothing better to do, all S tier
Gigastructures are our friend.
So much of the game is spent reshaping whole systems just because we can.
@@lostbutfreesoul I like playing gigastructures as a sandbox too. reshape sol into an absolute wonder system. make uranus into a farm. turn saturn into a habitable world. transofrm mercury or venus into a forge world.
But I always keep earth and mars as simple continental worlds... just for the texture. I'd have changed them into gaia if they kept a similar texture tho
I would say the worst thing about the sentry array is the lag it causes
Truuuuuuue
I don't normally have issues until around year 2500+
Ignorance is Lag-free Bliss
Tfw your Federation member you made from the vassal trick somehow makes a sentry array.
@@cosmicgrim7963 you have that NASA super computer, eh?
I actually kind of like the sentry array because knowing exatly where enemy fleets are at any given point can be a huge advantage, especially if you are a bit worse of than your enemy. It's pretty much just (more or less) free map hacks
You got it all wrong. We don't build megastructures because they are cheap, efficient and fast to build. We build them precisely because they are ludicrously expensive, inefficient and take ages to finish.
*laughs in gigastructural engineering*
I will argue, that coordination center is better than everything. By the time you're building megastructure you're at naval cap. You already build all starbases, so comparing cost to them is kinda incorrect. Also you need to sink alloys somewhere after you build your navy. After that you build dyson sphere. More energy = more naval cap. If you aren't at naval cap: stop it, get some help, why are you considering megastructures in the first place. Not to mention - speeeeeeed, the most overpowered stat in meta warship builds, that often makes or breaks engagements.
Exactly. Megastructures aren't a tool to achieve dominance, but to cement it. To push *a* superpower into *the* superpower.
This seemed like a 4fun video because frankly it had a LOT of bad takes but it was still entertaining enough to get to the end
Also crazy to put decompressor that far down, 2k to 4k is a lot but its WILD to say energy is more useful lategame... In fact using less minerals for alloys just makes minerals that much MORE efficient and important lategame since if youre min-maxing its all about alloy output anyway, which means u dont need any mining worlds at all, and can fit just that many more alloy production worlds into your empire...
Still not hard to access either resource with vassals but seriously, energy is so much infinitely easier to acquire than minerals (also needed for extraction worlds should you need those to support districts and buildings)
Btw any flat number increase to fleet capacity gets modified by your percentages
So you rarely only get 150
This man just using the Ark Survival evolved soundtrack feels so fitting as Ark is just Orbital habitat simulator
Mega shipyard fun fact: If you lose control of a starbase with all your shipyards, you can't build more ships. However, if you have an inhabited world in a system that, say, just so happens to be a fortress world and a mega shipyard in it, you can continue to spam fleets out of the mega shipyard, right into your enemies face, until they reduce your fortress worlds and take full control over the system.
the step to reaching 2nd commentor: have youtube recommend you the video right as it comes out
A post Aetherophasic Engine galaxy would be interesting to play in, since everything is either a dead world or a black hole, forcing any surviving civilizations to go underground or to space, and Matter Decompressors would be seen as literally holy grails. Since now the Shroud is fused to the physical realm galaxy wide, psionic menaces will run rampant. Not to mention the civilization that activated said machine, now existing as pure psionic beings of the highest order, trying to be at the top of the pecking order in this new galaxy wide fused realm.
Probably won't happen, but it could be a nice idea for those like difficulty on steroids challenges.
That's pretty much how Prikki-Ti would live if the shield over their planet cracked and dissipated right after the Crisis has won.
I remember that one time that i got 2 dyson spheres and was still on negative energy
w...what?
@@Ronald98 i was using about 10k of energy
@@mausanj8395 Brother, what? 💀
what were you doing exactly? do you remember?
@@Ronald98 late game exterminator machine. Half the galaxy (medium size) was mine and i had like 30+ planets
@@mausanj8395 Damn that's a good run! i thought you were doing some noob stuff, guess i was wrong.
Now we only have to wait until gigastructures tierlist
bruuuuuuuh naw fam, that mod's wack....
Multiplayer scrubs when someone doesn't play optimized for a 100 year campaign and actually goes to "late game" 😰
What i like to do with the quantum catapult is jump in small fleets ~10-15k into the enemies backyard so he has to diverte ships away from the front line
A lot of this goes out the window if you find a ruined megastructure you can repair. A repaired Matter Decompressor was the absolute bedrock of my economy in one game.
Haven’t played Stellaris in half a year, now i apparently have to re-learn everything. Simply amazing, thank you Mr. Paradox
8:45 it gives you view of entire galaxy. What do thing it should to power this up ? Hopes and dreams ?
will update Science Nexus's TIER LIST RATING once the Research Rework is out on this comment here!
EDIT: (Feb-7-2024) Devs decided to backtrack on a lot of the "Research Rework" to be more mild, so the Science Nexus rating in the video is still accurate
Music used (in order):
1. Creation - Ark: Survival Evolved
2. Esam - Ben Hayden
3. The Southern Islets - Ark: Survival Evolved
4. The Origin of Combat - Ark: Survival Evolved
5. Slow Steps Forward - Ark: Survival Evolved
6. Main Theme - Ark: Survival Evolved
7. The Dragon - Ark: Survival Evolved
8. Not so Plain and Simple - Ark: Survival Evolved
9. Writhing Swamps - Ark: Survival Evolved
10. End Credits - Ark: Survival Evolved
Once the Research Rework is out, it will probably make every one of these structures less useful because of the ridiculous amount of time it will take to research the base technologies. You won't have time to build any of them before the end of the game except orbital rings.
Strategic Coordination Center is S Tier for me. Not because of cap, ship speed, or starbase cap, but because of defense platform cap. I like to go unyielding if I can get Zroni Precursor. Being able to make insanely powerful bastion choke point systems, that bring their own puslars to the fight, slows all ship movement, and does % based damage to enemy fleets each day they are in the system, then throwing absolutely insane numbers of ancient strike fighters at the enemy fleets from ranges much longer than the longest X-slot and Titan-slot weapons. They pretty much make it impossible to lose to the crisis. Just need a Strategic Coordination Center or two to help bolster those defense platform caps even higher for yet more strike fighter hangars. That +12 cap is boosted by 50% from the Unyielding tradition finisher.
The marking of mege structure types should be:
Basic - an useful investment into future
Intermediate - if you survive till this time, you probably won't need it.
Galactic Wonders - an useless investment into future
Aetherophasic Engine - BUT WAIT THERE IS MORE!
I've never messed with the Hyper Relays yet. They feel like worse L-Gates from this video, where as if you can take the L-Cluster and fortify Terminal Egress you got yourself a hefty chokepoint then and there.
As a roleplayer, i wanna yell that SOME OF THEM ARE JUST FOR THE FLEX, THEY DON'T HAVE TO BE GOOD!
Megastructures provide you resources without pops. It means you can build dyson sphere and move all your energy workers to produce alloys or research. Besides you unlock megastructures at the point where its not an issue to spend alloys (assuming your fleet is ok)
The QC is actually pretty good in small galaxies and during defensive wars to move fleets to the front faster, build a shipyard in that system and you can rapidly deploy a fleet anywhere in your or your allies' borders with decent accuracy. The main feature is its one-way nature, so you can keep it close to your core worlds while you will want to place your gateways somewhere that won't be a problem if they're compromised. Plus, as you've shown, you can quickly deploy a fleet toward a gateway so it's not nearly as bad if you build one 10 or 20 systems away to have that measure of safety.
It would get an S tier if it didn't scatter your fleets and its accuracy was better the bigger the galaxy size you played on.
I always build the Megashipyard, that +100% build speed is insane.
Lets to a thesis about it.
Lets say that it takes 10 days to make 1 corvette.
30 days to make 1 destroyer.
50 days to make 1 cruiser.
90 days to make 1 battlecruiser.
120 days to make 1 titan.
With the Megashipyard, they suddenly become:
5 days per corvette.
15 days per destroyer.
25 days per cruiser.
45 days per battlecruiser.
60 days per titan.
This applies to *all* shipyards, not just it.
It practically makes it so you can make 2 per time, from every single shipyard you build (In literal sense, if you have 36 shipyards, they would be able to pump out 72 ships in the same time, as they would otherwise make 36 without the megashipyard). So a clear S tier for me.
Ringworlds, they are good for a few things actually.
With the higher amount of jobs, and housing it gives. You can use them to ease up on planets, and specialise them more.
For example a hive mind, instead of using a hive world for food production. 1 ring Segment, can produce enough food for a hell of a lot more than that planet ever could.
That means you can make a world the focuses on alloys, minerals, research, or energy.
One segment can be used for housing, soldiers and dable in what you might need. Can even make it add to the administration limit, so it is less of a headache, while still adding to research.
So yeah, they can be used for more than just research.
Love you strat glad to see you’re making more hilarious tier lists! You forgot one of the benefits of the megashipyard tho. If you’re gonna build titans for your fleets, it cuts down on the build time SO MUCH and honestly isn’t a bad place to solely build titans, battleships, and juggernauts exclusively and build all your other ships in normal shipyards. I wish they’d reduce the cost of ships built in the shipyard tho, which would definitely make it SSS tier
I use habitats to make lot basic resources (minerals and alloys) to supply orbital rings industry. I also make puppets from those sectores to reduce my empire size
At first I didn't know if he was joking but then I saw the title and realized it was all just bait.
Imagine thinking the old size 6 habitats were better than the new Chad ones that can dwarf planets now or even complaining about resource cost when you typically have more resources than you know what to do with by the mid game.
😂😂😂 Well memed my friend!
Wow that Quantum Catapult exploit is insane. I heard about the addition of a Fire Rate buff, never got the chance to use it in combat jump. But this def makes me want to try it.
17:44 wait, what is this? Habs above ring world, how?
repairing a strategic coordination center, conquering one from an enemy, and building my own gave stupid buffs to my navy speed. Nothing could stop me, except that 25x crisis that i was dumb enough to turn on...
8:53 not to forget it slows down your computer significantly
Megashipyards also have the bonus of not needing a special module to build Titans or Colossi, along with having Fleet Academy built in for starting experience.
Stellaris nerds when a *MEGA* structure costs alot of alloys:🤬🤬🤬
I don't really like Ringworlds because by the time you get them, chances are you will only research repeatables anyways, and they take ages to be set up.
But there is one exception: as rouge servitor, they are a very good source of living space for your organics, and because you can easily get 3 mega structure buildslots you can always have 1 to 2 segments building at once. They might be the only reason I actually enjoy playing rouge servitors
Isn’t there a tech nerf coming up? I feel science nexus’ viability may change.
Btw, i usually build hyper relais between all my worlds. There is an edict that increases amenities and stability on all planets connected via 1 Click. Always worth it to get more efficiency out of your planets
The Mega Shipyard should be S Tier you’re WRONG!
Based off ur talk about habitats, aren’t they better than normal planets at energy production cause normal planets suck at that
Something that makes gateways even more powerful that isn't mentioned: by connecting starbases with high trade value directly to your capital, those starbases are no longer affected by piracy
I think Sentry Arrays should be F tier or below F tier because I feel like they increase the lag I experience later on.
Genocides have happened to reduce lag, so sentry arrays are objectively the worst.
Can confirm genocides are the best megastructure in the game. 👍
@@Ronald98 Not what I said 👍
@@Blundabus1337 😕
The joke : ↗️
Your head : ↘️
yes, that is correct, they reveal every system in the map and forces them ALL to render for YOU...
@@Strategiser2 N...ah..br...o...it...'s.fin...eeee **blue screen crash**
This was a great upload! Thank you 🙏
I never thought about how badly the megastructures need a rebalance. I barely ever bother to build anything "big" unless it is a mega shipyard or a ruined megastructure that I can cheaply build
I find Ringworlds still questionable, as they take so long to actually get up and running. The construction alone - three stages to get a colonizable object and then two years to colonize that object. And then you still have to get buildings up and pops there to work jobs. It doesn't feel worth it in the long run. Still, TIL I learned about the production buildings additional bonuses.
As for the Matter Decompressor, I found one in a Devouring Swarms territory in my most recent game - combined with my own one it alleviated all my Alloys needs in the late mid game. While you can ascend planets, it's taking a long time, and in cases of Hive Minds and Machine Empires Unity is a luxury commodity that you don't have that much of and you don't get any Ecumenopolis, so you have to spread out your Alloy Production over several worlds - and usually, the ascending cost is astronomical after you ascended two or three planets. So getting a lot of free Minerals - 2000 Minerals is roughly 1 1/2 planets in the late game - is pretty nice.
Btw: Even with the Capital Building Production Tech you mentioned, you can reduce upkeep down to ~500 Minerals for roughly 3000 Alloys. The Decompressor is creating Minerals out of thin air, so I'd take the extra Alloys here in exchange for nothing. And you don't necessarily have to fully upgrade it either, as it starts producing Minerals at the second stage already.
As for the Interstellar Assembly, you have to take into account that the 150 Naval Capacity adds to your base naval cap - and thus it is subject to all percentage-based bonuses. In the late game you get a lot of those bonuses, from Council, GalCom, Traditions, Policies, Edicts and civics (in my current game I'm having a combined 150% in bonuses) - so it's something more in the ballpark of 400 Naval cap - combine it with the Starbases and it adds up to upwards of a 1000 Naval Cap. You gotta employ a lot of soldiers in order to get that much. If we talk economics, it's probably going to pay for itself after a few years.
The Mega Art Installation is usually one of the last Megastructures I build - however, I find it useful to combat the issues of Amenities as Hives and Machine Empires, as they don't get Entertainers and thus have to rely on a large number of Maintenance Drones. Getting more drones into resource-creating jobs directly boosts production, especially when it comes to large, ascended planets where another district filled with Alloy-workers makes more difference than on a regular planet.
As for biological empires, you are usually having your planets at or slightly above 50% stability. Since Amenities directly affect Happiness and Happiness directly affects Stability, I see it as a direct boost to production - even though I haven't done the Math on how much it affects production.
On the Dyson Sphere I might also have a controversial opinion. It might be very powerful for biological empires; Hives and Machines however, with their infinite amount of Generator Districts on Hive/Machine Worlds and Generator Districts on Ring Worlds can produce up to 75% of a Dyson Spheres Output on a decently sized planet - fully ascended it might even be able to break even on larger ones and on Ring Worlds. I usually see it as a band-aid - when I'm mass-producing Alloys and the fleet numbers are pushing up fast it's something that organically increases Energy production of multiple stages, but it's not going to be the solution to the problem, only something that keeps you alive while developing other planets - terraforming Hive- and Machine Worlds, as well as constructing Ring Worlds takes a lot of time, while the Dyson starts to produce Energy rather quickly. Also, another downside of the Dyson is, that it is not affected by the Capacity Subsidies Edict, while job-based production is. Meanwhile, the Matter Decompressors production is affected; not by Mining Subsidies, but by Omnifarious Acquisition.
For Hyper-Relais I also have to add something: I find them super useful to connect, for example, shipyards with your Gateways. While having Gateways everywhere would be better, it's quite helpful in the late-endgame and in the midgame, where you usually don't have the Alloys to make Gateways everywhere and don't have a Megashipyard yet. I tend to use the Relays to even connect Gateways at opposing ends of my Empire, because - and that's something you didn't mention - Gateways can be taken by the enemy when occupying a system as well. I'm not as experienced in Multiplayer, but I imagine Jumping on a Gateway to cut off enemy reinforcements is a relatively normal thing to do. Being able to retake the Gateway without spending two years in transit would probably be very helpful.
Otherwise, great Tierlist. I kina agree with most of it.
For the strategic coord center, I usually pick them for the defense platforms and starbase caps as well as the speed. Pretty useful for fortifying systems, especially ones with orbital rings.
Interstellar Assembly is a galactic flex...S tier.
I didn't even reach the point in the game where I could build a single megastructure but I know now what I wanted to build first
The Meta-build excel gamer was spotted in LEGO City!
-hey!
Build a psychic hospital and avoid his early game corvette spam to contain him and safe MP parties from this monstrosity!
The monke in this video is bone chilling. Monke.
Gigastructural Engineering, "imma slide in real quick"
There is 1 use case for interstellar assembly. Get an achievement. It makes it a lot easier to make one of the AIs the emperor and then get the other AIs to rebel
the megashipyard is the best, the build speed is amazing, and it always can build anything so I dont have to get an aneurism trying to make citadels for titans.
It also will completely carry you on long wars and hard fought crisis, as long as you can feed it. But unless you build weird, at some point you should be drowning in alloys and the main problem would be naval cap since soldier jobs kinda suck, so you could just throw ships into the meat grinder with the megashipyard
"Who cares about attrition and build speed, just be sure you outnumber the enemy when the war kicks off!"
-IJN, 1941, probably
One core problem about how stellaris modifiers works is that the percentage modifiers are additive not multiplicative.
How do you Go through Life with a voice that insufferable?
I dunno, my 500K Citadels with Ion Cannons equipped with Glare Archeotech Cannons that are buffed so hard that they fire three times as fast kinda like having extra defense platform slots from the Strategic Coordination Centers
Thank you, I haven't watched the video yet but they're always good.
I build most of them just when I'm eunning out of space for alloys lol
Hot pic: some of this tier structure become better in gigastructure
Playing as the original people ? Put some interstellar assembly or you will get fallen empire cycle to humiliate.
Having problem with energy ? Put a dyson sphere on that sweet O-Star class
And so on
I'll ask one thing.
Just one thing.
Is the megashipyard worth the ships by replenishing fleet losses on the management screen of this flotilla?
Last time, the mega-shipyard did not build ships; the ships were ordered from a regular shipyard.
This is a complete failure.
So while this bug exists, it is by no means S tier.
its so uncanny for me to hear the ARK sound track while talking about stellaris, idk why
Recently i used habitat to produce food. It's really good for that and liberate place for other thing on planets (i was an overtuned empire with damn the consequences)
I usually use vassals to produce food.
nice video it was funny too
"but don't forget to lower ark music when you are recording next time"
I am still building them all bc they look cool
True. They’re based AF looking
Volume sync on this one is pretty bad, your music here is far too loud compared to your voice it is hard to understand you at times because of the swells in the music track.
With the trust rework the interstellar assembly is actually pretty solid it will flood you with embassy, commercial, and migration agreements. If you build for this your economy and unity explode
Also big diploweight number makes brain realase the happy chemical
@namethefifth7315 sadly it now gives you less diplo than before
@@nip3004 number increase is number increase
@namethefifth7315 but if comparing new and old number decrease
I like matter decompressors when using become the crisis.
The only reason I build megastructures is because I have such a massive economy, I have nothing else to spend alloys on.
You know I only started to watch some of your videos because I wanted to be up to date with the stellaris meta. But props to you you are actually a funny person
my personal changes with the Gigastructural engineering mod in mind: orbital rings are C tier, more of a annoyance then anything habitats are C tier at best, is there a tier below F teir? no? ok F tier it is, i absolutely hate hyper relays and im glad i have a sperate mod that instantly removes all hyper relays from the galaxy anything they do gateways do better, science nexus in D tier, sentry array A tier how dare you insult my boy like that, Interstellar assembly E tier but it's usually one of the last vanilla megastructures i build, Mega art installation C tier because i may be robots but i love my bio-trophies and the art they make, strategic coordination center D tier and mega shipyard C tier because anything they do the hyperstrctural assembly yard does better, i would agree with b tier because there are some use cases where it's required to have one but other then that it's D tier because there are much better uses for neutron stars and pulsars, Ring world depends on if you have the alderson disk tech (then it's C tier) or if you have bigger ringwords (then it's A tier), i agree with dyson sphere B tier but matter decompressor is E teir because there are much better structures for minerals, finally i don't consider the aetheropahsic engine a megastructure but it would definitely be Special tier. i will say i tend to rush megastructures as fast as possible which may change how i see the usefulness of the megastructures but that's my tierlist.
Mods and balances are opposite so no need of tier lists with mods in mind.
@@markfreenick there is always need of a tierlist no matter the circumstances! lol
@@ecogreen123 ua-cam.com/video/lD7g00gxhFg/v-deo.htmlsi=rtBTeM_htNIxM993
I've never used an orbital ring before... I'm gonna keep pretending like they don't exist because ascension (of planets) doesn't exist.
SCC's extra defense platforms turn systems with orbital rings into monster fortresses
Me with two interstellar assemblies and massive bonuses in diplomatic weight:
I love democracy. I love the republic.
I think you confused Hyper Relays for Gateways? Hyper Relays just make travel along existing hyperlanes faster and every empire ends up researching and building them to facilitate galactic commerce by mid game usually.
Hyper Relays is to accelerate slower ships traversing through friendly or neutral Hyperlane space, while Gateways can instant teleport anywhere in the galaxy to another Gateway in friendly or neutral space
Exactly. Seemed like you were stating otherwise in your video. Didn't make sense for you to rate them so low when they're basically a required tech.@@Strategiser2
@@smexehcougah3 they're a double edged sword, they can backfire HARD in allowing the enemy to move really fast once they take over a portion of your territory and screw over your fleet pathing, which i have seen gets people killed if they're trying to kite an enemy fleet, or worse yet, an endgame crisis fleet
3:06 Bober!
As a solo player, was surprised to find myself mostly agreeing with the ratings, however you rated mega art installation as someone who doesn't play hives or robots.
You want as few maintenance drones as possible, and simply stacking charismatic + mega art + synergy traditions significantly cuts down on useless jobs.
Easily s tier for hives, and a/b for robros
If you play modded to any level the megastructures are just a necessity, I like to play with the x2 build cost,x10 Upkeep, x10 output. Yes I like Gigastructures.
I have been using gigastructures mod so long. Now I know what original megastructures are in this game.
coordination center honestly goes in A/B tier, its simple just a huge massive flatout naval cap bonus along with the 100+ more you get from anchoraging all starbase cap u get in addition. Sublight speed is also just generally always great.
late game ships just get so costly in upkeep esp when u hit like 6000/2000 naval cap
its the argument to why soldiers become better than technicans/traders simply because +300% upkeep is nasty
I would also argue for rings to be S tier, the science districts and the special ring world designations can easily net over 4000-5000 total research
Me with a 2million alloy stockpile waiting for the crisis
If the structures from the galactic wonders perk are so mediocre then why is the mega shipyards rating increased for getting the perk the fastest.
The Ark music 😫
Thank you for the video. :)
And your funny way of talking too. ;)
machine age kicks the door wide open with the midgame alloys and mineral printer, funni baby dyson and science go brrrrrrrrr planet
I don't know how a 50k alloy resource cost is a problem or "huge" by any means.
ark background music goes crazy
Interstellar assembly is OKAY if you want to become galactic emperor in a singleplayer game.
If is useless in multiplayer though
People always make fun of me when I build the catapult.
But honestly you can do some major trolling with that thing.
I have to disagree on some cases . Dyson sphere vs Matter Decompressor . I play Robot empire and Focused on Energy . I buy from the Market 1 Minerals for 3-4 Energy . So on my case it would be way way better to built a Matter Decompressor . Also to the ship yard . Did you ever play against a Crisis who kills your starbases with all your shipyards on it ? yea fun right when you cant rebuilt your fleet , so megashipyard is awesome (beside the fact you can Upgrade 30 ship at ones depends on enemy/Crisis who will spawn) So yea not the best ranking from my point of view ;)