I’d love to hear your thoughts on a lot of things about this, but I must say the “hard for the sake of being hard” is a 100% wrong assessment, it’s a different way to play and you can see many of these design elements carry into Elden Ring, it encourages you to go slower and more methodically and literally offers infinite healing, a player who successfully understands the mechanics and nuances of this game shouldn’t have a problem with it, and I hate the whole “oh this game just wants to be hard” that’s false, and it’s the same perception souls fans complain about when game journalists say the dark souls of this that the other, but that is the legacy they were trying to fill as well, the tagline on the case of dark souls says PREPARE TO DIE, so I don’t see how the fire keepers saying the same thing is a red flag, it’s supposed to be a testament to the player’s endurance, pressing on despite no hope, and I don’t believe that most people who review this game give it a fair shake
I guess it's a matter of point of view. to me DS2 is trying to be hard for the sake of being hard and uses cheap tricks to achieve this all the time which none of the other games do. at least not to that extent.@@t-mango2491
For the executioners chariot boss run: you absolutely DO NOT have to fight the four warden/torturer enemies at once. When you step into their valley area, you can see each one standing atop a pillar. They all have their own aggro range, but due to them being close together and taking a bit to jump down, if you don't look up and then retreat as soon as one is aggro'd, you will think they aggro together.
Ah yes, another Analysis of Dark Souls 2 with a 3+ hour duration. What a time to be alive. What a time to have our SoulReborn (see what I did there?) Starting now at 00:26 AM. lesgoooooooo
I guess... it WAS branded as a spiritual successor too Demon's Souls ALL OVER what ppl call eastern countries. So in the first 5 mins, dudes already made a mistake, and there's more, but Im not going to bother fact checking more than one, issue. If u get the INTRO, sorry, im out, bc how can I take the opinions, serious. (Also, nothing to do with the channel, but the letssgo thing, thats what influencer type CONSTANTLY now, when pushing product and hype... might wanna drop that. jmho)
In case you weren't aware, Pate is voiced by Peter Serafinowicz who's probably the biggest Souls fan in all of entertainment industry, and probably the biggest name to voice a character in the entire series (Elden Ring got two GoT actresses as well). He loved the game so much that he reached out to From Soft and wanted to be part of the franchise, hence we have mild mannered Pate.
...also regarding Pate. Unless I'm recalling this incorrectly, I really don't think Pate should be similarly compared to Patches as he actually is more like the complete opposite to the infamous evil NPC we all know too well. You see, Pate actually gives the player a heads up of the coming ambush as well as the kind warning that the gate will close on the player just as it did for the bold adventurer that preceded the player.
You made a big deal out of the firekeeper dialogue at the beginning, but on my first playthrough the line that really stuck with me was the emerald herald's first question. "Are you the next monarch?" It's striking. By this point its clear that you don't know where, or even really who you are. But she does. And she thinks you have a purpose. The firekeepers are jaded. They've watched hundreds of hollows walk through those doors only to die, fail, and give up. Probably all of the hollows in the things betwixt once walked through those doors the same as you, only to fail and go mad before even reaching Majula. The firekeepers don't believe that anything will get better. But this game isn't about the fire or the firekeepers. It's about the throne. It's about the emerald herald. And to me, her advice represents the core philosophy of the game much more so than the firekeepers'. "Seek larger souls, seek the King. It is the only way, lest this land swallow you whole." And when you finally find the King he repeats this advice. "Seek adversity." IMO, that's what the game is about. Seeking adversity. Doing the hard thing *because* its hard. Because if you don't, you'll fade away. I don't think the developers are as antagonistic as you say. Yes, there are some areas where they take it a bit too far (the iron passage comes to mind), but fundamentally it's still a game about overcoming adversity, and even more so seeking out adversity to overcome. The developers want you to succeed. The emerald herald tells you this from the beginning. "I will be at your side until hope has fully withered."
Yeah people get hung up on the firekeepers and don't realize how quickly the mood changes. The firekeepers are depressing and in the dark Things Betwixt, but then you go through the light and enter beautiful Majula where the mood is way more uplifting. In regards to the Iron Passage: it's not a frustrating area if you play it as intended and summon 3 people. Each DLC has an area that's designed for coop: Iron Passage, Cave of the Dead and Frigid Outskirts. Those raid dungeons start with the coop statues that allow you to summon people that don't even own the DLC or that haven't found the key yet, and they have an increased summoning limit. The whole layout of Iron Passage is designed around coop, as one or more players can wait at the gate while another pulls the lever to let them through. So the team splits up and progresses both paths at the same time. It wasn't meant to be a frustratingly hard challenge. It was meant to provide an optional challenge for people that enjoy Jolly Cooperation, as usually areas get trivialized by summoning.
I played dark souls 2 in its original release in 2014 on PS3, the covenants of rats and bells were very active and I have fond memories of PVP moments and other interactions. I particularly used the ring that turns you into a white ghost to interact and troll people in the rat areas, very fun times.
I would just like to say, the Pursuer does show up after the lost bastille. I can remember for sure that he shows up in the Smelter Demon's arena after reloading the area after you beat smelter demon in the iron keep.
You fight the Pursuer in the Smelter Demon room in the Iron Keep. You don't burn fabric, you burn the entire windmill and it stops moving. That stops the cogs inside Earthern Peak from turning and the poison stops flowing.
Ahh yes, my favorite kind of video: ✅ In depth analysis/critique/essay ✅ 3+ hours long ✅ Underrated game ✅ Chill voiceover ✅ Editing that doesn't give me a migraine Time to settle in and watch this for the next 3 hours 😌
Imagine this was the complete opposite video and it started lile “whats up guys today we’re going to summon one pf the primordial serpents so it can sells us the among us potion and see if we can become the BEARER OF THE CURSE” roll bad blender 3d dubstep intro *
2:37:00 one of the best examples of Scholar of the First Sin being well -- Scholar is that they removed the skeleton dragon coming to life and chasing at the player when they enter Aldia's keep and for some completely unknown and asinine reason made the skeleton only come to life when you... light all of the sconces...? Something that most players won't even do.
To be fair, they put a sign right there warning players not to light the sconces. I wanted nothing more than to find them all as I went through the area to see what happens.
Fun fact: DS2 was my first introduction to the souls series. That being said I vividly remember playing for 6 hours straight to beat King Vendrick. Ill never forget how excited I was to finally beat him its what really established the souls series for me. As for why it took me 6 hours, I never once leveled up Adaptability (ADP) thinking it was a useless stat 😅 Edit: 2:46:30 I also had no Idea about the giant souls reducing his HP until NOW 😂😂☠️ Im actually proud it only took me 6 hours looking back at it 😅
I'm one of those rare people who finished ds2 as my first dark souls game. Your right, you don't see the flaws in the controls much if its your first. I did hate the poise break animation though. But i know there was a difference because it actually took me awhile to get used to ds1.
Same, somehow I found myself enjoying ds2 much more than the other FS games except elden ring. I don't know why I enjoy it more but I find myself replaying it much more whenever I feel like playing ds again
I played ds1 first and then platinumed ds2. Love them equally. I think it's because I wasn't trying to boss rush but treat my soulsborne games as a tourist, I enjoyed my time.
36:00 In the original version of DS2, there were no Heide knights in Heide's Tower of Flame, they were instead littered out in the world extremely similar to the Black Knights of DS1. I too wonder why they removed it in The Scholar Of The First Sin edition as it makes the area pointlessly difficult.
>they were instead littered out in the world extremely similar to the Black Knights of DS1 In Vanilla they showed up in Forest of Fallen Giants, Shrine of Winter and Lost Bastille. In Scholar they got moved around a bit (the one from Shrine of Winter to the Gutter and the one from Lost Bastille to Sinner's Rise). They were never like Black Knights and still show up in just as few areas in Scholar.
They generally don't auto aggro, meaning the challenge is self imposed, much like how Black Knights were generally off of the beaten path. That goes for both versions of DaS2
They are still littered around the same way. The one from Shrine of Winter got moved to the Gutter and the one from Lost Bastille got moved to Sinner's Rise. They still show up in just as many areas and they obviously were never like the Black Knights to begin with
@@dominikleys4257 What are you on about, it's easily to draw comparisons with Black Knights or see them as an equivalent, at least in OG DS2, 100% not a wrong opinion.
Interesting retrospective but there were some factual errors, e.g. regarding the ability to animation cancel after an attack: How long you're stuck in an animation relies entirely on which weapon/attack you're using. If it's a fast move, like a dagger R1, you can roll away quickly, just like in DaS, and if it's a slow R2 of an ultra, you'll be stuck in the animation for a while, just like in DaS (where some attacks took several seconds to complete, like some Black Knight weapon R2s, and no, you couldn't interrupt them with a roll). However, in DaS2, you actually _can_ animation cancel attacks with a roll if you just time your roll correctly: there's a short window after each attack, and if you press roll at the correct time, you can interrupt the attack's recovery animation and roll early. The faster the attack, the harder it is because the shorter the window of time available, and the smaller the potential benefit due to the already short animation, but this mechanic is especially noticeable with big, slow weapons where you can cancel significant portions of their recovery frames by correctly timing a roll after an attack, but I suppose a lot of players don't know this. DaS, however, has no such animation cancelling mechanic that would allow you to e.g. cancel the recovery frames of the Great Club's slow R2 attack, you're just stuck until the animation ends.
59:38 actually, there are a few other Pursuer encounters. You find one in the Smelter Demon's boss arena in Iron Keep and there's another behind the petrified statue in the tutorial area after you kill the two ogres in front of the trans coffin. You also find him FOUR separate times in the Lost Bastille. Lastly, there's a double Pursuer fight in the Drangleic Castle throne room. I think he's in the game a sufficient amount and then they stop using him because players should honestly have his moveset pretty much down pat after the 3rd or 4th one.
You don’t have to kill both ogres. I did one went back to fight Pursuer and the second one that ganks you grabbed me and ate me as I was firing magic at a spawning Pursuer lol Haven’t seen most of the vid yet. But Pursuer should’ve changed over time to have more complex AI and movesets and have no travel limit so he… you know, pursues you. I felt more pursued by Forlorn invasions in Scholar
@@BigHailFanare you sure you’re not thinking for the Forlorn? because some of them definitely are. but they’re also different people each time at least lore wise
I'm gonna make an argument that reusing bosses in games as regular enemies is actually a fine and good thing. Some bosses are really cool and I think, under some circumstances, it is a waste to only get one curated encounter with them. It's a cool design to reintroduce those bosses in other environments, with different enemies and traps to change up the way you approach the fights. I don't think re-using bosses like the flexile sentry cheapens them at all.
Ds2 isn’t about some character of prophecy saving the world. It’s about a kingdom that’s plagued with a curse that will affect every human. The time is different because the game isn’t about the cycles like ds1 or 3. It’s about the curse
Just for some clarification on the pursuer...you do see him a couple more times after the lost bastille...You can fight him in the smelter demon boss room, and you can fight double pursuers in the throne room in drangleic castle
Up to 1:50:00 I mostly agree on everything but the enemy placement of Iron Keep. I think there are way too many enemies, they're mostly the same, if you're not really really careful they come at you at once and it feels like a chore. I like the area but the enemy placement is weird and the area feels contrived, not like a real area, it feels like you said, like a Mario level.
I replayed it this year, first time since I beat SOTFS initially probably 4 years ago, but this time I played vanilla Dark Souls 2 on RPCS3. Was fun to see the differences in it and SOTFS. I still hated it but at least it was interesting.
This is a fantastic video! I’m only 90 or so minutes in but what an achievement. I’m a huge fan of Dark Souls II, having played it for 800+ hours. It has many flaws (Soul Memory was a mistake) but for me its strengths (bonfire ascetics, NG+ cycles, the beauty of Shrine of Amana, etc.) far outweigh them. Thank you for your hard work. I’m going to finish the video and rewatch it over and over again. Big Ups!
I actually really disagree with Dark Souls 2 being more "bullshit and unfair" than 1. I think a lot of fans feel like they "got gud" at DS1 and learned all the places inside out, all the cheeses, tactics, etc., and they feel like they deserve to feel like a demigod in DS2 as well. DS1 had the Anor Londo archers, the first encounter with whom takes place not in a safe zone where you can learn what they do and then they place them in a dangerous place. No, you first meet them at a place where two of them shoot at you from different direction and can instantly knock you down, and you have to beat one of them at a narrow edge while the other one also shoots from behind. This is the definition of unfair and bullshit, but people forget it. The Bed of Chaos is also absolute unfair bullshit, I don't think I even need to elaborate. The Tomb of Giants is a major pain in the ass with a boss that itself a pain in the ass, you have to take fall damage at the start and before you can even see what's going on, Nito sometimes starts the fight with the spike attack from the ground. Not my idea of fair. I'm not gonna defend DS2's worst moments like the Frigid Outskirts DLC, but I just don't think it's that different from DS1.
I agree. I played vanilla on PC and it’s not too bad. I played it to avoid the enemy spam I heard about. And playing Scholar on PS4, I just don’t see it as that bad. Sure, if you play in the “I run by everything why are there so many enemies this sucks 😡 “ way rhat I see in 99.9% of all these videos, it would suck. But you can pull sets of enemies out and tackle them in manageable Numbers in almost every example they give of it being “unfair”. Plus if you do it enough times here they disappear forever unless you choose to respawn them either through burning or that one covenant. 🤷♂️ Only part that I agree on being bs is the run to Smelter Demon, that’s way worse and the pull range for many enemies is ridiculous, one comes out of the room close to the bonfire where the turtle breaks the platforms ffs. And you don’t even have his line of sight. But yet the ones across the lowered bridge in that very room staring right at you don’t come at you when you step onto the bridge. ?? Some places had fewer enemies like the bonfire nearest the sinner, there’s only one archer to clear 12 times instead of two so you don’t have to get attacked exiting every again. Maybe I’m just anal and it suits my play style more to clear out enemies but it’s not that bad for the most part if you just slow down. Self inflicted problem most of the time. I do think vanilla is better overall though, despite a few areas actually feeling too empty.
You can light the sconce in No Man's Wharf and light the chandelier and the shadow monsters are regulated to the indoors. Makes it much easier to run back through. And the Pursuer returns in the Smelter Demon arena after beating the boss and has an extra appearance or two in NG+.
The smelter demon pursuer was cooler than the boss that originally inhabited that room in the first place lol. I love the NG+ encounter too. I really wish they had added more pursuer fights, such a cool concept.
Also you can shoot the bell with an arrow and it will ring and call in the boat! I was a bit disappointed when he mentioned how cool the monsters being scared of the light was but didn't light any sconces or use the lockstone to light up the whole town. No Man's Wharf is such a good area!
I hope you do a Dark Souls 3 vídeo, your analysis and commentary are so good to hear. I saw the DS1 and DS1SotE reviews and this are on point. Looking forward to your channel in the future, you’re doing grate my man. Congrats
I've literally watched hours of DS2 analysis, and you are the first person to mention the game was massively altered halfway through development, and this explains why so many things feel rushed or patched together.
In regards to the world design not making sense, I always liked how it fit the themes of the games story. I thought of it as my character slowly losing their memory/becoming disoriented throughout the journey due to the curse of the undead. Although I far prefer how the original Dark Souls did it and understand why it's not so good.
Great video! Ds2 was my first and it will always be my favorite deep down. The pvp back on the ps3 back in the day was the most fun I've ever had in souls games. If you havent played the game in a while I suggest going for a hex build on the next run. It's fleshed out and has a great many useful spells. Anyway cheers!
One major problem with this review is that it focuses on the Scholar of The First Sin Edition which adds tons of enemies, it's essentially just a harder way to play the game, the original release doesn't have nearly as much enemy spam, for example in the original Iron Keep the run-up to Smelter Demon has around 3-4 enemies, unlike the 8+ enemies in Scholar
I understand and I point out a few differences between the core Dark Souls 2 and Scholar however nowadays, Scholar of the First Sin is the main version of the game a newcomer would be, as it is the complete package, and is advertised as such, similar to the Dark Soils Prepare to Die Edition, and Dark Souls III: The Fire Fades Edition, and because it was FromSoftwares chance to fix and tweak some aspects of Dark Souls 2 they weren't happy with, Scholar you could consider to be FromSoftwares true vision for Dark Souls 2, and as such I sort of view it in that way
@@ChaosSoulYT That is true in that, when I wanted to get into DS2, I got SotFS. It was a terrible experience. Later on I bought the original DS2 and it was just so much better. It's a huge shame what they did to this title, and the saddest part is, most people don't know it. Everyone advises SotFS and it's just a really poorly designed version of a much better original.
I think a lot of people, including myself, only played SoTFS version. The original is a bit obscure to find these days but I’ve heard the original is much better, but I suppose most people will never know 🤷🏻♂️ after playing SoTFS I have no desire to go back.
@@TheStanDudley I went back a year or so after finishing SoTFS because I had some fond memories of DS2's atmosphere. It has a really unique feel to it, I still think it's a great game, and while it might not be the best souls game, it's one of the most addictive ones. So when I replayed it, I went to the original, and it was just a much pleasanter experience. I had to experience it with a bunch of BS before, now I got to play it again without most of the BS.
It also makes sense in DS1 that the Kapra Demon and Taurus Demon are literally found in the DEMON RUINS, giving it a feeling of a true continuous world. The description of both those demons are that they’re lower classed demons, so it makes sense that there would be a ton of them in the literal place called DEMON RUINS
That excuse has never worked for me. Why are a dozen Taurus demons standing around stock-still in that one exact place where there's nothing of interest (for them if not for the player)? Why is the one hallway littered with Capra demons standing in parade formation? It feels utterly artififical. I'm sorry, but if they wanted to show them as regular population of that place, then they still shouldn't have just done a lazy CTRL-C, CTRL-P job and, e.g. have them wander around, resting or whatever.
@@shiroamakusa8075The taurus demons are where the chaos ember is so arguably there is something of interest for both parties. But yes the whole izalith section was never really finished so they kinda just wrapped everything up at that point, kinda obvious when we see the bed of chaos who even has checkpoints in the battle. They should have reworked this with the remaster.
Haven't finished watching the video fully, but I felt the urge to express that Ds2 is my favourite of the bunch. The ambience, the deliberate movement and combat overall are up my valley.
FYI Aldia is in the original Dark Souls 2 aswell; He was added in patch 1.10 on the 5th February 2015 Afaik it was the last patch before SOTFS released
Maybe I will watch more or the rest of the video, in case I want to: I stopped at 41:57 Honesty my impresions after the first 40 Minutes are not great. I agree with some things you said, and I disagree with some things, thats fine and like most of those videos go. The thing, I can´t get past, and the thing that makes me feel like this Video is not really worth my time is the lacking research. First of, the first time Sotfs is mentioned, is (if I didn't miss anything) 35:55, where it is said "I only ever played the sotfs edition of this game, so I couldn't tell you, if the Heide knights are originally there". I think it would be worth a mention in the Intro, that you are analysing the sotfs edition and not the original release, because it is the upgraded version or something. From the title I thought you meant the original games + maybe dlc, because sotfs was releaseed in 2015. Not a great deal, just a bit unclear, which is unnessecary. Second, what I mean by lacking research. In the quote above, you said, you couldn't tell, if the Heide knight where originally there. Which is something a quick google search could have unveiled. If you wanted to specifically analyse sotfs, fine, then why didn't you say so, and why mention it then? Another example of this is the covenant of Champions, whre you said at 15:56 that you didn't know, what it did, only, that it makes the game harder. It is a 1 minute google search. (I timed it, and in case you are wondering:Th covenant means: Enemys deal up to 50% more dmg (especially bosses), have more life, up to 20% more resistances and a higher aggro range). And here the same, If you didn't know and didn't wanted to take the minute to google it, why didn't you say: "[...] but as a new player you don't want that, because it makes the game substancially harder." Both of these cases don't bear witness of "[analyzing] it in great detail" (as the video description states). As far as I know (and I am not a native english speaker, so I might somehow be wrong on this), great detail implies, that a good amount of research went into this, or that you at least know what you are talking about. (Those are just the most glaring examples of this I noticed, but the pate thing at 30:45 is also wrong, at least in the base game Pate is still there and gives you a white soapstone if you exhaust his dialoge, this may be different in sotfs, but in my 2 Minutes googeling I found nothing that implies a change from vanilla ds2) I just bothers me, because from your description an title I really looked forward to watching this. I also have at least an Idea how long such a Video takes to produce, so that you still didn't take the time to really get into the matter or at least enough to analyse something in great detail is just not understandable for me. If I would invest all those hours in Playing the game, writing the script, recording and editing, I would at least try to make it match the goal I had in mind. Honestly, I want to like this video, I want to appreciate the time and effort that went into creating it, but I just can't, which is sad. I am sorry for talking dirty about your work, that went into this video. I don't want to sound so negative, because in most cases I agreed with or at least understood your sentiment. Those cases of blatanly telling, that you didn't take time to analize DS2 in great detail where just to off-putting for me to ignore. I write this extensive comment to make clear what I mean. I don't want to just say your work is bad, because it isn't. I know it is not my place to criticize this video (as I only watched to fist 20% of it), but I hope my feedback after this short a watchtime is in some way helpful to you. Have a good day
That's my problem so far too. I'm at 1:43:00 and there's been multiple points where he could easily check the wikis to answer a question. Or he could try better scripting, because he ends up repeating himself over and again without having examples on hand. It weakens his arguments overall even if the general theme of his arguments are on the right track. I was especially frustrated by him saying the run up to undead purgatory is worse than frigid outskirts. You can pull those four strong guys one at a time with some skill and the actual travel time isn't that long. Frigid outskirts is a blind sprint with infinitely respawning enemies for a repeat boss
There are so many damn gank squads in DS1 that no one ever talks about when reviewing DS2. The beginning of DS2 is great. It's just a lot different, which is fine. You are right it's obvious another team worked on it. There are some areas I feel should have been handled differently, but it is still an amazing game.
@@nicolasoliveira4903 I played through it a couple months ago, and didn't find it to be an issue Honestly, much easier than I ever remembered it being, actually cake walked through, and I was using a falcion of all things. Did die at shrine of Amana a good amount of times though, because, well..... Yeah... Other than that, was quite good, didn't notice aggro issues or anything.
@@nicolasoliveira4903 When did I say anything about it being better or worse? I just said i found it easy and had no problems with aggro like you mentioned, If you think it's trash, that's your opinion, good for you.
I think the inclusion of having the ability to warp everywhere from the start also hindered the world design. Why have neat and interesting shortcuts when you can just warp everywhere? It was sprt of an easy way out for them, sadly.
Not all the information is correct. Stuff like the shaded woods the trees aren't what is damaging you, but rather the almost invisible enemies, the trees actually help you by distracting them. I don't know if I caught exactly how many times you have played ds2 but I get some of the more obscure mechanics may not be as obvious if you only played it one or two times. The only other critique i would have is linear nature of levels doesn't mean bad level design which seems to be hinted at a couple times. Consistancy and logic of the world is more important to level design which is where I feel ds2 is worse with it then say ds3 which is a much more linear game than 1
@@igniortix ds2 has better bosses than ds1 for the most part and you have a lot more choices at the start from routing to builds, SotFS also doesn't hold back and requires more thought from the player to get through.
@@Ghorda9 Why do ds2 fans always feel the need to take jabs at ds1? This is why nobody listens to y'all. I don't have to trash talk ds2 to explain why I love ds1, yet...
I hated DS2 after buying it on release but after I realized I needed to stop looking at it as DS1.5 I saw it for what it was as a bold innovation on the formula. I think if DS3 had innovated more and not just updated the DS1 formula, people would see DS2 as an innovation and not a deviation.
No Man's Wharf: I pretty much agree with you, it is not a great area. Nice touches are nice, that enemies scared from fire, ship detail, boss, shortcut. There are nice secrets in that area I gave it but enemy placement is obnoxious. Lucatiel is best npc, Gavlan is second best npc, Carhilion is important npc for sorcerers. Other than that there is a non hostile torch bearer hollow that follows your character. That hollow come later and causes trouble, it is a unique detail. The Lost Bastile: This area is really good, so many secrets so many exploring it is one of the best area in the game. Pursuer attacks you three different place in Lost Bastile (could be four). After Lost Bastile it attacks you in Things Betwixt near the gender changing coffin and last time after Smelter Demon's boss room. In Drangleic Castle two Pursuer attacks you in throne room but it is in NG+. I suprised you liked Ruin Sentinels boss fight. I never liked that boss it is weaker Armored Guy variant compared to others. Belfry Luna: What? What? Okay learn the lore first. Anyway Belfry Luna and Belfry Sol designed for PVP. It works like Forest Hunter in DSI. If you join you got summon depending on which place you close. You invade player as Gray spirit and your work is kill trespasser. Belfry Luna and Belfry Sol are active and fun PVP place (Especially Sol). Because of being PVP place, this areas require more experience. Gargoyle boss is returning boss from first game, it is troubling boss for early encounter but not really hard for later encounter. The idea is PVP covenants are for experinced players. Areas are actually really good for PVP fights. In DSIII they used this idea for Farron and Aldrich covenants. Farron is not great PVP place but Gang City is still the most active place. But here is the problem if you defeat boss you can't got invasion but DSII the area not bound with boss that's why they made it much better than DSIII. Lastly another cool detail is you see Gargoyles if you explore area in Lost Bastille . It is another cool detail. I didn't like this boss fight first but going later make it much better. Seeing them while exploring Lost Bastile and figthing that crowd control fight and PVP made me like this boss. Sinner's Rise: Really? Is using Flexile Sentry again really a big deal? DSI did it as well there is a Gargoyle in Anor Londo and of course Capra and Taurus became regular enemies. DS III used Dragon Slayer Armor in DLC in a really weird place. Anyway Sinner is a cool fight and a good great souls boss. That's it for now.
I love DS2, even more than i do the first DS. I understand people's issues with the game to a degree, as i feel the same way with DS2's 3 DLC games, especially Iron King and Ivory King. The way you mentioned the opening with the old ladies in things betwixed really clicked for me and gave me perspective.
The problem I have with more modern Souls games is fast travel. I get that it's convenient but the thing about DS1 is that it made you feel like you were on this amazing journey against this brutal world and after a while you got back to Firelink and felt AMAZING. But on other Souls games you just teleport everywhere and it becomes a compilation of levels, you don't have to work your way through an area only to reach the bonfire and level up, you actually have to be careful and spend your souls and level up in the same place you are, it doesn't break immersion, while in DSII you have to go back to Majula, chill a little bit and level up and then go back to wherever place you were, breaking immersion. Kind of like in Metroid when you spend hours on one area of the map only to then come to your ship for something important and it feels amazing to see how much you've progressed and how it feels to be back after toiling with stronger enemies and difficult levels.
This was the last souls game I played before everyone and their grandma was making builds and guides on UA-cam. Played the entire game blind. Loved every minute of it.
Forest of Fallen Giants: Definitely a good area. Last Giant is a good starting boss especially after you learned more about his lore. His hate against player and his ripping his own arm for desperate attack is amusing and make sense after you learn more. Pursuer is one of the best idea the game introduced. He is kinda like the rival of the player. Another correction here, Pursuer not dissapper if he kills you in that alternative area, only if you leave that place he dissappers and not return again. It is not one time try. For his boss place I don't understand your balista complain. Should everything tie with some lore or something? Balistas are alterative for player and Pursuer could destroy them, I really couldn't see why they are ruining the fight. Pursuer is a tough boss for early encounter, they ust gave player an option, using is players choice. For shortcuts argument, you are comparing apples and oranges, shortcuts and interconnections are different things. Darksouls I built upon that interconnection but Darksouls II introduced bonfire warp from beginning, there is no need for that interconnection and later games not built upon that design choices as well. Here is another fact even DSI's DLC scrapped that interconnectivity, AOTA DLC is much more linear and you can warp between every bonfire in the DLC. The funny part is after critisism DSII got its DLC's are built more interconnected, you can use elevator near the first bonfire for boss fight if you miss hidden bonfire in Shulva from Sunken King DLC as example and Brume Tower and Eleum Loyce designed more interconnected. For shortcuts DSII is not that bad in this case, another thing you are wrong about, there are some boss runs got many critisism, I'm gonna talk about them when in their section. If you want every shortcut open with walls exploding, eh you got dissappointment. Last thing we could add from FOFG is in Soldier's Rest bonfire there is new item named Seed of a tree of Giants a great item against invaders (player or npc). I love DSIII continued it as well. Heide's Tower of Flame: Not much to talk about right now but gonna return later for more talk about covenants. Dragon Rider is another nice introduction boss. Combat and Movement: That's the most subjective case among the players. Darksouls II has considered best PVP in the series, that means combat can't be terrible. I don't know that Deadzone thing is PC exclusive thing or not but not really felt like big problem in my PS4 version. Other than that massive hitbox thing is more about s (just level ADP). Back to combat, I actually have more trouble with DSI (maybe it is a Remaster thing) but combat is more problematic in DSI. DSI is a slow game, main bosses are not much trouble but DLC bosses are fast especially Kalameet and Manus are too fast and some weird hitboxes they have. DSIII has another issues in combat department maybe Bloodborne is best in combat case (the games I played amongst). Can't deny Darksouls II has cluncy movement but DSI was nowhere near perfect in this case. And PVP is whole another case, maybe that's what make it most balanced. Anyway combat is not objective case. Bloodborne-DSIII-DSI-DSII is my order of play and I get used DSII's controls fairly easly, its not really about playing it first (still DS remaster feel weirdest). And you didn't talk about powerstance during talking about combat. It is one of the best combat mechanic introduced in DS II. It just gave people so many different combat variety. Darksouls III tried it with new dual weapon type but it doesn't as fun as DS II. That's it for now, gonna continue later.
I find using the ballistas more trouble than it’s worth. Pursuer isn’t that hard once you know what you’re doing. Like most things. But I guess that would be true of ballistas, but either way it’s not like it’s as simple to do as he implies. It’s also not an optional fight so idk what he’s talking about
I don't understand why everyone compares Pate to Patches. Patches is always like "Look at that treasure! Since you're my good friend, I'll let you have first pick! Go on, go get the treasure!" Pate consistently warns you of traps, and offers to let you go first because he doesn't have the guts. Also, dialogue with the map guy tells you that Creighton is a known murderer who escaped justice in Mirrah. So Creighton cannot be trusted. He says that Pate stole his ring, but Pate says that Creighton left the ring with him. If Pate was a thief, why would he state that the ring belongs to the other guy? Pate can also be summoned to help you with bosses, which Patches never does. The only exception is in Brightstone Cove Tseldora, if you help Pate and he gives you the key to the trapped chest, and mocks you when you get injured by it. Given his everything else we know about his character, this feels out of place to me. Also, if you pay close attention to the invaders in the Black Gulch, one is named "Woodland Child Gully" and the other is "Woodland Child Victor". You have to defeat both to get them to stop invading.
You fell for Pate's trick then. Pate's whole shtick is he charms you and gets you to do the dirty work for him, he's manipulating you into clearing dangerous areas for him, and, should you die, he will loot you. Check the description on Pate's gear....
Bit off-topic but you can summon Patches for Radahn fight in ER (though he doesn't do anything and just bail soon after). I also like his characterization in DS3.
Gilligan and Maldron are other aspects of Patches. The Patches aspect is Pate being bald, the name... Yeah, they're different but I suppose the nod to Patches being theorized as the one locking Lautrec in is another aspect.
Hey, thanks for the great analysis, which I mostly agree with! But for me burning the mill's rotor clearing Mytha's room from poison makes perfect sense. I think the poison is constantly pumped into the room by the mill to flow through it. So when significant parts of the mill stop working due to the fire the supply with poison also stops. I also like the general concept of Harvest Valley. It actually represents Dark Soul's theme of constant danger, agony and overall life-hostility perfectly. But, yes, the execution was poor.
The focus on hitboxes from what I’ve seen was probably their biggest take away. I haven’t played 3 yet but I’ve seen that dancer fight and it’s amazing to see such clean hitboxes
Pyromancy also requires faith and intelligence, something new and not in dark souls 1 changing the dynamic of the game way different than DS1, where you can use pyromancy at full strength at level 1. I'm shocked you didn't mention this
Even after nine years, another video has been released that tends to be a negative review of Dark Souls 2 based on personal experience. I don't like it with people that when a large number of them through a game do not fulfill their expectations about it, and therefore that game is characterized as bad for no good reason, and now I will tell you why. First of all, I think it is normal to understand that a thing is not characterized as good or bad based on the experience of the majority of people, but on the experience of individuals. From the very beginning of this video to the very end, nothing has been said that would label this game as worse or better than other Dark Souls games, or all other games in general. I will mention just a few of the many things that have been said, which affect all people differently so that you will understand what I am talking about. From the very beginning, there is a desire for a different cinematic, one that would perhaps introduce players to the nature of the existence of Dark Souls games, it is expected to state our purpose without us thinking about it through the game ourselves and creating it through our philosophical thoughts such as done in cinematics that already exist. The cinematic that already exists says a lot about the dark souls world, but still leaves a lot of mystery and deep meanings, which I personally like much more than other cinematics, and I believe a lot of other people too. Then it's mentions the difficulty of the game and the way it was done, unfair? I think that Dark Souls 2 game is more difficult than the other two parts and it requires a lot more patience, and I think that in such circumstances where a difficult challenge is asked by a group of people there is no room for the word unfair, because the developers will try to make it as difficult as possible. People might start out with the wrong idea of what "difficult" can means, the game is designed to increase the sense of joy when you finally get past a difficult boss that has an even harder path to him. You might have heard of the game Chuphead which is also in that kind of style that aims to test the patience and nerves of the player, as well as for example the game Getting Over It, and people don't look at Dark Souls 2 like these games that I mentioned, so than that is considered unfair. However, there are players who like this type of game, but probably never try Dark Souls 2 because they watched this video or many similar ones. Again, the appearance of the place, the ambience, the music, the bosses all is a matter of personal experience of these things. I respect everyone's opinion and whether they like a game more or less, but people stop qualifying a game as better or worse just because you like or dislike it more, understand that there cannot be a better or worse piece of art, because everything is in the eye of the beholder.
How about YOU just enjoy Dark Souls 2 and stop getting defensive over other people's videos of the game. I swear Dark Souls 2 fanboys really love to act like they are an oppressed class in the Fromsoft community or something. Yes! There are subjective opinions on stuff, but at the same time there are objective flaws of the game that you can see for yourself regardless on if you love the game or not. Flaws such as the level design being cheap at times, the lock on system being awful and so many other flaws that game has. And yeah...the other games in the series have their flaws. You're welcome to not like them for those as well, but don't try to tell other people what content they can't make on a game based on their opinions and thoughts on said flaws because other people might not want to play the game you worship as God's gift to man or something. Seriously. Grow up.
@@Xxandrew01 OK, I see you didn't understand anything. Let's put Dark Souls 2 aside for a moment and talk about your understanding of subjectivity in these situations. The reality is that objectivity does not exist when it comes to some works that have the intention to affect all people differently, there are only good and bad experiences of players in which one of these experiences prevails. Therefore, if we have different experiences through the game, each player has his own individual experience that cannot be influenced by the developments of technology in the domain of work of art. For example if we are looking at the video quality an older movie like "The Good, the Bad and the Ugly", in this case it's the graphics, wich have nothing to do with the design that you mentioned. Such advancements in technology that can be objective, cannot also define a better or worse game, movie, picture, and other similar things. That's why this video doesn't make sense, because it tends to characterize the game as bad based on subjective experiences. The level design you mentioned is very subjective, for example I like the level design in Dark Souls 2 the most. I think the developers made the places according to its atmosphere, story, mystery and characters which I really like. I don't think that Dark Souls 2 fans should feel like an oppressed class, because this is not only happening with this game, but with a lot of other works as well. There has always been a tendency that if most people don't like something, they characterize it as bad, and if I were to talk about why I don't like Skyrim, for example (I like Skyrim, I'm just giving it as an example), and made a video where I talk about my negative experiences through the game and what I don't like about it, most people would dislike that video because they might have enjoyed the game more than I did. There's no need to make videos like this because they don't make sense, it's obvious that they're trying to made Dark Souls 2 less valuable than the other games, without at any point imply that everything said in the video is of personal opinion. I respect people who don't like Dark Souls 2, and I understand them, also I expect the same in return, but I don't like it when people try to label it as bad through their videos, and then some people who would like this game, never actually try it because they heard that the game is bad, shit, desperate and other things. We should all dedicate ourselves a little more to what we love, and not diminish the value of something that other people love.
Huntsman's copse: Good area , I agree with you mostly. Boss is a nice tribute of DSI, many people criticize mid bosses but I find them rather nice. The game encourages coop play. You can use alluring skull for this fight and boss weapon is really good for hex build. Speaking of hex, another npc Felkin the outcast is here, most important npc for hex build. First encounter with Creighton is here as well like you mentioned. Pate and Creighton's story is one of the best npc quest I've ever seen in Souls series. Its another sign of how good actually B team is. Lastly boss is not that bad as people made it be, next game made it better with Deacons of Deep boss fight ( but curse is kinda annoying). Undead Purgatory and Cathedral of Blue: Firstly torturers do not attack you together , their agro range is wide that is true but unless you are careless they do not agro together. Just use the equipment the game gave you i.e crossbow, bow, consumables, spells, miracles, hexes. Now for covenant part, I write this two covenant places together because the design idea is smilar. Brotherhood of blood and Way of blue are online covenants, they are for inviders. B.o.b is for killing, W.o.b is for killing sinners and protect others. These covenants need high experience, that's why their roads are difficult. Designers actually tell players come these places later when you get more powerful but of course players forced them, i did force myself too in my first playthrough. Than you could ask why they are early areas, that's the point, now you have gaming experience and you know what to do, you could choose join earlier and play invader or protector. That is a good design choice. DSIII missed it so badly. Darkmoon covenant is in late game area and Rosarias Fingers could screw your progress for joining darkmoon and ironically blue sentinels introduced too early for the experience. You don't know how to handle invaders and game just let you became protector and result is invaders destroy you, that's why nobody joins blue sentinels. Another bad part is you don't get any reward for blue sentinels but you need darkmoon covenants rewards for achivement. Now for your review, your video lacks again mentioning these spesific aspects, I wonder your opinion just based around one playthrough? If it based around multiple playthroughs, it makes it worse for lacking so many knowledge and not understanding game's design.
Fun fact: Huntsman's Copse was the area we were let loose in for the network beta test. It really sold me on the game back in the day. I bought the game on release, and actually dropped it for years, certain I'd never like it. I returned to it a few years ago, and it's honestly one of my favorite games now. It's not perfect, but it's quite good on its own merits, when detached from its predecessors. In a way, it feels closer to DeS than it does to DaS, and I'm able to see it for the solid rpg it is. One thing I like about DaS2 is that it's one of the most friendly games for greatshield users. It feels as though it wants you to be a cautious, defensive player, much in the same vein as what drew me to DeS in 2010. It rewards the patient smart dungeoneer, unlike everything DaS3 and newer, which punish non-dex players, because speed=challenge now. ER and BB are damn near unplayable for me, because of that dex bias that the action-oriented players get all giddy about.
Shrine of Amana…fridged outskirts….blue smelter demon boss run….gotta be careful saying any of these things cause it can and will cause trauma/PTSD induced panic attacks and or seizures
Hey man, this is a great video and I agree with you on most of these points. One thing I wanted to point out is that the Pursuer does show up later in the game, it shows up in the Smelter Demon's room after he is killed, and in the King and Queens throne room in NG+ (or at aesthetic 2). Another one is that in Shaded Woods, the trees don't damage you, there's near invisible npc enemies that attack you and aggro onto the moaning trees when said trees are hit. Tip for Ancient Dragon: left rear foot, you bait either 1 slam or the flying attacks, and being at that foot allows you to be able to avoid those attacks.
6:34 I just started the video, forgive me, but I feel the opening DOES tell you who you are and what you’re doing, you are someone forgetting yourself, hollowing, you’ve lost yourself, and you’re seeking for answers, where “one day, you will wander these lands without really knowing why” the conflict is you, you literally not knowing who to fight, just pressing on in a vague direction as all undead too, it’s just far less bombastic than dark souls 1 or 3s opening
Not if anyone has said this but the pursuer appears after Lost Bastille. If you go back to the Smelter Demon boss room after you beat him, the pursuer will appear again and drop a +1 ring. Also in NG + if you enter the throne room in Drangliec Castle, there's a double pursuer fight where two spawn and you have to fight them at the same time. Just something to note while I'm watching this.
Thank you so much! I really appreciate it! I put out a channel schedule on my community tab if you're interested in seeing a general idea on when I'll be reviewing each game :)
@liquid1514 because admittedly I used to be a casual and the lore is so perfect in these games on top of I beat the shit out of Eldenring so bad I figured time to git gud
Dark Souls 2 by far has the best supporting items and mechanics for every variant of spellcaster. (Elden Ring did better on the spells, but everything else was subpar.) A perfect example of this is the Blue Flame sword, a weapon that also doubles as a catalyst, and it is very competent in both PVE and PVP. (Unlike the Scholar's Candlestick...) It's also a notable entry in the series, because it's the only Dark Souls/Elden Ring to not tie Cast Speed to Dexterity, and spellcasters weren't shackled by damage increasing Rings/Talismans.
What’s your opinion on FP versus numbered casts? I dislike the requirement of farming for consumable items to restore spell usages, especially since I feel it encourages duping/muling.
@@R1R1R2 It's a give or take honestly. On one hand, FP is nice in that you can cast any spell you desire until your FP runs out or is restored. Yet your punished by relying on it due to having to shave off your Estus to gain more casts, it has the issue of spells only being picked for their FP to Value ratio, and it innately causes duplicate spells/spell merchants to become useless post-NG. On the other hand, Set Casts is nice because once it's attuned, you know exactly how many times you can use a spell. You also have the benefit of having access to all your Estus and have the option to attune duplicate spells to gain even more casts out of a spell. The only real downside is that once you exhaust a particular spell, you can't use it again till you rest or burn a consumable that generally hits all your spells. I personally like Set Casts more, because I know exactly what I have and there are consequences to spamming the spell too early between rests. It also gave me something to look forward to post-NG as a spellcaster, whereas FP kinda defeats the purpose of progressing to NG+. It also doesn't help that FromSoft is absolutely mortified at allowing spellcasters a way to passively regain FP. Both DS3 and Elden Ring notably don't have a Ring/Talisman that regens 2 FP/Sec. (Though DS3 does have the clunky infusions that passively restores FP.)
@@Battleguild do you think a system with FP for weapon skills and numbered casts for spells could be balanced, or would it be redundant? I agree with the collection of duplicate spells (no PVP risk since you can’t drop spells, requires actual effort/skill to obtain) and with the strange lack of an FP regen ring. Yes, Fromsoftware, it would encourage passive play, but so do HP regen builds and the Way of Blue covenant.
@@R1R1R2 I could see FP as a self-recharging "stamina" bar for FP dependant builds. Casters would still be confined to the Set Casts but they would be unable to spam their spells rapidly either. But this system has its own faults: Do casters ignore Stamina if FP functions as their own variant of it? Do they still use Stamina? When you go down either route, you're suddenly keeping track of a lot of things just to cast 1 spell. What of Weapons Arts? The FP recharges. Do we go back to a "Durability" system that doesn't break the weapon but caps the number of uses per Weapon Art? Do we use a Cooldown system instead? I think that a system could be made to implement both FP and Spell Casts, but there would undoubtedly be some concessions needed to be made to make it possible.
i just don't like spell caster speed included in DEX which is doesn't make sense at all.. there is no connection between spelling magic and DEX that is not main stat for spell caster... DS2 did it right which included in spell caster main stat which is not DEX..
Dark souls 2: Isn't fair. And the fire keepers tall u that from the beggining. Yes, But then you realised that vendrick and many others have fallen into seeking a solution for a problem that is inevitable, Dark souls 2 tells you that you will die, because it want YOU to CONQUERT ADVERSITY OMG how people do not rememver that the entire point of this is to conquer that adversity. Seek adversity (...) Seek strenght, the rest will follow.... This Vendricks Words is what to me summarise Dark souls 2. everyone tell you you will fail, even the king tell you that you will fail, but as you advance and progress when you visit the king you can see that even he is starting to have hope in you. In dark souls the world is against you, but you seek adversity, you gained streght and Even find a Third way to live w/o a curse, you prove all of them Wrong. And to me that's feeels great abount conquering Ds I have like 700hs in Ds2 and many characters, Build diversity Is better in Ds 2 in my opinon there just a lot more spells, miracles and piromancies, even ranged phisical builds can be viable, Dark sousl 2 is amazing. ADPT whining is senseless, you can actually complete the game w/o leveling it, but yes the inconsistansy that create is bad. about the bad hitboxes I really never noticed it compared to the awful stupid grabs that DS1 have. I really like the lore of DS2 I like how it feel incoherent, dreamlike but at the same time, it gave you a good context of the many lands that used to be where drangleic is, or lands close to drangleic. Also I really loved to see the REAL overall world, and time level Consecuences of Gwyn's greed, isntead of just the consecuences on simple area. To me it's genius that we have 2 people with power that seek to correct the mistake Gwyn made, that was just *chef kiss* amazing, and should have been explored more in DS3. Instead of being a nostalgia trip of Ds1
NG + has the Pursuer(s) that you may be looking for... You can use fire to kill the creepy hands, in The Gutter, without them ever popping out of their oil slick holes.
The flexile sentry boss the water level raises and slows/prevents rolling if you take too long. It’s a nice touch to the boss fight. The reuse of bosses as common enemies later is annoying for sure
Ds2 introduced omnidirectional rolling, what are you talking about in the section where you bring up being unable to roll diagonally? Demons souls, ds1, and dsr actually have the problem you're mentioning yet ds2 is bad? Lol
I started with DS2 (Scholar of the First Sin), quit somewhere in the Forest of Fallen Giants, and then a month and a half later moved on to DS1 and fell in love. Looking back on it, there was the ever present flaws from the "combat and movement section", combined with the fact that playing mouse and keyboard even with the autohotkey fixes still kinda sucked, but I think the one singular moment that led me to drop the game was the giant sword neat the end of FoFG with an item at its end where if you grabbed the item, then two soldiers would materialize out of nowhere and climb up the sword to try and kill you. Then DS1 greeted me with Undead Asylum with the satisfaction of slaying the Asylum Demon, followed up with Undead Burg and Parish which was just a sublime experience. Much later I played DS2 a couple more times and got to No Man's Wharf but I've switched computers and haven't had much interest in installing DS2 again to give it a go. If I ever do I'll try out hexes.
Those soldiers don't materialize out of nowhere, they drop down from a hole further up in the wall, you can see them when you turn around before picking up the Item.
1:26:13 The 4 torturers on the boss runback to the chariot boss in undead purgatory can be aggroed separately, one at a time. There’s a trigger point you can walk up to, for each. Or shoot them with ranged to lure one out. If you just want to run past, and avoid fighting them, there’s a platform you can jump to on either side, at the end of the bridge. The torturers will all leave immediately. You can cast Yearn, or throw an alluring skull, which will distract them, and run straight to the boss fog. If you just run in and fight all 4 at once every time, you have my sympathies. Individually, they’re not too tough, but are some of the most deadly when grouped up.
Yeah, like bow and arrows are not exist or consumables are just for accesory 😂. God, the game gave people all the tools but somehow people think they are forbidden or what?
For the run up to the chariot, you can lure each torturer out one at a time. Just go up into the first one jumps down, bait him back a ways and kill him, then go back to get the second one. Rinse and repeat until they're all dead. Also the earthen peak was meant to be built into the side of a volcano which I wish they would have designed into the game to make it visually make more sense. And the way I've always thought about the tunnel to the castle, with time being twisted as a theme in this game, maybe the time going through the tunnel is an extra long time but only seems fast to us? Or maybe it's like a portal that advances or regresses time? I love this game but I enjoy watching the issues others find with it. I'm not blind to them and have picked apart this game a lot. It was my first Souls game and I'll always have fond memories of the game.
I think the world design would be fixed if the animation for going to iron keep went down instead of up, and if dark souls 2 was still all about time travel, to explain walking through a tunnel for 10 seconds leading to a completely different looking area.
I'm glad people are revisiting it with a fresh perspective, even if they still come away not liking it. Some of the critiques when it was released could easily be applied to DS1. Other critiques were just laughable, complaining about having to fight more than 1 enemy at a time or not liking the lock on system despite the fact that you're never forced to do it.
Drangleic Castle: A great place, I mostly agree with you. It is weird that you liked Twin Dragon Riders. I find them mostly unnecessary armored bosses. As a mid boss I gave them pass, I kinda agree that armored boss overbloating critisism. On the other hand Looking Glass Knight is amazing. Cool design, cool armor, cool fight and cool gimmick. Looking Glass Knight summons players who left his red invasion sign. It is unfficialy called Mirror Knight Covenants. It is a tough and cool fight if it was an invader and you could be somebody's adversary if you want. Don't know how Demon Souls version works but DSIII got this idea and turned a Covenant. A really cool continuation. Shrine of Amana: This place is really tough but visually really looks good. It's really unforgiving, that's the one thing DSII punishes rush throughs. It is common complain from players who came from other games from the series. You should aproch slowly, especially in this area, use everything the game gave it to you, crossbow, bow, consumables, spells, hexes, miracles... But looking at your gameplay you just used Shield and Sword (and life gems 🤣) of course you got more trouble. By the way this level not completely linear, aside from some items, there is whole section in this place you completely skipped. Three hollow Pyromencers encounter, milfanito and Altar that turns you human if you have no human effigy. You failed again. Undead Crypt: Are you seriously saying that horrible Catacombs is better than Undead Crypt 🤣? This place is not that linear either. First time I've ever seen Imperious Knight grabbed somebody, that attack is hilarious 😂. There are secret areas that I haven't discovered in my three playthroughs, you probably haven't discovered as well 😄. The fire is important gimmick and detail in this area. If you bring fire in Agdayne's place, he became hostile and you commit sin. The non hostile torch hollow from No Man's Wharf causes this as well if you bring him this section, it is another unique detail. You haven't even mentioned Grave Warden Agdayne (and milfanitos in previous area too, seriously bruh). Lighting braziers causes spawn of red spirites. And lastly what is your obsession of Artorias 😂, he is good boss but comparing everything with him is ridiculous. You said Velstadt is hard for DSII standards but not hard for Darksouls standarts, how the hell you could make that comparison? I'm astounded. And lasty Velstadt's run up is nowhere near hard, just use side ways. Covenants: Now you are calling Bell Keepers Covenant and Rat King Covenant decent but said in previous sections bad gimmick. WTH? Pilgrims and Champions, I agree what you said.
I think the flexile sentry in sinners rise would've been perfectly OK if it wasn't tucked cheaply behind a wall waiting in ambush and if didn't respawn. Actually, it would be really cool if after getting off the lift you saw him standing in the middle of your path.
Belfry Sol: And you showed your lack of knowledge again. They put that bonfire there to seperate areas, ones you jump that bonfire, you are in Bell area, you should pass territory of Bell guardians, it teaches you territorial covenants. There is no two Belfry covenants, only one and its guarding bell, it is same covenant from Belfry Luna. Ringing bell opens gate, you opened before Gargoyles boss fight in Luna and you opened gate in Sol, just watch your own video. For Bell Guardians covenant, have you ever tried it ? If you didn't try it, how can you know its not a good gimmick? Bellfry Sol is maybe the second most active pvp area after Iron Bridge. Its concept is simple and better than previous game's Forest Hunter and next game's Watchdogs of Farron or Aldrich Faithful. Bellfry Sol is better than Luna because it is open field. You could invade people or got invasion its open for all invasion and not bound with a boss like Farron and Aldrich. If we compare with others, Darkwood Garden is a wide and full of enemies, Crucifixion Woods is swamp territory makes hard for movement and Abyss Watchers area is bloated with enemies, Gang City is only good one but too big and invasions turns cat and mouse game. Bellfry Sol perfect for territorial invasion, not too wide, not too complex, npc are one time and dwarfs are easy to kill. Rewards are really good for covenant and you can rank up thanks to Mad Warrior NPC invasion. I write really long for this area but your critical analysis is horrible for this area, you didn't know anything about this covenant territory, how could you write analysis than if you know nothing? Grave of Saints: Oh, boy here we again. At least try this freaking covenants before write a critical analysis. Rat King covenant kinda work like Grave Lords from DSI. Ones you join, enemies not attack you. This covenant works opposite from Bell Guards.This time member of the covenant summons trespasser, you could activate traps and set the area for your benefit. The trespasser should survive against traps and enemies and pass through fog wall or kill the host. This is a fun PVP area for early game, its not much active for high level, Door of Pharros is more active in high level. Joining this covenant from Grave of Saints has benefits for Door of Pharros. Covenant rewards and both Royal Rat bosses are not great but PVP idea is really good. Grave Lords covenant is really good in DSI, this game changed it slightly but still good. Sadly DSIII completely abondoned both consept. There is neither Grave Lords like covenant, nor Rat Kings like covenant. For the sake of an analysis video try covenants at least once or watch videos, what the hell they are.
I’m adamant that dark souls 2 should’ve been labeled as Demon’s souls 2. The story, mechanics and aesthetic would’ve been way better received if it was modified to be DeS2 instead of trying to piggyback off of DS1
2 was my first souls game, and the Pursuer was a massive wall to me. It’s been years and I haven’t tried the method since because I just don’t need it, but I have never been able to get the ballista bolts to hit the boss even once
Yes, I feel this way in Scholar. I forgot Pursuer was a thing after killing him where the Smelter Demon was. I don’t think I’ve fought him since lighting the prima fires. But Forlorn keeps coming even in the DLC areas. Leave me alone and stop with the scythe 😭
This video is longer than my sleep schedule! It's still my favourite DkS because it came out during a high-time in my life, so it always reminds me of the good old times. And it still has less bs trolling moments than any From game that came after, like the 3 frame-grab crabs in 3, or madness + boulder + poison spam in the Nightmare in BB Also, 360p crew
It was my first exposure to a series that became very important to me, so even while trying to be fair, I keep a soft spot in my heart for Dark Souls 2.
I don't think any game will ever beat the original dark souls for me, however I haven't finished bloodborne yet. I will be playing through it and then analysing it on my channel. I'm about halfway through it currently and it is very very good but not on the level of DeS and DS1 still for me Also I don't consider sekiro a souls like at all and I really dislike the setting, story and combat of that game
@@ChaosSoulYT Wow, that's the opposite in regards to sekiro. But yeah, for people who played ds1 at the time, it will never be surpassed. I played them one after the other, so ds1 a bit faded in my memory, and ds2 was just not something i had fun with. Ds3 was the one that i loved the most and to me what felt like a sequel and ending to what started in ds1. Elden ring sits in a spot where i like it, but it doesn't feel the same.
I actually used the mechanic whereby enemies disappeared after a certain number of deaths in the frigid outskirts. It took me about an hour but I killed all those fucking reindeer. The area was empty when I was done, every time I ran through it. This enabled decent solo attempts on Lud and Zallen. I maintain the second beast should've been a different pet of the king, so you have the phase you already know, and a different animal to learn afterwards...
Not sure why you think game sequels are considered worse than the originals. Looking at nearly any franchise the sequels were more often than not praised for improving on the original, and in general being better games. Civilization games, every game was considered an improvement until 4 or 5. Old platformer series like Mario, Spyro the Dragon, Crash. Racing games like Gran Turismo, Fighting games like Mortal Kombat, Tekken, strategies like Starcraft or Warcraft. Pretty much all of them had sequels which were always and universally considered much better than the original games. I'm sure there are examples of game series with worse sequels than the original, but almost all game series starting in 1990s -2000s had vastly better sequels than the original games. Both because the hardware was improving so fast, but also because the genres were young and it was really easy to improve on initial designs.
1:25:25 Something to note, you *can* fight those enemies one at a time on the way the the executioner's chariot. If you make small movements towards them you can get them to drop off the pillars one at a time and then retreat back to fight them one on one. I don't assume it's the intended method but it's what I've always done. 1:32:30 on Earthen Peak Windmill. While I also do think it's ridiculous if you look at the entire windmill, after you light it on fire the windmill stops moving. I believe the concept is the poison operation inside the facility is wind powered so by turning it off poison stops circulation in the building.
Came here to write this! ...also while watching this video it hit me.. could it be the forest of fallen giants because they turn to trees? so forest here meaning basically graveyard of giants? I don't care ... it's headcanon now :D
As I’m watching this video and reading through some of these comments, I am baffled by how many people are ragging on the video because of missed details here and there (ones that come to mind are not knowing the specifics of joining the Covenant of Champions, not talking about human effigy, not knowing of multiple spawn points of The Pursuer) When it comes down to it……on top of this being an analysis of Dark Souls 2, I also feel like it’s supposed to tie in to your personal journey with the game which makes this video really excel in my eyes Great job!
Thank you very much I'm glad that you understood the idea of the video! And to be fair with the pursuers additional spawn points, I played the game 4 times and never encountered him at the other points which I find strange... Thanks for watching! ❤️
1:26:20 Thats a really good idea, I never thought of that or realized it was right above the bonfire 🔥 its too good I bet the devs didnt even think to put a ladder there.
Your crown of the old iron king gameplay was really brutal to watch. Obviously you were frustrated, you made it a lot harder on yourself. Why are you power standing a dex weapon? 😅Eliminate the idols first maybe instead of getting smoked by the buffed enemies. There is a route in the iron to passage to eliminate those enemies as well. Run back is still brutal.
i had a great time with this game. its all due to being able to run straight to the greatsword and cheesing the boss in the way. i also dont roll so i never put any points into adaptability
Oh btw they counter the ballista against pursuer by making it easily destructible. For people who're new to the game chances are they'd never be able to land it b4 they get killed and might be easier to just fight it normally. The ballista is for speed runner/ experienced players gimmick they allow you to do, an optional tool. And dont pretend other soul series has exact same cheese, at least DS2 makes you earn the right to cheese it optionally. Like why do Mimic tear exist in Elden Ring? Why do 30% of the spirit ash can straight up solo half of the bosses in NG+ in Elden Ring? Do people ever complain about ash of war doing 3~10 times of your base damage or spirit ash making game way too easy? No, but they do complain about every little thing in DS2 that try to make the game a bit more accessable cuz is "not like DS1"
Silent Hill 2, Turok 2, Pokemon G/S, Uncharted 2, Street FIghter 2, SSBM, Borderlands 2, Mass Effect 2, Diablo 2, Halo 2, Far Cry 2, Half-Life 2, Sonic the Hedgehog 2, THPS 2, Team Fortress 2, DOTA 2, Titanfall 2, L4D2, Ms. Pac Man... Like, there's a whole lot of great video here, but the suggestion that sequels are rarely better than their original, I think, falls flat when it comes to video games.
For those who are here early, the video is taking a while to process in HD as it is so long - but it will be in HD soon!
40 mins in - great video. Thanks :)
Did you play the original or SOTFS?
@@panamahank7108k09
I’d love to hear your thoughts on a lot of things about this, but I must say the “hard for the sake of being hard” is a 100% wrong assessment, it’s a different way to play and you can see many of these design elements carry into Elden Ring, it encourages you to go slower and more methodically and literally offers infinite healing, a player who successfully understands the mechanics and nuances of this game shouldn’t have a problem with it, and I hate the whole “oh this game just wants to be hard” that’s false, and it’s the same perception souls fans complain about when game journalists say the dark souls of this that the other, but that is the legacy they were trying to fill as well, the tagline on the case of dark souls says PREPARE TO DIE, so I don’t see how the fire keepers saying the same thing is a red flag, it’s supposed to be a testament to the player’s endurance, pressing on despite no hope, and I don’t believe that most people who review this game give it a fair shake
I guess it's a matter of point of view. to me DS2 is trying to be hard for the sake of being hard and uses cheap tricks to achieve this all the time which none of the other games do. at least not to that extent.@@t-mango2491
For the executioners chariot boss run: you absolutely DO NOT have to fight the four warden/torturer enemies at once. When you step into their valley area, you can see each one standing atop a pillar. They all have their own aggro range, but due to them being close together and taking a bit to jump down, if you don't look up and then retreat as soon as one is aggro'd, you will think they aggro together.
I believe it's called the Forest of Fallen Giants because a lot of giants died there and the giants are like trees.
Ah yes, another Analysis of Dark Souls 2 with a 3+ hour duration. What a time to be alive. What a time to have our SoulReborn (see what I did there?) Starting now at 00:26 AM. lesgoooooooo
I guess... it WAS branded as a spiritual successor too Demon's Souls ALL OVER what ppl call eastern countries. So in the first 5 mins, dudes already made a mistake, and there's more, but Im not going to bother fact checking more than one, issue. If u get the INTRO, sorry, im out, bc how can I take the opinions, serious. (Also, nothing to do with the channel, but the letssgo thing, thats what influencer type CONSTANTLY now, when pushing product and hype... might wanna drop that. jmho)
@@briankeys5941 rofl, who hurt you mate?
@@briankeys5941 what? Lmao
Starting 2:36 AM but probably will fall asleep xD
@Brian Keys Dunno what you're smoking m8 😂
In case you weren't aware, Pate is voiced by Peter Serafinowicz who's probably the biggest Souls fan in all of entertainment industry, and probably the biggest name to voice a character in the entire series (Elden Ring got two GoT actresses as well). He loved the game so much that he reached out to From Soft and wanted to be part of the franchise, hence we have mild mannered Pate.
pate is probably my favorite npc in any souls game, with some of the best voice acting of any souls game.
...also regarding Pate. Unless I'm recalling this incorrectly, I really don't think Pate should be similarly compared to Patches as he actually is more like the complete opposite to the infamous evil NPC we all know too well. You see, Pate actually gives the player a heads up of the coming ambush as well as the kind warning that the gate will close on the player just as it did for the bold adventurer that preceded the player.
@@rjnash2610That’s up until he lets you open a trapper chest.
@@rjnash2610 I just view Creighton and Pate as one half of Patches each.
@@fragilechinaa I view Pate as Patches without the chs
You made a big deal out of the firekeeper dialogue at the beginning, but on my first playthrough the line that really stuck with me was the emerald herald's first question. "Are you the next monarch?" It's striking. By this point its clear that you don't know where, or even really who you are. But she does. And she thinks you have a purpose. The firekeepers are jaded. They've watched hundreds of hollows walk through those doors only to die, fail, and give up. Probably all of the hollows in the things betwixt once walked through those doors the same as you, only to fail and go mad before even reaching Majula. The firekeepers don't believe that anything will get better. But this game isn't about the fire or the firekeepers. It's about the throne. It's about the emerald herald. And to me, her advice represents the core philosophy of the game much more so than the firekeepers'. "Seek larger souls, seek the King. It is the only way, lest this land swallow you whole." And when you finally find the King he repeats this advice. "Seek adversity." IMO, that's what the game is about. Seeking adversity. Doing the hard thing *because* its hard. Because if you don't, you'll fade away. I don't think the developers are as antagonistic as you say. Yes, there are some areas where they take it a bit too far (the iron passage comes to mind), but fundamentally it's still a game about overcoming adversity, and even more so seeking out adversity to overcome. The developers want you to succeed. The emerald herald tells you this from the beginning. "I will be at your side until hope has fully withered."
Yeah people get hung up on the firekeepers and don't realize how quickly the mood changes. The firekeepers are depressing and in the dark Things Betwixt, but then you go through the light and enter beautiful Majula where the mood is way more uplifting.
In regards to the Iron Passage: it's not a frustrating area if you play it as intended and summon 3 people.
Each DLC has an area that's designed for coop: Iron Passage, Cave of the Dead and Frigid Outskirts.
Those raid dungeons start with the coop statues that allow you to summon people that don't even own the DLC or that haven't found the key yet, and they have an increased summoning limit. The whole layout of Iron Passage is designed around coop, as one or more players can wait at the gate while another pulls the lever to let them through. So the team splits up and progresses both paths at the same time.
It wasn't meant to be a frustratingly hard challenge. It was meant to provide an optional challenge for people that enjoy Jolly Cooperation, as usually areas get trivialized by summoning.
Kinda generic though, that's what pretty much every game under the sun is about
THIS the fire keepers got me to overcome, to prove them wrong
Seeking adversity, and proof wrong all the people that doubted you is the actual core philosophy of dark souls 2
@@Domo3000 you found majula uplifting? i don't think that's the intended vibe at all but to each their own...
I played dark souls 2 in its original release in 2014 on PS3, the covenants of rats and bells were very active and I have fond memories of PVP moments and other interactions. I particularly used the ring that turns you into a white ghost to interact and troll people in the rat areas, very fun times.
I would just like to say, the Pursuer does show up after the lost bastille. I can remember for sure that he shows up in the Smelter Demon's arena after reloading the area after you beat smelter demon in the iron keep.
think also in second bonfire level theres soem in the drangleic castle
You fight the Pursuer in the Smelter Demon room in the Iron Keep. You don't burn fabric, you burn the entire windmill and it stops moving. That stops the cogs inside Earthern Peak from turning and the poison stops flowing.
Ahh yes, my favorite kind of video:
✅ In depth analysis/critique/essay
✅ 3+ hours long
✅ Underrated game
✅ Chill voiceover
✅ Editing that doesn't give me a migraine
Time to settle in and watch this for the next 3 hours 😌
Imagine this was the complete opposite video and it started lile “whats up guys today we’re going to summon one pf the primordial serpents so it can sells us the among us potion and see if we can become the BEARER OF THE CURSE” roll bad blender 3d dubstep intro *
I really gotta double down on Editing that don't give headache. So many retard creators think they need resident evil movie style editing.
Bearer seek seek lest
It's equally hilarious in Demon's souls if you haven't left the final area. The maiden in black keeps repeating her comment until you leave.
2:37:00 one of the best examples of Scholar of the First Sin being well -- Scholar is that they removed the skeleton dragon coming to life and chasing at the player when they enter Aldia's keep and for some completely unknown and asinine reason made the skeleton only come to life when you... light all of the sconces...? Something that most players won't even do.
To be fair, they put a sign right there warning players not to light the sconces. I wanted nothing more than to find them all as I went through the area to see what happens.
@@themightymcb7310 Yeah, I loved the "DO NOT TURN THEM ON" aspect, it was funny. 😆
Such a dumb downgrade
When i played sotfs i thought i miss remember the skeleton coming to life
This also got me really bad, I tried to figure out why it wasn’t moving for the longest time and legit needed a guide, scholar got me on that one
Fun fact: DS2 was my first introduction to the souls series. That being said I vividly remember playing for 6 hours straight to beat King Vendrick. Ill never forget how excited I was to finally beat him its what really established the souls series for me. As for why it took me 6 hours, I never once leveled up Adaptability (ADP) thinking it was a useless stat 😅
Edit: 2:46:30 I also had no Idea about the giant souls reducing his HP until NOW 😂😂☠️ Im actually proud it only took me 6 hours looking back at it 😅
I'm one of those rare people who finished ds2 as my first dark souls game. Your right, you don't see the flaws in the controls much if its your first. I did hate the poise break animation though. But i know there was a difference because it actually took me awhile to get used to ds1.
Same, somehow I found myself enjoying ds2 much more than the other FS games except elden ring. I don't know why I enjoy it more but I find myself replaying it much more whenever I feel like playing ds again
Same here. It was my first souls game and I will always love it
My fellow masters of majula
... Bearer of the curse
I played ds1 first and then platinumed ds2. Love them equally. I think it's because I wasn't trying to boss rush but treat my soulsborne games as a tourist, I enjoyed my time.
36:00 In the original version of DS2, there were no Heide knights in Heide's Tower of Flame, they were instead littered out in the world extremely similar to the Black Knights of DS1. I too wonder why they removed it in The Scholar Of The First Sin edition as it makes the area pointlessly difficult.
>they were instead littered out in the world extremely similar to the Black Knights of DS1
In Vanilla they showed up in Forest of Fallen Giants, Shrine of Winter and Lost Bastille. In Scholar they got moved around a bit (the one from Shrine of Winter to the Gutter and the one from Lost Bastille to Sinner's Rise). They were never like Black Knights and still show up in just as few areas in Scholar.
Because it’s HEIDES tower of flame and they’re HEIDE knights
They generally don't auto aggro, meaning the challenge is self imposed, much like how Black Knights were generally off of the beaten path. That goes for both versions of DaS2
They are still littered around the same way. The one from Shrine of Winter got moved to the Gutter and the one from Lost Bastille got moved to Sinner's Rise.
They still show up in just as many areas and they obviously were never like the Black Knights to begin with
@@dominikleys4257 What are you on about, it's easily to draw comparisons with Black Knights or see them as an equivalent, at least in OG DS2, 100% not a wrong opinion.
Interesting retrospective but there were some factual errors, e.g. regarding the ability to animation cancel after an attack:
How long you're stuck in an animation relies entirely on which weapon/attack you're using. If it's a fast move, like a dagger R1, you can roll away quickly, just like in DaS, and if it's a slow R2 of an ultra, you'll be stuck in the animation for a while, just like in DaS (where some attacks took several seconds to complete, like some Black Knight weapon R2s, and no, you couldn't interrupt them with a roll).
However, in DaS2, you actually _can_ animation cancel attacks with a roll if you just time your roll correctly: there's a short window after each attack, and if you press roll at the correct time, you can interrupt the attack's recovery animation and roll early. The faster the attack, the harder it is because the shorter the window of time available, and the smaller the potential benefit due to the already short animation, but this mechanic is especially noticeable with big, slow weapons where you can cancel significant portions of their recovery frames by correctly timing a roll after an attack, but I suppose a lot of players don't know this.
DaS, however, has no such animation cancelling mechanic that would allow you to e.g. cancel the recovery frames of the Great Club's slow R2 attack, you're just stuck until the animation ends.
I did this game as a Hexer and the sound of Black orbs cast is drilled into my brain because of it.
Me too, but because of Cowboy's walkthrough lmao
I hear the sorcery in my mind when I try to sleep
@@elvickRULES voo-wooschoo-psh!
Lol Hexer is what they call the Witcher in Germany.
59:38 actually, there are a few other Pursuer encounters. You find one in the Smelter Demon's boss arena in Iron Keep and there's another behind the petrified statue in the tutorial area after you kill the two ogres in front of the trans coffin. You also find him FOUR separate times in the Lost Bastille. Lastly, there's a double Pursuer fight in the Drangleic Castle throne room. I think he's in the game a sufficient amount and then they stop using him because players should honestly have his moveset pretty much down pat after the 3rd or 4th one.
You don’t have to kill both ogres. I did one went back to fight Pursuer and the second one that ganks you grabbed me and ate me as I was firing magic at a spawning Pursuer lol
Haven’t seen most of the vid yet. But Pursuer should’ve changed over time to have more complex AI and movesets and have no travel limit so he… you know, pursues you.
I felt more pursued by Forlorn invasions in Scholar
iirc i read somewhere the pursuer is actually female, but dont quote me on that.
@@BigHailFanare you sure you’re not thinking for the Forlorn? because some of them definitely are. but they’re also different people each time at least lore wise
I'm gonna make an argument that reusing bosses in games as regular enemies is actually a fine and good thing. Some bosses are really cool and I think, under some circumstances, it is a waste to only get one curated encounter with them. It's a cool design to reintroduce those bosses in other environments, with different enemies and traps to change up the way you approach the fights. I don't think re-using bosses like the flexile sentry cheapens them at all.
Ds2 isn’t about some character of prophecy saving the world. It’s about a kingdom that’s plagued with a curse that will affect every human. The time is different because the game isn’t about the cycles like ds1 or 3. It’s about the curse
Just for some clarification on the pursuer...you do see him a couple more times after the lost bastille...You can fight him in the smelter demon boss room, and you can fight double pursuers in the throne room in drangleic castle
And another by the coffin in Things Betwixt
I believe he had a total of 9 appearances.
@@gameboy8010 Yea, I always forget that one until I need some twinkling titanite! lol
Up to 1:50:00 I mostly agree on everything but the enemy placement of Iron Keep. I think there are way too many enemies, they're mostly the same, if you're not really really careful they come at you at once and it feels like a chore. I like the area but the enemy placement is weird and the area feels contrived, not like a real area, it feels like you said, like a Mario level.
Whoa 3+hrs DS2 analysis...
Saving this for "my phone inside my hard hat trick" at work tomorrow
When I'm thinking about starting a new soulsborne game I always think about starting a new Ds2 run. There is something spacial about this one.
same... i always think about playing ds2 and then never do lol
I replayed it this year, first time since I beat SOTFS initially probably 4 years ago, but this time I played vanilla Dark Souls 2 on RPCS3. Was fun to see the differences in it and SOTFS. I still hated it but at least it was interesting.
If possible I would make the title clear that this is an analysis of SoTFS Edition, it is a big difference to the game overall.
This is a fantastic video! I’m only 90 or so minutes in but what an achievement. I’m a huge fan of Dark Souls II, having played it for 800+ hours. It has many flaws (Soul Memory was a mistake) but for me its strengths (bonfire ascetics, NG+ cycles, the beauty of Shrine of Amana, etc.) far outweigh them.
Thank you for your hard work. I’m going to finish the video and rewatch it over and over again. Big Ups!
I actually really disagree with Dark Souls 2 being more "bullshit and unfair" than 1. I think a lot of fans feel like they "got gud" at DS1 and learned all the places inside out, all the cheeses, tactics, etc., and they feel like they deserve to feel like a demigod in DS2 as well.
DS1 had the Anor Londo archers, the first encounter with whom takes place not in a safe zone where you can learn what they do and then they place them in a dangerous place. No, you first meet them at a place where two of them shoot at you from different direction and can instantly knock you down, and you have to beat one of them at a narrow edge while the other one also shoots from behind. This is the definition of unfair and bullshit, but people forget it. The Bed of Chaos is also absolute unfair bullshit, I don't think I even need to elaborate. The Tomb of Giants is a major pain in the ass with a boss that itself a pain in the ass, you have to take fall damage at the start and before you can even see what's going on, Nito sometimes starts the fight with the spike attack from the ground. Not my idea of fair.
I'm not gonna defend DS2's worst moments like the Frigid Outskirts DLC, but I just don't think it's that different from DS1.
I agree. I played vanilla on PC and it’s not too bad. I played it to avoid the enemy spam I heard about. And playing Scholar on PS4, I just don’t see it as that bad.
Sure, if you play in the “I run by everything why are there so many enemies this sucks 😡 “ way rhat I see in 99.9% of all these videos, it would suck. But you can pull sets of enemies out and tackle them in manageable
Numbers in almost every example they give of it being “unfair”.
Plus if you do it enough times here they disappear forever unless you choose to respawn them either through burning or that one covenant. 🤷♂️
Only part that I agree on being bs is the run to Smelter Demon, that’s way worse and the pull range for many enemies is ridiculous, one comes out of the room close to the bonfire where the turtle breaks the platforms ffs. And you don’t even have his line of sight.
But yet the ones across the lowered bridge in that very room staring right at you don’t come at you when you step onto the bridge. ??
Some places had fewer enemies like the bonfire nearest the sinner, there’s only one archer to clear 12 times instead of two so you don’t have to get attacked exiting every again.
Maybe I’m just anal and it suits my play style more to clear out enemies but it’s not that bad for the most part if you just slow down.
Self inflicted problem most of the time. I do think vanilla is better overall though, despite a few areas actually feeling too empty.
Oh wonderful! Longform Dark Souls 2 content! As a Dark Souls 2 fanboy, I can't wait to hear about how great Dark Souls 1 and Dark Souls 3 are!
You can light the sconce in No Man's Wharf and light the chandelier and the shadow monsters are regulated to the indoors. Makes it much easier to run back through. And the Pursuer returns in the Smelter Demon arena after beating the boss and has an extra appearance or two in NG+.
The smelter demon pursuer was cooler than the boss that originally inhabited that room in the first place lol. I love the NG+ encounter too. I really wish they had added more pursuer fights, such a cool concept.
Also you can shoot the bell with an arrow and it will ring and call in the boat! I was a bit disappointed when he mentioned how cool the monsters being scared of the light was but didn't light any sconces or use the lockstone to light up the whole town.
No Man's Wharf is such a good area!
@@GALL0WSHUM0R the shortcut should have been there in vanilla though. If you have to run through for the pyromancy dude it’s annoying for no reason
I hope you do a Dark Souls 3 vídeo, your analysis and commentary are so good to hear. I saw the DS1 and DS1SotE reviews and this are on point. Looking forward to your channel in the future, you’re doing grate my man. Congrats
i recommend writing a more straight forward script for a video like this. Helps to avoid repeating yourself.😊
Did you even try lighting the sconces in No Man’s Wharf? Because it does exactly what you’re seemingly criticizing the game for not doing.
I've literally watched hours of DS2 analysis, and you are the first person to mention the game was massively altered halfway through development, and this explains why so many things feel rushed or patched together.
In regards to the world design not making sense, I always liked how it fit the themes of the games story. I thought of it as my character slowly losing their memory/becoming disoriented throughout the journey due to the curse of the undead. Although I far prefer how the original Dark Souls did it and understand why it's not so good.
Great video! Ds2 was my first and it will always be my favorite deep down. The pvp back on the ps3 back in the day was the most fun I've ever had in souls games. If you havent played the game in a while I suggest going for a hex build on the next run. It's fleshed out and has a great many useful spells. Anyway cheers!
One major problem with this review is that it focuses on the Scholar of The First Sin Edition which adds tons of enemies, it's essentially just a harder way to play the game, the original release doesn't have nearly as much enemy spam, for example in the original Iron Keep the run-up to Smelter Demon has around 3-4 enemies, unlike the 8+ enemies in Scholar
I understand and I point out a few differences between the core Dark Souls 2 and Scholar however nowadays, Scholar of the First Sin is the main version of the game a newcomer would be, as it is the complete package, and is advertised as such, similar to the Dark Soils Prepare to Die Edition, and Dark Souls III: The Fire Fades Edition, and because it was FromSoftwares chance to fix and tweak some aspects of Dark Souls 2 they weren't happy with, Scholar you could consider to be FromSoftwares true vision for Dark Souls 2, and as such I sort of view it in that way
@@ChaosSoulYT That is true in that, when I wanted to get into DS2, I got SotFS. It was a terrible experience. Later on I bought the original DS2 and it was just so much better. It's a huge shame what they did to this title, and the saddest part is, most people don't know it. Everyone advises SotFS and it's just a really poorly designed version of a much better original.
@@catpyjamas The original is still like a 6.5/10 honestly but wait better than scholar of the first sin. The gank squads just ruin it.
I think a lot of people, including myself, only played SoTFS version. The original is a bit obscure to find these days but I’ve heard the original is much better, but I suppose most people will never know 🤷🏻♂️ after playing SoTFS I have no desire to go back.
@@TheStanDudley I went back a year or so after finishing SoTFS because I had some fond memories of DS2's atmosphere. It has a really unique feel to it, I still think it's a great game, and while it might not be the best souls game, it's one of the most addictive ones. So when I replayed it, I went to the original, and it was just a much pleasanter experience. I had to experience it with a bunch of BS before, now I got to play it again without most of the BS.
It also makes sense in DS1 that the Kapra Demon and Taurus Demon are literally found in the DEMON RUINS, giving it a feeling of a true continuous world. The description of both those demons are that they’re lower classed demons, so it makes sense that there would be a ton of them in the literal place called DEMON RUINS
That excuse has never worked for me. Why are a dozen Taurus demons standing around stock-still in that one exact place where there's nothing of interest (for them if not for the player)? Why is the one hallway littered with Capra demons standing in parade formation? It feels utterly artififical.
I'm sorry, but if they wanted to show them as regular population of that place, then they still shouldn't have just done a lazy CTRL-C, CTRL-P job and, e.g. have them wander around, resting or whatever.
@@shiroamakusa8075The taurus demons are where the chaos ember is so arguably there is something of interest for both parties. But yes the whole izalith section was never really finished so they kinda just wrapped everything up at that point, kinda obvious when we see the bed of chaos who even has checkpoints in the battle. They should have reworked this with the remaster.
Haven't finished watching the video fully, but I felt the urge to express that Ds2 is my favourite of the bunch. The ambience, the deliberate movement and combat overall are up my valley.
FYI Aldia is in the original Dark Souls 2 aswell; He was added in patch 1.10 on the 5th February 2015
Afaik it was the last patch before SOTFS released
Maybe I will watch more or the rest of the video, in case I want to: I stopped at 41:57
Honesty my impresions after the first 40 Minutes are not great.
I agree with some things you said, and I disagree with some things, thats fine and like most of those videos go.
The thing, I can´t get past, and the thing that makes me feel like this Video is not really worth my time is the lacking research.
First of, the first time Sotfs is mentioned, is (if I didn't miss anything) 35:55, where it is said "I only ever played the sotfs edition of this game, so I couldn't tell you, if the Heide knights are originally there". I think it would be worth a mention in the Intro, that you are analysing the sotfs edition and not the original release, because it is the upgraded version or something. From the title I thought you meant the original games + maybe dlc, because sotfs was releaseed in 2015. Not a great deal, just a bit unclear, which is unnessecary.
Second, what I mean by lacking research. In the quote above, you said, you couldn't tell, if the Heide knight where originally there. Which is something a quick google search could have unveiled. If you wanted to specifically analyse sotfs, fine, then why didn't you say so, and why mention it then?
Another example of this is the covenant of Champions, whre you said at 15:56 that you didn't know, what it did, only, that it makes the game harder. It is a 1 minute google search. (I timed it, and in case you are wondering:Th covenant means: Enemys deal up to 50% more dmg (especially bosses), have more life, up to 20% more resistances and a higher aggro range). And here the same, If you didn't know and didn't wanted to take the minute to google it, why didn't you say: "[...] but as a new player you don't want that, because it makes the game substancially harder."
Both of these cases don't bear witness of "[analyzing] it in great detail" (as the video description states).
As far as I know (and I am not a native english speaker, so I might somehow be wrong on this), great detail implies, that a good amount of research went into this, or that you at least know what you are talking about. (Those are just the most glaring examples of this I noticed, but the pate thing at 30:45 is also wrong, at least in the base game Pate is still there and gives you a white soapstone if you exhaust his dialoge, this may be different in sotfs, but in my 2 Minutes googeling I found nothing that implies a change from vanilla ds2)
I just bothers me, because from your description an title I really looked forward to watching this. I also have at least an Idea how long such a Video takes to produce, so that you still didn't take the time to really get into the matter or at least enough to analyse something in great detail is just not understandable for me. If I would invest all those hours in Playing the game, writing the script, recording and editing, I would at least try to make it match the goal I had in mind.
Honestly, I want to like this video, I want to appreciate the time and effort that went into creating it, but I just can't, which is sad. I am sorry for talking dirty about your work, that went into this video. I don't want to sound so negative, because in most cases I agreed with or at least understood your sentiment. Those cases of blatanly telling, that you didn't take time to analize DS2 in great detail where just to off-putting for me to ignore. I write this extensive comment to make clear what I mean. I don't want to just say your work is bad, because it isn't.
I know it is not my place to criticize this video (as I only watched to fist 20% of it), but I hope my feedback after this short a watchtime is in some way helpful to you.
Have a good day
That's my problem so far too. I'm at 1:43:00 and there's been multiple points where he could easily check the wikis to answer a question. Or he could try better scripting, because he ends up repeating himself over and again without having examples on hand. It weakens his arguments overall even if the general theme of his arguments are on the right track.
I was especially frustrated by him saying the run up to undead purgatory is worse than frigid outskirts. You can pull those four strong guys one at a time with some skill and the actual travel time isn't that long. Frigid outskirts is a blind sprint with infinitely respawning enemies for a repeat boss
@@legitimatemedicine it’s all over the place. Honestly this is on the low end of Dark Souls analysis videos
There are so many damn gank squads in DS1 that no one ever talks about when reviewing DS2. The beginning of DS2 is great. It's just a lot different, which is fine.
You are right it's obvious another team worked on it. There are some areas I feel should have been handled differently, but it is still an amazing game.
DS2 is Definately a more gank squad filled nightmare.
Not even close.
@@everilliem3292 worst thing about, agro range in ds2 is to big, lure is not a option
@@nicolasoliveira4903 I played through it a couple months ago, and didn't find it to be an issue Honestly, much easier than I ever remembered it being, actually cake walked through, and I was using a falcion of all things.
Did die at shrine of Amana a good amount of times though, because, well..... Yeah...
Other than that, was quite good, didn't notice aggro issues or anything.
@@everilliem3292 easier or hard dont mean mean better or wrost. Trash is trash
@@nicolasoliveira4903 When did I say anything about it being better or worse? I just said i found it easy and had no problems with aggro like you mentioned, If you think it's trash, that's your opinion, good for you.
I’m happy that the metal chest mimics stayed in ds2
I think the inclusion of having the ability to warp everywhere from the start also hindered the world design. Why have neat and interesting shortcuts when you can just warp everywhere? It was sprt of an easy way out for them, sadly.
Not all the information is correct. Stuff like the shaded woods the trees aren't what is damaging you, but rather the almost invisible enemies, the trees actually help you by distracting them. I don't know if I caught exactly how many times you have played ds2 but I get some of the more obscure mechanics may not be as obvious if you only played it one or two times. The only other critique i would have is linear nature of levels doesn't mean bad level design which seems to be hinted at a couple times. Consistancy and logic of the world is more important to level design which is where I feel ds2 is worse with it then say ds3 which is a much more linear game than 1
It is objective that DS2 will be my subjective favorite, no matter how many of these 4 hour essays I watch to completion or how great Elden Ring 6 is.
What do you like about ds2 that aren't as prominet in the other souls games?
@@igniortix ds2 has better bosses than ds1 for the most part and you have a lot more choices at the start from routing to builds, SotFS also doesn't hold back and requires more thought from the player to get through.
@@igniortixpre combat decisions have a massive impact in DS2
I wish I could understand what the hell that sentence means.
@@Ghorda9 Why do ds2 fans always feel the need to take jabs at ds1? This is why nobody listens to y'all. I don't have to trash talk ds2 to explain why I love ds1, yet...
2:06:00 they don’t attack if you are in the rat covenant, so if you join it early at grave of saints then it makes the area kind of pointless
I hated DS2 after buying it on release but after I realized I needed to stop looking at it as DS1.5 I saw it for what it was as a bold innovation on the formula. I think if DS3 had innovated more and not just updated the DS1 formula, people would see DS2 as an innovation and not a deviation.
Nice vid, agree with about 90% of it. Holds a special place in my heart with the PvP but def has its shortcomings
No Man's Wharf: I pretty much agree with you, it is not a great area. Nice touches are nice, that enemies scared from fire, ship detail, boss, shortcut. There are nice secrets in that area I gave it but enemy placement is obnoxious. Lucatiel is best npc, Gavlan is second best npc, Carhilion is important npc for sorcerers. Other than that there is a non hostile torch bearer hollow that follows your character. That hollow come later and causes trouble, it is a unique detail.
The Lost Bastile: This area is really good, so many secrets so many exploring it is one of the best area in the game. Pursuer attacks you three different place in Lost Bastile (could be four). After Lost Bastile it attacks you in Things Betwixt near the gender changing coffin and last time after Smelter Demon's boss room. In Drangleic Castle two Pursuer attacks you in throne room but it is in NG+. I suprised you liked Ruin Sentinels boss fight. I never liked that boss it is weaker Armored Guy variant compared to others.
Belfry Luna: What? What? Okay learn the lore first. Anyway Belfry Luna and Belfry Sol designed for PVP. It works like Forest Hunter in DSI. If you join you got summon depending on which place you close. You invade player as Gray spirit and your work is kill trespasser. Belfry Luna and Belfry Sol are active and fun PVP place (Especially Sol). Because of being PVP place, this areas require more experience. Gargoyle boss is returning boss from first game, it is troubling boss for early encounter but not really hard for later encounter. The idea is PVP covenants are for experinced players. Areas are actually really good for PVP fights. In DSIII they used this idea for Farron and Aldrich covenants. Farron is not great PVP place but Gang City is still the most active place. But here is the problem if you defeat boss you can't got invasion but DSII the area not bound with boss that's why they made it much better than DSIII. Lastly another cool detail is you see Gargoyles if you explore area in Lost Bastille . It is another cool detail. I didn't like this boss fight first but going later make it much better. Seeing them while exploring Lost Bastile and figthing that crowd control fight and PVP made me like this boss.
Sinner's Rise: Really? Is using Flexile Sentry again really a big deal? DSI did it as well there is a Gargoyle in Anor Londo and of course Capra and Taurus became regular enemies. DS III used Dragon Slayer Armor in DLC in a really weird place. Anyway Sinner is a cool fight and a good great souls boss.
That's it for now.
Oh boy, guess you watched the rest of the vid and couldnt be bothered to correct so many misjudgments and mistakes
Haven't watched a video on DS2 since Mauler, this is gonna be fun
Last protagonist also makes gud stuf
I love DS2, even more than i do the first DS. I understand people's issues with the game to a degree, as i feel the same way with DS2's 3 DLC games, especially Iron King and Ivory King.
The way you mentioned the opening with the old ladies in things betwixed really clicked for me and gave me perspective.
Huntmans Copse: you can lure the 'torturers' one by one and it's easy mode. Just don't run to far ahead... Then they all spawn at the same time
Yea, I wish it wasn't so tedious though
It's not hard to just run past them.
The problem I have with more modern Souls games is fast travel. I get that it's convenient but the thing about DS1 is that it made you feel like you were on this amazing journey against this brutal world and after a while you got back to Firelink and felt AMAZING. But on other Souls games you just teleport everywhere and it becomes a compilation of levels, you don't have to work your way through an area only to reach the bonfire and level up, you actually have to be careful and spend your souls and level up in the same place you are, it doesn't break immersion, while in DSII you have to go back to Majula, chill a little bit and level up and then go back to wherever place you were, breaking immersion. Kind of like in Metroid when you spend hours on one area of the map only to then come to your ship for something important and it feels amazing to see how much you've progressed and how it feels to be back after toiling with stronger enemies and difficult levels.
This was the last souls game I played before everyone and their grandma was making builds and guides on UA-cam. Played the entire game blind. Loved every minute of it.
Forest of Fallen Giants: Definitely a good area. Last Giant is a good starting boss especially after you learned more about his lore. His hate against player and his ripping his own arm for desperate attack is amusing and make sense after you learn more. Pursuer is one of the best idea the game introduced. He is kinda like the rival of the player. Another correction here, Pursuer not dissapper if he kills you in that alternative area, only if you leave that place he dissappers and not return again. It is not one time try. For his boss place I don't understand your balista complain. Should everything tie with some lore or something? Balistas are alterative for player and Pursuer could destroy them, I really couldn't see why they are ruining the fight. Pursuer is a tough boss for early encounter, they ust gave player an option, using is players choice. For shortcuts argument, you are comparing apples and oranges, shortcuts and interconnections are different things. Darksouls I built upon that interconnection but Darksouls II introduced bonfire warp from beginning, there is no need for that interconnection and later games not built upon that design choices as well. Here is another fact even DSI's DLC scrapped that interconnectivity, AOTA DLC is much more linear and you can warp between every bonfire in the DLC. The funny part is after critisism DSII got its DLC's are built more interconnected, you can use elevator near the first bonfire for boss fight if you miss hidden bonfire in Shulva from Sunken King DLC as example and Brume Tower and Eleum Loyce designed more interconnected. For shortcuts DSII is not that bad in this case, another thing you are wrong about, there are some boss runs got many critisism, I'm gonna talk about them when in their section. If you want every shortcut open with walls exploding, eh you got dissappointment. Last thing we could add from FOFG is in Soldier's Rest bonfire there is new item named Seed of a tree of Giants a great item against invaders (player or npc). I love DSIII continued it as well.
Heide's Tower of Flame: Not much to talk about right now but gonna return later for more talk about covenants. Dragon Rider is another nice introduction boss.
Combat and Movement: That's the most subjective case among the players. Darksouls II has considered best PVP in the series, that means combat can't be terrible. I don't know that Deadzone thing is PC exclusive thing or not but not really felt like big problem in my PS4 version. Other than that massive hitbox thing is more about s (just level ADP). Back to combat, I actually have more trouble with DSI (maybe it is a Remaster thing) but combat is more problematic in DSI. DSI is a slow game, main bosses are not much trouble but DLC bosses are fast especially Kalameet and Manus are too fast and some weird hitboxes they have. DSIII has another issues in combat department maybe Bloodborne is best in combat case (the games I played amongst). Can't deny Darksouls II has cluncy movement but DSI was nowhere near perfect in this case. And PVP is whole another case, maybe that's what make it most balanced. Anyway combat is not objective case. Bloodborne-DSIII-DSI-DSII is my order of play and I get used DSII's controls fairly easly, its not really about playing it first (still DS remaster feel weirdest). And you didn't talk about powerstance during talking about combat. It is one of the best combat mechanic introduced in DS II. It just gave people so many different combat variety. Darksouls III tried it with new dual weapon type but it doesn't as fun as DS II.
That's it for now, gonna continue later.
Couldn't have said it better bro!
Respect
I find using the ballistas more trouble than it’s worth. Pursuer isn’t that hard once you know what you’re doing. Like most things. But I guess that would be true of ballistas, but either way it’s not like it’s as simple to do as he implies.
It’s also not an optional fight so idk what he’s talking about
I don't understand why everyone compares Pate to Patches. Patches is always like "Look at that treasure! Since you're my good friend, I'll let you have first pick! Go on, go get the treasure!" Pate consistently warns you of traps, and offers to let you go first because he doesn't have the guts. Also, dialogue with the map guy tells you that Creighton is a known murderer who escaped justice in Mirrah. So Creighton cannot be trusted. He says that Pate stole his ring, but Pate says that Creighton left the ring with him. If Pate was a thief, why would he state that the ring belongs to the other guy? Pate can also be summoned to help you with bosses, which Patches never does.
The only exception is in Brightstone Cove Tseldora, if you help Pate and he gives you the key to the trapped chest, and mocks you when you get injured by it. Given his everything else we know about his character, this feels out of place to me.
Also, if you pay close attention to the invaders in the Black Gulch, one is named "Woodland Child Gully" and the other is "Woodland Child Victor". You have to defeat both to get them to stop invading.
The two invaders have the same build, but one is left handed and the other a righty
I always found that weird too. Pate is nothing like patches. He isn't even funny.
You fell for Pate's trick then. Pate's whole shtick is he charms you and gets you to do the dirty work for him, he's manipulating you into clearing dangerous areas for him, and, should you die, he will loot you.
Check the description on Pate's gear....
Bit off-topic but you can summon Patches for Radahn fight in ER (though he doesn't do anything and just bail soon after). I also like his characterization in DS3.
Gilligan and Maldron are other aspects of Patches. The Patches aspect is Pate being bald, the name... Yeah, they're different but I suppose the nod to Patches being theorized as the one locking Lautrec in is another aspect.
Hey, thanks for the great analysis, which I mostly agree with! But for me burning the mill's rotor clearing Mytha's room from poison makes perfect sense. I think the poison is constantly pumped into the room by the mill to flow through it. So when significant parts of the mill stop working due to the fire the supply with poison also stops.
I also like the general concept of Harvest Valley. It actually represents Dark Soul's theme of constant danger, agony and overall life-hostility perfectly. But, yes, the execution was poor.
I feel that dark souls 3 is the real sequel to dark souls 1. That said, I also feel dark souls 3 benefits from dark souls 2's existence.
The focus on hitboxes from what I’ve seen was probably their biggest take away. I haven’t played 3 yet but I’ve seen that dancer fight and it’s amazing to see such clean hitboxes
Pyromancy also requires faith and intelligence, something new and not in dark souls 1 changing the dynamic of the game way different than DS1, where you can use pyromancy at full strength at level 1. I'm shocked you didn't mention this
It scales, yes, but no pyromancy spell in the game has a requirement
Even after nine years, another video has been released that tends to be a negative review of Dark Souls 2 based on personal experience. I don't like it with people that when a large number of them through a game do not fulfill their expectations about it, and therefore that game is characterized as bad for no good reason, and now I will tell you why. First of all, I think it is normal to understand that a thing is not characterized as good or bad based on the experience of the majority of people, but on the experience of individuals. From the very beginning of this video to the very end, nothing has been said that would label this game as worse or better than other Dark Souls games, or all other games in general. I will mention just a few of the many things that have been said, which affect all people differently so that you will understand what I am talking about. From the very beginning, there is a desire for a different cinematic, one that would perhaps introduce players to the nature of the existence of Dark Souls games, it is expected to state our purpose without us thinking about it through the game ourselves and creating it through our philosophical thoughts such as done in cinematics that already exist. The cinematic that already exists says a lot about the dark souls world, but still leaves a lot of mystery and deep meanings, which I personally like much more than other cinematics, and I believe a lot of other people too. Then it's mentions the difficulty of the game and the way it was done, unfair? I think that Dark Souls 2 game is more difficult than the other two parts and it requires a lot more patience, and I think that in such circumstances where a difficult challenge is asked by a group of people there is no room for the word unfair, because the developers will try to make it as difficult as possible. People might start out with the wrong idea of what "difficult" can means, the game is designed to increase the sense of joy when you finally get past a difficult boss that has an even harder path to him. You might have heard of the game Chuphead which is also in that kind of style that aims to test the patience and nerves of the player, as well as for example the game Getting Over It, and people don't look at Dark Souls 2 like these games that I mentioned, so than that is considered unfair. However, there are players who like this type of game, but probably never try Dark Souls 2 because they watched this video or many similar ones. Again, the appearance of the place, the ambience, the music, the bosses all is a matter of personal experience of these things. I respect everyone's opinion and whether they like a game more or less, but people stop qualifying a game as better or worse just because you like or dislike it more, understand that there cannot be a better or worse piece of art, because everything is in the eye of the beholder.
I absolutley agree with you
How about YOU just enjoy Dark Souls 2 and stop getting defensive over other people's videos of the game. I swear Dark Souls 2 fanboys really love to act like they are an oppressed class in the Fromsoft community or something.
Yes! There are subjective opinions on stuff, but at the same time there are objective flaws of the game that you can see for yourself regardless on if you love the game or not. Flaws such as the level design being cheap at times, the lock on system being awful and so many other flaws that game has. And yeah...the other games in the series have their flaws. You're welcome to not like them for those as well, but don't try to tell other people what content they can't make on a game based on their opinions and thoughts on said flaws because other people might not want to play the game you worship as God's gift to man or something. Seriously. Grow up.
@@Xxandrew01 OK, I see you didn't understand anything. Let's put Dark Souls 2 aside for a moment and talk about your understanding of subjectivity in these situations. The reality is that objectivity does not exist when it comes to some works that have the intention to affect all people differently, there are only good and bad experiences of players in which one of these experiences prevails. Therefore, if we have different experiences through the game, each player has his own individual experience that cannot be influenced by the developments of technology in the domain of work of art. For example if we are looking at the video quality an older movie like "The Good, the Bad and the Ugly", in this case it's the graphics, wich have nothing to do with the design that you mentioned. Such advancements in technology that can be objective, cannot also define a better or worse game, movie, picture, and other similar things. That's why this video doesn't make sense, because it tends to characterize the game as bad based on subjective experiences. The level design you mentioned is very subjective, for example I like the level design in Dark Souls 2 the most. I think the developers made the places according to its atmosphere, story, mystery and characters which I really like. I don't think that Dark Souls 2 fans should feel like an oppressed class, because this is not only happening with this game, but with a lot of other works as well. There has always been a tendency that if most people don't like something, they characterize it as bad, and if I were to talk about why I don't like Skyrim, for example (I like Skyrim, I'm just giving it as an example), and made a video where I talk about my negative experiences through the game and what I don't like about it, most people would dislike that video because they might have enjoyed the game more than I did. There's no need to make videos like this because they don't make sense, it's obvious that they're trying to made Dark Souls 2 less valuable than the other games, without at any point imply that everything said in the video is of personal opinion. I respect people who don't like Dark Souls 2, and I understand them, also I expect the same in return, but I don't like it when people try to label it as bad through their videos, and then some people who would like this game, never actually try it because they heard that the game is bad, shit, desperate and other things. We should all dedicate ourselves a little more to what we love, and not diminish the value of something that other people love.
Huntsman's copse: Good area , I agree with you mostly. Boss is a nice tribute of DSI, many people criticize mid bosses but I find them rather nice. The game encourages coop play. You can use alluring skull for this fight and boss weapon is really good for hex build. Speaking of hex, another npc Felkin the outcast is here, most important npc for hex build. First encounter with Creighton is here as well like you mentioned. Pate and Creighton's story is one of the best npc quest I've ever seen in Souls series. Its another sign of how good actually B team is. Lastly boss is not that bad as people made it be, next game made it better with Deacons of Deep boss fight ( but curse is kinda annoying).
Undead Purgatory and Cathedral of Blue: Firstly torturers do not attack you together , their agro range is wide that is true but unless you are careless they do not agro together. Just use the equipment the game gave you i.e crossbow, bow, consumables, spells, miracles, hexes. Now for covenant part, I write this two covenant places together because the design idea is smilar. Brotherhood of blood and Way of blue are online covenants, they are for inviders. B.o.b is for killing, W.o.b is for killing sinners and protect others. These covenants need high experience, that's why their roads are difficult. Designers actually tell players come these places later when you get more powerful but of course players forced them, i did force myself too in my first playthrough. Than you could ask why they are early areas, that's the point, now you have gaming experience and you know what to do, you could choose join earlier and play invader or protector. That is a good design choice. DSIII missed it so badly. Darkmoon covenant is in late game area and Rosarias Fingers could screw your progress for joining darkmoon and ironically blue sentinels introduced too early for the experience. You don't know how to handle invaders and game just let you became protector and result is invaders destroy you, that's why nobody joins blue sentinels. Another bad part is you don't get any reward for blue sentinels but you need darkmoon covenants rewards for achivement.
Now for your review, your video lacks again mentioning these spesific aspects, I wonder your opinion just based around one playthrough? If it based around multiple playthroughs, it makes it worse for lacking so many knowledge and not understanding game's design.
Fun fact: Huntsman's Copse was the area we were let loose in for the network beta test. It really sold me on the game back in the day. I bought the game on release, and actually dropped it for years, certain I'd never like it. I returned to it a few years ago, and it's honestly one of my favorite games now. It's not perfect, but it's quite good on its own merits, when detached from its predecessors. In a way, it feels closer to DeS than it does to DaS, and I'm able to see it for the solid rpg it is. One thing I like about DaS2 is that it's one of the most friendly games for greatshield users. It feels as though it wants you to be a cautious, defensive player, much in the same vein as what drew me to DeS in 2010. It rewards the patient smart dungeoneer, unlike everything DaS3 and newer, which punish non-dex players, because speed=challenge now. ER and BB are damn near unplayable for me, because of that dex bias that the action-oriented players get all giddy about.
Shrine of Amana…fridged outskirts….blue smelter demon boss run….gotta be careful saying any of these things cause it can and will cause trauma/PTSD induced panic attacks and or seizures
Hey man, this is a great video and I agree with you on most of these points. One thing I wanted to point out is that the Pursuer does show up later in the game, it shows up in the Smelter Demon's room after he is killed, and in the King and Queens throne room in NG+ (or at aesthetic 2).
Another one is that in Shaded Woods, the trees don't damage you, there's near invisible npc enemies that attack you and aggro onto the moaning trees when said trees are hit.
Tip for Ancient Dragon: left rear foot, you bait either 1 slam or the flying attacks, and being at that foot allows you to be able to avoid those attacks.
6:34 I just started the video, forgive me, but I feel the opening DOES tell you who you are and what you’re doing, you are someone forgetting yourself, hollowing, you’ve lost yourself, and you’re seeking for answers, where “one day, you will wander these lands without really knowing why” the conflict is you, you literally not knowing who to fight, just pressing on in a vague direction as all undead too, it’s just far less bombastic than dark souls 1 or 3s opening
its sad like 90% of these issues just dont exist in the base game
Not if anyone has said this but the pursuer appears after Lost Bastille. If you go back to the Smelter Demon boss room after you beat him, the pursuer will appear again and drop a +1 ring. Also in NG + if you enter the throne room in Drangliec Castle, there's a double pursuer fight where two spawn and you have to fight them at the same time. Just something to note while I'm watching this.
I'm finally forcing myself to beat 3. I can't wait to see you do 3. You've given my fave DS retrospectives I've ever seen
Thank you so much! I really appreciate it! I put out a channel schedule on my community tab if you're interested in seeing a general idea on when I'll be reviewing each game :)
why would you need to force yourself to play 3?
@liquid1514 because admittedly I used to be a casual and the lore is so perfect in these games on top of I beat the shit out of Eldenring so bad I figured time to git gud
@@liquid1514 I played it originally and couldn't finish it. Had to quit and come back and liked it more.
I cannot force myself to even play it much anymore tbh.
Dark Souls 2 by far has the best supporting items and mechanics for every variant of spellcaster. (Elden Ring did better on the spells, but everything else was subpar.)
A perfect example of this is the Blue Flame sword, a weapon that also doubles as a catalyst, and it is very competent in both PVE and PVP. (Unlike the Scholar's Candlestick...)
It's also a notable entry in the series, because it's the only Dark Souls/Elden Ring to not tie Cast Speed to Dexterity, and spellcasters weren't shackled by damage increasing Rings/Talismans.
What’s your opinion on FP versus numbered casts? I dislike the requirement of farming for consumable items to restore spell usages, especially since I feel it encourages duping/muling.
@@R1R1R2
It's a give or take honestly.
On one hand, FP is nice in that you can cast any spell you desire until your FP runs out or is restored. Yet your punished by relying on it due to having to shave off your Estus to gain more casts, it has the issue of spells only being picked for their FP to Value ratio, and it innately causes duplicate spells/spell merchants to become useless post-NG.
On the other hand, Set Casts is nice because once it's attuned, you know exactly how many times you can use a spell. You also have the benefit of having access to all your Estus and have the option to attune duplicate spells to gain even more casts out of a spell. The only real downside is that once you exhaust a particular spell, you can't use it again till you rest or burn a consumable that generally hits all your spells.
I personally like Set Casts more, because I know exactly what I have and there are consequences to spamming the spell too early between rests. It also gave me something to look forward to post-NG as a spellcaster, whereas FP kinda defeats the purpose of progressing to NG+.
It also doesn't help that FromSoft is absolutely mortified at allowing spellcasters a way to passively regain FP. Both DS3 and Elden Ring notably don't have a Ring/Talisman that regens 2 FP/Sec. (Though DS3 does have the clunky infusions that passively restores FP.)
@@Battleguild do you think a system with FP for weapon skills and numbered casts for spells could be balanced, or would it be redundant? I agree with the collection of duplicate spells (no PVP risk since you can’t drop spells, requires actual effort/skill to obtain) and with the strange lack of an FP regen ring. Yes, Fromsoftware, it would encourage passive play, but so do HP regen builds and the Way of Blue covenant.
@@R1R1R2
I could see FP as a self-recharging "stamina" bar for FP dependant builds.
Casters would still be confined to the Set Casts but they would be unable to spam their spells rapidly either.
But this system has its own faults:
Do casters ignore Stamina if FP functions as their own variant of it? Do they still use Stamina? When you go down either route, you're suddenly keeping track of a lot of things just to cast 1 spell.
What of Weapons Arts? The FP recharges. Do we go back to a "Durability" system that doesn't break the weapon but caps the number of uses per Weapon Art? Do we use a Cooldown system instead?
I think that a system could be made to implement both FP and Spell Casts, but there would undoubtedly be some concessions needed to be made to make it possible.
i just don't like spell caster speed included in DEX which is doesn't make sense at all.. there is no connection between spelling magic and DEX that is not main stat for spell caster... DS2 did it right which included in spell caster main stat which is not DEX..
Dark souls 2: Isn't fair. And the fire keepers tall u that from the beggining.
Yes, But then you realised that vendrick and many others have fallen into seeking a solution for a problem that is inevitable, Dark souls 2 tells you that you will die, because it want YOU to CONQUERT ADVERSITY OMG how people do not rememver that the entire point of this is to conquer that adversity.
Seek adversity (...) Seek strenght, the rest will follow.... This Vendricks Words is what to me summarise Dark souls 2.
everyone tell you you will fail, even the king tell you that you will fail, but as you advance and progress when you visit the king you can see that even he is starting to have hope in you. In dark souls the world is against you, but you seek adversity, you gained streght and Even find a Third way to live w/o a curse, you prove all of them Wrong.
And to me that's feeels great abount conquering Ds I have like 700hs in Ds2 and many characters, Build diversity Is better in Ds 2 in my opinon there just a lot more spells, miracles and piromancies, even ranged phisical builds can be viable, Dark sousl 2 is amazing. ADPT whining is senseless, you can actually complete the game w/o leveling it, but yes the inconsistansy that create is bad.
about the bad hitboxes I really never noticed it compared to the awful stupid grabs that DS1 have.
I really like the lore of DS2 I like how it feel incoherent, dreamlike but at the same time, it gave you a good context of the many lands that used to be where drangleic is, or lands close to drangleic. Also I really loved to see the REAL overall world, and time level Consecuences of Gwyn's greed, isntead of just the consecuences on simple area.
To me it's genius that we have 2 people with power that seek to correct the mistake Gwyn made, that was just *chef kiss* amazing, and should have been explored more in DS3. Instead of being a nostalgia trip of Ds1
NG + has the Pursuer(s) that you may be looking for...
You can use fire to kill the creepy hands, in The Gutter, without them ever popping out of their oil slick holes.
The flexile sentry boss the water level raises and slows/prevents rolling if you take too long. It’s a nice touch to the boss fight. The reuse of bosses as common enemies later is annoying for sure
Finishing the video and you guess a lot for a “critical” analysis
Ds2 introduced omnidirectional rolling, what are you talking about in the section where you bring up being unable to roll diagonally? Demons souls, ds1, and dsr actually have the problem you're mentioning yet ds2 is bad? Lol
A three-hour "DS2 x, actually" video in 2023? I'm feeling young again thank you mate
I started with DS2 (Scholar of the First Sin), quit somewhere in the Forest of Fallen Giants, and then a month and a half later moved on to DS1 and fell in love. Looking back on it, there was the ever present flaws from the "combat and movement section", combined with the fact that playing mouse and keyboard even with the autohotkey fixes still kinda sucked, but I think the one singular moment that led me to drop the game was the giant sword neat the end of FoFG with an item at its end where if you grabbed the item, then two soldiers would materialize out of nowhere and climb up the sword to try and kill you. Then DS1 greeted me with Undead Asylum with the satisfaction of slaying the Asylum Demon, followed up with Undead Burg and Parish which was just a sublime experience. Much later I played DS2 a couple more times and got to No Man's Wharf but I've switched computers and haven't had much interest in installing DS2 again to give it a go. If I ever do I'll try out hexes.
Those soldiers don't materialize out of nowhere, they drop down from a hole further up in the wall, you can see them when you turn around before picking up the Item.
1:26:13 The 4 torturers on the boss runback to the chariot boss in undead purgatory can be aggroed separately, one at a time. There’s a trigger point you can walk up to, for each. Or shoot them with ranged to lure one out. If you just want to run past, and avoid fighting them, there’s a platform you can jump to on either side, at the end of the bridge. The torturers will all leave immediately. You can cast Yearn, or throw an alluring skull, which will distract them, and run straight to the boss fog. If you just run in and fight all 4 at once every time, you have my sympathies. Individually, they’re not too tough, but are some of the most deadly when grouped up.
Yeah, like bow and arrows are not exist or consumables are just for accesory 😂. God, the game gave people all the tools but somehow people think they are forbidden or what?
For the run up to the chariot, you can lure each torturer out one at a time. Just go up into the first one jumps down, bait him back a ways and kill him, then go back to get the second one. Rinse and repeat until they're all dead.
Also the earthen peak was meant to be built into the side of a volcano which I wish they would have designed into the game to make it visually make more sense.
And the way I've always thought about the tunnel to the castle, with time being twisted as a theme in this game, maybe the time going through the tunnel is an extra long time but only seems fast to us? Or maybe it's like a portal that advances or regresses time?
I love this game but I enjoy watching the issues others find with it. I'm not blind to them and have picked apart this game a lot. It was my first Souls game and I'll always have fond memories of the game.
I think the world design would be fixed if the animation for going to iron keep went down instead of up, and if dark souls 2 was still all about time travel, to explain walking through a tunnel for 10 seconds leading to a completely different looking area.
I feel like DS2 is currently on a redemption arc on UA-cam. So many ds2 vids popping up after the Elden ring hype died down
This video does not talk kindly of Dark Souls 2 overall, however.
@@ChaosSoulYT I figured, most don't. I just love seeing people's opinions about design. Lots to be learned from this game, both good and bad
the game was surely ahead of its time.
I'm glad people are revisiting it with a fresh perspective, even if they still come away not liking it. Some of the critiques when it was released could easily be applied to DS1. Other critiques were just laughable, complaining about having to fight more than 1 enemy at a time or not liking the lock on system despite the fact that you're never forced to do it.
Ds2 is much better than ER
Drangleic Castle: A great place, I mostly agree with you. It is weird that you liked Twin Dragon Riders. I find them mostly unnecessary armored bosses. As a mid boss I gave them pass, I kinda agree that armored boss overbloating critisism. On the other hand Looking Glass Knight is amazing. Cool design, cool armor, cool fight and cool gimmick. Looking Glass Knight summons players who left his red invasion sign. It is unfficialy called Mirror Knight Covenants. It is a tough and cool fight if it was an invader and you could be somebody's adversary if you want. Don't know how Demon Souls version works but DSIII got this idea and turned a Covenant. A really cool continuation.
Shrine of Amana: This place is really tough but visually really looks good. It's really unforgiving, that's the one thing DSII punishes rush throughs. It is common complain from players who came from other games from the series. You should aproch slowly, especially in this area, use everything the game gave it to you, crossbow, bow, consumables, spells, hexes, miracles... But looking at your gameplay you just used Shield and Sword (and life gems 🤣) of course you got more trouble. By the way this level not completely linear, aside from some items, there is whole section in this place you completely skipped. Three hollow Pyromencers encounter, milfanito and Altar that turns you human if you have no human effigy. You failed again.
Undead Crypt: Are you seriously saying that horrible Catacombs is better than Undead Crypt 🤣? This place is not that linear either. First time I've ever seen Imperious Knight grabbed somebody, that attack is hilarious 😂. There are secret areas that I haven't discovered in my three playthroughs, you probably haven't discovered as well 😄. The fire is important gimmick and detail in this area. If you bring fire in Agdayne's place, he became hostile and you commit sin. The non hostile torch hollow from No Man's Wharf causes this as well if you bring him this section, it is another unique detail. You haven't even mentioned Grave Warden Agdayne (and milfanitos in previous area too, seriously bruh). Lighting braziers causes spawn of red spirites. And lastly what is your obsession of Artorias 😂, he is good boss but comparing everything with him is ridiculous. You said Velstadt is hard for DSII standards but not hard for Darksouls standarts, how the hell you could make that comparison? I'm astounded. And lasty Velstadt's run up is nowhere near hard, just use side ways.
Covenants: Now you are calling Bell Keepers Covenant and Rat King Covenant decent but said in previous sections bad gimmick. WTH? Pilgrims and Champions, I agree what you said.
I think the flexile sentry in sinners rise would've been perfectly OK if it wasn't tucked cheaply behind a wall waiting in ambush and if didn't respawn. Actually, it would be really cool if after getting off the lift you saw him standing in the middle of your path.
Belfry Sol: And you showed your lack of knowledge again. They put that bonfire there to seperate areas, ones you jump that bonfire, you are in Bell area, you should pass territory of Bell guardians, it teaches you territorial covenants. There is no two Belfry covenants, only one and its guarding bell, it is same covenant from Belfry Luna. Ringing bell opens gate, you opened before Gargoyles boss fight in Luna and you opened gate in Sol, just watch your own video. For Bell Guardians covenant, have you ever tried it ? If you didn't try it, how can you know its not a good gimmick? Bellfry Sol is maybe the second most active pvp area after Iron Bridge. Its concept is simple and better than previous game's Forest Hunter and next game's Watchdogs of Farron or Aldrich Faithful. Bellfry Sol is better than Luna because it is open field. You could invade people or got invasion its open for all invasion and not bound with a boss like Farron and Aldrich. If we compare with others, Darkwood Garden is a wide and full of enemies, Crucifixion Woods is swamp territory makes hard for movement and Abyss Watchers area is bloated with enemies, Gang City is only good one but too big and invasions turns cat and mouse game. Bellfry Sol perfect for territorial invasion, not too wide, not too complex, npc are one time and dwarfs are easy to kill. Rewards are really good for covenant and you can rank up thanks to Mad Warrior NPC invasion. I write really long for this area but your critical analysis is horrible for this area, you didn't know anything about this covenant territory, how could you write analysis than if you know nothing?
Grave of Saints: Oh, boy here we again. At least try this freaking covenants before write a critical analysis. Rat King covenant kinda work like Grave Lords from DSI. Ones you join, enemies not attack you. This covenant works opposite from Bell Guards.This time member of the covenant summons trespasser, you could activate traps and set the area for your benefit. The trespasser should survive against traps and enemies and pass through fog wall or kill the host. This is a fun PVP area for early game, its not much active for high level, Door of Pharros is more active in high level. Joining this covenant from Grave of Saints has benefits for Door of Pharros. Covenant rewards and both Royal Rat bosses are not great but PVP idea is really good. Grave Lords covenant is really good in DSI, this game changed it slightly but still good. Sadly DSIII completely abondoned both consept. There is neither Grave Lords like covenant, nor Rat Kings like covenant. For the sake of an analysis video try covenants at least once or watch videos, what the hell they are.
I’m adamant that dark souls 2 should’ve been labeled as Demon’s souls 2. The story, mechanics and aesthetic would’ve been way better received if it was modified to be DeS2 instead of trying to piggyback off of DS1
2 was my first souls game, and the Pursuer was a massive wall to me. It’s been years and I haven’t tried the method since because I just don’t need it, but I have never been able to get the ballista bolts to hit the boss even once
Forlorn is the true pursuer of Dark Souls 2
Yes, I feel this way in Scholar. I forgot Pursuer was a thing after killing him where the Smelter Demon was. I don’t think I’ve fought him since lighting the prima fires. But Forlorn keeps coming even in the DLC areas.
Leave me alone and stop with the scythe 😭
great content! please keep it up your analysis is fantastic
This video is longer than my sleep schedule! It's still my favourite DkS because it came out during a high-time in my life, so it always reminds me of the good old times. And it still has less bs trolling moments than any From game that came after, like the 3 frame-grab crabs in 3, or madness + boulder + poison spam in the Nightmare in BB
Also, 360p crew
It was my first exposure to a series that became very important to me, so even while trying to be fair, I keep a soft spot in my heart for Dark Souls 2.
Taking into account that we have elden ring and an dlc coming up, how would you rank the souls games?
Dark Souls 1
Demon's Souls
Bloodborne
Dark Souls 3
Elden Ring
Dark Souls 2
Sekiro
@@ChaosSoulYT Sekiro is really low, interesting. Never played bloodborne since i don't have a playstation, but i thought it would be in first place.
I don't think any game will ever beat the original dark souls for me, however I haven't finished bloodborne yet. I will be playing through it and then analysing it on my channel. I'm about halfway through it currently and it is very very good but not on the level of DeS and DS1 still for me
Also I don't consider sekiro a souls like at all and I really dislike the setting, story and combat of that game
@@ChaosSoulYT Wow, that's the opposite in regards to sekiro. But yeah, for people who played ds1 at the time, it will never be surpassed. I played them one after the other, so ds1 a bit faded in my memory, and ds2 was just not something i had fun with.
Ds3 was the one that i loved the most and to me what felt like a sequel and ending to what started in ds1.
Elden ring sits in a spot where i like it, but it doesn't feel the same.
1 Ds2
2 Ds1
3 Demon souls
4 Elden ring
Not played blood or ds3 or the ninja game
I actually used the mechanic whereby enemies disappeared after a certain number of deaths in the frigid outskirts. It took me about an hour but I killed all those fucking reindeer. The area was empty when I was done, every time I ran through it. This enabled decent solo attempts on Lud and Zallen.
I maintain the second beast should've been a different pet of the king, so you have the phase you already know, and a different animal to learn afterwards...
While I didn't find DS2 as interesting as DS1/3, it was a solid experience. I don't regret playing it. My main issue was that it felt too damn easy.
Bro all the games are easy.
Not sure why you think game sequels are considered worse than the originals. Looking at nearly any franchise the sequels were more often than not praised for improving on the original, and in general being better games. Civilization games, every game was considered an improvement until 4 or 5. Old platformer series like Mario, Spyro the Dragon, Crash. Racing games like Gran Turismo, Fighting games like Mortal Kombat, Tekken, strategies like Starcraft or Warcraft. Pretty much all of them had sequels which were always and universally considered much better than the original games. I'm sure there are examples of game series with worse sequels than the original, but almost all game series starting in 1990s -2000s had vastly better sequels than the original games. Both because the hardware was improving so fast, but also because the genres were young and it was really easy to improve on initial designs.
1:25:25 Something to note, you *can* fight those enemies one at a time on the way the the executioner's chariot. If you make small movements towards them you can get them to drop off the pillars one at a time and then retreat back to fight them one on one. I don't assume it's the intended method but it's what I've always done.
1:32:30 on Earthen Peak Windmill. While I also do think it's ridiculous if you look at the entire windmill, after you light it on fire the windmill stops moving. I believe the concept is the poison operation inside the facility is wind powered so by turning it off poison stops circulation in the building.
Came here to write this! ...also while watching this video it hit me.. could it be the forest of fallen giants because they turn to trees? so forest here meaning basically graveyard of giants? I don't care ... it's headcanon now :D
As I’m watching this video and reading through some of these comments, I am baffled by how many people are ragging on the video because of missed details here and there (ones that come to mind are not knowing the specifics of joining the Covenant of Champions, not talking about human effigy, not knowing of multiple spawn points of The Pursuer)
When it comes down to it……on top of this being an analysis of Dark Souls 2, I also feel like it’s supposed to tie in to your personal journey with the game which makes this video really excel in my eyes
Great job!
Thank you very much I'm glad that you understood the idea of the video!
And to be fair with the pursuers additional spawn points, I played the game 4 times and never encountered him at the other points which I find strange...
Thanks for watching! ❤️
1:26:20 Thats a really good idea, I never thought of that or realized it was right above the bonfire 🔥 its too good I bet the devs didnt even think to put a ladder there.
Your crown of the old iron king gameplay was really brutal to watch. Obviously you were frustrated, you made it a lot harder on yourself. Why are you power standing a dex weapon? 😅Eliminate the idols first maybe instead of getting smoked by the buffed enemies.
There is a route in the iron to passage to eliminate those enemies as well. Run back is still brutal.
i had a great time with this game. its all due to being able to run straight to the greatsword and cheesing the boss in the way. i also dont roll so i never put any points into adaptability
its a super interesting game. it has such a massively different feeling to it than dark souls 1 and the rest afterward
13:12 Anor Londo has two beautiful and great reasons for players loving the area.
Oh btw they counter the ballista against pursuer by making it easily destructible.
For people who're new to the game chances are they'd never be able to land it b4 they get killed and might be easier to just fight it normally.
The ballista is for speed runner/ experienced players gimmick they allow you to do, an optional tool.
And dont pretend other soul series has exact same cheese, at least DS2 makes you earn the right to cheese it optionally.
Like why do Mimic tear exist in Elden Ring? Why do 30% of the spirit ash can straight up solo half of the bosses in NG+ in Elden Ring? Do people ever complain about ash of war doing 3~10 times of your base damage or spirit ash making game way too easy? No, but they do complain about every little thing in DS2 that try to make the game a bit more accessable cuz is "not like DS1"
I agree it’s a weird complaint. I’ve done the game twice now and still can’t do that, it’s easier to just fight for me.
Silent Hill 2, Turok 2, Pokemon G/S, Uncharted 2, Street FIghter 2, SSBM, Borderlands 2, Mass Effect 2, Diablo 2, Halo 2, Far Cry 2, Half-Life 2, Sonic the Hedgehog 2, THPS 2, Team Fortress 2, DOTA 2, Titanfall 2, L4D2, Ms. Pac Man... Like, there's a whole lot of great video here, but the suggestion that sequels are rarely better than their original, I think, falls flat when it comes to video games.