Generate a cool Bush in Blender

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  • Опубліковано 20 сер 2024
  • More short Tutorials: • tutorials using german...
    Get the Project file for free: bit.ly/3Am8DxN
    Check me out on Patreon: / kammerbild
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КОМЕНТАРІ • 75

  • @dylansimmons799
    @dylansimmons799 2 роки тому +4

    How do you fully apply the modifiers? When I do so the whole bush just disappears?

    • @Kammerbild
      @Kammerbild  2 роки тому +15

      Hey, thanks for the comment
      The reason that everything disappears is when you apply the modifiers the twigs and leaves still are 'instances' and not real objects. To fix that drop a 'realize instances' at the end of your second geometrynodes Nodetree.
      If you do that it might temporarily break the UV's and your Leaves could disappear.
      To bring the UV's back you can select your leaf object, go to the shader editor and plug in an 'attribute' node in your Vector Input of your Image texture. In the 'name' field type "UVMap" and it should bring your leaves back!
      Good luck!

    • @dylansimmons799
      @dylansimmons799 2 роки тому

      @@Kammerbild Oh thank you! I had problem redone your video like 5-6 times seeing if I missed something! It's works and now I can add this to my project I've been working on. Thank you!
      If I may offer a critique of your video, well two. 1) You go a little to fast to follow, I had to go .75X speed most of the video and was still having to pause and replay a lot of the times to fully understand or find things. 2) I know you have the key stroke reader on screen, which thank you, but some of the actions you take, you kind of cut off on the side of the screen and I was confused and having to look for the function for a while. Only after I had watched about 2-3 times over did I realize you did the whole project in the layout panel for the majority of the video. When you made the new float group at [2:35] I was confused as to where that was because I was using the Geo nodes panel and didn't realize that also had a tools tab with [N]. I defiantly learned a lot and I thank you for the tutorial.

    • @Igor-en4ee
      @Igor-en4ee Рік тому +1

      @@Kammerbild Hi. It works thanks. There's still a problem though. After dropping a 'realize instances' all leaves become identical. The colour randomness disappears. Well, I'm too unexperienced to solve this. Thanks anyway :)

  • @siahsargus2013
    @siahsargus2013 Рік тому +23

    it took me 45 minutes to watch this 4 minute tutorial

  • @Fafmagic
    @Fafmagic 2 роки тому +5

    That's actually really useful. Thanks and keep it up!

  • @ethies5084
    @ethies5084 2 роки тому +3

    HOLY SHIT! Great job. Direct to the point, very well explained! 👏👏👏

  • @Norman_Peterson
    @Norman_Peterson Рік тому +2

    Jesus your skill with the nodes are very good.

  • @Garecra
    @Garecra Рік тому +2

    Danke dir, für das hilfreiche Tutorial.

  • @orestes_io
    @orestes_io 2 роки тому +3

    These are fucking awesome. Thank you!

  • @bangyandi1888
    @bangyandi1888 2 роки тому +1

    I am brand new to DAW and soft soft - these tutorials are excellent an very helpful to get soone like up and running. Appreciate

  • @AleixoTeixeira
    @AleixoTeixeira 5 місяців тому

    That's really useful. I've learn a thing or two. Nice work!

  • @trentstanley95
    @trentstanley95 2 роки тому +3

    Quality tutorial, thanks for sharing!

  • @lungheadz9509
    @lungheadz9509 3 місяці тому

    Thanks for the video. Like others have said, the speed at which you pace yourself is too fast for a tutorial. I am in awe how quickly you navigate but if you play this video back at .75 speed you should notice that even that sounds like a normal paced video! XD
    It doesn't take away from the video though and it was generally easy to follow so long as you have some experience with blender. My bush wasn't the best in the end but you've taught me the techniques needed and I shall refine them and revisit this video quite often I'm sure.
    Appreciated :)

  • @ChrisSeilerLFD
    @ChrisSeilerLFD 2 роки тому

    Schönes Tutorial. Danke dafür.

  • @faresasem2591
    @faresasem2591 2 роки тому

    brilliant as usual

  • @GeekusDotOrg
    @GeekusDotOrg Рік тому

    Definitely a useful tutorial. I had to slow the playback down to .5 before I could really follow what was being said. Ein bisschen schnell 😏

  • @cloudlove1
    @cloudlove1 9 місяців тому +1

    Someone help! These constant blender updates are not good for nodes. When I plug in the step to see the branches, 2:24, its just wire frame. I've tried curve to mesh, but no clue what I am doing. Please someone help, I'm using 3.4.
    Also, this is so awesome, outstanding work.

  • @Valerabelou
    @Valerabelou 9 місяців тому +2

    Why is it that when I try to attach tips to the selection, the foliage disappears?

  • @rodeotr1
    @rodeotr1 Рік тому

    you're a genius

  • @danumbertree2986
    @danumbertree2986 2 роки тому

    Duuuude epic tutorial

  • @daily-JobAlerts
    @daily-JobAlerts 2 роки тому

    I really enjoy your channel and you are a good teacher. I might have missed sotNice tutorialng and I don't get friends with the setuper. I worked

  • @JoaoVictor-vd9fn
    @JoaoVictor-vd9fn Рік тому

    Very useful. Thanks

  • @karl-heinzbiederbick87
    @karl-heinzbiederbick87 2 роки тому

    Vielen Dank für das Tutorial :-)

  • @el-studio3561
    @el-studio3561 2 роки тому

    This is great, thank you!

  • @frostDAirk
    @frostDAirk 2 роки тому

    Great tutorial! Tank you! 👍👍👍👍

  • @GuilhermoClerch
    @GuilhermoClerch 2 роки тому

    Pure gold!

  • @MrKaml123
    @MrKaml123 2 роки тому

    laughs in unlimited free trial

  • @testtest-bb2dt
    @testtest-bb2dt 2 роки тому +2

    In the second geo node when I change the Z value of Rotate Euler node, my branches get scaled in z direction, instead of getting rotated. Any idea why this would happen? Thank you for the great tutorial.

  • @Riley_Christian
    @Riley_Christian 4 місяці тому

    What do I do now that the Rotate Euler node is deprecated??? I can't find answers please help

  • @Lakshay-ex3xe
    @Lakshay-ex3xe 2 роки тому

    Thank you so muchhh thank you

  • @rakdos5371
    @rakdos5371 2 роки тому

    Brilliant!

  • @louisskate8739
    @louisskate8739 Місяць тому

    hello man what is the first tool u use for the skeleton

  • @radojevici
    @radojevici Рік тому +1

    I see your texture follows the direction of the branch, how do you achieve that? On my branch, the whole texture stretches the same way no matter the direction of the branch

  • @ziruizhu4582
    @ziruizhu4582 9 місяців тому

    Hi!How could I adjust the number of the leaves? I can only adjust the number of the trunks...

  • @traceurAlex
    @traceurAlex Рік тому +1

    how can you export this like a Fbx, to use in unity
    Thanks

  • @weiss9748
    @weiss9748 2 роки тому

    You're amazing

  • @nadezdasedneva6582
    @nadezdasedneva6582 Рік тому +2

    Is it possible to control the amount of leaves?

    • @Kammerbild
      @Kammerbild  Рік тому

      Theoretically you can of course control almost everything with geometry nodes. In this setup the leaves are spawned on every vertex on the tips of the twigs. So more vertices = more leaves. So you could influence the subdivision amount before you put the instances on points 🤔

    • @mrcleglaw256
      @mrcleglaw256 8 місяців тому

      ​@@Kammerbild
      thats fine to know and yeah it works but your menu at the end @3:31 would be much more usefull. how to set up that one? done everything step by step but i dont see such a menu.

  • @TheDavidoff74
    @TheDavidoff74 6 місяців тому

    How do I apply the Modifiers without destroying it?

  • @PetrandoRichard
    @PetrandoRichard 5 місяців тому

    Hi, how much is the size of the final model?

  • @sandwormy
    @sandwormy 9 місяців тому +1

    Where did you get the menu at 2:42 it doesn't show up for me?

    • @mrcleglaw256
      @mrcleglaw256 8 місяців тому

      yeah i dont see it. this tutorial was already hard to follow and understand for a newbie like me and not being able to modify what i created is just a bummer. i want to generate bushes with different leaf count etc.

  • @mojopin.
    @mojopin. 6 місяців тому

    CAN SOMEONE PLEASE TELL ME THE NAME OF THE SONG PLSSSS

  • @TheOne10525
    @TheOne10525 2 роки тому +3

    When i displace my branch it moves away from the origin point, any idea ?! Tutorial is AMAZING, i'm subed :)

    • @Kammerbild
      @Kammerbild  2 роки тому +3

      Hmm. Did you use the Linear Light MixRGB node for the displacement like I have it in the Video? That should usually fix the problem. The first color should be black. Or have you perhaps acidentally plugged it into Position instead of offset?

    • @TheOne10525
      @TheOne10525 2 роки тому

      @@Kammerbild Let me check what i've done :D LOL

    • @TheOne10525
      @TheOne10525 2 роки тому

      @@Kammerbild Fixed it :) thanks a lot :)

    • @Kammerbild
      @Kammerbild  2 роки тому +1

      @@TheOne10525 Great!

  • @amanonyoutube9591
    @amanonyoutube9591 Рік тому +1

    holy hell

  • @darthplagueis2915
    @darthplagueis2915 Рік тому

    Geiler Typ 🤣

  • @ronaldfritz2472
    @ronaldfritz2472 2 роки тому

    Aye mucca

  • @Eggeroony
    @Eggeroony Рік тому

    How many polygons does this require?

  • @leo_stanstudio839
    @leo_stanstudio839 Рік тому

    This tutorial is awesome, i've just found an issue exporting it to UE5, i lose all the UV data and it is a big problem, how do you preserve the UV data through export?

    • @leo_stanstudio839
      @leo_stanstudio839 Рік тому +1

      ok solved!
      the problem was in UE during import, i had to specify "create a material Instance" referring to the material already imported (the same used in blender)

  • @gpasdenomgpasdenom1320
    @gpasdenomgpasdenom1320 2 роки тому

    Will I be able to use it with newest ios version??

  • @abdallahmohamed____
    @abdallahmohamed____ Рік тому

    i cant find any of the gemetry nodes you used
    even the only one i found which is subdivision surface doesn't look like the node you're using !

    • @rubya5418
      @rubya5418 5 місяців тому +1

      It’s not shader editor you’ll have to go into “geometry node shader “

  • @bs_art3625
    @bs_art3625 2 роки тому

    Can these procedural assets be exported to Unreal Engine with the parameters exposed in engine? Like you can with a Houdini digital asset export…

  • @mryolp3462
    @mryolp3462 11 місяців тому

    Hey, ich hake aktuell beim Schritt 0:45. Es kann sein, dass es irgendeine kleine Einstellung ist, aber ich kann die Vertices nicht richtig herunterskalieren. Selbst wenn ich nur einen auswähle, wird der komplette "Skin", unabhängig vom Radius des Proportional-Editings, skaliert. Kannst du mir sagen was ich falsch mache? :)
    Edit: Danke für das gute Tutorial!

    • @mryolp3462
      @mryolp3462 11 місяців тому

      Lösung gefunden, falls noch jemand das Problem hat: beim Proportional-Editing "Connected Only" aktivieren!

  • @centralcrystal
    @centralcrystal Рік тому

    is it also suitable for use in the game? in large quantities?

  • @Stepduber
    @Stepduber Рік тому +2

    Not very helpful, so much is left out and missing or gone through too fast. I dont have a group tab on the side panel to handle input/output and cant figure out why it's missing so ive wasted my time here.

  • @r.m.9681
    @r.m.9681 2 роки тому

    derbe!

  • @otstksy1563
    @otstksy1563 Рік тому

    Yhis is the limit to knowing your shit😅😅

  • @6stemcoruption497
    @6stemcoruption497 2 роки тому

    perfect speed 1.25

  • @deivasikamanis3074
    @deivasikamanis3074 2 роки тому

    Which software you use to cut the leaf picture?

    • @Kammerbild
      @Kammerbild  2 роки тому +1

      Photoshop... but masking Images is part of most photo Manipulation Softwares. Gimp and affinity Designer will ba able to do that too.

  • @Roinist
    @Roinist 2 роки тому

    hello friend ?? can you tell me if this program also works on iPhone 7 Plus with iOS 15.4 ??