I've found that the side spinning will work if you have a huuuuge jump. It's best used like someone said already, on stunt races, big drop off jumps with huge speed already. You have to get it spinning to where you are almost losing control of the vehicle in the air.
no. anything you do in the air leads to just a foot or 2 of distance change. but that has more to do with what speed you leave the ramp at more than anything since that's the most random factor given how the game handles bumps, such as how the suspension compresses leading up to a jump, which is different every time, so you're either going a mph slower or faster by the end of the ramp which is what really determines how far you go. there's no air physics in this game. the turbulence in aircraft, the downforce of the f1 cars, it's not simulated. it's just a cheaply coded impression that there are wind physics
@@charliejones5953I don't think that's true, I saw a video where the car with spoiler was not going up mid air that much compared to the one with no spoiler
Yeah, there is such thing as air physics, sorta gliding shit, but this is mostly the stunters stuff, thats probably why ppl dont know it that good, check the Chilliad WR (Thats a stunt track) , ask those guys, i think Unholy, Putz, or Perfect_Cut can explain that to you way better
Hard_Product said that if the nose of the car is downward then the car will fall faster, and the opposite. But someone else replied the opposite to him. I am thinking the latter is the correct one since the guys you mentioned put the nose downwards after the "impossible jump" in gauntlet which requires quite a lot of distance in the air.
Everything you just said is false and you clearly did not do enough testing. Generally leaning forwards gains you distance and leaning back you lose distance (there is an angle when leaning back you can also gain distance) and its been a method used by stunters since the beginning of the game. The effect isn't very huge on PS4/XB1 consoles and PC compared to PS3 and xbox 360 (I dont know how it is on new gen consoles) If you look up a guy called BlazeStunting you can see how he controls the car in the air and how much it affects it on old gen.
Would be cool of they add aerodynamics to GTA 6, So i can draft behind a truck/bus with a road bicycle and ride faster haha, Will be trying it out when it releases on the overseas highway to Key West
This actually was in the game for a decade. 🤣🤣🤣 Nobody never noticed it? 🤣🤣😆😆 Well... I'm a true car guy then cause I knew when I first jumped a ramp in this game. 😆😎
point the front down, fly further.
yep
literally the whole point of the video is he didnt do that and went the same distance lol
@zTwig you have the examlpe with jets, if you do that the Jet could turn faster to any direction
I've found that the side spinning will work if you have a huuuuge jump. It's best used like someone said already, on stunt races, big drop off jumps with huge speed already. You have to get it spinning to where you are almost losing control of the vehicle in the air.
no. anything you do in the air leads to just a foot or 2 of distance change. but that has more to do with what speed you leave the ramp at more than anything since that's the most random factor given how the game handles bumps, such as how the suspension compresses leading up to a jump, which is different every time, so you're either going a mph slower or faster by the end of the ramp which is what really determines how far you go. there's no air physics in this game. the turbulence in aircraft, the downforce of the f1 cars, it's not simulated. it's just a cheaply coded impression that there are wind physics
If you put wide spoilers on cars they pull on the front due to downforce
Any spoiler besides the stock (no spoiler) gives the exact same downforce
@@charliejones5953I don't think that's true, I saw a video where the car with spoiler was not going up mid air that much compared to the one with no spoiler
@@jatinchaudhary-s2t there's one car idr the name but the 1st upgrade is a no spoiler, which in the code counts as a spoiler
Every non stock spoiler has same downforce value
@@jatinchaudhary-s2t nope every non stock spoiler has the same downforce value
If you point your bumper down it give you a small boost
Yeah, there is such thing as air physics, sorta gliding shit, but this is mostly the stunters stuff, thats probably why ppl dont know it that good, check the Chilliad WR (Thats a stunt track) , ask those guys, i think Unholy, Putz, or Perfect_Cut can explain that to you way better
Hard_Product said that if the nose of the car is downward then the car will fall faster, and the opposite. But someone else replied the opposite to him. I am thinking the latter is the correct one since the guys you mentioned put the nose downwards after the "impossible jump" in gauntlet which requires quite a lot of distance in the air.
@Predator0312 yeah, and also gauntlet, it seems like all the stunters are usually not only pointing nose down, but also they're going sideways
@Predator0312 to be fair i still have no idea how to do that fucking jump
Everything you just said is false and you clearly did not do enough testing.
Generally leaning forwards gains you distance and leaning back you lose distance (there is an angle when leaning back you can also gain distance) and its been a method used by stunters since the beginning of the game.
The effect isn't very huge on PS4/XB1 consoles and PC compared to PS3 and xbox 360 (I dont know how it is on new gen consoles)
If you look up a guy called BlazeStunting you can see how he controls the car in the air and how much it affects it on old gen.
The GTA scientist love the quirky vids
Would be cool of they add aerodynamics to GTA 6, So i can draft behind a truck/bus with a road bicycle and ride faster haha, Will be trying it out when it releases on the overseas highway to Key West
you can jump further if you put the nose of the car down.. come on you know that ;D
Farther...☝️🤓
Do you play the game on an ultrawide?
They keep deleting my comment... bruh...
GTA V
wouldnt make sense to have air physics for ground vehicles in a 2013 game
This actually was in the game for a decade.
🤣🤣🤣
Nobody never noticed it?
🤣🤣😆😆
Well... I'm a true car guy then cause I knew when I first jumped a ramp in this game.
😆😎
Why wouldn’t it make sense tf?😂
hi