In Roboquest, having a punishing health system will force players to stop relying on healing and start putting an emphasis on improving your dodging and not taking damage in the first place which in the end will increase the mechanical skills of the player. there are whole builds, hell even a class that reward you for not taking damage.
There are also builds that can semi ignore enemy damage cause they heal so much. There are effects that trigger when you take damage, there are effects that give damage resist, and there are effects that amplify healing. Granted, you almost exclusively heal by killing enemies. But there are builds that dont focus on avoiding getting hit.
There is one thing that wasn't mentioned on roboquest that I like; You can actually make the enemies flinch. Sock one of the little robots in the face? They're stunned, visibly reacting to it. The bigger guys are a bit tougher to stun as such, but still possible and reasonable. Idk, I just think it's a nice little thing and speaks volumes on the insane level of detail in the game.
I agree. I think the gunplay in Roboquest is better and the skill and item selection are better in Gunfire Reborn. In Gunfire Reborn, if you have bad skills and items you’ll probably struggle a lot more whereas in Roboquest having a bad gun leads to you struggling a lot.
@@-8h-I’d interested in why you think so. I’ve beaten Reincarnation 8 in Gunfire Reborn so I’d say I’m pretty good at it but haven’t played too much in Roboquest so maybe I’m a little inexperienced in it. I just found those thoughts after about 30 hours in Roboquest. Let me know 👌
@@dbean5174 I've played a lot of RQ, but I'm just getting into GR. I think I misinterpreted when you said "skills" as personal skills rather than character skills, if you meant character skills. But I also don't find you struggle with a bad gun in RQ if you play well (maybe some of the later levels and bosses)
Roboquest is one of my favorite movement shooters. Although it isn't as build-heavy as gunfire reborn, it still has plenty of options for builds. If you like movement shooters or roguelites, Roboquest is a must-play. I cannot exaggerate it.
Pretty solid comparison of both games and how their aspects differ from one another. Like you said, one is more slow-paced with a much stronger emphasis on builds and strategy, whereas the other is a high-octane FPS that has some build options for each run but a crappy build can usually be made up for by taking advantage of movement and skill
I'm a movement slave, so its roboquest for me. Its just the way it is. What i also like about roboquest is that i'm not losing runs because i got bad rng and have to play the game for 30 more hours to try and get a good one, i'm losing runs because i'm straight trash at dodging, but I also love the secrets in roboquest, they remind me a little of remnant from the ashes and remnant 2, where you have to be super thorough to find them all. Its been the most fun shooter i've ever played right next to titanfall 2.
One thing I do not like about RQ is that the combat feels like a glorified aim trainer. Like the enemies move left and right, may take a few steps, but 95% of the fight, they are standing still. In GR, the enemies rush, swarm and still do the bullet hell. I feel the ai is better in GR but I love both games.
One really important thing you didn't mention about the two games is the damage scaling of the enemies in both games. In Gunfire Reborn, the enemies scale a lot in damage, and getting one shotted by a small random mob will begin to be an issue from the second map and beyond. Combine that with the simplistic movement and the lack of reliable means to increase your defenses (such as levelling up, purchaseable health increases, etc.), and the game becomes frustrating the further you are in the run. In Roboquest, you can level up, guaranteeing a health increase and therefore a leeway in making mistakes against dangerous enemies. Combine this with the superb movement mechanics and gadgets that help you move better, and you can avoid getting one shotted fairly reliably, especially if you build your character right. That said, if you want a game that provides a lot of variety and where runs don't feel monotonous, go for Gunfire Reborn. If you want a more mechanical game, go for Roboquest
Welp, that makes sense, but in roboquest starting from G1 and higher getting stunned, frozen or hacked will make you soak alotta shots simultaniusly, so there is still a tangible chanse of being demolished in seconds
@@Baixst there's no reliable way to minimize the RNG to "build right" during a run, so nobody's building right or wrong in Gunfire Reborn. Players either get good RNG or they don't. And before I get a comment saying "That is the essence of Roguelikes blah blah blah", in certain other Roguelites like Dead Cells, Roboquest, Curse of the Dead Gods, and even in the Chaos Wastes game mode of Vermintide 2, there are ways to sway RNG in you favor to get the right build, on top of skilled play overpowering the influence of RNG in runs
@@Aulvikdngr Sure, there are runs where you get absolute shit. But I feel like that's the exception. There definitely is space for decision making. And you can FOR SURE build wrong. An extrem example would be combining the scroll that sets your HP to 1 and the scroll that removes your shield. I agree that you often get one-shotted in the later levels if you didn't get good defensive upgrades, but the insane power and synergies you can build just overweight for me.
The problem with roboquest is its a speed shooter so it won't be for everyone, this was a huge turn off for me, this one issue makes gunfire reborn immediately more attractive, not everyone likes these brain dead speed shooters
For me, playing Gunfire with a friend is a really awesome part of he gameplay loop, sharing scrolls to improve the individual builds is just awesome to be able to. I really mis an option like that in Roboquest, but RQ is also a very nice game to play
@@speider in gunfire scrolls are similar to items in Roboquest (if you did not play the game, items are perks you buy in game with power cells to improve your build), RNG on items is not always great, so imagine being able to pickup and then drop an item that boosts your friends build, it will double the RNG possibilities.
Gunfire is perhaps my favorite game to play with my Battle Brother in two player co-op for this exact reason. We share scrolls and guns all the time. I'm proposing we try out roboquest as something new to do as my Christmas gift, similar co-op vibe looks great. Do they let you share or build support each other in some ways in roboquest?
Of two of those I have been played only roboquest for about an 30 hours and I'll say: for me it's just amazingly polished sweet baby of borderlands with its theme look and mechanics, and hotline miami with its fast pase, adrenalin rush, high-risk-hig-reward and making decisions on a fly. It has immence accent on tactical thinking, choosing to whom kill first, movement, positioning. But in case of build making I agree that it's not too deep. Build itself has much bigger influence than said in the vid, but most of the classes upgrades leans toward choosing what'll greater increase your DPS in current situation rather than planning ahead, which makes dicisions on a build more tactical than strategical. As it is now, I feel that only one class - engineer - tends to have multiple mutually exclusive builds. Anyway, great vid, mate!
Nice comparison! Exactly what I needed now as I only bought roboquest. Tbh I would like to have more different looking enemies. They all look the same. And I thought there were more roguelike elements like the upgrade system outside of runs. It’s fun though. Maybe I try gunfire next. Thx for the comparison!
Before investing your funds into Rouge you might want to look into Hades. Hades has everything both these rogue games offer but includes an independent storyline as well.
The quickest way to describe those two is to say that Gunfire is more roguelite while Roboquest is more FPS. Gunfire focuses more on giving you the typical roguelike power fantasy, get items, find synergies, become absurdely strong. Roboquest on the other hand focuses more ont he mechanical aspects of a shooter, having to rely more on your mechanical skills than your itemization. There are absurdely powerful builds in Roboquest but they are not the main focus. I personally like Roboquest more, the combat feels more satisfying thanks to the fast movement. That being said, both are great games and if somebody can afford both, he absolutely should.
I had never heard of Roboquest, I'll have to give it a try. I have played Gunfire Reborn for about 80 hours since it left Early Access for the playthrough to Reincarnation 9 and some of the side modes and really enjoyed it, though do agree that if you get a good build synergy going you become very stupidly OP. My favorite build is definitely the Tiger with the Golden Bow and stacking up the ridiculous Ultimate Spam 1-shot damage. Maybe next year Shatterline will have become a Roguelite lool
I totally agree with your take on both games. I really enjoyed Gunfire Reborn but I love Roboquest more and have spent over 9 days playing it on Xbox (216+ hours). The gameplay is fast, fluid and relentless, where playing aggressively is so satisfying and rewarding once you get to know the mechanics of the controls and how the game works in general. Plus the fact it’s still challenging after all that time spent playing it makes it even better. They ain’t no Hades though..or Dead Cells for that matter
Great video btw. One thing I really try to think about is how fun a videogame is when I play it. Now I bought gunfire back in 2019-2020 I wanna say, and have 25 hours in it. I have tried and tried to get myself to like it over the years and just cant. Personally I find gunfire extremally boring and cant get past one run at a time. Roboquest on the other hand, I'm not sure if its the mechanical skill cap or the music or the movement. But dear god I feel like this game is firing on all cylinders every time I play it. I would defiantly 10/10 recommend if you even have thoughts about trying it out. Its truly a gem.
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Its definlrty the music and movement. Just the thrill of a good music in a normal fight , elites and bosses makes it better and the free movement with being able to fly , grapple , rail around the map and even a few part with time limits for greater rewards gets it going
I can assure u the health system in gunfire isnt less punishing than roboquest lmao. When you get into the middle stages of the game, or even early parts of the game(aka first map), you literally get one shotted by normal mobs
Hard to compare because Roboquest is so new, so it doesn’t have as much content. I think this is why Gunfire Reborn has more build diversity: it’s just been around longer.
Deadlink didn't do it for me personally. Levels looked too samey, enemies looked and behaved too samey. Way too much gravity. I prefer less gravity like Doom Eternal or Ziggurat 2.
having played both in early access and at release roboquest is the outright winner, just off polish and game feel alone sure i have a ton of fun trying wacky builds in gunfire reborn, but every other aspect of the game roboquest blows it out of the water and when I first played roboquest and it only had like one level to where it is now felt much more substantial to me than gunfire reborn's 1.0 journey
Played both, couldn't get into GR like I have with RQ. GR just feels sluggish to play, while RQ just scratches that itch for a fun, movement oriented shooter. Hell, I'd argue Satisfactory, a factory builder game, has better movement mechanics than GR. I've 100%'d RQ by now, and it was an amazing experience.
Weapons style is unique for each weapon in Roboquest, it is a real shooter that has feel of Unreal Tournament or Quake, old-school gamers will know what am talking about. Gunfire feels auto-assisted aiming and more focused on the skills not on the skill that player can have by having good reflexes and great aim. While graphics is similar i would have to say that the Roboquest is the clear winner, but you can have fun with Gunfire as well.
fellow hytale waiter i have played gunfire reborn since it was in early access and i just bought the two DLCs and i can say it is worth it. (I hope the new hytale blogpost is about the beta test like people are speculating)
The thing that makes Gunfire reborn much cooler for me are the enemies and the bosses. Theier designs but also attacks are great. Really fun to fight against. Roboquests enemies all look the same and it‘s a bit boring imo. Also the bosses are not rememberable
i don't know about saying that your run depending on your build makes gunfire a winner there. In an action roguelike your skill should be able to overpower rng to some degree otherwise you might as well be playing a tactics game. Honestly the reason I play roboquest instead of gunfire is because I feel that I have the freedom to have a little fun or experiment with my build and still have a chance
I player both Gunfire, Ultrakill and Roboquest... As far as fluditiy and COmbos goes I have to give my Highest REward to Ultrakill... But, for a Rouge-like shooter, RoboQuest takes the cake for being so fluid, and even if there is a start of a bad run, i came out of it with a new perspective or a new ability i learned, or i did something cool to survive. Or the Only them a Kaboom Grenade actually saved me in a Arena fight. While most of my Gunfire gameplay goes "Lol Posion + Fire = Boom, GG"
Gunfire feels like borderlands the roguelike, while roboquest is doom eternal the roguelike with a bit of borderlands. It's been over a year since I played gunfire Reborn, so I don't feel like I can accurately compare them, doom eternal is my favorite video game so robo is more my thing.
I feel like Gunfire has bigger replayability? After 150h I feel like I haven't tried even a half of builds i wanted to. On the other hand Roboquest is much less claustrophobic lol
One thing i wanna point out in case someone else has to deal with this as well, Roboquest gave me motion sickness when i tried out as soon as the 1.0 came out, i don{t remember if it had a fov slider or the change wasn{t significant enough, but that and the constant screen shakes, didn{t let me enjoy the game for long. I play FPS games mostly often, including Doom Eternal and only this game and Ghostrunner 2 gave me motion sickness so far
While i like the movement in Roboquest, i th8nk the feature i like the most is the dynamic music, fading in and out. I often find myself playing to the beat, especially in the Fields level. Only small issue is that the game has 1 track per area, which can get a bit repetative. Otherwise amazing game.
Great video with pertinent content. I'd go with Gunfire Reborn though, partly because I play it with friends and we all love the game, and partly because its gameplay focus as well as its graphic style are more to my liking.
Gunfire Reborn is better by far. Characters are more fun to play. Weapons and other equips have more fun properties. There is a lot of skill expression in Gunfire Reborn, especially since the game will sometimes require you to use a weapon you aren't familiar with or enter a stage with less upgrades than you might want. Roboquest feels bland after several tries, but Gunfire Reborn continues to be fun and interesting thanks to all the possible combinations of stuff you could potentially get in a run.
I played both games for over 60 hours, I have to say they are both extremely good and addictive games, but I have to admit Robot Quest is my favorite one, its overall more polished and, like you said, a better FPS while Gunfire Reborn is more focused on RPG.
People seem to really discount the build variety in Roboquest. I'm not gonna say it has more than Gunfire, but to say that builds don't really change anything feels like an ignorant take to me. Take Ranger for example, who people might write off as a pure sniper character, but they have very effective builds where they move fast and shred close range, or chuck explosive javelins everywhere and shoot with a rocket launcher, or you can even grab the shovel and just do a full melee build.
really great video, i was wondering what game to start with between these two and i couldnt find a better explicative and complete " guide" than this. i think i will go for roboquest at the moment, since i played the demo and felt great and i dont like to go to study a lot of builds in an rpg style like u said for gunfire. but ofc i will try them both anyway.
roboquest made me too good to play gunfire, i basically dont die unless i just grief my upgrades so roboquest takes the cake for me, mechically speaking much more difficult
Roboquest is amazing, i havent played gunfire yet, but i feel like the gameplay is a bit boring, i liked how fast and satisfying roboquest was, but i think theyre both great
Fantastic review, answered all my questions about the two games! And thank you for properly calling the games rogue-LITES. It's so nice to see content creators & reviewers honor the history of this genre by using the proper terms.
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Very well made video which a good perspective between both games. I've personally played both myself and honestly Roboquest pulled me in a lot more. The one thing Gunfire does better is the multitude of modes that keeps the game feeling fresh. The unfair part of comparing these two is that Gunfire has been around longer. I also got bored of Gunfire a lot quicker and just didn't find the game nearly as interesting as Roboquest
6:55 im sorry is this not like the point of roguelikes? The farther u go in runs the stronger you feel. Look at any top roguelikes like hades and ror2 where when you get really late in the run and get a good build going you feel like a god how is this a downside lmfao
The biomes are the same but the layout is different each time and you can get different bosses as well. RQ has the same layout but you can go to different biomes in the run, but you always have to end up going thru the same ones at the end. I prefer GF because it's more roguelite and RQ for the gun play.
Gunfire reborn has so much more variety regarding builds it just keeps me playing. Roboquest the build differences are minor focuses and dont actually change your gameplay more than maybe activating an ability a bit more often. After completing all the difficulties and unlocking everything in roboquest the runs feel too repetitive to keep me interested at all. Also co-op in gunfire is really well done.
You mention that Gunfire Reborn has more to do with alternate game-modes and the like, but it has been out longer and has more updates and DLCs; Roboquest only officially released in November. Not sure that's fully fair to Roboquest, as it could have similar stuff given time and there's a roadmap for more content. Anyway, maybe it helps that I'm still in the unlocking-stuff period of the game, but I've just found Roboquest to be better for me all around. Finding keys to unlock new directions to go, doing little side-quests for gadget upgrades, and using each weapon to unlock its item card is fun and rewards you for the time spent. I played Gunfire Reborn first, and it felt so empty and flat to me. Not to mention slow: I may not be skilled enough to whip around RQ's levels or beat it on the higher difficulties, but holy moly does GR feel so sluggish to navigate D: I also greatly prefer RQ's music hyping me up; I didn't find GR's music to be super memorable or interesting to be honest, from what I remember of it.
Its werid. Roboquest seems like the better game when you compare the 2 of these games side-by-side (especially the gunplay). But, somehow, its just not. There are some hilarous wack fuck combos in GF:R
Doesnt feel like it beats gunfire in terms of replayability. Hundreds of scrolls, hundreds of ascensions, tens of blessing and a ton of weapons each with it's own mechanic. After 150h i feel like i have other 150h to explore other builds. Roboquest gunplay seemed more juicy but it has simply less content and after few runs on highest difficulty it seemed more repetetive. Also Coop felt better with trading crolls and weapons to get things best way possible for both
@@sanyo4722i want to like gunfire reborn but the movement and gunplay kinda feel sloshy and bad. But I really like the aesthetic and the builds so I will give it another crack
just played both for the first time to compare them and gunfire reborn feels much more satisfying to me when it comes to being a rogue-like. Playing roboquest with a friend a lot of the "upgrades" and guns we were finding just felt extremely "meh" and nothing really felt like an upgrade and the level up skills seemed either useless/niche, or hardly impactful. To me it feels like roboquest is a boomer arena-shooter with some rogue-like elements tacked onto it instead of it being an actual rogue-like game.
Im Gonna Add Somethings You Might've Missed. Roboquest Has Linear Difficulty From Discovery to Guardian 4 each Increases In Scale By A Small Margin Enough To Make You Notice But Nothing To Stop You From Completing It, If You've Beat Guardian 1 Than You Can Beat Guardian 2 Through 4. If That Makes Sense In A Way For The Most Part You Can Kinda Of Make Any Gun Or Build Manageable or Work If You Have The Character You Know The Most and The Guns Have Good Affixes The Increasing Difficulty Is There But Not As Pronounce As Gunfire Reborn. Gunfire's Difficulty From Nightmare On Is Nothing But An Uphill Battle Ment To Test Your Knowledge Of The Games Mechanics, Your Knowledge of Builds, Your Knowledge Of Synergies For Elements, Your Knowledge Of Scrolls, Your Knowledge Of Affix Synergies, Your Money Management Because You Use That To Upgrade Your Weapons And To Reroll Affixes That Are Unnecessary, Your Knowledge Of Characters and Their Kits, Your Knowledge of Bosses Because In The Later Tiers After Nightmare The Difficulty Expands 10 Fold or 100 Fold You Go From Fighting Enemies That Have 50,000 Health and Dealing Minuscule Damage That You Can Face Tank For The Most Part To Enemies Having 5,000,000 Health and Dealing 5,000,000 Damage so Yes You Have To Be Very Knowledgeable And Very Skillful In The Later Difficulties Of Gunfire Reborn Because For Those 9 Later Difficulties 1 Touch From Any Normal Mob Will Put You At Critical Health and A Single Elite Can 1 Shot You. Also The Movement From Gunfire Compared To Roboquest Is Completely Different 1 Gunfire Is Ground Based Movement Game Because The Studio Made The Game Based More Around Big Numbers, Animated Guns, Crazy Builds and Loveble Characters With Some Gimmics Here And There And Cool Bosses. Where Roboquest From The Studio Had The Idea Of A Im Guessing Borderlands Inspired High Octane, Quick Platforming, Versatile Robo Shooter That Has Some Good Rogulite Qualities Like The Affixes And The Scrolls You Pick Up For Extended Healing Cells Effect Etc.. I Think If You Want A Awesome Movement Based Game With Better Graphics, Cool Guns And Some Cool Boss Fights Than Roboquest Is Your Game. If Your Wanting A Fast Paced Game With Numbers That'll Only Get Bigger As You Progress In Your Game Or Getting Higher In The Difficulties, Has Loveable Character With All Of Their Distinctive Kits Which Can All Be Increasingly Overpowered Through Building Correctly, Is More Fun Centered Game Just Meant To Play With Friends But Can Also Play Solo With Dedicated Side Modes Catered Towards Solo Not To Mention They Also Added Endless Mode So If You've Ever Played A Roguelite or Roguelike And Had Some Crazy Build But Didnt Want It To End There You Go. Ive Played Both And Put 60 or So Hours Into Roboquest and About 100 or 200 hours In Gunfire Because Ive Played That Since Beta Or Early Access. Roboquest Has 2 Player Coop and Gunfire Has 4 Player Coop Both Are Great Games Both With Their Own Niches and Unique Playstyles. Really If You Have Gamepass You can Already Play Roboquest If Not And You Want 1 And Cant Choose But Want More Replay Ability For Your Game Gunfire Has More Content With The Huge Arsenal Of Weapons, Vast Amount Of Characters, And The Huge Difference In Scrollls Your Builds Will Always Be Different Also Mentioning That It Has 4 Player Coop To Me Its A Better Deal Especially Only Being 20 Bucks. If You Read This Your A Champ And Thank You For Taking Time Out Of Your Day And Reading It.
@@hambaba i feel like it represents what I say more clearly. Its far better to look at in my opinion when reading and i feel like it grabs more attention when writing about something that people have questions about. Hope that gave some answers to your question
The problem with roboquest is its a speed shooter so it won't be for everyone, I prefer more strategic slower paced fps games, I thought I would love roboquest but the movement was a huge turn off for me personally, I definitely prefer gunfire reborn, plus gunfire reborn is on my platform of choice, the ps5, while roboquest isn't, I'm assuming Microsoft did what it usually does to compete with Sony, they just open their wallet for timed exclusivety, instead of making great games they just buy them for a set period
In Roboquest, having a punishing health system will force players to stop relying on healing and start putting an emphasis on improving your dodging and not taking damage in the first place which in the end will increase the mechanical skills of the player. there are whole builds, hell even a class that reward you for not taking damage.
There are also builds that can semi ignore enemy damage cause they heal so much. There are effects that trigger when you take damage, there are effects that give damage resist, and there are effects that amplify healing. Granted, you almost exclusively heal by killing enemies. But there are builds that dont focus on avoiding getting hit.
There's even Robzerker and it's skills which is "go ahead, hit me!"
Totally of topic, but this is what I tell Heroes of the Storm players about healers lol in contrast with League of Legends
its oddly similar to ror(2) in that way
There is one thing that wasn't mentioned on roboquest that I like; You can actually make the enemies flinch.
Sock one of the little robots in the face? They're stunned, visibly reacting to it. The bigger guys are a bit tougher to stun as such, but still possible and reasonable.
Idk, I just think it's a nice little thing and speaks volumes on the insane level of detail in the game.
I feel like Gunfire Reborn works better as a roguelike, and Roboquest works better as an FPS
I agree. I think the gunplay in Roboquest is better and the skill and item selection are better in Gunfire Reborn. In Gunfire Reborn, if you have bad skills and items you’ll probably struggle a lot more whereas in Roboquest having a bad gun leads to you struggling a lot.
This about sums it up
@dbean5174 i strongly disagree. the video also said the exact opposite of that.
@@-8h-I’d interested in why you think so. I’ve beaten Reincarnation 8 in Gunfire Reborn so I’d say I’m pretty good at it but haven’t played too much in Roboquest so maybe I’m a little inexperienced in it. I just found those thoughts after about 30 hours in Roboquest. Let me know 👌
@@dbean5174 I've played a lot of RQ, but I'm just getting into GR. I think I misinterpreted when you said "skills" as personal skills rather than character skills, if you meant character skills. But I also don't find you struggle with a bad gun in RQ if you play well (maybe some of the later levels and bosses)
Roboquest is one of my favorite movement shooters. Although it isn't as build-heavy as gunfire reborn, it still has plenty of options for builds. If you like movement shooters or roguelites, Roboquest is a must-play. I cannot exaggerate it.
Pretty solid comparison of both games and how their aspects differ from one another. Like you said, one is more slow-paced with a much stronger emphasis on builds and strategy, whereas the other is a high-octane FPS that has some build options for each run but a crappy build can usually be made up for by taking advantage of movement and skill
I'm a movement slave, so its roboquest for me. Its just the way it is. What i also like about roboquest is that i'm not losing runs because i got bad rng and have to play the game for 30 more hours to try and get a good one, i'm losing runs because i'm straight trash at dodging, but I also love the secrets in roboquest, they remind me a little of remnant from the ashes and remnant 2, where you have to be super thorough to find them all. Its been the most fun shooter i've ever played right next to titanfall 2.
One thing I do not like about RQ is that the combat feels like a glorified aim trainer. Like the enemies move left and right, may take a few steps, but 95% of the fight, they are standing still. In GR, the enemies rush, swarm and still do the bullet hell. I feel the ai is better in GR but I love both games.
One really important thing you didn't mention about the two games is the damage scaling of the enemies in both games. In Gunfire Reborn, the enemies scale a lot in damage, and getting one shotted by a small random mob will begin to be an issue from the second map and beyond. Combine that with the simplistic movement and the lack of reliable means to increase your defenses (such as levelling up, purchaseable health increases, etc.), and the game becomes frustrating the further you are in the run.
In Roboquest, you can level up, guaranteeing a health increase and therefore a leeway in making mistakes against dangerous enemies. Combine this with the superb movement mechanics and gadgets that help you move better, and you can avoid getting one shotted fairly reliably, especially if you build your character right.
That said, if you want a game that provides a lot of variety and where runs don't feel monotonous, go for Gunfire Reborn. If you want a more mechanical game, go for Roboquest
Welp, that makes sense, but in roboquest starting from G1 and higher getting stunned, frozen or hacked will make you soak alotta shots simultaniusly, so there is still a tangible chanse of being demolished in seconds
Gunfire gets only better the further in you are in a run. When you get one shotted you build wrong.
@@Baixst there's no reliable way to minimize the RNG to "build right" during a run, so nobody's building right or wrong in Gunfire Reborn. Players either get good RNG or they don't.
And before I get a comment saying "That is the essence of Roguelikes blah blah blah", in certain other Roguelites like Dead Cells, Roboquest, Curse of the Dead Gods, and even in the Chaos Wastes game mode of Vermintide 2, there are ways to sway RNG in you favor to get the right build, on top of skilled play overpowering the influence of RNG in runs
@@Aulvikdngr Sure, there are runs where you get absolute shit. But I feel like that's the exception. There definitely is space for decision making. And you can FOR SURE build wrong. An extrem example would be combining the scroll that sets your HP to 1 and the scroll that removes your shield.
I agree that you often get one-shotted in the later levels if you didn't get good defensive upgrades, but the insane power and synergies you can build just overweight for me.
The problem with roboquest is its a speed shooter so it won't be for everyone, this was a huge turn off for me, this one issue makes gunfire reborn immediately more attractive, not everyone likes these brain dead speed shooters
For me, playing Gunfire with a friend is a really awesome part of he gameplay loop, sharing scrolls to improve the individual builds is just awesome to be able to. I really mis an option like that in Roboquest, but RQ is also a very nice game to play
Robo Quest also has co-op, and you can share guns. But that wasn't what you had in mind?
@@speider in gunfire scrolls are similar to items in Roboquest (if you did not play the game, items are perks you buy in game with power cells to improve your build), RNG on items is not always great, so imagine being able to pickup and then drop an item that boosts your friends build, it will double the RNG possibilities.
ohh nice, thank you! @@tdamhert
Gunfire is perhaps my favorite game to play with my Battle Brother in two player co-op for this exact reason. We share scrolls and guns all the time. I'm proposing we try out roboquest as something new to do as my Christmas gift, similar co-op vibe looks great. Do they let you share or build support each other in some ways in roboquest?
@@tdamhertyou mean making it easier?
One of my favorite aspects of roguelites is build diversity/variety which gunfire reborn just does better
Anyone else praying this dude throws his max cap grenades 8/8 at the explosive mob running at him 7:10
Of two of those I have been played only roboquest for about an 30 hours and I'll say: for me it's just amazingly polished sweet baby of borderlands with its theme look and mechanics, and hotline miami with its fast pase, adrenalin rush, high-risk-hig-reward and making decisions on a fly. It has immence accent on tactical thinking, choosing to whom kill first, movement, positioning. But in case of build making I agree that it's not too deep. Build itself has much bigger influence than said in the vid, but most of the classes upgrades leans toward choosing what'll greater increase your DPS in current situation rather than planning ahead, which makes dicisions on a build more tactical than strategical. As it is now, I feel that only one class - engineer - tends to have multiple mutually exclusive builds. Anyway, great vid, mate!
Nice comparison! Exactly what I needed now as I only bought roboquest. Tbh I would like to have more different looking enemies. They all look the same. And I thought there were more roguelike elements like the upgrade system outside of runs.
It’s fun though. Maybe I try gunfire next. Thx for the comparison!
Before investing your funds into Rouge you might want to look into Hades. Hades has everything both these rogue games offer but includes an independent storyline as well.
The quickest way to describe those two is to say that Gunfire is more roguelite while Roboquest is more FPS. Gunfire focuses more on giving you the typical roguelike power fantasy, get items, find synergies, become absurdely strong. Roboquest on the other hand focuses more ont he mechanical aspects of a shooter, having to rely more on your mechanical skills than your itemization. There are absurdely powerful builds in Roboquest but they are not the main focus.
I personally like Roboquest more, the combat feels more satisfying thanks to the fast movement. That being said, both are great games and if somebody can afford both, he absolutely should.
I had never heard of Roboquest, I'll have to give it a try. I have played Gunfire Reborn for about 80 hours since it left Early Access for the playthrough to Reincarnation 9 and some of the side modes and really enjoyed it, though do agree that if you get a good build synergy going you become very stupidly OP. My favorite build is definitely the Tiger with the Golden Bow and stacking up the ridiculous Ultimate Spam 1-shot damage. Maybe next year Shatterline will have become a Roguelite lool
You'll love Roboquest. Once the game opens up and you understand it, the dopamine hits are endless
I totally agree with your take on both games. I really enjoyed Gunfire Reborn but I love Roboquest more and have spent over 9 days playing it on Xbox (216+ hours). The gameplay is fast, fluid and relentless, where playing aggressively is so satisfying and rewarding once you get to know the mechanics of the controls and how the game works in general. Plus the fact it’s still challenging after all that time spent playing it makes it even better. They ain’t no Hades though..or Dead Cells for that matter
Great video btw. One thing I really try to think about is how fun a videogame is when I play it. Now I bought gunfire back in 2019-2020 I wanna say, and have 25 hours in it. I have tried and tried to get myself to like it over the years and just cant. Personally I find gunfire extremally boring and cant get past one run at a time. Roboquest on the other hand, I'm not sure if its the mechanical skill cap or the music or the movement. But dear god I feel like this game is firing on all cylinders every time I play it. I would defiantly 10/10 recommend if you even have thoughts about trying it out. Its truly a gem.
Shawn.....Everyone needs to learn at all times. Never stop learning. Let me teach you the LAST thing you will learn in 2023 ok? Listen carefully my friend. You need to learn how to spell "Definitely".. You spelled it "defiantly" as in someone who doesnt listen and wants to be "defiant" or rebel. You spell it D-E-F-I-N-I-T-E-L-Y. Definitely. Think......Definite with two Es on the outside and two I's on the inside. Then just add "LY"..Ok lets try together here Shawn. Definitely. YOU GOT IT! There you go buddy. When you spell this from now on you will always get it right and look 10x smarter.
@@coopstain1728 no one asked
Its definlrty the music and movement. Just the thrill of a good music in a normal fight , elites and bosses makes it better and the free movement with being able to fly , grapple , rail around the map and even a few part with time limits for greater rewards gets it going
i hope roboquest is 4 player co op
Basically Gunfire Reborn more luck less skill, RoboQuest More Skill, less luck
keep it up! I like these comparisons you do
best thing about gunfire is that it makes you feel like god with the perfect build. the dopamine is fire
I can assure u the health system in gunfire isnt less punishing than roboquest lmao. When you get into the middle stages of the game, or even early parts of the game(aka first map), you literally get one shotted by normal mobs
Hard to compare because Roboquest is so new, so it doesn’t have as much content. I think this is why Gunfire Reborn has more build diversity: it’s just been around longer.
Wait one second where is deadlink
Deadlink didn't do it for me personally. Levels looked too samey, enemies looked and behaved too samey. Way too much gravity. I prefer less gravity like Doom Eternal or Ziggurat 2.
belongs in the trash
Deadlink is awesome
having played both in early access and at release
roboquest is the outright winner, just off polish and game feel alone
sure i have a ton of fun trying wacky builds in gunfire reborn, but every other aspect of the game roboquest blows it out of the water
and when I first played roboquest and it only had like one level to where it is now felt much more substantial to me than gunfire reborn's 1.0 journey
Played both, couldn't get into GR like I have with RQ. GR just feels sluggish to play, while RQ just scratches that itch for a fun, movement oriented shooter. Hell, I'd argue Satisfactory, a factory builder game, has better movement mechanics than GR. I've 100%'d RQ by now, and it was an amazing experience.
Weapons style is unique for each weapon in Roboquest, it is a real shooter that has feel of Unreal Tournament or Quake, old-school gamers will know what am talking about.
Gunfire feels auto-assisted aiming and more focused on the skills not on the skill that player can have by having good reflexes and great aim.
While graphics is similar i would have to say that the Roboquest is the clear winner, but you can have fun with Gunfire as well.
good video and great comparison. I have both in my wishlist but build variety is very important to me so im buying gunfire
fellow hytale waiter i have played gunfire reborn since it was in early access and i just bought the two DLCs and i can say it is worth it.
(I hope the new hytale blogpost is about the beta test like people are speculating)
@@abbaima9551 thanks for the advice :)
Roboquest has the edge after the Arsenal update, the amount of weapons and modifiers are just insane.
The thing that makes Gunfire reborn much cooler for me are the enemies and the bosses. Theier designs but also attacks are great. Really fun to fight against. Roboquests enemies all look the same and it‘s a bit boring imo. Also the bosses are not rememberable
i don't know about saying that your run depending on your build makes gunfire a winner there. In an action roguelike your skill should be able to overpower rng to some degree otherwise you might as well be playing a tactics game. Honestly the reason I play roboquest instead of gunfire is because I feel that I have the freedom to have a little fun or experiment with my build and still have a chance
I player both Gunfire, Ultrakill and Roboquest...
As far as fluditiy and COmbos goes
I have to give my Highest REward to Ultrakill...
But, for a Rouge-like shooter, RoboQuest takes the cake for being so fluid, and even if there is a start of a bad run, i came out of it with a new perspective or a new ability i learned, or i did something cool to survive. Or the Only them a Kaboom Grenade actually saved me in a Arena fight.
While most of my Gunfire gameplay goes
"Lol Posion + Fire = Boom, GG"
I actually got mad here that you made no effort to use your Q 😭 7:23
Itd be such a power move if you put your favourite adult movie instead of hades as an example of the one time you didnt skip the plot
They're both awesome to be considered separately. Just started roboquest but love gunfire reborn and now I love both.
Gunfire is great with friends. Which he didn’t really get into at all.
Gunfire feels like borderlands the roguelike, while roboquest is doom eternal the roguelike with a bit of borderlands. It's been over a year since I played gunfire Reborn, so I don't feel like I can accurately compare them, doom eternal is my favorite video game so robo is more my thing.
Both great games, but I cannot lie. I got like 8 hours out of Roboquest versus 63 hours in Gunfire.
I feel like Gunfire has bigger replayability? After 150h I feel like I haven't tried even a half of builds i wanted to. On the other hand Roboquest is much less claustrophobic lol
One thing i wanna point out in case someone else has to deal with this as well, Roboquest gave me motion sickness when i tried out as soon as the 1.0 came out, i don{t remember if it had a fov slider or the change wasn{t significant enough, but that and the constant screen shakes, didn{t let me enjoy the game for long.
I play FPS games mostly often, including Doom Eternal and only this game and Ghostrunner 2 gave me motion sickness so far
While i like the movement in Roboquest, i th8nk the feature i like the most is the dynamic music, fading in and out. I often find myself playing to the beat, especially in the Fields level. Only small issue is that the game has 1 track per area, which can get a bit repetative. Otherwise amazing game.
Great video with pertinent content. I'd go with Gunfire Reborn though, partly because I play it with friends and we all love the game, and partly because its gameplay focus as well as its graphic style are more to my liking.
Gunfire Reborn is better by far. Characters are more fun to play. Weapons and other equips have more fun properties. There is a lot of skill expression in Gunfire Reborn, especially since the game will sometimes require you to use a weapon you aren't familiar with or enter a stage with less upgrades than you might want. Roboquest feels bland after several tries, but Gunfire Reborn continues to be fun and interesting thanks to all the possible combinations of stuff you could potentially get in a run.
I played both games for over 60 hours, I have to say they are both extremely good and addictive games, but I have to admit Robot Quest is my favorite one, its overall more polished and, like you said, a better FPS while Gunfire Reborn is more focused on RPG.
I played both games and i agree on every point u talk about. Great video, new sub
I downloaded both of them. Hell yeah moment
No ones talking about how this dudes aim is genuinely amazing
People seem to really discount the build variety in Roboquest. I'm not gonna say it has more than Gunfire, but to say that builds don't really change anything feels like an ignorant take to me.
Take Ranger for example, who people might write off as a pure sniper character, but they have very effective builds where they move fast and shred close range, or chuck explosive javelins everywhere and shoot with a rocket launcher, or you can even grab the shovel and just do a full melee build.
really great video, i was wondering what game to start with between these two and i couldnt find a better explicative and complete " guide" than this. i think i will go for roboquest at the moment, since i played the demo and felt great and i dont like to go to study a lot of builds in an rpg style like u said for gunfire. but ofc i will try them both anyway.
One huge thing you neglected to mention is that Roboquest has unlimited ammo on all guns. Gunfire Reborn has limited ammo.
Before I watch, neither, ROR 2 is king 😤😤😤
Just in case anyone thinks I’m serious I’m not, I do think ror2 is the best but that’s the beauty of opinions
This is the way
RoR 2 is a third-person shooter
Ror2 is not fps bruh
Just play Risk of Rain 2. It is a TPS but it scratches more itches.
Thats alot of reverb my dude, sounds like youre talking from the other end of a church, I would tune it down. Apart that, great video ty
Personally, gunfire is the better game, but i wish i could take the movement art style and music from roboquest into gunfire.
Was gonna try roboquest since we enjoyed gunfire alot but then we realize its 2 players only. We passed lol.
roboquest made me too good to play gunfire, i basically dont die unless i just grief my upgrades so roboquest takes the cake for me, mechically speaking much more difficult
Roboquest is amazing, i havent played gunfire yet, but i feel like the gameplay is a bit boring, i liked how fast and satisfying roboquest was, but i think theyre both great
In gunfire, the final stage and the boss becomes the easiest by the time you are done with your build.
Could remnant from the ashes be in that type of games?!
answer is risk of rain 2
Not an fps
I like a good rogue-lite, but I like a good movement shooter even more. So for me, Robo quest 100% takes the win. No competition.
This is a very good video, thank you
I like GR so much more than RQ. Maybe that's because I don't like FPS much.
Are these my only options when it comes to fps roguelike games?
Fantastic review, answered all my questions about the two games! And thank you for properly calling the games rogue-LITES. It's so nice to see content creators & reviewers honor the history of this genre by using the proper terms.
Ok a bit late now but this has gotta be said! Plot in porn is extremely important! Once you've begun finding your great porn with plot story and backstabbing and cheating or what not there is just no way to go back to streaming braindead porn.
both are great but in terms of fps roguelite i prefer nightmare reaper.also the soundtrack does it for me
Very well made video which a good perspective between both games. I've personally played both myself and honestly Roboquest pulled me in a lot more. The one thing Gunfire does better is the multitude of modes that keeps the game feeling fresh. The unfair part of comparing these two is that Gunfire has been around longer. I also got bored of Gunfire a lot quicker and just didn't find the game nearly as interesting as Roboquest
6:55 im sorry is this not like the point of roguelikes? The farther u go in runs the stronger you feel. Look at any top roguelikes like hades and ror2 where when you get really late in the run and get a good build going you feel like a god how is this a downside lmfao
Bruh the Healthbars in Gunfire are WAYY too big. Youre just shooting healthbars not actually enemies
Both great game! Can't go wrong with any of them.
I strongly prefer Ziggurat 2 to both of these games actually.
u have mouse acceleration on in the settings in robo quest, thats ur issue
i played both on steam. in the end, roboquest have more play hours than gunfire. i really like it, the BGM, the shooting, the movement.
Both of them are great games
Gunfires levels are the same everytime
The biomes are the same but the layout is different each time and you can get different bosses as well. RQ has the same layout but you can go to different biomes in the run, but you always have to end up going thru the same ones at the end. I prefer GF because it's more roguelite and RQ for the gun play.
@@GaryCriswellpretty sure the layout isn't the same every time
I have them both and roboquest is far better thanks for the vid
Gunfire reborn has so much more variety regarding builds it just keeps me playing. Roboquest the build differences are minor focuses and dont actually change your gameplay more than maybe activating an ability a bit more often. After completing all the difficulties and unlocking everything in roboquest the runs feel too repetitive to keep me interested at all. Also co-op in gunfire is really well done.
The best FPS roguelite is Deadlink
You mention that Gunfire Reborn has more to do with alternate game-modes and the like, but it has been out longer and has more updates and DLCs; Roboquest only officially released in November. Not sure that's fully fair to Roboquest, as it could have similar stuff given time and there's a roadmap for more content.
Anyway, maybe it helps that I'm still in the unlocking-stuff period of the game, but I've just found Roboquest to be better for me all around. Finding keys to unlock new directions to go, doing little side-quests for gadget upgrades, and using each weapon to unlock its item card is fun and rewards you for the time spent. I played Gunfire Reborn first, and it felt so empty and flat to me. Not to mention slow: I may not be skilled enough to whip around RQ's levels or beat it on the higher difficulties, but holy moly does GR feel so sluggish to navigate D: I also greatly prefer RQ's music hyping me up; I didn't find GR's music to be super memorable or interesting to be honest, from what I remember of it.
Its werid.
Roboquest seems like the better game when you compare the 2 of these games side-by-side (especially the gunplay).
But, somehow, its just not.
There are some hilarous wack fuck combos in GF:R
i rly dislike the scrolls in roboquest most of the time what u get has more downsides than benefits its stupid
Im super biased on this lmao
Siempre me pregunto cuál es la diferencia entre 2 juegos hasta😅 ahora
there's another roguelite fps?!?!?!?
roboquest is far better since it's 1.0 release and has always surpasses gunfire reborn in every way possible
just have the problem that my GPU goes up to 83° C on Roboquest for some strange reason
🤡
@@Ragefire91try locking the fps
Doesnt feel like it beats gunfire in terms of replayability. Hundreds of scrolls, hundreds of ascensions, tens of blessing and a ton of weapons each with it's own mechanic. After 150h i feel like i have other 150h to explore other builds. Roboquest gunplay seemed more juicy but it has simply less content and after few runs on highest difficulty it seemed more repetetive. Also Coop felt better with trading crolls and weapons to get things best way possible for both
@@sanyo4722i want to like gunfire reborn but the movement and gunplay kinda feel sloshy and bad. But I really like the aesthetic and the builds so I will give it another crack
Bro forgot about doom eternal
Mouse moving? What
You forgot to talk about how much of bangers Roboquest's osts are
i like roboquest more but my pc only gets like 30 fps
On gunfire i get 90 fps
just played both for the first time to compare them and gunfire reborn feels much more satisfying to me when it comes to being a rogue-like. Playing roboquest with a friend a lot of the "upgrades" and guns we were finding just felt extremely "meh" and nothing really felt like an upgrade and the level up skills seemed either useless/niche, or hardly impactful. To me it feels like roboquest is a boomer arena-shooter with some rogue-like elements tacked onto it instead of it being an actual rogue-like game.
I like your talk a lot
fix the audio tears
Both are good and I played so much of both, but unfortunately, gunfire reborn is not on gamepass anymore and that sucks ;(
Deadlink!
Deadlink
❤
Im Gonna Add Somethings You Might've Missed. Roboquest Has Linear Difficulty From Discovery to Guardian 4 each Increases In Scale By A Small Margin Enough To Make You Notice But Nothing To Stop You From Completing It, If You've Beat Guardian 1 Than You Can Beat Guardian 2 Through 4. If That Makes Sense In A Way For The Most Part You Can Kinda Of Make Any Gun Or Build Manageable or Work If You Have The Character You Know The Most and The Guns Have Good Affixes The Increasing Difficulty Is There But Not As Pronounce As Gunfire Reborn. Gunfire's Difficulty From Nightmare On Is Nothing But An Uphill Battle Ment To Test Your Knowledge Of The Games Mechanics, Your Knowledge of Builds, Your Knowledge Of Synergies For Elements, Your Knowledge Of Scrolls, Your Knowledge Of Affix Synergies, Your Money Management Because You Use That To Upgrade Your Weapons And To Reroll Affixes That Are Unnecessary, Your Knowledge Of Characters and Their Kits, Your Knowledge of Bosses Because In The Later Tiers After Nightmare The Difficulty Expands 10 Fold or 100 Fold You Go From Fighting Enemies That Have 50,000 Health and Dealing Minuscule Damage That You Can Face Tank For The Most Part To Enemies Having 5,000,000 Health and Dealing 5,000,000 Damage so Yes You Have To Be Very Knowledgeable And Very Skillful In The Later Difficulties Of Gunfire Reborn Because For Those 9 Later Difficulties 1 Touch From Any Normal Mob Will Put You At Critical Health and A Single Elite Can 1 Shot You. Also The Movement From Gunfire Compared To Roboquest Is Completely Different 1 Gunfire Is Ground Based Movement Game Because The Studio Made The Game Based More Around Big Numbers, Animated Guns, Crazy Builds and Loveble Characters With Some Gimmics Here And There And Cool Bosses. Where Roboquest From The Studio Had The Idea Of A Im Guessing Borderlands Inspired High Octane, Quick Platforming, Versatile Robo Shooter That Has Some Good Rogulite Qualities Like The Affixes And The Scrolls You Pick Up For Extended Healing Cells Effect Etc.. I Think If You Want A Awesome Movement Based Game With Better Graphics, Cool Guns And Some Cool Boss Fights Than Roboquest Is Your Game. If Your Wanting A Fast Paced Game With Numbers That'll Only Get Bigger As You Progress In Your Game Or Getting Higher In The Difficulties, Has Loveable Character With All Of Their Distinctive Kits Which Can All Be Increasingly Overpowered Through Building Correctly, Is More Fun Centered Game Just Meant To Play With Friends But Can Also Play Solo With Dedicated Side Modes Catered Towards Solo Not To Mention They Also Added Endless Mode So If You've Ever Played A Roguelite or Roguelike And Had Some Crazy Build But Didnt Want It To End There You Go. Ive Played Both And Put 60 or So Hours Into Roboquest and About 100 or 200 hours In Gunfire Because Ive Played That Since Beta Or Early Access. Roboquest Has 2 Player Coop and Gunfire Has 4 Player Coop Both Are Great Games Both With Their Own Niches and Unique Playstyles. Really If You Have Gamepass You can Already Play Roboquest If Not And You Want 1 And Cant Choose But Want More Replay Ability For Your Game Gunfire Has More Content With The Huge Arsenal Of Weapons, Vast Amount Of Characters, And The Huge Difference In Scrollls Your Builds Will Always Be Different Also Mentioning That It Has 4 Player Coop To Me Its A Better Deal Especially Only Being 20 Bucks. If You Read This Your A Champ And Thank You For Taking Time Out Of Your Day And Reading It.
Why do you write in Pascal Case?
@@hambaba i feel like it represents what I say more clearly. Its far better to look at in my opinion when reading and i feel like it grabs more attention when writing about something that people have questions about. Hope that gave some answers to your question
@@michaelrios757 appreciate that! It’s nice to see from the other perspective!
@@hambaba no problem brotha I'm glad I could've helped. I feel its needed sometimes
I feel like it makes it unbearable to read. I'm sorry I just can't, That doesn't make it look better.
ur just mad that Im beautiful
The problem with roboquest is its a speed shooter so it won't be for everyone, I prefer more strategic slower paced fps games, I thought I would love roboquest but the movement was a huge turn off for me personally, I definitely prefer gunfire reborn, plus gunfire reborn is on my platform of choice, the ps5, while roboquest isn't, I'm assuming Microsoft did what it usually does to compete with Sony, they just open their wallet for timed exclusivety, instead of making great games they just buy them for a set period