Aw, I was hoping you'd go over where the characters inside the Mirror Knight's shield actually "are" during the animation. It's something that's bothered me for the longest time. Clearly they're not actually inside the shield, and it's certainly not an animated texture because it shows the player's gear. Maybe it's a remote camera trick?
@@illusorywall Cool, thanks! Also, you should try the mirrors in the first room of Aldia's Keep. That might make it easier to test since those are movement triggers and they respawn.
@@illusorywall Yes, I always wonder what the player that gets summoned sees while it´s being held inside the mirror (only a load screen?) I saw in Twitter that you managed to get to the bottom of the timings and what to do to get summoned, but I would love to see footage of that happening.
I like how unintentionally thematic it is that DS2 is built out of a previous, failed iteration. Just like the kingdoms in the game's lore. Efforts of the past squandered and forgotten.
so where arw the andead asylum and firelink artiar location? i dont care it disconnect or not i still enjoy it and it is the best game in the series in many reason thía comment come to the one who just finished ds1 and ds3
@@2k2techmodifiedM2B im with you. Love DkS2 the most, considering gameplay and sheer fun. It has more viable builds then 1+3, more like demons souls. Nearly every weapon or item can be turned into something powerful. Throwing knives and Bombs are really useful, roasting spells to lower the requirements,...list goes on and on. Dont get me started on the endgame content DkS2 offered. Mich much better and simply more to explore. DkS3 was definitely just fan service.
The stairs lead up to an empty external tower. If you're ever particularly curious about exploring some of the maps, there are unpacking tools for all the souls games. You can import DS1/2's collision maps into blender very easily.
Unused content is so so so much more fascinating in games that are mysterious to begin with. My favorite being Shadow of the Colossus's unused areas and bosses
For the ambush by Pate, you can actually reach that little corridor from the behind very easily. So you don't have to use cheat engine to see these guys just standing there, doing nothing.
That's what I was thinking..m ds2 remake with love, thought, and time put behind it... kind of what they're doing with demon's souls remake where they're using unused content
@@genesisosuna To be fair, a look into DkS2's development diary shows the embodiment of the term "development hell". The game got halfway made, then scrapped, then had to have its pre-made assets cobbled together into something else completely. For some various changes that you might find surprising: -lucatiel was a dude and the bell keeper dudes were his little minions as a Don Quixote reference (honestly, this is the one changed thing that changed for the better) -the Gyrm were supposed to occupy Shrine of Amana, which was originally was a waterway and not a shrine at all -Aldia was a sorcerer experimenting with time travel that the player would help -the Manakiins were supposed to be an opposing faction scattered everywhere to stop the player (amusingly, this idea would be used in DkS3 with Pontiff Suhlyvahn) -the player would go back in time to meet the Emerald Herald as a child in a past-Majula (this idea would also later be used in DkS3 with Gundyr, the old handmaiden, and dark Firelink Shrine) -the giants were originally going to be demons, and them dying would create demon trees as a reference to the Bed of Chaos' demon sprouting lore -the Undead Crypt was originally a "undead citadel" filled with water with the Grave Wardens being a much more prominent force DkS2 did originally have love, thought, and time put into it...but then that all got trashed, beaten, burned, and had to have its mutilated scraps mushed into what it ultimately became.
@@joshuakim5240 All things considered Yui Tanimura did a good job salvaging the game, considering what he was left to work with. I'd have loved to see what DS2 might have been if he had been the sole director from the start. After all, the DLCs, where Tanimura was given a proper chance, are excellent.
I personaly love DS2 and enjoy it more than DS3 , i kinda dont see why its getting the hate it is a pretty "good" game all things concidered. It has a lot of unique and hood elements in it that I whished would make its way in to DS3.
No more remakes or remasters pls... had enough with half assed remakes or remasters, especially DS1 where modders already did a better job at improving the game.
This video was honestly so much better than boundary break’s videos on DS1 and DS3; it kinda blows me away FromSoft posed Freja lying in wait at the bottom end of the cliff.
I can't help but feel it was on purpose like that. Same thing with drangleic castle. If you look into the distance you see dark mountains. Dragons aerie also makes no sense lol.
@@lunar58071 ya i do feel like there lack of time messed it up, but not in that they dident realise "oh ya old iron keep is above the world" so much as it was intentionally suppose to be mindfucky and it was just time constraints made them unable to properly set it up
Maybe it had a troubled development, but man, DS 2 is so wonderful. That games character models were meticulous. No clipping, armor collided honestly with weapons and shields, incredibly paced.You can tell presentation was one of the main bullet points for weekly team meetings.
Was so hyped for another episode of this series . Ds2 is my favourite souls game, and it’s so nice to see the black sheep of the series receive such an in-depth analysis.
Ds2 is my fav too, it has the best mechanics. Like i love how you can use a bonfire asthetic and just try a boss over again. The weapon durability blows but everything else is amazing, especially the music, Majula is my fav soundtrack.
Se7enthson totally! I especially love ascetics since they allow you to get the +2 rings and special boss souls without forcing you to go all the way to ng+ (although ng+ in this game is super fun with all the added changes)
It's the one I like the least, but I'm still happy to realize that even the "bad" one in the From Soft games is still giving me more fun than a lot of games of its time!
@@BrandonGrantSplash I'm a ds1 pvp fanatic and I can tell you what almost the entire ds1 community has to say, if you're genuinely curious. Basically: hindered movement (fixed axis of directions available in Ds2), enemies are placed in abundance rather than fewer, well designed enemies; map is disjointed and far more linear than DS1 and also soul memory having a profound impact on the PVP in a negative fashion. This is maybe less than 10% of the criticisms leveled against Ds2 in reality but yeah, ds2 is still lit but it's heavily flawed
For me brightcove was the games hardest deadend, it could've potentially been one of the games biggest interconnective areas in the games, especially with how far off the beaten path on its own it is compared to other areas
I eventually settled on DS2 being like a D&D campaign. Specifically one where the DM is just kind of stringing a bunch of pre-published module locations together. I mean this in the best possible way.
Welp, by now it's pretty obvious that he just has a secret stash of ladders buried in the ground or straight into the walls just in case? Smart man, this one
I took a look at that and found that it didn't line up with anything meaningful, unfortunately. I had gotten my hopes up at first, because it does align very closely with a sort of vertical "tube" looking-thing that's a bit out of bounds in The Tomb of the Giants (found in the collision map viewer). I thought I'd found a scrapped connection of some kind, until I realized that the "tube" is simply how all of the stalactite-esque structures work there. That is, looking down from up above, their collision are all like cones/ funnels that sink down into the level, so it was just one of those and a coincidence, not actually a hole running through the level.
26:06 This isn't really something you can only see when you go out of bounds. You can actually go there from the other side and the enemies will not aggro on you unless you get too close or attack them.
@@DataStream3 I found my way around from the backside first, and it was only after fighting my way through all those enemies to get back to the main area that I realized I’d just prevented an ambush.
I'm guessing there was no original plan to tie it all together. Just a ton of different maps and ideas with no overriding vision. Thus a new director was brought in to make it all somewhat cohesive in time for the deadline.
@@FranzFerdinand76 As far as I know, they had a general story and world progression idea. For example, some time travel to past Majula, and recruiting the Gyrm to dig a hole from the Shrine of Amana into Castle Drangleic
Lord McMutton From the original footage we saw, it was going to be a lot more unique with its use of light and the general aesthetic was far more detailed and similar to DS1. It sucks, because there was sooooo much lost potential here.
@@FranzFerdinand76 Check out a video called 'The Original Cut Story of Dark Souls 2 That You Never Knew'. It points to how DkS2 had a story planned out, but halfway into making the game around it a second director trashed it all and screwed up everything, forcing all the already-made assets to be refitted for random crap that makes no sense but with little choice. A lot of the cut dialogue files actually shows some good worldbuilding and lore-related area connectivity that aren't present in the current game.
They ended up with no clear goal, and no perfect product. It's sad, cause I know people worked hard on this game but the leadership and direction just wasn't there. There was ambition, but that faded. The people that had to paste crap together probably didn't feel good about it...
God ... I really love Dark Souls 2. As a non-PvP player, DkS3 is easily my favorite, but 1 and 2 are pretty much equal, in my mind. Very different games, but the experiences of playing them both for the first time were equally enjoyable for me. Also, as a language nerd I have to say that "Dranglaic" is one of the most beautiful fantasy words ever dreamed up lol ... ... I just love saying it. d r a n g l a i c
Dark souls 2 is fantastic. I like the dreamy nature of it. Shifting lands and dreamlike state of the world are all perfectly fitting with the level design. In the intro, You see a vortex teleporting the player to this other world. It's not exactly earth so it don't have to follow the same rules. The idea is explored further in Ringed city
Insanity! I thought my knowledge of every little detail in the Souls series was complete when I found out about the Lobster of the Lost Bastille, but there is still so much more I didn't know! Thanks for sharing! No one does as thorough a job as you.
Man, i am loving these series. I just tried playing as a summon for the looking glass knight and i was amazed on how i spawn in. Thank you so much for showing this.
I imagine the shaded woods pit was for a snake or worm shaped boss or character to emerge from. The low resolution repeating texture makes me think the player was never intended to get close to it, unless they just slapped the regular dirt texture onto it to make it fade into the background more.
Fantastically well-made video, those 30min just flew by. Thank you for making this! On a side note, Gilligan sliding backwards right after he places down the giant ladder is simultaneously hilarious and ominously terrifying.
I don't know how it took me so long to discover this channel, I just devoured all of your videos in very little time. This is incredibly interesting, I'm genuinly amazed at the work put in this! And now I have a new one like a week after having watched everything else. I'm so happy
That room out in the distance in Earthen Peak is actually an earlier version of the lift room where you enter Iron Keep from Earthen Peak. If you look up in the final game when you exit the lift from Earthen Peak, you can see the same holes in the ceiling for the lift's chains, revealing that it's the same room as this one, but with the old elevator shaft removed. Even more proof that Iron Keep was never meant to connect to Earthen Peak so directly and so shittily. The big hole in the Huntsman's Copse is also likely what was intended to be the original placement of the pit whose entrance is now in Majula, there are older versions of the Grave of Saints and some other levels that show the same curving pit entrance shown here. Though the cliff having a cutout for it is odd, that may have been a later addition when the pit was moved and this old entrance repurposed.
"Shittily" You say that, but if you ask me, people complaining about that are completely missing the point. It's SUPPOSED to be odd and disorienting. A massive part of DS2's identity is the warped space and dreamlike feel.
@@smergthedargon8974 if the map layout were intentional from the beginning, your point would be valid. But this is clearly a case of a game being dissected and restructured hastily halfway through the process.
@@derek96720 Can't it be both? They had to restructure things, and then made deliberate choices to exaggerate the disjoint geometry? Had to make the best with what they had.
@@derek96720 Are you really going to act as if the devs didn't know that the EP/IK transition was noticeably jarring? OF course they did - there's a reason it's the first thing anyone mentions about DS2. All they would have had to do to "fix" it was put EP at the base of a mountain.
Something interesting I noted, those bird cutouts are the exact same ones used in DaS3 too. Wonder what other assets they directly ported over from 2 to 3 were.
There is an unreachable second floor room in a building at No Man's Wharf. It is right before the stairs which leads to walkpath with long-handed light\fire feared creatures and building where Gavlan is. There are a big hole in a wall which is entrance to a building at a first floor and collapsed stairs to second floor. I've tried to jump on a roof from upper lever after stairs, but it seems unreachable too. Bet there's nothing interesting there, but I realy-realy-realy need to know it for sure.
It's so amazing how looking at the games background you can extract so much lore that previously would be impossible to find, this has to be my favourite dark souls channel
Would love to see a return to all the interesting facets of ds2, truly the most interesting souls game to explore with the cheats and abilities you have, it’s cut content is like no orher
Hey illusorywall, great video as always! I thoroughly enjoy watching videos made by someone that appreciates Dark Souls 2. It was the first game I played from the series, can't stop since. I played DS3 next, then DS:R, then Bloodborne and Demon Souls. I love the feeling you get once you kill all the enemies in the area and you just start admiring the view.. Hits me so hard in places like Irythyll, Majula, Heide's Tower... Dark Souls is an art piece. Not only for the visual or gameplay design, but for the experience itself! It's really nice to see content from you. Keep up the good work man, I hope you're able to do these videos as long as possible if that's what you enjoy. Bear, seek, seek, lest, fellow undead :)
You can say what you want about DS2, but for me a masterpiece. There are a lot of good boss battles. Like Sir Alonne, Mirror Knight, Fume Knight. Seriously it baffles me this game isn't liked by a lot of people. It's amazing.
It has some flaws like any other game but I still love to play it, even more than ds3 (But less than ds1). It sucks they had a troubling development time.
Amazing video! One of my favorite part of the game is how you can see the Gargoyles flying over Lost Sinner to the bell. I's not much but the atmosphere it creates is really great, so if you can somehow include it in the next video it would be great. Amazing content! Congrats.
Im super interested in all the cut content after watching this video and the one on the gutter. Hope that video is still coming down the pipeline at some point.
been replaying DS2 lately and learning more about some alternate ideas they had for the world layout, really hope you're still planning on doing world layout and cut content videos for this game cause it is EASILY the most fascinating Fromsoft game due to its development imo
There are multiple tunnels in Forest of fallen giants that are either out of reach, like those near the rooftop with 3 Turtles or the blocked off one near the rooftop where pursuer ambushes you via being dropped once.
Huh, i always thought that DS2 had super interesting out of bounds stuff, which i explored a bit with the old skywalking glitch (Rest in peace, beloved bug.), but turns out, i had no idea how shallow i was into that rabbit hole! I'm kind of super thrilled. All the talk of unused content, does make me really wish for an episode speaking about the *mountain* of fascinating unused content in DS3 in particular. Even more so for your insights and thoughts about them.
Fr the one for dark souls 1 was so good. Given the distant views in this game are greatly exaggerated it would be cool to see how close things actually are to majula in reality
at 26:18 you don’t actually have to out of bounds to see this, if you take a ladder up later in the level near the giant-tree and break a cart you can walk up and into the back of the ambush and clear it without setting off the trap, requiring you to go in the correct way, setting it off, and running through the empty ambush to trigger pates dialogue for completion of the trial
31:38 I know you want us to focus on the player character Jojo posing while looking at the effigy, but dear god, the woman's chin deleting as she becomes Raziel will ensure I don't sleep tonight.
I remember theses weekend mornings playing DS2 while listening to Nujabes. I'm also an architecture student so this video was really special to me ! :) Love your content !
I managed to enter Pate's ambush area from the ladder near the dead giant's tree. You can jump towards the cart from the ladder's side. When you get behind the enemies in Pate's trap you can see all the enemies standing in the hallway. Sadly from entering the area from the back and then talking to pate doesn't include any new dialog, so I had to trigger the gate to close to progress the questline.
This kind of thing is why Dark Souls 2/SOTFS is my favorite Souls game and possibly my favorite game ever, it has such a mysterious feel about it. It's an enigma and I love seeing all the new stuff constantly being discovered by the community. This game really doesn't get the love it deserves, even in its unfinished state.
@@Exel3ncebetter than dark souls 3. Fromsoft turded that game out and called it a day. Just put a bunch of references and reused content and didn't bother making a good game.
Wait so is it the Demon of Song singing like a woman or the croaking i'm slightly confused also great video love seeing behind the scenes stuff kind of wished they done more with the hidden paths and how they all connected guess we'll have to guess how it connects.
She imitates the song of the milfanitos to lure travellers and the milfanitos, one of them is injured near to the boss room and disappears when you come closer
Definitely think it is a nest Remember the debut trailer has a heavier emphasis on the eagle/hawk that eventually became the pursuers escort. It only was used once and never again in final ds2 but that in conjunction with the prominence of the bird feather symbolism and evocation used by the emerald herald i don't find it unreasonable to assume it was for that bird In addition the proximity of the area to what is known as archdragon peak (the likely area shown in the shot with the bird and emerald herald in debut trailer) leads me further down this path of thought. Also to me it looks like the structure they were standing on in the trailer at that instance.
I can't wait for you to put to rest the debate of if Earthen Peak does or does not connect to Iron Keep. Some people insist you go into the mountain from the boss room.
The boss room in Earthen Peak isn't really at the top, there's a good 50-100 meters more above it. There's also a mountain ridge near the back of the tower at the boss room level. Obviously in 3D the mountain skybox is way further back, but together with the distance compression seen in other areas, it's kind of plausible that the boss room connects to the mountain side, and that the elevator goes up within the mountain wall and exits into the side of the caldera which houses Iron Keep.
Man this was awesome dude! Really look forward to seeing more on the world design, I really hope you manage to render and load some of the unused assets and levelsin the files like you did with the majula bits here, and has been done with Iron keep in the past, i'd love to see any more of those unused areas in an upcoming episode!
3:55 This is the nest of the dragon's egg that Dunashandra wanted to hatch. Wow! So Tonaki wasn't lying about it! The Dragon Sanctuary and the Shadow Forest were in the same place. Unbelievable!
I'd be interested to see some of the behind-the-scenes from the later game: Aldia's Keep, Dragon Aerie, The Undead Crypt, or maybe the Giant Memories. Great content!!
I can't wait for the worls layout vid I definitely feel like something was missing! Beyond the death toll tower where saulden sits there is a single mountain peak. A mundane detail but ive always been curious as very early concept art depicts the mountain with a dragon on top of it I've always wondered if it supposed to be something at one point in development as it is wholly different from stalagmites in the surrounding waters. I'm curios if there is anything inside (however mundane) as to possibly hint to something planned for it
honestly i really wanted to see a low angle of heide's tower of flame, from down near the waterline. thank you for saving the absolute funniest thing for last though
The room at 9:07 in Earthen Peak looks like it could have been the top of the elevator room that connects Earthen Peak to Iron Keep, so it makes sense if it only loads the Mythas boss area
I would really like to see this game revamped, remade maybe. So many ideas but ultimately scrapped or lead to something worse... it's a shame honestly.
DS2 added Lion Men and Elephant Men and Dwarves, which don't fit the Dark Souls aesthetic at all, so why not Bird Men too? Makes just as much sense, that is to say, none at all.
@@nithshithhith4398 It isn't as much of a question of "why is this in the game?" and more a question of "Who are these statues of and what do they mean to Heides Tower of Flame and/or the dragon riders/slayers?"
Thank you so much for your hard work and dedication to this series. as a long time fan im eagerly awaiting future uploads to find out all the little secrets for my favorite game series.
You can tell Miyazaki wasn't involved with this game as they gave Nashandra shoes
@Na'amah Roth-Myz'ran perfectly balanced
Yup. Even your characters toes are more detailed in 1 and 3 compared to 2.
She has them DIO shoes lmao
BrokenMikrofone Not to mention it's canon regardless
BrokenMikrofone Retconned...what?
Oh cool! Cut dialog!
-"Hha hha ha ha ha ha ha ha ha..."
Yeah, thats seems about right.
How very dare you...
Ngl, that creep me out
@@akshaydalvi1534 that bit is so weak!
"a tent entrance of some kind"
You mean a tentrance
?? RED MEANS RECORDING??
I want Laddersmith Gilligan's Giant Ladder as a weapon in Elden Ring
Perfect
And assuming it’s using the dark souls engine along with similar spells, make it buffable.
End-game boss weapon spoilers. 😄
It has to scale with fire, because Chaos is a Ladder
Make it a boss weapon
There's something so eerie about out of bounds oceans.
a bottomless curse, a bottomless sea...
Android 19 …Accepting of all that there is, and can be…
They make it seem like the world is just floating through an infinite ocean
Bloodborne 2 soon
@@android19willpwn all that ever was, and will ever be.
Aw, I was hoping you'd go over where the characters inside the Mirror Knight's shield actually "are" during the animation. It's something that's bothered me for the longest time. Clearly they're not actually inside the shield, and it's certainly not an animated texture because it shows the player's gear. Maybe it's a remote camera trick?
I never even considered how they did that. Now I really want that too haha
Great question! I'll have to see if I can figure out what's happening there.
@@illusorywall Cool, thanks! Also, you should try the mirrors in the first room of Aldia's Keep. That might make it easier to test since those are movement triggers and they respawn.
@@illusorywall Yes, I always wonder what the player that gets summoned sees while it´s being held inside the mirror (only a load screen?) I saw in Twitter that you managed to get to the bottom of the timings and what to do to get summoned, but I would love to see footage of that happening.
You can also see this in Aldia's Keep.
12:50 The ocean effects in this game are breathtaking.
I like how unintentionally thematic it is that DS2 is built out of a previous, failed iteration. Just like the kingdoms in the game's lore. Efforts of the past squandered and forgotten.
ah gid gud
so where arw the andead asylum and firelink artiar location?
i dont care it disconnect or not i still enjoy it and it is the best game in the series in many reason
thía comment come to the one who just finished ds1 and ds3
@@2k2techmodifiedM2B im with you. Love DkS2 the most, considering gameplay and sheer fun. It has more viable builds then 1+3, more like demons souls. Nearly every weapon or item can be turned into something powerful. Throwing knives and Bombs are really useful, roasting spells to lower the requirements,...list goes on and on. Dont get me started on the endgame content DkS2 offered. Mich much better and simply more to explore. DkS3 was definitely just fan service.
@@paparosselpapageienkonig880 I can see why you like ds2 but I'm not a fan of the gameplay, it feels clunky to me.
so it's meta mediocrity.
What is above the covetous demon boss room? There are stairs there that you cant get on to
I've always wondered this, since you can jump to the first step but no high than that :(
The stairs lead up to an empty external tower. If you're ever particularly curious about exploring some of the maps, there are unpacking tools for all the souls games. You can import DS1/2's collision maps into blender very easily.
Unused content is so so so much more fascinating in games that are mysterious to begin with. My favorite being Shadow of the Colossus's unused areas and bosses
My too!
There are apparently dozens of scrapped enemies and entire, absolutely massive areas that have nothing but the models and textures added.
For the ambush by Pate, you can actually reach that little corridor from the behind very easily. So you don't have to use cheat engine to see these guys just standing there, doing nothing.
Also they don't seem to react until you attack one and then they all turn around and attack at once.
Moving through these rough unfinished parts of the level reaaaaaaally reminds me of King's Field levels
haha shit looks like n64 texture!
My thoughts exactly. Looks very much like King's Field IV.
Flashback to scraping my face along every wall mashing X looking for secrets.
Back when snake-men had small heads.
Really? They remind me of Dark Souls 2.
DS2 takes a ton of inspiration from KF. Which is why it feels so unique from 1 and 1.5
Imagine a ds2 remake with the unused paths being used to connect to new or preexisting areas
That's what I was thinking..m ds2 remake with love, thought, and time put behind it... kind of what they're doing with demon's souls remake where they're using unused content
@@genesisosuna
To be fair, a look into DkS2's development diary shows the embodiment of the term "development hell". The game got halfway made, then scrapped, then had to have its pre-made assets cobbled together into something else completely. For some various changes that you might find surprising:
-lucatiel was a dude and the bell keeper dudes were his little minions as a Don Quixote reference (honestly, this is the one changed thing that changed for the better)
-the Gyrm were supposed to occupy Shrine of Amana, which was originally was a waterway and not a shrine at all
-Aldia was a sorcerer experimenting with time travel that the player would help
-the Manakiins were supposed to be an opposing faction scattered everywhere to stop the player (amusingly, this idea would be used in DkS3 with Pontiff Suhlyvahn)
-the player would go back in time to meet the Emerald Herald as a child in a past-Majula (this idea would also later be used in DkS3 with Gundyr, the old handmaiden, and dark Firelink Shrine)
-the giants were originally going to be demons, and them dying would create demon trees as a reference to the Bed of Chaos' demon sprouting lore
-the Undead Crypt was originally a "undead citadel" filled with water with the Grave Wardens being a much more prominent force
DkS2 did originally have love, thought, and time put into it...but then that all got trashed, beaten, burned, and had to have its mutilated scraps mushed into what it ultimately became.
@@joshuakim5240 All things considered Yui Tanimura did a good job salvaging the game, considering what he was left to work with. I'd have loved to see what DS2 might have been if he had been the sole director from the start. After all, the DLCs, where Tanimura was given a proper chance, are excellent.
I personaly love DS2 and enjoy it more than DS3 , i kinda dont see why its getting the hate it is a pretty "good" game all things concidered. It has a lot of unique and hood elements in it that I whished would make its way in to DS3.
No more remakes or remasters pls... had enough with half assed remakes or remasters, especially DS1 where modders already did a better job at improving the game.
This video was honestly so much better than boundary break’s videos on DS1 and DS3; it kinda blows me away FromSoft posed Freja lying in wait at the bottom end of the cliff.
boundary break is so shallow in his "analysis". All he does is show something mildly interesting for a few seconds while not stopping talking.
Boundary Break is the series you get when you have to analyze details of a game you were never really invested in to begin with.
Finally some fellow kindred spirits who criticize Boundary Break.
@@scantyer yeah not much passion behind it
His voice sounds like he used AI
Obligatory "IT LEADS DIRECTLY INTO OLD IRON KEEP ??"
Always have been.
*points crossbow*
@@DarkHypernova HHAHAHAHAHAHAHAHAHAHAHAHAHHAHAHAHAHAHAHAHHAHAHAHAGAHAGAGAGGAAGAGAFAGAGGSGSSHSHSHSHSHSHGSGSGSGSGSGSSFHFHHFHFHFHFHFHDHFHD
I can't help but feel it was on purpose like that. Same thing with drangleic castle. If you look into the distance you see dark mountains. Dragons aerie also makes no sense lol.
@@lunar58071 ya i do feel like there lack of time messed it up, but not in that they dident realise "oh ya old iron keep is above the world" so much as it was intentionally suppose to be mindfucky and it was just time constraints made them unable to properly set it up
@@seelcudoom1 yeah
Maybe it had a troubled development, but man, DS 2 is so wonderful. That games character models were meticulous. No clipping, armor collided honestly with weapons and shields, incredibly paced.You can tell presentation was one of the main bullet points for weekly team meetings.
Was so hyped for another episode of this series . Ds2 is my favourite souls game, and it’s so nice to see the black sheep of the series receive such an in-depth analysis.
Ds2 is my fav too, it has the best mechanics. Like i love how you can use a bonfire asthetic and just try a boss over again. The weapon durability blows but everything else is amazing, especially the music, Majula is my fav soundtrack.
Se7enthson totally! I especially love ascetics since they allow you to get the +2 rings and special boss souls without forcing you to go all the way to ng+ (although ng+ in this game is super fun with all the added changes)
@First Last What parts did you dislike about it?
It's the one I like the least, but I'm still happy to realize that even the "bad" one in the From Soft games is still giving me more fun than a lot of games of its time!
@@BrandonGrantSplash I'm a ds1 pvp fanatic and I can tell you what almost the entire ds1 community has to say, if you're genuinely curious. Basically: hindered movement (fixed axis of directions available in Ds2), enemies are placed in abundance rather than fewer, well designed enemies; map is disjointed and far more linear than DS1 and also soul memory having a profound impact on the PVP in a negative fashion. This is maybe less than 10% of the criticisms leveled against Ds2 in reality but yeah, ds2 is still lit but it's heavily flawed
For me brightcove was the games hardest deadend, it could've potentially been one of the games biggest interconnective areas in the games, especially with how far off the beaten path on its own it is compared to other areas
This really makes me wish that they'd consider fully remaking Dark Souls 2 with all of the cut content put back in.
Yeah. What if blue point made ds2 remake after demons souls? That would be awesome
Just imagine if it got a remake without the soul memory i really want a remake of this game
@@chadiac101l5 They didn't add a 6th Archstone, so I doubt they'd add anything to DS2.
@@smergthedargon8974 plus they screwed the pooch on visual and sound design so the would prob do the same to ds2
@@kotzer71 Yeah. Shame, really. They completely ruined DeS's soundtrack.
32:29 this guy must benchpress Havel to get that kind of strength
this game has such a strong fairy tale feel to it. almost like a disney movie.
DS2 has so many distinct areas and so much variety it's insane
I eventually settled on DS2 being like a D&D campaign. Specifically one where the DM is just kind of stringing a bunch of pre-published module locations together. I mean this in the best possible way.
Yeah,, a Disney movie from Hell.
@@ArchangelExile yeah, one of those
It's actually my favorite DS, with the most beautiful maps too (Shrine of Amana and Dragon Aerie)
next episode of dark souls dissected: where does Gilligan hide his ladders?
The same place that you hide your ultra greatswords.
@@cadunkus fear the power of my ultra greatladder
did you even finish the vid? he shows us around the 31 minutes mark
Welp, by now it's pretty obvious that he just has a secret stash of ladders buried in the ground or straight into the walls just in case? Smart man, this one
I think it's miniature ladder' s secret
FromSoft has such interesting map details. Its crazy how they go above and beyond for some of their out of bounds details.
I think it’s fascinating how they go above and beyond in some places...and REALLY cut corners in others
cant wait for elden ring !
@@ags8507 I hope it won't get the same fate as ds2 and ds3
@@raven75257 what was the fate of ds3 ???
@@pee-bot being full of fancervice without much of the effort put into it, and, of course, a lot of stuff cut from the game
I love how you're donning the Wanderer's set for this vid. Very fitting.
I wonder if that pit in Quelaag's domain lines up with any elevators or another structure?
I took a look at that and found that it didn't line up with anything meaningful, unfortunately. I had gotten my hopes up at first, because it does align very closely with a sort of vertical "tube" looking-thing that's a bit out of bounds in The Tomb of the Giants (found in the collision map viewer). I thought I'd found a scrapped connection of some kind, until I realized that the "tube" is simply how all of the stalactite-esque structures work there. That is, looking down from up above, their collision are all like cones/ funnels that sink down into the level, so it was just one of those and a coincidence, not actually a hole running through the level.
26:06
This isn't really something you can only see when you go out of bounds.
You can actually go there from the other side and the enemies will not aggro on you unless you get too close or attack them.
You can also take off your armour/rings, unequipped all weapons, and drop from the bridge above them onto the door frame, and then onto the ground.
@@DataStream3 I found my way around from the backside first, and it was only after fighting my way through all those enemies to get back to the main area that I realized I’d just prevented an ambush.
22:08 this view is so beautiful!!
Your correct
Osh vc aQui
Amazing View Ahead
@@mothsoulsboi9128 * You're
@@nolety_9156 I didn't ask
seeing Drangleic from theses angles brought a tear to my eye..lol That cut content needs to be restored somehow!!
One thing I like about ds2 and it’s unused paths is that it feels like there’s a whole world that you can’t get to but it’s there
"He's pulling them out of nowhere"
What do you mean, he's laddersmith Gilligan, he's smithing the ladders, he's just so good and fast you can't notice
I hope one day we get to know what these unused pieces are for, what the original plan was, and maybe even a reconstruction of that plan.
I'm guessing there was no original plan to tie it all together. Just a ton of different maps and ideas with no overriding vision. Thus a new director was brought in to make it all somewhat cohesive in time for the deadline.
@@FranzFerdinand76 As far as I know, they had a general story and world progression idea.
For example, some time travel to past Majula, and recruiting the Gyrm to dig a hole from the Shrine of Amana into Castle Drangleic
Lord McMutton From the original footage we saw, it was going to be a lot more unique with its use of light and the general aesthetic was far more detailed and similar to DS1. It sucks, because there was sooooo much lost potential here.
@@FranzFerdinand76
Check out a video called 'The Original Cut Story of Dark Souls 2 That You Never Knew'. It points to how DkS2 had a story planned out, but halfway into making the game around it a second director trashed it all and screwed up everything, forcing all the already-made assets to be refitted for random crap that makes no sense but with little choice. A lot of the cut dialogue files actually shows some good worldbuilding and lore-related area connectivity that aren't present in the current game.
They ended up with no clear goal, and no perfect product. It's sad, cause I know people worked hard on this game but the leadership and direction just wasn't there.
There was ambition, but that faded. The people that had to paste crap together probably didn't feel good about it...
God ... I really love Dark Souls 2. As a non-PvP player, DkS3 is easily my favorite, but 1 and 2 are pretty much equal, in my mind. Very different games, but the experiences of playing them both for the first time were equally enjoyable for me.
Also, as a language nerd I have to say that "Dranglaic" is one of the most beautiful fantasy words ever dreamed up lol ... ... I just love saying it.
d r a n g l a i c
I've only played ds1 and I'm on a new game +1 on ds2. I think I like it more then ds2, but development hell did this game bad.
same lmfao ds3 and bloodborne are my Favs
"Dranglaic" is a fantastic name!
I thing there's a NPC that say "Drangleic" sound romantic
Dark souls 2 is fantastic. I like the dreamy nature of it. Shifting lands and dreamlike state of the world are all perfectly fitting with the level design. In the intro, You see a vortex teleporting the player to this other world. It's not exactly earth so it don't have to follow the same rules. The idea is explored further in Ringed city
Insanity! I thought my knowledge of every little detail in the Souls series was complete when I found out about the Lobster of the Lost Bastille, but there is still so much more I didn't know! Thanks for sharing! No one does as thorough a job as you.
Okay, I on the other hand have no idea what lobster there is at the Lost Bastile.
The what
Man, i am loving these series. I just tried playing as a summon for the looking glass knight and i was amazed on how i spawn in. Thank you so much for showing this.
I imagine the shaded woods pit was for a snake or worm shaped boss or character to emerge from. The low resolution repeating texture makes me think the player was never intended to get close to it, unless they just slapped the regular dirt texture onto it to make it fade into the background more.
Fantastically well-made video, those 30min just flew by. Thank you for making this!
On a side note, Gilligan sliding backwards right after he places down the giant ladder is simultaneously hilarious and ominously terrifying.
26:05 you can actually sneak around behind those enemies to find them all standing there.
I don't know how it took me so long to discover this channel, I just devoured all of your videos in very little time. This is incredibly interesting, I'm genuinly amazed at the work put in this!
And now I have a new one like a week after having watched everything else. I'm so happy
That room out in the distance in Earthen Peak is actually an earlier version of the lift room where you enter Iron Keep from Earthen Peak. If you look up in the final game when you exit the lift from Earthen Peak, you can see the same holes in the ceiling for the lift's chains, revealing that it's the same room as this one, but with the old elevator shaft removed. Even more proof that Iron Keep was never meant to connect to Earthen Peak so directly and so shittily.
The big hole in the Huntsman's Copse is also likely what was intended to be the original placement of the pit whose entrance is now in Majula, there are older versions of the Grave of Saints and some other levels that show the same curving pit entrance shown here. Though the cliff having a cutout for it is odd, that may have been a later addition when the pit was moved and this old entrance repurposed.
"Shittily"
You say that, but if you ask me, people complaining about that are completely missing the point.
It's SUPPOSED to be odd and disorienting. A massive part of DS2's identity is the warped space and dreamlike feel.
@@smergthedargon8974 if the map layout were intentional from the beginning, your point would be valid. But this is clearly a case of a game being dissected and restructured hastily halfway through the process.
@@derek96720 Can't it be both?
They had to restructure things, and then made deliberate choices to exaggerate the disjoint geometry?
Had to make the best with what they had.
@@smergthedargon8974 Occam's razor
@@derek96720 Are you really going to act as if the devs didn't know that the EP/IK transition was noticeably jarring? OF course they did - there's a reason it's the first thing anyone mentions about DS2. All they would have had to do to "fix" it was put EP at the base of a mountain.
Something interesting I noted, those bird cutouts are the exact same ones used in DaS3 too.
Wonder what other assets they directly ported over from 2 to 3 were.
Where are they in ds3?
@@paulburger9904 the crows that fly around the giant tower in undead settlement
Pathologic took place on top of the bull statue facing The Old Iron King's boss fight.
The Memory of Jeigh is so detailed it's weird that it's one of the shortest parts of the game
There is an unreachable second floor room in a building at No Man's Wharf. It is right before the stairs which leads to walkpath with long-handed light\fire feared creatures and building where Gavlan is. There are a big hole in a wall which is entrance to a building at a first floor and collapsed stairs to second floor. I've tried to jump on a roof from upper lever after stairs, but it seems unreachable too. Bet there's nothing interesting there, but I realy-realy-realy need to know it for sure.
Is the world layout video still happening?
It's so amazing how looking at the games background you can extract so much lore that previously would be impossible to find, this has to be my favourite dark souls channel
26:40 - Having the camera follow the lovingly-rendered pursuer eagle and suddenly be intercepted by one of the janky 2D birds was hilarious to me.
Would love to see a return to all the interesting facets of ds2, truly the most interesting souls game to explore with the cheats and abilities you have, it’s cut content is like no orher
Hey illusorywall, great video as always! I thoroughly enjoy watching videos made by someone that appreciates Dark Souls 2. It was the first game I played from the series, can't stop since. I played DS3 next, then DS:R, then Bloodborne and Demon Souls. I love the feeling you get once you kill all the enemies in the area and you just start admiring the view.. Hits me so hard in places like Irythyll, Majula, Heide's Tower... Dark Souls is an art piece. Not only for the visual or gameplay design, but for the experience itself! It's really nice to see content from you. Keep up the good work man, I hope you're able to do these videos as long as possible if that's what you enjoy. Bear, seek, seek, lest, fellow undead :)
That room at earthen peak was the room directly before you enter iron keep, you can tell because of the elevator shaft and curved hallway
You can say what you want about DS2, but for me a masterpiece. There are a lot of good boss battles. Like Sir Alonne, Mirror Knight, Fume Knight. Seriously it baffles me this game isn't liked by a lot of people. It's amazing.
It has some flaws like any other game but I still love to play it, even more than ds3 (But less than ds1). It sucks they had a troubling development time.
I would really enjoy seeing more about shulva, the sanctum city. I think it may be my favourite area among all souls games.
This is why we need a dark souls 2 remake, I need to see this game in it’s full glory. There’s a spark of potential deep inside it waiting to burn.
Amazing video! One of my favorite part of the game is how you can see the Gargoyles flying over Lost Sinner to the bell. I's not much but the atmosphere it creates is really great, so if you can somehow include it in the next video it would be great.
Amazing content! Congrats.
Im super interested in all the cut content after watching this video and the one on the gutter. Hope that video is still coming down the pipeline at some point.
I kind of figured the pit in quelaags arena was supposed to represent a broken elevator that once led to firelink
been replaying DS2 lately and learning more about some alternate ideas they had for the world layout, really hope you're still planning on doing world layout and cut content videos for this game cause it is EASILY the most fascinating Fromsoft game due to its development imo
There are multiple tunnels in Forest of fallen giants that are either out of reach, like those near the rooftop with 3 Turtles or the blocked off one near the rooftop where pursuer ambushes you via being dropped once.
Huh, i always thought that DS2 had super interesting out of bounds stuff, which i explored a bit with the old skywalking glitch (Rest in peace, beloved bug.), but turns out, i had no idea how shallow i was into that rabbit hole! I'm kind of super thrilled.
All the talk of unused content, does make me really wish for an episode speaking about the *mountain* of fascinating unused content in DS3 in particular. Even more so for your insights and thoughts about them.
need.... world layout video....
Fr the one for dark souls 1 was so good. Given the distant views in this game are greatly exaggerated it would be cool to see how close things actually are to majula in reality
at 26:18 you don’t actually have to out of bounds to see this, if you take a ladder up later in the level near the giant-tree and break a cart you can walk up and into the back of the ambush and clear it without setting off the trap, requiring you to go in the correct way, setting it off, and running through the empty ambush to trigger pates dialogue for completion of the trial
Can't wait for the dark souls 2 map layout video, I've been binging your dark souls dissected videos for the past 2 days- great stuff! +1 sub
31:38 I know you want us to focus on the player character Jojo posing while looking at the effigy, but dear god, the woman's chin deleting as she becomes Raziel will ensure I don't sleep tonight.
I’m pretty sure this vid isn’t an hour long
@@theprovoloneman281 WELP. Critical brain error on my part. thanks for catching that, I'll fix it.
Hehe jopose go brrr
@@samgafford2371 cringe
@@genesisosuna that's why I did it lol
I would love to see the alternate universe of [[high budget, lots of extra time]] Dark Souls II
If one day I become a billionaire, I'll be sure to pay them to make it happen
This video made me appreciate Dark Souls 2 much more. Great work!
I remember theses weekend mornings playing DS2 while listening to Nujabes. I'm also an architecture student so this video was really special to me ! :) Love your content !
The enemies "waiting" for you in Pate's ambush can actually be seen normally if you just jump down from the railing on the upper level of the Forest.
I managed to enter Pate's ambush area from the ladder near the dead giant's tree. You can jump towards the cart from the ladder's side. When you get behind the enemies in Pate's trap you can see all the enemies standing in the hallway. Sadly from entering the area from the back and then talking to pate doesn't include any new dialog, so I had to trigger the gate to close to progress the questline.
This kind of thing is why Dark Souls 2/SOTFS is my favorite Souls game and possibly my favorite game ever, it has such a mysterious feel about it. It's an enigma and I love seeing all the new stuff constantly being discovered by the community. This game really doesn't get the love it deserves, even in its unfinished state.
God you must be joking.
Fav Game and deserving more love?
@@Exel3ncebetter than dark souls 3. Fromsoft turded that game out and called it a day. Just put a bunch of references and reused content and didn't bother making a good game.
Going into that pit was like going into a level from King's Field 1.
Wait so is it the Demon of Song singing like a woman or the croaking i'm slightly confused also great video love seeing behind the scenes stuff kind of wished they done more with the hidden paths and how they all connected guess we'll have to guess how it connects.
Demon of song sings like the Milfanitos to lure in travelers
@@soulsguy120 OHHHH okay that makes snese thanks for that.
It's also making the croaking noises, but I think that's an error since you're never supposed to get that close.
@@NatetheNerdy no, you do hear the croaks when you enter the boss room, just before it becomes aggressive
She imitates the song of the milfanitos to lure travellers and the milfanitos, one of them is injured near to the boss room and disappears when you come closer
I’m hyped for the world layout video because to this day I never understood how Earthen Peak connects to the Iron Keep lol
Michael Reed yes why? It my personal fav game in the Souls series. Don’t get me wrong 1 and 3 are amazing but idk 2 hit different
Definitely think it is a nest
Remember the debut trailer has a heavier emphasis on the eagle/hawk that eventually became the pursuers escort. It only was used once and never again in final ds2 but that in conjunction with the prominence of the bird feather symbolism and evocation used by the emerald herald i don't find it unreasonable to assume it was for that bird
In addition the proximity of the area to what is known as archdragon peak (the likely area shown in the shot with the bird and emerald herald in debut trailer) leads me further down this path of thought. Also to me it looks like the structure they were standing on in the trailer at that instance.
Thank you for making a dissection of one of my favourite games that I have played in my life.
I can't wait for you to put to rest the debate of if Earthen Peak does or does not connect to Iron Keep. Some people insist you go into the mountain from the boss room.
The boss room in Earthen Peak isn't really at the top, there's a good 50-100 meters more above it. There's also a mountain ridge near the back of the tower at the boss room level. Obviously in 3D the mountain skybox is way further back, but together with the distance compression seen in other areas, it's kind of plausible that the boss room connects to the mountain side, and that the elevator goes up within the mountain wall and exits into the side of the caldera which houses Iron Keep.
Of course you go into the mountain. It's either that or Iron keep is just in the air which is stupid and has no lore explanation if it was true
I find your all videos on Souls mechanics and in-depth exploration extremely interesting!
Man this was awesome dude! Really look forward to seeing more on the world design, I really hope you manage to render and load some of the unused assets and levelsin the files like you did with the majula bits here, and has been done with Iron keep in the past, i'd love to see any more of those unused areas in an upcoming episode!
Thanks for all the videos pal, it's great that you show us all the awesome behind the scenes stuff
Damn that cloranthy flower is all over everything in all 3 souls games.
3:55 This is the nest of the dragon's egg that Dunashandra wanted to hatch. Wow! So Tonaki wasn't lying about it! The Dragon Sanctuary and the Shadow Forest were in the same place. Unbelievable!
Wow, you're putting out videos fast.
I'd be interested to see some of the behind-the-scenes from the later game: Aldia's Keep, Dragon Aerie, The Undead Crypt, or maybe the Giant Memories.
Great content!!
The Soulsborne games have such beautiful, if not dreary, art direction.
Just vibing in Heide's Tower of Flame was my favorite part.
Man, it makes me sad that this game had a rushed development, I love the game but it definitely could've been better.
It has so much potential, not a bad game by any means, not my favorite.. but jeez can you tell it was rushed hard.
Great job as always. Really looking forward to that cut content episode when that's ready.
I can't wait for the worls layout vid
I definitely feel like something was missing!
Beyond the death toll tower where saulden sits there is a single mountain peak. A mundane detail but ive always been curious as very early concept art depicts the mountain with a dragon on top of it
I've always wondered if it supposed to be something at one point in development as it is wholly different from stalagmites in the surrounding waters. I'm curios if there is anything inside (however mundane) as to possibly hint to something planned for it
Please do another video of out if bounds exploration for this game! The game is so huge and there's gotta be more stuff. Loved this video so much
19:52 The cardinal tower has the same tower at the right... its just duplicated and stretched to 3 times its height on the bastille ^^
honestly i really wanted to see a low angle of heide's tower of flame, from down near the waterline. thank you for saving the absolute funniest thing for last though
Been waiting so long for this ♥️
I love your Majula theme cover as an opening to these.
Bro, I don't need to sleep. Dissect it please!
These videos are great! I can't believe this one is 30+ minutes, I was surprised how quickly it seemed to end.
3:52 AMOGUS!!1!😳😳
The room at 9:07 in Earthen Peak looks like it could have been the top of the elevator room that connects Earthen Peak to Iron Keep, so it makes sense if it only loads the Mythas boss area
I would really like to see this game revamped, remade maybe. So many ideas but ultimately scrapped or lead to something worse... it's a shame honestly.
Woo finally I've been waiting for some more of this sweet sweet exploration
"What is the relevance of the bird-faced men?" - me, 2014 - today
Those statues will forever drive me mad.
DS2 added Lion Men and Elephant Men and Dwarves, which don't fit the Dark Souls aesthetic at all, so why not Bird Men too? Makes just as much sense, that is to say, none at all.
@@nithshithhith4398 It isn't as much of a question of "why is this in the game?" and more a question of "Who are these statues of and what do they mean to Heides Tower of Flame and/or the dragon riders/slayers?"
@@nithshithhith4398so only snake men are allowed to exist ?
@@nithshithhith4398 So snake men, mushroom people and crow men get a pass but not lions and elephants?
Thank you so much for your hard work and dedication to this series. as a long time fan im eagerly awaiting future uploads to find out all the little secrets for my favorite game series.