Hi Kilian, a little tip that may help: try to use linear keyframes when one foot gets contact with the floor and keep it linear till it leaves the ground. You should have only 2 linear keyframes, one at frame 1 (foot contact) and one at frame 13 (just before the foot lifts off). This way, with just two keyframes, the shoe will slide linearly across the ground. It'll also be much easier to achieve a walk cycle without foot sliding issues. Great content btw! Love your work!
@@KilianMuster Yes. But kindly make it a little slower so that we can get the steps. The steps in this one is very fast.You can subdivide them into parts or volumes so that we can understand the details.Thanks for the response.
I usually try to find a good frame from which I want to start the transition to standing and then simply freeze the bones (⌘ + F for all bones, or ⌘ + shift + F for the visible bones). That will stop any cycle the bones are in and you can then just animate the part where the walking comes to a stop.
For tracing and rigging, please check this video out: ua-cam.com/video/4xNdOI35Xe4/v-deo.htmlsi=ePR38-r0WoaGiytz I'm planning to talk about body turns soon.
If you want to use any of the layer tools on the layers, you can move/resize/shear/rotate several layers at the same time by holding shift while selecting the layers. For vector editing you can only edit one layer at a time. If you want to use the exact same shape multiple times you can either create one layer with the same and make reference layers of that (then they would just be like 'aliases' or 'symbols' of the same layer, or you can play around with particle emitters. It really depends on what you want to achieve with having the same shape in several layers.
Unfortunately, no. I have barely enough time to make these badly planned ad-hoc tutorials besides the day job and creating animation in my spare time. I find planning and capturing a well-done course is very, very time-consuming and I simply wouldn't be able to make one.
It's a setting in the preferences. In the older version the bones were always thicker, and when they made it a setting you can change in the prefs. The default was made thinner than in the previous versions, I personally prefer the thicker setting, so I changed it.
queria fazer uma animação do meu gato mas estou tendo dificuldade na criação do personagem e na animação simples como andar por exemplo parece que fica forçado
I've never done four-legged animals. I think cats (felines in general) have a very distinct way of moving, so observation might be crucial to making it look natural. You could try to find a youtube movie of a cat walking, download that, take it as a background object in Moho and put your cat rig on top of it, imitating its moves for a start?
You are a great teacher
Hi Kilian, a little tip that may help: try to use linear keyframes when one foot gets contact with the floor and keep it linear till it leaves the ground.
You should have only 2 linear keyframes, one at frame 1 (foot contact) and one at frame 13 (just before the foot lifts off).
This way, with just two keyframes, the shoe will slide linearly across the ground. It'll also be much easier to achieve a walk cycle without foot sliding issues.
Great content btw! Love your work!
Will try that next time, thanks!
you are too good animator
Kilian you're killing it with all those tutorials, thank you so much!!
Nice video. Kindly do a step-by-step video tutorial from drawing a character to animating it. Thank You
You mean something like this?
ua-cam.com/video/4xNdOI35Xe4/v-deo.htmlsi=ePR38-r0WoaGiytz
@@KilianMuster Yes. But kindly make it a little slower so that we can get the steps. The steps in this one is very fast.You can subdivide them into parts or volumes so that we can understand the details.Thanks for the response.
Thank you, Killian! valuable information as always.
Спасибо что делитесь своими знаниями. Это дорогого стоит!
Thanks so much for your videos!
Great work thank you 🙏
Very cool!
Thanks
thank you very much
Thanks for the work, but the squash is still in the bones, I use it in my Moho 14.1, just go to the top of the bone
Yeah, thanks! Moho support just enlightened me about that. It's just confusing having to change your motor memory…
How to change for transitition to stop walk cycle? For example walk and then she stop to walk to transitition for standing?
I usually try to find a good frame from which I want to start the transition to standing and then simply freeze the bones (⌘ + F for all bones, or ⌘ + shift + F for the visible bones). That will stop any cycle the bones are in and you can then just animate the part where the walking comes to a stop.
❤
Please make one jump animation foot with target bone
Greetings, brother from the Dominican Republic, can you do a tutorial on head turning and the complete character please?
For tracing and rigging, please check this video out:
ua-cam.com/video/4xNdOI35Xe4/v-deo.htmlsi=ePR38-r0WoaGiytz
I'm planning to talk about body turns soon.
how to army cut then blood effect plzs make video
Sir how to edit multiple layers at the same time that consists same shape
If you want to use any of the layer tools on the layers, you can move/resize/shear/rotate several layers at the same time by holding shift while selecting the layers. For vector editing you can only edit one layer at a time. If you want to use the exact same shape multiple times you can either create one layer with the same and make reference layers of that (then they would just be like 'aliases' or 'symbols' of the same layer, or you can play around with particle emitters. It really depends on what you want to achieve with having the same shape in several layers.
tem curso ensinando?
Unfortunately, no. I have barely enough time to make these badly planned ad-hoc tutorials besides the day job and creating animation in my spare time. I find planning and capturing a well-done course is very, very time-consuming and I simply wouldn't be able to make one.
Hello, why when I create a bone its very The bone is thin but in this video the bones are thick? can you help me please its hard to rigging for me.
It's a setting in the preferences. In the older version the bones were always thicker, and when they made it a setting you can change in the prefs. The default was made thinner than in the previous versions, I personally prefer the thicker setting, so I changed it.
queria fazer uma animação do meu gato mas estou tendo dificuldade na criação do personagem e na animação simples como andar por exemplo parece que fica forçado
I've never done four-legged animals. I think cats (felines in general) have a very distinct way of moving, so observation might be crucial to making it look natural. You could try to find a youtube movie of a cat walking, download that, take it as a background object in Moho and put your cat rig on top of it, imitating its moves for a start?